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White Water Lilly Vice Captain
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Posted: Wed Jan 26, 2011 11:39 am
As indicated in the introduction thread, this is a place for me to store past post, fresh ideas, customs, etc. Feel free to look around but no copying.
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Posted: Wed Jan 26, 2011 12:06 pm
First up, Nameless Village stuff...
Hm...strange...can't find my profile...
moving on...
Mission 1 Help! My pendent's been stolen!
Just the other day when I was playing around by the barrier river, a crow suddenly appeared and snatched away my pendent that was given to me by my late mother. The crow flew towards the Ukude forest but I'm too scared to head into there alone. Please go and find it for me, its the only thing I have left to remember my deceased mother.
Mission Details:
Rank: D
Client: Misuki Yume
Requirement(s): -none-
Completion requirements:
1) Speak with the client and recieve information on the missing pendent - minimum 2 posts *you never know how many posts are needed when talking with someone
2) Head into the Ukude forest and locate the crow's nest - 5 posts
3) Fight through a bunch of angry crows while searching for the one holding onto the pendent - 5 posts *on your fifth post you will spot a certain crow something shiny in its beak, upon closer inspection you'll notice that it's the client's pendent.
4) Retrieve the pendent - 3 posts *it's not exactly going to be easy to steal back a shiny object from a crow
5) Return to the Command Center to let your client know about your success
Reward: [will be discussed]
Completed!
Mission 2 Help! My dear cat is missing!
My dear sweet little baby has run off again and I'm terribly worried about where he might be. Please find him for me as soon as possible, I promise that it'll be worth the trouble. Mission Details:Rank: D Client: Tamoe Hikaru Requirement(s): -none- Completion requirements: 1) Speak with the client and recieve information on the missing cat - minimum 2 posts *you never know how many posts are needed when talking with someone
2) Begin your search anywhere outside of the village - 5 posts *choose one area and search for 5 posts
3) Return to the village and search anywhere around town - 5 post *same as above, choose one area to search for a duration of 5 posts; on the fifth, you'll spot movement and follow it
4) Choose another area of the village and capture the running cat - 3 posts *your suspicions are correct and you've found the cat, all that's left is to catch it
5) Return to the Command Center to let your client know about your success Reward: [will be discussed]Completed!
Mission 3 Yakitori Grill - Requesting assistance!
Oh dear, we're in quite a predicament at the moment. We have a big birthday party to host and all our extra help have caught sick and won't be able to come. This is a very important event to help us promote our restaurant so we need all the help we can get. Mission Details:Rank: D Client: Toshiro Shou, reqcruitment officer of the Yakitori Grill Requirement(s): Must be in a cell Completion requirements:1) Speak with the client and recieve information on your job for the night - minimum 2 posts *you never know how many posts are needed when talking with someone 2) Begin by setting up one part of the restaurant for the party - 5 posts 3) Customers arrive! Direct them to their seats and take orders - 5 post 4) Problem occurs in the kitchen, something went wrong with the cake; run around town and gather all the required ingredients to make another one - 5 posts *feel free to just post all your gathering scene in the central roadways, that could be where you return to after gathering one set of stuff 5) Return to the Yakitori grill and hand over the ingredients, finish off with the party - minimum 2 posts *1 post for returning the ingredients and 1 for the remainder of the party 6) Return to the Command Center to let them know of your success Reward: [will be discussed]
Mission 4 Flown away pages.
Someone please help me, the pages of my latest novel has flown away with the wind. Its scattered all around the wilderness, please go and retrieve them for me. I really really need them as soon as possible since I have a deadline coming up very soon. Mission Details:Rank: D Client: Izuki Ito Requirement(s): -none- Completion requirements:1) Speak with the client and recieve information on the amount of papers lost - minimum 2 posts *you never know how many posts are needed when talking with someone*the following 4 steps can be conducted in any order, as long as you remember to go to all four locations 2) Search the Wondering Plains for several of the flown away pages - 5 posts 3) Search the Painted Meadow for several of the flown away pages - 5 post 4) Search the Barrier River area for several of the flown away pages - 5 posts 5) Search the Ukude forest [Southern Half] for several of the flown away pages - 5 posts 6) Return to the Command Center and report your success to the client Reward: [will be discussed]In Progress...
Mission 5 Spring clean-up.
The library has been getting somewhat dusty the past few months and I was hoping to look for a few ninjas to help clean up the place. Mission Details:Rank: D Client: Keiko Uzumi Requirement(s): must be in a cell Completion requirements:1) Speak with the client at the library and recieve information about your task - minimum 2 posts *you never know how many posts are needed when talking with someone 2) Begin by dusting the bookselves clean - 7 posts 3) Help clear the tables of leftover books and place them in their appropiate selves - 7 post 4) Arrange new sets of books into their appropiate sections - 7 posts 5) Tell the libarian you've completed your task and return to the Command Center for your reward Reward: [will be discussed]
Mission 6 Town Memorial
Its been awhile since the Town Memorial has been properly cleaned. The town coucil is currently looking for someone to help shine it up. Mission Details:Rank: D Client: Naoki Sato Requirement(s): -none- Completion requirements:1) Speak with the client at the library and recieve information about your task - minimum 2 posts *you never know how many posts are needed when talking with someone 2) Gather all required cleaning materials from the Common House 'cleaning supplies' room - 2 posts 3) Start by cleaning up the surrounding area - 5 post 4) Scrub the memorial clean of any dirt, they want it to pretty much shine after you've cleaned it - 5 posts 5) Return to the Command Center to let your client know your success. Reward: [will be discussed]
Mission 7 Legend of Moon Lake
Somewhere between the northern and southern halves of the Ukude Forest lies Moon Lake, a mysterious lake that exists without a water source. Legend has it that on nights when the moon is full, a magic phenomenon happen at the lake. I want you to check out this legend for me. Go see if its true or not and if it is bring back proof. Mission Details:Rank: C Client: Naoki Sato Requirement(s): -none- Completion requirements:1) Speak with the client at the library and recieve information about your task - minimum 2 posts *you never know how many posts are needed when talking with someone
2) Wait till its a night with a full moon before heading out into the Ukude forest - minimun 2 posts *hang out around the village until nightfall3) Begin making your way through the Ukude Forest [Southern Half], partway through you encourter some sort of wild beast(s) - 5 post *use your own imagination here and a minimum of 3 post required on how you dealt with said beast(s)4) You safely entered the clearing surrounding Moon Lake, roll two 20 sided die. Take the sum of the two numbers and if they end up odd, something good will happen, if they end up even, something bad - 1 posts 5) Depending on what you roll, the following scenerios can occur: -> Even: You get attacked by a three headed lion - 7 posts to defeat -> Odd: You think you see some sort of mystical creature appear by the shore of the lake. - 1 post Sneak up on it to get your evidence - roll a 10 sided die. - 1 post => Even: You successfully sneak up on it, gather your proof *can be a scale, hair, whatever, as long as it makes sense - 2 posts => Odd: You carelessly stepped on something that caused a sound scaring the creature away - 1 post 6) Return to the command center and relay what happened that night at Moon lake to your client. Depending on the result or you luck, you might or might not get any reward. Reward: [will be discussed]
In Progress...
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White Water Lilly Vice Captain
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White Water Lilly Vice Captain
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Posted: Wed Jan 26, 2011 12:21 pm
Posting formats
Nameless Village
Haruko Tsubame Nameless Village | Medical Ninja | Chuunin
As the group got nearer and nearer to 'The Nameless Village', Eagle Eye's couldn't help but smile beneath her mask and pick up her pace just ever so slightly. As her leader slowed down to a walk, Eagle Eye's did the same dispite her eagerness to reach her beloved home. Stopping in time with her leader, Eagle Eye's positioned herself behind her leader and watched as he addressed the others. At the invitation to introduce themselves to their new allies, Haruko smiled and grew curious as to the reaction of those in front of them. Noticing from the corner of her eyes that Kenji had decided to go first and break the ice, Haruko simply allowed him and remained rooted to her spot as he revealed his idenity to their new allies.
As she remained where she was standing, Haruko found herself getting lost in the conversation completely forgetting to reveal her identity as well to their new comrades. What surprised her more than Kenji's explaination on his eye abilities was Death's connection to them. 'If he's so close to them, why hide our identites? What is it that reqires us, mainly him, to not reveal himself as he is to them. Is there enemies out there that he is wary of?' A flash of light woke Haruko from her train of thoughs as she spotted Falta appearing before seal on her forhead cracked chaging her immediate appearance. 'Interesting...' Noticing the small dragon, Haruko was now really interested in getting to know the two siblings even more. 'I don't really know all that much about summonings and I'm sure it'll be interesting to meet other kinds of summonings as well.'
Suddenly remembering that she had yet to remove her cloak and mask, Haruko decided that now was a good as time as ever and raised her hands to take off her hood revealing her long silver hair. Next she took off her mask and breathed in the fresh air of the clearing. '*sigh* It really is more enjoyable without the mask on.' Turning to address the group, Haruko gave them all a respectful bow before flashing them all a warm smile and introducing herself. "Pardon the late introduction. My name is Tsubame Haruko, a Chuunin of the Nameless Village and its an honor to make your aquintances."
[imgright]http://i966.photobucket.com/albums/ae145/chocoluvr_2009/nameless village/msiegsochl-1.jpg[/imgright][size=24][color=olive][u]Haruko Tsubame[/u][/color][/size] [color=#990033]Nameless Village | Medical Ninja | Chuunin[/color]
[size=10] [color=olive]"text."[/color]
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Eagle Eyes Nameless Village | ANBU 
Eagle Eyes remained attentive throughout the whole conversation between her leader and the shinobi who introduced himself as Flagenza. 'The way Zetsumei is speaking now is so different then usual. To think he would speak that way to some unknown ninja, I wonder what he's planning?' Her leader's mind had always astounded Eagle Eyes and never for the life of her could she ever figure out what he was thinking. But whatever it was, her leader's tactic seemed to have worked as the man before them suddenly sent his chicken elsewhere, most likely to inform his superiors about them. 'Chickens for summonings, how fansinating. The world of summoning really does know no bounds.'
While waiting for the chicken's return, Eagle Eyes let her mind momentarily on their mission. To convince a whole group of veterens to just up and move is going to be a difficult thing and at the moment, she feels like she hasn't done much except help with appearences. 'Well it can't be helped, one false move and this could all be over. Better safe then sorry as I always say.' Watching the chicken reappear, Eagle Eyes hoped for a positive reply and upon recieving one, she felt like the group was finally getting somewhere with their mission. 'All that's left is to convince the superiors. If just getting in was this much work, I wonder just how difficult its going to be to convience them to come back with us?'
Noticing her leader's signals to walk in line with him, Eagle Eyes swiftly complied without complaint. Walking in line with both her leader and partner, Eagle Eyes continued to run their current situation through her mind. From an outward glance, their situation would seem rather peaceful at the moment though Eagle Eyes had learn and trained to look for the hidden meanings behind certain things. Eagle Eyes was certain that those ninjas were on high alert and have most likely prepared somesort of defense/attack against them should something go wrong in terms of the negotiation. 'Afterall, we are walking into enemy territory. Have to remain on my guard, once slip up and who knows what would happen.' At her leader's words, Eagle Eyes nodded but knew that until she feels the atmosphere lighten or until a formal introduction was iniciated by her leader, she would have no need to continue speaking so as their guide's summoning continued to pester both her and Shadow's Edge to speak, she focused instead on the area ahead of her where several ninja were sitting ontop of a bridge.
When Flagenza introduced the name of the three other shinobi, Eagle Eyes naturally stored the names into memory as she rolled her eyes at his egotistical words. 'Yeah, like anyone would actually be dumb struck by that.' Quickly reverting back to her serious state, she could feel an increase in chakra pressure from a distance, as Midori, the leader of the group seem to drastically raise her chakra level. 'A test! I'm sure they're trying to test us. I have no doubt in my mind that they're suspicious of Shadow's Edge and I. Afterall, so far we have remained silent and displayed nothing that would truely convince them of us being of ANBU status.' Biting her lip, Eagle Eyes fought to fight back against the pulse of energy knowing that if she revel even the slightest of struggle, they may be found out. When Zetsumei copied Midori and released a wave of his own chakra, Eagle Eyes felt herself inwardly relax as she was able to continue walking forward without a single disruption in her composure.
Eagle Eyes continued to remain alert and took careful noting of the people around them in case they were to throw any unsuspected attacks their way. 'I'm sure they wouldn't but depending on how things goes...lets just say we might be at a slight disadvantage.' Spotting her leader step forward and taking a seat on the edge of the broken bridge, Eagle Eyes moved forward as well, remaining silent as she continued to flank her leader like a well trained guard.
