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Dragonball: Dimensional Crossroads

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The time period after DBGT and DBZ with new and old characters [Forever Accepting] 

Tags: Dragonball Z, Roleplay, Adventure, Dragonball GT, Dragonball 

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Hirio of the Hoh


PostPosted: Tue Feb 18, 2020 1:47 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Assimilative Change


          XXX。。。DESCRIPTION
          Due to their ability to absorb metal and machines to heal their wounds as well as meld into them, Metal Mutants are capable of assimilating nearby machines, that are not Metal Mutants, into their being. This results in a chimerical mish-mash of the user and the machines they assimilated, with complete attributes in the final product all the way down to the appearance. In addition to appearance, the new form possesses all of the original forms' techniques, as well as augmented techniques that take upon a mixture of the effects of the original and the new additional parts. But, in addition to this, the new form also gains access to completely new techniques which are generally related to the assimilated machines and its concepts.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for

          Prerequisites

          [ 1 ] BP: 150
          [ 2 ] Ki: 5
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] ×2
          [ Stats ] +5 to stats most related to assimilated machine

          Drawbacks / Limitations

          [ 1 ] Costs 5 ki and stamina per post to maintain
          [ 2 ] Cannot Assimilate other Metal Mutants, only regular machinery
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Doubles Power Scaling
          [ 2 ] Reduce ki and stamina cost by 2
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Riga

          Exclusive To Which Race(s)?

          [ 1 ] Metal Mutants
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。TRANSFORMATION NAME
          Mechanized Evolution


          XXX。。。DESCRIPTION
          A transformation that 'upgrades' the current physiology of the user into a drastically enhanced form. This is put into motion when the user harnesses their Core’s power to draw in stray natural energy saturated within the environment and applies it to their current Physiology. The user must continuously compress the ki and absorb it into their Core, using their original body as a mere fulcrum for the new form. The end result of such a risky move is an evolution that results in the user's appearance and attributes changing, making it significantly stronger than it was before. The techniques of the user who has undergone Mechanized Evolution’s evolution are enhanced to take advantage of their potentially devastating effects. Mechanized Evolution grants the user one new function; in some cases, these new techniques weren't originally infused within the original body; but generally the new techniques are related to the old techniques.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] BP: 320
          [ 2 ] Ki: 10
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] ×50
          [ Stats ] +7 to all stats

          Drawbacks / Limitations

          [ 1 ] Costs 10 ki and stamina per post to maintain
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Access to Limit Overbreak
          [ 2 ] BP Multiplier increased by 10
          [ 3 ] Stat Modifier doubles
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Metal Mutant
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。TRANSFORMATION NAME
          Limit Overbreak


          XXX。。。DESCRIPTION
          Seen as a transformation to be added on top of Mechanized Evolution, Limit Overbreak draws in even more natural energy from the planet the Metal Mutant is currently on, further fueling the already massive amounts of energy assimilated by the organic metal being as the sheer amount of energy begins to change the user once again. The transformation gives off the visual appearance of an aura of unrestrained natural power and pure concussive force that radiates from their body with a sonic boom-like release, devastating the immediate vicinity. Due to the increased natural energy flow, the user is pushed into an "overdrive", causing ambient natural energy and ki that is saturated within the atmosphere being drawn into the Metal Mutant’s core, being devoured by their organic metal organ in order to increase the intensity of the Overbreak with every waking second the ability is active. This overall results in a tremendous upsurge of power as natural energy becomes infused with their cybernetic bloodstream before reaching their brain module, resonating with Metal Mutant’s equivalent of adrenaline they are experiencing during combat, entering a state of enhanced awareness and peak physical ability. While this absorption process enables an enormous surge of power which would allow them to properly access the form; after its first activation, the user can access Limit Overbreak at any time. The combination of all said sequences not only causes the Metal Mutant's physical parameters to skyrocket beyond one's imagination, the activation of Overbreak pressurizes the natural energies gathered being sent into overdrive, infusing the planetary particles within the user's body before immediately expelling it; keeping up the increased flow by sending the gathered natural energy to all of their bodily joints while keeping a large amount focused in their torso, which continually reacts with their Core and figure, drastically augmenting it and granting the user an enormous boost in their parameters all across the board before boosting them by immediately releasing the gathered natural energy in order to reinforce themselves; this takes upon the physical manifestation of a jet blast of natural energy, bolstering their movements in any range, effectively turning the user into more a force of nature than a solo fighter. The sheer amount of energy causes the pigment of the user’s body to change, going from their natural colors and giving them a more green hue while their eyes become a scarlet red.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 400 BP
          [ 2 ] Mechanized Evolution Mastery
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] ×100
          [ Stats ] +15

