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Delta Four Sicilian Captain
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Posted: Fri Aug 13, 2010 10:28 pm
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Posted: Sun Aug 15, 2010 4:22 pm
speculation on early leak: http://archive.easymodo.net/cgi-board.pl/tg/thread/11488202 http://www.yuginewz.com/2010/08/yu-gi-oh-september-1st-2010-banlist.html http://www.gamefaqs.com/boards/978594-yu-gi-oh-5ds-world-championship-2010-reverse-of/55951843
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Posted: Sun Aug 15, 2010 4:28 pm
those are all fake for sure since they're not going to hit rescue cat
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Posted: Sun Aug 15, 2010 4:34 pm
gamer1711 those are all fake for sure since they're not going to hit rescue cat That is still in the air. Rescue Cat is so splashed and abused by x-sabers and shitty kitty decks that it needs to be touched to balance the game play out so xsabers won't dominate since they can still get by on limited faultrolls. Also, these speculations make me want to dismantle my attempted BW deck.
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Posted: Sun Aug 15, 2010 9:59 pm
Fresh Porn speculation on early leak: http://archive.easymodo.net/cgi-board.pl/tg/thread/11488202 http://www.yuginewz.com/2010/08/yu-gi-oh-september-1st-2010-banlist.html http://www.gamefaqs.com/boards/978594-yu-gi-oh-5ds-world-championship-2010-reverse-of/55951843 all of them VERY similar results but I still don't see why goyo to 2 it's aggressive and powerful.
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Posted: Mon Aug 16, 2010 12:13 am
Fresh Porn gamer1711 those are all fake for sure since they're not going to hit rescue cat That is still in the air. Rescue Cat is so splashed and abused by x-sabers and shitty kitty decks that it needs to be touched to balance the game play out so xsabers won't dominate since they can still get by on limited faultrolls. X-Sabers won't factor into whether Rescue Cat gets hit or not, since they're nowhere near as powerful in the OCG.
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Posted: Thu Aug 19, 2010 6:06 pm
well first of all, the thought of heavy storm being banned crossed my mind. How it happened was vs a blackwing deck.
I had 3 cards set and all blown away by it, obviously i lost that round. The second round i drew heavy storm and destroyed 2 set cards my opponent had. I won the second match. that got me to think whoever pulls out heavy storm in the first few turns wins automatically. Its like an OTK or lost for sure thing, so i was like maybe it should get banned. Otherwise its just storm the field and swing for win. Its really HARD to come back when u get hit hard by a storm.
Brain Control:
everyone says how its broken and the price u pay is nothing compared to the dmg u send. I think Mind control does that not this card. mind control takes away any monster, face up or face down. It has no limitatos except for tribute and no attacks. Its not like that matters though cuz when u mind control u do it to either synchro or use ur enemy's monster effect on them. If anything i thought mind control should be banned.
Substitoad:
everyone talks about the frog OTK, i've never seen it so i cant say much. i did however face a frog deck that kept spamming substitoads effect to get tributes on the field for their monarcs. that was a hard match to win but i pulled it off. Though seriously anyone who doesnt have anything to mess with ur enemy's grave is ******** Cat:
about ******** time, enough said. ******** you x-sabers.
Limited:
Monster Reborn:
this completly defeats the purpose of banning brain control. People were complaining about getting their monster taken away by a cheap price of 800 ? how do u like NO PRICE and STILL get ur stuff taken. If ur were worried about getting ur monster stolen for a synchro. now u gotta worry about ur monster's whos effect activate in the grave. which if u think about it, makes monster reborn even broken. Completly defeats the purpose of banning brain control.
Dark Hole:
wtf? dunno what to say. Torrential is like dark hole, just like black rose dragon is the same as torrential and dark hole.
Infernity Launcher:
today i faced infernities for the first time. 2 infernity launcher's thrown at me for a total of 3 synchros. Thank god i had something to stop further synchorying though, bought me some turns to try fight back. But i ended up defeated either way. in short, synchro spam is lethal. infernity at one makes it more fair.
