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Posted: Wed Mar 24, 2010 5:13 pm
Quote: RP DetailsGaian: ssAntonio Character Name: Sai Orasakai Age: 43 Height: 5'10 Weight: 143 Lbs Clan: Mizu/Uchiha Affinity: Water, Wind Village: Water Country Rank: Anbu History: Sai Daisuke grew up within the village Kirigakure as the son of a village fisherman and his wife, never actually knowing that they weren't his actual parents. They had told him that they had found him in the streets near a burned down house of a witch and wizard that had been killed several months before hand. Sai's real parents had been killed by a mob of villagers when they turned on all people who had strange abilities, this being the time after the great war. Sai's parents had been on there way home when they were attacked and defeated, they're bodies hung and burned in the center of the village. At the time Sai had been safely within the family's home. After the parents had been killed the villagers went to there home and raided it before burning it down, but one of the villagers that had disproved of the attack had sunk in into the house with them and took the baby Sai away from the house before the villagers found him. A few months later though the lady who had originally saved him began to lose her mind to the stress of taking care of him. She was quickly losing all of her possessions as she had to pawn them to come up with the money to take care of him and eventually she was on the streets with nothing to her name. Scared and confused she turned to her friends to help her out and told them the story of how she got in the situation thinking she could trust them. But they were afraid of the child and even more of the rage of the villagers if they had found out that they were housing it. So one night while the lady and the child was asleep they snuck out and told the villagers of the beast that lived in there house. Immediately the villagers killed the woman as they gathered a mob and raided the house and burned everything inside of it, including the lady that had saved the child. But the child himself was no where to be found... ... [Additional Info from ages 14 to 43 must be added] Demon Unlocked: Isonade - The Three Tailed Demon
Quote: Team [Insert Name Here]
Team Leader -Mizukage Sorain Hyuuga Squad Members -Sai Orasakai -Maya Hanagawa -Eclipse Mizu
Quote: Mod Notes: Last Updated by - SelfBanked Lines: 4,528
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Posted: Wed Mar 24, 2010 5:18 pm
Quote: Innate Abilities
Mizu
---Ice Affinity Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train. Mizu begin with two affinities (ie they can't choose), Water and Wind. This makes them very good with Ice, which shares both affinities. +50 Accuracy with Ice Jutsu
Uchiha
---Perfect Mimic +50 to Dodge Checks
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Posted: Wed Mar 24, 2010 5:23 pm
Quote: OEs
Advanced Paralysis Ally/Summon Item Transofmation Ally/Summon Removal Animal Charge Animal Mount Anti Burner Anti Recovery Seal Anti Revival Seal Berserk Attacker Berserk Defender Bloodline Tap Chain Chakra Bank Chakra Storage Companion Bloodline <- Owner Delayed Attack Dual Activation Eternal Bonding Forceful Category Changer Group Focusing Instant Demon Transfer Item Combination Jutsu Deck Lock Down Recovery Seal Reversal Technique Reflection
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Posted: Wed Mar 24, 2010 5:30 pm
Quote: Stats
Resolve: ---Chakra: 22,000 ---Stamina: 11,000 ---Focusing: 100 ---Toughness: 119
Taijutsu: ---Strength: 300 ---Agility: 434
Ninjutsu: ---Jutsu Strength: 100 ---Seal Speed: 295
Genjutsu: ---Intelligence: 330 ---Will Power: 100
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Posted: Wed Mar 24, 2010 5:30 pm
Quote: Items(105,565 Ryo):
Name: Vior the Black Storm Dragon ---Level: 520 ---Style: Taijutsu ---Accuracy: 520 --Accuracy2: 2245 ---Range: Sight --Range2: Touch ---Uses: 50/50 --Uses2: 50/50 ---Effect: Ally Item(Base Cost)(20pts), Ally Item(Base Jutsu)(x5)(50pts), Ally Item(Base Items)(x3)(30pts), Ally Item(Stat Buffs)(Animal Mount(10pts), Animal Charge(5pts), Chakra Bank(2,000 Chakra Max)(100), Chakra Storage(10pts), Range(+2)(10pts), Uses(50)(25pts)
While Active you may take one turn for your Ally Item and one turn for yourself as if controlling two characters. This Ally Item has 5 Techniques and 3 Items. While mounted the two targets become one. Allows a rider to mount their Ally Item or Summon as soon as it's summoned rather than having to take a full round action to do so. Whenever you counter an attack, if successful you gain up to 2,000 Chakra in a Bank to spend. That Chakra gain can not exceed the cost of the Jutsu (with combo's) that the enemy used. When an attack you perform is defended against successfully you are able to place half that spent Chakra into a bank you can use later.
---Effect2: Ally/Summon Item Transformation(520pts)(260pts), Damage(15,000)(150pts), +Accuracy(1,725)(345pts), Uses(50)(25pts)
Deals 15,000 + Str(x5) Damage. As a normal turn you may transform an ally/summon into the item built with these points. Ally's do not loose there own uses when used in this manner, rather they loose uses from the created "separate" item. Summons on the other hand don't even need uses, instead you pay their sustain cost each round as normal. Sustainable.
---Description: A large, black dragon with a spiked and skeletal form that takes a boastful pride over it's incredibly powerful body and abilities. This playful yet vicious dragon is normally found resting in various places of the world, choosing when it wants to or doesn't want to accompany Sai into battle and such. Its scales are a dark shade of black. The dragon's wingspan is roughly the length of its body, which at full extent stretches to around 12-13 yards.
Vior hatched and raised by Sai during his travels around the world has grown to be rather fond of the man, despite it's tendencies to refuse to listen to his commands of any sort. Regardless the dragon is very protective of Sai, and always is ready and roaring to strike down any who dare lay an unwelcome hand on him.
Unknown to most as it is a very rare occurrence, Vior is capable of transforming into a very dangerous sword that only Sai is capable of wielding. The blade hooks around at the edge and bends in an unconventional way to form the head of the dragon, this strange form allows Sai to strike and hook his opponents at various moments.
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Name: Vyrin Ranamaru ---Level: 160 ---Style: Taijutsu ---Accuracy: 160 ---Range: Touch ---Uses: 100/100 ---Effect: Ally Item(Base Cost)(20pts), Ally Item(Base Jutsu)(x5)(50pts), Ally Item(Base Items)(x3)(30pts), Companion Bloodline(Hyuuga)(10pts), Uses(100)(50pts)
While Active you may take one turn for your Ally Item and one turn for yourself as if controlling two characters. This Ally Item has 5 Techniques and 3 Items. Ally Item is of the Hyuuga and Uchiha Clan. ---Description: Vyrin Ranamaru is the son of Vykin Ranamaru, one of the Legendary Water Sanin. After Vykin's disappearance a few years after the war, the boy was left in Sai's care due to his close relationship with Vykin. Over the years there has been a suspicioun that Vyrin's father is Sorain Hyuuga, but the relation of the two has been long forgotten and now the boy has grown up. Nineteen years old, Vyrin Ranamaru has accepted Sai as his father and has taken after his style of fighting and actions.
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Name: Seal of Poseidon ---Level: 955 ---Style: Ninjutsu ---Accuracy: 955 ---Range: Self ---Uses: 110/110 ---Effect: Buff-Accuracy(1000)(500pts), Buff-Dodge(400)(200pts), Buff-Resilience(200)(100pts), Buff-Resistance(200)(100pts), Dual Activation(10pts), Uses(110)(55pts), Range(-1)(+5pts)
Grants a +1000 bonus to all Accuracy Checks, +400 to all Dodge Checks, and +200 to all Resistance and Resilience Checks. When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation.
---Description: After the last great war that cause the loss of many beloved ones for Sai, he sealed away a portion of his chakra and abilities away. The seal was meant to contain and abolish all of the techniques and abilities gained from uniting with the Trident of Poseidon, which had been a great source of power and destruction... However as time grew on, the seal has become weak and in times of need, Sai has broken it for the comforting embrace of his full abilities. The seal is located right over Sai's heart and is only visible during times of strain, when activated the patterns can be seen dancing around in a circle before fleeing out of sight.
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Name: Seal of Isonade ---Level: 778 ---Style: Ninjutsu ---Accuracy: 778 ---Range: Self ---Uses: 110/110 ---Effect: StatBuff-Strength(300)(150pts), StatBuff-Agility(426)(213pts), StatBuff-Seal Strength(100)(50pts), StatBuff-Seal Speed(290)(145pts), StatBuff-Intelligence(240)(120pts), StatBuff-Will Power(100)(50pts), Uses(110)(55pts), Range(-1)(+5pts)
Grants a +300 to Strength, +426 to Agility, +100 to Seal Strength, +290 to Seal Speed, +240 to Intelligence, and +100 to Will Power.
