Taenite barely had enough time to hold his arm up to shield himself from the blast of the exploding generator, much less try and take cover from the raining bits of Faustite. Gross. He was glad he didn’t have to take his Senshi outfit to the dry cleaners.
His face was twisted into an expression of disgust as he shook his hands off, hoping to get rid of more of the black on them, but it didn’t seem to do much. He tried using his sash to wipe his face, but that only did so much.
“For someone blown to s**t, you sure have a strong set of lungs,” he grunted as he carefully made his way around the bits of the General, not pleased that he had to step in puddles of black and step around the fire that remained with the more flammable parts. Oil, or whatever was mixed into Faustite’s blood. Or maybe his blood was just oil now, he didn’t know. He didn’t want to ask. And he really didn’t care.
“What did you expect, standing so close to the generator like that?” Maybe he was a little too nonchalant about Faustite being exploded, but if Faustite was still yelling and wanting him to throw pieces of him, then he couldn’t be that bad.
Minus, you know, several pieces of him. Everywhere.
Okay, maybe it was that bad.
“I’m not throwing pieces of you at anyone,” Taenite grumbled, pulling open his subspace to fish around for something, but he didn’t seem like he was in much of a rush. It was probably cruel of him to seem like he was just taking his time and not caring. He did care, otherwise he wouldn’t have bothered swiping what he did from Axinite’s office. He supposed he needed to repay him after all of this.
“Stop being so ******** dramatic,” he rolled his eyes and wiped his face with the back of his hand again. Finally, he knelt down next to Faustite… ‘s head. And took the small bone he had with him. He wasn’t sure how he knew it was magical, but something inside him seemed to resonate and know how to use it. The bone was cracked in front of Faustite’s nose, letting him breathe in the faint purple gas.
Taenite was looking forward to a very long shower after this.
Eternal Nix HP: 45 Action: Nix is attacking General Lopezite again, with more (Super) tongue action Damage: 6 + 7 + 3 = 16 Location: F6
A sword was coming at him again! In spite of having very clearly poisoned the general, Nix found he still had to dodge and deflect to not get completely gored by the blade. It hit him, but he managed to knock it aside and only got bashed by it like it was a big paddle.
That stung. He frowned.
"S'ill S'anding?" he asked. finding it was a bit weird to talk with the big tongue in his mouth. What an odd feeling. Whatever the case, he didn't stop to chat. No, he kept on moving around and although the chaos energy all around was making him feel terrible, at least the playing field had leveled a bit against this general.
After getting whacked, he went with the momentum to go off to one side, and then provide another Big Tongue bash, Keeping the poison situation going...and not thinking too hard about the fact that his usually ethereal tongue was physical and coming out of his actual moth today...
Big Tongue, poison slam
Nix mimes the action of using his tongue, creating a large ethereal frog tongue. This tongue can either shoot a straight line 15 feet away striking with the force of a hard punch which can leave a bruise if the target player desires, or take the form of a large licking tongue which can make contact with something not more than 2 feet away. In both cases, Nix may choose to have the tongue be either sticky or poisonous. If it is sticky, the strength of his tongue is such that whatever he grabs, the smaller of the two objects (Nix and his target) will get pulled as his tongue retracts. If it is poisonous and hits an organic target they will suffer the effects of rapid poisoning (which can include dizziness, fatigue, nausea and vomiting) for thirty seconds.
Kyuseisha no Hikari
Tolin Kalin Crew
Dapper Waffles
Offline
Guine
Crew
Lonely Explorer
Offline
Posted: Fri Oct 29, 2021 9:03 am
Super Sailor Varuna HP: 75 Action: Closing her eyes and going with Saqqara. Taking Palatine with her. Damage N/A Location: B6
She had not expected the generator to blow up so soon after they’d arrived, but she quickly tried turning away. The hand around her own startled her, and although she kept her eyes closed, she still couldn’t stop the pink from coloring her cheeks at the sound of the woman’s voice (Saqqara). Kind of exotic. Very alluring --
Oh, but this was definitely not the time or place to be thinking about how she liked this woman’s voice. She didn’t even know her! She didn’t know anyone except for Palatine, and only because she was her auntie. Well, technically she knew Ganymede, but Ganymede didn’t know who she was.