          Drawbacks / Limitations

          [ 1 ] Costs 15 ki and stamina per post to maintain
          [ 2 ] -15 HP per post
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Access to Metal Form
          [ 2 ] BP Multiplier increased by 10
          [ 3 ] Stat Modifier increased by 5
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Metal Mutant
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。TRANSFORMATION NAME
          Meta Form


          XXX。。。DESCRIPTION
          Considered the pinnacle any Metal Mutant can achieve, the Meta-Form turns the user into a being of pure Liquid Metal as well as increases their overall fighting ability, enhancing everything about them. This allows the now Meta Metal Mutant to liquefy themselves, thus transforming their entire body into liquid metallet physical and ki attacks pass harmlessly through their body when they're transformed, rendering them impervious to both physical and magical attacks, which merely pass through them without harming them, so long as the user is aware of the attack coming and where it will hit as the now. The Meta Mechanpod is capable of invoking high-speed movements by teleporting via all forms of metal, surpassing most speed techniques with the velocities that they move about at, also using this ability to transfer their own body and mind into metal objects, and manipulate them as though the object was their actual body. This allows the user to take control of anything made of metal that they come in contact with. While under the user's control, the solid object gains a surprising level of flexibility and dexterity it otherwise would not have, such as being able to stretch and reshape in a surprising manner of ways, reshaping them into a number of new formations that best suit their needs. Effectively transforming any metal into a malleable resource for them to use at their behest, a Meta Metal Mutant can change their natural properties by shifting their fundamental properties between the states of matter, such as liquids, solids, and gasses. Upon touch or merge, a Meta Metal Mutant can visibly change and reconfigure objects, one of which manifests in their ability to melt them at the touch, shifting them into liquids that he can interact with, either by plashing others, sinking objects into them. A Meta Metal Mutant even has the capacity to solidify and thicken metal objects they touch, converting liquids into a solid state or hardening pre-existing ones already in this state. Regardless of the choice, a Meta Metal Mutant can revert the state their target was originally in after interacting with it to an extended degree of control. Accomplished by lightly adjusting their ductility by shifting them between states, it renders them malleable for a Meta Metal Mutant's hands to operate with this transformation, exerting some influence. It also allows the user to travel through a solid area quickly, moving from one location to another in short amounts of time.

          A Meta Metal Mutant is capable of rearranging every part of their liquid metal body to their desire as long as they have the willpower to do so, allowing them to produce whatever they need at the moment. Thanks to this advanced form, a Meta Metal Mutant can not only keep their forms without any sort of effort, but can also change into their combat form fluidly. The user can form their body or limbs into claws, blades, guns, hammers, etc. In short, their arsenal is limited only by their imagination. Additionally, the user can alter their density to be as malleable or as hard as they wish; and they can additional appendages and body-parts, remove them or otherwise manipulate their bodies. Their body can be manipulated at will.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] BP: 600 BP
          [ 2 ] Limit Overbreak Mastery
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] x300
          [ Stats ] +15 to all stats

          Drawbacks / Limitations

          [ 1 ] Costs 15 ki and stamina per post to maintain
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] +100 to BP mutliplier
          [ 2 ] +5 to stat modifier
          [ 3 ] Reduces ki and stamina cost by 5
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Metal Mutants
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。TRANSFORMATION NAME
          Ardor Mutant


