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Daddy Raz

PostPosted: Wed Aug 19, 2015 12:17 am



    RPC Name: Tiranus
    RPC Rank: Expert
    RPC Bloodline: Pagan - God of War Pantheon
    RPC Class: Beastmaster || Dragoon
      RPC Subclass N/A



    Talent Name: The Olympian Armory
    Talent Description: Every pagan possesses the ability to create god-tier weapons from the remains of a defeated opponent. Some have been seen with impenetrable shields, others with daggers that can slide through even the most impenetrable of armors like a cherry red knife through butter. Tiranus's equipment has always been unlike anything his peers were ever able to create however. Through skilled craftsmanship and imbuing the creations with power of his own, they soar in capability compared to most Pagan god excalibur items. Weapons and items created with this talent can be exponentially more powerful than an average pagan god's excalibur. Not only can these be made up of high ranking NPC's, but tough RPC's as well (master or higher), vastly diversifying the types of excalibur that he may create. When making an excalibur from an RPC, he applies some of the rpc's bloodline's base attributes into the excalibur to increase it's deadliness. (ex: A gauntlet imbued with a vampire that can siphon energy from his enemies, or a jacket instilled with a white nightmare that provides him with endless amounts of the material). As the final perk of this talent, he may give excalibur items to his allies as gifts and allow them to retain their effects.
    Talent Weakness: This talent prevents him from sub-classing (I believe dragoons got this capability reinstated). When Gifting an excalibur to an RPC, not all of them can be used indefinitely. If a gifted creation has activated effects that require energy (flames, energy blasts, etc.) then it holds a set amount of energy to use within it (Tiranus's base energy pool at the time of creation.) Once this set amount of energy is drained from the item, it can not be used anymore until it is recharged outside of combat. It is recharged simply enough; by storing your own energy into it.
    How did the character get this talent?: He's been able to do it since the Pagans washed ashore the beaches of Axiom. As a God of War, his weapons have always been superior to his kin; and the reason he was among the strongest of them.
PostPosted: Mon Aug 24, 2015 11:36 am



    RPC Name: Emperor West
    RPC Rank: Sage
    RPC Bloodline: The Swarm
    RPC Class: Unholy Shaman [Specialist]
      RPC Subclass Paladin


    Talent Name: Legion in Black
    Talent Description: As an unholy shaman, and corrupted by a demon's soul, West's swarmlings take on unholy properties and becoming far distinct from other swarmhost spawn. They carry around with them black aura as if mobile shadows, they possess horrific white or red eyes, and they appear far more dubious than others.

    "Swarm" Affinity Becomes "Unholy" Affinity; all Swarm are considered Unholy techniques, Unholy creatures
    +1 Rank to Unholy Techniques
    Spawn may take on 'Black Legion's Veil', which will result in them becoming vantablack and allowing them to burrow underground.

    Aesthetically, West's Spawn creation and his carapace changes color to black, with a shadowy aura.
    Talent Weakness: Unholy weakness applies on top of fire weakness; Spawn lose neutral categorization; West gains the unholy weakness of his spawn.
    How did the character get this talent?: A Demon's Soul



    RPC Name: Emperor West
    RPC Rank: Sage
    RPC Bloodline: The Swarm
    RPC Class: Unholy Shaman [Specialist]
      RPC Subclass Paladin


    Talent Name: True Shaman
    Talent Description: West sacrifices all to his Legion, and in exchange becomes the perfect Swarmhost.

    +1 to Unholy Abilities
    West can now attach microscopic Spawn to allies and focus massive healing and regeneration to them with energy. These spawn will spread to cover their internal organs and will not only greatly reduce damage done to said organs, but will passively repair them slowly. Ranks:

    C - Regeneration; Wounds to organs and body repaired to some degree, with cuts and bruises being removed instantly.
    B - Greater Regeneration; Small gashes, bruises and minor bone damage instantly repaired.
    A - Major Regeneration; Medium gashes, broken bones and general trauma repaired
    S - Swarm Regeneration; Mangled and mutilated bodies and essentially lost limbs restored
    SS - Lost limbs and all internal damage restored
    SSS+ - Returned from virtually any condition.

    This replaces 'Resurrect'; Swarm can now revive people with the SSS+ variant, and more easily than the basic Shaman revive.

    May also use the microscopic Swarm to create an unholy black veil, only for the Swarmhost themselves, with similar healing effects per energy cost but also a brief defensive wall.

