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Posted: Fri Sep 04, 2015 4:48 am
Vinavandr Member Accommodations Private accommodations available for all members of the Vinavandr, located in scenic Vanaheimr!
Need a place to relax between missions or after training? This is just the place that you're looking for!
Rather than an apartment setting, each accommodation is a small private home located in various places across the city. Both partners hold an equal share of each home and are expected cohabitate within the structure. Should one partner retire or meet an unfortunate demise, the remaining active partner will retain rights to the home in order to share it with their next partner.
Accommodations are available for Vinavandr members only, and for no other reason!
The listing of active accommodations is as follows:
Vinavandr Member Accommodation #09
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Posted: Fri Sep 04, 2015 4:50 am
Accommodation of Irazoki Amarante.
A building of the usual white stone and teardrop shape of the city's style, this building is slightly larger than similar accommodations. Built especially for one of the original members of the Vinavandr, it was inherited by Ms. Irazoki on her first partner's retirement.
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Posted: Fri Sep 04, 2015 4:52 am
Next to a mysterious park exists an exclusive school where not just anyone is allowed entrance. The masonry is to die for here, with intricate carving upon expensive stone decorates all sides of the building. Egyptian columns grace each corner of the building, and an array of stairs lead up to the main (and only) entrance. Windowed double doors with a more contemporary appearance are guarded carefully from the inside.
Down a dim hallway is an assortment of rooms used for teaching. Though the staff is small and the student body exclusive, no expense has been spared on the education of these youngsters. This school is special in the way that it operates for secondary school students and beyond. Each student has special abilities and thus training needed beyond that which a normal school or university could provide. Using the students' (and teachers') abilities, the student body learns more quickly and efficiently than most schools.
Admission is extremely limited. Only the best and very talented students are admitted into this school. Normal humans have no reason to attend here.
Uniforms are required. Accessory variations are acceptable, but the uniform itself must be in tact.
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Posted: Fri Sep 04, 2015 4:54 am
Go straight!! A short distance away from an ominous red coffeehouse exists a quaint little Japanese style park. Why does a Japanese style park exist within the looming walls of a place such as Durem, one may ask? It has stood in its place so long that most have forgotten what reason there may have been, and even the questioning of its existence in the first place.
A mixture of both ume and sakura trees can be found in this unusual place. A variety of other foliage fills the area, lining a stone path scattered with wooden benches. What appears to be decorative pond is actually a lake, which somehow features a white sand beach.
The strange atmosphere is only furthered by the fact that this park is always maintained... yet no one has seen such an activity taking place.
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Posted: Fri Sep 04, 2015 4:56 am
A scintillating and secluded beach located upon the shores of Lotus Lake, landmark of the mysterious Aoba Park. Its namesake lotuses grow abundantly along the shoreline. The bright sand and unspoiled plant life lend themselves to an atmosphere that is both relaxing and refreshing, and the pale blue water retains a cool temperature perfect for beach time merriment as well as supporting the smattering of aquatic life that make their home here.
The only intrusions to the natural state of the area come in the form of simple beach furniture and umbrellas, small concession stalls, and restroom facilities. Overall the balance between nature and modernization results in a comfortable environment for all.
The beach is open year round and at all hours, though it is susceptible to both changing seasons and hours of the day.
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Posted: Fri Sep 04, 2015 4:58 am
Columbarium of Sheol A hauntingly beautiful building upon a hill that overlooks a mysterious park. What appears to be a solemn mansion is in actuality the final resting place for many a distinguished person. The elegant rooms contain walls with niches where urns are entombed from floor to ceiling. The walls also feature elegant artwork and stained glass windows. Statues and fountains complete the dignified decor. Antique furniture is featured within the rooms, furthering the building's atmosphere for quiet thoughts and thinning the barrier between the living and the dead.
Though open to the public at all times, the caretaker insists that the dead always be respected here. While it is quite easy to contact spirits within this location, attempting to force them to do anything or to summon malevolent spirits to this place is strictly prohibited and will be met with swift retribution. But all are welcome here, as long as one's intentions are peaceful.
The location also plays host to some small events that are respectfully held in the main rotunda.
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Posted: Fri Sep 04, 2015 5:00 am
Vinavandr Central Office Welcome to the Vinavandr Central Office, located in scenic Vanaheimr!
Known far and wide for its construction made of shiny white stone, Vanaheimr is a city of legend. The circular shaped city is never overly bright, possibly due to its location as a city of the underworld. Still, it somehow has a sort of atmosphere, complete with weather, sunsets, and sunrises.
Vanaheimr is also famous for its most famous of residents, the Vanir. These high ranking gods have always called Vanaheimr their home. Vanaheimr is also home to those in the favour of the Vanir, the Vinavandr!
The Vinavandr are a group of hand selected individuals of great strength and knowledge. Alignment is of no concern for the Vanir, as both the good and evil are recruited here. All serve the Vanir as a vinr, a prestigious title retained as long as they serve as volunteers here. While missions are not called for often, they should be taken with the utmost seriousness and urgency when called.
