|
|
|
|
|
|
|
|
|
Posted: Fri May 28, 2010 11:50 am
Quote: RP DetailsGaian: Character Name: Yuki Yamanaka Age: 15 Height: 5' 2" Weight: 110 lbs Appearance: Clan: Yamanaka Affinity: Wind Village: Konoha (Village Hidden in the Leaves) Rank: Genin History:Yuki's parents were pretty much average. His mother was a florist just like most women in the Yamanaka family, while his father was a below average Medical Nin in training. The house they lived in was pretty run down and they could barely afford most things nowadays. That didn't bother Yuki, he was rarely at home anyways. He was always out and about trying to learn more and more about becoming a ninja. The Yamanaka boy was very adamant when he wanted to be, but was otherwise calm, and did not let much get to him. Yuki is very serious about his studies. Wishing to become a top ninja to provide for his family was his goal. However, he was apathetic to most of life's things, only thing that made him feel happy was executing strategic moves within battle, which doesn't happen often. That was the only time he would lose his cool, for a more cynical act. Yuki gained his short temper from his father, but his gentle side and caring for the weak from his mother. He does show care, but in a rather 'tough love' way. One day, Yuki thought, he will be a high ranking ninja and will show the world how intelligent he was. Quote: Team [Insert Name Here]
Team Leader -N/A Squad Members -Hisaki Hyuuga -Yuki Yamanaka -Aya HyuugaQuote: Stats
Resolve ---Chakra: 1,700 ---Stamina: 1,300 ---Focusing: 6 ---Toughness: 5
Taijutsu: ---Strength: 10 ---Agility: 20
Ninjutsu: ---Seal Strength: 40 ---Seal Speed: 15
Genjutsu: ---Intelligence: 45 ---Will Power: 15Quote: Missions Completed: D: Ramen(x1) Fetch(x1)
C:
B:
A:
S:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 28, 2010 11:51 am
Quote: Items:
Name: Shuriken ---Level: 10 ---Style: Taijutsu ---Accuracy: +20 ---Range: Ranged ---Uses: 8/8 ---Effect: Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts) Deals 100 damage + Str(x5) +10 Accuracy ---Description: Small metal spikes thrown together. Shurikens are very common weapons in the ninja world, and often the first tool that any ninja learns how to use. Cost: 500 Ryo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Kunai ---Level: 10 ---Style: Taijutsu ---Accuracy: +10 ---Range: Ranged ---Uses: 6/6 ---Effect: Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts) Deals 200 damage + Str(x5) ---Description: A small metal knife that can be used as a slashing or short range thrown weapon. This tool is very common among ninja. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Smoke Bomb ---Level: 22 ---Style: Ninjutsu ---Accuracy: +20 ---Range: Ranged ---Uses: 4/4 ---Effect: Radius (3) targets suffer -20 accuracy while sustained. ---Description: A small burst of smoke fills the air making it more difficult to see others. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Tracking Tags ---Level: 10 ---Style: Taijutsu ---Accuracy: +10 ---Range: Personal ---Uses: 4/4 ---Effect: Buff-Awareness-Tracking(29)(13pts), Range(-1)(+5pts) Grants the user an awareness bonus to all tracking checks of +29. ---Description: Often when a nin becomes wanted either by a country or private parties, small amounts of their Chakra formerly acquired during their training as a nin is imbued into tags. When attempting to track a nin these can be activated and will manifest a small image of where there foe is. Though these images are often confusing and unclear, a good enough hunter Nin can get enough info out of them to find their target shortly after use.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 28, 2010 11:53 am
Quote: Jutsu List
-Water Walking (0) -Tree Climbing (0) -Transformation Technique (0) -Poker Face (0) -Mind Trace(0) -Yamanaka Possession -Wind Sickle -Normal Slot 2 -Normal Slot 3 -Mind Release Technique -Custom Slot 2 -1 upgrade available Quote: Yamanaka Clan: ---Masters of Will Any checks to shake off a Genjutsu De-buff placed by a member of this clan are much more difficult to remove than others. +50 Power to all Genjutsu type De-buffs. Quote: -Basic Jutsu- Name: Water Walking ---Level: 0 ---Effect: Rp effect ---Description: Having good chakra control, one could literally walk on water with this technique.
Name: Tree Climbing ---Level: 0 ---Effect: Rp effect ---Description: A basic Ninja technique that allows the user to walk up and down trees, and even hang upside down from their branches!
Name: Transformation Technique ---Level: 0 ---Effect: Rp effect ---Description: This technique is used to disguise the user as someone, or something, else.
Name: Poker Face ---Level: 0 ---Effect: Rp Effect ---Description: Yuki has an incredible Poker Face which can hide what he is really planning very well, and can lie to even his best friend if he wanted to. Also very useful when he plays chess against his peers.
Name: Mind Trace ---Level: 0 ---Effect: RP effect ---Description: By touching the target, Yuki can search through their mind for certain details. This technique allows him to find out what jutsu the victim knows, as well as any useful information Yuki wants to know and how strong they are. This skill has its limitations however, as only skin to skin contact really does the job, unless they are wearing a very light material. Also, the more difficult the information to obtain (secrets, hidden memories, etc. ) the longer the contact must be in touch. The victim does not feel this jutsu take effect, unless they can sense the small amounts of chakra Yuki pumps through their body back to his own via Byakugan or similar techniques.
Quote: -Normal Jutsu- Name: Yamanaka Possession ---Level: 15 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: +15 ---Range: Sight ---Effect: Possession(5pts), Range(+2)(10pts) While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves. Once you've established control your body drops to the ground helpless against further attacks (Though it may maintain any Jutsu you where sustaining if you so choose to). You then gain 1 turn each round, that being giving the user commands. Anything that would harm the user harms you, however you don't take the negatives of critical effects once you return to your body other than unconsciousness or death. If knocked out or killed control is obviously automatically broken. The controlled player has all there normal stats other than there Genjutsu stats which the user has, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do even Kekkei Genkai. Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing. Sustainable. Important Notes: Yamanaka Only ---Description: The user leaves there body falling limply to the ground as their Chakra moves through the air and grabs hold of a foes mind controlling there body completely and utterly. Name: Wind Sickle ---Level: 10 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(100)(1pt), +Accuracy(20)(4pts), Range(+1)(5pts) Deals 100 + Seal Strength(x5) Damage. Grants +20 Accuracy. ---Description: A weak but very sharp and accurate blast of wind that slashes out at the victim in the form of a crescent blade. Quote: -Custom Jutsu- Name: Mind Release Technique ---Level: 5 (10)---Style: Genjutsu ---Affinity: None ---Accuracy: 5 (10)---Range: Self ---Effect: Buff-Intelligence(20) (30)(10pts) (15pts) Range(-1)(+5pts) Grants +30 to intelligence. ---Description: Most people only use 10% of their brain, but by utilizing good chakra focusing towards the brain, one could double, maybe even triple that number to increase reflexes, thinking, and reasoning beyond an average person's capabilities. Name: Poisoned Pawn Jutsu ---Level 15 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: 15 ---Range: Ranged ---effect: Damage (5pts) + Tick (5pts), Ranged (5pts) Deals 500 + Seal Str(x5) Damage and may be sustained for that amount. ---Description: A poisoned pawn is a pawn that, if taken, would put the owner of that piece at a disadvantage. Likewise, if you are hit with this genjutsu, the victim feels as if millions of kunai, shuriken, and other ninja tools are being thrown at you, inflicting damage, but the victim still feels the piercing of the weapons causing them to feel physically fatigued over time from wounds.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|