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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Mon Aug 28, 2017 5:57 pm


KiIala


Your spells are approved!
PostPosted: Wed Sep 06, 2017 6:56 am


Celestial Dragon Slayer [18]


Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Roar
Description: The basic Dragon's Roar attack of Celestial Dragon Slayer Magic, and the first spell that any Dragon Slayer learns when training under their dragon parent. It is the hyperresonance ability of a dragon, attuned to the element of the stars. When performing Celestial Dragon's Roar, Verzweiflung utilizes his enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within his mouth- from here, Verzweiflung attunes the eternano gathered by merging them with his energy in order to induce the usual fusion to being power into the current realm; this results in Verzweiflung utilizing his magical energy in order to manipulate the kinetic energy of eternano to assert absolute dominance over celestial energy, raising the motion of any target through their mere presence in order to ignite it; Verzweiflung draws more and more celestial energies into his mouth, until he has gathered enough to the point that just by propelling it outwards. Once this is done, Verzweiflung will release massive blast of energy spewing forth from his mouth towards the target; in the case of Celestial Dragon's Roar which, of course, as its name would suggest, is based around celestial energy, this has the effect of releasing the celestial energy in the form of an extremely large and destructive sparking blast composed of stardust which has enough strength to blast through solid cement. This roar has two modes, one that is a laser composed of celestial energy while the other is a onyx whirlwind composed of glittering stardust.
Rank of Spell: Basic~Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Starry Fist
Description: Celestial Dragon's Starry Fist is a basic Celestial Dragon Slayer Magic spell that is the celestial-derived equivalent to other punching Dragon Slayer spells; effectively, Celestial Dragon's Starry Fist allows Verzweiflung to imbue his fist with stardust and strike forward with an destructive punch that releases a fist-sized explosion of celestial energy.
Rank of Spell: Basic~Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Meteor Shower
Description: An alternate version of Celestial Dragon's Roar where multiple blasts of celestial energy are launched towards the target at once, splitting from an enormous wave of celestial energy into countless smaller ones. When performing Celestial Dragon's Meteor Shower, Verzweiflung first inhales, gathering celestial energy within his mouth; adding his own magical power into the mixture to serve as a propellant to the stardust; charging it up for a few moments. Once the charging phase has been completed, Verzweiflung unleashes a mighty roar that unleashes an enormous amount of starry energy which transfigures into a cascade of onyx glittering beams reminiscent of shooting stars.
Rank of Spell: Basic



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Meteor Fist
Description: Celestial Dragon's Meteor Fist is a Celestial Dragon Slayer Magic spell and a variant of Celestial Dragon's Starry Fist where Verzweiflung launches countless punches per second, resembling a meteoric storm raining down upon the opponent. To begin, he user shapes stardust in the form of a sphere around his hand, giving off the resemblance of their fist simply becoming immersed in stardust. Once this process has been completed, Verzweiflung strikes forth with both of his arms rapidly at speeds beyond mortal comprehension, releasing innumerable punches that impact upon the enemy hundreds of times per second. This vicious volley of blows, said to possess the power of a meteoric storm, smash into the frame of Verzweiflung's helpless opponent.
Rank of Spell: Basic



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Star Talon
Description: A basic Celestial Dragon Slayer Magic spell that is the light-derived equivalent to other single-strike close-range Dragon Slayer spells; effectively, Celestial Dragon's Star Talon allows the user to imbue their leg with starry energy and strike forward with a fast kick that possesses incredible power and leaves large wakes of starlight in the arc of the user's strike. In any case, when performing Celestial Dragon's Star Talon, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a silver light that reaches the planet from space, all focused around one or more of their legs. From here, the caster shapes this starlight in the form of a sphere that's compressed around their foot, giving off the resemblance of their leg simply becoming immersed in glittering, onyx colored stardust. Once this process has been completed, the user begins the true attacking portion of the spell as they thrust their leg forward and swinging their foot in front of them from ground level to head level at maximum height, via swinging their leg inward, striking towards the enemy at a great speed. The user can increase the striking reach of their foot by 'charging up' by means of first repeatedly swinging their kicking leg around before using the spinning force to both engulf the leg in starlight to its utmost limits, and to maximize the hitting power. The starlight compressed upon the user's leg has an intensity that sears the opponent upon impact in conjunction with dealing sheer blunt damage, and the velocity that Glorious Spike is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. It is one of the user's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage as the starlight condensed upon their foot spreads out onto the opponent at the moment of contact, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. Celestial Dragon's Star Talon is capable of being utilized in many manners, such as a normal one hundred and eighty degree roundhouse kick, a three hundred and sixty degree roundhouse kick, which is used to surprise opponents who attempt to attack the caster from behind, and a flying side kick.
Rank of Spell: Basic



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Star Claw
Description: Celestial Dragon Slayer Spell where Verzweiflung amasses a large amount of glittering stardust upon his feet or palms before releasing these celestial energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of his kicks and/or punches. When performing this spell, Verzweiflung focuses his energies intently, pulsing his magical energy hewn from his Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards himself as he uses his willpower in order to excite the movements of the eternano, gathering and generating a mass of celestial energies, all focused around his feet or palms, giving off the visage of his feet or palms becomes masses of stardust. Once this is done, the caster harnesses these celestial energies in order to jet-propel himself either on land or in the sky at astounding speeds in any direction that he desires, easily matching a High Speed user; the speeds that Verzweiflung darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, he can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once Verzweiflung reaches his target, he is capable of assaulting the opponent with a powerful celestial energy-enhanced kick. The speed Verzweiflung gains doesn't end when the spell ends, as it keeps the spell's velocity a second after the move ends, making Verzweiflung move even further if the move ends in the air. When utilizing Celestial Dragon's Star Claw as a propulsion method, Verzweiflung possesses the ability to change direction in midflight, though he has an inability to land before the celestial energies centered around his feet completely dissipate, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Celestial Dragon's Star Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, this spell can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Celestial Dragon's Star Claw best usage is for vertical or diagonal dashing, and Verzweiflung can also combine the jet-propulsion capabilities of this spell for use with other techniques.
Rank of Spell: Basic



