Sai OrasakaiContinuing On The Leniency Remake on my Jutsu(I still have my Ally Items to go - Note):
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Name: Amaterasu - Goddess of the Sun
---Level: 80
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 180
---Range: Sight
---Effect:
Damage(5,000)(50), Tick(1,000)(20pts) Dual Activation(5pts), Chain(1)(5pts), Accuracy+(100)(20pts), Range(+2)(10pts)
Deals 5,000 + Seal Power(x5) Damage and if sustained it deals 1,000 + Seal Power(x5). When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again.
---Description: Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. This jutsu is generated by the right Mangekyou eye. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks, usage of the ability will degrade the eye further and lead the user to blindness.
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Name: Tsukuyomi - God of the Moon
---Level: 75
---Style: Genjutsu
---Affinity: Water
---Accuracy: 75
---Range: Sight
---Effect:
Damage(2,500)(25pts), Tick(1,500)(30pts), Chain(2)(10pts), Range(+2)(10pts)
Deals 2,500 + Seal Power(x5) Mental Damage and if sustained it deals 1,500 + Seal Power(x5). When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again.
---Description: Tsukuyomi, named for the God of the Moon, is a Genjutsu technique which uses the Mangekyou form of the Sharingan eye to generate a powerful illusion. This jutsu is generated by the left Mangekyou eye. This highly advanced technique can not be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of torture.
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Name: 360 Wallrun
---Description: This is similar to the wallrun parkour technique, in which the athlete runs at a tall wall and pushes against the wall with their foot to propel themselves up the wall. The only difference between this movement and the 360 wallrun is that a 360 degree spin is carried out after kicking off the wall and before grabbing the top of the wall.
(Self Range: +10 Dodge)
Name: Aikidōka
---Description: Aikidōka or an Aikido practitioner "leads" the attacker's momentum using entering and turning movements. Aikido is a martial arts performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on.
(Self Range: +250 Damage[Limited: Taijutsu])
Name: Art of Water Walking
---Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet.
(Self Range: +20 Dodge[Limited: Ninjutsu/Water])
Name: Body language
---Description: Through watching and properly analyzing a person's body movements, a person can decipher roughly what they are thinking, trying to convey verbally, or about to do physically.
(Self Range: +10 Awareness)
Name: Break Blade
---Description: An unique skill in which the user uses both water and wind elemental chakra to create weapons of ice from their arms.
(Self Range: +375 Damage[Limited: Ninjutsu/Water])
Name: Broken Arm Spin
---Description: This is a wall spin in which the athlete rotates around the top arm, or arm closest to the wall.
(Self Range: +10 Flee)
Name: Capsule Scrolls
---Description: A convenient technique that revolves around the user focusing their chakra to seal objects in scrolls for easier usage and carrying.
(Self Range: +10 Disarm)
Name: Data Stream
---Description: Through the dual usage of White Petals and Wind Elemental Infused Chakra, the user controls the petals to raise or fall at a specified area in a particular pattern that resembles the way data would stream along a screen. This trick is usually used for entrances, exits or distractions.
(Self Range: +15 Stealth[Limited: Wind])
Name: Diving Frontflip
---Description: A frontflip is executed over a wall or other obstacle, usually with a large drop on the other side. It is referred to as a diving frontflip (or dive front) because the athlete is required to dive over the obstacle before initiating the tuck.
(Self Range: +15 Dodge[Limited: Earth])
Name: Dual Hand
---Description: A technique that once learned the user becomes efficient in using both their hands for multiple things. I.E: Effectively dual handling two guns, a gun and a sword, two swords, or various multiple weapons at once.
(Self Range: +15 Accuracy[Limited: Taijutsu])
Name: Gokyō
---Description: Visually similar to ikkyō, but with an inverted grip of the wrist, medial rotation of the arm and shoulder, and downward pressure on the elbow. Common in knife and other weapon take-aways.
