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Posted: Sun Jun 11, 2006 1:13 pm
It's at least the best I do with her, because I've made her so she is a dex fighter (hence the Chain Shirt) that uses a Scythe and usually works with high init ^^; Since I found that Improved Toughness feat too, it improved even more.
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Posted: Sun Jun 11, 2006 4:25 pm
what book is that feat in? Cuz I've never seen it/
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Posted: Sun Jun 11, 2006 5:29 pm
Complete Warrior, I'll type it out
Improved Toughness [General] You are significantly tougher then normal. Prerequisite: Base Fortitude Save Bonus +2 Benefit: You gain a number of hit points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point. If you lose a HD (such as by losing a level), you lose 1 hit point permenantly. Special: A Fighter may choose Improved Toughness as one of his fighter bonus feats.
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Posted: Tue Jun 13, 2006 1:56 am
DJ Ducki Complete Warrior, I'll type it out Improved Toughness [General] You are significantly tougher then normal. Prerequisite: Base Fortitude Save Bonus +2 Benefit: You gain a number of hit points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point. If you lose a HD (such as by losing a level), you lose 1 hit point permenantly. Special: A Fighter may choose Improved Toughness as one of his fighter bonus feats. yup. improved toughness can also be found in the Feats listed in crystalkeep. mrgreen
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Posted: Wed Jun 14, 2006 6:29 pm
Time to end this fight. Here's Cyanalis, I'm rolling initiative twice. First number: Cy's initiative 9(2 +3 dex, +4 improved init.) Second number: Setna's initiative 7(+2 dex) Jeez, you guys lucked out. I guaruntee that by my turn all who remain will be destroyed.
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Posted: Wed Jun 14, 2006 7:37 pm
blakat1313 Time to end this fight. Here's Cyanalis, I'm rolling initiative twice. First number: Cy's initiative 9(2 +3 dex, +4 improved init.) Second number: Setna's initiative 7(+2 dex) Jeez, you guys lucked out. I guaruntee that by my turn all who remain will be destroyed. except you can't attack someone that far from your level. See the first post. Anyone knows a 7th level could murder 1st levels. There's no challange in that. The title of this is "duel" not "massacre"
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Posted: Wed Jun 14, 2006 7:52 pm
I gotta agree, a level 7 character with the half-dragon template added is defiently out of the weight class of 1st level characters. eek
If you're really looking forward to a fight, I could make up a character that would make a fair opponent though. 3nodding
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Posted: Thu Jun 15, 2006 6:11 pm
Mostlyfiller I gotta agree, a level 7 character with the half-dragon template added is defiently out of the weight class of 1st level characters. eek If you're really looking forward to a fight, I could make up a character that would make a fair opponent though. 3nodding I suppose it would work better to test Cy against somebody closer to his own level. You should make him level ten though.(because of ECL)
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Posted: Tue Jul 04, 2006 5:07 pm
I'll dual tenth level people heres Surick
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Posted: Wed Jul 05, 2006 6:51 pm
Looks good, go ahead and roll initiative, but I can almost guaruntee you'll go first.
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SAR101 rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Thu Jul 06, 2006 5:30 am
Well here goes nothing. Yay 21, your roll.
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blakat1313 rolled 2 20-sided dice:
15, 3
Total: 18 (2-40)
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Posted: Thu Jul 06, 2006 7:07 pm
um, okay. I was going to keep my old numbers, but this'll work better. First roll: Cyanalis-+3 dex mod. +4 improved initiative (+7) Second roll: Setna-+2 dex mod. I might actually go first this time. By the way, how far away are we from each other? Looks like the order is: -me -you -my animal companion
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Posted: Fri Jul 07, 2006 2:20 pm
No me cause I have the higher dex since we tied and I'd say 30 ft would be fair enough. Order me you your companion
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Posted: Fri Jul 07, 2006 7:04 pm
I must have messed up with my math. 30 feet sounds good, I had been toying with a "10 paces" idea, but if all steps are five feet(like the free action movement) that would place us 100 feet apart. Now, do your worst.
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SAR101 rolled 1 20-sided dice:
20
Total: 20 (1-20)
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Posted: Mon Jul 10, 2006 9:38 am
* Moves 30ft to close the distance then attacks with one fist.*
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