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[Witchling] *Mia Edana Chevalier* (U/C)

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PostPosted: Tue Nov 22, 2011 10:40 pm


*Mia Edana Chevalier*

~The Bobcat Mononoke Witchling~

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PostPosted: Tue Nov 22, 2011 10:50 pm


The Guide

Post 1: Welcome!
Post 2: Table of Contents (You Are Here)
Post 3: Background and Personality
Post 4: Future Plans
Post 5: Abilities, Magical Theme, and Concentration
Post 6: Alchemia
Post 7: Room
Post 8: Roleplay Requirements
Post 9: In-Progress Roleplays
Post 10: Complete Roleplays
Post 11: Stage Art
Post 12: Commisions/Fan Art
Post 13: Shop Credits

Yay, it ended on one of my lucky numbers! ^_^

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PostPosted: Tue Nov 22, 2011 10:50 pm


The Girl


Name: Mia Edana Chevalier
Meaning: Mia: "Mine" ( Italian), "Bitter" (Danish/Swedish)
Edana: "Fiery" (Gaelic)
Chevalier: "Knight" (French)
Race: Human
Gender: Female
Birthday: September 22nd
Age: 17
Stage: Witchling
Position: Mononoke: Bobcat

Ability Concentration: Illusion-specialty in figment spells; strength goes figment, pattern, phantasm, shadow, glamer. Also strong in Enchantment, especially Compulsion, and Evocation.

Theme: Possibly illusions using dance, tribal spells/summons and some type of storm theme - rain/lightning

Height: 5'2"
Build: Fit and in shape, but still curvy
Hair: Long, slightly dark chocolate brown with bright blonde streaks (like basically stripes). Full blunt bangs that are straight across (although they can be a little piecey), pulled back into two low pigtails.
Eyes: Bright Green
Skin: Fair
Uniform: Knee-highs or thigh-highs instead of tight. Not many other preferences, although trying some kind of cream color would be interesting for the shirt and/or socks or whatever tickles your fancy.
Other: Large, cat-like ears with black tips and some spots and a small, short-ish tail with a few spots that ends in a chunk of black (need refs)


Personality: Mia is most often described as a sweetheart. Bright and energetic, Mia likes to befriend everyone she meets. Around new people, she'll be a little shy and quiet, observing them and weighing what they say and do before opening up. She tends to store information on people in her head, and is thinking of starting a written record of everyone she knows for fun. Mia is a very considerate girl, always willing to help anyone out, no matter if how well she does or doesn't know them. Her wit and intelligence endear her to those who know her better, as she loves to make people laugh, often affectionately at others expense. She even gets loud and a little brash when in a group.
What no one knows, though, is that Mia feels isolated. She often slips through the cracks in groups of people, everyone assuming she is out with someone else. This often ends up with her being alone at night or missing parties because everyone thought another person invited her. She has many friends, but she feels she doesn't mean as much to them, as they do to her. She just never seems to be able to get to the deepest level of a group. She always hides this, though, under a smile and her short temper.
Above all, Mia is mentally strong. She is physically tough, too, capable as a fighter, although she prefers magic. While she isn't the strongest, she can take whatever a person or life dishes out. She'll get back up every time she's hit, and if she can't, then she'll crawl. She's used to defending herself and others, and her she is fierce if threatened or angered.


Background: Mia is for all intents and purposes, a normal witching girl in Lilium Hallow. She grew up on the edges of the town of the Makai Academy. Her family was a happy, upper middle class one, with Mia being the only child of a shopkeeper (her mother) and a healer (her father). Her parents both had traces of magic as many do. Her mother had only a few wisps of it, enough to do small household related things. Her father also had stronger magic, mostly related to art and painting. While Mia could simply live at home and walk to the Academy, she lives there instead, as her parents agreed it was time for her to be independent, and that was the best way to do things. Her family supports her in all that she does, but they know that once she graduates, they might not see her for a very long time...

As a young child, Mia had a large group of friends who all played in the fields and forest around the town. When she was around seven or eight, it was discovered she was a mononoke. During a game of tag she suddenly transformed into a chocolate brown baby bobcat (bobkitten?). Her friends saw this and were either terrified or jealous, despite the existence of other mononoke. Despite her attempts to tag along and continue as if all was normal, she was rejected again and again by the children. Since mononoke were considered "prodigies" the children often accused her of getting special treatment in school and from other adults. While Mia could have escaped to the Royal Academy, she fought not to go until the technically "right" age in order to have a normal childhood. Friends her age, though, became few and far between.