    Talent Weakness: Ice/Water Element Lost; 'Unholy' becomes primary element
    Physical Styles Lost (known & mastered: Muay Thai, Dim Mak, Capoeira, Jiu-Jitsu, Inner Storm)


    How did the character get this talent?: Being the original Swarmhost

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PostPosted: Mon Aug 24, 2015 1:25 pm


The King of Razgard


Keep the slot usage the same as it is normally for both weapons and trinkets. After that, approved.


Lord Forrester


The same rules for resurrection apply to this though. Secondly dafuq is black legion, I don't wanna go look for it.
PostPosted: Tue Aug 25, 2015 10:04 am


    Resubmitting talent due to the recent class changes nullifying the usefulness of the one I just made, lol.

    RPC Name: Brydent de Valois
    RPC Rank: Master
    RPC Bloodline: Vaet Diabolos
    RPC Class: Weapon Master; Siege
      RPC Subclass Paladin



    Talent Name: Clockwork Magneto
    Talent Description: Creates a demon weapon, Nigel, a flintlock pistol that is now bonded to Brydent; he will predominantly use this weapon. This weapon is considered an Electromagnetic weapon, which means all Siege Master skills used while wielding this gun are considered to be of the Electromagnetic Affinity.

    Bullets shot from his gun can be manipulated via the EM field. The gun possesses a cog within it that does two things: one, allows for rapid fire and two allows for the properties of each bullet to be determined via a layer of EM over the exit of the gun. For example, if he makes the layer determine that all bullets fired will release shrapnel upon impact, they will do so. If he determines that all bullets will be accelerated by the EM field, then they will become exceptionally more fast and accurate than usual.

    Finally, the talent allows access to a demonic ability: the Clockwork.

    The Clockwork allows for the constant tweaking of magnetic compression, much like the skill "Magnetic -". This allows for bullets, allies and enemies to experience things such as flight, hovering, etc. It may be used to accelerate allies and ammunition (+2) or slow down foes (-2). The clockwork manifests as a physical cog the size of your average human man that cannot be destroyed and will slowly hover around the battlefield.

    Talent Weakness: Other weapon styles lost, keep only gun abilities. Limited to a flintlock pistol, though it does have properties that make it far above the norm.
    How did the character get this talent?: Discovering the 'Clockwork' via EM field after the opening of Hell's Gates.

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PostPosted: Sun Aug 30, 2015 2:15 pm


Lord Forrester
    Resubmitting talent due to the recent class changes nullifying the usefulness of the one I just made, lol.

    RPC Name: Brydent de Valois
    RPC Rank: Master
    RPC Bloodline: Vaet Diabolos
    RPC Class: Weapon Master; Siege
      RPC Subclass Paladin



    Talent Name: Clockwork Magneto
    Talent Description: Creates a demon weapon, Nigel, a flintlock pistol that is now bonded to Brydent; he will predominantly use this weapon. This weapon is considered an Electromagnetic weapon, which means all Siege Master skills used while wielding this gun are considered to be of the Electromagnetic Affinity.

    Bullets shot from his gun can be manipulated via the EM field. The gun possesses a cog within it that does two things: one, allows for rapid fire and two allows for the properties of each bullet to be determined via a layer of EM over the exit of the gun. For example, if he makes the layer determine that all bullets fired will release shrapnel upon impact, they will do so. If he determines that all bullets will be accelerated by the EM field, then they will become exceptionally more fast and accurate than usual.

    Finally, the talent allows access to a demonic ability: the Clockwork.

    The Clockwork allows for the constant tweaking of magnetic compression, much like the skill "Magnetic -". This allows for bullets, allies and enemies to experience things such as flight, hovering, etc. It may be used to accelerate allies and ammunition (+2) or slow down foes (-2). The clockwork manifests as a physical cog the size of your average human man that cannot be destroyed and will slowly hover around the battlefield.

    Talent Weakness: Other weapon styles lost, keep only gun abilities. Limited to a flintlock pistol, though it does have properties that make it far above the norm.
    How did the character get this talent?: Discovering the 'Clockwork' via EM field after the opening of Hell's Gates.


