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Midnight Syn
Vice Captain

PostPosted: Mon Jun 19, 2006 6:05 pm


-deleted-
PostPosted: Sun Jun 25, 2006 11:59 pm


Username: Shadowshaq
Character name: Akito Saiyuki
Race: Elemental
Age: 16
Height: 5"4"
Weight: 120
Appearance: Akito usually has pure white eye because he is usually in hi light personality but his eye color changes with his personality. He is short and whears a sakkat with his head down to cover his eyes.(A sakkat is a straw hat normaly worn by samuri here is a pic:User Image - Blocked by "Display Image" Settings. Click to show.) He wears a grey pancho over his shirt and some of his pants. He normaly wears black shoes with white baggy pants

History: Akito grew up with only his mother. As a child he was never accepted by the other kids because of his many mood swings. He could never remember any of these swings that everyone acused him of. He asked his mom why everyone hated him and she just smiled and hugged him. He could never figure out why people hated him so much until he started hearing voices in his head. There were seven different voice that talked to him.

They told him who they were and what they had done to make people hate him. Sonia was the controller of water She told him that she had flooded the school during lunch. Akito remembered that the school closed down for about a year and everyone blamed him, Now he knew why. Firen the master of fire told Akito that he blew up the house that belonged to the kid that bullied him everyday. Fu the spirit of lightning told him that she blew out the electricity. Akito knew that the power was out for a month and again more people hated him. Gen was the lord of all things earth had caused a massive earthquake. Frost who use the power of ice froze half the town. Ryu spirit of wind made a tornado blowing away all the crops the only thing that kept the town alive.Finnaly there was Yin the spirit of light, the one theat alway protected Akito no matter what, he said that he did nothing to make other people hate Akito and that there was another person that will come soon. Akito didn't know what he meant but he knew that it could not be good.

Akito rushed home to tell his mother of the voices in his head. He banged open the door and yelled for his mom. He yell was cut short when he looked down on the floor of his home. There laying in a pool of blood was his mom. Akito's eyes grew wide and he stared in horror at the body that layed before him. Then he saw a kid who was his height and size. He looked at the kid and saw that he was holding a bloody sythe. Akito watched as the kid stepped into the light and Akito couldn't believe his eyes. The kid was Akito. The kid kid smiled an evil grin and walked derectly into Akito. Akito knew what yin meant about there being another.

The new voice talked to him telling him the his name was Yang with the power of darkness and the horrible thing that he had done was kill a woman that lived in the village. Akito fell to his hands and knees as tears formed in his eyes. A moment later the towns people gathered around Akito holding weapons. They were shouting at him and kicked him around. A man ran out of the crowd holding a sword over his head. Akito turned to him and his eyes grew a pure white. The man swung down his sword as hard as he could his eyes shrouded in fear only to have his sword break into tiny little pieces and when he looked down Akito was inside of a white orb. Akito's eyes turned black and the orb was engulfed by darkness and soon dissapeared. Akito held his hand out and from the palm of his hand a sythe grew out. Akito grabbed it and sliced the man through the chest with blood spirting out. All the towns people were shock an most took a step back.

Akito's eyes turned yellow as two knives grew out of his hand and he grabbed them holding them backwards. Everyone was amazed when they saw Akito behind him. Half the people suddenly had large open cuts and most fell to the ground. Akito's eyes turned a light blue and the knives were gone. Instead out came two guns. he held the guns shooting everyones feet. The people were stuck to the ground by ice covering their legs and continued to grow up their legs. Akito's eys turned brown but no weapon grew out of his hands. He stomped on the ground and the it shook violently and the town shifted. Some of the east side of the town sank and the south side shifted over the north crushing it. His eyes turned red and he grabbed the newly made sword and sliced the remaining people, who were not frozen, in half and set the town ablaze.

Akito's eyes turned back normal and he fell to the ground. He looked around him seeong dystuction and death. He couldn't take it Akito ran away an up a hill that was outside of the town. He looked at the sinking town that was covered in flames. Akito turned away and a sakkat blew next to him. He put it on and sat down as he watched his home sink beneath the earth's surface.


WEAPONS


Sonia=rods and staffs
Firen=swords
Fu=knives,kunai
Gen=hands and feet
Frost=guns, from a pistol to a bozuka
Ryu= Hiraikotsu, which is a heavy 7-foot-tall tan-colored boomerang-like weapon
Yin=spears
Yang=his only sythe

SKILLS



SONIA

Water whip= she uses water to strike an enemy(note:non-lethal)
Tidal Wave= Duh, causes a huge tidal wave
Water bubble= makes a water bubble around your head sufficating you

FIREN

Engulf= covers his sword in fire
Fire Fox= covers himself in a fox shaped fire making him faster and stronger
flamethrower= shoots a line of fire from his palms

FU

Lightning ball= creates a little yellow ball and throws it and when it hits 5 bolts of lightning shoot off in every direction
speed run= runs so fast that it leave a couple of images of him
straight voltage= stabs you with bothe knive and leaves them there and summons a lightning bolt hitting the ends of the knives send electricity throughout your body



GEN

Rock fists= hits the ground with both fist and hey are then covered by earth making gloves
rock puppet= makes it so that when gen throws a punch or kick, no matter how far away, a giant fist or foot made of rock comes out of the ground and copies any movement that gen does
shifting earth= controls the shape of the ground and can shift it fit his needs

FROST

ice bullets= shoots bullets made of ice freezing anything that it comes in contact to
field of ice= jumps into the air shooting the ground with ice bullets making ice cycles come and cover the ground
gun transform= changes guns into any other gun

RYU

wind flow= can run along the flow of wind
wirlwind blast=spins Hiraikotsu in front of him sending a horizontal wirlwind at the enemy
tornado shield= makes six tornados around him blocking and redirecting any attack

YIN (note:yin and yang have basicly the same moves and can come out at the same time)

light orb= makes an orb around himself to absorb attacks making it stronger then Akito throws the orb
flash= shrouds the field in light blinding the person
one winged angel= grows one wing and glows white, this makes him more powerful

YANG

dark orb= makes an orb around himself to absorb attacks making it stronger then Akito throws the orb
flash= shrouds the field in light blinding the person
one winged devil= grows one wing and glows black, this makes him more powerful

YIN & YANG

follow= puts power into eyes and can follow the enemy's ki
capture= surrounds enemy in yin and yang symbols trapping them so they cant run
dystroy= once they are imobolized causes the symbols to explode sending them into another deminsion that cuts off all of the sences and Akito can attack at will

((i got to save this this is the longest thing i've written in months god i cant remeber all this))

shadowshaq


The Murasame

PostPosted: Sat Jul 01, 2006 12:07 pm


Username: TheEvilMurasame

Character name: Murasame So'Val Shenlong

Race: Half Human, Half Lavoid

Age: 14,000 Lavoid years, 28 Human years.

Height: 5'8"

Weight: 175 lbs

Appearance:
User Image

History:

I was born the year 12,000 B.C., Born and raised the prince of the Ice Age, the Prince of the human race. My mother was our queen, and my father, the demonlord Lavos. Who is Lavos, your pitiful brains might wonder? Fine. I'll tell you.

The meteorite that struck the Earth and destroyed the dinosaurs. There, happy? Well, of course you're not, now I've got you curious. Burrowing deep in the planet, Lavos fed off our mother Earth's energy for millions of years, until he found that, circa 12,000 B.C., my people, the Leethsians, yes, my people, were sapping his already stolen energy. While he wasn't too pleased about this, he temporarily awoke from his cold slumber to meet with the current ruler, my mother, and my step father. Like the morons they both were, they hailed him as a god, and that night, I was concieved... That was somewhere around 12,010 B.C.

I was nine when Lavos struck our kingdom and murdered both of my parental figures in front of my eyes. I stole his own weapon, The Murasame, and escaped through a dimensional warp gate, a 'tear' in the space-time continuum, if you will.

Floating through the endless reaches of space-time but an instant is a very gratifying experience... It's almost as if you're back in the womb again. But anyway, but to me, because that, in the end, is all that really matters in the end, when I'd landed in your era, I'd failed to realize that The Murasame had jogged my memory. The only words remaining in this intelligent mind of mine were the words 'So'Val,' which I later adopted as my name. First, last, and only.