{ eek I know I've been busy with finals and all but to think I fell behind a full 3 pages worth of posts...wow. This post took like forever to type up...oh yeah! Midori we're Canada buddies! XD Go Canada! I live in Ontario you?}
"I serve the village..."
[imgleft]http://i75.photobucket.com/albums/i304/Cobra_007/NPC Avatars/anbu1.gif[/imgleft] [imgleft]http://i75.photobucket.com/albums/i304/Cobra_007/NPC Avatars/Blank2.jpg[/imgleft][size=24][color=olive][u]Eagle Eyes[/u][/color][/size] [color=#990033]Nameless Village | ANBU[/color] [imgright]http://i75.photobucket.com/albums/i304/Cobra_007/NPC Avatars/ANBU_Haruko.png[/imgright]
[size=10][color=#7A52CC]"text."[/color][/size]
[size=10] [align=center][color=#7A52CC][i]"I serve the village..."[/i][/color][/align][/size]
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Village Rebellion
Misuki Sindoue Sindoue clan | Suna | Chuunin
Arriving at the gates, Misuki smiled at the familiar structure. 'It's been awhile since I've been here. The last time was because of the chuunin exams...so much has happened since then.' Following closely behind Kage, Misuki watched how quickly the guards reacted to Kage's return as well as their arrival. 'So deligent. Must be hard being on guard duty while things are in such an high alert state.' Misuki had expected to fill out some papers but was surprised to see how easily Kage just brushed them off. 'Oh well, it'll just help move things along quicker, besides, I don't believe our mission requires for us to leave too much identification behind.'
Stopping when Kage stopped, Misuki listened attentively to her next set of instructions. Nodding in understanding, Misuki carefully took the jewled necklace from Kage and placed it securely in her obi, making sure there wouldn't be a chance for it to fall out. 'Wow, to think this one think could get us access to all the facilities here. This is pretty impressive.'
Once Kage was gone, Misuki turned her attention to the group. Considering Deil's suggesting, Misuki agreed that it would for the best if they got something to eat first before continuing to wonder around elsewhere. "I agree with Deil, it'll be best to get something to eat first. Though, if you want to go elsewhere else Hikaru-kun, just say it and we'll decide on the best course of action." Casting a glance at her student, Misuki wanted to here his opinion as well before settling on a final decision. Afterall, if they're to work as a group then everyone's opinion needs to be heard.
Total Chakra points: [33/40]
[imgright]http://i258.photobucket.com/albums/hh263/Tenshi_Yume_Girl/97393660tz7.jpg[/imgright][size=24][color=indigo][u]Misuki Sindoue[/u][/color][/size] [color=brown]Sindoue clan | Suna | Chuunin[/color]
[size=11][color=indigo]"text"[/color]
[color=brown]Total Chakra points: [33/40][/color] [/size]
Shouran Keiko NPC | Hookugan | Sannin (Kage Assistant) | Suna
Keiko watched with her ever observant eyes as Kaiji took the scroll and looked it over before standing up, give a quick nod of his head in response before heading out. 'Wonder how long it'll take him to complete that mission? I don't believe I picked a too hard of one for him. By the way, I wonder where the other genin are? I remember specifically telling them to meet me in the office bright and early the next day.' Glancing towards the clock, Keiko saw that she might've been just a tad bit early. 'Guess, I shouldn't be too hard to critize since I'm early. Lets just hope they get here soon.' Looking at the pile of paperwork that had accumulated overtime, Keiko released a tired sigh behind her mask as she began to go through all of Tyson's paperwork. 'Just where in the world did Tyson disappear to? Its not like him to just up and leave for long periods of time. The council had seemed pretty stressed about it too.'
Hearing a knock on the door, Keiko assumed it must've been one of the other genin she had asked to meet her here so she remained silent as she finished up looking through the document currently in her hands. Since she had expected the person to have been one of the serveral genin she had trained the other day, hearing Tyson's voice had totally caught Keiko off guard. Lifting her head up to face the Kazekage, Keiko gently placed the document back on the desk before standing up and giving Tyson a polite bow. Remaining true to her clan, Keiko spoke in a monotone voice through her mask as she greeted her leader."Hello Tyson-sama. Welcome back, I hadn't expected you to return so soon after my arrival. So how was your journey Tyson-sama? Was it fruitful?" Remembering the next part of his question, Keiko began a short response for him. "I'm enjoying my current position as your assistant. Thought I must say, suddenly being called back from my time in grass had me a bit annoyed but after coming back and meeting the new genin, I feel much better about the whole call back thing."
{Oh Gohan, just a little reminder to create a new profile thread. Once Jade's redistribution has been fully passed, we'll be needing everyone to repost thier profiles into that thread.}
[imgright]http://i966.photobucket.com/albums/ae145/chocoluvr_2009/anime-girl_004-1.jpg[/imgright][size=24][color=#996600][u]Shouran Keiko[/u][/color][/size] [color=#CC6600]NPC | Hookugan | Sannin (Kage Assistant) | Suna [/color]
[size=11]color=#993333]"text"[/color]
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POTS - Path of the Shinobi
Konaga Riko Iwagakure| Konaga Clan | Genin || Taijutsu Specialist || Speed || Tectical ||
Silence filled the room as a lone figure sat in the middle of the bed, eyes closed, in an indian style meditation pose. around her, raw energy flowed from her body surrounding her very being like a haunting spirit. The energy was uncontrolable, it surged around looking like it was trying to break free so that it may cause destruction to everything around it. Such a destructive force, that was the hidden power passed on to every Konaga, the ones who can handle it, that is. Such was the life of a Konaga, constant daily pain. 'To have lived...I still don't know if its a blessing or a curse...'
Feeling somewhat aware of her surroundings once more, Riko knew that her meditation cycle was done and over with. Suspended somewhat in a state between 'sleep' and reality, Riko kept her eyes closed for a few more seconds as she tried to will herself back into a complete meditive state but it obviously proved to be unsuccessful. Releasing a dejected sigh, Riko's eyes slowly fluttered opened, taking in the reality that is her life. The moment her mind became awake, so did her body, as such, the raw energy that had been previously surrounding her like a protective force came rushing back into their host body. Grimincing in pain at the sudden return of her lifelong gift and curse, Riko unconciously began biting on her lower lip, hard enough to draw out blood. She felt none of it though, the pain from the intensity of her chakra was more then enough to dull out the pain of such common injuries.
Breathing heavily, Riko swallowed once as she tried to moist her suddenly dry thoat. Controlling her breathing, Riko continued to lay sideways on her bed, arms wrapped around her stomach as she waited for the pain to subside like it always does. 'It's been over a year since I've become a Genin and the pain's gradually becoming worse, I wonder if it'll only hurt more as I increase in rank...' Suddenly realising that she was no longer shaking, Riko sat up, glad to know that the pain has finally returned to its normal, barable level. Getting off the bed, Riko headed off the washroom to wash her face, spotting the mirror, Riko realised that her lower lip was bleeding and immediately knew that it must've been from early when she was whincing in pain. Shrugging it off, Riko turned on her bathroom faucet and splashed her face with cold water.
As the cool, refreshing water hit her face, Riko suddenedly remembered that there was supposed to be a lesson happening at the training fields today. Mentally scolding herself for forgetting something so important, Riko quickly wiped her face and raced around her room to grab all the neseccery materials she would need for the day. Once sure that she had all that she needed, Riko rushed out the door making sure to lock the door first before sprinting as fast as her feet could carry her to the training field.
((Exit to Training Grounds))
[Chakra Point Total: 50/50] [Augmentations Used: R.Arm (0/4), R.Leg (0/4), L.Arm (0/4), L.Leg (0/4)]
"Never wish upon others what you wouldn't wish upon yourself."
[imgright]http://i966.photobucket.com/albums/ae145/chocoluvr_2009/1202770054_assiepics3-1-1.jpg[/imgright][u][size=24][color=#336666]K[/color][color=#339999]onaga [/color][color=#336666]R[/color][color=#339999]iko[/color][/u][/size] [color=#33CC66]Iwagakure| Konaga Clan | Genin[/color] [color=#99CC99]|| Taijutsu Specialist || Speed || Tectical ||[/color]
[size=10][color=#336666]"text"[/color]
[color=green][Chakra Point Total: 50/50] [/color][color=green][Augmentations Used: R.Arm (0/4), R.Leg (0/4), L.Arm (0/4), L.Leg (0/4)][/color]
[align=center][i][color=#9999CC] "Never wish upon others what you wouldn't wish upon yourself."[/color] [/i][/align][/size]
Tsubame Itsuki Konohagakure | Pin Point - Clan Head | Hokage
~Clone #1~
Paying close attention as the girl performed the technique, Itsuki smiled impressed at the girl's ability to pick out the shortcut of performing such a jutsu. 'Seems we got a smart one here...' Contiuing to watch as she began imbedding her chakra into the earth, she watched impressed as the earth never once wavered when it rose up to form an exact replica of its controller. Nodding in approval, Itsuki waited till Suki was done expecting the clone herself before continuing.
At the girl's question though, the clone releases a somewhat depressed sigh. "Sadly, I am not able to blend my two elements together no matter how much I try. Its a shame though, the power of lava...it would be an extrodinary power to control. It's truely a pity that the only record of lava users have been the Yonbi or the host of the Yonbi. The requirements are all here but I'm still unable to obtain it, its a bit discouraging."
Knowing that they've gone off topic for long enough, the clone waved her right hand in a dismissive manner while beginning her next set of instructions. "I believe we've gone off topic for long enough Suki-san, its time for us to refocus on the training at hand." Pausing for a moment to consider what kind of jutsu would be good for Suki, Itsuki remembered the one called 'Tsuchi Gunjikoudou and decided to demonstrated that one, even though she herself had yet to learn. 'Might as well perform it on the fly. Hopefully I remember the handsigns from the scroll correctly...' Bringing her hands together, the clone readied itself for the next technique, "Alright, this technique is known as the 'Doton: Tsuchi Gunjikoudou no Jutsu'."
Going though the handsigns twice, more for her sake then Suki's, from her memory, the clone immediately performed her jutsu right after. Filling the earth beneath her with her chakra, she soften the earth and controlled it so that her body would sink. Relaxing herself, Itsuki allowed herself to be drawn in, making sure to take a deep breath before her head was submerged under. Still infusing her chakra in the earth around her, Itsuki soften it to the point where she could just glide through it. Having 'swam' approximately 2 meters away from her original spot, Itsuki used her chakra to control the earth in a way that it would help push her up. Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique) [1/1]
Emerging a few steps away from Suki, Itsuki brushed the dry earth off of her and went on to explaining the jutsu in more depth. "Basically what this jutsu is, is an ability which allows you to 'swim' through the earth but only for as long as your breath holds, same as if you were in the water. Focus your chakra into the earth to soften it to the point where you can easily move around. Don't lose concentration. If you do, you could very well trap yourself underground. Understood?"
Original's Chakra Count: [36/45] Kage Bushin #1 [41/45] Kage Bushin #2 [45/45] Kage Bushin #3 [42/45]
Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique) Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.
[Academy Rank Jutsu: 3 posts] [Home Training Ground Bonus: -2 posts] [Teacher Bonus: -1] [Total Learning Post(s): 1]
[Academy Rank Jutsu: 3 posts] [Home Training Ground Bonus: -2 posts] [Support Type Bonus: -2 posts] [Pinpoint Bloodline: +2 posts] [Total Learning Post(s): 1]
"My Loyalty is to my Village."
[imgright]http://i966.photobucket.com/albums/ae145/chocoluvr_2009/Anime-BeautifulKimonoGirl-1-1.jpg[/imgright][size=24][u][color=#990000]T[/color][color=#990033]subame [/color][color=#990000]I[/color][color=#990033]tsuki[/u][/color][/size] [color=darkred]Konohagakure | Pin Point - Clan Head | Hokage[/color]
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[color=#990000]Original's Chakra Count: [180/180][/color]
[color=#996633]technique name/description [/color]
[color=#996666][Jutsu rank/Learning info] [Teacher Bonus: -1] [b][Total Learning Post(s): - ][/b] [/color]
[color=#9999CC][Jutsu Rank/Learning info] [Support Type Bonus: -2 posts] [Pinpoint Bloodline: +2 posts] [b][Total Learning Post(s): - ][/b] [/color]
[/size] [align=right][i][color=darkred]"My Loyalty is to my Village."[/i][/align][/color]
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Posted: Thu Jun 09, 2011 3:15 pm
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White Water Lilly Vice Captain
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White Water Lilly Vice Captain
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Posted: Thu Jun 09, 2011 3:16 pm
Kansatsuryoku
Tracking, Observation, Analysis
 Name of Kekkei Genkai/Clan : Kansatsuryoku (Powers of Observation)
History : When and where the Kansatsu clan first originated is shrouded in mystery since no actually documentation for this clan was ever conceived. But from what has been passed on by word of mouth, this clan, for as long as anyone can remember, have been a nomadic tribe wondering from town to town avoiding any specify contact with anything associated with ninjas and ninja villages. It is said that the founder of the tribe was a person gifted with the natural ability to detect heat signatures and sound wave as well as being able to catch glimpse into the past and future. Because of his amazing natural abilities, he was taken away from his friends and family and asked to do many dangerous tasks under the will of a selfish tyrant ruler. Seeing how his abilities were misused and his will was consistently being oppressed, the man snuck away from the lord's castle during a lunar eclipse and ran as far away as possible.