---Description: The Seal of Poseidon wasn't the last of Sai's self created binds, nor is the Seal of Insonde the last of his sealing techniques. However, this seal was created with the similar intentions as the Seal of Poseidon. Rather then seal the abilities away completely, it was created to manage and weaken Sai's abilities and allow for a more human standard capabilities. The seal is located on the right side of Sai's next and is only seen when in strain, when activating the seals spin like a kaleidoscope before fading away.
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Name: Angel ---Level: 160 ---Style: Taijutsu ---Accuracy: 160 ---Range: Ranged ---Uses: 50/50 ---Effect: Damage(7,500)(95pts), Dual Activation(5pts), Chain(1)(2)(3)(30pts), Range(+1)(5pts), Uses(50)(25pts)
Deals 7,500 + Str(x5) Damage. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation.
---Description: Angel is Sai Orasakai's personal gun-blade. Angel features a double sided sword, a .45 revolver with two triggers for it, and a piston in between the two blade. The revolver also serves as a hand guard, and its weight balances the sword out very well.
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Name: Razor ---Level: 290 ---Style: Taijutsu ---Accuracy: 290 ---Range: Ranged ---Uses: 50/50 ---Effect: Damage(3,500)(35pts), Buff-Disarm(200)(100pts), Buff-Grapple(190)(95pts), Chain(1)(2)(3)(30pts), Range(+1)(5pts), Uses(50)(25pts)
Deals 3,500 + Str(x5) Damage. Grants +200 Disarm and Grapple Checks. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation.
---Description: Razor is a semi-automatic and automatic powerful compact rail gun. It uses magnets to propel blades at high speeds with amazing accuracy and stealthy silence. The blades are coated in plasma before leaving the rails from the plasma tank below them, which gives the blades a powerful piercing effect that can go through many surfaces before losing its coat.
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Name: DragonFly ---Level: 255 ---Style: Taijutsu ---Accuracy: 255 ---Range: Sight ---Uses: 50/50 ---Effect: Radius(3)(5pts), Ally/Summon Removal(Kick Off: 170)(85pts), Item Breaker(Surrender: 200)(100pts), Chain(1)(2)(3)(30pts), Range(+2)(10pts), Uses(50)(25pts)
Hits up to 3 people. Grants a +170 bonus to all Kick Off Checks and +200 to all Surrender Checks. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again.
---Description: DragonFly is a long range anti-infantry magnetic railgun bow. It uses magnetic power to project arrows in place of a traditional string, so dragonfly has no strings, but has the feel of it being there due to the magnetic pull. It isnt fully charged until a trigger on the handle is pulled. which then allows full power of the magnets, which launches the arrow at high velocity. pull-back is initially only 20lbs, but then becomes 1000+ when the rail magnets activate.
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Name: Caelestis ---Level: 255 ---Style: Taijutsu ---Accuracy: 255 ---Range: Touch ---Uses: 50/50 ---Effect: Damage(500)(5pts), Stun(Hold+ 260)(130pts), Anti Recovery Seal(15pts), Chain(1)(2)(3)(30pts), Elemental Limiter(Wind or Water)(20pts), Forceful Category Changer(Ninjutsu, Taijutsu, or Genjutsu)(30pts), Uses(50)(25pts)
Deals 500 + Str(x5) Damage. As long as this de-buff stays on them they may not activate any Jutsu, nor may they attempt to dodge or take any other actions normally available during the attack phase or the defense phase. While the de-buff is upon the victim, they may not use the element of the weaker type without first removing the de-buff normally. While the de-buff is upon the victim, they may not use Jutsu of the selected style without removing the de-buff first. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again.
---Description: As legend has it, Caelestis is a blade sent down from heaven to banish the ever growing corruption in a chaotic world. The word Caelestis is Latin for sky and/or heaven. The blade itself is made of the strongest and sharpest material ever forged, and is believed to be invulnerable and ultimately light weight. According to legend, the gold end steals souls by piercing into a target, grips their soul, and tears it from them when it leaves killing them instantly and trapping their soul in its maze of runes running down the blade. Caelestis is known also as the pink dragon due to its great speed, power and the handle's color.
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Name: Horseman ---Level: 290 ---Style: Taijutsu ---Accuracy: 890 ---Range: Ranged ---Uses: 50/50 ---Effect: Defend(145), Defensive Damage(3,250)(65pts), Technique Reflection(15pts), +Accuracy(550)(110pts), Range(+1)(5pts), Uses(50)(25pts)
This may be used to defend/counter any attack. If the user counters with a Jutsu / Item that has this effect and succeeds by at last 10, it not only stops the attack from harming the user but deals 3,250 + Str(x2) Damage to the attacker automatically. If the user counters with a Jutsu / Item that has this effect and succeeds by at last 30, it not only stops the attack from harming the user but reflects it back at the opponent. The attacker gets to defend against their own reflected attack normally.
---Description: Horseman is an assault rifle/ sword. It uses the type of machine gun mounted on a tank and fires three .50 caliber bullets per second. has a 3' handle and a 4.5' long, 1.5' wide blade. it also has a bannana clip to conserve space and ammo.
It's excessive size and weight are only suited for the most strongest soldiers, and its 1.5' wide blade is perfect for blocking bullets, projectiles, or explosions. Horseman is made of titanium, though it might sound like an overused metal, it has the highest strength to weight ratio, cutting down on the great weight of its huge blades while still maintaining great strength.
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Name: Archon ---Level: 230 ---Style: Taijutsu ---Accuracy: 270 ---Range: Ranged ---Uses: 50/50 ---Effect: Damage(10,000)(100pts), Tick(2,500)(50pts), Radius(9)(20), Chain(1)(2)(3)(30pts), Range(+1)(5pts), Uses(50)(25pts)
Deals 10,000 + Str(x5) Damage upto 9 people. When applied to damage this effect places a de-buff on the victim, allowing the damage effect on the Jutsu to deal 2,500 + Str(x5) Damage the target repeatedly each time it is sustained. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again.
---Description: Archon, Greek word for "ruler", fires large bullets tipped with mini grenades that explode on contact using a laser to know when its close enough to detonate. The bullets are fired by compressed gas ignited by a piezo crystal in the back of the compression cylinder which can be seen protruding across from the barrel on the upper part of the gun. Archon is a semi-automatic.
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Name: C.C. Sniper ---Level: 340 ---Style: Taijutsu ---Accuracy: 840 ---Range: Sight ---Uses: 50/50 ---Effect: Damage(7,500)(75pts), +Accuracy(500)(100pts), Buff-Stealth(200)(100pts), Chain(1)(2)(3)(30pts), Range(+2)(10), Uses(50)(25pts)
Deals 7,500 + Str(x5) Damage. Grants +200 to Stealth Checks. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again.
---Description: Built for ultimate accuracy, the C.C. Sniper rifle or rather "Cheat Code" Sniper is the ultimate sniper weapon. The gun is built with a powerful and light weight design while allowing it to possess the ability to fire each bullet with surgical precision. CC encapsulates each bullet in an ionized gas bubble that renders things like air friction and wind useless, not to mention that upon impact the bullet pierces through most materials multiple times before the bubble dissipates. With friction eliminated the bullet needs to bypass the next biggest accuracy destroyer: gravity. Each bullet packs 5 small rockets that correct the bullets trajectory from gravity, and increases the bullets speed while also incoperating a target seeking shot, causing it to never miss.
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Posted: Fri Mar 26, 2010 6:08 pm
Quote: DD Items: -Dual Bloodlines -Clone Doll -Assassin's Edge -Pseudo Demon Pill -Scroll of Genesis
Quote: Quote: Clone Doll ---Level: 100 ---Style: Ninjutsu ---Accuracy: +100 ---Range: Touch ---Uses: 50/50 ---Effect: PuppetBase(20pts), Clone Puppet(20pts), Puppet Items(1)(10pts), Uses(50)(25pts) The user may target a victim and use this puppets accuracy as one would any other jutsu/item attack. If successful it places a de-buff on a foe, while that de-buff is on this puppet has THAT enemies stats rather than your own and may use their Jutsu! While copied the Puppet may not use your Jutsu, but may use the enemies Jutsu by spending 2 uses per jutsu used and you paying x2 the Chakra cost. ...Puppets are completely immune to Genjutsu or any other sort of mental assault. ...Puppets, unlike items, DO cost Chakra to sustain despite being an item, this represents the "Chakra threads" controlling them. However they cost nothing to activate. ...Puppets can not be loose bonuses to rolls or to set rolls from de-buffs (ie no minus accuracy, no minus in a stat, etc). Rather anything that effects the user in that manner in turn effects the puppets stats and rolls. This represents a puppet not loosing accuracy from blindness as long as the user can still see, nor them loosing bonuses to strengths from poison unless the user is poisoned, etc. ...A Puppet user may remain stealthed while controlling Puppets. However sneak attacks are not continually possible if the puppet your attacking with is exposed (basically treat them as another player when it comes to whether or not sneak attack would apply to them specifically). Noticing the Puppet master is the normal contested roll of Intelligence(x2) + + Jutsu Accuracy (if used) + Notice Buffs vs Agility(x2) + Jutsu accuracy (if used) + Stealth Buffs ...A user can control as many puppets as they wish to at one time. They only get one extra turn as you would with a summon or ally (this counts towards that limit). However extra puppets can "aid" another puppet with attack or defense, and in turn doing so gives a bonus equal to the total combined level of all active puppets being used/sustained. So using 300 levels of puppets grants +300 accuracy as one buff to said puppet to any attack or defense roll that puppet is making. Doing this makes all puppets, both the main used and the ones aiding, loose 1 use so it is costly. ...Puppets can not use Ninjutsu or Genjutsu Jutsu nor any other ability that requires the expenditure of Chakra. ...Puppets do not suffer fatigue from Taijutsu techniques (rather they suffer from use loss normally as a balance). ...A user can not take attack actions of his own during combat, instead he gets his normal turn given to the puppet and can have one more puppet take a turn as well as one would have with a Summon or Ally Item. ---Description: A blank faced smooth surfaced puppet. It's body appears to be very basic at first sight, but within the Chakra threads run throughout it's system allowing a sort of Uchiha style mimicry to occur while watching a foe. ------------------------------------------------------------------------------------- ---Special Effect, Clone Puppet: Cost 20pts The user may target a victim and use this puppets accuracy as one would any other Jutsu/item attack. If successful it places a de-buff on a foe, while that de-buff is on this puppet has THAT enemies stats rather than your own and may use their Jutsu! While copied the Puppet may not use your Jutsu, but may use the enemies Jutsu by spending 2 uses per Jutsu used and you paying x2 the Chakra cost.