          XXX。。。DESCRIPTION
          Considered to be a state of Metal Mutant evolution that has only been hypothesized and regalled in stories, the Ardor Form is a permanent transformation which has the Metal Mutant shedding their bodies and Core to become a being of pure energy. This state of evolution is attained when a Metal Mutant is capable of using God Ki, the Metal Mutant has reached a high enough point in terms of battle power, and is able to achieve the Limit Overbreak Form. These three will serve as the basis for the evolution, three distinct energies: God Ki, the Metal Mutant’s ki, and natural energy will merge within the subject’s core, greatly elevating the energy within it that gives the Metal Mutant life. With the Core containing the soul, the energies will surge from the metal encasement, bursting out from the Metal Mutant’s chassis to create a new body for the soul. This body is the cumulation of God Ki, Ki, Natural Energy, and the Life Energy of the Metal Mutant, changing them into a being composed of pure energy. Their memories, personality, and what makes the Metal Mutant a individual all remains intact in this form, effectively having gone through a metamorphosis into a body that can better handle the mixture of energies. Upon reaching this form the Metal Mutant’s power skyrockets far beyond what the previous forms were capable of, the body now capable of efficiently and effectively using the natural energies it typically takes in with each transformation, the god ki adding onto this to further empower the Metal Mutant’s new form. With this new form’s surplus of energy, the Ardor Mutant cannot maintain the surge of power for long, less they dwindle and weaken their new energy based body, thus forcing the Ardor Mutant to keep this new found power under control. Additionally, It is only when their full potential is released can a Ardor Mutant interact with the physical, the rise in energy being enough to give their bodies of energy a solid form, thus, a Ardor Mutant must take on a host body, whether it is metal or organic. Upon possessing a metal host body, the materials and shape which compose it will shift and change dramatically in order to take on a form that the Ardor Mutant is most comfortable with, whether that is a completely new appearance, or a previous one they are accustomed to, this change in the metal host body’s form is optional and is really only for cosmetic uses for the Ardor Mutant’s comfort and preferences. It should also be known that, while in a Metal host body, a Ardor Mutant does retain their ability to meld into metal and otherwise change into a liquid metal form, the Metal Host Body having its base materials changed into the same bio-metal that makes up all Metal Mutants. However, when possessing an Organic Body, the Ardor Mutant rewrites the host’s dna and cellular structure, changing them into what could be considered a superhuman body which can handle the mass of energy which has occupied them. There are however limits to what a Ardor Mutant can possess; for one, the host body cannot have a soul or conscious, let alone a life force, of its own, as the two souls would most likely conflict with one another and eventually destroy the host body. The second is that the host body cannot have any sort of energy of its own, or at the very least a great deal of it, as the added energy from the Ardor Mutant, once again, may destroy the host body. As a double edged sword to their energy body while their potential is sealed, attacks of the physical nature will simply phase through the Ardor Mutant’s form, as they are living mass of energy, only solid when they release their full power, but this also means that attacks composed of energy will surely damage them, doubling it in fact until the Ardor Mutant’s energy body becomes more solid when they release their full power.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] BP: 1,000 BP
          [ 2 ] Limit Overbreak Mastery
          [ 3 ] God ki
          [ 4 ] Ki: 50
          [ 5 ] Stamina: 50

          Power Scaling

          [ BP ] x500
          [ Stats ] +15 to all stats

          Drawbacks / Limitations

          [ 1 ] Costs 15 ki and stamina per post to maintain
          [ 2 ] Permanent Transformation
          [ 3 ] Any damage taken to a host body will reflect upon the Metal Mutant’s true body
          [ 4 ] BP Multiplier and Stat modifier are not permanent, they can be achieved again in the form of a power boost. Costs 25 ki per post to maintain.
          [ 5 ]

          Form Mastery

          [ 1 ] +100 to BP mutliplier
          [ 2 ] +5 to stat modifier
          [ 3 ] Reduces ki and stamina cost by 5
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Metal Mutants
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]





Eighth Diviner
 
PostPosted: Tue Feb 18, 2020 8:36 pm
The Pixel Guru


All are approved  

Eighth Diviner
Captain

Clean Tycoon

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MarkM117

Friendly Lunatic

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PostPosted: Wed Feb 19, 2020 2:23 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Shining Finger


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical, Energy


          XXX。。。USAGE / DESCRIPTION
          When using the physical form The user concentrates a large amount of energy into their hand, resulting a bright green glow.Its burning grip can feel like it's burning at the touch to those who are likely to die and enhances the grip strength of user. It is often used to attempt to crush the opponents skull.

          When used as a ranged move the user unleashes the concentrated energy from the hand in a skinny yet powerful beam.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can either be used in close quarters or at range
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Mastery required to learn is double
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]


MarkM117
Custom Review: Approved
- Eighth D.