Being of half-demon blood, I had extraordinary talents. I couldn't be bested in a fight, not with the power of magic and demonic strength at my side. Yet, I was a calm, cool, outgoing individual. As a teenager, I met my first lover, Trixie the Elf. She worked some of the upper jails as the Warden. When I say upper jails, moron, I don't mean your classic murder/rape cases, I mean some of the toughest, most demonic sorcerers, chaotic fighters... People who had their gluttonous fingers wrapped around magic powerful enough to mass slaughter. She was a fighter, much like me.

So, one particular night, there was a jail break, of course. How damned convenient. You should know the rest, I was the one powerful enough to subdue those maniacs. Sure, I had to kill a few, but hey, if you think about it, we could all have done better without them. So I invited Trixie out to dinner, and blah blah blah...

So the years passed in relative peace. The demonic weapon, Murasame, I still carried became slightly more... How do I put it? Erratic, strange? Voices spoke to me. It was then, Lavos found me. He'd been searching throughout the years for his would-be lost 'servant,' and soon, I'd become an instrument of evil by his hand.

He took control. You don't know how it feels to not be one with your body and mind, every move you make, every word you speak, everything you do is for a greater whole. In this case, it was Lavos bidding. I, with the aid of Murasame, travelled to the past and future, and guess what, having been bred for the single purpose of death, I did just that. I was no longer the good-hearted young man I once was... You could think of it was an Anakin Skywalker turned Darth Vader kind of thing. Lavos was the Emperor of the entire planet, and I was his most powerful underling.

I can't begin to tell you the gratification of causing so much death I experienced. I was an unstoppable machine, I was... I was 'Murasame Shenlong' now, and I had the power of Darkness at my side. None could escape my wrath. If Lavos wanted you caught, you were caught. If Lavos wanted you dead, you were dead. Pure and simple. Years passed. I'd long since murdered the one I'd loved, Trixie, by Lavos' order. I constructed The Tower of Geddon, and began massing an army against the entire planet in preparation for the sleeping beast within the core of the Earth.

Wannabes and heroes alike challenged my might, but... None were as great as The Arbiter, his real name escapes me. But I, on another mission from Lavos, went back in time to 1,000 A.D., and faced Him. I had never encountered an opponent of his power before, it was far greater than mine, and yet... I still won. Somehow. It could have been my transformation into my demon form that saved my life, and yet, I believe he gave himself up that day. It's tormenting to think that there's one out there with greater power than you. None are greater than I am.

With the Arbiter destroyed, I came to a new realization. I must harness this vast, infinate power for my own, but how? Travelling back to the future, I sought a place of solace, a place of temporary rest. Little had I known the Arbiter had weakened Lavos' hold on my mind, and, in a scuffle with a bird-woman by the name of Quothe The Raven, I'd lost my first battle. I was a freed slave, Lavos' grip on my head and body had vanished.

So, perhaps, I thought, I'd travel with her and these new companions. Ryudo the Pyro, Biggs the dragon king, Queelez the Adept, Nazlord Ender the Rogue, Bearfrog the Paladin... Several others I won't bother mentioning, their roles are insignificant in the grand scheme of it all. I battled Chaos itself, and came out supreme victor. They couldn't have done it without me, without the half-demon Prince Murasame. Without me, they'd have ended up with a fate worse than death. Worse than hell. Thanks to me. Psch, they don't know what proper thanks nor respect is.

After the aforementioned battle, I thought, perhaps, it'd be a good idea to seek out new adversaries... Little had I known that was not MY will, but the will of Lavos. He'd seized his chance against my honor, and once again, taken hold of me. Whoo hoo. Once again a slave to his power, I conquered The Dozen, twelve warriors who, in their own right, were powerful enough to contend with me. A man named Zero was number twelve, after I'd crushed his honor and kidnapped a woman by the name of VK-Mist. Her lover, Kami, rushed to her rescue.

Little had I known he too, like Quothe and the first Arbiter before him, had harnessed the power of the Arbiter. After having my honor crushed for a second time and my life having been spared, I vowed that, one day, I'd kill Kami for insulting me even further. For sparing my life as if I were some helpless child. He'd stolen my honor, his debts must be paid. Better I were dead.

As the months passed, I came across his newest lover and Kami's current wife, Alexara. Oh, and yes... Having learned that it takes death and reincarnation in a certain way to become the Arbiter, I decided that, with the help of Queelez and VK-Mist, I'd finally become the Arbiter. Forcing Alexara to kill me against her own will, I became an insubstantial ghost, waiting, hungrily, for the power looming just over the horizon.

Reincarnated by VK-Mist through the Egg of Time, I... Was the newborn Arbiter. No longer in the grasp of Lavos, he'd thought and still believes me to be dead. I'll wreak my vengeance on Lavos and Kami, for stealing my honor and my pride, and for the murder of my people and my entire future.

Magical Abilities


Murasame is a physical fighter and doesn't posess many offensive spells, but rather, but spells are built to detriment and hinder while buffing himself.

Shadow Magic
Total Mana Points in Pool: 4,000

Curse of Suffering:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
Inflicts pain over the course of time; pain builds in first round, climaxes in second. This spell leaves the target crippled with pain as it attacks him/her from the inside; the magic was weaved with the mind to attach to nerves and deal damage from that method. Spell travels invisibly. Can be resisted.

Curse of Weakening:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
Physically weakens the target. Lasts until the next round is over; the target loses an amount of muscular strength and will find it increasingly difficult to attack and defend from physical attacks. Spell travels invisibly. Can be resisted.

Curse of Berserk:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
Inundates the target in ravenous rage, this curse forces the target to mindlessly and heedlessly charge the caster to brutally and endlessly physically strike him until the curse has worn off. This curse lasts until advancing round is over. Spell travels invisibly. Can be resisted.

Curse of Exhaustion:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
This curse causes a build-up of the lactic acid worn muscles produce, which in turn causes the opponent to temporarily lose a portion of their stamina and endurance. Lasts until advancing round is over. Spell travels invisibly. Can be resisted.

Curse of Silence:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
This spell is used against spell casters who use the spoken word to power their magic. This spell effectively ‘silences’ the caster, preventing them from speaking in their tongue and casting their magic in that particular school. ((Examples of schools: Wind, Fire, Shadow.)) Lasts until advancing round is over. Spell travels invisibly. Can be resisted.

Curse of Counterspell:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
This spell is used against enemy casters who don’t require the spoken word to power their magic. This spell is cast against a target that is ‘casting’ or ‘weaving’ their spell into existence and is beginning to show signs of their spell’s power; from there on, the target can’t cast any spell in that school until the advancing round is over. ((Examples of schools: Wind, Fire, Shadow.)) Spell travels invisibly. Can be resisted.

Curse of the Demon Tongue:
Mana Cost: 250
Use Limitations: One curse may be adhered to one target at a time. If another curse is used, the second curse will override and replace the first curse, or if the first curse wears off, a second may be cast.
Yet another spell used against enemy casters, this spell dramatically slows the mental flow of the target’s native tongue and replaces it with foreign Lavoid, effectively slowing the words used to power the spell and increasing casting time. Lasts until advancing round is over. Spell travels invisibly. Can be resisted.

The Unbalance:
Mana cost: 500
Used as a corrupting and tainting agent, The Unbalance swaggers the Balance of Light and Darkness every person’s soul has, tilting it towards Darkness. Much like Curse of Suffering, this spell causes damage over a period of time. Characteristics of the spell include darkening of a person’s skin tone, fel speech, and often times, in the advanced stages of the spell, uncontrolled motor skills. Spell travels invisibly. Can be resisted.

Psychic Scream:
Mana cost: 300
This enmity-filled shriek of terror instills just that into the mentality of the opponent. Forcing his voice up in decibel and pitch, Mura harnesses the innate fear-inspiring power of Shadow Magic. Once the Scream reaches the enemy’s ears, it bestows upon his or her mind their most terrifying of hallucinations, which effectively paralyzes or sends him or her fleeing in fear in an attempt to rake the images from his or her mind.