Quote: Kunai Cannon ---Level: 90 ---Style: Taijutsu ---Accuracy: +115 ---Range: Ranged ---Uses: 10/10 ---Effect: Damage(5,500)(55pts), Accuracy+(25)(5pts), Radius(9)(20pts), Range(+1)(5pts), Uses(10)(5pts) Deals 5,500 + Strengthx2 damage and hits up to 9 targets. ---Description: Small compartments all over the puppet open up revealing bored holes that launch out a barrage of Kunai over a wide area making for a very deadly spray of death.
Quote: Assassin's Edge ---Level: 100 ---Style: Taijutsu ---Accuracy: +300 ---Range: Touch ---Uses: 30/30 ---Effect: Damage (+3,000)(30pts), Assassin's Strike(+3,000)(15pts), Accuracy+(+200)(40pts), Uses(+30)(15pts) Deals 3,000 + Strx5 damage. However if used from a stealth attack it instead deals 6,000 + Strx5 damage. ---Description: A long curved blade which if a wielder has time to catch a foe off guard can be devastating! However if a foe can not catch a foe off guard it is somewhat more unwieldy and difficult to position for striking at full potential. ------------------------------------------------------------------------------------- ---Special Effect, Assassin's Strike: Cost Xpts. When you attack from stealth this blade does an extra 200 damage per level spent in Assassin's strike. This does however consume an additional 1 use during the attack.
Quote: Pseudo Demon Pill ---Level: 100 ---Style: Ninjutsu ---Accuracy: +100 ---Range: Self ---Uses: Special(3) ---Effect: Demon-Special(1)(100pts) An Item with this effect may only be used 3 times, and only once per combat. Doing so allows an IMMEDIATE awakening of your demon! However, once the uses on this Item are gone, they're gone forever. May only be placed once, may not be upgraded or combined with any other items in any way. ---Description: Created by one of the great old Uchiha nin, this skill emulates everything that happens when a demon awakens within a bound human. However it is said to have a much more potent and faster reacting effect to those that already have a demon within them. ------------------------------------------------------------------------------------- ---Special Effect, Demon-Special: Cost 100pts. A Jutsu/Item with this effect may only be used 3 times, and only once per combat. Doing so allows an IMMEDIATE awakening of your demon! However, once the uses on this Jutsu/Item are gone, they're gone forever. May only be placed once, may not be upgraded or combined with any other items in any way.
Quote: Scroll of Genesis ---Level: 100 ---Style: Nin ---Accuracy: +100 ---Range: Touch ---Uses: 10/10 ---Effect: Accuracy+(220)(45pts), Summon-Soul-Link(1)(50pts), Uses(10)(5pts) May only be used in a combo with a summon WHEN the summon is first brought out. When used any damage the user would suffer (first reduced by they're toughness/protection) is then transferred to the summon (in turn reduced by they're toughness/protection). The summon however must remain within normal visual sight range of the user (they needn't see each other, just be within a distance that they normally could). Sustainable. ---Description: A huge scroll that contains the knowledge of a monastery of solitary nin gathered from many countries to study in peace. Together they focused on the art of creating life, in this case pertaining to the summons. The collective knowledge of hundreds of years of these scholars was printed upon several scrolls, alas the monastery was mysteriously destroyed, no survivors... nor bodies where ever found. ------------------------------------------------------------------------------------- ---Special Effect, Summon-Soul-Link: Cost 50pts. May only be used in a combo with a summon WHEN the summon is first brought out. When used any damage the user would suffer (first reduced by they're toughness/protection) is then transferred to the summon (in turn reduced by they're toughness/protection). The summon however must remain within normal visual sight range of the user (they needn't see each other, just be within a distance that they normally could). Sustainable.
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Posted: Fri Mar 26, 2010 6:46 pm
Quote: Jutsu List Customs
-Hyouton Fist (Level 10){u} -Sensatsu Suishou - Death by a Thousand Flying Water Needles (Level 15){u} -Souryuu Boufuusetsu - Twin Dragon Blizzard (Level 20){u} -Tsubame Fubuki - Snow Storm Swallows (Level 25){u} -Kokuryuu Boufuusetsu - Black Dragon Blizzard (Level 30){u} -Haryuu Mouko - Destruction Dragon Fierce Tiger (Level 35){u} -Break Blade - Frost Biten (Level 40){u} -Break Blade - Sharp Ice (Level 45){u} -Twilight Walk (Level 50){u} -Wind Bullet (Level 55){u} -Eyes of Fire, Blood of Ice (Level 60){u} -Seal of Ice (Level 65){u} -Crystal Marbles (Level 65) -Kagutsuchi - God of Fire (Level 70) -Tsukuyomi - God of the Moon (Level 75) -Amaterasu - Goddess of the Sun (Level 80) -Susanoo - God of the Sea and Storms (Level 85) -Itsukaku Hakuegei - One Horned White Whale (Level 90) -Mangekyou Sharingan (Level 95)
Normal
-Ice Mirrors -Sharingan -A Determine Resolve -Blazing Blitz -Buffeting Storms -Calm Mind, Calm Spirit -Clones -Demonic Illusion - Hell Decent Technique -Discharge -Fire Release - Grand Fireball Skill -Flash Step -Heavenly Paradise -Sharp Mind -Side Step -Storm Gates -Submerged -Swan Dance -Tidal Wave -Water Release - Water Formation Wall -Whipping Crane -Wind Sickle -Vacuum -Jutsu Name 23 - 29
Basic
-360 Wallrun -Aikidōka -Art of Water Walking -Body language -Break Blade -Broken Arm Spin -Capsule Scrolls -Data Stream -Diving Frontflip -Dual Hand -Gokyō -Ikkyō -Iriminage -Jūjinage -Kaitennage -Kendōka -Koshinage -Kotegaeshi -Magic Cloak of Invisibility Skill -Nikyō -Reverse Vault -Rope untying skill -Quick Draw -Sankyō -Shadowing Stealth Technique -Shihōnage -Single Handed -Tenchinage -Traceur/Traceuse -Transformation Skill -Tree Climbing -Ukemi -Wall Climbing Skill -Wall Flip -Wall Spin -Wing Spin -Yonkyō -Justu name 38 - 59 Upgrades (14/14 Upgrades)
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Posted: Fri Mar 26, 2010 6:48 pm
Quote: Basic Jutsu List
Name: 360 Wallrun ---Description: This is similar to the wallrun parkour technique, in which the athlete runs at a tall wall and pushes against the wall with their foot to propel themselves up the wall. The only difference between this movement and the 360 wallrun is that a 360 degree spin is carried out after kicking off the wall and before grabbing the top of the wall. (Self Range: +10 Dodge)
Name: Aikidōka ---Description: Aikidōka or an Aikido practitioner "leads" the attacker's momentum using entering and turning movements. Aikido is a martial arts performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on. (Self Range: +250 Damage[Limited: Taijutsu])
Name: Art of Water Walking ---Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. (Self Range: +20 Dodge[Limited: Ninjutsu/Water])
Name: Body language ---Description: Through watching and properly analyzing a person's body movements, a person can decipher roughly what they are thinking, trying to convey verbally, or about to do physically. (Self Range: +10 Awareness)
Name: Break Blade ---Description: An unique skill in which the user uses both water and wind elemental chakra to create weapons of ice from their arms. (Self Range: +375 Damage[Limited: Ninjutsu/Water])
Name: Broken Arm Spin ---Description: This is a wall spin in which the athlete rotates around the top arm, or arm closest to the wall. (Self Range: +10 Flee)
Name: Capsule Scrolls ---Description: A convenient technique that revolves around the user focusing their chakra to seal objects in scrolls for easier usage and carrying. (Self Range: +10 Disarm)
Name: Data Stream ---Description: Through the dual usage of White Petals and Wind Elemental Infused Chakra, the user controls the petals to raise or fall at a specified area in a particular pattern that resembles the way data would stream along a screen. This trick is usually used for entrances, exits or distractions. (Self Range: +15 Stealth[Limited: Wind])
Name: Diving Frontflip ---Description: A frontflip is executed over a wall or other obstacle, usually with a large drop on the other side. It is referred to as a diving frontflip (or dive front) because the athlete is required to dive over the obstacle before initiating the tuck. (Self Range: +15 Dodge[Limited: Earth])
Name: Dual Hand ---Description: A technique that once learned the user becomes efficient in using both their hands for multiple things. I.E: Effectively dual handling two guns, a gun and a sword, two swords, or various multiple weapons at once. (Self Range: +15 Accuracy[Limited: Taijutsu])