Knowing that there was a chance for the Lord to come after him as well as others wanting to use his abilities for evil, the man began living as a wandering hermit doing little things here and there to gain money while avoiding unwanted attention. It was during his travels that the man gained several followers one of which he eventually married. The tribe continued to expend over the years and as different people with natural abilities to see wavelength integrated into the tribe, the bloodline eventually developed into what it is today.
Though most members still keep to the tradition of their clan leading nomadic lives, several members have begun to question their ways and left to sought out for a different way to live. As members continued to leave one by one, the tribe weakened and eventually was thought to have died out. Several years later thought, a familiar hermit cloak can be seen worn by various people who would every once in awhile enter town and set up a large triangular purple tent with gold trimmings. The people who tend to seek out members of this clan whenever they appear in town are the people hoping to get their fortunes told or in the rarer of cases, to track someone down.
Rules For Kekkei Genkai/Clan :
1. 'Intelligence' and 'Great Chakra Control 'are required character strengths for this bloodline. (Users must have a strong mind and the chakra control to utilize their chakra in various different configurations and with very fine control.) 2. Regular exercising/relaxation period of the mind is required (yoga, meditation, ESP cards, etc)
3. Only one sight can be activated at a time. 4. Sight limitations:
Genin:
- Mind will only be able to handle a maximum of 5 shifts in a row without rest. - Eyes can only handle a maximum of 5 posts non-stop before requiring a 10 post rest period. If overused, there's a chance for the user to lose their eyesight.
Chuunin:
- Mind will only be able to handle a maximum of 8 shifts in a row without rest. - Eyes can only handle a maximum of 10 posts non-stop before requiring a 15 post rest period. If overused, there's a chance for the user to lose their eyesight.
Special Jounin/Jounin:
- Mind will only be able to handle a maximum of 12 shifts in a row without rest. - Eyes can only handle a maximum of 15 posts non-stop before requiring a 20 post rest period. If overused, there's a chance for the user to lose thier eyesight. Sannin/Kage:
- Mind will only be able to handle a maximum of 15 shifts in a row without rest. - Eyes can only handle a maximum of 20 posts non-stop before requiring a 25 post rest period. If overused, there's a chance for the user to lose their eyesight.
Overuse cost:
1 post past limit: Roll a d20, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (10% chance to lose)
2 posts past limit: Roll a d10, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (25% chance to lose)
3 posts past limit: Roll a d6, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (30% chance to lose)
4 posts past limit: Roll a d4, if you get a 1, you either are stuck with one 'sight' or you lose your eyesight. (50% chance to lose)
5 posts past limit: You lose your eyesight.
Weaknesses:
1. Regular exercising/relaxation period of the mind/eyes is required(yoga, meditation, ESP cards, etc) since the mind is in constant high gear trying to grasp onto the various wavelengths and process them into a image for the user to see. 2. Constant shifting between the various 'sights' may cause temporarily blindness to the user because of the mind's inablitly to process the quick changing pace of the user's sight. 3. Over-usage of the eyes can lead to a malfunction of the brain, blindness, loss of control over the 'sights' (the mind is constantly switching between the sights sometimes picking up on infrared, other times ultraviolet, etc.) or a fixed eyesight (meaning that the user can no longer shift between the various sights and will be stuck with one of the sights for the remainder of their lifespan - there's a chance for the user to lose their Kekkei Genkai ability and be stuck with regular eyesight)
4. The user's eyes change a certain color according to the specific stage of the Kansatsuryoku the user is currently using allowing for easy identification of what 'sight' their using unless covered.
Strengths:
1. Users are able to pick up on various heat and chakra impressions left behind by people, allowing them to track people's heat signatures and detect the presence of sound waves with their eyes. 2. Capable of absorbing chakra and utilizing it to bend the visible spectrum of light allowing members to see into the various classifications of electromagnetic radiation/waves (infrared/ultraviolet/X-ray) 3. More skilled members of this clan will eventually be able to gain the ability to see into the past and future.
4. Members have an acute sense of hearing as well as a keen eyesight because of their clan's natural ability to see/hear electromagnetic waveslengths 5. Due to their constant training of the mind, members of the Kansatsu have built a sort of immunity against Genjutsu. With their developed insight clan members easier spot the difference between illusion and reality and are able to quickly find the weak spot of the Genjutsu thus breaking out of it before it can even take hold.
Stage One: X-ray vision Description: The user has just recently awaken their Kekkai Genkai and is starting the basic training on how to use their special ability. Still new to this, the user has yet to develop the sense/skill necessary to detect long wavelengths but the user does have the natural ability to hear high frequencies allowing them to easily detect the high pitched frequency and short wavelengths of X-ray radiation. While in this stage, the user's eye-color will turn a jade green indicating that this stage of the Kekkai Genkai is currently being used and the user's vision is able to penetrate the surface of objects/things such as human skin, allowing them to see what's inside (human bone).
Jutsu Name: X-ray Microscopy Rank : D Elemental Ethnicity: -none- Description: The user is able to focus their vision to detect very small objects, enhancing them under their eyes, allowing them to see things at a nearly microscopic level. Range: 1 meter
Stage Two: Ultraviolet vision Description: This is the second stage of the Kansatsuryoku which grants the user the ability to see things in ultraviolet. At this stage, the user's ability to detect wavelengths have increased allowing the user to pick up on the long wavelengths of ultraviolet radiation. When activated, the user's eyes will turn violet and the user will seen everything in a screen of violet thus toning down the brightness and damage of certain things (looking at the sun). Using this stage of vision, the user will be able to detect objects normally unseen, such as bodily fluids, sweat, blood, and otherwise which have long since become invisible to normal eyesight.
How to obtain:
- Must be at least a Chunnin to achieve this level of sight - Must have trained in using the X-ray vision for more then 15 posts
Jutsu Name: Spectrophotometry Rank : C Elemental Ethnicity : -none- Description : Using this ability, the user will be able to identify the chemical structure and makeup of many objects, allowing them to know exactly what it is as well as find out specific information on any special abilities/construction of the item. Range: 1 meter
Jutsu Name: 'X' marks the spot Rank : C Elemental Ethnicity: -none- Description: This allows the user to create a 'Black Light' mark on an object or person which remains permanently on someone until it is released by the user. This mark cannot be removed and cannot be seen by anyone other then a Kansatsuryoku utilizing the Ultraviolet vision.
Stage Three: Infrared vision Description: At this point in time, the user has developed a good control over their ability and is able to move onto the next step which is infrared vision. Infrared radiation have longer wavelengths then ultraviolet radiation but a lower frequency. During activation, the user's eyes will turn an amber color and by absorbing chakra to bend the visible spectrum of light, the user can now see clearer the left over heat impression made by people as well as their heat signatures. Their vision then turns into a set color palette of dark indigo to white representing the different body temperature radiating off the things in the user's sight.This gives the user the ability to see through walls, the ground, and other solid objects to lock onto those who may be hiding.
How to obtain:
- Must be at least a Special Jounin to achieve this level of sight - Must have trained in using Ultraviolet vision for more then 15 posts.
Jutsu Name: Heat Lock Rank: B Elemental Ethnicity: -none- Description: User is able to channel an item, and most energy based jutsu with a heat-seeking ability, making any thrown projectile (or projectile-like jutsu ex.fireballs, lightening bolts, etc.) capable of tracking it's intended target, bobbing and weaving around obstacles to strike it's foe. This jutsu ends once the item/energy jutsu either hit's a target(if someone quickly shifted behind a tree) or gets destroyed.
Jutsu Name: Generate Heat Rank: D Elemental Ethnicity: -none- Description: This is a minor ability, it allows you to warm surfaces, food, and even add heat to a therapeutic massage.
Stage Four: Visions of Time
Description: The user has finally reached the point in their training where they have fully master the basic 'sights' given by their bloodline. Having trained their mind and hearing to the max, the user now must go beyond that for this last and final stage of the Kansatsuryoku. At this stage, the user has finally awakened the ability to spot the long wavelengths created by radio waves and detect chakra imprints between all of the visual spectrum allowing them bend the radio waves/ chakra imprints to create flashes of imagery projected on objects. If trained enough, the user will eventually build up the skills necessary to predict movements.
How to obtain:
- Must be at least a Jounin to achieve this level of sight - Must have trained in using Infrared vision for more then 15 posts.
Jutsu Name: Past Sight (Psychometry) Rank: A [No Handsigns Required] Elemental Ethnicity: - none - Description: The user inserts their chakra into the object in question and using the chakra searches for chakra/sound wave imprints pertaining to the past that the user wants to see. Cost: E-rank cost = up to 5 posts back D-rank cost = up to 10 posts back C-rank cost = up to 15 posts back B-rank cost = up to 20 posts back (or approximately half an rp day back) A-rank cost = up to one whole rp day back S-rank cost = up to one whole rp week back
Jutsu Name: Future Sight (Clairvoyance) Rank: A [No Handsigns Required] Elemental Ethnicity: -none- Description: This is basically the same thing as the Past Sight technique except instead of glimpsing into the past, the user is attempting to catch a glimpse at the future. Because of the uncertainty of the future, if the user tries to see too far into the future, there's a chance for it to change or go wrong. The percentage of it being wrong increase the farther the user attempts to see. However, the user will have a better chance of predicting the movements of opponents of lower rank than the user, thereby increasing the odds of reacting properly against such opponents.
Members Of Kekkei Genkai/Clan 1. Haruko (Tsubame) Kansatsu 2. 3. 4. 5.
{Created by White Water Lilly and Cobra_X}
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Posted: Thu Jun 09, 2011 3:18 pm
Hien (Swallow in Flight)
History and Development: Hien (Swallow in Flight), started out as a simple fencing technique created and passed down through the earlier generations of the Tsubame family. But as new members began joining into the family and training in the technique, the style evolved and slowly developed into what it is today. Family members can be as young as six years old when they start training in the family style and are drilled in the basic art of fencing on a daily basis.
This fencing style was name 'Hien' for several reasons. One was in association with the family name 'Tsubame' which can be translated as 'swallow'. It was also called Hien because of the way the style is taught in regards to a swallow in flight. Just like a swallow heading out on it's first flight, the first stage of this style contains moves that are simple and require less skill and movement but as one progresses along the style they achieve a higher level of agility, endurance, grace and skill like that of an experienced flying swallow. While flying, the weather can be unpredictable meaning that the swallow has to be prepared to go up against any type of weather. Base on that theory, the techniques within this style also varies depending on the need of the user and range from being really fluentent and swift or just plain simple yet tricky.
Hien's swallow style of fencing brings chakra control and swordmanship to it's highest level, to where the user's rapier becomes a tool of extension for their own chakra. Utilizing the basic stances of fencing, the Hien style expands these with chakra to extend, empower, and control ordinary footwork and bladework beyond the average warrior. As the style passes hands, it grows, forcing it to take new forms with every user. Through the use of the style, the blade often comes aglow with chakra extending the effect of the attack even beyond the range of the blade itself. expert practitioners have even been said to be able to enhance their blades to a fine enough point to pierce steel with a straight thrust. The movements of the style are graceful and smooth, often described as a dance around the opponent more then a form of combat, though those at the receiving end would never truly agree.
Weapon Associated with style: Rapier
Rules: 1. User must be Agile and is most effective with the 'Combo' Ninja Type. 2. User must have some sort of tie to the Tsubame family (family or highly regarded diciple) 3. Style can only work in regards with a rapier so at least one of the user's custom weapons have to be a rapier .
1st Flight (available at the rank of Genin)
Required Growth: The user has just begun training with the rapier and has yet develop the proper amount of skill and agility/footwork to wield it efficiently. In this stage, the user starts with the basic techniques of fencing while slowly building up their endurance and agility. (This level requires 7 posts of endurance/agility training to master... and 3 posts for each technique.)