Forever Zero:
Mana cost: 2,500.
Use Limitations: Once per battle.
This is Murasame’s most potent attack, and it is so for a very good reason. Focusing the purest form of Chaos energy into his fist, which quickly becomes enveloped in violet, glowing darkness magic, Murasame proceeds to bring his fist to the ground. Like a plague, the spells rages outward in a massive circle around him, casting all who touch Forever Zero into the darkest abyss. But that’s just the beginning of the most advanced spell regarding Murasame’s destructive prowess. The core appears several feet in front of the caster, as opposed to laying invisible within his palm.
Focusing the very essence of darkness into the core, the Earth itself vanishes from the victim’s view as gleaming stars replace and erase the last of this person’s memory of the planet Earth. As the core’s energy begins to wildly fluctuate and lash out tentacles of purple thunder, there’s a sudden explosion of light… A mind numbing noise afterwards, and all is over. The abyss has completely consumed all it has come in contact with.

Shadow Beam:
Mana cost: 500.
Quite possibly Murasame’s most coveted attack, this is an attack of condensed darkness molded into a beam. One or two hands, depending on the amount of control and power Mura decides to enforce upon this prized spell, may be required. Focus, while required for all attacks to enhance strength and speed, allows for a wide variance of just what Shadow Beam will become based on concentration and focus.

Shadow Slay:
Mana Cost: 500.
Use Limitations: Requires blood obtained from himself.
Shadow Slay is essentially a poison. Lavoid blood is innately poisonous, and if required, Murasame would draw his own blood and mix it with a hint of shadow magic, which reduces the blood to a thin powder. Proceeding to hurl it high into the air for his opponents to intake as it’s carried with the wind, and once inside, it binds to their innards, and slowly squeezes them, causing massive internal problems, accompanied with the whole idea of being envenomed with temporary poison.

Apathetic Chains:
Mana Cost: 200
Bound and gagged, as some would say. To be bound by the chains of apathy is like being shackled from head to toe in invisible chains, with cast iron balls that force you down, down, down to the earth. Used primarily to keep his opponent down or to, say, kidnap targets of specific or relative importance.

Wall of Darkness:
Mana Cost: 50
To face up against the Wall of Darkness is to walk straight into a solid wall. This spells serves multiple purposes: To shield Murasame from onslaughts, to silence sound and block out most physical contact, in combat or out of combat. There are hundreds of these walls both within and without The Tower of Geddon, the stronger Walls the guards of some of Murasame’s darkest treasures, artifacts, and objects of magical property.

Barrier:
Mana Cost: 100
Murasame’s foundation for defense rests in the strangest of methods; a shadowy mixture builds up in his lips and is then drooled to the floor, where it forms its own consciousness and snakes its way up his body to form a basic Barrier, which is capable of deflecting and turning away physical attacks and protecting Mura from minor spells.

Flame Magic
Total Mana Points in Pool: 3,000

Blast Wave:
Mana Cost: 400
Used as a sort of ‘clearing’ agent, Blast Wave erupts in an arc-like motion around the caster, burning and vehemently knocking back opponents.

Flame:
Mana Cost: 350
A basic fireball. A tiny source of fire is all that’s required for the Flame spell to ignite into physical reality, it can be cast quickly but at a great cost of mana.

Flame Wall:
Mana Cost: 500
A greater manifestation of fire than the Flame spell, Flame Wall holds true to its name as it, in a wall-like structure, this spell scourges the Earth and fiercely conflagrates all but the most resilient of targets.

Tears of the Sun:
Mana cost: 500
Molten flame condensed into a hundred burning crystals, Tears of the Sun is as beautiful a name as it is dangerous. Focusing the essence of flame into his palm, Murasame shape shifts that very essence into crystallized spines. Opening his palm to unleash those spines with a gentle breathing notion, the crystal conglomeration instantly shatters, then cruises down towards the enemy and, should one strike; it would embed itself into their skin before bursting into heated shards of glass, thereby injecting super heat straight into that specific point in their body.

Strengthen:
Mana Cost: 200
This spell calls upon the inherent strength of flame and offers Murasame a temporary, extensive boost to his physical offence, which, upon striking, allows for added Fire damage.

Nimble:
Mana Cost: 200
Calling upon the speed of a Firestorm and channeling the energy throughout his body, Murasame temporarily increases his agility and ability to dodge and maneuver, making himself an even more slippery character than he already is.

Numble:
Mana Cost: 200
As he calls on the spirit of a Firestorm to bend to his will and make him a faster and more agile being, he also summons the agony of the Firestorm to strike at the limbs of the opponent, thereupon which making them less agile and more sluggish.

LoRes:
Mana Cost: 200
Calling upon the sheer ferocity and destructive fury of a firestorm, Murasame tears the physical defense from his enemy, making the strongest of plated armor debilitate to a cloth; the hardiness and endurance of his foe suffers as well, they’ll find it increasingly painful and difficult to block Mura’s terrifying offensive capabilities.

Dimensional Magic:
Total Mana Points in Pool: 5,000

Straight from the heart of all Lavoids and most high class demons comes the knowledge of the very time and space continuum in which we dwell in. Manipulating that space and time takes even greater effort than it would to conjure any other type of magic, including the Light and Shadow magic many are familiar with. But success in producing such force and power results in startling offensive and defensive capabilities, and, as is the case with most magic, Dimensional powers are entirely flexible depending on the user’s needs and wants. On top of being extremely powerful, it’s virtually impossible for a person to consider touching any of the attacks listed below. The horrific thing about Dimensional magic is, they are not of this dimension, they are little more than ghosts. Insubstantial, ethereal nothings until Murasame calls them into this dimension via his extraordinary power.

Crying Heavens: Hidden Blow
Mana Cost: 1,000
As if the name wasn’t enough to send chills down your spine, this attack is quick as lightning and can deal damage at any range. That’s precisely what this attack is, a dimensional thunderbolt. Very few, if any, see this coming before being crushed by agony.

Grand Stone:
Mana Cost: 500
Down deep in the eternal abyss are massive boulders; boulders that have crushed the souls of mankind for generations before and generations to come. Summoning those boulders into physical reality, Murasame deploys their great weight to crush his foes underneath tons of rock before sending the gargantuan stone back to the abyss.

Dimensional Recall:
Mana Cost: 100
An innate power of Lavos is the ability to summon crackling gates, or tears in the time-space continuum. This is Murasame’s prime mode of transportation, other than the ability to hover in the air and even propel him forward. Upon opening the gate with the power of Lavos, he’ll enter it and travel behind the curtain of the time-space continuum. Here, he can behold anything and everything, and pop out as any era or time he so chooses.

Drain Ray:
Mana Cost: 500
A skill picked up when he used to travel with the Mario Brothers, Drain Ray is a modified version of the skill Drain used by the masked invaders of the Mushroom kingdom. Channeling the monstrous vacuum of space, a violet beam unlocks the key to the person’s power, draws it right from them, and deposits it in the infinite reaches of space, where it’s thereby consumed and utterly destroyed. This is capable of drawing ki, mana, the spirit of the individual, and even the person’s physical health from them.

Weak minded:
Mana Cost: 250
Most foes have a magical offense and defense; this spell strikes at the magical defense of the enemy. Invisible shards claw and stab into the mentality of the enemy, breaking down their defense against further magical assaults.

Imbecile:
Mana Cost: 250
Stupidity is a crime; after this spell has taken root within the foe’s mental capabilities, the effects of his or her casting abilities has been severely hindered, without the mental capacity to form complete thoughts, to weave magic into being, the effect of a spell has lost a great deal of its potency to this spell.


Artifacts and Weapons:

When not engaging in magical combat, what Murasame totally excels in is physical, man-to-man combat. Whether using his short wrist blades, the calculating Scouter, or the Demon blade Murasame itself, he’s fully equipped to handle any opponent he comes across with. He himself trains under intense gravity simulations within the Tower of Geddon, thereby increasing his already potent strength and speed each time he undergoes a session.