Mia developed a tough outer shell and became rebellious and loud, launching verbal attacks against her bullies. She began to reject social norms and feminine things, resenting them because of what she'd gone through at the hands of regular children. She even gave up her beloved ballet for martial arts, gaining the confidence and skill to defend herself. She grew more and more insecure however, fighting internal battles with herself over her appearance, her personality, and what made people not like her.

As she grew up, she eventually made other friends, although she only had two or three close ones, and they were not a group. None of them would be attending Makai either. She slowly worked through her self-image issues and insecurities as a teenager, although the insecurity of being left out and ridiculed behind her back still plagues her. Mia has only recently shed that tough exterior and embraced herself as both girly and a tomboy. She is still somewhat unsure of herself and others, therefore, although she is dancing again, in all styles, which help her express her emotions. Mia had decided to try and let the past be the past and to get rid of her former resentment, and let her history instead make her kinder. That is how she will win. Mia enters Makai as a girl craving love and attention, not from her family, but from her peers.

Likes: Fashion, cute things, broken things, reading, music of all kinds, nighttime, rain, exercise, dancing, laying in the sun, napping in front of fires, cuddling-but she decides when and where, having her hair or ears played with

Dislikes: Following trends, when things she treasures change, being left out, having nothing to do, insects-especially wasps, having her tail pulled

Fears: Rejection, ridicule, growing old

Hobbies: Dancing, pottery, reading, writing, hairstyling, makeup

Favorite Food: Creme Brûlée cheesecake, milk, food with lots of flavor- especially salty, sweet or crunchy

Traits: Positive

Loyal- Once you are Mia's friend, she is your defender for life. She would give her life for yours even if you've only known her for a few hours. She treasures her friends and family and the memories they give her above all else, and will do anything to protect them.

Tenacious- Mia is tireless, especially when she has a project to work one. She will throw herself into it, stopping at nothing to complete it. She will work into early morning hours to complete something, and always finishes what she starts. She also will find any way possible to turn "no" into "yes" and "not possible" to "possible.

Creative/Imaginative- Fairly self-explanatory. Mia a dreamer, often staring out the window in class, when she can get away with it. She thinks up various scenarios of herself and others, new worlds, things she can do with magic, etc. along with choreographing dance routines in her head. It allows her to have a fairly open and optimistic mind, which keeps her going through the tough times.

Gracious- Mia is grateful for the people and things around her. She tries not to take her life and friends for granted. The smallest kindnesses towards Mia are given great thanks. Mia appreciates most actions more than people will ever know.

Positive/Negative

Analytical/Observant- Mia has the tendency to remember things and places. She can often read situations or people well and predict how something will go. Unfortunately, this also leads her to replay conversations and situations over and over in her head, creating anxiety and worry that she said or did the wrong thing, or was misinterpreted.

Empathetic- Mia is somewhat of an empath, easily feeling other's emotions. She is compassionate, therefore, and often prone to give someone the benefit of the doubt. She sees people as a greyscale, but it can lead her to not always trust her instinct about a person, and she is often drained when dealing with the negative emotions of a person.

Negative

Possessive- Mia doesn't mind change, but it does make her uneasy. When this comes to her friends and lifestyle, this evolves into full blown possessiveness. She doesn't like new people suddenly inserting themselves into a group until she's approved them. She doesn't take kindly to friends drifting away, either, unless the split is mutual.

Internal- Despite expressing anger and happiness easily enough, Mia never expresses deep insecurity, depression, sadness, etc. People may think she does, but on closer inspection, those are fleeting, shallow reflection of how she really feels. She's afraid of rejection and ridicule, so her most strongly felt emotions are held inside herself, felt fully only when she's alone.

Short Temper- Mia can be a bit explosive when provoked. She is annoyed fairly easily, but she often stores up hurt and anger until it unleashes itself on whoever provokes her closest to her boiling point. Her anger generally comes quickly and then is gone, although it may be preceded or followed by very vicious, snide remarks. This is also a cover for her vulnerability.