Name: Gokyō ---Description: Visually similar to ikkyō, but with an inverted grip of the wrist, medial rotation of the arm and shoulder, and downward pressure on the elbow. Common in knife and other weapon take-aways. (Self Range: +15 Disarm[Limited: Taijutsu])
Name: Ikkyō ---Description: A control technique using one hand on the elbow and one hand near the wrist which leverages the target to the ground. This grip also applies pressure into the ulnar nerve at the wrist. (Self Range: +15 Grapple[Limited: Taijutsu])
Name: Iriminage ---Description: Throws in which user moves through the space occupied by target. The classic form superficially resembles a "clothesline" technique. (Self Range: +125 Damage)
Name: Jūjinage ---Description: A throw that locks the arms against each other. (Self Range: +10 Str)
Name: Kaitennage ---Description: The user sweeps the arm back until it locks the shoulder joint, then uses forward pressure to throw. (Self Range: +10 Str)
Name: Kendōka ---Description: Practitioners of kendo are called kendōka, meaning "one who practices kendo", or occasionally kenshi, meaning "swordsman". Kendo, meaning "Way of the Sword", is a modern Japanese martial art of sword-fighting based on traditional Japanese swordsmanship, or Kenjutsu. (Self Range: +5 Taijutsu)
Name: Koshinage ---Description: Aikido's version of the hip throw. The user drops his or her hips lower than those of the target, then flips the target over the resultant fulcrum. (Self Range: +15 Grapple[Limited: Taijutsu])
Name: Kotegaeshi ---Description: A supinating wristlock-throw that stretches the extensor digitorum. (Self Range: +15 Grapple[Limited: Taijutsu])
Name: Magic Cloak of Invisibility Skill ---Description: A very basic skill utilizing a sheet to help the user in blending with the background. (Self Range: +10 Stealth)
Name: Nikyō ---Description: A pronating wristlock that torques the arm and applies painful nerve pressure. (Self Range: +15 Grapple[Limited: Taijutsu])
Name: Reverse Vault ---Description: Instead of vaulting over a railing with a monkey vault, which may be the most efficient way, the athlete adds a 360 degree spin along the horizontal axis to make the movement more aesthetically pleasing, as well as increasing their coordination. (Self Range: +15 Dodge[Limited: Taijutsu/Earth])
Name: Rope untying skill ---Description: A basic skill used to escape from a rope binding. (Self Range: +10 Resistance)
Name: Quick Draw ---Description: A technique that requires a skilled and experienced hand. With a quick and precise movement the user can draw their weapon(s) from their holster/container and move to attack/use them effectively in the same movement. (Self Range: +10 Agi)
Name: Sankyō ---Description: A rotational wristlock that directs upward-spiraling tension throughout the arm, elbow and shoulder. (Self Range: +10 Grapple, +125 Damage[Limited: Taijutsu])
Name: Shadowing Stealth Technique ---Description: Shadowing Stealth is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible. (Self Range: +15 Stealth[Limited: Earth])
Name: Shihōnage ---Description: The hand is folded back past the shoulder, locking the shoulder joint. (Self Range: +10 Agi)
Name: Single Handed ---Description: Techniques, weapons, tools, etc that normally would require two hands to use and/or wield can now effectively be used with only a single hand at any given time. (Self Range: +10 Agi)
Name: Tenchinage ---Description: Beginning with both hands grabbing both wrists; moving forward, the user sweeps one hand low ("earth") and the other high ("heaven"), which unbalances target so that he or she easily topples over. (Self Range: +15 Accuracy[Limited: Taijutsu])
Name: Traceur/Traceuse ---Description: A practitioner of parkour or rather freerunning. Parkour is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment. (Self Range: +10 Dodge)
Name: Transformation Skill ---Description: A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height. (Self Range: +10 Stealth)
Name: Tree Climbing ---Description: A technique that allows the user to vertically climb a tree with their feet. It is also used for chakra control training. (Self Range: +20 Dodge[Limited: Ninjutsu/Earth])
Name: Ukemi ---Description: The act of receiving a technique. Good ukemi involves a parry or breakfall that is used to avoid pain or injury, such as joint dislocations. (Self Range: +25 Protection)
Name: Wall Climbing Skill ---Description: By focusing chakra into the feet, the user is able to walk on walls. (Self Range: +20 Dodge[Limited: Taijutsu/Earth])
Name: Wall Flip ---Description: The athlete runs to a wall, places a foot on, and does a backflip off of the wall. (Self Range: +10 Agi)
Name: Wall Spin ---Description: This is an advanced form of the palm spin. The athlete runs to a wall, jumps, places both hands on the wall, and vertically rotates 360 degrees while remaining in contact with the wall. Pushing off with one hand helps the rotation. (Self Range: +10 Agi)
Name: Wing Spin ---Description: This is basically a one handed wall spin. The non-contact hand and arm is spread away from the wall, much like a wing. (Self Range: +10 Agi)
Name: Yonkyō ---Description: A shoulder control similar to ikkyō, but with both hands gripping the forearm. The knuckles (from the palm side) are applied to the recipient's radial nerve against the periosteum of the forearm bone. (Self Range: +250 Damage[Limited: Taijutsu])
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Posted: Fri Mar 26, 2010 6:49 pm
Quote: Normal Jutsu List
Ice Mirrors ---Level: 15 ---Style: Ninjutsu ---Affinity: Water / Wind ---Accuracy: +15 ---Range: Personal ---Effect: Icy Reflection(20pts), Range-1(-5pts) When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu. While active to even attack the user a foe must first make a contested awareness roll of Int(x2) + any awareness buff Jutsu. Success means the attacker may target the user, failure means they cannot. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Any victim that succeeds this check however may point out the location of the user (on there own turn) giving others the benefit of removing the users stealth against them. ---Description: The user creates several mirrors of Ice around their victim. They then quickly disappear, with each mirror inside showing an image of them. They quickly jump in and out of each mirror attacking there foes in a confusing flurry of strikes. Escape at this point is nigh impossible for all but the most clever of ninja. Sustainable. Important Note: Mizu Only
Sharingan ---Level: 15 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: +15 ---Range: Personal ---Effect: Copy Jutsu(+20)(20pts), Range-1(-5pts) Any Jutsu level 20 or lower that has been used during combat whilst this buff was active, you may mimic. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Sustainable. ---Description: The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action. Important Notes: Uchiha Only
A Determine Resolve ---Level: 10 ---Style: Genjutsu ---Affinity: None ---Accuracy: 10 ---Range: Self ---Effect: Stat Buff-Will Power(30)(15pts), Range(-1)(+5pts)
+30 to Will Power. Sustainable. ---Description: Place themselves in a trance like state, the user can place one objective in their mind lock it in making their resolve unwaveable.
Blazing Blitz ---Level: 50 ---Style: Taijutsu ---Affinity: Fire ---Accuracy: 180 ---Range: Touch ---Effect: Damage(1500)(15pts), Radius(3)(15pts), Accuracy+(100)(20pts)
Deals 1500 Damage + Str(x5) to up to 7 targets. Grants +100 Accuracy. ---Description: A technique usually reserved for taking on multiple enemies at one time in a up close situation, usually being surround from different sides or in a confined area. With a quick flurry of attacks, the user moves in close to one target and strikes them while continuing to move onto the next by whatever means needed; catapulting, running, tossing one victim into another, etc.
Buffeting Storms ---Level: 30 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Range ---Effect: De-Buff-Accuracy(-50)(25pts), Range(1)(5pts)
The victim receives a de-buff of -50 to all Accuracy Checks. Sustainable. ---Description: As one of the first lines of defense the user creates powerful blasts of winds that circle and rage around the foe. These illusions are used to block out the foes senses and stop their attacks before they can even travel a few feet.
