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Posted: Thu Jul 27, 2006 8:47 pm
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Posted: Sun Aug 06, 2006 8:19 pm
Scratching open mosquito bites so that they hurt instead of itch > orgasm.
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Posted: Mon Aug 07, 2006 5:21 pm
A second voice wants to speak. I don't know the words or the language, all I know is that it's screaming silently from within. Every time I acknowledge its existence, it hurts. I can feel its pain, and it brings me pain. It's like a part of myself, cut off from the rest, howling for companionship. But I don't know what it is, what it wants, what it needs. I don't even know what aspect of me it could be. It could drive me if it wanted to. Without a second thought, even - but I'm not going to let it take control until it makes itself known. I wish it were just a servitor; that'd be easy. I could just command it. But when it's a fragment of my Self that seems to be lost and con
I know who you are and I'm sorry. You can't come out anymore. Not until you've found a new target. I know what We think We feel about your target but We know she can't feel the same back. I'll weep in your stead.
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Posted: Mon Aug 07, 2006 5:45 pm
Wing.prototype.testForBreakDown=function(){ for(var i=0; i for(var j=0; j if(this.oathsGiven[i].conflictsWith(this.oathsGiven[j]){ this.stressLevel+=10; } } } for(var i=0; i for(var j=0; j if(this.friends[i].isFightingWith(this.friends[j]){ this.friends[i].startWorryingAbout=function(){ this.stressLevel+=40; window.setTimeout(this.friend.startWorryingAbout,1000); } this.friends[j].startWorryingAbout=this.friends[i].startWorryingAbout; this.friends[j].startWorryingAbout(); this.friends[i].startWorryingAbout; } } } if(this.peopleNearby<1){ this.stressLevel+=100; } return (this.stressLevel>this.breakDownPoint)?return true; return false; }
if (Wing.testForBreakDown() Wing.misfireTrailingTag("[/ code]");
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Posted: Mon Aug 07, 2006 11:32 pm
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Posted: Tue Aug 08, 2006 12:05 pm
reagun ban Wing.prototype.testForBreakDown=function(){ for(var i=0; i for(var j=0; j if(this.oathsGiven[i].conflictsWith(this.oathsGiven[j]){ this.stressLevel+=10; } } } for(var i=0; i for(var j=0; j if(this.friends[i].isFightingWith(this.friends[j]){ this.friends[i].startWorryingAbout=function(){ this.stressLevel+=40; window.setTimeout(this.friend.startWorryingAbout,1000); } this.friends[j].startWorryingAbout=this.friends[i].startWorryingAbout; this.friends[j].startWorryingAbout(); this.friends[i].startWorryingAbout; } } } if(this.peopleNearby<1){ this.stressLevel+=100; } return (this.stressLevel>this.breakDownPoint)?return true; return false; }
if (Wing.testForBreakDown() Wing.misfireTrailingTag("[/ code]");[/quote] Is it bad that I roughly understand this?
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Posted: Tue Aug 08, 2006 2:42 pm
PhantomPhoenix0 Is it bad that I roughly understand this? Actually it's worse that I vaguely understand it. You're losing your elitism if an artist like myself can understand nerdspeak. wink
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Posted: Tue Aug 08, 2006 3:16 pm
The second voice is quelled when she's around. I wonder if it's happy for her presence, or in fear of being led on again. I can feel it move. It's still wounded - it must be a fragment that came back to me sorely damaged.
I'm sorry, friend. We shouldn't have let you get attuned before you were healed. But until she rebuffs Us, you are not wholly Ours.
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Posted: Tue Aug 08, 2006 3:42 pm
PhantomPhoenix0 reagun ban Wing.prototype.testForBreakDown=function(){ for(var i=0; i for(var j=0; j if(this.oathsGiven[i].conflictsWith(this.oathsGiven[j]){ this.stressLevel+=10; } } } for(var i=0; i for(var j=0; j if(this.friends[i].isFightingWith(this.friends[j]){ this.friends[i].startWorryingAbout=function(){ this.stressLevel+=40; window.setTimeout(this.friend.startWorryingAbout,1000) } this.friends[j].startWorryingAbout=this.friends[i].startWorryingAbout; this.friends[j].startWorryingAbout() this.friends[i].startWorryingAbout; } } } if(this.peopleNearby<1){ this.stressLevel+=100; } return (this.stressLevel>this.breakDownPoint)?return true; return false; }
if (Wing.testForBreakDown() Wing.misfireTrailingTag("[/ code]")
Is it bad that I roughly understand this? It's a nerd joke. It all amounts to "If things on my plate exceed my means to deal with them, forget the final code tag, or misfire it somehow.
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Posted: Wed Aug 09, 2006 5:35 am
In other news . . .reading all those backwards posts makes my head hate me. And I just lost the game *runs away*
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Posted: Wed Aug 09, 2006 10:34 am
When opposing evil, to do evil may be effective, but it still is Evil. Those who seek to destroy Evil must always remember that they are agents of destruction, and the fact that their targets are evil does not mean their actions in harming said evil are not.
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Posted: Wed Aug 09, 2006 11:34 am
I've got a luverly bunch of coconuts, deedledeedee...
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Posted: Wed Aug 09, 2006 12:59 pm
What if it isn't Ascension if it isn’t pointed down?
Does the click have to be a good thing?
It works- what if it is the heart of what we have been doing all alone- we just have named it better now.
Did you forget the rules? Wasn't that the point. twisted
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Posted: Wed Aug 09, 2006 1:00 pm
It dawn on anyone that Tsuzuki is using this as a means to jump the MP- with our heads as springboards?
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Posted: Wed Aug 09, 2006 1:02 pm
niamhybeag In other news . . .reading all those backwards posts makes my head hate me. And I just lost the game *runs away* -cries- I lost the game.
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