【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Erupting Burning Finger


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy, Physical


          XXX。。。USAGE / DESCRIPTION
          A more powerful version of the Shining Finger. When using the physical form the user concentrates a massive amount of energy into their hand, resulting a bright green glow that makes the hand appear to be on fire. Its burning grip can feel like it's burning at the touch to those who are likely to die and enhances the grip strength of user. It is often used to attempt to crush the opponents skull, however it can be used on any open spot. Once the user lands a hit they may alternatively discharge all its energy at once, erupting pure devastating power at point blank range.

          When used as a range technique the user focuses energy into both hands and releases it as a massive electrified ball of energy that is meant to obliterate everything in its path.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can be used in close quarters or at range
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Prerequisite/Drawback

          [ 1 ] Requires Shining Finger to be learned first
          [ 2 ] Mastery takes twice as long as normal
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]


MarkM117
Custom Review: Approved
- Eighth D,
 
PostPosted: Wed Feb 19, 2020 6:30 pm
{ Assimilative Change }

Approved


{ Mechanized Evolution }

Approved


{ Limit Overbreak }

Approved


{ Meta Form }

Approved


{ Ardor Mutant }

Approved


Hirio of the Hoh
 

Eighth Diviner
Captain

Clean Tycoon

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Ryuu Sanada

Divine Knight

PostPosted: Fri Feb 21, 2020 7:17 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Rho Aias


          XXX。。。CLASSIFICATION
          Classification
          Defensive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          N/A


          XXX。。。USAGE / DESCRIPTION
          Rho Aias is a large defensive shield against ranged Ki and Physical attacks. The ability is primarily able to protect the user, but others can be shielded as the user wishes. The appearance of this shield is an iridescent flower with seven petals, and each petal is a layer of defense.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Shield's defense is ranged from 1 petal to 7 Petals in total
          [ 2 ] Each Petal has a HP of; [Cost + Ki Offense + Defense]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Each Petal's cost must be paid separately
          [ 2 ] Additional Petals can not be added after the activation
          [ 3 ] To defend against an Ultimate requires all seven [7] Petals
          [ 4 ] User takes the difference between the attack power of a tech and the defense of the Petals each time a petal is broken
          [ 5 ] 1-3 Petals - no cooldown, 4 Petals - 1 post cooldown, each petal after 4 - +1 post cooldown


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 
PostPosted: Fri Feb 21, 2020 11:14 am
{ Rho Aias }

Approved


Ryuu Sanada
 

Eighth Diviner
Captain

Clean Tycoon

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Ryuu Sanada

Divine Knight

PostPosted: Mon Feb 24, 2020 4:36 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Acha no Yumi


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          Text goes here


          XXX。。。USAGE / DESCRIPTION
          By combining his 'married' pair of short swords, Kanshou and Bakuya, and using his [Reinforcement] to shape them into a long bow. He then draws a sword from his [Unlimited Blade Works] and lines it up like an arrow before shifting it into an arrow as he pulls back. This technique can be charged up to level 3; thus firing 3 arrows.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can target either one person three times...
          [ 2 ] … Or can target three people with one 'arrow' each
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Takes charging the technique for a full post to gain all three shots
          [ 2 ] Requires a post to cooldown if charged to full power and fired this way.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 
PostPosted: Thu Feb 27, 2020 1:10 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Imagery Power


          XXX。。。DESCRIPTION
          The user that learns this technique can push their body to its maximum limit. To do this, they must image their inner self. By doing that, they will power up and their aura will become more pronounced as if they had joined together with their inner self in a fusion. Many that learn this technique may either go with a pronounced aura or even choose some other change. This change must come from their inner self's power.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ]205 BP
          [ 2 ]10 Ki Stat
          [ 3 ]10 Stamina Stat
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] Base x 25
          [ Stats ]+2 to all stats Except Intelligence

          Drawbacks / Limitations

          [ 1 ]No Mastery
          [ 2 ]-10 Ki and Stamina per post to maintain
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Open To Everyone
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
 

KibitzRajas

Fluffy Swapper

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Eighth Diviner
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PostPosted: Wed Mar 04, 2020 4:58 am
【Custom Transformations】
Imagery Power

Approved


KibitzRajas
 
PostPosted: Sat Apr 11, 2020 1:49 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Tonfa Kazagaruma [Tonfa Windmill]

          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          N/A

          XXX。。。USAGE / DESCRIPTION
          Arielle does a back-flip, landing a kick at the center of her opponent's chest or other-wise mid-point of balance to knock them backward before using the element of wind to kick upward off their chest and back-flip once more to smash her tonfa up at their chin/jaw before landing back in front of them

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Counts as Two Attacks
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] If the first part of the attack is dodged; the second part is dodged as well.
          [ 2 ] Must Use Tonfa or Bladed Fists as weapons.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Arielle D. Sharma

          Can It Be Taught?