Black Whirlwind:
i've seen first hand how this card gives such field and hand advantage. glad it gets cut off so it makes the game more balanced vs other not-so-fast decks.
unlimited:
black rose dragon:
stupidest thing ever, defeats the purpose of unbanning dark hole and even having torrential at 1.
goblin zombie:
i hope i might see a zombie deck come back with this.
cyber dragon:
3 free 2100 beaters first go? only machines benefit from that. and in a machina deck... i dunno what to expect
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Posted: Thu Aug 19, 2010 8:49 pm
BreakingPhobia101 well first of all, the thought of heavy storm being banned crossed my mind. How it happened was vs a blackwing deck. I had 3 cards set and all blown away by it, obviously i lost that round. The second round i drew heavy storm and destroyed 2 set cards my opponent had. I won the second match. that got me to think whoever pulls out heavy storm in the first few turns wins automatically. Its like an OTK or lost for sure thing, so i was like maybe it should get banned. Otherwise its just storm the field and swing for win. Its really HARD to come back when u get hit hard by a storm. Brain Control: everyone says how its broken and the price u pay is nothing compared to the dmg u send. I think Mind control does that not this card. mind control takes away any monster, face up or face down. It has no limitatos except for tribute and no attacks. Its not like that matters though cuz when u mind control u do it to either synchro or use ur enemy's monster effect on them. If anything i thought mind control should be banned. The fact that you got Storm'd and lost 3 cards to lose the game is your own fault AND the reason why Heavy Storm should never be banned. You overextended recklessly, and you got wrecked by Storm because of it. Now you know better than to set a bunch of backrow, unless they're chainable or you have some sort of protection. Congratulations, that knowledge will make you a better player. The fear of getting your field wiped by Heavy Storm is necessary as it keeps players from setting a full backrow and simply flipping the cards whenever without ever thinking about what they're doing.
As for Brain Control, it is infinitely superior to Mind Control. While it is true that Mind Control can take any monster, it loses out to Brain Control because you can 1) attack with their monster or 2) tribute that monster for, say, a monarch on top of using it as synchro fodder like Mind Control. Brain Control simply does SO much more than Mind Control, and will consistently put you at greater disadvantage in a wider variety of situations. Being able to attack and tribute their monsters make a HUGE difference.
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Posted: Fri Aug 20, 2010 6:08 am
[-Zera-] BreakingPhobia101 well first of all, the thought of heavy storm being banned crossed my mind. How it happened was vs a blackwing deck. I had 3 cards set and all blown away by it, obviously i lost that round. The second round i drew heavy storm and destroyed 2 set cards my opponent had. I won the second match. that got me to think whoever pulls out heavy storm in the first few turns wins automatically. Its like an OTK or lost for sure thing, so i was like maybe it should get banned. Otherwise its just storm the field and swing for win. Its really HARD to come back when u get hit hard by a storm. Brain Control: everyone says how its broken and the price u pay is nothing compared to the dmg u send. I think Mind control does that not this card. mind control takes away any monster, face up or face down. It has no limitatos except for tribute and no attacks. Its not like that matters though cuz when u mind control u do it to either synchro or use ur enemy's monster effect on them. If anything i thought mind control should be banned. The fact that you got Storm'd and lost 3 cards to lose the game is your own fault AND the reason why Heavy Storm should never be banned. You overextended recklessly, and you got wrecked by Storm because of it. Now you know better than to set a bunch of backrow, unless they're chainable or you have some sort of protection. Congratulations, that knowledge will make you a better player. The fear of getting your field wiped by Heavy Storm is necessary as it keeps players from setting a full backrow and simply flipping the cards whenever without ever thinking about what they're doing.
As for Brain Control, it is infinitely superior to Mind Control. While it is true that Mind Control can take any monster, it loses out to Brain Control because you can 1) attack with their monster or 2) tribute that monster for, say, a monarch on top of using it as synchro fodder like Mind Control. Brain Control simply does SO much more than Mind Control, and will consistently put you at greater disadvantage in a wider variety of situations. Being able to attack and tribute their monsters make a HUGE difference.wow slow down u talking to me like im some dumb ******** for setting 3 cards. i was just giving a damn example of how heavy storm can be a decisive card. like big time kinda like infernity launcher. geez
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Posted: Fri Aug 20, 2010 11:19 am
BreakingPhobia101 wow slow down u talking to me like im some dumb ******** for setting 3 cards. i was just giving a damn example of how heavy storm can be a decisive card. like big time kinda like infernity launcher. geez ...As much as you may not like it, if you set 3 cards, none of which are chainable to cards like Heavy Storm, and your opponent plays Heavy Storm destroying all of them and then you proceed to lose the game because of it, you are a ********. You made a bad play by overextending your field prematurely, and your opponent wrecked you for it.
Heavy Storm is necessary because it puts people that overextend their field without planning/thought/etc. back in their place.
EDIT: Also, comparing Heavy Storm's power to that of Infernity Launcher makes no sense. Heavy Storm is only "decisive" when the player is already close to winning the game. If you open with Heavy Storm, you do not automatically win the game if the rest of your hand won't allow it. Likewise, you probably are not going to rip Heavy Storm and immediately win the game if you couldn't already do so before. Heavy Storm doesn't give you game by itself, it simply makes it safer for the rest of your deck to give you the game.