Blindly, she reached out to grab onto Palatine’s uniform as well, making sure her auntie knew that they should definitely be following this Knight who seemed to know what was best for them.
Connie, Page of Chronos HP: 50 - 23 (Sylvite) = 27 Action: With Saqqara! Who is beautiful and wise. Damage N/A Location: B6
Connie should have known better than to just stand there and admire how amazingly everyone fought and how beautiful they all were, because suddenly there was another flash of pink and before Connie could say hello, there was a flash of a blade and a cut across her shoulder had Connie yelping in pain.
She stumbled backwards, hand over the wound as she stared in surprise at the very pink General (Sylvite), tears forming in her eyes.
“Oh, that wasn’t nice,” she sniffled from the pain, tears falling from her eyes. “I like your uniform,” she at least managed to say before her new friend with blue hair was suddenly shielding her from -- oh! The generator was blowing up. And it seemed like there was a lot of oil falling from the sky.
Connie squeaked in distress and shielded her own face from the debris, but did as she was told and closed her eyes. “Thank you!” she gasped, thinking it was only fair to wrap her arms around the beautiful Uranus Knight (Saqqara) and hold on tight while she couldn’t see.
“I’m Connie!” Just in case they didn’t get a chance to talk much. “And that’s Varuna with the snow, and Palatine with the hat. I met them here too!” As horrible as all of this was, and although she was still in pain from being slashed by the pretty Negaverse General, she was at least grateful that there were so many nice people there willing to help each other!
Sunshine Alouette
Infinities
stari_maga
Mention. :c
Posted: Fri Oct 29, 2021 9:30 am
Sessrumnir, Knight of Jupiter HP: 32 Action: Carrying Caedus to keep him from getting trampled. Damage N/A Location: D4
Sessrumnir continued to hold tightly to Caedus, even as Scylla approached to touch his hair. When the chibi (Amaterasu) approached, he leaned down only slightly so the little girl could use her magic on him, but he doubted it would do much without a starseed.
He hadn’t answered Belmont right away, but that was because he was trying to decide what to do with Caedus. Obviously the man needed his starseed, but there was a mad dash to get it. He was concerned about Oberon getting hurt. He was concerned about him corrupting with the ambient Chaos still around them. He could see where the feathers of his Eternal wings were tarnished, and could see how he was desperately trying to get the starseed from Lyndin.
“Can you try to wrap it while I’m holding him?” Sessrumnir asked, although he didn’t look down at Belmont, his eyes focused on the scene around Lyndin and the others. Luckily, Sessrumnir didn’t have sleeves on his tunic, so it was easy for Belmont to reach the wound on his arm.
Everything they’d been told to protect, overrun by the White Moon. Unsurprisingly, perhaps. The ‘army’ of Chaos soldiers was less than half that of their opponents. Most agents were at least still standing, which couldn’t be said for Order, though judging by the various sounds to his left, not everyone was in fighting shape. And there were still plenty of enemies on their feet, despite how many had gone down. Still near him, even. He should do something about them. But Rakovanite wasn’t convinced anything would come of the energy expenditure, besides maybe a broken nose for a knight.
If all the generators were down, with no more Chaos being pumped into the air, would the fight continue? At this point it felt as though they’d take as many additional losses as they gave. So many in their side were still Basics and Lieutenants, while there were enough knights to at least match the generals still fighting. Rakovanite eyed one in too-near proximity to him (Nalanda).