          [ Yes ]


Eighth Diviner
 

jake23482

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PostPosted: Sat Apr 25, 2020 8:20 am
【Custom Technique】

          XXX。。。TECHNIQUE NAME
          Flow of the Storming Waves


          XXX。。。CLASSIFICATION
          Classification
          Defensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Based on Reflected Attack


          XXX。。。USAGE / DESCRIPTION
          A unique sword technique Rook has learned by applying Earthling Martial Art Philosophy to Daikon Sword styles. By channeling his Ki into his two swords, and embodying the concept be like water Rook executes a parry that if perfectly timed is capable of not just redirecting an attack away from him, but redirects the force/energy back upon the attacker.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Adds Costs to Defense
          [ 2 ] If Costs+Defense is higher than the attacker's damage the damage is reflected back on the attacker.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Must pay both SP, and KP Costs
          [ 2 ] Requires two bladed weapons
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Technique】

          XXX。。。TECHNIQUE NAME
          Horizontal Inferno


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Superhuman Level


          XXX。。。USAGE / DESCRIPTION
          Unleashing a single horizontal slash with a sword Rook strikes out akin to lightning coming down from the sky. By swinging with superhuman speed he is able to superheat the edges of the blade in doing so anything the sword comes into contact with before the end of the swing ignites in powerful lingering flames.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Target's HP Pool drain after contact [ -20 points per post ]
          [ 2 ] Fire's effect only requires contact, effect still goes into motion if target blocks.
          [ 3 ] One Handed
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Target to be Flammable
          [ 2 ] Lasts 6 Posts
          [ 3 ] Fire's effect immediately starts on the target's post after contact has been made
          [ 4 ] Requires use of a Bladed Weapon
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Roaring Cannon


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Superhuman


          XXX。。。USAGE / DESCRIPTION
          One of the apparent weakness of all sword styles is a lack of range needing to be within close combat to be most effective. Rook has been able to apply his Saiyan strength to a two sword technique. By winding up for an attack he is able to swing both swords as one with such force it creates a blast of compressed air that strikes at range with the power of a fired cannon the blast easily able to penetrate though several bodies. It is the perfect medium range maneuver though still loses power at longer ranges.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Medium Range Sword Attack
          [ 2 ] Pierces threw target(s) hitting anything behind them
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Two Bladed Weapons
          [ 2 ] At long Range Damage is Halfed
          [ 3 ] Full Block stops piercing effect.
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ]
          / [ No ]


Eighth Diviner


【Custom Techniques】

          XXX。。。TECHNIQUE NAME
          Five Ring Strike


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Super Human


          XXX。。。USAGE / DESCRIPTION
          Starting with both blades sheathed Rook initiates Five Ring Strike with a dual quick draw opening attack striking simultaneously with both swords dealing a large X shaped cut. This is immediately followed up by two horizontal slashes, and finally throwing the momentum into a flip he deals the final blow with a powerful mountain strike from above.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] 5 Rapid Attacks
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] 1 post to Charge
          [ 2 ] Requires Two Swords
          [ 3 ] Full Block breaks the attack chain
          [ 4 ] 2 post cooldown
          [ 5 ] Can only target 1 person


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ]
          / [ No ]


Eighth Diviner


【Custom Technique】

          XXX。。。TECHNIQUE NAME
          Lightning God Draw


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          Super Human


          XXX。。。USAGE / DESCRIPTION
          With or without a sword Rook has developed a rather shocking quick draw technique. Charging up a sword, or energy blade with his Ki he is able to wield the fury of the storm itself able to unleash a frightening quick draw with electrified energy.