Maneuver(s) Learned
En Garde (Stance) - The standard starting stance of any fencer, the En Garde stance is the perfect balance between defense and attack. when set, if the fencer holds this stance for a post, without making any other attack or using another maneuver, the next Taijutsu/Weapon attack used against them, of C-rank or lower, and even D-rank jutsu are easily dodged, deflected, or otherwise avoided due to the keen intellect and swift movement of the Hien style user.
Advance (Footwork) - Pushing forward with their back leg, the Hien style practitioner is able to amplify the action of their muscles with a burst of chakra, which propels them forward in a slight gliding movement, which can be rather disorienting when a classical 'step' is expected.
Beat (Bladework) - More of a provocation then anything else, the beat maneuver gives the appearance of whatever the user wishes. By making a light tap against the blade of an opponent, or even simply a feint attack to the air, the beat is meant to provoke an action in the enemy which can quickly be capitalized on by the Hien's quick motions.
Technique(s) Learned
Lunge (Footwork)- Combining the art of the Advance with the placement of the blade, a Hien student is capable of propelling themselves forward in a double advance, while simultaneously lunging the tip of their blade forward. As the blade is lunged forward, chakra is also pushed through the arm, allowing the blade to pierce through solid objects with ease. Those trained as Medical-nin can even use this pointed attack, which, when striking the enemy's body, can hit pressure points, causing the area struck to be numb for two posts.
Coule (Bladework) - A technique which only works against another user when they are using a weapon, A Coule, or grazing, can be used to make an attack against the weapon itself, allowing the Hien practitioner to channel their chakra through their blade as they scrape down the side of their opponent's weapon. The friction between the blades and the chakra creates a pulse which sends the blade to the side, bringing the user's arm with it as it creates an opening for the Hien user to attack. (The Coule itself is an automatic success, but the following strike is not)
2nd Flight (available at the rank of Chuunin)
Required Growth: The user has master the basics of fencing and can now move on to more complicated movements. The user's endurance and agility is still not up to the point where it can handle more difficult moves. (This level requires 10 posts of endurance/agility training to master...and 5 posts for each technique.)
Maneuver(s) Learned
Parry (Bladework) - A basic, yet incredibly useful skill, a parry, when performed successfully will allow the user to deflect any incoming weapon-based attack against them, the sudden movement of the blade, either by sweeping or beating against the opponent's blade, pushes the attack out of the user's away. (This functions as a guaranteed evasion of an incoming C-ranked or lower weapon-based attack which can only be used once every 5 posts.)
In Quartata (Footwork) - In conjunction with the above, the In Quartata is made with a quarter turn to the inside of your opponent, allowing the user to spin around the attack to place themselves at the enemy's flank. The user spins with a chakra enhanced movement, which exposes their back for only a split second before giving them a immediate attack against the user's right or left side, depending on which way they decide to move. (This movement can only be used in conjunction with a parry and shares it's cooldown)
Technique(s) Learned
Fleche Appel (Footwork) - A strange, but useful tactic, on the successful use of an In Quartata, the user may choose to, instead of making a standard attack, the user will channel additional chakra through their feet (a D-rank amount) as they stomp on the opponent's foot. If the attack connects, the user's movement speed is reduced by 25% for 2 posts.
Riposte (Bladework) - Usable only after a successful parry, a user channels chakra through their arm to make an enhanced attack against their opponent. Channeling the necessary chakra (a C-rank amount), the energy travels through the user's arm and out into the weapon, propelling it forward at twice the speed of a normal attack with 1.5 times the thrust and piercing power. (This attack can only be used once every 5 rounds, sharing it's cooldown with parry, and must be taken instead of an In Quartata movement.)
Remise (Bladework) - On any Riposte, with an additional D-ranks worth of chakra, even on a miss, the riposte's attack will hit. The premise comes in the extra boost of chakra unexpectedly lengthening the blade's range by adding an additional two inches of chakra off the tip of the blade, also creating a chakra tail, which can also do damage on the attack. (This is only a guaranteed against opponents your rank or lower and cannot be used to hit vital/fatal parts of the body reliably.)
3rd Flight (available at the rank of Special Jounin)
Required Growth: The user has reached an appropriate level where they now understand the fundamentals of fencing and have a high enough endurance/agility to perform more longer and complicated maneuvers. (This level requires 12 posts of endurance/agility training to master... and each technique requires 5 posts to learn)
Maneuver(s) Learned
Perceptive En Garde (Stance) - The advanced version of the standard starting stance of any fencer, Perceptive En Garde takes the En Garde to the next level, as the user has become much more in tune with reading his opponents movements. When set, if the fencer holds this stance for a post, without making any other attack or using another maneuver, the next Taijutsu/Weapon attack used against them of A-rank or lower, and even B-rank jutsu are easily dodged, deflected, or otherwise avoided due to the keen intellect and swift movement of the Hien style user.
Passata-sotto (Footwork) - An evasive action, only usable after a successful Perceptive En Garde, the user as part of their dodge, drops down to one hand, dodging under a taijutsu attack, while simultaneously giving them a clear line of sight to attack the lower torso/leg. a successful hit should serve to cripple the opponent and slow them down significantly. The user then nimbly brings themselves back to their feet off to the user's side. (Ether left or right, depending on the way they dodged initially)
Opposition Parry (Bladework) - the advanced version of the standard parry, when performed successfully will allow the user to deflect any incoming weapon-based attack against them with a sudden movement of the blade, either by sweeping or beating against the opponent's blade, pushing the attack out of the user's away. (This functions as a guaranteed evasion of an incoming B-ranked or lower weapon-based attack which can only be used once every 5 posts.)
Technique(s) Learned
Advance Lunge (Footwork) - The advanced form of the already impressive Hien double advance (Lunge), the user simultaneously lunges the tip of their blade forward, extending their chakra through the blade. This attack not only pierces through solid objects like they were non-existent, but it also destabilizes them, extending the chakra off the blade and through barriers, cracking/destabilizing them, causing them to shatter to pieces. Those trained as Medical-nin can even use this pointed attack, which, when striking the enemy's body, can hit pressure points, causing the area struck to be paralyzed for two posts. (This technique costs a B-rank of chakra and destroys any A-ranked barrier or below, even those created by ninjutsu.)
Counter Parry Derobement (Bladework) - A circular parry disarming tactic, the Counter Parry Derobement is only usable after a successful Coule. With an added C-rank of chakra channeled into the opponent's weapon through the extended contact with Rapier's edge , the user's hand is disabled, enabling the user to maneuver their blade in such a way to break the opponent's grip on their current weapon and disarm them. (This technique will only work on opponents your rank and below... and can only be used once per combat.)
Compound Riposte (Bladework) - Through an impressive display of fast and confusing feints and taunts, the user is able to slowly build up chakra through their weapon and suddenly discharge it an empowered slice or pierce. This attack is incredibly dangerous and accurate and the user is able to channel an element under their control through the blade in an explosive amount of energy. This elemental explosion counts as an A-ranked jutsu used at close range and can counteract/negate equal ranked jutsu and below of the element weak to the element channeled through the blade. (Costs an A-rank of chakra, only usable once every 5 posts)
4th Flight (available at the rank of Jounin)
Description: The user has finally reach a point in their training where they now know basically everything their is to the concept of fencing and how to apply it properly in regards to this style. The user has also reached a high enough endurance/agility level to perform much more skillful techniques. (This level requires 15 posts of endurance/agility training to master... and requires 7 additional posts to learn any technique)
Maneuver(s) Learned
Absolute En Garde (Stance) - Usable only once per combat, this stance when used, like all of the previous En garde maneuvers, requires one full post of concentration and observation in which the user does nothing else. Then, using their keen mind and well developed instincts and reflexes, the user is able to supernaturally dodge any Taijutsu/Weapon based attack and any and all A-ranked jutsu or below. Often times against jutsu, it means properly analyzing the jutsu's make-up, allowing the user to channel their chakra to disrupt or create an opening in the element with which they can slip into and avoid the attack.
In Quartata Riposte (Foot/Blade work) - On any successful parry, (standard, opposition, or derobement), the user pushes chakra through their legs and feet leading them into an advanced In Quartata, which carries them swiftly to the other side of the opponent (the opposing flank), where they can make an immediate attack. this attack then has impressive momentum behind it, allowing them to pierce through nearly anything, even steel with the extended point of their blade, which glows in chakra. Needless to say, this could also seriously damage any part of the body it pierces and cause near-fatal damage.
Technique(s) Learned
Swallow's Rush (Foot/Bladework) - The final maneuver and greatest achievement of any Hien practitioner, this attack not only advances the opponent, but also applies an extreme amount of force behind their attack. With their blade stabbing in and out in a flurry of swift piercing and feints, the user practically glides across the ground, seemingly attacking the opponent from multiple points in front of them. This merciless attack combines a series of ten advancing piercing strikes, finished with one final attack, which is lead into with the option of performing an In Quartata, or Passata-sotto prior to it's execution. The attack can then channel any element the user controls through their blade with a final attack which utterly destroys all barriers and makes an explosive attack outward from the blade with the concentrated power of an S-ranked maneuver. (This attack costs an S-ranked amount of chakra to use, and after it's use, the user is incapable of using ninjutsu for 2 posts, and is slowed by 50% for the next two posts as well)
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White Water Lilly Vice Captain
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White Water Lilly Vice Captain
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Posted: Tue Jun 21, 2011 8:11 pm
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Posted: Tue Jun 21, 2011 9:42 pm

._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|_________RPC Description & History________________./ |_#_#_#_#_#_#_#_#_#| Name: Kansatsu (Tsubame) Haruko Nickname(s): Haru | Eagle Eyes Age: 20 Birthdate: May 15 Gender: Female Sexuality: Straight Relationship Status: Single; Not interested Ethnicity: Half Japanese, Half Caucasian
Height: 5'7" Weight: 125 lbs Body Build: Tall | Slender | Flexible | Agile Eye Color: Light Amber Hair Color: Pale Silver
Physical Description: Haruko stands at 5'7" with mid-back length silver hair. Her eyes are naturally amber coloured and will only change when she activates her bloodline abilities. She ties her hair back with a black cloth made of see through material that is sometimes used to cover her eyes. Her usual outfit consists of a spagetti strap dress that has an open slit starting from her right hip. Along with her dress, Haruko wears a light indigo cloak with a white collar, held together by a brooch and ribbon. A black and white chocker decorates her neck while arm length back open finger gloves with gold trimmings cover her arms. Lastly black boots with heels that end just below her knees are Haruko's personal choice for shoes.
Personality: Due to her disappointing childhood, Haruko has developed a natural hatred and lack of trust for those who serve under an higher power. After the death of her grandfather, Haruko had practically closed up her heart from others. She hated how twisted the world around her was and continued to yearn for the power to destroy that chain of power and rid those who so greedily fight for their fortune. Haruko believes that those who rule with greed and fear are trash and don't deserve to live, Haruko hopes that by taking the power from them, people who actually care for others can replace them. It's a far-fetched dream since once someone tastes power, they never seem to want to let it go but Haruko would do anything to destroy the current chain of power, including her father's current status. No matter how cold-hearted Haruko has become over her years of travelling alone, she still can't seem to keep her cold demenor around kids, their child-like innocence is what helps to keep her motivated. They view the world as a peaceful place where the lords treat them respectfully but in reality, they're only being sheltered from the truth. Not wanting them to experience what she did when she found out her father's ture attention, Haruko tries to upset the goverment whenever she can without being caught. As of now, no one has been able to break through her shell and gain her trust, Haruko believes that in a twisted, demonic world such as this, the only people she could trust are those who share her goals of disrupting the seat of power and herself. Feelings such as trust, respect, and loyalty are all traits that Haruko believe needs to be earned and not given thus her hardcore criteria when hanging around the same person for a long period of time.
Behavior: Haruko has developed many faces over her years of travelling with her grandfather as well as alone. There's the professional/formal/polite one Haruko has developed over the years for when conducting business with people she has never met before since she hated the chance of getting too close as well as a mask to help hide her discuss against working with certain clients. Then there's her serious/full of hatred side when she's carrying out a assassination mission, Haruko will show no mercy when she's after those who she believes have hearts filled with at least one of the seven sins. As for her true self, Haruko will rarely allow it to surface unless she by herself or hanging around with kids, Haruko's someone who likes to indulge herself in a good book and a cup of tea. She's also acutally really sweet and caring but knowing that the kind are the first ones to be weeded out of society, Haruko has formed an ice-cold demenor as her main mask when wondering around the various villages.