Melancholy- Mia will hit funks, sometimes every few weeks, sometimes every few days. They are always when she is alone, and she never expresses them. Instead, she is just quiet on those days. Inside, she is inexplicably sad to the depths of her soul, and she cannot explain why. She prefers it if it rains on these days, so she can curl up with a blanket by the window and just think. She'll be lost in thought more often on these days.

Theme song: "The Middle" by Jimmy Eat World
PostPosted: Wed Nov 23, 2011 1:27 pm


The Future


Witchling-> Witch -> Ars Lilium -> Cerberus Knight?

This will not be an easy journey for Mia. Mia has often wavered between what she wants to do after she becomes a witch. She wanted to be an Ars Lilium when she was young, but when she went through her rebellious stage, she thought of becoming a reaper. Now, as a witchling, she is torn. After she graduates from Makai, she will decide to work towards being an Ars Lilium. She will realize their discipline is too strict for her, though, and she'll think of them as puppets of the royals. She will therefore move to Moonfall and pursue becoming a Reaper. She will form friendships and relationships with Reapers and Black Hearts, and begin to try to join their ranks. She will almost succeed and be on the verge of becoming a reaper when a major, shattering event will occur in her life, involving someone she loves dearly.

(Tentatively) The boy/man (a Reaper/BH, ideally, or just a witch) she loves will be in some dire danger unless Mia makes him reject/hate her. She will try, but she will watch how much both of them are hurt by it. She will give up trying to save him through that in order for them to be able to have a short time together. Whatever danger he was in shall come to pass, therefore, and while he won't die, he will afterwards resent her for it, saying she's bad luck and the worst thing that ever happened to him. Mia, thinking she is selfish for getting the one thing she's always wanted, will make what she sees as a belated sacrifice. She will, as a consequence, go back to the Ars Lilium and train avidly, working for a virtuous cause to atone for what she caused. It will be an act of love/rememberence, an honorable sacrifice on her part. Her melancholia will become much more prominent in her personality, and she will be a sort of dark Ars Lilium in personality and history. As of right now, she will advance to Cerberus Knight.

As a note, later on, Mia will come to recognize that she could never have been a Reaper/BH because she can't hate majin. Witch Eaters are awful and need to be stopped, but not wiped out at the expense of majin. I'd also like this to become a conflict with a Reaper/BH she knew from training or was previously friends with.

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PostPosted: Wed Nov 23, 2011 1:29 pm