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Shooting Star
Description: A spell that allows Verzweiflung to move at the speed of light, zipping around in the air at unimaginable velocities; waltzing around without any hindrances. When in motion while using Shooting Star, Verzweiflung manifests a ring of starlight upon his back which captures the winds with its thin curtain of magical particles, propelling Verzweiflung and allowing him to build up speed over time as he darts through the air. Shooting Star, as the name would indicate, enables Verzweiflung to move at a speed that most people cannot comprehend; all Verzweiflung is required to do is utilize magical manipulation to serve as a kick-off point; granting him "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. In any case, Shooting Star drastically augments his movements with the power of stardust, allowing him to fly swiftly, or even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. Verzweiflung's speed appears to create up to eight doubles of himself while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that Verzweiflung is attacking from all those positions simultaneously, giving him incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as Verzweiflung would have moved long before the attack even reaches him. The speed and after-images granted by Shooting Star allow Verzweiflung to effectively dodge all sorts of multi-directional attacks. Activating this attack causes a slip stream of starlight effect that allows Verzweiflung to achieve speeds normally impossible him in any location. By charging the particles with magical energy, this allows Verzweiflung an additional defensive measure as well as immense propulsion. As with their speed, Verzweiflung is capable of assaulting his opponents with quick, but powerful, melee attacks – more about this is detailed below in "Starstrike Flash". Verzweiflung can also enhance his already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. When used in the heat of battle, Shooting Star causes Verzweiflung to appear as if he is simply flowing around his opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with his high stamina, gives Verzweiflung an advantage in prolonged combat. However due to the high amount of speed, Verzweiflung cannot keep this magic active for long.
Rank of Spell: Basic



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Starry Wings
Description: Verzweiflung rushes forward against two opponents. While doing so, he produces a large stream of celestial energy from each of his arms, which, when it comes in contact with the foes, releases a flurry of darkness and burning attack and at the same time sends the opponent flying away behind them due to the blunt force of the produced celestial energy. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.
Rank of Spell: Basic



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Rings of Saturn
Description: This spell allows Verzweiflung to generate rings composed of starry energy in which he can used to enhance already existing spells. Upon creating one of these rings, a transparent field will fill the empty space in the middle of the ring. This transparent field acts as an amplifier to spells that travel through it, boosting them up by one Spell Rank. The rings could alternatively carry close range spells, making them into long range ones. However after a single use, this spell requires a cool down of 10 posts.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Rings of Saturn: Meteor Fist
Description: A long ranged attack, Verzweiflung will first generate three Saturn Rings, then he will begin to cast Celestial Dragon's Meteor Fist. A smaller one will go over his fist and a larger one will go over his forearm while a large one will be in front of him. The ring over his forearm will begin to spin clockwise, while the ring around his fist will start to spin counterclockwise. As the rings spin, celestial eternano will begin to be charged around his entire upper arm and compact the Celestial Dragon's Meteor Fist. Once the rings spin fast enough and enough Eternano is gathered, Verzweiflung will reel back his upper forearm and thrust it forward, launching forth the spinning rings with Celestial eternano keeping the rings together like a missile as it flies through the third ring, boosting the attack up to near Ultimate Rank.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Rings of Saturn: Cosmic Roar
Description: Verzweiflung will begin this spell by creating a Saturn Ring a few feet away from his face. He will first inhale, gathering stardust within his mouth; adding his own magical power into the mixture to serve as a propellant to the starry energy; charging it up for a few moments. Once the charging phase has been completed, Verzweiflung unleashes the mighty roar through the ring that unleashes an enormous amount of glittering onyx energy that takes the form of a crackling wave of stardust that shoots forth instantly, blasting the opponent with immense power. While Celestial Dragon's Saturn Ring: Cosmic Roar does indeed possess incredible strength, speed, and a wide area-of-effect, the spell's true power lies in the fact that it possesses the a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the wave of starlight. While not as overwhelming as the initial blast, the after-effect can catch foes off guard. The might displayed by Rings of Saturn: Cosmic Roar is more than enough to deal massive damage.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Return to Stardust
Description: A spell that allows Verzweiflung to turn inorganic solid objects he touches into stardust and then utilize that light in any way that they deem suitable, whether it be to be used to aid in spells or something for him to devour and regain his strength. Return to Stardust is a term referring to the transformation of a living organism or an inanimate object into stardust; anything that can be considered to have a material consistency or dwells throughout the atmosphere, even other forms of particles- it is considered something that Return to Stardust is capable of affecting. It is a supplementary ability that a user of Celestial Dragon Slayer Magic can activate only once per day. Return to Stardust functions by converting anything that the user deems fit into stardust by using the immense power of said stardust to annihilate its composition before changing and recreating it into stardust. However it should be noted that Verzweiflung cannot convert anything bigger than himself into stardust.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon's Flight
Description: Through the use of Celestial Dragon Slayer Magic, Verzweiflung is capable of transforming his own body into celestial energy, turning himself into, essentially, stardust. Together with the signature intangibility of Elemental Magic, which allows Verzweiflung to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real stardust: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting. However Verzweiflung only seems to be able to maintain this form while in motion.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Starry Skies: Dragonhead Blasters
Description: Verzweiflung has the ability summon up the five disembodied Dragon heads, made completely out of celestial energy. He can control these heads to make them move all around the battlefield, and use celestial breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily damage you. Though they can be crushed with earth, or blown away by very strong winds.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Embodiment of the 88 Constellations: Cronus Smasher
Description: The predominant Dragon Slayer's Secret Art of Celestial Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; it is a a spell best suited to terrible linear destruction. To start this off, Verzweiflung will first bring his hands together, the palms vertically parallel from another. Verzweiflung will then focus before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which Verzweiflung can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from space, all focused around his forearms and hands. Once a sufficient amount of eternano and celestial energy has been gathered, Verzweiflung shall form the gathered energy around his forearms and hands, making them seem as though they are made from the very element Verzweiflung controls. With them coated in celestial energies, Verzweiflung will clasp his hands together before gathering even more eternano and celestial energy into his forearms and hands, causing the glittering onyx energy to shine even more and grow in volume. When Verzweiflung has as much eternano and celestial energy he can take, he will dash at this opponent, smashing his clasped fists into the opponent, causing all of the gathered energy to be released, creating a long linear blast of celestial energy that erupts from Verzweiflung's clasped hands once they make contact. However this causes a strain on his hands, making them highly painful to move.
Rank of Spell: Ultimate