Behind him, the senshi on his team had resorted to blind fist flailing at the opponents. Not the worst situation for Cervantite, who was at least shaped like a normal human man, but it could only end poorly for Calaverite, who was practically a skeleton being held aloft by a tightly-stretched, thin layer of skin. He’d break himself before anyone had to do it for him. “Wait,” Rakovanite shot back at him, notching a hand out to draw Calaverite’s attention away from anything else, before he got the wise idea to run off, as Diasporite had.
All of the sovereigns still circled the perimeter. Just between the four of them, they probably had the ability to subdue any hurt and tired stragglers if that was all they wanted. But he was pretty sure they’d only been waiting to let the ambient chaos take its victims.
In the absence of that, Rakovanite couldn’t imagine there was much more to be achieved.
Character name, rank, and a link to their journal Captain Atheneite HP: 75 HP Action: Attacking Yomi Damage 2 (1D10) + 5 (Second Rank Bonus) + 4 (Captain's Damage) = 11 Location: F6
Atheneite was loving every minute of this. Called by their very Queen to battle, a trap set and perfectly activated to ensure the destruction of Order, and a battle full of blood and violence. She loved how many disgustingly bright aura were corrupted and turned to her side. She loved that this was a chance to truly let loose and cause some chaos. What she loved less was Order's slow but undeniable success at destroying the generators. That was frustrating, she didn't know and didn't particularly care what the generators were for but still seeing Order succeed even a little bit was enough to get her blood boiling.
She narrowed in on two Squires both Saturn like the knight she had fought some months ago. They were not the same man but still she felt like killing a pair of his fellow knights would be a decent revenge against the man who had handed her an embarrassing defeat. She also noticed a lieutenant that was downed behind the pair so that only gave her more reason to take them out to avenge that officer.
She readied her spear to run the duo through, the older looking one was nearly on death's door anyway so this should be easy. She aimed for the one still on his feet first figuring she could deal with the nearly dead one at her leisure after she was done with this one. She rushed them stabbing for the gut of the younger man. Even if Order escaped she could at least take these two down.
Eternal Sailor Athene HP: 100/100 Action: Moving to Eleonora's side Damage n/a this round Location: D4 > D6
Mayhaps it was the ice that fell without, a physical flurry that was so different to the chill of ice of within as jagged shards came tumbling down in a flurry of glistening white - or mayhaps it was the crackling pulse of something shifting as the faint voice grew a little stronger–
But either way it was.. Enough.
Enough for Athene to focus as jagged shards of ice came tumbling down from above.
Ice that fell, but didn't touch.
And whilst the cold from within was still there, icy tendrils still snaking, still creeping as his uniform continued to slowly darken, Athene was aware enough to at least try and listen to that faint little voice–
Even if wasn't quite sure what he was fighting - wasn't quite sure that he could cling on - even as he moved away from the center console.
A flash of white hair, a sense of familiarity, had him moving slowly at first and then faster, booted feet taking him towards the crouched senshi.
The familiar crouched senshi as his mind cast back through thoughts and revolved around a name.
"Ele... Eleonora?"
Shanyume
Hope this works Shan
The Space Cauldron rolled 1 100-sided dice:
43Total: 43 (1-100)
Posted: Fri Oct 29, 2021 11:23 am
Caedus was limp in Sessrumnir’s arms; his breathing was slow and shallow, and each breath seemed wracked with pain. He had no consciousness, but his body fought on.
He wasn’t ready to die. Amaterasu’s magic was warm, but he had no wounds to heal. It stabilized him, comforted him, even if only for a moment.
Lyndin did not have such peace.
Andronicus attacked again, only this time she visibly did something.
She slaughtered Commander Cydfae. In front of Lyndin. In front of the Cadets. His body was rigid, wracked with pain and energy. He could not reach to stop it. He could not reach to save her.
Cydfae fell, and a crystal encased her before she hit the ground, protected her from any other assault.
He hadn’t wanted any of them to die. Not his Cadets. Not his Commanders. Not even anyone else.
The plan was simple. Or, it should have been, had he anticipated the unpredictability of humans--and the influence of that on the Vanguard’s brief time on Earth.