This is approved.
However, as long as it is acknowledged that you can't speed yourself up with this talent, along with that Magentic - skill.
PostPosted: Wed Sep 09, 2015 11:56 am



    RPC Name: Gerrik Collins
    RPC Rank: Novice
    RPC Bloodline: Legion
    RPC Class: Machinist
      RPC Subclass N/A



    Talent Name: Assimilation Cooperation
    Talent Description: Robotic Autonomous Droids (RADs) were designed with two odd functions. First, even though they are classified as droids, they can be used as actual suits by people. This was due to an ingenious technique used during the crafting process to create machines that did not need large exoskeletons to keep them stable and functional. The second was that Gerrik created a system that connected all of the present and future RADs to a webbed network where data such as particular fighting styles, combat data, and non-combat data were easily accessible to the machines. Now with AIDA in Gerrik's noggin, He can both used RADs as suits, both particially and fully, and can use the network he created to perform as if he were that specific droid, and this in no way interferes with AIDA's ability to tap into the RAD's system and aid him.

    What this means is simple: should he take Lamina's sword and body armor, he will be able to perform as Lamina would: as a weapon master. If he were using Ballista, his performance would reflect that of a Siege Master. His stats do change to whatever the skeleton class was used as a base for the RAD, but this is only if he has the entire suit on. He can use any weapon abilities of the RAD if he has its weapon in hand.

    Talent Weakness: Outside of using Assimilation Cooperation, Gerrik has very little in the way of actually fighting opponents himself. His magic is sub par (Only being able to use up to C in a single element), and his weapon choice is limited to basic weapons outside of his custom magnum or non-RAD created machine weapons. He is limited in melee styles to what the RAD at the time would be able to use. Due to the complexity of the webbed network and even with an AI's aid, this is the only way Gerrik can fight as it takes up the only time he has spared from machine creation. And of course there's no jerry-rigging of 'Use Lamina's Weapon Master skeleton style with Ballista's guns to do some funky hybrid mix." Finally, it takes time to get into a RAD and integrate into its system, about half a post. While this might not seem like a long time at all, he cannot just jump from one RAD to another and then just start whaling away immediately.

    How did the character get this talent?: Gerrik created AIDA, and while experimenting with a machine he hatched an idea. Turned out AIDA could make the impossible possible if both brains were put towards a particular cause.

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PostPosted: Sat Nov 28, 2015 8:35 am


-VL- El Hiro Fresco



    RPC Name: Shinzo
    RPC Rank: Expert
    RPC Bloodline: Reaper
    RPC Class: Knight
      RPC SubclassTemplar



    Talent Name: Element affinity: Air
    Talent Description: The caster becomes one with air and becomes almost like a ghost. Their body fusing with the surrounding air currents so they can not be harmed. They can not harm others while using this talent but this is used as a defensive ability anyway.
    Talent Weakness: The caster can not use this talent while heavily damaged. They also can not use it in an area with very high wind currents. If they are damaged badly by an elemental attack then they will disapate into the environment and die.
    How did the character get this talent?: Meditation ontop of a mountain for a few weeks without being disturbed. The caster must learn to manipulate air current and to incorporate that into their very soul and body.
PostPosted: Tue May 31, 2016 12:59 pm



    RPC Name: Amias Nicht
    RPC Rank: Master
    RPC Bloodline: Pagan/Incubus
    RPC Class: Wild Tamer
      RPC Subclass
    Not yet made/Part of the talent


    Talent Name: Ritual Master - Eyes of the Demon
    Talent Description: After taking the time to tap into his demon side, Amias has gained a very powerful ability; the eyes of the demon. At will, he able to activate this unusual characteristic, both the sclera and iris of his eyes turning a solid, pitch black. While the eyes of the demon are active, the true, influential power of the demon shows, albeit in a slightly different way than usual. When active, any monster that looks into his eyes immediately begins to feel a great urge to obey him, to ally and conform to his will. Truly, it is a power made for one who will tame the beasts and put them under his control. Furthermore, the eyes allow Amias to see the specific life force of creatures. With that, he can quickly determine what race they are.

    By embracing his newly found demon heritage, Amias has discovered a new kind of magic, one that he is seemingly able to use despite his previous magical limitations; the Ritual Master subclass borrows parts of darkness and fire magic while incorporating them into curses and other demonic rituals. Amias' study into the powers of hell have allowed him to harness these abilities.
    Talent Weakness: With such a large amount of time vested into his magical and casting based abilities, Amias has basically forsaken his physical abilities. He is unable to learn any physical styles, and cannot receive more than a +2 to either stat after gene mods/base stats.
    How did the character get this talent?: After becoming an incubus, Amias has done a rather large amount of study into demons, hell, and the powers associated with both. By doing so, he was able to tap into some of those powers through the use of rituals, giving him abilities that he otherwise wouldn't have.