Scouter:
Murasame’s Journal, onboard computer, tracker, scanner, and oh so much more. This is the machine he relies on for tracking ‘jobs,’ people, Power Levels and opponents, also how he can listen in to conversations, and important messages are forwarded to this contraption from other computers and the like. Comprised of a small computer attached and totally covering his left ear, a metal-piece stretches a red glass eyepiece over his left eye. All he’d have to do is press the key and give a directive shortly afterwards, and the secrets he seeks are known to him.

Scouter Functions:
Journal, Vision Aid, Hearing Aid, Audio/video recorder, Power seeker/monitor/reader, Comlink, Internal Health Monitor, External Health Monitor, Opposing Force Health Monitor, Tracker, Heartbeat/Pulse Rate Monitor, Radar, Medicomputer.

The Wicked Murasame
The Murasame:
Total Mana Pool: 5,000
Forged in 12,000 B.C. by the guru and blacksmith Melchior, The Murasame is one of two brothers, Masamune and Murasame, Masamune the Holy, and Murasame the Bloodthirsty. The demon Lavos, when he saw that the separate entities Mura and Same despaired over the fact their twin brothers were loved more than they, Lavos made a dark pact with them both, and transformed them into the devil blade of destruction Lavos himself came to wield, before it was stolen by the young So’Val and carried through time and space itself.
Murasame lost contact with its master for long, long human years, until Lavos had finally tracked it down and, for retribution of the theft of his weapon, transformed So’Val into the Evil Murasame we knew at one point. Being granted enormous powers, the new Murasame used Lavos’ blade against the planet, wringing destruction upon it all.
The Murasame is a blade, a Japanese style katana literally crackling with raw power; the blade itself is an unholy black, and ekes inky darkness. This weapon is the foundation for the Lavoid's power; it carries powers, a mind, and abilities of its own.

Powers of Murasame:

Time Shred:
Mana Cost: 500
In addition to his power of physically ripping apart the dimensions, which stems directly from The Murasame itself, the blade finds itself an even wider doorway by focusing its internal magic into an even more dangerous portal. This, in addition to granting Murasame the power of swimming through the time and space continuum, draws in nearly life-forms and swallows them up into its gaping maw, forever losing them into the depths of time.

Turbo:
Mana Cost: 200
Focusing his magic and the weapon’s magic into the blade, Murasame supercharges his most coveted weapon, creating a thick aura of plasma and energy around both hilt and blade. For weapons or armor of unnatural power, Murasame would turn to this method of attack.

Sunder Armor:
Mana Cost: 700
Not many have the ability to stand up against the ferocity and sharpness of a blade of Murasame’s caliber; it’s so powerful it could rend apart the most powerful of armor, reducing it and, should apply, the enchantments surrounding the armor to wisps of smoke, ash, and rubble. The blade itself takes on a violet hue before the execution of his opponent’s only protection.

Blood thirst:
Being the eviler of two brothers, Murasame is a method of pure chaos and destruction. Only when the sword sates itself in blood is it satisfied; giving it an even more powerful punch. Requiring a source of nourishment to keep itself going, the demonic blade often seeks out victims that will aid in replenishing its life force.

Coveted Treasure:
Mana Cost: 5
The Murasame recognizes and loves one and one only: Murasame So’Val Shenlong himself. All others who attempt to commune or harness the weapon’s power end up at the mercy of horrible burns and shocks. Using the body’s nervous system as a conductor, the spell travels along the body, frying the unrecognized holder from the inside out. The more these people persist in holding the weapon, the further their pain increases.

Arc of the Murasame:
Mana Cost: 3,000
Raising the weapon high into the air, Murasame summons the deepest, darkest powers within his sword’s vast well of destruction, and hurls it in a great arc of energy down upon his opponents. Capable of wiping out an entire army, clearing miles of land, and annihilating some of his toughest opponents, this disc of power is truly a testament to the skill and power of The Murasame.


Claws:
Mura’s own fingernails can outstretch to an inch and a half past the tip of his finger. Each nail can rake into most opponents’ flesh and still hold without breaking.

Tail:
An extra limb provides as an excellent defensive and offensive mechanism, Mura’s 5’5” extension of his spinal cord appears as thick, virtually indestructible, fully maneuverable bone in the appearance and likeness of the human spine. The barb at the tip is highly poisonous and contains potent venom; his tail is also used as a stabbing and crushing weapon and is resilient.

Natural Abilities
Being he of both human and Lavoid blood, Murasame’s flexibility to adapt stems from his human blood, while his ‘unnatural’ natural abilities come from his Lavoid counterpart. His abilities range anywhere from smelling old blood, to visual enhancements such as infra red vision; also super heightened strength and speed, the like. Lavoids are, and Murasame is no disparity, the perfectly equipped warriors and hunters. Siring the human race itself, shaping them into Lavos’ own image and likeness, they were and became the perfect beings after rigorous transformation after transformation, they were evolution at its finest work. Here are some examples of one of the most sensitively aware humans on the planet.

Heightened Strength:
Due to the gravitational chambers within Geddon’s Tower and his physical toning as a child, as well as his bloodline, Murasame has been bestowed with an unnatural strength for a man of his stature and his age. This is only magnified by his transformations.

Heightened Speed:
Due to the gravitational chambers within Geddon’s Tower and his physical toning as a child, as well as his bloodline, Murasame has been bestowed with an unnatural speed for a man of his stature and his age. This is only magnified by his transformations.

Heightened Physical Senses:
Characteristic of all Lavoid kind, the Five Senses, sight, smell, hearing, tasting, and touch are constantly magnified, which allows the predators to track, seek, and destroy targets.

Ritual:
This hour long practice, consisting of specific gestures and circles of power, is a mana restoring process for Murasame. Calling upon the inherent properties of Shadow, Flame, and Dimensional magic and pulling them unto himself, he’s able to restore his mana pools and keep them fresh for his battles.

Turbo:
A quick upward thrust of power, Turbo allows Mura to momentarily exceed his physical and mental limits. This move is characterized by a writhing aura of Black Shadow; it’s good for a quick, powerful blow before it dissipates and must be activated again.

Flight:
An ability characteristic of the Lavoid race and Shadow Magic, Murasame harnesses the gravitational power of Shadow magic and is able to fly faster than super sonic speeds. The Lavoid ability allows for simple hovering, basic evasive maneuvers, and place-to-place transportation.

Infra red vision:
Apart from the natural spectrums of light human eyes have adjusted themselves to as a consequence of evolution, Mura has the ability to see in another spectrum: Infra Red. Infrared allows him to ‘see’ heat in dark and cloudy scenarios. Limitations include objects that do not exude heat.

Minor Regeneration:
As Lavoid blood is strong and rich and consists of powerful white blood cells, blood platelets are numerous in number and strong in resolve; within half an hour a gash has congealed and a scab has already formed. Regeneration is limited by the severity of the wound.

Heightened Immune System:
An ability inherited from his Lavoid Father, Mura possesses an impressive immune system that allows for immunity to poisons, diseases, burrowing of organisms, and viruses. Lavoid blood, on the downside, is strong, rich, and is often the target for Vampires.

Hardened Skin:
Some go as far as to call Mura a tank; his flesh is resistant to stunning and bludgeoning blows from maces, feet, and fists. Years of muscular toning as well as his heritage as a Warrior race have evolved him and his kind into hardened fighters.

Transformations:
When his human body isn’t enough for the fight, and Murasame finds himself backed into a corner with very few options left, he now has not one, not two, but three wicked transformations up his sleeve, each with its own characteristic appearance, altered personality, and upped magic, offensive capabilities, and defensive capabilities depending on the form he changes into.