Everything was a haze as energy and electricity and pain flooded him. He felt her death as he felt all the others.
He felt their grief, their heartbreak, their loss.
He had known this would be hard. He hadn’t known it would be this hard.
The energy racked through him; his body had locked up almost completely. When he could speak again, it was through gritted teeth--forced, and strained.
He glowered at Hyperborea, young and ignorant. “You seem so confident that you could have helped. And where were you? When did you come forward and try to help us? If you could help us why didn’t you? You knew we wanted to restore life to our world. You’re all talk and no action, self-righteous and full of hubris. For years he was on Earth and no Guardian could awaken him. You had years to fix him and you couldn’t do anything then. You wear the mark of Cosmos, but you are undeserving. You could not even tell how damaged his starseed is, and you would deny him the chance to be reborn in the Cauldron where it can heal.”
He wouldn’t surrender. Not a Knight of Cosmos who promised more than she could deliver. Ignorant, arrogant, and hypocritical.
“You believed what you wanted to believe. I never lied. Caedus wanted this war. I only wanted this.” The starseed pulsed in his hands. “And to see what made Earth so special. I said I wanted it safe. I meant it.”
White hot energy sparked through him and hit her violently, pushing her back. Ara was struck, to a lesser degree; she was small. Maybe she didn’t know what she was doing. Coco, the same. There was no way to control the rancid energy lashing out, but Lyndin glowed--of his own accord, it seemed--and tried to reel it in.
There were others at him, on him, fighting for the starseed.
Even as the energy pulsed around him, as it tore at his skin and theirs, he remained as solid as possible. His body trembled, he was trying to protect the starseed from them.
Oberon’s grip was too tight and Lyndin had no strength to break free of his grip. “Get off,” he said, maybe a threat. Maybe a warning. The only thing he could agree with was that they needed to be careful with the starseed. The tumultuous turn of events had done it no favors, and it seemed like it was frantically lashing out. Energy whipped the ground, and everyone around it, in long, lashing arcs. Any time it came close to the Cadets, a blue haze glowed around it and looked like it twisted it away.
The glow in Lyndin’s eyes was fading.
Imbrium was not spared. The energy struck her so powerfully that electricity stung through her bones, through her teeth.
Pendour was at the mercy of the arcing energy, and it wrapped up her arms, and it twisted around them, and it burned into her. Her skin was marked by it, lit up like sunlight reflecting off rippling water.
The energy moved through skin and muscle on Scylla, like the energy wasn’t sure to embrace her or squeeze her. Lyndin’s teeth were grit, and he felt this too. “He has always been a dreamer. I think you are, too.”
Voyager, accidental or not, collided with Lyndin as well, and the powerful waves of energy radiated through the Page.
Encke, used to electrical pain, might have expected what this would feel like. It still hurt, and it felt like a watery, burning wave passed through his skin and into him as the electricity danced from Lyndin to him.
Castor, though he tried to block others from reaching the starseed, would be left with the difficult task of physically drawing them away if he wanted to help Lyndin protect the starseed. Lyndin’s muscles had locked, and it seemed like he was expending more energy than he had to try and keep everything stabilized. His eyes darted to the machine in the center, and his eyes widened just slightly as it let out a low, wailing noise.
A glow of energy pulsed around him in tandem with the glowing outbursts of the machine.
The energy ebbed and flowed in a way that reflected a heart beat; two strong pulses followed by a second of pause, and then it repeated.
The pulses were coming quicker, with less pause between them.
The machine was faltering.
The Cadets around him were in danger.
Lyndin drew in a great breath and, in one last burst of his energy, the glow wrapped around the Cadets. The sensation was strange, but warm. It protected them--whether they supported him or not.
It stretched across the field, to each and every one of them. The crystals surrounding their fallen glowed.
Caedus’ starseed lashed out again, even as Lyndin wrapped it in a bubble of energy for protection. It wasn’t perfect, but it was supposed to keep it safe.
Maybe, it would.
