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Majikal Mayhem rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Sun Aug 19, 2012 12:02 pm
((5 + DEX [12] = 17))
Batsu looked over at his opponents and sighed. Whenever it came to fighting he wasn't the one attacking. He was uausally the one in the background making sure his teammates were healed. However, things were different. This was the chuunin exams and he had a feeling that the second his healing jutsu made an appearance he would become the main target. His speed only can get him so far and there was no telling how smart they were so clones might be an issue. But he was sure to think of something.
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PupSage rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Sun Aug 19, 2012 1:48 pm
((Going to add words to that?)) [Initiative][9+7=16]
Masaraku looked out at her opponents, red one was kind of cute, sweater boy was a chump, and so what if the other kid beat Shinzu in a fight. She had beat him in a fight before too. People acted like that was an accomplishment. "So I take it that you're going to take the short one with red hair? Fine by me. I'll get the nervous wreck in the sweater."
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Gideon Commando rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Sun Aug 19, 2012 5:05 pm
 Name: Shinzu Akara LV. 14 Experience: 206/750 Hp: 37 Cp: 168 MHp: 181 MAB: 23/18/13 DB: 26
"Blue Jacket is mine." Shinzu said in a tone that showed nothing to signal he would back down. Something had changed in the boy since his two humiliating defeats. He was ready to go and it showed in his demeanor and his thoughts. He would openup with the gates and hold nothing back form there. Ini: Roll (12) + Dex ( cool = 20
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Posted: Sun Aug 19, 2012 5:19 pm
Christy Baall LV. 15Hp: 270 Cp: 300 MHp: 210 DB: 31+2+15=48 [Defensive Stance+nodachi] Christy removed the scroll on her back and rolled it out. She formed a few handsigns as it began to glow, then she took on a defensive stance. She reached into the scroll and took out a nodachi. Wielding it as she looked forward. They all knew the drill. She was going to do her part. Quote: Tobidogu (Projectile Weapons) In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent. Cp Cost: All numbers are per item stored. 1 [small objects, eg, kunai, shuriken] 5 [medium objects, eg. tanto, books] 15 [in between objects like katana] 25 [large objects, eg. human-sized puppets, kusarigama, nodachi] 50 [huge objects] Dice Rolls: 1 Roll Damage: N/A Requirements: Summoning scroll, Intelligence 20, Fuuinjutsu 2/5/10/15/25 [depending on the size], Chakra Control 6/12/17/24/30 Training: 1 + 1 stage per size increment Stage I: Chakra Control DC 11 Learn how to seal and unseal small items. Stage II: Chakra Control DC 20 Learn how to seal and unseal medium items. Stage III: Chakra Control DC 27 Learn how to seal and unseal larger items. It's starting to get a bit harder now to push the objects in. Stage IV: Chakra Control DC 36 Learn how to seal and unseal large items. It now requires a lot of control or brute chakra force to seal the objects into the scroll. Stage V: Chakra Control DC 45 Learn how to seal and unseal huge items. Even more chakra control is required to manipulate the fine points of the summoning scroll to let the huge object in.
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Gideon Commando rolled 3 20-sided dice:
14, 13, 13
Total: 40 (3-60)
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Posted: Sun Aug 19, 2012 7:24 pm
 Name: Shinzu Akara LV. 14 Experience: 206/750 Hp: 37 Cp: 168 MHp: 181 MAB: 23/18/13 DB: 26
Shinzu took off right at the blue jacketed kid, he wasn't going to give him any quarter this time. This time the winner woulddecided in close range combat, where Shinzu held the advantage. He opened with a punch to the guy's face, before grabbing his wrists and pulling him around behind him. "Let's see you use your precious ninjutsu without your hands!" He yelled as he put his foot on the guy's back, pushing forward and pulling his arms back. Melee: Roll (14) + MAB (25) + Tai (6) = 45 Hit Grapple: Roll (13) + MAB (20) + Tai (6) = 39 Hit Melee: Roll (13) + MAB (15) + Tai (6) = 34 Hit
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Gideon Commando generated a random number between
75 and 123 ...
104!
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Posted: Sun Aug 19, 2012 8:06 pm
(All Taijutsu Damage together)
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PupSage rolled 4 20-sided dice:
4, 14, 16, 15
Total: 49 (4-80)
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Posted: Sun Aug 19, 2012 8:13 pm
Ikkaku Pierce LV. 15Hp: 270 Cp: 315 MHp: 195 DB: 28 [Attack Roll][Roll[4]+MAB[15]+Str[10]+Skill[6]=35 [Attack Roll][Roll[14]+MAB[10]+Str[10]+Skill[6]=40 [Attack Roll][Roll[16]+MAB[05]+Str[10]+Skill[6]=37 [Strength Roll][Roll[15]+Str[10]=25 Ikkaku smiled and said, "Lucky you, you made my decision for me." Ikkaku drew his nodachi and approached the magic man who had just ran across the entire six hundred foot arena and gotten behind his ally. He swung the mighty sword into the guys back, then again, then again. Sure, Christy may get mad, but what did Ikkaku care, this guy was obviously going to be annoying.