Chaos Brother:
The Second brother in Chaos in the Chaos Brotherhood, Murasame, courtesy of the leader Ryudo, had been bestowed the ability to transform into the Claws of Chaos, the powerhouse of the three brothers.
Height: 10’7”
Weight: 550 lbs.
Appearance: The Claws of Chaos is primarily characterized by the twin sets of spider-like tendrils that extend from Murasame’s kidney area. As they erupt from his back and are trembling with gore, the four hairy, needle-venom tipped abominations are fully flexible and can extend up to a range of five feet.
A second attribute of the mutation are multiple, blood-tinted spikes that eject themselves from the arms and legs of Murasame’s flesh. These stand vertically at approximately half of an inch from his skin. From his back, nine monstrous, blood-tinted, jagged spines form a defense from rear attacks and offer a crude method of impaling an opponent.
Mura’s visage has grown more bestial; wicked fangs pierce through his upper mouth.
Impediments: Speed sacrificed for strength. Flight is hindered. Mura is five times stronger in this form than he was in his humanoid form.

King Lavoid:
A transformation granted to all Lavoids, the King Lavoid form is brutal and gigantic. Flight is impossible, but this monstrosity is virtually unstoppable due to sheer size and strength; his tail has lengthened and can catch fleeing opponents.
Height: 30 feet.
Weight: 4,000 lbs.
Appearance: Having grown to a monstrous size, the tactical nature of Murasame has vanished entirely. His roar can flatten mountains. The spider-like tendrils from his Chaosite form are gone, but the spikes from arms, legs, and back have grown to reflect the mass of the beast. The whites of his eyes suggest rage and hate; his visage is jagged and wolf-like, it reveals hundreds of carnivorous teeth. The Murasame itself has merged with the giant, granting him its powers and destructive potentiality. To finish the mortifying appearance, two jet black, metallic wings protrude from his shoulder blades and stretch down to the backs of his knees.
Murasame must sacrifice his Mana and his sanity for this transmogrification to take effect. No spells may be cast in this form.

Arbiter:
The legend of the Arbiter stems back to before the universe began. The powers of Good and Evil fought so desperately, the creation of the universe went up in a super massive explosion, where both sides rested, the signs and scars of the battle are still present in the nighttime sky. However, as time wore on, Good realized that it needed a super race to defeat Evil once and for all: Earth was created to serve as home to that super race: The Arbiters. Good nurtured the new Earth and blessed it with its love, their plans were coming to fruition, all the inhabitants of the planet would strike at Evil and decimate it once and for all.
Evil caught wind of the plan, and sent one of its Original Seven to the planet to devour it. This member was the creature hailed as Lavos. It burrowed deep into the core of the Earth and sewed hatred into it; the Arbiter race was finished before it’d even taken root.
However, after years of research and several enlightening experiences, Murasame has unlocked the power of the Arbiter and taken it for the purpose of destroying his father: Lavos.
Appearance: Visibly, not much has changed. The hair of the Arbiter, both eyebrows and head as well as eyes, have changed to reflect his or her magic power. Blue for Water/Ice, Yellow for Earth/Electricity, Red for Fire, for example. Mura’s turn a deep, beautiful violet; his hair stands upright at a tall pillar which personally symbolizes his status. Murasame is 20 times stronger in this form than in his normal form.
PostPosted: Mon Jul 03, 2006 3:30 pm


Name: Evnal Marxus
Age: 29
Ht: 6'3
Wt: 220Lbs
Race: Sith Lord [Originally Human]
Title: Darth Vidicus
Master: Darth Maul [Deceased]

Appearance:

User Image

-His skin is pale, eyes baring pupils of a fiery orangish-yellow color. In appearance he appears much older than he is, though his figure is quite muscular and defined. His tall ominous frame, clothed in all black is rather intimidating to most. Adding to this, the notted dreadlocks atop his brow, an unmoving unchanging black mass of hair. Though a bit unorthodox he was never one to don a traditional hooded cloak but a different one. The small mechanical box on his chest regulates and controls the mask upon his face. It monitors and regulates air entering and exiting his lungs making his invulnerable to gasious poison. It purifies the air he breathes and can be regulated to inhale a stim-pack mixture of gaseous materials which boost both his energy and his abilities witht he force. The cloak he wears has a heavy hood of its own which is usually worn to cover his head and face.

Weapon:


Double-Bladed Light Saber - A long-hilted version of the standard lightsaber. Each blade could be activated independantly of one another or simultaneously. It could be one hilt or two normal lightsabers attached together. This was often even more dangerous to the untrained wielder than to the opponent. It came to be known as a Sith lightsaber because it was preferred by Sith. This is his primary weapon, he was trained extensively in the art of wielding the double bladed saber by his master, Darth Maul. After his death to Obi-Wan, Evnal emotional attachment to the force increased ten-fold. He went into seclusion and continued to train heavily in this art in the name of his former master. His mastery in the use of this instrument is rather close to perfection. After mastering the weapon together, he seperated the two and trained with it as a pair of light sabers as well.


Fighting Style:

Like Darth Maul his fighting style is a double bladed variant of Form VII, the combined form of Juyo the final form of Lightsaber combat was combine with Mace Windu's Vaapad style. This is now known as Form VII, believed that in the mastery could be an almost unstoppable style. Adding creativity and versatility to the form and structure of normal styled fighting. Completely mastery of this style requires flexibility and mental as well as physical strength and speed. Though after learning all Darth Maul had to teach he broadened this style to encompass attacking the opponents psyche and playing off his or her emotions during the battle. This goes beyond getting his opponent rhiled up verbally, using techniques such as Force Terror, and Poison as well as his empathic and telepathic abilities to confuse, and mentally break down his opponent. He can kill a man without ever laying a finger on them if he can get inside their head.

The Force:

His knowledge of the force is almost entirely of the dark side, his anger and rage at the death of his master and the world that embraced them has driven him to the dark side more than anything. His passion for these dark arts reflects this connection to the dark side.

Universal Abilities:


Telepathy
Telepathy was the very basic ability to mentally communicate over small or vast distances with other individuals. Every Force user, Jedi or Sith, was able to use it. It is not known if targets of this ability have to be Force-sensitive or not.

Telekinesis
Telekinesis was a neutral ability that most Jedi had. With it, they could lift objects according to their concentration and move them, hovering the items in any direction.

Force Push / Force Pull
Force Push was a telekinetic ability of the Force that could cause a material body to be pushed from the caster. The greater the user's aptitude with this, the heavier the object that could be pushed or the more wide arc or radius of the force "wave".

Force Jump
Force Jump used the Force to augment the user's natural leaping ability. Force users adept in this technique could perform awe-inspiring vertical/horizontal leaps with impunity. The user could leap tremendous distances when combining this technique with that of Force Speed.

Force Speed
Force Speed was a Force power that allowed the user to maintain sprinting speeds (even moving in awkward directions like backwards) for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. The increased speed of the Jedi enabled him to see the world and the entities around him in slow motion. This allowed the Jedi to dodge attacks easier, and attack quicker with greater accuracy.

Force Sense
Force Sense was a very basic Force ability of a Jedi, used in order to feel other person's feelings, the future and the presence of the Dark Side. A concentrated, directed form of this ability is likely how Jedi were able to Force See others.

Force Empathy
Force Empathy was a Force power related to Force Sense, but involving picking up impressions and traces of information about the object touched and the events that have surrounded it.

Saber Throw
Saber throw was an offensive usage of the lightsaber. It is not clear if it was an ability of itself or a technique of combination of powers like Force Pull.

Force Cloak
Force Cloak is a rarely seen Force ability. Users with this rare ability can use the Force to bend light around themselves, rendering them invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infrared, easily note the person.

Force Concealment
Highly skilled Force users can use Force Concealment to mask their Force alignment (Light or Dark), their ability to use the Force, or even their enitre presence from others who are Force sensitive.

Force Whirlwind
Force Whirlwind was a more advanced form of Force Push. The Jedi would alter the air currents around an opponent, turning it into a maelstrom. This swirling force would lift an opponent into the air, spin them around, and completely immobilize them. This allowed the Jedi to attack without resistance.

Force Wave
Force Wave is the most powerful form of Force Push. It is more widespread, like a wave, hence the name, and can push multiple opponents at once. It is very useful in tight, cramped quarters when the Jedi needs room to move, since he can damage his opponents by pushing them into the walls. It can also be used as "crowd control," when overwhelming numbers of enemies immediately swarm towards the user. Using Force Wave gives the Jedi time to rethink his strategy and cast more Force powers, or he could also attack his fallen opponents as they are stunned.