Nindo: "Trust is a fragile thing, easily tainted and broken, so trust only in yourself and your ideals"
Theme song: Persona OST - Aria of the Soul
Character History: [Life of Deceit - Haruko's Shattered Truth]
Village: - None -
Rank: Unoffical Sp.Jounin
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|______Ninja Characteristics & Shinobi Skills__________./ |_#_#_#_#_#_#_#_#_#| Clan/Bloodline: Kansatsuryoku (Powers of Observation) Stage: Stage 3 - obtained
Ninja Class: Medical → [AUGMENT] - The Medical Ninja Class is able to utilize a specialized technique wherein they can concentrate immense amounts of chakra into a single spot, generating an incredible amount of force behind any one of their attacks. This enhanced strike, or [Augment] allows the medical shinobi to channel their energy into a single devastating attack which can reduce stone, earth, or wood to rubble, or leave an opponent completely crippled, or worse. Beyond this, they can also use the ability to grant a kind of super-human strength, allowing them to, for a brief period, accomplish tasks no one normally could, such as lifting heavy slabs of stone, or ripping a tree from it's roots and swinging it around. An augmentation costs 3 chakra points to perform and this cost cannot be reduced by any means of chakra cost reduction. The [AUGMENT] lasts for only one attack/action, and the Medical Ninja must allow for a one post cooldown between uses. → Dropping Second Element to gain a Taijutsu/Kenjutsu style
Though Haruko may have lost almost all of her faith in humanity, mainly those at the seat of power, she still wishes to do what she can to prevent premature deaths. The death of her mentor/grandfather figure struck her hard and at 18, Haruko was even harder on herself for not being able to do anything about it. Her "grandfather" had taught her the basics of healing jutsus along with the knowledge of numerous medical/poisonous herbs during their time together and yet, in his time of need, Haruko was unable to gather the knowledge to save him. Never wanting to let another life she could've saved slipped through her hands, Haruko commited herself into becoming a master healer.
Attributes:
Primary Attribute: Great Chakra Reserves → User receives an additional +5/10 chakra points. [For every 10 points of chakra a user has, they receive an additional 5 points of chakra] → Once per combat, even if the user has been completely drained of their chakra, the user can still complete one final jutsu which they already know by utilizing their "Overdraft" ability. [This jutsu costs no Stamina to use]
Secondary Attribute: Agility → An Agility Ninja receives a +1 rank to their evasion, and enables them to more easily dodge techniques, effectively making them more reactive and quicker to respond to an attack then even the typical Chuunin . Projectiles thrown by an agility ninja very rarely miss, and therefore must be in some way deflected rather then dodged. Agility ninja also cannot be knocked off their feet and can balance quite naturally on even the thinnest of wires without requiring the use of chakra. Somehow these ninja always seem to land on their feet, just like cats.
Tertiary Attribute: Intelligence → All jutsu, for the purposes of learning, are considered one rank lower and can be learned at an accelerated rate, of 3 fewer posts required.
The Kansatsuryoku, as Haruko learned, required a lot of chakra as well as great control over chakra in order to use. Her large abundance in chakra reserves help Haruko to maintain greater control over her bloodline ability while granting her more chakra for other techniques. With this, Haruko is able to train longer in various nin-/ken-/medical jutsu. Something that works well towards her goals of purifying the nation and becoming a medical specialist. In battle, Haruko uses her large chakra reserves to her advantage. Offensive combat is not her strong point as she specializes more in evasion and weapon use. So if possible, Haruko aims to end things quickly or to stall it out so that she would be the last one standing with chakra. Agility and Intelligance are both needed if one hopes to do well in learning the family weapon style. Past down from generation to generation, the Hien style consists of fast and complex moves that requires both an agile body and keen mind. Using her training from the Hien style to her advantage, Haruko has trained her body to be more flexible and swifter giving her the edge in evading attacks. Combined with her intelligent mind, Haruko is able to plan her moves carefully and effectively for either a quick/long lasting battle. Both with minimal injuries.
Specialties:
Chakra Control: All Nin-/Gen-/Tai-/Ken-jutsu techniques are reduced in cost as if they were one rank lower (for Chakra only) at Genin, and at Special Jounin and above, they cost one rank lower (for Chakra only) minus an additional 1 chakra point. Use of chakra control techniques such as Wall/Water walking cost nothing. Also, ninjutsu 2 ranks below the user and below do not require hand seals to perform.
Summoner: Allows a ninja to sign a Summoning Contract and gain access to the summons within it. To call the summons, the users must still be trained by the Summoning's Scroll Carrier (Summoning/Contract Sage), and they can only learn summons up to their current rank. No shinobi can access summons without this specialty.
Chocobo Contract - Ritual [Not yet performed]
Cursemark: -N/A-
Chakra Element(s): 2 1
Primary --> Suiton - character creation Secondary --> Fuuton - Sp.Jounin
Chakra Color: Lilac
Total Chakra: 125 [Primary - Great Chakra Reserves: +5/10] Total Stamina: 85
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|______Squad Information & Mission Logs____________./ |_#_#_#_#_#_#_#_#_#| Squad Name/number: Sensei: Team Mate: Team Mate:
Completed Missions Log:
Total Mission Points (MP) acquired: -
E-rank Missions: - D-rank Missions: - C-rank Missions: - B-rank Missions: - A-rank Missions: - S-rank Missions: -
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|._______________Jutsu Information________________./ |_#_#_#_#_#_#_#_#_#| Non-Elemental Rank E - (Basic)
• Henge no Jutsu (Transformation Technique) - Starting Tech. • Kawarimi no Jutsu (Body Switch Technique) • Anrokku no Jutsu (Unlocking Technique) •
Rank D - (Genin)
• Chakra Hikari no Jutsu (Chakra Light Technique) • Kyou Masukingu No Jutsu (Sound Masking Technique) •
Rank C - (Chuunin)
• Tessayose no Jutsu (Iron Chain Calling Technique) •
Rank B - (Special Jounin)
• Chakra Tsuitou no Jutsu (Chakra Hunting Technique) •
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Suiton (Water) Rank E - (Basic)
• Mizu Bunshin no Jutsu (Water Clone Technique) • Mizu Soujuu (Water Manipulation) • Mizu Kagami no Jutsu (Water Mirror Technique) •
Rank D - (Genin)
• Mizutamari no Jutsu (Water Puddle Technique) • Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) • Mizutamari Yusuo no Jutsu (Water Puddle Transportation) •
Rank C - (Chuunin)
• Suimenka no Kisoku (Breathing underwater Technique) • Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill) • Suikusari no Jutsu (Water Chains Technique) •
Rank B - (Special Jounin)
• Suiton: Suijinheki (Water Release: Water Barrier) • Suijouki no Jutsu (Steam Technique) •
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Hiton (Medical) Rank E - (Basic)
• Shindan (Diagnosis) • Kiyomaru (Cleanse) • Shiatsu (Massage) • Teikouryoku (Power of Resistance) • Extraction •
Rank D - (Genin)
• Gantai no Jutsu (Bandage Skill) • Sansokyoukyuu (Oxygen Supply) • Keksuki Gyouko (Blood Coagulation) • Dokunuki (Poison Removal) •
Rank C - (Chuunin)
• Chiyute no Jutsu: Karui (Healing Hands Technique: Minor) • Summon Medical Tools • Kigusuri Souzou (Medicine Creation) • Chiyute no Jutsu (Healing Hands Technique) • Chakra no Mesu (Chakra Scalpel) •
Rank B - (Special Jounin)
• Hone Chiyu no Jutsu (Bone Healer Skill) • Chuusuusei Shikeikiden (Central Nervous System Electrical) •
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Genjutsu
Universal
Rank E - (Basic) • Bunshin no Jutsu (Clone Technique) - Starting Tech. • Fukushi no Jutsu (Double Vision Technique) •
Rank D - (Genin) • Kori Shinchuu no Jutsu (Sly Fellow Mind Skill) •
Rank C - (Chuunin)
• Genjutsu Kai (Release) • Nemuri (Sleep) •
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Suiton
Rank E - (Basic) • Nise Uteki (Fake Raindrops) •
Rank D - (Genin)
• Kirigakure no Jutsu (Hidden Mist Technique) - Illusionary Version •
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
• Pressure •
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Bloodline Abilities
• Stage 1: X-ray Microscopy [D-rank] • Stage 2: Spectrophotometry [C-rank] • Stage 2: 'X' marks the spot [C-rank] • Stage 3: Generate Heat [D-rank] •
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|__________Taijutsu: Styles & Techniques____________./ |_#_#_#_#_#_#_#_#_#| Taijutsu Styles Allowed: 1
Primary Style: - N/A - → Current level of Mastery: - N/A -
____________________________________
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|___________Kenjutsu & Custom Weapons____________./ |_#_#_#_#_#_#_#_#_#| Kenjutsu Styles Allowed: 1
Primary Style: Hien (Swallow in Fight) → Current level of Mastery: 1st Flight
Passed on from generation to generation, Hein, is the primary fencing style used by members of the Tsubame family. It utilizes the basic stances of fencing, and expands on these with chakra to extend, empower, and control ordinary footwork and bladework beyond the average warrior. The movements of this style are graceful and smooth, often described as a dance around the opponent more then a form of combat.
Maneuvers
En Garde (Stance) - The standard starting stance of any fencer, the En Garde stance is the perfect balance between defense and attack. when set, if the fencer holds this stance for a post, without making any other attack or using another maneuver, the next attack used agaisnt them, of C-rank or lower, and even D-rank jutsu are easily dodged, deflected, or otherwise avoided due to the keen intellect and swift movement of the Hien style user.
Advance (Footwork) - Pushing forward with their back leg, the Hien style practitioner is able to amplify the action of their muscles with a burst of chakra, which propels them forward in a slight gliding movement, which can be rather disorienting when a classical 'step' is expected.
Beat (Bladework) - More of a provocation then anything else, the beat maneuver gives the appearance of whatever the user wishes. by making a light tap agaisnt the blade of an opponent, or even simply a feint attack to the air, the beat is meant to provoke an action in the enemy which can quickly be capitalized on by the Hien's quick motions.
Parry (Bladework) - A basic, yet incredibly useful skill, a parry, when performed successfully will allow the user to deflect any incoming weapon-based attack against them, the sudden movement of the blade, either by sweeping or beating agaisnt the opponent's blade, pushes the attack out of the user's away. (This functions as a guaranteed evasion of an incoming C-ranked or lower incoming weapon-based attack which can only be used once every 5 posts.)
Techniques
Lunge (Footwork) - Combining the art of the Advance with the placement of the blade, a Hien student is capable of propelling themselves forward in a double advance, while simultaneously lunging the tip of their blade forward. As the blade is lunged forward, chakra is also pushed through the arm, allowing the blade to pierce through solid ojects with ease. those trained as Medical-nin can even use this pointed attack, which, when striking the enemy's body, can hit pressure points, causing the area struck to be numb for two posts.
Coule (Bladework) - A technique which only works against another user when they are using a weapon, A Coule, or grazing, can be used to make an attack agaisnt the weapon itself, allowing the Hien practitioner to channel their chakra through their blade as they scrape down the side of their opponent's weapon. The friction between the blades and the chakra creates a pulse which sends the blade to the side, bringing the user's arm with it as it creates an opening for the Hien user to attack. (The Coule itself is an automatic success, but the following strike is not)
Riposte (Bladework) - Usable only after a successful parry, a user channels chakra through their arm to make an enhanced attack agaisnt their opponent. Channeling the necessary chakra (a C-rank amount), the energy travels through the user's arm and out into the weapon, propelling it forward at twice the speed of a normal attack with 1.5 times the thrust and piercing power. (This attack can only be used once every 5 rounds, sharing it's cooldown with parry, and must be taken instead of an In Quartata movement.)
Remise (Bladework) - On any Riposte, with an additional D-ranks worth of chakra, even on a miss, the riposte's attack will hit. the premise comes in the extra boost of chakra unexpectedly lengthening the blade's range by adding an additional two inches of chakra off the tip of the blade, also creating a chakra tail, which can also do damage on the attack. (This is only a guaranteed agaisnt opponents two ranks higher then your own, and agaisnt opponents who do not have the 'Agility' Strength)
____________________________________
# Custom Weapons Allowed: 1
Custom Weapon 1: Kokushibyo (Black Death)
Weapon Type: Rapier Weapon Range: Melee Weapon Location: The sheath of her rapier is hung loosly on a belt located by her right hip.
Weapon Description: The Kokushibyo is a dark black rapier made purely of iron and weighs approximately 0.9 kilograms. The blade is 1.5 centimetres (0.59 inches) in width and 1 metre (39 inches) in lenght, ending in a sharply pointed tip. The Kokushibyo was made with flexiblity and swift movements in mind so it's design is fairly plain. The hilt is weaved out of two long pieces of metal forming a simple guard for the hand and a mini dome of protection for the area where the blade connects with the hilt.