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Embodiment of the 88 Constellations: Galaxy Spiral
Description: A spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade, serving as an attack where the caster swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of starlight that barrage his target. When performing Galaxy Spiral, the caster focuses his energies intently, before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and his existence is transmogrified into that of protons which Verzweiflung can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the star either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from the stars, all focused around his hands, before expanding them into long torrents of starlight. Once this is done, Verzweiflung swings his arms around in the target, launching a powerful two-streamed blast of starlight which hits many times, creating what looks like a spiraling galaxy. The cool torrents of starlight expand vertically as they move away from the user; opponents that come in contact with the vortex as it moves forward are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. Verzweiflung recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful piercing effect that shreds the opponent while rending most opposing defenses in twain, with an even larger slicing effect that causes an explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space 5 meters across, with neat slices taken out of surrounding buildings, pavement, vehicles, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of starlight; absolutely obliterating the opponent.
Rank of Spell: Ultimate



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon Drive
Description: The Drive spell is exclusive to 3rd Generation Dragon Slayers; and as the name indicates, it is activated via some kind of mechanism; in this case, Drive is initiated by harnessing the power of the Dragon Slayer Lacrima which is embedded within the user's body. Upon command, the Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive.

Celestial Dragon Drive is the exclusive Drive of a Celestial Dragon Slayer. This brings out the true capabilities of a Dragon Slayer. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances Verzweiflung's physical prowess, along with his speed, making him almost three times better. When this ability is used, Verzweiflung will be surrounded by an celestial energy, making it seem as if he is possessed by a phantom of celestial energy. This "shield", or aura, emulates very powerful surges of celestial energy, causing anyone too close to the user to be buffeted by cosmic energy and miniature stars. This makes it much like a defensive form, than an offensive form. Verzweiflung receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer
Spell's Name: Celestial Dragon King Mode
Description: Celestial Dragon King Mode is a unique ability granted unto a Celestial Dragon Slayer by Celestia, the Celestial Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within him, a draconian tattoo appears on Verzweiflung's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Verzweiflung a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible volumes of celestial energy, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely destroy and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns into the night sky, the constellations howing in the sky as rather large meteorites rain down upon the field, and Verzweiflung becomes cloaked in celestial energy that roughly resembles a silhouette of Celestia. The mode is said to be the manifestation of Celestia's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.

Verzweiflung's own physical changes make him seem much like a human version of Celestia herself. The edges of his face are covered in light blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes become different colors, with his left eye being a celestial blue, and his right eye turning inky black. His hair turns a light blue, with a black patch (dotted with white), with sky blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in light blue scales, and he has golden bracelets seeming to float around his wrists. A pair of celestial blue horns grow from the sides of his heads and sweep back slightly, branching off into 88 points, with 44 points on each side. The points seem to glow a light blue color. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more light blue scales underneath, reaching down to his ankles. Golden bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of celestial energy, revealing light blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. On his chest are two sapphires in a diamond shape, with a small one above a much larger one. He also seems to have golden accessories, which seem like bits of armor, gracing him all over his body. He also seems to have a cape, as if created from the night sky, which shimmers behind him. Every now and then, his body exudes a blast of celestial energy, blowing back anything within ten feet of him.
Rank of Spell: Ultimate


Celestial Dragon King Mode Attacks


Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer ~ Celestial Dragon King Mode
Spell's Name: Celestial Dragon King's Cosmic Roar
Description: Verzweiflung gathers an incredible amount of celestial energy within his mouth, storing in as much as he can. When he has gathered enough, he opens his mouth, and releases an incredibly large stream of celestial energy from his mouth. The blast is large enough that it seems like the actual universe is within it. The blast is destructive enough to ravage the land beneath it, and leave a large, U-Shaped valley in its wake. It could easily take out a whole town. Only usable in Celestial Dragon King Mode.
Rank of Spell: Ultimate