But, it was out of his hands.
With the combined powers of Encke and Oberon, by luck or will or destiny, they were able to grab the starseed from between Lyndin’s hands.
He inhaled sharply, he could see it happening.
He couldn’t move to stop it.
He could not answer Vaylin, or Neryn.
He couldn’t breathe.
The generators had all fallen. The Central Console shook violently and the burst of energy seemed to be shooting out of it with unstoppable force. There was no doubt--it was about to explode. The waves of Chaos had been chased off the field, replaced with some new, heavy energy.
Laurelite watched. Laurelite smiled.
The General Sovereigns remained in place, some more willing than others. Axinite stared in empty horror at the explosion of the generator in front of him. He hadn’t blinked, hadn’t breathed, hadn’t moved.
Whatever will he had to act of his own accord was bent by Metallia’s will, and she would have them stay.
The perimeter was secure. There was no way to escape.
There was a choice to be made, by everyone.
Quote:
The Center Console is about to explode. Queen Laurelite and the General Sovereigns are guarding the perimeter, and trying to pass them does not guarantee survival. She does not seem upset, and her confidence in this situation sends a reassurance to all Chaos members across the field. Whatever will happen, you are safe. Her eyes are open, but she is holding her scythe, and a power is growing around her. Chaos--and Order--can feel the energy of the General Sovereigns amplifying around them.
Order characters have no reason to feel calm, or hopeful--but there, in the back of their mind, someone is calling for them. Something is reassuring them. Something is waiting for them.
Lyndin seems to be somehow connected to the Center Console and is stunned in D2, and Oberon and Encke have both managed to grab the starseed from him. They must now decide what to do, together, with it. The energy lashing off of Lyndin has made him too dangerous to attack. All characters who attacked Lyndin or attempted to steal the starseed take 15 Damage. Caedus is unconscious in D4.
All Cadets have a choice; you must quote The Space Cauldron and decide: Do you put your faith in Lyndin or do you take your chances with Earth? If you choose to take your chances with Earth, you are ICly/OOCly acknowledging that you are defying Lyndin's efforts to protect and draw you to him; taking your chances with Earth means that you are rejecting his efforts to take you with him. This choice does not impact the opportunity for potential long term plots for your character; it only determines the IC narrative of this outcome. You must have completed 500 words with your NPC in this ORP before the closes and 500 words in three other roleplays to be eligible for this. If your NPC Log is not updated with this information by end of day on the 31st, all future plots will be forfeited.
There is no longer enough ambient Chaos in the area to forcibly corrupt! However, the unstable energy in the area still makes it impossible to teleport or travel to Homeworlds or Wonders. Vanguardians have no limitations to how many squares they can move per round; everyone else can only move two squares! You may choose to continue fighting, but something cosmic says this battle may already be over.
A Spreadsheet has been made available for a more visual representation of character location. Please do not edit the grid sizes or change font. You can use this to post where your character is going. Players do not have to utilize this resource, but the spreadsheet will be updated with the most recent location posted for a character by a staff member at the time of the next mule post.
Lyndin has 65/3500 HP
You can track damage to Generators, the Center Machine, and Lyndin in this spreadsheet.
The next prompt will be posted in ~48 hours. New characters are no longer eligible to join this roleplay. Queen Laurelite is in the Northeast corner blocking exit, General Queen Hessonite is in the Southeast corner, General King Axinite is in the Southwest corner, General King Lepidolite is in the Northwest corner, and. Engaging these characters is ill-advised; they are very powerful and seem to only be there to hold the line for the time being. They are indicated on the map with a starseed of accommodating color that also showcases their range.
There is no penalty for not responding to this prompt, however you will not be able to make up for missed rolls.