Special Properties:
When infused with chakra, the user is able to warp the shape/form of the blade providing the user the ability to direct his/her blade around certain objects/obstacles that might be in the way during an attack(wrapping around an enemy's weapon).
Associated Kenjutsu/Taijutsu Style: Hein - Swallow in Flight
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|____________Apparel & Ninja Tools_________________/ |_#_#_#_#_#_#_#_#_#| Headband Location | Style | Color: -N/A- | Outfit | Style: Spagetti strap dress with split starting from right hip | Simple traveling cloak with white collar - held together by broch and string | Outfit | Color: Dress - Dark Lavender and White | Cloak - Purple with White collar | Kunai Holster Location | Color: Right thigh | Black | Projectile Holster Location | Color: Back left hip | Indigo | Scroll Holster Location | Color: Right arm | Black
Kunai: 7 Shuriken: 10 Senbon: 0 Makibishi: 0 Smoke Bomb: 3 Flash Bombs: 0
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|.____________Posting Format_____________________./ |_#_#_#_#_#_#_#_#_#|
[imgleft]http://i396.photobucket.com/albums/pp48/DadiGohan/LillyAkatsukiOpen-3-1.jpg[/imgleft][imgleft]http://i396.photobucket.com/albums/pp48/DadiGohan/LillyAkatsukiCLOSE-1.jpg[/imgleft]
[align=left][color=#99AAAA][size=13]Kansatsuryoku | Suiton | Special Jounin | Akatsuki[/size][/color][/align]
[align=left][color=#9E7BFF]"Trust is a fragile thing, easily tainted and broken..."[/color][/align] [size=11][color=#95B9C7]text text text[/color][/size]
[size=10][color=#92C7C7] Rank: - Description: - [/color][/size]
[align=right][size=10][color=#6698FF][Chakra Pool: 125/125] [Stanima Pool: 85/85][/color][/size][/align]
[align=right][color=#9E7BFF]"...so trust only in yourself and your ideals"[/color][/align]
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White Water Lilly Vice Captain
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White Water Lilly Vice Captain
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Posted: Sun Jun 26, 2011 5:15 pm
 ._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|_________RPC Description & History________________./ |_#_#_#_#_#_#_#_#_#| Name: Sindoue Misuki Nickname(s): Suki Age: 18 Birthdate: August 31 Gender: Female Sexuality: Straight Relationship Status: Dating - Deil Grist Ethnicity: Japanese
Height: 5'6" Weight: 123 lbs Body Build: Slender | Flexible Eye Color: Smoky Gray Hair Color: Black
Physical Description: Misuki is of your average body built, she's tall, and slender. Misuki has long black hair usually tied back by a rose colour ribbon. Her daily attire consists of a white sleeveless kimono top reaching her thighs; assessorised with a rose coloured obi and white kimono sleeves held to her arm by tan coloured clamps. She also wears black knee length shorts and to finish, ankle high beige boots with heels. On the left side of her waist is the sound device that Misuki was given as a child. That sound device is used to keep her heartbeat alive while she fights so Misuki will rarely go anywhere without it.
Personality: Misuki is reclusive in some ways but it mostly ties in with her fears of trusting others. Though she's learned to open up more during her time in Suna, there is still only a few people who she'll completely let in. Aside from her trusting issue, Misuki is very deligent and hardworking, she's very goal oreiented and will always strive for perfection. Misuki is very sincere in what she does and she is not one to go for the kill unless neccessary. She's protective of those she hold dear and as Hokage, Misuki will do anything to prevent harm from coming to her village. Generally calm and collected, Misuki will rarely raise her voice but she can become very out-spoken when the need arises.
Behavior: In general, Misuki is a sweet, soft-spoken individual who runs on emotion more that logic but in reality, Misuki is very cunning and sly. She plans everything out in her head and rarely reveals her calculative side. With others she tends to hold up a barrier due to her trust issue and it'll take awhile before she'll lower the wall and that is only after someone proves that they are loyal and trustworthy. That in itself can take awhile. She puts up a professional front when it comes to Hokage matters but when teaching, she'll be the patient, understanding teacher who'll take her time to teach others. She is very gentle with others and rarely will she ever give a direct and hurtful comment. When alone, Misuki allows all walls to drop and she reverts back to the serene, innocent, hateful child that she became after her parent's death. Her manipulative and cunning nature take hold during this time and Misuki could sometimes spend hours alone thinking up plans - most of which she'll never carry through. When surrounded by those she gave her complete trust too, Misuki will appear more relax and just happier in general. Combat wise, Misuki becomes a serious fighter intent of surviving. She'll try to let nothing slip pass her and will become irritated if she did. She uses her cunning mind to her advantage during fights and her goal is to outlast or go for a quick finish. During a fight, Misuki will rarely speak unless in charge of a group and it'll take a lot of annoying tactics to pull her away from her state of calm. Clear headed and attentive, Misuki does her best to think things through in a fight and will generally avoid any risky or just plain stupid moves.
Nindo: "Everything in life has a purpose no matter how small or insignificant it may seem."
Theme song: Luminous Arc OST#30 - The Nights We Can't Meet With
Character History: Sindoue Misuki - Resonating Heartache
Village: Sunagakure
Rank: Hokage (Sp. Jounin)
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|______Ninja Characteristics & Shinobi Skills__________./ |_#_#_#_#_#_#_#_#_#| Clan/Bloodline: Vibrating Heart Stage: 1
Ninja Class: Medical → [AUGMENT] - The Medical Ninja Class is able to utilize a specialized technique wherein they can concentrate immense amounts of chakra into a single spot, generating an incredible amount of force behind any one of their attacks. This enhanced strike, or [Augment] allows the medical shinobi to channel their energy into a single devastating attack which can reduce stone, earth, or wood to rubble, or leave an opponent completely crippled, or worse. Beyond this, they can also use the ability to grant a kind of super-human strength, allowing them to, for a brief period, accomplish tasks no one normally could, such as lifting heavy slabs of stone, or ripping a tree from it's roots and swinging it around. An augmentation costs 3 chakra points to perform and this cost cannot be reduced by any means of chakra cost reduction. The [AUGMENT] lasts for only one attack/action, and the Medical Ninja must allow for a one post cooldown between uses.
Misuki had always been interested in medicine and aiding others. Even as a child, Misuki always helped with taking care of her neighbour's younger kids even though she was only 6 years in age. Pretty much a child herself. The murder of her family changed everything, for awhile Misuki feared the sight of blood but upon helping a poor family heal their injured child, Misuki's love for aiding others was rekindled. It was after that time that Misuki really wished to learn the art of medicine so that she may prevent death from happening to those she care for.
Attributes:
Primary Attribute: Agility → An Agility Ninja receives a +1 rank to their evasion, and enables them to more easily dodge techniques, effectively making them more reactive and quicker to respond to an attack then even the typical Chuunin . Projectiles thrown by an agility ninja very rarely miss, and therefore must be in some way deflected rather then dodged. Agility ninja also cannot be knocked off their feet and can balance quite naturally on even the thinnest of wires without requiring the use of chakra. Somehow these ninja always seem to land on their feet, just like cats. → Once per combat, a ninja with this attribute is able to invoke an 'Evade', whereby, even in the most impossible situation, they are able to find a way out of an attack or grapple hold, maneuvering their body nimbly in such a way to take almost no damage from an incoming attack and either completely avoid it, or maneuver around it to their advantage. (Cannot 'Evade' an attack from an opponent 3 ranks of speed higher then your own.)
Secondary Attribute: Cunning → +1/2 rank to all Genjutsu (making all of their Genjutsu more difficult and convincing then normal). Able to think quickly to dodge/counter incoming attacks, and able to more easily detect traps set by an enemy. Their traps are also more effective then others, increasing their chances of working. Cunning ninja are also affected less by the manipulative effects of those with the 'Sexy Attribute'... though they would still be rather attracted to them.
Tertiary Attribute: Endurance → Ninja with this attribute treat themselves as having stamina which is one rank higher then their current rank when placed in the Primary or Secondary Attribute slot. If placed in the Tertiary slot, it gives an additional 3 stamina per rank.
A cautious person by nature, Misuki prefers to avoid direct conflict and as such her specialities lie in range/mid-range combat. Agile and Cunning help Misuki in her attempt to avoid direct conflict as her agile body allows for her to dodge much easier than most. Add in her cunning mind and Misuki can think up plans on the fly. Endurance helps Misuki to endure longing training/working hours. An increae in endurance also helps Misuki to outlast most in a fight.
Specialties:
Sensor: Sensor ninja have an innate bonus to detect those around them at all times. They are the only ninja who can intuit another shinobi's position or movement purely by detecting their chakra. In all situations regarding [Stealth], Sensor ninja act as if they were one rank higher then their actual rank and the ranges of detection are doubled. Sensor ninja can also innately detect any non-stealthed shinobi within 100 ft of them. Once detected, a Sensor can spend a post to [Focus] on a target. This reveals their relative chakra levels/rank, chakra color, and allows the target to be [Marked]. A marked target can be detected/tracked automatically by a Sensor anywhere within a mile. (A sensor can only Mark up to three Shinobi at a time.)
In combat, all Sensors gain +1 rank in evasion against Ninjutsu and can detect if someone is under the effects of a Genjutsu. These are an innate bonus which comes in sensing the opponent's chakra movements, which gives them an inherent advantage in dodging incoming attacks or detecting a Genjutsu's effects.
Tactical Support: All techniques, Taijutsu/Ninjutsu/Genjutsu/Bloodline etc... require 3 fewer posts to learn. In combat, they are particularly adept at evading incoming attacks (+1 to Evade) and they can easily identify the tactics and abilities being used by their opponents in combat (allowing them to identify tactical maneuvers and the breadth and power of the jutsu an enemy is signing). Teammates under a tactical support specialist's leadership gain +1 rank bonus to Evasion and Speed, and can combo more effectively, allowing their allies perform two jutsu per post... so long as they have had the plan laid out to them directly.
Cursemark: - N/A -
Chakra Element(s): 2
Primary --> Fuuton - Charcter Creation Secondary --> Katon - Sp. Jounin
Additional --> Medical - Ninja Class Additional --> Sealing - Ninja Class
Chakra Color: Crimson
Total Chakra: 85 Total Stamina: 97 [Teritery Endurance: +3/rank]
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|______Squad Information & Mission Logs____________./ |_#_#_#_#_#_#_#_#_#| Squad Name/number: Squad 1 Student: Tsukiakari Hikaru Student: Student:
Completed Missions Log:
Total Mission Points (MP) acquired: -
E-rank Missions: - D-rank Missions: - C-rank Missions: - B-rank Missions: - A-rank Missions: - S-rank Missions: -
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|._______________Jutsu Information________________./ |_#_#_#_#_#_#_#_#_#| Non-Elemental Rank E - (Basic)
• Henge no Jutsu (Transformation Technique) - Starting Tech. • Kawarimi No Jutsu (Body Switch Technique) •
Rank D - (Genin)
• Chakra Hikari no Jutsu (Chakra Light Technique) • Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) •
Rank C - (Chuunin)
• Suimen Hokou no Gyou (The Art of Water Walking) •
Rank B - (Special Jounin)
• Sen Hokou no Jutsu (The Art of Wire Walking) •
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Fuuton (Wind) Rank E - (Basic)
• Kaze Bunshin (Wind Clone) - [Training Post] • Kaze Fuuchuufuyuu (Wind Levitation) - [Training Post] • Yadama Furooseigyo (Projectile Control Skill) - [Training Post] •
Rank D - (Genin)
• Kaze no Yoroi (Armor of Wind) - [Training Post] • •
Rank C - (Chuunin)
• Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) - [Training Post] • Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) • Daikamaitachi no Jutsu (Grand Slashing Wind Skill) •
Rank B - (Special Jounin)
• Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone) • Akki Boufuu (Demon Gale) •
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Katon - Fire Rank E - (Basic)
• Katon: Ichi (Fire Release: One) •
Rank D - (Genin)
• Katon: Ni (Fire Release: Two) • Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) •
Rank C - (Chuunin)
• Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique) •
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Medical Rank E - (Basic)
• Shindan (Diagnosis) - [Training Post] • Kiyomaru (Cleanse) - [Training Post] • Shiatsu (Massage) - [Training Post] • Teikouryoku (Power of Resistance) - [Training Post] • Tekishutsu (Extraction) - [Training Post] •
Rank D - (Genin)
• Gantai no Jutsu (Bandage Skill) - [Training Post]• Keksuki Gyouko (Blood Coagulation) - [Training Post]• Dokunuki (Poison Removal) - [Training Post]• •
Rank C - (Chuunin)
• Chiyute No Jutsu: Karui (Healing Hands Technique: Minor) - [Training Post] • Chakra no Mesu (Chakra Scalpel) - [Training Post] •
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Sealing Rank E - (Basic)
•
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Genjutsu Universal
Rank E - (Basic) • Bunshin no Jutsu (Clone Technique) •
Rank D - (Genin)
• Magen: Narakumi no Jutsu (Demonic Illusion: Vision of Hell Technique) - [Training Post] •
Rank C - (Chuunin)
• Genjutsu Kai - [Training Post] • Nemuri (Sleep) •
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Fuuton
Rank E - (Basic) • •
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Katon
Rank E - (Basic) • •
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Bloodline Abilities
• Dead Silence - [Training Post] • Hermes' Assistant - [Training Post] • Shield of Sound - [Training Post] • Block Out - [Training Post] •
._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|__________Taijutsu: Styles & Techniques____________./ |_#_#_#_#_#_#_#_#_#| Taijutsu Styles Allowed: 1
Primary Style: Kunochi Combat Style → Current level of Mastery: Stage 1
Focusing on the natural ablilities/body type of females, which includes their natural shortness, lighter frame and flexibility, the techniques of this style work to enhance those abilities through a series of dodges, kicks, attacking pressure points, and counter techniques.