Infernity Launcher, however, is the complete opposite. You can be down in advantage and find yourself consistently outplayed by your opponent the entire game, rip Infernity Launcher, and pull a win out of your a** like a magician.
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Posted: Sun Aug 22, 2010 10:34 pm
MST at two is a godsend, Decree at three is neat, Reborn back at one is neat..
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Posted: Tue Aug 24, 2010 7:06 pm
Bakuram MST at two is a godsend, Decree at three is neat, Reborn back at one is neat.. yeah i gotta admit that monster reborn back is nice. one dude said in a post (dunno if here or somewhere) that at some point monster reborn was the most fav card of everyone XD
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Posted: Tue Aug 24, 2010 7:08 pm
[-Zera-] BreakingPhobia101 wow slow down u talking to me like im some dumb ******** for setting 3 cards. i was just giving a damn example of how heavy storm can be a decisive card. like big time kinda like infernity launcher. geez ...As much as you may not like it, if you set 3 cards, none of which are chainable to cards like Heavy Storm, and your opponent plays Heavy Storm destroying all of them and then you proceed to lose the game because of it, you are a ********. You made a bad play by overextending your field prematurely, and your opponent wrecked you for it.
Heavy Storm is necessary because it puts people that overextend their field without planning/thought/etc. back in their place.
EDIT: Also, comparing Heavy Storm's power to that of Infernity Launcher makes no sense. Heavy Storm is only "decisive" when the player is already close to winning the game. If you open with Heavy Storm, you do not automatically win the game if the rest of your hand won't allow it. Likewise, you probably are not going to rip Heavy Storm and immediately win the game if you couldn't already do so before. Heavy Storm doesn't give you game by itself, it simply makes it safer for the rest of your deck to give you the game.
Infernity Launcher, however, is the complete opposite. You can be down in advantage and find yourself consistently outplayed by your opponent the entire game, rip Infernity Launcher, and pull a win out of your a** like a magician.yeah u know im just not gonna read ur post and i havent, only the first sentence which still makes me see ur seeing me as a s**t head. you know, u just missed the part where i said its an example. Besides there ARE times when ur combo needs to set 3 cards, its a gamble 50-50 chance theyll be blown away or not by heavy storm. to me it just sounds like ur one of those .... u know nvm im not gonan fight with u, think what u like u obviously can't see beyond what i say
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Posted: Tue Aug 24, 2010 8:14 pm
BreakingPhobia101 [-Zera-] BreakingPhobia101 wow slow down u talking to me like im some dumb ******** for setting 3 cards. i was just giving a damn example of how heavy storm can be a decisive card. like big time kinda like infernity launcher. geez ...As much as you may not like it, if you set 3 cards, none of which are chainable to cards like Heavy Storm, and your opponent plays Heavy Storm destroying all of them and then you proceed to lose the game because of it, you are a ********. You made a bad play by overextending your field prematurely, and your opponent wrecked you for it.
Heavy Storm is necessary because it puts people that overextend their field without planning/thought/etc. back in their place.
EDIT: Also, comparing Heavy Storm's power to that of Infernity Launcher makes no sense. Heavy Storm is only "decisive" when the player is already close to winning the game. If you open with Heavy Storm, you do not automatically win the game if the rest of your hand won't allow it. Likewise, you probably are not going to rip Heavy Storm and immediately win the game if you couldn't already do so before. Heavy Storm doesn't give you game by itself, it simply makes it safer for the rest of your deck to give you the game.
Infernity Launcher, however, is the complete opposite. You can be down in advantage and find yourself consistently outplayed by your opponent the entire game, rip Infernity Launcher, and pull a win out of your a** like a magician.yeah u know im just not gonna read ur post and i havent, only the first sentence which still makes me see ur seeing me as a s**t head. you know, u just missed the part where i said its an example. Besides there ARE times when ur combo needs to set 3 cards, its a gamble 50-50 chance theyll be blown away or not by heavy storm. to me it just sounds like ur one of those .... u know nvm im not gonan fight with u, think what u like u obviously can't see beyond what i say Lol, this isn't a fight and you're free to say whatever you like; it's not like I'm going to get mad at you. What you need to understand that it's my job here to help you kids get better at the game. Everything I just told you will undoubtedly help you get better at the game if you had actually bothered to read it. Ignoring advice simply because of the way it's presented to you is the way of a fool.
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Posted: Fri Aug 27, 2010 10:36 pm
the days of over-extenders have returned.......oh lawd.. gonk
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