Calm Mind, Calm Spirit ---Level: 30 ---Style: Taijutsu ---Affinity: None ---Accuracy: 30 ---Range: Self ---Effect: Buff-Awarness(105)(35pts)
+105 buff to all Awareness checks. Sustainable. ---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.
Clones ---Level: 50 ---Style: Genjutsu ---Affinity: None ---Accuracy: 50 ---Range: Self ---Effect: Illusionary Clones(10)(20pts), Real Clones(7)(25pts), range(-1)(+5pts)
A foes Accuracy is reduced by -20(-200) per illusionary copy as they try to determine "which" is the real thing. Whenever a foe fails to hit do to the negative, they destroy one of the Illusionary copies and thus the de-buff goes down 20. Real copies do everything Illusionary copies do and more, applying everything stated above and below.You may attack with real copies which causes a few things. First your damage rises by +20 per copy. When attacking you also gain +20 accuracy per copy. (-340 Accuracy: Foe)(+140 Damage)(+140 Accuracy) Sustainable. ---Description: A powerful but unstable illusion that has the capability of creating clones of the user however some of these illusions can only effect the foes' sense of sight while others have the ability to effect their sense of touch.
Demonic Illusion - Hell Decent Technique ---Level: 20 ---Style: Genjutsu ---Affinity: Fire ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(1000)(10pts), Radius(1)(5pts), Range(+1)(5pts)
Deals 2000 + Seal Strength(x5) Damage to up to 3 Targets. ---Description: Manipulating the surroundings around them rather then directly effecting the victim's sense, the user creates the illusion of great fireballs from hell to come crashing down in the vicinity.
Discharge ---Level: 10 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 10 ---Range: Touch ---Effect: Defensive Damage(500)(10pts)
Deals 500+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu. ---Description: Through a quick set of hand seals the user releases a charge of electricity from their body to quickly offset their opponents attack and if physical to harm them as well.
Fire Release - Grand Fireball Skill ---Level: 40 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 40 ---Range: Ranged ---Effect: Damage(3,500)(35pts), Range(+1)(5pts)
Deals 3500 + Jutsu Power(x5) Damage ---Description: A classic fire technique that uses large fireballs to incinerate a large area.
Flash Step ---Level: 10 ---Style: Ninjutsu ---Affinity: None ---Accuracy: 10 ---Range: Self ---Effect: Buff-Stealth(30)(15pts), Range(-1)(+5pts)
+30 to Stealth Checks. Sustainable. ---Description: A jutsu that at first sight seems to be a taijutsu skill but in truth actually uses certain set of hand seals before causing the user's body to rapidly move from one spot to the next and in turn enable them to hide from their foes.
Heavenly Paradise ---Level: 30 ---Style: Genjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Touch ---Effect: Mind Control(5pts), De-Buff-Resilience(Limited: Genjutsu/Wind)(-100)(25pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves. Once you've established control: On you, the controllers turn, you may take your turn normally as well as issue one command to anyone you've mind controlled. IF the command is against their nature they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control. This has to be something they'd not do at the moment, such as attacking an ally, harming themselves, etc. Against a suicidal command they gain Willpower(x4) instead of (x2) against said roll. If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. They can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline. Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing. The victim receives a de-buff of -100 to all Genjutsu/Wind techniques. Sustainable. ---Description: A very risky technique that is necessary to all genjutsu specialist repertoire regardless of how skirmish they maybe of the technique. Waiting for their target to close in on them or if the user so chooses, closing in on their target, the user quickly presses their lips to their target's own to capture them in their illusion. Once captured the target is forced to lower it's guard to the jutsu he/she is captured in as well as any like it, as well become a willing puppet to the user as the targets mind drifts off in a pleasant fantasy.
Sharp Mind ---Level: 30 ---Style: Genjutsu ---Affinity: None ---Accuracy: 30 ---Range: Self ---Effect: Buff-Accuracy(70)(35pts), Range(-1)(+5pts)
+105 buff to all Accuracy checks. Sustainable. ---Description: Keeping the mind in tip top order always presents one with the clearest of thoughts and accurate of actions, allowing one to come out on top in almost every situation.
Side Step ---Level: 20 ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 20 ---Range: Self ---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility. Sustainable. ---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.
Storm Gates ---Level: 50 ---Style: Genjutsu ---Affinity: Water ---Accuracy: 150 ---Range: Self ---Effect: Defend(1/2)(25pts), Automatic Defense(10), +Accuracy(100)(20), Range(-1)(+5)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Grants +150 Accuracy. Sustainable. ---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user.
Submerged ---Level: 10 ---Style: Genjutsu ---Affinity: Water ---Accuracy: 10 ---Range: Ranged ---Effect: Damage(500)(5pt), Range(+1)(5pts)
Deals 500 + Seal Strength(x5) Damage. ---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning.
Swan Dance ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 30 ---Range: Touch ---Effect: Damage(3000)(30pts)
Deals 3000 + Str(x5) Damage ---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.
Tidal Wave ---Level: 30 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 60 ---Range: Sight ---Effect: Damage(500)(5pts), Radius(3)(15pts), Range(+2)(10pts)
Deals 500 + Jutsu Power(x5) Damage to up to 7 Targets. ---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.
Water Release - Water Formation Wall ---Level: 30 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 30 ---Range: Range ---Effect: Defense(1/2)(15pts), Protection(200)(10pts), Range(+1)(5pts)
---Description: Spraying a powerful blast of water from the mouth, the user can create a wall of water that surrounds them completely. Sustainable.
Whipping Crane ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Accuracy: 180 ---Range: Personal ---Effect: Buff(105)(35pts), Range(-1)(+5pts)
Grants the user +105 Accuracy to Taijutsu attacks. Sustainable. ---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.
Wind Sickle ---Level: 10 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(100)(1pt), +Accuracy(20)(4pts), Range(+1)(5pts)
Deals 100 + Seal Strength(x5) Damage. Grants +20 Accuracy. ---Description: A weak but very sharp and accurate blast of wind that slashes out at the victim in the form of a crescent blade.
Vacuum ---Level: 40 ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 40 ---Range: Range ---Effect: Defense(1/2)(20pts), Auto-Defense(10pts), Defensive Damage(250)(5pts), Range(1)(5pts)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Deals 250+ Seal Strength(x2) Damage when you successfully counter by at least 10% with this Jutsu. Sustainable. ---Description: An unique jutsu that if used properly could make any opposing attack be an advantage for the user. As soon as any unspecific piece of matter enters within range of this jutsu and becomes violent towards the user this technique will fire off. Automatically all air around the object will be sucked out of the area as though being placed inside a extremely powerful vacuum, rendering it nulled, before being released at once in a violent implosion that is directed at the attacker.
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Posted: Fri Mar 26, 2010 6:51 pm
Quote: Name: Poseidon's Image ---Level: 110 ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 110 ---Range: Self ---Effect: Buff-Stealth(Limited: Nin/Water)(460)(115), Range(-1)(+5pts)
Grants +460 to all Water/Ninjutsu Stealth Checks. ---Description: Summoning the essence of Poseidon himself within the depths of Sai's core, he envelops himself with all the powers of the god and changes his form. Transforming his features into an image of Poseidon, Sai gains the ability to appear and disappear with the elements.
Quote: Name: Maelstrom Pierce ---Level: 105 ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 230 ---Range: Ranged ---Effect: Statbuff-Seal Str(100)(50pts), Damage(2,500)(25pts), Accuracy+(125)(25), Range(1)(5pts)
Grants +100 to Seal Str and deals 2,500 + Seal Str(x5) Damage. ---Description: Successfully summoning and using the life force of the creatures around him, Sai invokes the power of the Sea and Storm within his trident. The resulting factor causing powerful and dangerous winds, water, ice and lightning to form around the weapon before launching off to devastate and destroy everything in its way.
Quote: Name: Break Blade - Oblivion ---Level: 100 ---Style: Taijutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 100 ---Range: Touch ---Effect: Damage(7,500)(75), Tick(750)(15)Chain(2)(10pts)
Deals 7,500 + Str(x5) Damage and while sustained continues to deal 750 + Str(x5) Damage. ---Description: The Break Blade is a powerful and deadly cutting and thrusting weapon of ice perfect for slicing and swirling through even the toughest armored opponents. As such, using it's original form, any user can easily slice and dice from the air cleaving enemies in half with drop-down cutting attack; unleash a series of slashing attacks from a standing start or from a sprint, allowing powerful and dangerous combos.