The Abilities, Magic, And Theme


Key


Nothing Mia hasn't learned this yet. Or she's awful at it.
~ Mia can perform these only poorly. The spells here are weak.
~~ Mia is okay at these, but their quality is unpredictable. They're still a bit weak.
~~~ Mia is average at these. They're use and strength is adequate, or at least stable.
~~~~ Mia is quite good at these, and generally likes them! They're strong spells, and she has deeper knowledge of them.
~~~~~ This is Mia's specialty and concentration. She's excellent at these spells, and can perform them efficiently, even complex ones.

Abjuration: ~
This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse. Wizards who specialize in this school are known as Abjurers.

Conjuration: ~
This school, known as Conjuration in 3rd and 3.5 editions and Conjuration / Summoning in earlier editions, is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. In 3rd and 3.5 editions, healing spells are also part of the conjuration school, however of the three core arcane classes, these spells are generally restricted to bards. In 3rd and 3.5 editions, Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Wizards who specialize in this school are known as Conjurers.

Divination:
This school is focused on acquiring information. In 2nd edition, Divination was divided into two schools: Lesser Divination (all Divination spells up to 4th level) and Greater Divination (all Divination spells of 5th level or higher) in order to prevent specialist wizards from losing access to certain utility spells such as Detect Magic, Identify and Read Magic, serving a similar purpose to 3rd edition's Universal Magic. In 3rd and 3.5 editions, Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Wizards who specialize in this school are known as Diviners.

Enchantment: ~
This school, known as Enchantment / Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.

Evocation: ~
This school is called Invocation / Evocation prior to 3rd edition, and Evocation in 3rd and 3.5 editions. In 3rd and 3.5 editions, Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells. Wizards who specialize in this school are known as Evokers.

Herbology: ~
Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. Herbalism is also known as botanical medicine, medical herbalism, herbal medicine, herbology, and phytotherapy. The scope of herbal medicine is sometimes extended to include fungal and bee products, as well as minerals, shells and certain animal parts. Pharmacognosy is the study of medicines derived from natural sources.

Illusion: ~~
This school is known as Illusion / Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. In 3rd and 3.5 editions, it is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance. Wizards who specialize in this school are known as Illusionists.

Necromancy:
Necromancy spells involve death, undeath and the manipulation of life energy. Prior to 3rd edition, healing spells are in the Necromancy school, however these spells are generally restricted to clerics and / or druids. Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life in order to heal, such as Regenerate or Cure Serious Wounds, which were shifted to the Conjuration school in 3rd edition. Wizards who specialize in this school are known as Necromancers.

Transmutation: ~
This school is known as Alteration / Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing. In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment / Charm school were moved to the Transmutation school. Wizards who specialize in this school are known as Transmuters.


Most Likely Tea Ingredients: * - denotes especially interested in using
-Hummingbird Skull
-Neon Toadstool
-Tiger's Blood
*--Diamond Dust
*--Glowing Cinders
Star Fruit
*--Pumpkin Spice
*--Burnt Flowers
-Black Salt
*--Bitter Tears
*--Butterfly Wings
-Dark Chocolate
-Poppy Seeds
-Cherry Blossom Petals
--Ghost Lamp
=========
-Star Fragment
Faery's Soul
--Glass Rain
--Siren Heartstring
Ashes of Dryad's Tree
Bottled Soul Fire
Devil's Dandy Dogs
Succubus Smile
Sylph's Whistle
Electric Heart
--Thread of Nine Souls

Possible Tea Ingredients:

✤ Hummingbird Skull
The skull of a once delicate, swift, and colorful creature.

✤ Rotting Rose
Even though it's dying, it still exudes a sweet smell, telling the story of its once beautiful, elegant life.

✤ Neon Toadstool
A bland, ordinary mushroom in the day, a vibrant, glowing mushroom in the night.

✤ Tiger's Blood
A potent, spicy liquid. Not for the weak of heart.

✤ Diamond Dust
Even the hardest of beauties can crumble to dust.

✤ Obsidian Mirror
Mysterious, yet revealing.

✤ Glowing Cinders
Persevering before they diminish, they prove to be beautiful and hypnotic.

✤ Star Fruit
A sweet and sour exotic fruit.

✤ Pumpkin Spice
Sweet and comforting, with a savory aroma.

✤ Burnt Flowers
Once beautiful, now somber and woeful.

✤ Cracked Mirror
Sometimes beauty brings an icy chill to the heart.

✤ Black Salt
Interesting color for a salt.

✤ Bitter Tears
Full of regret and angst. A dangerous ingredient to use.

✤ Butterfly Wings
Delicate, gentle, graceful.

✤ Torn Butterfly Wings
Fragile, graceful, and broken.

✤ Dark Chocolate
Fancy and refined chocolates for the more adult taste.

✤ Siren's Harp
The musical instrument used by those seductive sea-broads!

✤ Poppy Seeds