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer ~ Celestial Dragon King Mode
Spell's Name: Celestial Dragon King's Stardust Fist
Description: Verzweiflung gathers extreme amounts of celestial energy on his hand, causing it to become covered in a mass of inky blackness, dotted with white, as if to resemble the night sky. He then delivers this punch in one fell movement, causing whatever is hit to completely turn to stardust, and scatter in the wind, regardless of the victim or object's size. Only usable in Celestial Dragon King Mode.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Celestial Dragon Slayer ~ Celestial Dragon King Mode
Spell's Name: Celestial Dragon King's Meteor Storm
Description: Verzweiflung gathers celestial energy in his mouth, as if gearing up for a Celestial Dragon King's Cosmic Roar. But, when he opens his mouth to release his attack, it doesn't come out as a stream. Instead, multiple orbs of celestial energy shoot out wherever he's facing. Each of these orbs pack an incredible punch, causing a crater about twenty feet wide and twenty feet deep to form wherever they explode, causing anything within the dissipate into stardust. Only usable in Celestial Dragon King Mode.
Rank of Spell: Ultimate



Arcana Magic [22]


Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: 0. The Fool
Description: This card completely nullifies all Magic, whether it be currently in effect, or getting ready to be used. It also does work on any and (almost) all Magic Items. But the thing is, it also nullifies the user's own Magic, too. Except for this card.
Rank of Spell: Ultimate



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: I. The Magician
Description: This card gives the user an effect much like opening their Second Origin. It is also believed to be able to surpass even the Third Origin in power, if used correctly by a powerful enough Mage. In other words, it strengthens their raw Magical Power, increasing the power and effect of their spells exponentially.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: II. The High Priestess
Description: Using this card can either turn out to be an incredibly risky gambit, or a great reward. When used, this card replaces one of the user's current Magics, temporarily replacing it with another, completely random Magic. But it's not known which Magic will be replaced (not this one), an which one it will be replaced with.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: III. The Empress
Description: Using this card causes a wave of calmness to flow over the battlefield, causing all within its reach to be overcome by a sudden and happy calm. It's able to cease all battle, no matter how bloody, though only for a short amount of time. Great to use for escaping.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: IV. The Emperor
Description: Using this card causes a wave of madness to flow over the battlefield, causing all within its reach to go (temporarily) insane and mad, tearing apart, or at least trying to tear apart, their enemies In some cases, it even causes them to kill themselves (NPCs only). Though this effect lasts only for a short amount of time. Great to use for escaping.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: V. The Heirophant
Description: Using this card causes all secrets to be revealed. Not a person's secrets, but items hidden nearby. Or a wall which is actually an illusion. More of an illusion-breaker and treasure hunting device than it is a powerful attack.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: VI. The Lovers
Description: Upon using this card, the user can use a sort of "Attraction" spell on their opponent. Doing so causes their opponent to become too charmed by them to continue battling against them or their friends/ It can cause them to turn on their (the enemy's) allies.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: VII. The Chariot
Description: This card can either greatly enhance the user's speed tp superhuman levels, or summon a vehicle for them to ride on/in and use. It's completely random as to which one does happen, which makes it a slightly riskier card to use if you happen to be a Dragon Slayer.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: VIII. Strength
Description: he use of this card causes the user to become much more powerful physically. Meaning one could go from shrimpy to The Hulk in mere seconds. Though it stops the usage of all other Magic until the card's effects wear off, making it much like a double-edged sword.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: IX. The Hermit
Description: Using this card transports the user to a cave hidden away from all other life. It's great to use if they're feeling stressed, or are surrounded by people who are screaming and yelling. It's also great for escape, since the enemy likely thinks you teleported away. They can also take anyone they're touching, and anyone that person is touching, etc. with them. They can stay as long as they need, but cannot leave unless through transportation again. It's also great for storing things in.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: X. Wheel of Fortune
Description: Using this card can either give the user of their target a great blessing, or a horrible curse. When the card is used, a giant wheel with negative and positive rewards listed on it pops into existence. It automatically spins itself, with its target acting as the pointer (not the actual person, but a doll of them). Whatever it lands on, will affect that person. If it's money or something material, they keep it or lose it forever. If it's an attack, it's only temporary.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XI. Justice
Description: Using this card causes both the user and their target to be trapped on each side of a giant scale. This scale then tips back and forth, weighing both characters. Whoever has the most guilt, or done the most bad deeds in their life, will be weighed down to the bottom, and delivered a terribly nasty shock. And yes, this shock DOES affect those impervious to the sort of damage.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XII. The Hanged Man
Description: Using this card will cause great confusion among the user's target, and possibly the user if they themselves are not prepared for this card's effects. Upon use, this card reverses the entire world, turning everything within view upside down and seeming to reverse all direction. Throws many off balance and their equilibrium, making it easy for those prepared to get the upper hand.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XIII. Death
Description: Using this card summons a small undead army in front of the user, consisting of about twenty undead. Though none of them can use Magic, they seem to be impervious to all Magic attacks. But they can be easily torn apart by physical attacks. Meaning if you use Requip and summon a sword, it can damage them. But if you try and blast them with fire, it will have no effect.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XIV. Temperance
Description: Using this card causes the user's target to seemingly become (temporarily) insane. In truth, it causes the voice of their conscience to speak loudly and clearly within their head, driving them to the point of insanity, but not making them insane. If the person seems to have no conscience, then it is instead the user's speaking in their head. Effects, either way, are temporary.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XV. The Devil
Description: Using this card causes he user to undergo temporary changes into a Demon, much like Satan Soul. There are 72 possibilities of Demon they can turn into, based off of the Demons in the Ars Goetia (Lesser Key of Solomon). The results are random and temporary, but always powerful. Though it makes the user weak to any form of Devil Slayer Magic.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XVI. The Tower
Description: Using this card causes a large, labyrinthine tower to appear under the user, rocketing them skywards and trapping them at the top. It's impossible to break through any part of the tower from the outside (not the inside), so the only thing one can do is go though the entrance. On each floor (composed of 15) are strange, shadowy creatures. Though this tower is only temporary, it acts a defensive mechanism. Those in the tower when it shatters will all be standing safely on the ground when this happens.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XVII. The Star
Description: Upon using this card, the user is able to summon a literal meteor to fall from the sky and crash upon the battlefield. It causes wide-range destruction, and is able to kill any too close in the vicinity. Though once the destruction finishes ravaging everything, it all seems to return to normal, and the meteor disappears. But damage caused will stay with those afflicted, a will the deaths.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XVIII. The Moon
Description: The effects of this card depend upon the moon's current phase, making it useful only at nighttime. During a full moon, the user's power, both physical and magical, is quadrupled. During a gibbous moon (waning or waxing), their power is tripled. During a quarter moon (either), their power is doubled. During a crescent moon, their power multiplies by one and a half. During a new moon, there is no change. During a lunar eclipse, their power fluctuates wildly.
Rank of Spell: Advanced




Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XIX. The Sun
Description: The effects of this card depend on the sun's current positioning, making it useful from sunup until sundown. Directly at noon, the user's physical and magical power is quadrupled. From midmorning to midafternoon, their power is tripled. During morning/afternoon, their power is doubled. At early morning and sunset, their power is multiplied by one and a half. Whenever the sun isn't in the sky, there is no change. During a solar eclipse, their power fluctuates wildly.
Rank of Spell: Advanced




Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XX. Judgement
Description: Using this card summons an incredibly powerful, five-layered glyph, which summons a ray that reduces all it touches to nothing. This is not something to be taken lightly as, even though the ray cannot me moved, it's rather large, and covers a wide area. It'd be best not to be anywhere in front of the caster when this spell is used.
Rank of Spell: Advanced




Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Arcana Magic
Spell's Name: XXI. The World
Description: Possibly the strongest spell and card in the entire arsenal of Arcana Magic. Using this card teleports the user, and those around them, to a completely different world. Quite possibly Edolas, too. Though usually, it's a world that none have ever seen before, or that none would think exist. It's the card that quite possibly ties all timelines into one, and offers to secrets to what lies beyond all known knowledge. A very dangerous card, indeed.
Rank of Spell: Ultimate


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PostPosted: Wed Sep 06, 2017 7:59 am


Etherious Form [[Curse: Abyssus Chaus]] [9]


Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Seed of Tartarus
Description: This is a pretty basic and easy to use spell. It involves the user holding out their hand, and gathering their Curse in it. In Abyssus Chaus's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. The user can throw this orb, or place it behind their opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of the Curse in every direction. Anything that is hit by it will be sucked into the abyss about halfway, before being spit out, causing minor damage.
Rank of Spell: Basic




Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Fangs of Hell
Description: The user holds out both arms and turns their hands, so that their palms are facing each other. They then curve their fingers, to make it look like they're making a jaw of some sort. Then, upon raising their arms, gathers their Curse in front of them, to create giant, shadowy looking jaws, dripping with the strange, purple aura. The then slam their hands down, clasping them together. The disembodied jaw then chomps down on their opponent, devouring them into the abyss if they got hit. It has the potential to kill, but only if you get caught in the teeth.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Gauntlet of Hades
Description: The user envelops their hand in the Curse, causing it to appear much like a gauntlet. True to the Curse's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, the user is able to enhance their punch with Abyssus Chaus's abyssal force, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Claws of the Abyss
Description: Much like Gauntlet of Hades, but instead causes the user's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than the user's own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash one's enemy, dig into the ground or possibly through walls, or crush someone or something.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Infernal's Descent
Description: The user jumps into the air, cloaking their body in the darkness of the Curse. They then descend downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes the user to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Pillars of Hell
Description: The user places their hands together, as if praying, before pulling them apart, two small orbs within their hands. They then slam their hands into the ground, facing their opponent. As they do this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards the opponent in a triangle formation (imagine the top tip of a triangle facing the user, and spreading out as it heads towards the target).
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Roar of the Abyss
Description: The user throws back their head, and lets out a loud, deep roar. After this, their mouth leaks with their Curse, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness. This head dashes towards the user's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it swallows them wholly into the abyss, spitting them out moments later, with heavy damage.
Rank of Spell:



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Black Hole
Description: The user spreads their darkness over a large area and, much like an actual black hole, swallows up anything they choose. When swallowed by the abyss, the person or object is subjected to a large amount of gravity and crushed. This technique was once used to swallow up an entire town, but caused the user to be so worn afterwards they collapsed.
Rank of Spell: Ultimate



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: Curse: Abyssus Chaus
Spell's Name: Liberation
Description: The user expels all of the destroyed remains of what their darkness had swallowed up at once. This is especially good at demonstrating his power. When expelled, that which is shot out comes flying at high speeds over a large area, capable of destroying everything in the user's path. From the rubble of buildings, to even actual weapons, though upon using this attack, the user is left worn and tired.
Rank of Spell: Ultimate