Force Persuasion
Force Persuasion was a Force power, probably a lesser 'rank' of the Mind trick. It is not clear if the name was just an alternative name for the Mind trick, or described a variant of that power.

Force Deflection
Force Deflection was a universal power used by Jedi who were without a lightsaber, or chose not to. It is unknown exactly if the Jedi merely created a wall using the Force to deflect blaster bolts, or if he actually deflected them back with his hand. It took much skill in the Force to use this, however, and most Jedi used their lightsabers instead to deflect blaster bolts.

Breath Control
Using the Force Power Breath Control, a Jedi could literally numb the body's instinct to shut itself down after long periods without oxygen, allowing the user to be able to go without breathing for hours, even days. This was very effective in situations where the air was very thin, underwater, or in any environment with toxic fumes.

Force Sight
Force Seeing was a basic Force ability, perhaps related to Force Sense. It enhanced the bearer's visual and spatial perception even in the dark or behind walls. Trained users could have their sight amplified and were able to counter-attack Force Persuasion and Force Blinding powers.

Malacia
Malacia was a Jedi technique that used the Force to induce a powerful dizziness and nausea in enemies. It was completely incapacitating, but caused no damage to the body, and so was not considered a Dark Side power. Victims of this Force power that have high mental dexterity will be able to withstand it, but an attack with Malacia by a Jedi Master is rarely blocked.

Psychometry
Psychometry was a Force sense that was a mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.

Enhance Ability
Enhance Ability is a Force power that boosts the user's abilities, empowering his or her strength, dexterity, and endurance.

Force Comprehension
Force Comprehension was the ability to absorb and interpret great quantities of information rapidly by speeding up the user's neural processes. This technique could be used to study an enemy's fighting style or to gain information about a subject or event over an incredibly short period of time.

Force Vision
Force Visions were rare but powerful aspects of the Force, and considered the cornerstone of the Unifying Force. Generally, when peering deep into the Force, a Force user had the potential to see events that could happen in the future. Force Visions were extremely rare, and uncontrolable. Often, one would meditate to gain a vision, but only a few would actually succeed.

Dark Side:

Force Bind- Similiar to a telekinetic grasp on a material substance, power by the force he can take hold of his opponent in an invisible bind.

Force Lightning- A physical manifestation of the power of force energies used offensively on an opponent. Though painful as hell to experience, enough of a jolt can kill someone in a single shot.

Force Throw-Force bind with a throwing of said material somewhere.

Force Rage- The more angry and emotionally involved in a battle he is the stronger and more powerful his force manipulations become

Force Drain- Using a certain type of Force Lightening instead of overwhelming them with electricity he can drain their life force from them exponentially increasing his power.

Force Poison- A crimson mist usually released from his palms or his mouth [if mask is removed]. It is created through the force, and its toxins are deadly to all living creatures . A sith lord or higher in sith ranks can withstand it, anyone else would eventually die. It moves to completely eradicate all living functions of a body. He however is immune to it.

Force Horror- A mental bombardment of thoughts and visions he unleashes on an opponent at eye contact which floods their minds with visions of their worst fears, self doubt, visions of their own death and that of their loved ones.

Force Scream- In extreme rage this comes into fruition, seemingly no more than a simple scream though it cause a large distortion in the force of that general area in the form of a shockwave which pushes everything around him back a great distance

Force Crush- A stronger more viable version of force bind where the opponent is squeezed as though they're in a vice grip until their entire body is crushed.

Force Hypnosis- Through manipulation of the force, a trance induced state can be imposed upon an opponent. Eye contact is required same as Force Horror, though it manifest extreme uphoria and disorientation for a period [2 posts] before complete comatos for a period [4 posts] during which they are susceptable to Force Nightmare.

Force Nightmare- When affected by phase 2 of Force Hypnosis, the opponent is vulnerable to the affects of Force Nightmare. It cause extreme mental, spritual, and emotional entropy. It affects everything
but the physical body, destroying the mind's ability to do even small motor functions, emotions or anything else for that matter. Mentally your reduced to the sentience of a dumb zombie, spritually the damage is steadily increasing in destruction of the spirit entirely by annihilating all life force within. Over time [3 posts] this is fatal.

Force Banishment- The invovles removal of a person, place, or thing from the force or existence. Using damn near all of his energy and force influence he can draw forth enough energy to completely remove something from the force. After performing this technique if he does not imidiately rest for 24 hrs he will die from the strain.

Force Darkness- Being of the darkside of the force, just as the Jedi can use the powers of Light to heal the sith can use the powers of the dark side to manifest absolute darkness, or dark matter. This is possible because through the dark side unintangibles in the universe can be drawn of simply because of their meta-physical allignment. Dark Matter would be alligned with darkness since no light can penetrate it, therefore it can be drawn upon by sith lords.


S.Lyger


KujaTribal

PostPosted: Thu Jul 20, 2006 6:34 pm


Name:
Kuja Tribal

Age:
100 years old, but looks 23

Height:
5’ 10”

Weight:
175lbs

Race:
Demon

Description:
Kuja has long silver hair and vicious blood red eyes. He wears a torn gray coat with no shirt on underneath it showing off his chest and stomach. A pair of weighted black pants that are familiar with sweat pants. On his feet he has a pair of ancient elf boots, and around his neck is a pendant with a soft pale red glow, but when he uses his magic the pendant glows brighter.

History:
Kuja was born on a magical demon planet known as Terra. The people were powerful and well feared, their black and white magic ability was well known all over the universe. Kuja’s parents were the most power warriors of the planet, so when he was born he was expected to do great things and follow in his parent’s footsteps.

The young mages training was long, harsh, and nerve racking. At the age of twenty-one he was able too use the second spells in the three main elements; Fire, Ice, and Lightning. The young mages white magic was well trained as well, he was able too use the second Cure spell Cura.

At the age of thirty Kuja’s powers knew no bounds. He was now able to use the final stages of the fire, ice, and lightning moves; Firaga, Blizzaga, and Thundaga. He also improved on his white magic skills, his cure was now at it’s final level of Curaga and he was able too use Reflect, scan and Blind. One night a terrible fate happened too the planet Terra, an alien race known as Saiya-Jin attacked and over ran the planet.

This race of aliens was ruthless and killed everyone they came across leaving only a few alive to help them take over the planet and make sure it ran well for the one known as Cooler. Fighting along side his fellow mages Kuja did his best too hold off these Saiya-Jins until their king stepped forward, challenging the mage. Not wanting to prove his people where weak he fought the leader of the Saiya-Jins a man named Vegeta.

Kuja was overpowered by the Saiya-jin leader and was left for dead. Before Vegeta could deliver the final blow Kuja cast the Curaga spell on himself and played possum until it was clear. When it was safe Kuja made his way to the escape pods his people had hidden away. As he made his way his eyes saw all the people that had been killed even his parents, turning his head not being able to bear the sight Kuja left the planet to the Saiya-Jin’s but promised to his fallen home and people to get revenge on the Saiya-Jins.

After ten years of space traveling Kuja landed on many different planets and learn of other races. He did odd jobs to make money, and get supplies, but he also furthered his training. As he continued his journey his ship was faced with electrical problems and he crashed landed on the planet Namek.

The people of this planet were very wise and helpful too the warrior, they helped fix his ship and accepted him as one of their own. For the next thirty years Kuja stayed with the Nameks and learned their ways. They thought him how to use and control his Ki along with his mana, they even thought him how too fly. Going on his own Kuja’s magic was now more in depth than he ever thought it would be he know knew the ultimate black magic and white mage spells; Flare, Mega-Flare, Flare-star, and doomsday. For white magic he knew; Holy and Ultima.

Leaving the planet Namek Kuja landed on a blue planet, the planet Earth. It has been ten years since he has been here and in that time he had made friends and of course more enemies. He still undergoes his training and one day will get his revenge on the Saiya-Jins. This is where his story starts, on a small island lead by the kitsune woman Red, and her Second in command the Saiya-Jin User.