Quote: Mangekyou Sharingan ---Level: 95 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 95 ---Range: Self ---Effect: Copy Jutsu(+100)(100pts), Defensive Trigger(4)(0pts), Range(-1)(+5pts)
Any Jutsu level 100 or lower that has been used during combat whilst this buff was active, you may mimic. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Sustainable. ---Description: Sharingan is the blood inheritance limit of the Uchiha Clan. The Mangekyou Sharingan is a legendary doujutsu ability which has only emerged in a few clan members in its history. There is still mystery surrounding the eye and the Uchiha clan itself. Each user develops their own unique looking Mangekyou.
Quote: Name: Itsukaku Hakuegei - One Horned White Whale ---Level: 90 ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 130 ---Range: Ranged ---Effect: Damage(6,500)(65pts), Radius(9)(20pts), Range(+1)(5pts)
Deals 6,500 + Seal Power(x5) Damage up to 9 people. ---Description: Hyouton • Itsukaku Hakuegei is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, a gigantic horned white whale made of ice will rise from the surrounding snow to come thundering down on an opponent, crushing them and the surrounding area under its large mass.
Quote: Name: Susanoo - God of the Sea and Storms ---Level: 85 ---Style: Ninjutsu ---Affinity: Water, Wind ---Accuracy: 85 ---Range: Self ---Effect: Defend(42)(1/2), Protection(1,260)(63pts), Defensive Trigger(1)(0pts), Range(-1)(+5pts), Required Defensive(Mangekyou Sharingan)(+3pts)
Protects upto 1,260 Physical Damage and May Defend the user. ---Description: Susanoo, named for the God of the Sea and Storms, is a technique which uses the Mangekyou form of the Sharingan eye to create a sword wielding spectral form which will surround the user. This jutsu is generated by both Mangekyou eyes. Susanoo will first form around the user as a skeleton. This skeletal form will then generate muscle and armor for battle and wield both a sword and shield.
The sword is formed out of the sake in the gourd it holds, meaning the sword has no true physical form. This legendary weapon, known as Totsuka's Sword and the Sakegari (Sake Cutting) Long Sword, utilizes the main ability of the jutsu. Anyone or anything cut by the blade will be sealed away into a Genjutsu of blissful oblivion until the end of time. It is said the sword is thus the ultimate counter to Orochimaru's Kusanagi Sword. The shield is known as Yata's Mirror. It is said this shield can defend against any attack. Together the sword and shield will make the Susanoo user nearly invincible. Like other Mangekyou techniques, usage of Susanoo will damages the eyes and health of the user.
Quote: Name: Amaterasu - Goddess of the Sun ---Level: 80 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 195 ---Range: Sight ---Effect: Damage(5,000)(50), Tick(1,000)(20pts) Dual Activation(5pts), Chain(1)(5pts), Accuracy+(115)(23pts), Required Defensive(Mangekyou Sharingan)(+3pts), Range(+2)(10pts)
Deals 5,000 + Seal Power(x5) Damage and if sustained it deals 1,000 + Seal Power(x5). When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. ---Description: Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. This jutsu is generated by the right Mangekyou eye. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks, usage of the ability will degrade the eye further and lead the user to blindness.
Quote: Name: Tsukuyomi - God of the Moon ---Level: 75 ---Style: Genjutsu ---Affinity: Water ---Accuracy: 75 ---Range: Sight ---Effect: Damage(2,500)(25pts), Tick(1,650)(33pts), Chain(2)(10pts), Required Defensive(Mangekyou Sharingan)(+3pts), Range(+2)(10pts)
Deals 2,500 + Seal Power(x5) Mental Damage and if sustained it deals 1,650 + Seal Power(x5). When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. ---Description: Tsukuyomi, named for the God of the Moon, is a Genjutsu technique which uses the Mangekyou form of the Sharingan eye to generate a powerful illusion. This jutsu is generated by the left Mangekyou eye. This highly advanced technique can not be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of torture.
Quote: Name: Kagutsuchi - God of Fire ---Level: 70 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 70 ---Range: Ranged ---Effect: Defensive Damage(3,550)(71pts), Required Defensive(Susanoo - God of the Sea and Storms)(Mangekyou Sharingan)(+6pts), Range(+1)(5pts)
Deals 3,550 + Seal Power(x2) Damage when you successfully counter by at least 10% with this Jutsu. ---Description: Enton • Kagutsuchi, named for the God of Fire, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to generate a small spiked disk of Amaterasu flames for defense purposes. This jutsu is generated by the right Mangekyou eye.
Quote: Name: Crystal Marbles ---Level: 65(85) ---Style: Ninjutsu ---Affinity: Water, Wind (Ice)(Mizu) ---Accuracy: 65(85) ---Range: Self ---Effect: Icy Reflection(20pts), Illusionary Clones(10)(20pts), Real Clones(4( cool )(20pts(40pts)), Range(-1)(5pts)
When activated the user may immediately re-applies a stealth of agility(x2) + any stealth buff Jutsu. The user stays stealthed EVEN if they attack until the victim succeeds their awareness check (though they remained stealthed. Your defense accuracy is increased by +20 per copy as they try to determine "which" is the real thing. Your damage rises by +20 per copy. When attacking you also gain +20 accuracy per copy. Whenever a foe fails to hit do to the negative, they destroy one of the copies and thus the buff goes down 20.
(280(360) Accuracy: Foe)(+80(160) Damage)(+80(160) Accuracy) Sustainable. ---Description: The final evolution of Sai's original marble jutsu techniques that were his pride and joy style as a pre-teen. Developing upon the original mechanics of the dual use of chakra filled steel marbles and the Legendary, and now forgotten, Flying Thunder God Technique, this technique replicates and improves that original effect. Forming marbles out of pure ice, Sai can enter and exit from any and all marbles as they move to cover the territory. Similar to the original techniques this creates the illusion of having Sai in multiple places at once, which is also improved by incorperating the clone technique while using this jutsu.
Quote: Name: Seal of Ice ---Level: 60(65) ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 60(65) ---Range: Ranged ---Effect: Stun(Hold +100(110))(50pts(55pts)), Dual Activation(5pts), Range(+1)(5pts)
While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase. When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation. Sustainable. ---Description: Ushi, U, Uma, I, Ushi. Through a quick set of hand seals that start and end with the Ox hand seal, the user causes ice to etch itself on the ground around the target. The ice forms an intricate seal pattern on the ground before expelling beams of ice from each and every sphere in the seal that, if it touches the foe, will freeze against anything it makes contact with and hold it there.
Quote: Name: Eyes of Fire, Blood of Ice ---Level: 55(60) ---Style: Ninjutsu ---Affinity: Water, Wind ---Accuracy: 55(60) ---Range: Self ---Effect: Buff-Accuracy(Limited: Water/Ninjutsu)(240(260))(60pts(65pts)), Range(-1)(+5pts)
Grants +240(+260) to all Accuracy Checks when using Ninjutsu Techniques with the Water Element. Sustainable. ---Description: Sai's own proficiency with his techniques isn't everything that allows him to be so capable with everything he does. Through the development and bonding with his demon Isonade, he also increases his own abilities... Though to all outside sources he will claim it to be through his own expert abilities and will use titles such as "the Man with the Eyes of Fire and Blood of Ice" as explanation for what he is capable of doing.
Quote: Name: Wind Bullet ---Level: 50(55) ---Style: Ninjutsu ---Affinity: Wind ---Accuracy: 50(55) ---Range: Self ---Effect: Stat-Buff-Agility(110(120))(55pts(60pts)), Range(-1)(+5pts)
+110(+120) to Agility. Sustainable. ---Description: An useful technique that while active creates a spiraling casing of wind around the user's body, allowing for their movements to be highly accelerated and also less hindered by the air as the wind created will cut through a path.
Quote: Name: Twilight Walk ---Level: 45(50) ---Style: Taijutsu ---Affinity: Wind ---Accuracy: 45(50) ---Range: Self ---Effect: Buff-Stealth(100(110))(50pts(55pts)), Range(-1)(+5pts)
Grants +100(+110) to all Stealth Checks. Sustainable. ---Description: A specially designed technique that helps a shinobi to travel and move unnoticed even in the silence of the twilight, allowing them to execute and preform their tasks at a higher excellency.
Quote: Name: Break Blade - Sharp Ice ---Level: 40(45) ---Style: Taijutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 190(220) ---Range: Touch ---Effect: Damage(500)(5pts), +Accuracy(150(175))(30pts(35pts)), Chain(1)(5pts)
Deals 500 +Str(x5) Damage. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. The second attack however needs to be Chain +2(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. This continues over and over, each "next attack" in the Chain requiring +1 Chain x the attack it's performing (ie Chain 3 for the third, Chain 4 for the fourth, etc). Attacks on a Chain do not need to be made against the same target, you can bounce back and forth between targets with Chains. ---Description: Revolving around the original hyouton break blade technique the user of this technique refines their blade of ice to be almost like a javelin. Reducing it's over all power but in return the weapon becomes more accurate and opens up for quick follow ups as the user strikes and cuts down their opponent.