(Self Range: +15 Disarm[Limited: Taijutsu])
Name: Ikkyō
---Description: A control technique using one hand on the elbow and one hand near the wrist which leverages the target to the ground. This grip also applies pressure into the ulnar nerve at the wrist.
(Self Range: +15 Grapple[Limited: Taijutsu])
Name: Iriminage
---Description: Throws in which user moves through the space occupied by target. The classic form superficially resembles a "clothesline" technique.
(Self Range: +125 Damage)
Name: Jūjinage
---Description: A throw that locks the arms against each other.
(Self Range: +10 Str)
Name: Kaitennage
---Description: The user sweeps the arm back until it locks the shoulder joint, then uses forward pressure to throw.
(Self Range: +10 Str)
Name: Kendōka
---Description: Practitioners of kendo are called kendōka, meaning "one who practices kendo", or occasionally kenshi, meaning "swordsman". Kendo, meaning "Way of the Sword", is a modern Japanese martial art of sword-fighting based on traditional Japanese swordsmanship, or Kenjutsu.
(Self Range: +5 Taijutsu)
Name: Koshinage
---Description: Aikido's version of the hip throw. The user drops his or her hips lower than those of the target, then flips the target over the resultant fulcrum.
(Self Range: +15 Grapple[Limited: Taijutsu])
Name: Kotegaeshi
---Description: A supinating wristlock-throw that stretches the extensor digitorum.
(Self Range: +15 Grapple[Limited: Taijutsu])
Name: Magic Cloak of Invisibility Skill
---Description: A very basic skill utilizing a sheet to help the user in blending with the background.
(Self Range: +10 Stealth)
Name: Nikyō
---Description: A pronating wristlock that torques the arm and applies painful nerve pressure.
(Self Range: +15 Grapple[Limited: Taijutsu])
Name: Reverse Vault
---Description: Instead of vaulting over a railing with a monkey vault, which may be the most efficient way, the athlete adds a 360 degree spin along the horizontal axis to make the movement more aesthetically pleasing, as well as increasing their coordination.
(Self Range: +15 Dodge[Limited: Taijutsu/Earth])
Name: Rope untying skill
---Description: A basic skill used to escape from a rope binding.
(Self Range: +10 Resistance)
Name: Quick Draw
---Description: A technique that requires a skilled and experienced hand. With a quick and precise movement the user can draw their weapon(s) from their holster/container and move to attack/use them effectively in the same movement.
(Self Range: +10 Agi)
Name: Sankyō
---Description: A rotational wristlock that directs upward-spiraling tension throughout the arm, elbow and shoulder.
(Self Range: +10 Grapple, +125 Damage[Limited: Taijutsu])
Name: Shadowing Stealth Technique
---Description: Shadowing Stealth is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.
(Self Range: +15 Stealth[Limited: Earth])
[To Be Continued..........]
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Creating the following jutsu:
Quote:
Mangekyou Sharingan
---Level: 95
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 95
---Range: Self
---Effect:
Copy Jutsu(+100)(100pts), Range(-1)(+5pts)
Any Jutsu level 100 or lower that has been used during combat whilst this buff was active, you may mimic.
Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so).
Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai).
Sustainable.
---Description:
Sharingan is the blood inheritance limit of the Uchiha Clan. The Mangekyou Sharingan is a legendary doujutsu ability which has only emerged in a few clan members in its history. There is still mystery surrounding the eye and the Uchiha clan itself. Each user develops their own unique looking Mangekyou.
Quote:
Name: Itsukaku Hakuegei - One Horned White Whale
---Level: 90
---Style: Ninjutsu
---Affinity: Water, Wind (Ice)
---Accuracy: 130
---Range: Ranged
---Effect:
Damage(6,500)(65pts), Radius(9)(20pts), Range(+1)(5pts)
Deals 6,500 + Seal Power(x5) Damage up to 9 people.
---Description: Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.
Quote:
Name: Susanoo - God of the Sea and Storms
---Level: 85
---Style: Ninjutsu
---Affinity: Water, Wind
---Accuracy: 85
---Range: Self
---Effect:
Protection(1,200)(60pts), Range(-1)(+5pts)
Protects upto 1,200 Physical Damage and Grants +750 Damage Buff.