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PostPosted: Wed Jun 01, 2016 10:02 am


TDG Super Kami


Denied. So you are granted two additional skill sets for...? You simply stated the weaknesses of a mechanist. The basic rule of talents is that you give something up to get something.

happywho06


I could accept this, but it would be a disservice to you. You could always make a skill for this. Talents are usually made to create skillsets, or to grant abilities that wont be approved in other customs threads.

Sovngarde Awaits


With the exception of current summons being auto-swayed by this technique, this talent is approved.
PostPosted: Wed Jun 01, 2016 4:03 pm


-VL- El Hiro Fresco


ill take the approval aslong as I can use it in combat smile also i'm making a new character. because I want him to be a seig master/gunslinger does he have to start as a novice?

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PostPosted: Fri Jun 03, 2016 1:04 am


happywho06
-VL- El Hiro Fresco


ill take the approval aslong as I can use it in combat smile also i'm making a new character. because I want him to be a seig master/gunslinger does he have to start as a novice?

Alright, approved.
Start out as an Adept as a welcome back gift; state that I gave you the go ahead.
PostPosted: Fri Jun 03, 2016 3:01 pm


-VL- El Hiro Fresco
happywho06
-VL- El Hiro Fresco


ill take the approval aslong as I can use it in combat smile also i'm making a new character. because I want him to be a seig master/gunslinger does he have to start as a novice?

Alright, approved.
Start out as an Adept as a welcome back gift; state that I gave you the go ahead.
omg thankyou so much!!!!! biggrin

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PostPosted: Tue Jun 07, 2016 8:40 pm



    RPC Name: Kian Grayson
    RPC Rank: Novice
    RPC Bloodline: Human
    RPC Class: Magus - Sorcerer
      RPC Subclass

    None yet

    Talent Name: Elder Blood - Human Race Gene Mod
    Talent Description: Kian is a descendant of the first mage, and the first human King of Fraxon, Lensley I of House Genesse. While Kian is not even aware of this fact, it has always been relevant to him - known or not - in that it manifests in a particular ability, one that Lensley developed. The power came to him not entirely naturally, but as a gift from the Gods as a result of his proselytization of his people to the church of Vangelism. The power first appeared to him as he engaged in the popular Fraxonian Pagan Hunts, where mages of any caliber would search for Pagans and slay them as a show of might. When meeting the Pagan Amias Nicht in combat, Lensley learned from what evidently appeared to be space manipulation and developed his own version of it, one with few boundaries; one even some angels feared.

    This ability is Space-Time, the ability to quantify time and space within certain parameters for your own usage. This is an ability with some parallels to Niraliel's time manipulation abilities, but mostly it draws inspiration from Elessia, who has been known to be perhaps the most fleet-footed of all angels, and certainly the most unpredictable. Elessia is the origin point from which this ability descends, and only her and one of Elder Blood can even near mastering it.

    Space-Time is quantifying space and time within a certain distance or pathway. We know this. Now, what does this mean? What are the limits? Can a power such as this be contained intelligently, or is it wild? The truth is, the power is unpredictable, save for in the hands of masters. Lensley did not truly learn to harness the Elder's Blood until near the end of his life, and only one ancestor of his has since come to challenge his authority as the progenitorial master of this ability. The truth is that the ability itself is as wild and unforeseen as space, and its dangers lie even beyond the borders of our atmosphere.

    Elder Leap D-C
    This can be seen as a superior variant to Daywalk to some, though its mechanics are different. Elder Leap allows the user to quantify a pathway in any direction or angle (horizontally, vertically, etc) within 35 feet and by quantifying the space between you and that target, you may appear there within instants in a flash of green light; super-speed, of a caliber which few can compare to. This is a glance at the primary benefit of space-time manipulation, transportation.

    For C rank energy, Elder Leap can jump up to 85 feet instead of 35.

    Condense Matter D-S
    Appearance: Nearly invisible force-field
    Condense Matter is an ability that, well, condenses matter. While using space-time for transportation can be seen as eliminating the physical properties of a pathway for an instant, this can be seen as forcing a chosen area to become completely indestructible, save by energy. The condensed matter is often deployed as a force-field around the user, and its size cannot much exceed that. It lasts until dispelled, but can be destroyed by techniques of a higher rank. The user may pass through or move condensed matter, but all others may not. It cannot be deployed very far away from the users' body at all.