They can be used for good OR bad!

✤ Wolfsbane
Often used in potions and herbology. It has a sense of the wild.

✤ Dragonsbane
Often used in potions and herbology. It has a sense of ferocity and strength!

✤ Cherry Blossom Petals
Youthful and precious.

✤ Ghost Lamp
Sometimes, it can be seen swaying on its own in the night.

Possible Rare Ingredients:

✤ Star Fragment
Strong astrological theme. It gives the ability to use meteor magic.

✤ Glass Rain
Storm Theme. Grants ability to manipulate weather into a concentrated area.

✤ Siren Heartstring
Through meddling in the power of Sirens, you have become one yourself. Sort of.

✤ Ashes of Dryad's Tree
Life and death meet. Able to dissolve into Ashes.

✤ Sundrop
Able to manipulate light into the body. Strong glowy-theme!

✤ Bottled Soul Fire
Strong necromancy/spirit theme.

✤ Devil's Dandy Dogs
An eerie charm bracelet depicting large, vicious dogs; they have rubies for eyes. It seems to have an aura of malevolence; is it true that the wearer's soul will be corrupted?

✤ Succubus Smile
Seductress/Seducer Theme. Strong enchanting abilities.

✤ Sylph's Whistle
Strong Wind Elemental Theme.

✤ Ifrit's Heart
Strong Fire Elemental Theme.

✤Undine's Embrace
Strong Water Elemental Theme.

✤ Yggdrasil Seed
Strong Earth Elemental Theme..

✤ Electric Heart
Strong Lightning Elemental Theme.

✤ Thread of Nine Souls
Strong Celestial Elemental Theme.

Test Teas


1) Diamond Dust, Glowing Cinders, Pumpkin Spice, Burnt Flowers, Bitter Tears, Butterfly Wings

2) Glowing Cinders, Ghost Lamp, Bitter Tears, Pumpkin Spice, Dark Chocolate, Butterfly Wings/Hummingbird Skull

3) Humingbird Skull, Diamond Dust, Glowing Cinders, Pumpkin Spice, Burnt Flowers, Bitter Tears

Possible Substitutes: Neon Toadstool or Ghost Lamp

Rare Ingredient: Glass Rain, Electric Heart, Sylph's Whistle, or Siren's Heartstring
PostPosted: Wed Nov 23, 2011 1:34 pm


The People

The Key

Nothing - You've just met, and/or Mia has no opinion, and/or she doesn't know quite what she thinks of you yet.

* - Acquaintances, or you've met and Mia likes you.

** - Friends

*** - Good Friends

**** - Best Friends

X - Mia doesn't really know you and you did something to rub her the wrong way, or you annoy her.

XX - She doesn't like you.

XXX - Enemies

XXXX - Mortal Enemies

<3 - Mia has a crush on you! *giggle*

<3 <3 - She likes you quite a bit. Maybe you're both flirting?

<3 <3 <3 - She really, seriously likes you. You're (hopefully) dating.

<3 <3 <3 <3 - She loves you. Don't break her heart!

----

*Cassiel Pierce- He seems like a nice guy, and Mia finds him easy to talk to.

Kain-

Kalypso Sicilly-

Perenna Lexington-

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PostPosted: Wed Nov 23, 2011 1:40 pm


The Alchemia

User Image - Blocked by "Display Image" Settings. Click to show.
Kimyo - He was a gift for Mia from her parents when she left for the Academy to keep her company and help her.

User Image - Blocked by "Display Image" Settings. Click to show.
Radiance - She was a gift that Mia received from her Secret Santa Sigmund during Christmas 2011.
PostPosted: Wed Nov 23, 2011 1:50 pm


The Den

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Important Objects

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PostPosted: Wed Nov 23, 2011 1:56 pm


Stage Requirements


Witch: -OC Journal
- 3 Active RPs or 3 Pages of RP (3/3)
-Theme and Tea Ingredients


Ars Lilium: -OC Journal
-10 Diary/solo posts in journal. (No more than TWICE a week.)
-40 Pages of Duo/ quartet Roleplay; posts must be acceptable length and not small sentences. (4/40)
*For ORP, follow these standards. 3 and under persons participating is 3 pages of ORP to = 1 page. 3-9 people will make it every 5 pages of ORP = 1 page. 10 and Above = 8 pages for 1 page.
-40k Gold


Cerberus Knight: -OC Journal
-An accepted quest thread! If you feel you need it looked at, please
-10 Diary/solo posts in journal. (No more than TWICE a week.)
-60 Pages of Duo/ quartet Roleplay; posts must be acceptable length and not small sentences. (4/60)
*For ORP, follow these standards. 3 and under persons participating is 3 pages of ORP to = 1 page. 3-9 people will make it every 5 pages of ORP = 1 page. 10 and Above = 8 pages for 1 page.
-10 Finished Battles. These do not include metas. They need to be at least above 3 pages each, and you may constitute some of their pages towards your regular page count. (0/10)
-90k Gold
PostPosted: Wed Nov 23, 2011 1:57 pm


In-Progess Roleplays


A New Toy - With Kain

Both A Bit Different - With Kalypso Sicilly

Dancing Through Life - With Perenna Lexington

Lost In Town - With Cassiel Pierce

Sage Wisdom - With Althaia

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PostPosted: Wed Nov 23, 2011 1:58 pm


Complete Roleplays
PostPosted: Wed Nov 23, 2011 2:02 pm


Stage Art

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PostPosted: Wed Nov 23, 2011 2:05 pm


Commissions/Fan Art


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By Omiekins 2/24/12
-She wanted sketching practice, so yay! XD
PostPosted: Wed Nov 23, 2011 2:13 pm


The Credits

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PostPosted: Thu Jul 26, 2012 11:53 am


~~Journal Entry to Come~~
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