If you are doing an important action that you want to make sure others see, such as something that affects a whole square, or might have a major impact that affects how players respond, please include this in an empty quote box at the top of your post. Please bold it, put it in red font, and set the font to size 18 above your character form. When you are posting your character, you must use the following code at the top of your post if responding to this prompt:
[b]Character name, rank, and a link to their journal[/b] (Vanguardian Cadets do not need to post a link) [b]HP[/B]: First stage characters, PC Youma, and Cat/Humanoid Mauvians have 50 HP, Second stage characters and Mauvian Senshi have 75 HP, Third stage characters have 100 HP and Fourth stage characters have 150 HP. If you were contacted via PM about a special Negaverse role, please use the HP and damage information from the PM. Once a character reaches 0 HP they pass out. [B]Action[/b]: Please summarize whatever action you are doing; if you are attacking a specific target, please indicate that here. You must be in the same square as someone/something to attack them and can only move two squares at a time per round (horizontal, vertical, diagonal, or a mix). Teleportation is not permitted. [B]Damage[/b] When calculating damage: roll the base dice, add rank bonus, add faction bonus, add accessory bonus. [b]Location[/b]: Include which grid square they are moving to. You can move to any square at this point in time, however column 1 and 7, and row A and G are being guarded by General Sovereigns securing the perimeter. It is unwise to engage, but not impossible.
Rolling for Damage:
Each character can roll to do damage once per prompt. If you miss a roll, you cannot make it up. If you have a special IC RP Item, like an Article of Resilience or an Article of Power, please factor these into damage done and taken and note this in your posts.
To roll for damage, all characters will roll one ten sided dice.
RANK BONUSES:
Mauvians in their Cat Form: No Bonus First Stage Characters, Vanguardian Cadets, Humanoid Mauvians: + 3 damage Second Stage Characters, Mauvian Senshi, PC Youma: +5 damage Third Stage Characters: +7 damage Fourth Stage Characters + 10 damage
FACTION BONUSES:
Mauvians: +5 damage to a target when using laser; can only use laser once. Mauvian Senshi should use Super Senshi magic rules if casting their magic. Negaverse Agents: Lieutenants +3 damage, Captains +4 damage, Generals +5 damage, General Sovereigns +6 damage Half-Youma: Lieutenants +3 damage, Captains +4 damage, Generals +5 damage
Half-Youma Magic: Lieutenants can use magic bonuses once, Captains twice, and Generals three times; offensive magic, buffs, and debuffs give +5 damage to a roll for themselves or an ally in the same square, healing magic heals 10 HP from one target in the same square, and shield magic deflects five damage from two targets in the same square. This bonus does not stack on top of standard non-magic bonuses. Do not roll dice if healing or shielding; these effects are automatic and you cannot attack in the same round as you are healing or shielding. Captains and above can use their half-youma magic multiple times in the same post but it must be on different targets. Some Half-Youma have two magical abilities; the number of uses is split between the two.
Youma: +4 damage
Youma Magic: Youma can use magic bonuses three times; offensive magic, buffs, and debuffs give +5 damage to a roll for themselves or an ally in the same square, healing magic heals 10 HP from one target in the same square, and shield magic deflects five damage from two targets in the same square. This bonus does not stack on top of standard non-magic bonuses. Do not roll dice if healing or shielding; these effects are automatic and you cannot attack in the same round as you are healing or shielding. Youma can use their magic multiple times in the same post but it must be on different targets. Some Youma have two magical abilities; the number of uses is split between the two.
Knight Magic: Squires can use magic bonuses twice, Knights three times, and Royal Knights five times; offensive magic, buffs, and debuffs give +5 damage to a roll for themselves or an ally in the same square, healing magic heals 5 HP from one target in the same square, and shield magic deflects five damage from one target in the same square. This bonus does not stack on top of standard Knight bonuses. Do not roll dice if healing or shielding; these effects are automatic and you cannot attack in the same round as you are healing or shielding. However, you can heal or shield multiple times (or for multiple targets) per round until your magic is exhausted. Healing or shielding two targets at once is considered two uses of magic, even if used at the same time.
Senshi Magic: Basic Magic has three uses, Super Magic has two uses, Eternal Magic has one use, Royal Magic has one use.
