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A Naruto Roleplay 

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xXZetsubou-KaesuXx

PostPosted: Sun Jul 11, 2010 4:33 pm


Reposting just gets you put last in line...
PostPosted: Sun Jul 11, 2010 4:51 pm


I reposted? o_O

Ephemeral Ozymandias

Obsessive Prophet


iMat-kun

O.G. Fatcat

PostPosted: Sun Jul 11, 2010 6:27 pm


Hinote: approved

Kumurai: approved

Zetsu: approved

misa: she's right. that and it's nothing very special it's actually something that might come standard in a Suna equipment pouch
PostPosted: Sun Jul 11, 2010 6:30 pm


Yay! Now where do I put it, since I made it as a universal tech? It has to be somewhere visible...

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


iMat-kun

O.G. Fatcat

PostPosted: Sun Jul 11, 2010 7:45 pm


not sure actually. You might want to ask Lance. I'm only in charge of accepting them. sweatdrop
PostPosted: Mon Jul 12, 2010 6:55 pm


Hinote Tosatsu
This is for the entire guild, no single village or person.

Technology Name: Chakra Pill
Technology Power Rank: D
Description: A small shell made specifically for storing chakra, these are capable of restoring a large portion of lost chakra, or giving a slight boost if ingested before using any.
How they work: These pills can be bought at any ninja supply store, but when bought they are empty. They are made from a special material, so must be bought from a store to know you’re getting the real thing.

When the user holds the empty pill in their hand, it slowly drains chakra into itself, charging itself for later use. (Five chakra points per post, to a maximum of twenty points per pill.) Trying to force chakra into the pill to speed charging will destroy the pill, and cause a chakra backlash, so the full charge time must be taken.

Weakness: Due to the dangerous nature of these pills, it is illegal for a shop to sell more than five to a single buyer, and if you already have some, you cannot exceed the total of five.

These pills grant an instantaneous boost of chakra, recharging the entire body in an instant. After awhile however, this becomes dangerous. Taking more than one pill in quick succession(Two posts) will be too great a strain for most people to handle. Taking more than three pills in an extended battle will cause extreme pain as the bodies cells are forced to remain active, processing chakra unnaturally. Taking the full five during a single battle will most likely end in death from the sheer pain the user is subjected to. The pain from misuse of these pills is very similar to, and bordering on the level of the pain of the Konaga.

The pills work by restoring the chakra originally stored in the body to it again, granting a boost of power. Because of this, the chakra is not altered in any way from it’s original form. Taking a chakra pill charged by another shinobi is dangerous, as the foreign chakra will rebel, and fight the body. This results in extreme pain, and the ninja would be unable to operate through the pain.

Rules:
Max five pills at a time per shinobi
There must be at least two posts between taking pills, or the chakra will harm the body
Pills are charged at five points per post while held in the hand
Pills carry a maximum of twenty points
If the pill is not fully charged, it will only return as much as was put into it
Trying to speed the charge will destroy the pill
Taking pills charged by another ninja will harm your body and not grant any chakra
Taking more than two pills will harm your body in increasing degrees, until death or near death at the fifth pill


If you could better define the negative effects of the pills it would be appreciated, the problem with this is that people that would actually play up the pain to a degree that would actually affect them during a fight is few and far between, which is one reason why getting into the Konaga clan is difficult to do. Also I just want to make sure I'm understanding this right, are you saying that if I take two pills in the same fight causes problems, or just if I take two without much time in between?

Lance Fulgurant
Crew


Lance Fulgurant
Crew

PostPosted: Mon Jul 12, 2010 7:03 pm


hold-up major, srry but I need to step in on something

For Zetsu's thing, it needs to be something that only a chuunin can acquire, and can only be transplanted by a jounin level med-nin. Also I want to have a better defined tracking factor, are we talking like a 1 tomoe sharingan, 2 tomoe?

Also @Kuro: you're mesh clothing is approved, and really it doesn't need a weakness, as you said it's just clothes
PostPosted: Mon Jul 12, 2010 7:05 pm


Taking two at the same time essentially overloads your system, burning out your chakra network. I probably should have added that a little better... basically though, what I was trying to put across is that breaking any of the rules would inflict major pain, enough to put your character down on it's own in the higher levels. As I figured it, it would be safe to take two pills in an extended battle, so long as you waited two posts in between. Three would start to cause problems, and more than that would eventually cause too much damage to the body. I put the limit as five despite them becoming dangerous at three, as a sort of last resort. Kind of like the Akimichi pills.

Anyways, my idea was just a basic system for it. Being that it's open the the whole guild, I'd say you could make whatever alterations you think it needs.

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


xXZetsubou-KaesuXx

PostPosted: Tue Jul 13, 2010 11:00 am


Lance Fulgurant

For Zetsu's thing, it needs to be something that only a chuunin can acquire, and can only be transplanted by a jounin level med-nin. Also I want to have a better defined tracking factor, are we talking like a 1 tomoe sharingan, 2 tomoe?