Abilities:
(coming soon)
PostPosted: Wed Jul 26, 2006 12:00 pm


-deleted-

Yenek Vakgahna


blue_rose_forever

PostPosted: Tue Nov 21, 2006 8:36 am


( I'm really slow, and I sorry because of it, but I've been reading and have decided to change my profile up. Sorry)

Username: blue_rose_forever
Character name: Laria ( called Ria )
Race: Lycan
Age: 18
Height: 5'7''
Weight: 140 pounds
Appearance: She has silver hair with green eyes. She has a skinny frame, but is built to be out in the wild. Her nails are long and extremely tough. She doesn't wear shoes. Demon form: She is pure wolf with silver fur, and red eyes with black ears.
History: Growing up in the wild she learned how to survive against the dangers of the wild and delt with the feelings of the hunt. At the age of 5 she had already trained herself to allow everything to through her mind, soul, and heart, without breaking, alowing her to be extremely calm. Only one year later she saw the wolf pack she had been staying with get slayed by an apposing wolf pack, causing her to proceed within herself.

The next 10 years she learned the ways of the dark, sonly going out when the shadows welcomed her. Not only that, she also learned to get all her eergy from the earth itself, and learned to master the delusion of light and dark. When she met another wolf out in the dark named Sonna she began to regain her early teachings, allowing her to grow stronger. She began to master her demon form and use her demon powers while in her human state. Then Sonna was killed in an attempt at revenge and Sonna decided to leave that area and travel until she found somewhere she....... belonged.

Weapons:

Katrana- a pair of daggers that she keeps strapped against her legs. She uses them in surprise attacks, but she never uses them alone, always combining them with the powers of delusion and the essance of the earth.

Tekara- a whip that she keeps on her hip

Mitak- a large broad sword that hangs in its sheath on her back. It is her main weapon.

Bow and arrow- an extra weapon she uses on certain occasions.

Moves:

Demon Falcon- Basicly the ability to fly

Wolf Instincts- when put in a dangerous situation her instincts kick in and she does what ever she can to stay alive.

Earth- She blinds the Katrana with the powers of the earth while she fight, giving her best advantage against certain foes. She also binds this power with her delusion to form gravity.

Water- Can be binded to her Katrana or used by itself in a fight.
- Can call upon a water tornado
- Can call upon a water shield
- Can breath under water
- Can walk on water and summon it

Fire- can be binded to her Katrana or used by itself in a fight
- Can call upon fire as speed
- Can call upon fire as a shield
- Can summon fire as tornado
- Fire can change colors

Wind-can be binded in the katrana or used by itself in a fight
- Can be called on as a torando by itself or with fire
-Can be called on a shield by itself or with fire
- Can be used as speed
- Can be used during flight

Time (the use of light and dark in delusion)- changing what others see by bending light or dark. Can also be used to play with the mind.

Demon spirit- the power to share one's ki with others.

Telepathy- (well.......... telepathy- talk to others trough the mind)

Summoning- She can summon a wolf to her aid at any time by increasing her ki in huge waves that can be felt by others of her kind.

Mercury- focuses her ki into strands that shoot out at her opponent.

Mercury Shower- When she sends hundreds of mercury strands at one single opponent at one time

Ultamite shield- When she combines the elements to form a shield

(The basics of a Lycan's transformation)

(Transformation is still hard for her, so she tends to try and avoid it. She can't use any of her 'element' powers while in transformation.)

*more to come soon*
PostPosted: Sat Dec 30, 2006 1:22 am


[-Reserved For character Profile..-]

Sly Phantom


Sulochan

PostPosted: Wed Mar 28, 2007 2:02 pm


((This may take a while to complete, but I wanted to start it eventually...))

Username: Sulochan

Character name: Sulochan

Race: South Indian

Age: Unknown... was about 25 when he went off to meditate some 2000 years ago and continues to appear so.

Height: 5' 11''

Weight: 145 lbs

Appearance: Sulochan... It is the name that came to his mind after he had come down from the mountains, it meant "one with beautiful eyes". They were big, bold, almond shaped eyes with rich dark brown iris's that nearly blended into the black pupil and were beautifully offset by the pools of seemingly the purest white desert sands. His face was a perfect golden brown with sharp, yet comforting features. His skin was without blemish and his hair was of the purest black, tied back occasionally into a long whip. It flowed down his arched back like an enchanting river with a taunting luster of dark purple. He dresses as is his mood, yet always wears a single silver band upon his right hand's ring finger. He has found himself a pair of darkly tinted shades so others are not caught off guard by his beautiful eyes. He also wears a simple jade pendant, given to him by one he would consider a close friend. He is loyal and true to his words with whosoever he talks to, whether they be friend or foe. He is graceful, elegant, and when displeased, coldly polite yet very open and easygoing among friends. He has the appearance and demeanor of a young demigod however he is extremely humble about his abilities. He is very observant and through his observations, wise. To many he seems very thoughtful and reserved. One feels as though one could trust him with their deepest secrets and this feeling is true. He stays calm and is always willing to help and offer advice to those who may need it and who ask for it. He is a master of many skills. His one weakness is his compassion for others and yet that is also his greatest strenght. He knows what both emotional and physical pain can do from his own experiences which provide hiw with a much greater emphatic ability. When he makes a bond with someone it is very strong and emotional, even if the two have just met. He puts a lot of trust in those he chooses to love and those he loves without knowing. He is also very sincere and honest to the point of being brutal with those he loves. He is one with a most beautiful soul. He is Sulochan, the one with the beautiful eyes...

History:
PostPosted: Thu Mar 29, 2007 6:22 am


<>

Username: Little Sheltered One

Character name: Aasritha

Race: Half Kitsune, Half Indian, and now known to be a direct descendant of the Logrus

Age: Appears to be 19 but over 700

Height: 5'8''

Weight: 140 lbs

Appearance: A tall young lady with beautifully curled raven black hair that flows down her back. Due to her yokai nature and true age, there seems to be an odd perfection to her features. She has a gorgeous golden brown complexion and dark brown eyes. She has a streak of silvery white hair that flows forward, occasionally covering her left eye unless she pulls it back. She has a pair of silky black ears that mimic her hair with their silver tips and an long midnight black fox tail with streaks of silvery moonlight white at the tip. Her face is very gentle looking and shaped more like an oval with a very slender skeletal structure and a gorgeous nose. Her eyes are very Indian, large and almond shaped, almost like those of a doe. Her body is beautifully curved and very healthy and her overall figure is very soft. She is easily mistaken for being weak due to her delicately feminine looks. Her left ear is pierced three times with varying silver rings and she always wears a simple jade pendant. She has long legs and a slender figure with unblemished skin. She is a beautiful Indian Fox Demon.

History:
Aasritha was born almost completely normal. That is to say the pregnancy and birth had no abnormal complications, and yet at the same time the events that led to her conception became a scar on her mother’s soul. Her mother was native of India and a member of the Kshatriyas, but had been disowned by her husband for bearing him no children – sons in particular – and forced out of her home. She was strong and god fearing. She frequently visited the temples and paid what homage she could to the gods. However, there was one vicious factor about her life that made her a basic outcast and that was her occupation. Needing to survive and unable to get any money otherwise, she felt forced into prostitution. At night, the men loved her, but under the watchful gaze of the sun none were her protector, her company, or her friend. Only a Brahmin priestess would ever talk to her and frequently performed pujas on her behalf. With that single pillar of support, she was able to make it through some of the most difficult times.

One night, while bathing at the river, her mother came upon a most beautiful man. His skin radiated in the moonlight, his eyes flashed with wonder, and his hair and robes flowed in the absence of the wind. Afraid of what she may have stumbled onto, she made to leave, but he stopped her and upon closer inspection she noticed his foxen ears and tail. Though doubtful, her mind could generate no other rationale except that this man had to be an incarnation of god. In truth he was nothing short of a rakshasa – a demon – in the form of a fox. Preying on her faith he convinced her that he was indeed a deva who had chosen her to bear him a most blessed child whose holiness would shine all the way to the heavens from the moment of her birth. Willingly, and full of only the most blissful pride, her mother gave herself to the demon, elated that her occupation had not made her filthy in the eyes of the gods.