Healing Magic: +5 HP to one target when using basic magic, +10 HP to one target when using super magic, +15 HP to one target when using eternal magic, +15HP to everyone in the same square, and all adjacent squares, when using Royal magic. Do not roll the dice if using healing magic; you cannot attack and heal in the same round. However, you can use healing magic multiple times per round until your magic is exhausted. This can be done in the same post or different posts. Healing magic can revive an unconscious target; healing magic cannot heal someone beyond max rank health. Shield Magic: - 5 damage to one target in the same square when using basic magic, - 5 damage to two allies in the same square when using super magic, - 10 damage to three allies in the same square when using eternal magic, - 15 damage to everyone in the same square, and all adjacent squares, when using Royal magic. Do not roll the dice if using shielding magic; you cannot attack and shield in the same round. However, you can shield multiple times per round until your magic is exhausted. This can be done in the same post or different posts. Shield magic can negate previous damage from this round OR prevent future damage done during this round. Damage/Buff/Debuff Magic: +2 damage to one target in the same square when using basic magic, +3 damage to one target in the same square when using super magic, +4 damage to one target in the same square when using eternal magic, and 10 additional damage to all targets in the same square, and all adjacent squares, when using Royal magic.
A Spreadsheet with this same information has been organized to help calculate damage; if you have any questions, please reach out to The Space Cauldron or ask in the event-planning Discord channel and we can help!
The Negaverse has been instructed not to summon youma; they need to maintain organization and youma would clutter the battlefield and the strange energy waves in the area have distorted youma control and Negaverse teleportation. Only PC youma capable of handling complex instructions may be used in this battle. They have been told not to bring starseeds or energy orbs due to the unpredictable nature of the energy in the area.
If you are interacting with any NPCs or examining the environment, please quote The Space Cauldron!
Please do not reserve posts in this thread to backfill later! We are doing our best to be transparent about post and run time so players can plan ahead. If you reserve a post, you must fill it out as soon as possible. We understand accidents may happen or things may pop up, but we are asking players to be considerate of each other and only post when they are able to write something along with it! Posts can be as short as one sentence if need be but should clearly detail what your character is doing or saying.
Oberon and Encke rolled a 58, the closest number to the 43 the mule rolled. Characters who attacked or tried to steal the starseed take 58-43 (15) damage as a result.
quote wall removed to clarify end date/time
The Space Cauldron
Captain
Offline
Epine de Rose
Offline
Posted: Fri Oct 29, 2021 11:45 am
Cadet Valnyr HP: KO Action:: *Salute* God Speed. Damage: N/A Location: B6
All things came to an end eventually, and even as the world echoed and rippled as though she was submerged in water she had come to accept this. To cry out in fear or anguish now, to succumb and beg for a man so blinded by his own hubris would have been the height of hypocrisy. No, despite her young years she had to believe that she was made of sterner stuff and that her convictions would not so easily falter.
...She had made her choice, and that would remain her choice.
Despite the pull of the Commodore, she denied him. If this was to be her end then so be it, she had fallen doing what she believed to be right and hopefully those who had witnessed it would understand and provide her kind with a measure of compassion in the midst of such callous stripes they had shown.
Sacrificing one planet brimming with life, for one that was dead and had no guarantee of thriving again, was not ok. Deep down, she would never agree with whatever reasoning her fellow cadets could come up with to rationalise that. Dreams were nice, and sometimes that was all they were; but perhaps in time she would be proven wrong and their descendants would be able to live with the crimes they had inflicted on and otherwise innocent world...
The Space Cauldron
She will be staying behind to deal with whatever earth throws her. G'luck cadets! u_u
Dejanira watched as the last generator was destroyed but they weren't safe yet, she sighed out she had told the captain off and that was how she felt and she wouldn't believe otherwise. She knew the light went away sometimes but every morning the sun rose again. She lay there on the ground waiting for the battle to up she would have to get off the battlefield somehow and get home so she could rest. She felt like she was going to end up with a bad cold after all this strain. She sighed out once again and looked around to see what others were doing.