>.< But I need it before chunnin, otherwise I'll get owned when I spar against Magetech xD

anyways, it doesn't exactly track the person, so much as the movement. Like if Ingou can't see the movement, it outlines it, so he can respond and counter. it can't even keep an inamge intact if the speed is high enough. Basically, it works like I can see anything that eye could see, but if you move faster than my perception this keeps track of you.

It kinda looks like those Airplane games with the sight and everything, the Sight moves with the target, and it can not lose track unless you run behind me, but I'll be able to turn to negate that. But if I do lose track of you, then it will lock onto the first thing that moves infront of it, wether it is a blade of gras or what, it will lock onto it.

>.< Sorry if that was confusing.
PostPosted: Tue Jul 13, 2010 12:05 pm


that's still not explained very well, but from what I can gather it allows you to track movement, which is exactly what the sharingan does. So my issue is that you are basically trying to get around the rule for having to kill someone for a sharingan.

Lance Fulgurant
Crew


Luo1304
Captain

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PostPosted: Tue Jul 13, 2010 1:01 pm


stare I'm just gonna step in and do a little work on this if no one minds:

This "scouter" of sorts basically tracks movement to a degree, that much we can tell. However, saying it CANNOT lose track of someone unless they are behind you is what is troubling us because that's basically the sharingan. Even airplane trackers lose track of planes in different situations usually dealing with the plane their tracking outmaneuvering the tracking device with barrel rolls, dives, and over-under flight patterns. Likewise, if you were to want this approved, you would have to give it the same parameters.

Say a ninja that doesn't have the speed-type and is of your rank could be tracked indefinitely unless as you've said he is out of view. However, if the ninja is a speed ninja, and/or has a bloodline that increases their speed to a higher degree, then they CAN, and most likely WILL outmaneuver the tracker. So for example, if they were running in circles around you so fast you couldn't see with your normal eye, I would say the tracker would only be able to pick up their position say in three places out of the eight places around you they may be. So it wouldn't be perfect, but it would give you a broad idea of where they were. This is of course excluding the fact that in the case of clones, it would only be able to track one of the two things in front of it.

THIS is something I'd approve. It is a basic tracking device that doesn't rival the sharingan, but does give you a general idea of where a person of greater speed than you may be.

And besided, Hatake's aren't as difficult to defeat as you'd think. I had to fight one in another guild during the chuunin exams, and their speed can be used against them in a lot of situations. So really you wouldn't even need this if you thought about it enough.
PostPosted: Tue Jul 13, 2010 1:33 pm


xXZetsubou-KaesuXx

>.< But I need it before chunnin, otherwise I'll get owned when I spar against Magetech xD
Will this Tech really help you against me? I hope it dose, though I will have a few tricks up my sleeve when the time comes.

Sorry about the OOC but the comment was to good to pass up.

MageTech


xXZetsubou-KaesuXx

PostPosted: Tue Jul 13, 2010 1:42 pm


I'll edit it, because I couldn't explain it that well, and Luo got it pretty well on the head. ;p
PostPosted: Tue Jul 13, 2010 2:03 pm


Username:
xXZetsubou-KaesuXx
RPC Name:
Ingou Hoshigaki
Rank:
Academy Student

Technology Name:
Machina Eye

Technology Power Rank:
Academy Student

Description:
This eye piece was made to track faster ninja's movements for a Sword wielding ninja. Because of the difference in speed of some ninja, a Medical ninja and a mechanic got together and created a piece of art. This art has become the Machina eye. it is capable of tracking a person, but not indefinately, it has many holes in it, as it is still in the prototype form. it can only track movement, not actual bodies, any movement within it's sight is registered and tacked. This becomes distracting, but at the same time helpful. it is hard to get used to as a sight appears on the user's right vision, and can disappear as soon as it appeared. it works as an amplifier for the existing eye.

Weakness:
If even one point of chakra is put into this object it is ruined, and must be taken out by an A rank Med-nin.
It is only capable of tracking movements, not the actual person.
it can only track what a ninja of one rank higher than the current ninja could.
It takes 20 posts to learn how to use it correctly.
it takes 10 posts before you learn to not channel chakra through it during jutsu.
it can only be achieved at Genin.
it can be broken during combat, making an electric shock the same power as the discharge jutsu.
if an elecromagnetic pulse is used, the eye shuts down, and becomes useless for 10 posts.
if kept without proper Maintenance, it will rust away within the user's skull. (( Once a month in RL time you must return to the Med-nin that gave it to you. which can be Npced by a crew member ))
There is a 3 day (( In RL )) recovery period after it has been put in or replaced. (( Maintenance does not count ))

Picture:
User Image
The thing over her eye is what keeps it from being damaged while not in use.

User Image
This is the actual eye.

xXZetsubou-KaesuXx


xXZetsubou-KaesuXx

PostPosted: Tue Jul 13, 2010 2:04 pm


there we go, now what do you think about it? I made it so that it doesn't track as well, like during the exams, I'd only beable to see what a chunnin might, and also I put a crap load of learning posts in and... I forgot to add hospital time after the eye is implanted >.<
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