Maneuvers:
• Split • Twist-dodge • Roundhouse • Leg Blocks • Light Feet • Karate Chop • ECT • Ear-Clap • Die Foot Die •
Special Techniques:
• Chess Pressure Points • Leg Pressure Points •
____________________________________ ._._._._._._._._._._._._._._|._______________________________________________. |_#_#_#_#_#_#_#_#_#|___________Kenjutsu & Custom Weapons____________./ |_#_#_#_#_#_#_#_#_#| Kenjutsu Styles Allowed: 1
Primary Style: - N/A - → Current level of Mastery: - N/A -
____________________________________
# Custom Weapons Allowed: 1
Custom Weapon 1: - N/A - Weapon Type: - N/A - Weapon Range: - N/A - Weapon Location: - N/A -
Weapon Description: - N/A -
Special Properties: - N/A -
Associated Kenjutsu/Taijutsu Style: - N/A -
____________________________________
General Weapon(s):
Weapon Type: Kusarigama (chain sickle) Weapon Range: handle (full length) - 1.7 metres / handle (shortened) - 36 cm / chain - 3.4 metres Weapon Description: The handle is made of hardwood and the blade and chain are made of solid metal. The chain is attached to the handle right below the blade. full length / shortened Special Properties: The wooden staff is able to split into two, thus shortening the length of the handle. The chain is also able to disconnect from the sickle. Weapon Location: Inside a scroll
._._._._._._._._._._._._._._|_______________________________________________. |_#_#_#_#_#_#_#_#_#|____________Apparel & Ninja Tools_________________/ |_#_#_#_#_#_#_#_#_#| Headband Location | Style | Color: Above Right Elbow | Suna - Standard | Chestnut Brown | Outfit | Style: Sleeveless Kimono Top with Attachable Sleeves | Black Shorts | Ankle High Boots with Heels | Outfit | Color: Top - White | Clamps - Tan | Shorts - Black | Boots - Beige | Kunai Holster Location | Color: Right Thigh | Hazel | Projectile Holster Location | Color: Left Thigh | Hazel | Scroll Holster Location | Color: Back Right Hip | Rose | Headset Location | Color: Left Side of Waist | Dark Gray
Kunai: 7 Shuriken: 10 Senbon: 0 Makibishi: 0 Smoke Bomb: 3 Flash Bombs: 0
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[imgright]http://i258.photobucket.com/albums/hh263/Tenshi_Yume_Girl/97393660tz7.jpg[/imgright][size=24][color=indigo][u]Misuki Sindoue[/u][/color][/size] [color=brown]Sindoue clan | Suna | Chuunin[/color]
[size=11][color=indigo]"text"[/color]
[color=brown]Total Chakra points: [85/85] [Staima Pool: 97/97[/color] [/size]
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Posted: Sun Jun 26, 2011 5:17 pm
Chocobo Summoning Contract Steadfast, Fiery, Swift

Description: Creatures originating from the book of lore, Chocobos reside in the long forgotten arcane world of Ivalice where they are bred by miniature rabbit like creatures called Moogles. Entities of Aves origin, Chocobos are bird like creatures with long, sturdy legs, great for speed, and tough, hard beaks, perfect for offensive attacks. Though they have wings they are land bound expect for a certain few.
Generally a friendly bunch, Chocobos will rarely attack strangers unless provoked. Once bound by blood, summoners of the Chocobo contract will still need to earn the loyalty of their Chocobos if they hope for the best fighting compatibility with their summon(s). Chocobos are fiercely loyal to their contractors so if they deem their summoner suitable, they will devote their whole being to support him/her in whatever endeavor tasked to their master.
Speed oriented, Chocobos are agile and fast creatures often used for transportation. To make up for their lack of ability to fly, their legs were strengthened to deal with various conditions thus giving them greater advantage on multiple terrains. The Chocobo's greatest weapon is their strong legs and well developed beak. As such, their physical attacks are centered around those two traits. Appearing in multiple colours, each colour indicates a different breed of Chocobo each with their own unique abilities.
Rules: - Basic summoning rules apply (Summoner must be of Chuunin rank or higher, unless of Summoning profession) - Summonings must be taught to potential shinobi through original summoner/current contract holder - All summonings will have chakra equivalent to one rank below summoning rank (A rank summon will have a B rank chakra pool) - Summonings will return to their own world if either of the following conditions occur: chakra pool's been depleted or dismissed by summoner - Unless stated otherwise, all Chocobos have speed as a primary ability - Chocobos D-rank and above can speak in both human and chocobo tongue
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Related Jutsus:
Techniques avaliable to all chocobos and their summoners
Name: Chocobo Call Rank: E [Training Rank: D] Range: 20 mile radius Description: Chocobos all make the same onomatapia sound of 'kweh' when they cry out to each other, but there is a specific call only known to Chocobos and their summoners. It goes by the sound of 'Cooc Cooc' and when infused with chakra, the call can resound well over a 20 mile radius. This call allows for Chocobos and Chocobo summoners to locate each other on their specific location as well as send out hidden messages.
Name: Choco Dash Rank: D [Training Rank: C] Range: 5 meters Description: By first surrounding themselves in a coat of chakra, Chocobos and their summoners become protected by a shell of chakra that minimizes ninjutsu/taijutsu techniques dealt to them (techniques will be considered one rank lower and effects of attack will be felt afterwards). Then by sending out a burst of chakra to their legs as they dash forward in a offensive charge, Chocobos and their summoners can easily knock aside any obstecales and people that get in their way. Chocobos and summoners who attempt this technique will look like a flying comet, as such, this attack can only go in one direction and will disburst after a 5m distance.
Name: Choco Break Rank: D [Training Rank: C] Range: -N/A- Description: Strengthing their already harden beaks with chakra, Chocobos can amplify the damaged dealt from a jab with their beak. Releasing about 5-10 consecutive pecks within a sec, Chocobos can deal damage equivalent to a taijutsu specialist with strength as their secondary. Even brick walls fall with this technique. When summoners attempt this techniques, they coat their hand with a wall of chakra and keeping their fingers pressed together, go in for 5-10 consecutive jabs.
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Summonings:
Name: Chiki Rank: E [Training rank: D] Description: Height - 9 inches Width - 4 inches Weight - 52 lbs Other - The youngest of all the Chocobo summonings, Chiki is still considered a newborn amongst Chocobos. Though small, Chiki is still fast and can easily out run most Chuunin (those with speed as tertiary or without it). Special Abilities: Can locate any other Chocobo's located within a 20 mile radius and it's high pitch screech can cause glass to break.
Related Jutsus
Name: Screech Rank: E Range: 5 meter radius Description: A high pitch cry that momentarily stuns the enemy and causes distortion of vision to surrounding units. (1 post)
Name: Barrel Roll Rank: D Range: -N/A- Description: A defensive maneuver, the Chocobo tucks itself into a ball and uses chakra to harden its feathers. Using its chakra as a control mehcanisum, Chiki can control the direction in which it rolls. Mainly used as an escape technique, the barrel roll holds no offensive properties.
Name: Chocobo Cry Rank: D Range: 3.5 meter radius Description: As a young'un, Chiki is still easily frighten and as a way to protect itself, it sends out a brawling cry used to attract the attention of orther Chocobos to help defend him. In order for this technique to work, an older Chocobo must be present.
 Name: Mika Rank: D [Training rank: C] Description: Height - 18 inches Width - 12 inches Weight - 65 lbs Other - Also know as the messenger bird, Mika has yet to specialize in any particular field and is considered an all round Chocobo. As a neutral Chocobo, Mika does not have any of the usual greater terrian advantages that other breeds of Chocobos might have but because of it Mika can travel throughout multiple areas with indifference. Another outstanding trait that helps define Mika as a messenger Chocobo is the special messanger pouch that is always tied around her neck. With the ability to hold almost an infinity amount of objects and still remain weighing less than 2kg, this makes Mika the perfect choice to deliver items to comardes located elsewhere. Mika is also the only one who can reach inside the pouch and pull out the objects residing within thus making it invertually impossible for anyone to steal the items. Special Abilities: - Able to climb up trees using pure speed alone
Related Jutsus
Name: Hide Rank: E - D Range: Messenger Pouch Description: A technique used by Mika to hide item(s) given to her by her master inside her pouch. Chakra cost varies depending on the size of the object(s): 8x3x3 inch and below cost E rank chakra while objects between 8x3x4 and 8x6x6 cost D rank chakra.
Name: Take Rank: E - D Range: Messenger Pouch Description: The mirror technique to 'Hide', 'Take' allows for Mika to take out the item(s) that she had placed inside her messenger pouch with 'Hide'. Using the same chakra usage chart as 'Hide', the larger the object, the more chakra is needed in order to retrieve it.
Name: Kiki Rank: C [Training rank: B] Description: Height - 72 inches Width - 14.6 inches Weight - 98.5 lbs Other - A decendent of the breed of the beige Chocobos, Kiki has a natural affinity with Wind and as such has the ability to manipulate the wind into various techniques. Speed rivaling that of a Chuunin with primary speed attribute, Kiki can easily outrun most opponents. Like her elemental affinity, Kiki is like the wind in that she's constently on the move. Kiki hates to sit still and like the ever changing wind, Kiki is playful yet secretive. Kiki seems so open most of the time but she holds on to a bit of secrecy that she'll only review to the summoner who she can truly connect with. Special Abilities: - Speed increase in desert environment (equivalent to an A-rank shinobi w/ speed secondary) - Speed decrease in volcanic environment (equivalent to C-rank shinobi w/speed teritery)
Related Jutsus
Name: Air Dash Rank: D-rank Description: Can jump up into the air and using the surrounding air currents, Kiki is able to ride the wind and momentarily run through the air (max distance of 10m).
Name: Air Blade Rank: D-rank Description: By coating one wing in wind chakra, Kiki can swing her wing in a forward motion to send a boomerage shaped blade of wind towards her opponent(s).
Name: Gust Rank: D-rank Description: By flapping her wings consintently for a minute, Kiki is able to create a strong enough gust of wind capable of pushing shinobi of equal rank and lower 5m back by the force of the wind alone. Those of higher ranking won't be blown away but will be unable to advance forward either.
Name: Umi Rank: C [Training rank: B] Description: Height - 70 inches Width - 14.2 inches Weight - 96 lbs Other - A decendent of the breed of the blue Chocobos, Umi has a natural affinity with Water and as such has the ability to manipulate the water into various techniques. Water being the most calm and flexible of all elements so is Umi in both personality and ability. Agility rivaling that of a Chuunin with primary agility attribute, Umi can easily out-manuover most opponents. Special Abilities: - Agility increase in wet environment; lakes, rivers, etc. (equivalent to an A-rank shinobi w/ agility secondary) - Agility decrease in rocky environment (equivalent to C-rank shinobi w/ agility teritery)
Related Jutsus
Name: Water whip Rank: D-rank Description: Can be formed by either dipping her tail in water or by drawing water from her her surroundings, Umi uses her chakra to manipulate the water into a whip. Little movement from her tail is required as Umi can control the whip with her chakra. (lasts 3 posts)
Name: Stun bubbles Rank: D-rank Description: Taking in a big breath, Umi then releases the air though instead of air, bubbles come up and surrounds a small area of 5m radius. When touch/popped, the bubble causes momentaily stunning due to the slight acidic properties of the bubble. Great for distraction purposes.