---Description: Susanoo, named for the God of the Sea and Storms, is a technique which uses the Mangekyou form of the Sharingan eye to create a sword wielding spectral form which will surround the user. This jutsu is generated by both Mangekyou eyes. Susanoo will first form around the user as a skeleton. This skeletal form will then generate muscle and armor for battle and wield both a sword and shield.
The sword is formed out of the sake in the gourd it holds, meaning the sword has no true physical form. This legendary weapon, known as Totsuka's Sword and the Sakegari (Sake Cutting) Long Sword, utilizes the main ability of the jutsu. Anyone or anything cut by the blade will be sealed away into a Genjutsu of blissful oblivion until the end of time. It is said the sword is thus the ultimate counter to Orochimaru's Kusanagi Sword. The shield is known as Yata's Mirror. It is said this shield can defend against any attack. Together the sword and shield will make the Susanoo user nearly invincible. Like other Mangekyou techniques, usage of Susanoo will damages the eyes and health of the user.
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Upgrading(x2) the following Jutsu:
Quote:
Name: Crystal Marbles
---Level: 65
---Style: Ninjutsu
---Affinity: Water, Wind (Ice)(Mizu)
---Accuracy: 65
---Range: Self
---Effect:
Icy Reflection(20pts), Illusionary Clones(10)(20pts), Real Clones(4)(20pts), Range(-1)(5pts)
When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu.
While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them.
A foes Accuracy is reduced by -20 per illusionary copy as they try to determine "which" is the real thing. Whenever a foe fails to hit do to the negative, they destroy one of the Illusionary copies and thus the de-buff goes down 20.
Real copies do everything Illusionary copies do and more, applying everything stated above and below. You may attack with real copies which causes a few things. First your damage rises by +20 per copy. When attacking you also gain +20 accuracy per copy.
(-280 Accuracy: Foe)(+80 Damage)(+80 Accuracy)
Sustainable.
---Description: The final evolution of Sai's original marble jutsu techniques that were his pride and joy style as a pre-teen. Developing upon the original mechanics of the dual use of chakra filled steel marbles and the Legendary, and now forgotten, Flying Thunder God Technique, this technique replicates and improves that original effect. Forming marbles out of pure ice, Sai can enter and exit from any and all marbles as they move to cover the territory. Similar to the original techniques this creates the illusion of having Sai in multiple places at once, which is also improved by incorperating the clone technique while using this jutsu.
to
Quote:
Name: Crystal Marbles
---Level: 65(75)
---Style: Ninjutsu
---Affinity: Water, Wind (Ice)(Mizu)
---Accuracy: 65(75)
---Range: Self
---Effect:
Icy Reflection(20pts), Illusionary Clones(10)(20pts), Real Clones(4(6))(20pts(30pts)), Range(-1)(5pts)
When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu.
While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them.
A foes Accuracy is reduced by -20 per illusionary copy as they try to determine "which" is the real thing. Whenever a foe fails to hit do to the negative, they destroy one of the Illusionary copies and thus the de-buff goes down 20.
Real copies do everything Illusionary copies do and more, applying everything stated above and below. You may attack with real copies which causes a few things. First your damage rises by +20 per copy. When attacking you also gain +20 accuracy per copy.
(-280(320) Accuracy: Foe)(+80(120) Damage)(+80(120) Accuracy)
Sustainable.
---Description: The final evolution of Sai's original marble jutsu techniques that were his pride and joy style as a pre-teen. Developing upon the original mechanics of the dual use of chakra filled steel marbles and the Legendary, and now forgotten, Flying Thunder God Technique, this technique replicates and improves that original effect. Forming marbles out of pure ice, Sai can enter and exit from any and all marbles as they move to cover the territory. Similar to the original techniques this creates the illusion of having Sai in multiple places at once, which is also improved by incorperating the clone technique while using this jutsu.