Vinr business should only be spoken of with fellow vinr. The uniform suggested should include white with an optional gold. Vinr work in partnerships throughout their careers, matched due to similar strengths in their respective fields. Partner pairs are assigned an accommodation located in Vanaheimr to share as a resting point after missions or training.
Vinavandr Central Office itself is a sight to behold; traditional in its teardrop shape and whites stones as shared by all other buildings here but prominent in its large size. Its interiors are bright and always busy with activity. Missions are acquired here as well as any bonus pay that may be accrued. The central area is meant for social business activity, with rounded white leather sofas and tables.
While visitors may somehow find themselves in Vanaheimr, those not of the vinr will find themselves quickly arrested and imprisoned upon entrance of this secret place. So take care!
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Posted: Fri Sep 04, 2015 5:02 am
South of Gambino there exists a place of great beauty and mystery rarely seen in this world. This is a shrine, of Japanese origin. Shrines are the natural place for prayer and meditation. For this particular shrine the additional function of a dojo has been added, especially for its caretaker Umenokouji Aoi. She has established her own shrine to continue striving to better herself, as well as helping other achieve this same goal.
While the shrine is open to the public, calling ahead of time is advisable for any visit. Aoi is quite busy and the natural beauty of this place is quite fragile and does not do well with large crowds. And it goes without saying: anyone misbehaving and/or disturbing the piece at this place will be happily removed.
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Posted: Fri Sep 04, 2015 5:04 am
Beneath an archaic home exists a perilous place. What appears at first glance to be the ruins of an abandoned library is in actuality an immense storage vault in which mysteries of many types may be found. Candles that never seem to decrease provide the only faint light that can be found here. Long aisles and high shelves are strangely light on dust despite the abandoned nature of this place. It is impossible to know the true size of the location due to the darkness that fills the entire space.
But the creepy surroundings are the least of one's problems if one finds themselves here, as the darkness hides something far more sinister. The shadowed figures generally only found in the corner of one's eye are only the beginning of the horrors that may be found here.
It is impossible to enter this location by chance.
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Posted: Fri Sep 04, 2015 5:06 am
In the possession of a family of demons exists a piece of technology that is otherworldly even to their advanced grasp of understanding. With no record within their written history of this monstrosity of metal, the only thing more obscure about it is the fact that it still exists in the present day.
With a such a beastly size one might think that camouflage would be an unnecessary effort, but the pearlised metal that the structure is built from naturally disguises it in any environment. Stunning scrollwork decorates the exterior, oddly showing little wear from conflicts or age. It is not entirely clear to a casual observer on how the fortress is able to move, as it has been clevered concealed within the design. The design as a whole minimises all obvious points of weakness in modern tanks. While turrets are visible, what guns there may be seem to be retractable and fully enclosed when not in use. What seems to be truly ancient guns are somehow compatible with modern ammunition.
The interior is known to few, but is rumoured to be even more extravagant than the exterior. With such a massive size, one would assume there is enough room and storage within to comfortably hold a crew for weeks or even months.
It is difficult to say just how many or even what kind of weapons are equipped to a seemingly antiquated piece of technology... yet there does not seem to be any record of an airship surviving an encounter with the Magilum.
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Posted: Fri Sep 04, 2015 5:08 am
Wonderland An irregular and impermanent world. It's quite unclear as to how exactly it functions, but it appears to be pieces of time and space collected together within a pile that simply continues building. Any place, any person, or any time may appear in this place. This causes time to move irregularly, if it even moves at all. Day may suddenly become night and vice versa.
There seems to be a number of areas with so-called "rabbit holes" that lead to this place, though they all lead to the same area.
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Posted: Fri Sep 04, 2015 2:30 pm
A cramped, dark place containing many doors. These doors are neither tiny nor talking, though they lead to any manner of places.
The amount and content of places here seems to vary from visit to visit. Though guests should be warned that this is an entry and not an exit, and that doors taken will disappear behind their backs upon arrival at their destination.
(It's suggested that all new arrivals come through here once for the sake of formality, though it is not necessary to write here on every visit.)
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Posted: Fri Sep 04, 2015 2:34 pm
A bright and open field, suggesting this world is quite expansive and no small matter. There doesn't seem to be any other landmarks in sight, only scattered trees and flowers for as far as the eye can see. The cheery sunlight and occasional butterfly may distract one momentarily, but it's impossible to ignore this massive emptiness.
Unless, however, one finds the evidence of previous guests, seeming to have just left before one's own arrival.
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Posted: Fri Sep 04, 2015 2:36 pm
A curious garden. While there may not be a face to any flower, it is curious nonetheless. The flora here have grown quite large, so it wouldn't be a stretch of the imagination to believe that one is not alone when in this place. There seems to be a pathway leading around the shaded place, but the vegetation is too thick to be able to see if there is another entry or exit. It might not be so bad to be lost here, however, as the sights are quite enchanting indeed.
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Posted: Fri Sep 04, 2015 2:38 pm
A forest that appears to be quite weathered and old. However, the plant life here seems quite hardy, as despite appearances they seem to all be quite healthy and green. Light flickers through the adequate canopy in hues of white and gold. Trees perfect for perching upon line the winding path which seems to lead to nowhere. Everything here seems to be quite normal, though the fungal growths here and there seem to be quite large.
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