Name: Kaminari Rank: C [Training rank: B] Description: Height - 74 inches Width - 15.7 inches Weight - 103 lbs Other - A decendent of the breed of the yellow Chocobos, Kaminari has a natural affinity with lightening and as such has the ability to manipulate the lightening into various techniques. With lightening being unpredicatable most of the time, Kaminari can also be considered unpredictable. He's eccentric, hyper, sharp-tongued, and pretty much uncontainable. Kaminari can be a great friend or a harsh critic depending on his mood at the time which changes with every waking moment. Mind as cunning as a Chuunin with primary cunning attribute, Kaminari can easily out think most opponents and when in a mountain setting, Kaminari recieves a terrain boost. In contrast to that, Kaminari is unable to think as straight when in a windy environment (desert) and thus suffers from a debuff. Special Abilities: - Cunning increase in mountainous environment (equivalent to an A-rank shinobi w/ agility secondary) - Cunning decrease in desert environment (equivalent to C-rank shinobi w/ agility teritery)
Related Jutsus
Name: Spark Rank: D-rank Description: By focusing lightening chakra to his tail, Kaminari is able to charge up electrical votage strong enough to power up a house and cause 2nd degree burns. A more passive technique, Spark can still be used offensively in a tail swipe.
Name: Stun peck Rank: C-rank Description: Similar to the Choco Break, Kaminari will initiate 5-10 consecutive jabs towards an opponent though his time, the beak will be surrounded by lightening chakra that causes the spot pecked with it to be momentarily stunned (2 posts).
Name: Akairo Rank: C [Training rank: B] Description: Height 78 Width 16.4 Weight 105 Other - As a decendent of the breed of the red Chocobos, Akairo has a natural affinity with fire and as such has the ability to manipulate the surrounding heat and fire into multiple techniques. Like fire, Akairo has a fiery, burning, and passionate personality. Akairo is hyperactive and will show much excitement towards any task given to him by his summoner. Passionate about his duty as a summoning, Akairo will never give up and will keep going until the job is done. He is also very optimistic and will rarely let anything dampen his spirits. Strong willed being a natural attribute to Akairo, his will can be considered a match to any Chuunin with strong willed as a primary attribute. When placed in a vocanic setting, Akairo gains a terrain boost and his strong will is raised to the point where it rivals an A-rank shinobi with strong willed secondary. Though not many things can dampen Akairo's spirits, being in a wet enviorment does and when surrounding by large bodies of water, Akairo's strong will falls to the equivalent of a Chuunin with strong willed as teritery. Special Abilities: - Strong Will increase in volcanic environment (equivalent to an A-rank shinobi w/ agility secondary) - Strong Will decrease in wet environment (equivalent to C-rank shinobi w/ agility teritery)
Related Jutsus
Name: Fire cannon Rank: D-rank Description: Taking in a deep breath, Akairo sends his chakra to his diaphram where he changes the air into fire and opening his beak, send out three to five consecutive balls of fire capable of 1st degree burns.
Name: Burn Rank: C-rank Description: Thanks to his natural affinity with Katon, Akairo is able to handle being surrounded by high temperatures of heat that most would cringe from. Using this to his advantage, Akairo is able to surround his body in a coat of fire capable of giving 2nd degree burns to anyone unfortunate enough to come into contact with him (those of equal or lesser rank recieve 2nd degree burns but those higher ranking than him will recieve 1st degree burns). This techniques requires Akairo to remain rooted to one spot (lasts 2 posts).
Name: Midori Rank: C [Training rank: B] Description: Height - 78 inches Width - 16.2 inches Weight - 104.7 lbs Other - A decendent of the breed of the green Chocobos, Midori has a natural affinity with Earth and as such has the ability to manipulate the surrounding earth into various techniques. Toughness rivaling that of a Chuunin with primary toughness attribute, Midori can easily outlast most opponents in a fight. Like the earth, Midori is sturdy and stubborn. Very hard-headed about his beliefs, Midori will never sway from his path unless absolutely convinced. Midori will also never give up and will keep fighting along his summoner and allies until exhaustion. Tough as a rock, Midori speaks in solid tones and will lash out cruely if disrespected. When in his element, Midori's toughness becomes parallel to those of A rank with toughness as a secondary. Opposite of that, when Midori is in a mountain terrian, his toughness becomes equivaliant to a Chuunin with toughness teritery) Special Abilities: - Toughness increase in rocky environment (equivalent to an A-rank shinobi w/ agility secondary) - Toughness decrease in mountainous environment (equivalent to C-rank shinobi w/ agility teritery)
Related Jutsus
Name: Pebble barrage Rank: E-rank Description: By adding chakra to his beak, Midori is able to swing his beak down towards any substance of earth (large rock, mountain side) and cause a small hole. From when he smashed into the earth, many pebbles will be formed and by infusing his wings with chakra, Midori is able to swing them like a racket and whip a barrage of pebbles towards his targets.
Name: Rockhard Rank: D-rank Description: For this technique, Midori coats her feathers with chakra and is able to harden them like a rock. Squating down, Midori, tucks in his head and tail and using his wings to cover his sides, Midori ends up looking like a rock made up of green feathers. This protective ability last for 5 posts and will break apart after 2 if attacked by two techniques of equal or greater rank.
Name: Rockslide Rank: C-rank Description: Requires Midori to be on top of a hill or moutain. When in a position that places him on an higher altitude than his intended targets, Midori is able to push one leg into the ground and sending her chakra though the earth is able to break apart one surface of the hill/mountain to cause a miniature rock slide to rain down on his oppoenents. The rock/slabs of earth falling will vary in size.
Name: Kuro Rank: B [Training rank: A] Description: Height - 96 inches Width - 18 inches Weight – 123 lbs Other - A decendent of the breed of black Chocobos, Kuro is the only one out of all the chocobo summons with the ability to fly. Kuro is a secusive by nature and prefers to work alone alongside its summoner. Not one for many words, Kuro hates to speak and whenever he does, most of his words come out harsh and mean. Kuro is the easiest to misunderstand among all the chocobos due to his recluse personality but when it comes down to it, he would do whatever it takes to protect his family. Aside from being able to momentarily fly (3 posts), Kuro is also able to tap into the art of taijutsu. Special Abilites: - Capable of flight (3 posts) - Gains momentarily stealth attribute during night time [May not use special abilities included in stealth attribute]
Related Jutsus
Name: Axe-kick Rank: D-rank Description: Kuro charges towards his opponenets at full speed and when he's five meters from the target, pushes upward in a leap attack. Though it seems like Kuro would go in for a leaping headbutt, Kuro quickly changes it by tilting his head downward and fliping over. With both legs up, Kuro seperated them like scissors and aims an axe kick towards the opponent.
Name: Claw jab Rank: C-rank Description: Used in conjuction of his flying abilities, Kuro takes to the sky as he hovers above his opponents setting the stage for his attack. Infusing his claws with chakra, Kuro goes in for multiple consecutive downward kicks with both legs (does approx. 20 jabs).
Name: Sky-upper Cut Rank: B-rank Description: Though most traditional sky-upper cuts are performed with a fist, Kuro uses his head instead due to his lack of actually 'hands'. Best used when the opponent is already sent flying upward, Kuro charges towards his opponent and at the last minute pushes upward and swings his head up using his beak as the replacement of a fist to strike his opponent's chin.
Name: Asake Rank: B [Training rank: A] Description: Height - 82 inches Width - 16.8 inches Weight - 115 lbs Other - Asake, sweet, sweet, Asake. Asake is the sweetest and kindest of all the chocobos within the contract as well as in Ivalice. Probably due to her natural support nature, Asake makes it her duty to look out for everyone else, the perfect mother figure. Special Abilities: -N/A-
Related Jutsus
Name: Choco Transfer Rank: C-rank Description: A two step procedure, Asake first infuses one of her feathers one of her feathers with chakra and by plucking it out and giving it to someone, she is able to transfer some of her chakra over to the recipient (no more than 25 chakra points). Once the recipient takes hold of the feather, Asake then activates the next step and her feather will evapourate into the recipient's body. *Cannot be utilized if Asake's chakra pool is 2/3 depleted. May only be used twice per battle
Name: Scratch Rank: C-rank Description: A standard attack, Asake infuses her claws with chakra making them even more deadly before. This attack may be performed while standing or in mid-air. Asake stretches out her claw(s) and swipes up and down multiple times (5 slashes). As most, her scratch attack can scrap the surface of a rock.
Name: Feather strike Rank: B-rank Description: One of Asake's few offensive techniques, Asake infuses a few random feathers on each wing (roughly 30 per wing), and flinging her wings forward in a slapping motion, releases a barrage of chakra coated feathers capable of piercing through thin ice.
Name: Murasaki Rank: A [Training rank: A] Description: Height - 89 inches Width - 17.5 inches Weight - 118 lbs Other - Considered the brightest Chocobo of her generation, Murasaki is intelligent and cunning. She thinks with a rational mind and will seldom speak utter nonsense. Though accepting of her family's wide range of personalities, there is only so much eccentric attitude she could take before exploding into a rant about proper behaviour. Able to utilize all elemental genjutsu up to C-rank, the only exception is universal genjutsu which she is able to use up to A-rank. Though she is capable of using all five elements, Murasaki is still faced with the limit of her summoner's elemental affinity (can only use elemental genjutsu of elements that her summoner pocess). Special Abilities: -N/A-
Related Jutsus
Name: Call of the Chocobos Rank: D -rank Description: A simple genjutsu activated by hearing the specific key change in Murasaki's voice when she does a small chant in the chocobo tongue. Once the catalyst takes effect, the target will begin to hear massive rumbling from any direction Murasaki chooses and a few seconds later, a herd of multicoloured chocobos will come charging straight towards the target. The target will also be somehow rooted to the spot and as the herd charges through him/her, they will feel a prickling sensation from all over their body as if they were shoved and pecked and poked with the chocobo's beaks and feathers.
Name: Feather Storm Rank: C-rank Catalyst: Noticing the chakra filled feathers Description: Murasaki will ruffle her feathers, most of which are filled with chakra and scatter a few into the wind. Once target(s) spots the chakra filled feather(s), they will be captured in the genjutsu. In the genjutsu, the wind will suddenly pick up carrying with it more and more feathers. Eventually feathers will start gathering at a fast pace around the target(s), starting at the feet building upward until they are submerged in a pile of feathers. This casts the illusion that they are sufficating and the pile of feathers will seem like lead making it hard for the target(s) to push away the feathers.
Name: Mad Dash Rank: C-rank Description: As one who plays with illusions, Murasaki is best used outside from the main field of battle. Best at fighting from a range, there are times when Murasaki might find herself being targeted. As a result, this technique was developed as a way to recreate the distance between her and the enemy. By infusing her whole body with chakra, Murasaki is able to momentarily double her speed (speed becomes Kage/Sannin with secondary speed). Using this opportunity, Murasaki is able to dash in whichever direction she chooses in an attempt to put some distance between her and the opponent. This attack only allows Murasaki to travel across 10meters each time its used. **May only be used a maximum 3 times per battle
Name: Shimitsu Rank: S [Training rank: S] Description: Height - 240 inches Width - 40 inches Weight - 180 lbs Other- The boss summoning of the Chocobo contract, Shimitsu is one of the oldest and wisest of this all having lived for the past 200 years. The overseerer of all the chocobo's training, Shimitsu holds vast knowledge over the Chocobo arts. He speaks in a calm, wise tone and will rarely show his anger unless provoked immensely.
Special Abilities: - All Chocobo techniques (with the exeption of Chocobo Call) will be treated as if one rank higher when performed by Shimitsu.
Related Jutsus
Name: Choco Cure Rank: D-rank Description: Limited to only Shimitsu, he has trained himself in the art of medicine as well thus giving him the minimal ability to cure minor wounds and scraps. **Cannot heal deep wounds and large gashes; technique may be used to reduce severity
Name: Feather Shower Rank: B-rank Description: A more advanced version of the 'Feather Strike' technique used by Asake, Shimitsu infuses multiple feathers (approx. 200) from all around his body with chakraand then releases them all high up into the sky. The feathers, still coated in chakra will then rain down upon the enemy like a barrage of arrows. Feathers can go as far as 20m from Shimitsu and cover about an area with a 10m diameter.
Name: Chakra Slice Rank: A-rank Description: By coating the feathers at the top of his head with chakra, Shimitsu is able to sharpen them to act as a blade. This blade is sharp enough to cut through solid rock and all Shimitsu has to do is swing his head as if it were a hand clutching onto a dagger.
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Summoners:
Current Sage: Kansatsu (Tsubame) Haruko [Original Summoner]
Additional Summoners: - -
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White Water Lilly Vice Captain
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