Kio no Tenshi
PostPosted: Wed Sep 06, 2017 7:07 pm


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Twotonedrebel

PostPosted: Wed Dec 20, 2017 8:55 pm



Character's Name: Akira Stryker
Spell's Magic Type: Lost
Spell's Name: White Dragon's Righteous Fist
Description: Akira molds a barrier made of light around his fist and strikes the opponent with a punch, inflicting great burns. This spell can be performed using both hands simultaneously. When channeling more power, he can also launch a strong beam shaped like a fist
Rank of Spell: Basic

Spell's Magic Type: Lost
Spell's Name: White Dragon's Claw
Description: Akira illuminates his leg and strikes the opponent, which is similar to White Dragon's Iron Fist. The action inflicts them with burning and blunt damage simultaneously. He can utilize this spell in a different way by kicking to propel himself at supersonic speeds
Rank of Spell: Basic

Spell's Magic Type: Lost
Spell's Name: White Dragon's Thunderbolt
Description: Akira channels light energy through his hand and solidifies it into an offensive form. Thus, he tosses out a multitude of arrows at once that pierce through the opponent. They seem to track them down via a homing effect, making dodging a somewhat difficult task.
Rank of Spell: Basic

Spell's Magic Type: Lost
Spell's Name: White Dragon's Bright Sword
Description: Akira creates a sword made of light and swings it, causing a slash-esque beam to fly out. It rages at supersonic speeds toward the opponent before inflicting a perfect slice. The outcome also devours them inside a sizable explosion if more power is added.
Rank of Spell: Basic

Spell's Magic Type: Lost
Spell's Name: White Dragon's Death Glare
Description: Ginga cloaks his pupils with light and fires two linear beams from them. The impact pierces through an object because they melt virtually anything upon contact. He can even increase the beams' intensity and burn things over a wider radius.
Rank of Spell: Basic

Spell's Magic Type: Lost
Spell's Name: White Dragon's Left Wing of Justice
Description: Akira rushes toward the opponent and imbues his right arm with a spinning funnel of light. He then uses his bicep to clothesline them against the neck. Due to the centrifugal and blunt force behind his produced light, they would be sent flying in a frenzy manner.
Rank of Spell: Basic


Spell's Magic Type: Lost
Spell's Name: White Dragon's Roar
Description: Akira inhales light and releases it from his mouth as a destructive laser. Once it lands, a wide-scale explosion happens and vaporizes everything in the vicinity. Alternatively, this spell can be condensed so that the laser changes direction on a dime and hits other foes.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: White Dragon's Right Wing of Justice
Description: Since his right arm is apparently his strongest arm, Akira can amplify his standard lariat move. He begins this by increasing the muscle mass of his bicep. Thus, he lunges toward the opponent at top speed and clotheslines them against the floor with tons of force.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: White Dragon's Applause
Description: Akira can negate any attack by clapping his hands. However, he must be sure to use an equal amount of power to cancel it out lest he be injured by the aftershock. In a resourceful manner, he can also absorb the attack's energy and send it back at the opponent.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: White Dragon's Gentle Bite
Description: Akira can bite a person's skin and repair their mortal injuries back to an original state. He basically purifies the pain, cells, and flesh with light energy transferal. This omits the need for proper medical procedures, making it useful in times of casualty.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: Primal Essence
Description: Akira can allow his body to react instead of his mind, which reduces his behavior into a primitive state. This procedure creates a holy outline around his body and turns his eyes steel gray. Therefore, he can fight at the truest peak of his Dragon Slaying power. It is divided between offense and defense. For defensive measures, he can evade danger without the need to think. For offensive measures, he can attack more powerfully than before. This is backed by the fact that Dragon Slayer Magic thrives on the intent to destroy and kill. However, such a state like this is very difficult to maintain, on the same level that it is rare. He could easily lose all of his humanity and assault anything on sight. His injuries — after the state fades — could be too much for his conscious mind to handle, thus either killing or paralyzing him. But, it is possible to master this great technique through months of meditation and physical training.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: Quicksilver: Roaring Fist Slaughter
Description: Akira leaps forward at high velocity and forms an imposing presence around his fist, which resembles a dragon. He then tears straight through the opponent with an all out punch. In the event a larger threat emerges, the dragon will take physical form, ensnaring and devouring them.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: White Dragon's Enlightened Cowl
Description: Akira cloaks his entire body in light to resemble a laser beam. Therefore, in the midst of this, he can think, anticipate, and fight while traveling at such velocities. He is also capable of abnormally oscillating his own molecules. This allows him to phase through any matter, deflect incoming attacks, heal his cells, and create sonic booms.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: Quicksilver: Heaven Piercer
Description: Akira raises his hands and creates multiple sigils that stack toward the sky. Afterwards, the clouds split and send down a tractor beam of light. He grabs the beam and molds it into a shining sword, thus swinging it to slice over a wide area in the shape of a cross.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: Quicksilver: Beguiling Siren
Description: Akira summons a magic sigil from the sky that expels a dragon-like entity carrying an orb in its claw. Once the dragon coils and fuses with the orb, the outcome oscillates the air terribly, releasing blinding light and deafening sound to paralyze enemies.
Rank of Spell: Advanced