Sailor Scout Attack: Raspberry jam smash
Sailor Dejanira creates a red ball of magic raspberry jam that she jumps into the air and smashes down on her target. The attack has a stinging sensation (with skin contact) that lasts about 30 secs. range about 5 meters
Super Sailor Scout Attack: Raspberry jam blast (twice per battle)
Sailor Dejanira jumps into the air and shoots a ball of raspberry jam at her target. The attack has a slightly longer stinging sensation (must be skin contact), that lasts about 30 sec. range about 10 meters
Actaea lay unconscious on the battlefield, she was helpless and her fate was uncertain she didn't know what was going on and she wouldn't know what was going on when she woke up.
Actaea summons a spectral, semi-transparent circle of wheat around one target of her choice, and a spectral scythe begins to slash at the wheat--and the target. The scythe cannot be controlled or wielded and will appear as though it is just trying to reap the wheat. The wheat field has a five foot diameter around the target and will follow them even if they run. target will feel the sensation of being slashed at while the harvest is occuring; the pain will end when the magic fades, though players can choose to take physical damage at their discretion. The target must be within her line of sight, and the magic will last for 30 seconds and can be used 3 times per battle.
(Open for interaction)
Posted: Fri Oct 29, 2021 12:03 pm
Character name, rank, and a link to their journalCoco guardian cat HP: 5 HP Action: Moving away Damage : Location: D2 > F4
Coco had attacked and gotten badly hurt in the effort, she quickly moved away as the last generator was destroyed and the starseed that was precious to many was grabbed, she hoped they would be able to save the one that had lost their starseed. She would be sad to learn that they had died. She wanted life to thrive, not be snuffed out. She laid down on the ground and huffed out a breath she hoped she would be safe at least for a little bit. She felt a little bit of hope when the last generator was destroyed she wasn't sure why though.
(Open for interaction)
MiddyGlow
Sparkly Fairy
Offline
MiddyGlow
Sparkly Fairy
Offline
Posted: Fri Oct 29, 2021 12:11 pm
Character name, rank, and a link to their journalSilistra Page of Saturn HP: 50 HP Action: Moving Damage : Location: B6 > D6
Silistra sighed as the generator was finally broken. She put her lamp away, she hoped no one would attack her, she didn't like fighting and she didn't want to have to hurt anyone. She was glad she had been mostly left alone in this battle. She moved away from where she had been hoping to be left alone till they were able to get out of this trap. She wasn't confident that she would get away from this battle unhurt but she was hopeful anyway.
(Open for interaction)
Posted: Fri Oct 29, 2021 12:14 pm
Character name, rank, and a link to their journalLacaille senshi of books HP: 50 HP Action: Moving Damage : Location: B6 > B4
Lacaille watched as the generator was taken down and she decided to move away from it and hope they could soon get off this battlefield. She hoped with all the generators down that would free them but the center one wasn't gone yet. She sighed this had been such a long day. She wanted to go home and read. Have a cup of hot coco and let this day wash over her. So many had been corrupted or died out here. It was so painful. She just wanted it to end.
Do some reading!!
Lacaille throws magical energy books at her enemy. Upon impact, the book disintegrates, making the target feel like they have just read a deeply emotional part of a book that the target has read.
Vela was stuck in D6 but the others were taking down the generators, so hopefully the battle would end soon and she could figure out how to put her life back together. She thought on the offers for help she had gotten on the battlefield already and it warmed her heart.
[Cosmetic fire enhancement. Vela flames flare around her when her emotions are majorly affected.]
Dance of embers
Vela dances around a bonfire bidding the flames to burn higher and higher embers flying into the air. The enemies the embers fall on receive the feeling of small stinging burns. (Lasts 30 sec. ) (Can be used twice per battle) 5 ft range. (Only feels like burning)