          In doing so those hit feel as if struck by lightning momentarily stunned in the process, worse yet the shock lingers robbing them of their very stamina as the electricity continues to course through them after contact.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Energy Blade
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Electric:Stuns for 1 post, only requires contact, effect still goes into motion if target blocks.
          [ 2 ] Target's SP Pool drain after contact [ -20 points per post ]
          [ 3 ] One Handed
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Electric Drain lasts for 10 posts
          [ 2 ] Drain does not Stack
          [ 3 ] If BP is Higher cannot be stunned
          [ 4 ] Requires an Energy Blade, or Sword
          [ 5 ]


          XXX。。。USERS
          Rook/url]

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Wrath of the Thousand Storms


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          City Block


          XXX。。。USAGE / DESCRIPTION
          Bringing forth the Storm Rook unleashes their wrath through his twinned blades. By charging up his blades they began to crackle with electricity and in the immediate area around Rook clouds roll in, wind picks up, and thunder rumbles across the skies.

          In a frenzy he unleashes ten rapid blows each once bringing down a lightning strike. If his enemies manage to even survive the storm most find themselves shocked into paralysis realizing the folly of trying to weather out the storm.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 5 RIng Strike
          [ 2 ] Lightning God Draw
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] 10 Rapid Attacks
          [ 2 ] Electric:Stuns for 2 posts, only requires contact, effect still goes into motion if target blocks.
          [ 3 ] Can split the attacks evenly between 2 targets
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] 2 post Charge
          [ 2 ] If BP is Higher cannot be stunned
          [ 3 ] 5 post Cooldown
          [ 4 ] Costs an Additional 25 SP and Ki- Additional Cost is not applied to damage.
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 
PostPosted: Sun Apr 26, 2020 10:51 am
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Overklock


          XXX。。。DESCRIPTION
          This form is ki control and manipulation at it's finest. Daisukes dad learned of the technique from his teacher of an all but forgotten style. His dad was able to master the technique and went from his old age to the point in his body where he was at his prime. Daisuke knows the basic mechanics of it but never had the aptitude to use transformation or the proper amount of ki. In this form Daisukes eyes turn a cold icy blue while his hair lengthens he becomes slightly more muscilar but he remains toned.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ]Ki must be at 20
          [ 2 ] Base BP needs to be at least 300. The trigger to the technique will be a flight or flight response. Once attained the user will have to go through ki stat training to regain the control needed to access the technique.


          Power Scaling

          [ BP ] BP x40
          [ Stats ] +6 to all stats excluding stamina.

          Drawbacks / Limitations

          [ 1 ]-10 ki per maintenance of the technique.



          Form Mastery

          [ 1 ]When Mastery is achived the cost is lowered to -2 ki and the stats increase by 20.
          [


          XXX。。。ORIGINAL CONCEPT



          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ]Human
          [ 2 ]Cyborg
          [ 3 ]Saiyan
          [ 4 ]bio Android
          [ 5 ]


Eighth Diviner
 

iiiCrimsonr0se


DJSH9011

Friendly Explorer

PostPosted: Sun Apr 26, 2020 2:27 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Typhoon


          XXX。。。DESCRIPTION
          Here you are providing the detailed version of the transformation. How do you acquire it? How powerful is this transformation? What does this provide the character(s)? Tell us everything you can about it.

          Originally made as a counter to the terrifying time-skip, Ziber was able to create a power up that went beyond his normal limits. One of the core functions of Typhoon has the user react automatically to external stimuli. Instead of the normal process of the stimulus being perceived by the nerves, which transmit a signal to the brain which in turn sends an instruction to the muscles, the user programs their aura to send an electric signal to his muscles so as to instantly react to a threat, bypassing the comparatively slow nervous system. The aura can be preprogrammed to respond to different stimuli: physical contact, malevolent intent in enemy, or someone stepping in a predetermined perimeter, and the specific response is preprogrammed as well. Concretely, this results in a drastic boost to user's reaction time, which has both offensive and defensive uses. Appearance wise, the aura of the user will change, having a glow around the user, and the aura taking the shape of electricity. Also, one's hair will spike up or if they have horns, bolts will dance between the gap, and the user's eyes will glow the same color as their aura.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Sonic Specialty
          [ 2 ] 50 Ki and Stamina
          [ 3 ] Base BP at least 350
          [ 4 ] 25 Speed and Reflexes
          [ 5 ] Must be struck by lightning (RP), or endure the shock of someone who has mastered it. (Normal Techniques Learning Rules)

          Power Scaling

          [ BP ] x 10
          [ Stats ] + 10 Physical & Energy offense, x 2 Speed and Reflexes

          Drawbacks / Limitations

          [ 1 ] -20 Ki and Stamina per Post
          [ 2 ] Recharge equal to how many posts used
          [ 3 ] Self Damage every fifth post. -10 HP
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] -10 Ki and Stamina Per Post
          [ 2 ] Half the recharge time.
          [ 3 ] No self damage, but those that make contact with the user will get shocked.
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber
          Exclusive To Which Race(s)?