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PupSage generated a random number between
84 and 141 ...
116!
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Posted: Sun Aug 19, 2012 8:19 pm
5-16 [base] 15-15 [Str x 1.5] 8-16 [Skill] 28-47x3 84-141
Dmg to Shinzu
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Gideon Commando rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Sun Aug 19, 2012 8:24 pm
Str: Roll (5) + Str (11) = 16
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Posted: Sun Aug 19, 2012 9:18 pm
 Batsu Watanabe Medic/Archer HP - 165| CP - 255|Mhp - 285 D: 36| F: 8| R: 19|W: 16Batsu cocked his head to the side as he watched the girl go into a defensive stance. Batsu watched the girl's weapon as he pondered. The girl was basically impervious to his arrows now and using his ninjutsu may be a death nail. That left one option. Batsu made handsigns of his own and locked on to the girl's eyes. Chakra began flowing from his sight as he tried to tap into her mind. Genjutsu was the only way to go as far as attacking is concerned. Quote: Kuro Ikkou no Jutsu (Black Thought Technique) This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche. Cp Cost: 15 + 5 per turn the technique is continued. Dice Rolls: 2 Damage: 15 - 30 + int mod per turn. Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu ((10 + 13 + 2 = 25))Requirements: Genjutsu 14, Chakra Control 18 Training: 2 stages Stage I: Chakra Control DC 24 Stage II: Genjutsu DC 22 Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls). Owner: The Ghost of Xmas Awesome D: 36| F: 8| R: 19|W: 16
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Majikal Mayhem generated a random number between
25 and 50 ...
43!
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Posted: Sun Aug 19, 2012 9:20 pm
((RNG [43] + INT [13] = 56))
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PupSage rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Sun Aug 19, 2012 9:40 pm
[Stealth][18+20=38]
Masa knew that the enemy was to far for her to run all the way there. The trees seemed like the best route. Masa ran for them. If she couldn't make it down there in one round, she would make damned sure that they didn't see her coming. She ran up and hid in the trees. She made her way down the field.
[Masa is in tree batch #23]
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PupSage rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sun Aug 19, 2012 10:02 pm
Finnelle Lammers LV. 14Hp: 224-104=120 Cp: 350-150=200 MHp: 210 DB: 27 [Awareness][2+5=7] FAIL [Reflex DC to Dodge][12+15+8=35] Finn wriggled loose as Ikkaku hit Shinzu. "Thanks Bro. Now time to take care of this loser ******** with my EXPLODING FLAME SHOT!" Three fireballs fired at Shinzu, then he turned and fired three more of them down range at Batsu. "You take some too ya ninny!"Quote: Katon: Bakukadan (Fire Release: Exploding Flame Shot) By creating a spark of fire release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire. Cp Cost: 25 per fireball Dice Rolls: 3 Damage: (15 - 20) + dex mod + chk mod + 2 per 10 ranks in Ninjutsu per fireball Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu Requirements: Fire Affinity, Chakra Control 20, Ninjutsu 18, Dexterity 20 Training: 3 stages. Stage I: Chakra Control DC 30 Generating fire in your hands from your chakra. Stage II: Ninjutsu DC 28 Giving the flames physical form and spherical shape. Stage III: Dexterity DC 15 {d20 + dex mod} Chucking fireballs at a target. Special: User can create 2 fireballs + 1 per 10 levels in chakra control.
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PupSage generated a random number between
46 and 51 ...
47!
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Posted: Sun Aug 19, 2012 10:13 pm
Dmg per fireball:
Damage: (15 - 20) + dex mod[8] + chk mod[15] + 2 per 10 ranks in Ninjutsu [8] per fireball
46-51 dmg per ball
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Posted: Sun Aug 19, 2012 10:16 pm
Christy Baall LV. 15Hp: 270 Cp: 300-60=240 MHp: 210-56=154 DB: 31+2=33 2+11= Will VS 25 [Fail] 3+30= 33 Awareness (Doesn't see Masa) [Reflex to dodge the attack 28] Christy couldn't see the blue chick, and the other guy was nearly dead. Maybe she should attack Ikkaku? Wait what? She would attack the other kid from Kiri instead. She levitated one nodachi, eight katanas, and a kunai into the air, keeping her Nodachi nearby. Her onslaught of blades flew towards Batsu. Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade per turn Dice Rolls: 3 Rolls Damage: weapon damage + chk mod Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Chakra Control 15, Ninjutsu 13, the weapons.. Training: 3 stages Stage I: Ninja Weapons DC 20 {any weapon/mix of weapons} Weapon familiarization. Stage II: Chakra Control DC 25 Create chakra threads that are connected to your weapons so you can control them, and practice moving them around and attacking. Stage III: Ninjutsu DC 26 Combine the previously trained elements. Special: Can control up to 2 blades + 2 more for every 10 ranks in Chakra Control
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