    Even the regulation of gas through this condensed matter is highly limited. Enough air will come in to enable breathing, but for example if you were to use it next to someone smoking a cigarette, you would not notice or smell the fumes whatsoever.

    Variants
    Condense Matter, Parry Deflects (or slightly reflects) attacks with physical properties, at the cost of decreasing in size to merely armor for the wielder.

    Condense Matter, Attack Changes the structure of the shield to turn it into an array of weapons, with the same durability. These can controlled telepathically, though with some difficulty, especially for early users.

    Worlds Apart A
    Appearance: A green portal, glowing energy
    This opens a portal, in which anyone allowed by the user may leap through the space-time field. It is a tear in the Third Plane, and allows transportation to the end goal, which is but another tear. This tear may be anywhere in the world, as long as the user has been there before, and thus knows the planar coordinates.

    The tear may be small or relatively large, from the size of a mere human torso (contact will teleport regardless) or the size of a great gate standing before a crowd.

    Variants
    Worlds Divided SS
    This is an enhanced augmentation of Worlds Apart, in which the user may travel to another Plane, such as Heaven or Hell. One must quest by VC+ approval to obtain this ability. This is the ability used by Elessia to invite Narathos into the other planes. However, a mortal using this ability is so risky that it could kill them instantly unless under the perfect conditions. Requires mod permission to use.

    Charged Space D-S
    Appearance: A vicious blast of green energy, with the user's eyes glowing brightly, and the entire body glowing in a bright green aura.
    A charged release of energy, using the caster as the focal point, with the energy expanding outward depending on the rank.

    D = 3 meters
    C = 6 meters
    B = 9 meters
    A = 12 meters
    S = 20 meters
    SS = 50 meters. Moves 1/2 radius every second
    SSS = 100 meters. Moves 1/3rd radius every second

    Depending on the rank, different effects will occur as a result of being hit by this charged spatial energy. From D to A, it will result in blunt damage (depending on the rank), with A ranked blunt force possibly resulting in being knocked unconscious or seriously wounded with bones fractured or broken entirely. This is a result of condensed matter bashing against your body, almost as if the air itself mutates into the density of a hammer.

    S+ ranked spatial blasts will quite literally jumble matter caught within them, shredding organics within to decimals of their original form, killing anyone caught in the blow. This attack will destroy but be destroyed by shields of the same rank. However, shields that do not cover the intended target at least partially from all angles may not spare them the brunt of damage.

    Variants
    Focal Space D-S
    The same thing, except it spawns this blast on a distant location. There are indicators as to where it will appear, such as hazy green energy appearing before the blast unleashes. There is at least a few seconds to move from the location after the green haze appears.

    Elder Blood S
    Appearance: A portal appears, similar to 'Worlds Apart'. Through it, a bright titanic force of green energy harasses the target.
    Using the fundamentals of space-time disassemblement, Kian opens a portal around the size of a large human male and unleashes a blast of green energy that follows the target. This discharges spatial energy through the focal lens, meaning it is literally leaking this energy from beyond the atmosphere, and sometimes beyond the plane. Enemies caught in the beam of energy will be completely disassembled, their matter being torn apart and scattered through space. This beam can be halted by barriers of equal rank or higher, but the portal itself must be destroyed in order to stop the beam.

    Talent Weakness: Exceptionally difficult to control. As the Elder Blood is volatile, +1 weakness to Fire. Until Master Rank, if Kian drops below 25% energy, he will go into a state of complete megalomania for 10 minutes and may indiscriminately attack targets around him.
    How did the character get this talent?: Having Elder Blood. Also, Human Gene Mod (allows for a special, unique magical skill tree via talent).
PostPosted: Sat Jun 11, 2016 5:38 pm



    RPC Name: Crimson
    RPC Rank: Expert
    RPC Bloodline: Fenral
    RPC Class: Alchemist
      RPC Subclass



    Talent Name: Zombie Rage
    Talent Description: Similure to Berzerk fury, in a fit of rage, the user go's into a savagely beserk tours the enemy until the end of the encounter. Wile activated, Strength and Speed increased massively in melee attack [+2], and the 'Fenrel Strength' 2 ranked higher when in use.
    Talent Weakness: However as much the strength increased, it leaves the user completely defenseless. Those successfully hit, will cause +1 Rank of damage to her. (Any melee/magic/blade)
    How did the character get this talent?: Once reborned as a Feral, the fit of rage of everything and everyone fueled her to go wild. Feeling no pain, she feels no concern about her life anymore and just wanted to hear all her enemy's bone break.

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