          [ 1 ] Sonic Specialty
          [ 2 ] Speedy Races
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
 
PostPosted: Sun Apr 26, 2020 3:53 pm
iiiCrimsonr0se
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Overklock


          XXX。。。DESCRIPTION
          This form is ki control and manipulation at it's finest. Daisukes dad learned of the technique from his teacher of an all but forgotten style. His dad was able to master the technique and went from his old age to the point in his body where he was at his prime. Daisuke knows the basic mechanics of it but never had the aptitude to use transformation or the proper amount of ki. In this form Daisukes eyes turn a cold icy blue while his hair lengthens he becomes slightly more muscilar but he remains toned.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ]Ki must be at 20
          [ 2 ] Base BP needs to be at least 300. The trigger to the technique will be a flight or flight response. Once attained the user will have to go through ki stat training to regain the control needed to access the technique.


          Power Scaling

          [ BP ] BP x40
          [ Stats ] +6 to all stats excluding stamina.

          Drawbacks / Limitations

          [ 1 ]-10 ki per maintenance of the technique.



          Form Mastery

          [ 1 ]When Mastery is achived the cost is lowered to -2 ki and the stats increase by 20.
          [


          XXX。。。ORIGINAL CONCEPT



          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ]Human
          [ 2 ]Cyborg
          [ 3 ]Saiyan
          [ 4 ]bio Android
          [ 5 ]


Eighth Diviner



C U S T O M - A P P R O V E D  

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100
PostPosted: Sun Apr 26, 2020 3:54 pm
DJSH9011
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Typhoon


          XXX。。。DESCRIPTION
          Here you are providing the detailed version of the transformation. How do you acquire it? How powerful is this transformation? What does this provide the character(s)? Tell us everything you can about it.

          Originally made as a counter to the terrifying time-skip, Ziber was able to create a power up that went beyond his normal limits. One of the core functions of Typhoon has the user react automatically to external stimuli. Instead of the normal process of the stimulus being perceived by the nerves, which transmit a signal to the brain which in turn sends an instruction to the muscles, the user programs their aura to send an electric signal to his muscles so as to instantly react to a threat, bypassing the comparatively slow nervous system. The aura can be preprogrammed to respond to different stimuli: physical contact, malevolent intent in enemy, or someone stepping in a predetermined perimeter, and the specific response is preprogrammed as well. Concretely, this results in a drastic boost to user's reaction time, which has both offensive and defensive uses. Appearance wise, the aura of the user will change, having a glow around the user, and the aura taking the shape of electricity. Also, one's hair will spike up or if they have horns, bolts will dance between the gap, and the user's eyes will glow the same color as their aura.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Sonic Specialty
          [ 2 ] 50 Ki and Stamina
          [ 3 ] Base BP at least 350
          [ 4 ] 25 Speed and Reflexes
          [ 5 ] Must be struck by lightning (RP), or endure the shock of someone who has mastered it. (Normal Techniques Learning Rules)

          Power Scaling

          [ BP ] x 10
          [ Stats ] + 10 Physical & Energy offense, x 2 Speed and Reflexes

          Drawbacks / Limitations

          [ 1 ] -20 Ki and Stamina per Post
          [ 2 ] Recharge equal to how many posts used
          [ 3 ] Self Damage every fifth post. -10 HP
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] -10 Ki and Stamina Per Post
          [ 2 ] Half the recharge time.
          [ 3 ] No self damage, but those that make contact with the user will get shocked.
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber
          Exclusive To Which Race(s)?

          [ 1 ] Sonic Specialty
          [ 2 ] Speedy Races
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner



C U S T O M - A P P R O V E D  
Reply
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