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PupSage generated a random number between
15 and 26 ...
19!
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Posted: Mon Aug 20, 2012 11:51 am
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PupSage generated a random number between
12 and 14 ...
12!
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Posted: Mon Aug 20, 2012 11:52 am
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PupSage generated a random number between
4 and 12 ...
5!
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Posted: Mon Aug 20, 2012 11:54 am
dmg per hit to Masa
4-12
+10 dmg
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Posted: Mon Aug 20, 2012 6:05 pm
Ikkaku Pierce LV. 15Hp: 270-41=229 Cp: 275/315 MHp: 195 DB: 28 Ikkaku began to attach tags to a kunai. He was about to rock Batsu's world. 3 rolls towards jutsu
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Majikal Mayhem rolled 4 20-sided dice:
10, 18, 17, 1
Total: 46 (4-80)
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Posted: Mon Aug 20, 2012 6:46 pm
Reflex1 - Finn: 1d20 [10] + Reflex [21] = 31 > 35 [Hit] Reflex2 - Finn: 1d20 [17] + Reflex [21] = 38 > 35 [Missed] Reflex - Christy: 1d20 [18] + Reflex [21] = 39 > 28 [Missed] Intimidate: 1d20 [1] + Intimidate [-1] = 0 ((... sad.)) Clones: 1d20 [18] + .5 INT [6] + .5 CHK [4] = 28 [6 Clones made... Batsu is 2/7]  Batsu Watanabe Medic/Archer HP - 15| CP - 250|Mhp - 336 D: 40| F: 9| R: 21|W: 17Shinzu was out... Masaraku was in danger and he was likely to pass out soon. His health was in really bad shape and it wasn't looking like things would shape up soon unless one of the enemies took a dive. He was working on Chrisy mental faculties so that was his target. Batsu kept penetrating her brain as best he knew how. As Batsu kept a lock on Christy, he felt another fireball hit him in the side. Alas, it was the same kid as before and he looked at him and rolled his eyes. However, he was in bad shape. Batsu had to come up with a way to cover his a** before he took a hit and was out. There was only only one option... clones. Batsu immediately ran through the handsigns and summoned seven clones of his own before he himself went into hiding. D: 40| F: 9| R: 21|W: 17
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Majikal Mayhem rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Aug 20, 2012 6:47 pm
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PupSage generated a random number between
27 and 45 ...
41!
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Posted: Mon Aug 20, 2012 7:04 pm
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Majikal Mayhem rolled 3 20-sided dice:
18, 16, 7
Total: 41 (3-60)
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Posted: Mon Aug 20, 2012 7:07 pm
((Ignore last two rolls))
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PupSage rolled 15 20-sided dice:
7, 10, 20, 17, 19, 17, 14, 9, 6, 7, 13, 4, 1, 4, 5
Total: 153 (15-300)
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Posted: Mon Aug 20, 2012 7:10 pm
[Reflex][Roll[07]+14=21] Vs 35 FAIL [Reflex][Roll[10]+14=24] Vs 35 FAIL [Reflex][Roll[20]+14=34] Vs 35 Autosuccess [Reflex][Roll[17]+14=31] Vs 35 FAIL [Reflex][Roll[19]+14=33] Vs 28 Success [Reflex][Roll[17]+14=31] Vs 28 Success [Reflex][Roll[14]+14=28] Vs 28 Ties to attacker [Reflex][Roll[09]+14=23] Vs 28 FAIL [Reflex][Roll[06]+14=20] Vs 28 FAIL [Reflex][Roll[07]+14=21] Vs 28 FAIL [Reflex][Roll[13]+14=27] Vs 28 FAIL [Reflex][Roll[04]+14=18] Vs 28 FAIL
LV. 15 Experience: 478 / 800 Hp: 300-210=90 Cp: 390-50=340 MHp: 210
Reflex: 12+16+6=34 Dmg per wave: 32-47
Masa tried to catch her breath. Shinzu was down and she was just hit by a plethora of fire and blades. She had dodged a few, but still ... she began doing hand signs, focusing on the guy loading a sakura blizzard jutsu on his kunai. As if. She finished her handsigns and began slashing her hand in front of her seven times. "BEAST WAVE PALM!" She shouted as she hopefully nuked the least damage member of the enemy's team.
Fūton: Jūha Shō (Wind Release: Beast Wave Palm) A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user gathers chakra in one hand, and then swipes a slicing chakra wave. The user is able to use this jutsu in rapid succession. Rank: C Dice Rolls: 3 Cp cost: 50 Damage: (10 - 25) + chk mod + 2 per 10 ranks in ninjutsu per wave. Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu (must roll one for each wave) Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 15, Chakra 16. Training: 3 stages. Stage I: Chakra Control DC 30 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 13 Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 25 Sharpen the gusts using your chakra to turn them into wind blades. Special: User can fire one wave per 5 levels in Chakra Control. Succesful hit will cause target to bleed, taking 6 hp damage per turn until it is treated. Critical strikes cause severe bleeding, target taking 12 hp damage per turn.
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PupSage generated a random number between
114 and 217 ...
210!
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Posted: Mon Aug 20, 2012 7:20 pm
27-45 27-45 27-45 04-12 04-12 04-12 04-12 04-12 04-12 10-10
Dmg to Masa.
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Majikal Mayhem generated a random number between
25 and 50 ...
37!
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Posted: Mon Aug 20, 2012 7:34 pm
((RNG [37] + INT [13] = 50))
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PupSage rolled 7 20-sided dice:
16, 6, 1, 13, 13, 14, 18
Total: 81 (7-140)
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Posted: Mon Aug 20, 2012 7:34 pm
Ikkaku reflex Only dodges on a 18+
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PupSage generated a random number between
192 and 282 ...
259!
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Posted: Mon Aug 20, 2012 7:37 pm
32-47x 6 = 192-282
Bleed dmg: 6x7= 42 per turn
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PupSage generated a random number between
32 and 50 ...
43!
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Posted: Mon Aug 20, 2012 7:41 pm
32-50 vs finn from previous round.
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Posted: Mon Aug 20, 2012 7:52 pm
Finnelle Lammers LV. 14Hp: 120-43=77/224 Cp: 86/350 MHp: 210 DB: 27 [Delaying his action until after Christy's turn] Finn looked at Christy, it was time for the next part of their combo, but with Ikkaku down, Christy had to do his part, she was the other Fuuton user after all. He prayed that the genjutsu hadn't taken her sanity.
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