Quote: Name: Break Blade - Frost Biten ---Level: 35(40) ---Style: Taijutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 35(40) ---Range: Touch ---Effect: Debuff-Resilience(Limited: Water)(-30(-45))(10pts(15)), Forceful Category Changer(Taijutsu)(10pts), Chain(3)(15pts)
The victim receives a de-buff of -30(-45) to all Resilience checks against Water techniques. While the de-buff is upon the victim, they may not use Jutsu of the selected style without removing the de-buff first. You may not disable more than one type at a time. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. The second attack however needs to be Chain +2(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. This continues over and over, each "next attack" in the Chain requiring +1 Chain x the attack it's performing (ie Chain 3 for the third, Chain 4 for the fourth, etc). Attacks on a Chain do not need to be made against the same target, you can bounce back and forth between targets with Chains. Sustainable. ---Description: Using the break blade technique to change the form of the blade to become a clawed gauntlet, the user can punch and slash down the opponent. The frozen body of the weapon causing the wounds to freeze over and become vulnurable for techniques of the same kind.
Quote: Name: Haryuu Mouko - Destruction Dragon Fierce Tiger ---Level: 30(35) ---Style: Ninjusu ---Affinity: Water, Wind (Ice) ---Accuracy: 30(35) ---Range: Ranged ---Effect: Stun(Hold +50(+60))(25pts(30pts)), Range(+1)(5pts)
While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase. ---Description: Hyouton • Haryuu Mouko is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, an ice tiger will rise from the surrounding ice to strike out against its target. Its cold nature can freeze any nearby water, and its large mass can cause a large amount of damage when it impacts.
Quote: Name: Kokuryuu Boufuusetsu - Black Dragon Blizzard ---Level: 25(30) ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 25(30) ---Range: Ranged ---Effect: Damage(1,500)(15pts), Radius(3(5))(5pts(10pts)), Range(+1)(5pts)
Deals 1,500 + Seal Power(x5) Damage upto 3(5) people. ---Description: Hyouton • Kokuryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arm to send out a black ether-like dragon to strike their opponent. As it flies through the air it will begin to turn, when it hits the target it will use its motion to launch the opponent high into the air.
Quote: Name: Tsubame Fubuki - Snow Storm Swallows ---Level: 20(25) ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 20(25) ---Range: Ranged(Sight) ---Effect: Damage(500)(5pts), Lock On(1)(10pts), Range(+1(+2))(5pts(10pts))
Deals 500 + Seal Power(x5) Damage. This technique can attack up to one more time after it's missed on the following turn IF you pay it's sustain cost (if This must be sustained to continue homing. ---Description: Hyouton • Tsubame Fubuki is a Ninjutsu technique utilizing the Ice Element. the user will create ice swallows which they can launch at their opponent. As they fly through the air, these deadly birds can hone in on their target. A sufficiently hot enough counter can melt the ice swallows.
Quote: Name: Souryuu Boufuusetsu - Twin Dragon Blizzard ---Level: 15(20) ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 15(20) ---Range: Ranged ---Effect: Damage(1,000(1,500))(10pts(15pts)), Range(+1)(5pts)
Deals 1,000(1,500) + Seal Power(x5) Damage. ---Description: Hyouton • Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arms to send out twin black ether-like dragons to strike their opponent. As they flies through the air they will begin to turn, creating a large dark tornado.
Quote: Name: Sensatsu Suishou - Death by a Thousand Flying Water Needles ---Level: 10(15) ---Style: Ninjutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 10(15) ---Range: Ranged ---Effect: Damage(500)(5pts), (Radius(3)(5pts)), Range(+1)(5pts)
Deals 500 + Seal Power(x5) Damage. ---Description: Sensatsu Suishou is a Ninjutsu technique unique to the Mizu bloodline. Unlike every other hand seal, Mizus are able to create the technique by forming hand seals on only one hand. To create the needles, the user forms the needed hand seal and then kicks water into the air with his foot. The water then rises into the air and takes the form of a thousand needles. These needles then come raining down on his target.
Quote: Name: Hyouton Fist ---Level: 5 (10) ---Style: Taijutsu ---Affinity: Water, Wind (Ice) ---Accuracy: 5 (10) ---Range: Touch ---Effect: Damage(500(1,000))(5pts(10pts))
Dales 500(1,000) + Str(x5) Damage. ---Description: A simple technique that simple involves encasing the user's hand in ice before striking their foes.
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Posted: Sat Apr 03, 2010 1:40 pm
Quote: Vior the Black Storm Dragon Stats'
Resolve: ---Chakra: 5,250 ---Stamina: 10,000 ---Focusing: 50 ---Toughness: 50
Taijutsu: ---Strength: 150 ---Agility: 212
Ninjutsu: ---Jutsu Strength: 50 ---Seal Speed: 145
Genjutsu: ---Intelligence: 50 ---Will Power: 100
Quote: Items:
Name: Dragon's Skin ---Ryo Cost: 25,500 ---Level: 510 ---Style: Taijutsu ---Accuracy: 510 ---Range: Self ---Uses: 50/50 ---Effect: Protection (9,800)(490), Range(-1)(+5pts), Uses(50)(25pts)
Protects 9,800 Physical Damage. ---Description: The skin of a dragon is incredibly tough and powerful bridging on almost being impenetrable.
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Name: Dragon's Wisdom ---Ryo Cost: 25,500 ---Level: 510 ---Style: Taijutsu ---Accuracy: 510 ---Range: Self ---Uses: 50/50 ---Effect: Protection (9,800)(490), Range(-1)(+5pts), Uses(50)(25pts)
Protects 9,800 Mental Damage. ---Description: The mind of a dragon is timeless and flawless, the thoughts and wisdom of it's ancestors being passed down from one generation to the next causing the Dragon race to be infinitely intelligent.
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Name: Dragon's Eye ---Ryo Cost: 25,500 ---Level: 510 ---Style: Taijutsu ---Accuracy: 510 ---Range: Self ---Uses: 50/50 ---Effect: Buff-Accuracy(980)(490pts), Range(-1)(+5pts), Uses(50)(25pts)
Grants +980 Bonus to all Accuracy Checks. ---Description: Keen, sharp eyes that can see anything and everything for miles upon miles of distance allowing them to pin point and strike down anything and everything they so choose.
Quote: Jutsu List
-Storm Winds (510) -Noxious Ice Breath (510) -Arctic Crush (510) -Frozen Sky DeathDrop (510) -Dragon Glare (510)
Quote: Name: Storm Winds ---Level: 510 ---Style: Ninjutsu ---Affinity: Water/Wind ---Accuracy: 510 ---Range: Self ---Effect: Stat-Buff-Agility(1,030)(515pts), Range(-1)(+5pts)
Grants +1,030 Agility. ---Description: Releasing large amounts of wind and water infused chakra into the air as it soars through the sky, Vior is capable of summoning storm clouds and powerful winds. Using his knowledge of the sky Vior rides these self made currents of destruction and accelerates his way to victory.
Name: Noxious Ice Breath ---Level: 510 ---Style: Taijutsu ---Affinity: Water/Wind (Ice) ---Accuracy: 510 ---Range: Ranged ---Effect: Damage(12,000)(120pts), Radius(5)(10pts), Stun(Hold +700)(350pts), Advanced Paralysis(15pts), Chain(2)(10pts), Range(+1)(5pts)
Deals 12,000 + Str(x5) Damage up to 5 people.While held the opponent must make the contested roll (shown below) to break free at the beginning of there turn. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase. Whenever a player tries to use the release action to remove a Stun de-buff from an ally that has this on it and fails their contested check by 10 or more, they themselves become trapped in the same Stun. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. The second attack however needs to be Chain +2(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. This continues over and over, each "next attack" in the Chain requiring +1 Chain x the attack it's performing (ie Chain 3 for the third, Chain 4 for the fourth, etc). Attacks on a Chain do not need to be made against the same target, you can bounce back and forth between targets with Chains. ---Description: The black dragon species is known for their poisonous breath that is filled with various types of bacteria and dangerous elements that can infect and kill a person almost instantly. However, through the many years shared together, Sai has grown an immunity to Vior's noxious breath. On the flip side, Vior's breath and practically his entire internal system has been infected and mutated by Sai's chakra causing it to gain freezing capabilities.
Name: Arctic Crush ---Level: 510 ---Style: Taijutsu ---Affinity: Water/Wind (Ice) ---Accuracy: 1,060 ---Range: Touch ---Effect: Damage(38,000)(380pts), +Accuracy(550)(110pts), Radius(7)(15pts), Chain(1)(5pts)
Deals 38,000 + Str(x5) Damage upto 7 people. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. The second attack however needs to be Chain +2(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. This continues over and over, each "next attack" in the Chain requiring +1 Chain x the attack it's performing (ie Chain 3 for the third, Chain 4 for the fourth, etc). Attacks on a Chain do not need to be made against the same target, you can bounce back and forth between targets with Chains. ---Description: Crushing their foes with it's tremendous weight and size while freezing them to death, Vior is capable of devastating large groups of foes at once while still preparing for further attacks.