Spell's Magic Type: Lost
Spell's Name: Dragon Force
Description: Akira enters this final stage when he consumes a material with potent properties. In turn, he becomes a humanoid Dragon, inheriting the power to simply destroy everything. He gains reptilian, white scales all over his body as well as sharp canines. His physicality and aura leakage also increase to godly heights. Exceptionally — in the future — Akira would no longer require an outside stimulus for his beastly ascension. It is most likely possible because he has trained hard enough to activate it on a dime whenever he wants.
Rank of Spell: Ultimate

Spell's Magic Type: Lost
Spell's Name: Primal Dragon Force
Description: Akira enters Dragon Force while under the influence of Primal Essence. Instantly, he unleashes a terrifying amount of power that could possibly allow him to decimate mountains and sink islands, since it is akin to what an actual dragon wields, perhaps even far greater. He noticeably attains an adult body and a tail, having silver hair that has grown beyond his shoulders. White reptilian scales liter all over his enlarged muscles like an extra layer of skin. In simpler terms, he has reached the peak of what a Dragon Slayer is capable of.
Rank of Spell: Ultimate
PostPosted: Thu Dec 21, 2017 6:23 pm


Twotonedrebel


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Twotonedrebel

PostPosted: Sat Feb 03, 2018 5:30 pm



Character's Name: Akira Stryker

Spell's Magic Type: Lost
Spell's Name: Quicksilver: Righteous Fists of Fury
Description: Akira concentrates light energy around his fists and punches frequently in a rapid succession. His strikes become so fast they can reach from a distance with air pressure, resembling light rays rapidly shooting out in clusters. He can also punch multiple times using one arm, but it would be a tad bit weaker.
Rank of Spell: Advanced


Spell's Magic Type: Lost
Spell's Name: White Dragon's Guillotine Drop
Description: Akira first leaps into the air and concentrates sharp light energy around his leg. He then kicks downward, slicing virtually anything in two while plummeting at a rapid speed. Akira can also spin himself forward to increase the momentum behind the drop-kick.
Rank of Spell: Basic

Spell's Magic Type: Lost
Spell's Name: White Dragon's Flash Step
Description: Akira performs an instant movement, making it appear as if he had teleported from sight to reach another spot. In actuality, he is just kicking the ground multiple times in the blink of an eye and propelling in a direction. This can also be performed from above by using the air itself as a cushion to mimic flight. It takes a trained eye to accurately keep up with his lightning fast maneuvers.
Rank of Spell: Advanced

Spell's Magic Type: Caster
Spell's Name: Aurora Guard
Description: Akira molds a large shield of light around his arm, which he uses for offensive and defensive purposes. For defense, it can deflect incoming attacks and absorb kinetic energy from them to convert into light energy for extra raw power. For offense, he can throw it like a boomerang, where it becomes a sharp disk, and ram into opponents. Like all shields, if too much force is exerted against it, the Aurora Guard will start to crack under pressure and shatter.
Rank of Spell: Advanced

Spell's Magic Type: Caster
Spell's Name: Falling Stars
Description: Akira raises his hands and creates a large orb of light above them. The sphere then releases multiple beams into the air that later curve and plummet into the ground, generating small explosions afterwards.
Rank of Spell: Basic

Spell's Magic Type: Caster
Spell's Name: Scatter Shot
Description: Akira forms miniature orbs on the tips of his fingers and clenches his whole hand into a fist, making it glow. Afterwards, he opens his hand and throws multiple darts of light at once that would pierce through virtually anything.
Rank of Spell: Basic

Spell's Magic Type: Caster
Spell's Name: Flash Bang
Description: Akira creates a tiny, compressed ball of light and tosses it. The sphere would then increase drastically in brightness, blinding anyone who gazes upon it. This spell is usually underestimated because of its meager size.
Rank of Spell: Basic

Spell's Magic Type: Caster
Spell's Name: Shimmer Ray
Description: Akira cups his hands together in the form of a triangle and fires a beam of light through the opening. This single beam moves at a rapid speed, melting through structures as soon as it pierces.
Rank of Spell: Advanced


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PostPosted: Sat Feb 03, 2018 5:48 pm


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PostPosted: Sat Feb 03, 2018 7:14 pm



Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Magical Reserve
Description: A sword which is green and has images of a plus usually on first aid kits, it's very slender looking in appearance. It's purpose is meant for healing properties, it can heal a fully wounded person, mostly sevier. It also heals magical ailments, like poison or parylization.
Rank of Spell: Advanced




Character's Name: Evie Fiore
Spell's Magic Type: Requip Swords magic
Spell's Name: Steel King
Description: A sword made of highly designed defense that looks like a thick silver sword resembling that of a large monstrous tooth, it's defense is so high that any high power spells lack the effort to break it. So far, it is known that it is not currently possible to break, or even so far as chip. However, this only is appropriate for an A rank and under. Any above ranks can very well destroy it.
Rank of Spell: Advanced

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Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Power of Flame
Description: Creating a flame like sword orange sword, the sword becomes ablaze, which than causes the magic used with the weapon all to engulf in fire and burning heat waves, making all magic fire based, even the sword itself.
Rank of Spell: Advanced

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Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Power of Ice
Description: Forming a solid frozen blue sword with ice prickling out, it freezes the sword into a frozen popsicle, any spell used will become very bitterly cold and change the air around to freezing temperatures.
Rank of Spell: Advanced

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Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Winged Blades
Description: Releasing a sword with red colors on the edges and with wings on the edges, The sword hovers around the user, following at command where they place there magic to have it go. It can float and attack multiple foes simultaneously, capable of landing hits without making direct contact which allows it to bypass defense quite easily.
Rank of Spell: Advanced

