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cynbaby

PostPosted: Thu Apr 14, 2005 8:43 am
jennia
*hops in*


Eh... Small question.


When making those Formal dresses, how do you do Folds for those? I'm still messing up a little there...


A vorty said, follow reference images - To get the shading right on things of that nature I take my dress/skirt layer and duplicate it. hide one of the layers and then go to down with the dodge and burn tools on it. I don't worry about going too heavy with the shading and the highlighting because I'm going to reduce the opacity of that layer down to about 20%. Reduce the opacity and toggle the hidden layer. You should now have nice soft highlighting and shading.
Then I make a new layer and with the airbrush tool and black I add deeper shadows to some of the areas. Reduce the opacity until everything looks right and *poof* you've got a pretty edit.
 
PostPosted: Fri Aug 05, 2005 8:04 am
serious avatar editing discussion to commmence..

stare  

shocktv3


Lucca Ashtear

PostPosted: Fri Aug 05, 2005 9:35 am
Battousai Oni
Anyone know where I can get the Gambino base?


I don't think there is a place where you can get just the base by itself... but all the Gambino avatars are available in the plot update sticky in the GCD. That's what I used for my Ganondorf edit.  
PostPosted: Thu Aug 18, 2005 9:53 am
has anyone tried editing the edmund base?  

shocktv3


jennia

PostPosted: Fri Aug 26, 2005 7:33 pm
Thanks Cynbaby! i'll try that out when I buy Photoshop  
PostPosted: Sun Sep 18, 2005 7:30 am
jennia
Thanks Cynbaby! i'll try that out when I buy Photoshop


I look forward to seeing what you come up with!  

cynbaby


Lucca Ashtear

PostPosted: Sun Sep 18, 2005 8:15 am
shocktv3
has anyone tried editing the edmund base?


Someone made an edit of Devin on the Edmund base once.  
PostPosted: Sun Sep 18, 2005 3:29 pm
nice, im curious to see it... who's devin tho?  

shocktv3


Lucca Ashtear

PostPosted: Sun Sep 18, 2005 4:23 pm
An NPC who's not here yet - he was revealed at a convention I didn't attend. Apparently, he'll be the tattoo artist, when the tattoo/piercing parlor is introduced. The piercing girl is Natasha.  
PostPosted: Thu Sep 22, 2005 1:50 pm
Lucca Ashtear
An NPC who's not here yet - he was revealed at a convention I didn't attend. Apparently, he'll be the tattoo artist, when the tattoo/piercing parlor is introduced. The piercing girl is Natasha.


Ooh, that sounds exciting. I want earrings!

*reads over everyone's posts on thier editing techniques*

As for me, I use the pen tool to create an outline for the peice of clothing I'm doing, and then stroke it using a pencil tool. Then I fill with a slightly lighter color than the outline and get to work. I only make a duplicate layer for the shading if i'm not exactly sure how I want it to look. When doing pixel shading, I choose a color a little darker than the outline, and start shading pixel by pixel with the pencil tool. Then I adjust the color to make it a little lighter and make the pixels right next to the darkest color that color, and so on. Sometimes from there I don't like the pixeling look and blend and smudge some. When I'm doing paintbrush shading, I lock the layer opacity and do pretty much the same thing with the brush. Sometimes I use doge and burn, but only when it has the right effect on the color, sometimes it doesn't go the way I want it to. Usually an edit takes me about 5 hours ^^;;  

mourning dove


e.n.t.r.o.p.y

PostPosted: Sat Nov 05, 2005 9:12 am
How important do you think light sources are? Because I've never used them...ever. xd  
PostPosted: Mon Nov 07, 2005 10:18 am
xd eek


lightsources are the alpha and omega... they dictate any and all shading on the image. 3nodding  

shocktv3


e.n.t.r.o.p.y

PostPosted: Mon Nov 07, 2005 12:47 pm
shocktv3
xd eek


lightsources are the alpha and omega... they dictate any and all shading on the image. 3nodding

Oh.... O_O;;  
PostPosted: Mon Nov 07, 2005 8:37 pm
[~Soka-kun~]
When you make avi edits like how do you make wrinkles!?! sweatdrop
 

shocktv3


Vorty

PostPosted: Tue Nov 08, 2005 1:49 am
Yeah, absolutely. Lightsources are king. If all of your lighting is directed from the same position, the edit will look far more realistic than if highlights are heywire.

Though I don't take the time with every edit to plot a lightsource, I generally bear in mind that the gaia avatars are lit from a front-left position (when facing right). think of it as a big light aimed at the foremost shoulder.
 
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