Name: Frozen Sky DeathDrop ---Level: 510 ---Style: Taijutsu ---Affinity: Water/Wind (Ice) ---Accuracy: 1,560 ---Range: Touch ---Effect: Damage(25,500)(255pts), Forceful Category Changer(Taijutsu)(10pts), Radius(9)(20pts), +Accuracy(1,050)(210pts), Chain(1)(2)(15pts)
Deals 500 + Str(x5) Damage up to 9 people. Grants +1,050 Accuracy. While the de-buff is upon the victim, they may not use Jutsu of the selected style without removing the de-buff first. You may not disable more than one type at a time. When you successfully strike with an attack that has Chain +1(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. The second attack however needs to be Chain +2(or higher) and if successful you may then strike with another attack immediately as if it where your turn again. This continues over and over, each "next attack" in the Chain requiring +1 Chain x the attack it's performing (ie Chain 3 for the third, Chain 4 for the fourth, etc). Attacks on a Chain do not need to be made against the same target, you can bounce back and forth between targets with Chains. Sustainable. ---Description: Soaring high into the storming sky quickly, Vior locates his victim for and prepares himself for his attack as he continues to climb into the sky. Riding on the currents of the winds and pull of gravity, Vior spins down rapidly as he aims for his target, letting his icy breath spill out and wrap around him in a vicious manner before striking down his opponent. The wisps of frozen air targets the nerves of the opponents body and numbs them while causing ammonia and other debilitating diseases that causes the body to not react the way it preferably should.
Name: Dragon Glare ---Level: 510 ---Style: Ninjutsu ---Affinity: Fire ---Accuracy: 510 ---Range: Self ---Effect: Copy Jutsu(150)(150pts), Buff-Awareness(730)(365pts), Range-1(-5pts)
Any Jutsu level 150 or lower that has been used during combat whilst this buff was active, you may mimic. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Grants +730 to all Awareness Checks. Sustainable. ---Description: Through a strange manifestation of Sai's chakra within Vior, Vior has gained the ability to activate and use the sharingan himself. His already sharp and highly capable eyes now not only able of spotting anything and constantly aware but also able to copy and in turn replicate any jutsu it sees in it's own fashion.
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Posted: Mon Apr 05, 2010 2:51 pm
Quote: Vyrin Ranamaru Stats'
Resolve: ---Chakra: 5,250 ---Stamina: 10,000 ---Focusing: 50 ---Toughness: 50
Taijutsu: ---Strength: 150 ---Agility: 212
Ninjutsu: ---Jutsu Strength: 50 ---Seal Speed: 145
Genjutsu: ---Intelligence: 50 ---Will Power: 100
Quote: Items:
Name: Black Orchid ---Ryo Cost: 7,500 ---Level: 150 ---Style: Taijutsu ---Accuracy: 150 ---Range: Touch ---Uses: 50/50 ---Effect: Damage(12,500)(125pts), Uses(50)(25pts)
Deals 12,500 + Str(x5) Damage. ---Description: A curved sword with the blade on the inner side.
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Name: Desert Eagle ---Ryo Cost: 7,500 ---Level: 150 ---Style: Taijutsu ---Accuracy: 660 ---Range: Ranged ---Uses: 50/50 ---Effect: Damage (1,800)(18 ), +Accuracy(510)(102pts), Range(+1)(5pts), Uses(50)(25pts)
Deals 1,800 + Str(x5) Damage. ---Description: A dual pair of guns that Vyrin favors.
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Name: Javelin ---Ryo Cost: 7,500 ---Level: 150 ---Style: Taijutsu ---Accuracy: 150 ---Range: Ranged ---Uses: 50/50 ---Effect: Damage(3,500)(35pts), Item Breaker(170 Surrender)(85pts), Range(+1)(5pts), Uses(50)(25pts)
Deals 3,500 + Str(x5) Damage. The foe must contest your Stat (Strength for Items using this effect, or Seal Power for Jutsu using this effect)(x2) + Sunder + Buffs vs Agility(x2) + Accuracy + Buffs. Failure means the item looses one use, every 10 they fail by causes it to loose +1 more use. (Note for Buffs you may use the buff effect to make a buff that increase your sunder by +2 per 1pt spent). Ally Items are not effected by this but you may target an item they possess. Similarly Puppets are not effected in the same fashion, instead a puppet suffers 10 damage directly to Stamina for every 1 loss they would have otherwise suffered. ---Description: Javelin keeps compacted spikes in its clip. when fired they slide into long spikes (as seen at the bottom of the picture). The spikes are fired at the speed of a regular bullet, so they travel very fast and will pass through one or more targets before stopping in a single target. if a target is near a dense wall they will be nailed to it. however the speed can be adjusted so that the spikes will stay in the first target they hit. the spikes are also electrified, so if they do stay in a target they will be shocked to death or partially paralyzed via electric seizures. the spikes also tend to electric trails in their paths.
Quote: Jutsu List
-Angel Stigma(150) -Demon Stigma(150) -Cross Roads(150) -Hell Stigma(150) -Heaven Stigma(150)
Quote: Name: Angel Stigma ---Level: 150 ---Style: Ninjutsu ---Affinity: Water/Wind ---Accuracy: 150 ---Range: Touch ---Effect: Healing(7,500)(150)
Heals 7,500 Stamina ---Description: Growing a passion to experiment with the body as he grew older, Vyrin has created a unique technique in which he condenses wind and water elemental chakra through his hands and creates white crystals that he calls the Stigmas of Angels. Through them he is capable of healing almost anything.
Name: Demon Stigma ---Level: 150 ---Style: Ninjutsu ---Affinity: Water/Wind ---Accuracy: 150 ---Range: Self ---Effect: Buff-Stat-Taijutsu(310)(155pts), Range(-1)(+5pts)
Grants a +310 stat bonus to Taijutsu ---Description: Through his experiments and many tests, Vyrin has invented a new technique that allows him to create his crystals with his muscles and blood vessels. However the technique reacts different when formed inside of the body and instead of healing, the crystals instead enhance his fighting capabilities. Due to the crystals being black instead of white due to the blood, the technique was labeled as the Demon Stigma.
Name: Cross Roads ---Level: 150 ---Style: Taijutsu ---Affinity: Water/Wind ---Accuracy: 150 ---Range: Touch ---Effect: Damage(1,500)(15pts), Byakugan(65)(130), Dual Activation(5)
Deals 1,500 + Str(x5) Damage. While this de-buff is active on a foe, they may not use any Jutsu (Ninjutsu or Genjutsu) with a level equal to or lower than half the points spent in this effect. When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) and with no Chakra cost for activation IF it meets a few requirements: -Your initial Jutsu has to have Dual activation. -The "free" skill you combo on has to be of equal or lower level to the skill it's being chained to. Note, the sustain cost of any skill combo'd on is not free however, simply the activation for adding it to the combo. ---Description: Vyrin's one and only combat technique that is of his own creation. A technique preferably initiated at a distance however is still effective in close combat. The move consists of rapidly dashing towards the target before making sharp turns, lunges, and other acrobatic movements to change directions while striking at various vital points on the person's body. As this technique all together does not have an actual form of an attack but rather movements that aid in attacking, Vyrin tends to incorperate over techniques he knows while doing this.
Name: Hell Stigma ---Level: 150 ---Style: Ninjutsu ---Affinity: Water/Wind ---Accuracy: 150 ---Range: Self ---Effect: Buff-Damage(Limited: Taijuts)(7,750)(155), Range(-1)(+5pts)
Buffs all Taijutsu techniques damage by +7,750 ---Description: Continuing with his experiments on his crystal techniques, Vyrin has discovered a method to cause the crystals to form on the skin in various spots. These crystals appear to be red and black in color and constantly expell chakra, enhancing all physical techniques. This is Vyrin's prized Hell Stigma.
Name: Heaven Stigma ---Level: 150 ---Style: Ninjutsu ---Affinity: Water/Wind ---Accuracy: 450 ---Range: Self ---Effect: Defense(75), Auto Defense(10), +Accuracy(300)(60), Technique Reflection(10), Range-1(+5pts)
This technique can be used to defend you. A Jutsu with this effect automatically defends you. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. If the user counters with a Jutsu / Item that has this effect and succeeds by at last 30, it not only stops the attack from harming the user but reflects it back at the opponent. The attacker gets to defend against their own reflected attack normally. ---Description: This is Vyrin's final stage with his crystal techniques. Finally experimenting with a final form of this technique, Vyrin forms his crystals in a group of three just above his shoulders. The crystals then expell chakra in a white and blue hue that stay like little burners on his shoulder until his body is at risk of harm. Instantly the burners extend and form wings that can allow him to fly, move rapidly, or even parry blows automatically, sometimes even sending a powerful recoil back at the opponent. This is what is known to be Vyrin's Heaven Stigma.
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