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Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Stone Sword
Description: Releasing a steel stoned sword, it has the ability to transform into a very powerful sword, it grants capability to cut steel swords, brick walls, anything super strong that normally wouldn't break from a sword.
Rank of Spell: Advanced

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Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Windsore
Description: Summoning some wind, a sword with a tornado forming around it appears, a blue outerface appearence. It creates high winds capable of pushing objects or foes backwards, even sending magic right back at the target. These winds can get as powerful as hurricane winds, when enough magic power is put to use.
Rank of Spell: Advanced

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Character's Name: Evie Fiore
Spell's Magic Type: Requip Sword magic
Spell's Name: Bunnied
Description: Appearing into one's hands, a blade releases resembling the image of a rabbit on the point, the tail being on the bottom. A blade to look similar to a rabbit, grants the user speed to move around any field in a quick way, running super fast and seeming to disappear by the naked eye, but not really it's just how fast the speed is.
Rank of Spell: Advanced

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PostPosted: Sun Feb 04, 2018 2:14 pm


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PostPosted: Wed Feb 14, 2018 8:52 pm



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: The Eyes of the Gods
Spell's Name: Illusion Breaker
Description: This spell has a rather self-explanatory name. Verzweiflung has the ability to break through any illusion by activating the power of his eyes. But he can only break through the illusion with his own eyes, and has no way of truly dispelling it for others. This spell does not activate automatically, and Verzweiflung must actually activate it himself. When used and he isn't in an illusion, it has no actual effect. It's only useful for breaking through an illusion.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: The Eyes of the Gods
Spell's Name: Sight Control
Description: Verzweiflung is able to take control of the sight of others, and do many things. He can cause them to be able to see what he sees, or he can see what they're able to. Or he can cause their entire world to seemingly spin, causing them to become dizzy. You can tell if he's activated this ability if small runes like what appear over his eyes appear within his victim's iris. He must be within thirty feet of his victim to use this ability (control of sight only to be used with permission, unless to cause a dizzy spell).
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: The Eyes of the Gods
Spell's Name: Gaze of the Past/Future
Description: This is a much more complex and dangerous spell. To use this, Verzweiflung must have direct sight with the eyes of the one who's past or future he's gazing into. Whenever this prerequisite is met, a rune appears between both his and his partner's eyes. Neither can be moved or interrupted during this, for it could cause possible irreversible damage to the eyes and minds of both people. (Only to be used with permission from others.)
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: The Eyes of the Gods
Spell's Name: Total Perception
Description: This is another complex spell, which is able to reveal most of the power of the eyes. With this spell, Verzweiflung is able to perceive everything around him totally. It allows him to be able to see the spirits and souls of the dead, and perceive the auras of the living, allowing him to gauge how powerful they are. It also allows him to be able to see if a person could be a totally different creature in hiding, such as a god or demon. Through this, he's able to see if one could possibly be an Etherious Halfling, or maybe even something else.
Rank of Spell: Advanced



Character's Name: Verzweiflung Melankoli
Spell's Magic Type: The Eyes of the Gods
Spell's Name: Frozen Time
Description: Quite possibly the most powerful spell in the eyes' arsenal. This spell allows Verzweiflung for what could be an unlimited amount of time, if not for the drawbacks of the eyes, or the fact that he has to blink. Once this spell is activated, all time around Verzweiflung is frozen, allowing him to move at what could be considering unbelievable speeds, or gain the upper hand in battle. Although, time will only stay frozen until he blinks, or forces the spell to deactivate. At most, without blinking, he can stop time for up to three minutes his time before the eyes begin cracking and causing him pain.
Rank of Spell: Ultimate


Kio no Tenshi

Haraaaa
PostPosted: Thu Feb 15, 2018 8:46 am


God of Hollowness


Spells approved!!

Kio no Tenshi
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Ivory de Mors

Anxious Hellraiser

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PostPosted: Sun Feb 25, 2018 10:10 am



Character's Name: Cecilia Lionheart
Spell's Magic Type: Holder
» Spell Name: Explosive rounds
Description: While holding a gun with a bullet inside the user can create a explosive round by filling it with magic or taking specific red magic from his bullet belt
rank: advanced

» Spell Name: Gunsmith
Description: The user can fill his gun he is currently holding with magic bullets basically firing rounds of piercing or explosive rounds their choice as each shot consumes 5 mana
Rank: Advanced

Spell's Magic Type: Caster
» Spell Name:Red Skull
Description: The user extends their hands upwards, conjures a ball of fire, and then lobs it at their opponent. The sphere is adorned by a figure similar to a stylized, cartoonish skull. Its effects are the skull explodes once it hits the enemy and sets the clothes on fire.
Rank: basic

» Spell Name: Hell Prominence
Description: The user summons forth their Magic Seal and builds up purple energy in front of it. Said energy is subsequently released into a large, long and powerfully destructive laser-like beam that is capable of creating a chain of explosions throughout an area at least the size of Hargeon
Rank: advanced

» Spell Name: Flame of Rebuke
Description: Flame of Rebuke is a spell in which the user creates golden flames from the palm of their hand. The flames created by this spell are extremely powerful, such that consuming the flame was enough to cause Natsu Dragneel to enter Dragon Force. The true fire actually never gets extinguished and keeps burning.
rank:advanced


Kio Tenshi
PostPosted: Sun Feb 25, 2018 10:16 am


Ivory de Mors


Spells approved!!

Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
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