She never saw sight of the rakshasa again, but she did not mind after learning of her conception. However, the pregnancy, being a pregnancy after all, a divine one at that, barred her from prostitution and she sought refuge under her only true friend. The priestess provided her with housing under the watchful eyes of a kindly Vaishya family. Respectfully they provided her with food and adequate clothing. As her pregnancy progressed though, the priestess consulted the gods herself and learned the terrible truth about the child destined to be born from the woman. Pained with agony and enraged at the deception of the rakshasa, the priestess went to speak with the expecting mother, telling her everything except of the true origin of the child. The mother went on believing that though the child belonged to God, her birth would only bring sorrow as her time had not yet come to fulfill her destiny, which she thought was to restore the cosmic order. Unsure of how to take this, the mother disregarded this for the duration of her pregnancy.

When the child was born, the mother was so grateful to the family that had sheltered her, that she named the girl Aasritha, meaning “one who has shelter.” Everything about her reminded her mother of the father, particularly the ebony hair and foxen features. She would only be with her child the first year however. A series of events, such as random earthquakes when the child was mad, floods when she was sad, and droughts when she was bitter, forced her mother to second guess the auspiciousness of the child’s birth. Seeking council from the priestess once more, she agreed that it would be best for everyone if the infant were sealed away indefinitely. Full of grief and sorrow, Aasritha’s mother took her to a relatively young Bunyan tree where the priestess performed a sealing ritual which was supposed to keep her trapped in a time lock until the end of time. The tree housed her during that time and grew rapidly for the first two decades thereafter.
However Aasritha doesn’t remember any of this.

Some seven centuries passed undisturbed, all the while, the tiny infant amassed hundreds of years of power attributed to her demon blood. Inexplicably the seal broke and released the child back into the world, seemingly a helpless babe, which was for the most part, was still true. Upon her second birth, she was discovered by a young seven year old boy Suryakant, a thief in training. Though he should have been cold to the world and care very little about anyone, his youth made him sympathetic to an abandoned child. As ably as he could, he took the child and carried her back to his guild, where the child was accepted by the thief master. Centuries past the death of her mother, ignorant of her father, and introduced into a new world she was yet to be aware of, from that point on Aasritha would be raised a thief.

Aside from the criminal nature of her work, she took a particular liking to books, usually for leisure reading in her free time. She was allowed to attend a school in the state of Andra Pradesh and generally was welcomed into the society. Temple visits were regular, she observed certain fasts and festivals, and occasionally she would even pray. As she grew up, she only became better at what she did, and was so elusive that she was able to live among the people without generating any suspicions. However, though she had broken out of the tree's seal, the priestess's spell still kept her powers contained within her. Being mostly isolated however, and being the girl that she was, she eventually reached maturity and became fond of the only real person who had consistently remained in her life, Suryakant. She found refuge in his love and comfort and he became her lover. The two soon became inseparable, always taking on more and more difficult tasks together. It was as if they were challenging the gods to catch them in their work, for neither of them thought they had anything to lose. Other than that though, she lived peacefully within her guild of thieves and aside from her appearance, nothing seemed awry.

One day however, as is usually the case in these situations, she returned to find her entire guild destroyed. Her colleagues were dead, her lover killed, and most tragically, her master – the very man that raised her – slaughtered. The sight threw her into a hysterical rage, though the entire process is now nothing more than a blur to her. Relying on her instinct she fled all of society, returning to the same Bunyan tree where she was originally sealed where she resided for several months as a heretic. No one tried to help her; she attacked anyone who got too close, displaying powers that many believed belonged to a crazed demon. The tree became a place to avoid and Aasritha became lonely, though on the outside, she was just raving mad.

It wasn’t until she crossed Red that she would be freed from this extreme sorrow. Why the woman had shown up, she did not know. Where she had come from, the young kitsune was soon to find out. Their first meeting was to her the same as it was with everyone else. Red came too close, and she lashed out, a whip of liquid materializing out of the air itself. Unlike the others though, this lady, the one with the ruby locks, beautiful red fur, and deep eyes full of courage and passion, refused to run. She didn’t even bat an eye. What she did do was render the attack futile and turned it against its master, making Red the first person ever to actually strike her. Try as she might, nothing worked and she was thoroughly exhausted, passing out from fatigue and a weary soul. Out of several months, all she could remember was that one moment and when she woke up, she was in a world altogether different.

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Red had taken her back to North America, and for about three days, had nursed her unconscious body. She woke up clean, hair freshly combed, and perfumed. The satin pajamas didn’t belong to her, but she was too groggy at first to care about any of that. By the time she found Red, she was in the kitchen, with an American style breakfast waiting for her on the table. Red was an interesting character to her for the first two months; always stand-offish and yet considerate. From her point of view, Aasritha always had a place to eat, clothes to wear, but most importantly, shelter. No matter what, Red gave her a place to stay and always made her feel safe. Admittedly, she only felt like a guest the first while, but as time transpired, she grew closer and closer to Red. At first, her advances, as subtle and in between as they were, just passed by unnoticed. With time though, she was able to soften even Red’s heart enough to get some affection.

Happy, and most importantly, once again stable, Aasritha has been devoted whole heartedly to Red as a lover and sole confidant. Only recently has she explored the social sphere of Red’s life and has come upon the club Orion. Red has an unexplained interest in introducing her to what the ruby kitsune refers to as ‘allies’ but so far she has only really met Valin. Though she has displayed sufficient control of nature itself, what exactly she is capable of and who exactly she is remains unknown.



Unbeknownst to Red, Aasritha had slowly recovered some of her limited childhood memories her strange control of her surrondings seems to have triggered memories even more fundamental. She has learned that she is a descendant of the Logrus.

The Logrus is a powerful three dimensional maze that is ever shifting and changing its internal conditions. Already it is very difficult to traverse, and only a direct descendant of the Logrus can traverse it. It is the sign of Chaos. Its opposite is the Pattern in Amber. The Pattern is a two dimensional maze that one walks only on the lines. Its main difficulty is the resistance that seems to make walking the pattern take eternities. It can only be walked by true Amberites. Neither is for the weak-willed. Once the center is reached of either the Pattern or the Logrus, one can ask them to send you wherever you want.

All the infinite worlds and universes that can be imagined and more are merely shadows of the Pattern and the Logrus and once either is conqured, the person can walk through the shadows to any world of their choosing by willing change in the landscape.

A special trait of those descended of the Logrus or the Pattern is their regenerative ability. Though not quick, even an eye can be regenerated over the period of a few years. Those initiated in the Pattern or Logrus can also use the magic from these objects to create Trumps, or cards of places or people. When created correctly one can communicate or even travel through the Trumps. Trump communication can also be blocked either willingly or with great distance. Logrus initiates can also pull objects from nearby shadows to suit their needs.

Basic Move List


Elemental Moves


Logrus Moves


Trump- A Trump is similar to a Major Tarot card. If drawn properly and with Logrus or Pattern magic, any person may be drawn.

Trump contact- A person can be contacted through a Trump. In order to do so one must concentrate on the details of the person in the card. The card will be cold and the details will slowly fade to reality. The person will then be able to speak with you and can pull you through to the place they are or one can pull another person through. Trumps of places can also be created and used to arrive to the desired place instantaneously. Trumps cannot be used in Amber or the Courts of Chaos. Trump contact can also be blocked either voluntarily or by large distances.

Shadow walking- All roads lead to Amber... or the Courts of Chaos. In other words, every world, every city, every universe ever imaginable and more are merely shadows of Amber or the Courts of Chaos, the two great cities representing Order and Disorder. To shadow walk to them one must concentrate on changing the details surrounding you slowly, till the world changes to shape what you imagined.

Little Sheltered One


Xaith Nightshade

PostPosted: Sun Apr 08, 2007 2:36 pm


-deleted-
PostPosted: Mon May 14, 2007 9:13 pm


-deleted-

Bamboo~Rage


Ripper Slyme

PostPosted: Fri May 18, 2007 7:51 pm


(My profile will be coming soon)
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