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Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Thu May 20, 2010 3:52 pm


gregar828
Hinote, we already have a style developed pretty much for the Shukaku's use. See desert fist. Also, and this is a new rule for everyone: If you are creating a custom taijutsu style that is going to be used only by your RPC, you MUST have Taijutsu Specialist as one of your ninja types. This is mainly an RP reason, because a ninja focused on stealth or ninjutsu or something like that wouldnt really be able to create their own hand to hand combat, Y'know what I'm saying?


I was highly unimpressed when I read through the desert fist style, and the idea for this popped into my head. It's not really a style so much as just 'Stuff the Ichibi host could do' but I figured I'd stick it in as a style anyways. The desert fist style seemed to be designed more for normal shinobi than the host, because when I looked at it it seemed as if it was restricting the basic abilities. Once you got to jounin level in the style, you finally gained the abilities the Ichibi host starts with. The main difference in the styles is that Desert Fist is the body controlling the sand, while mine is the sand controlling the body.

I wouldn't call it a personal style either, seeing as anyone that got Ichibi could use it.
PostPosted: Thu May 20, 2010 3:59 pm


Hinote: Denied

Insides: Still waiting on Luo's pm... scream

BluewolfofMibu


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PostPosted: Thu May 20, 2010 6:31 pm


Zane Hajime
Hinote: Denied

Insides: Still waiting on Luo's pm... scream
Sad Face ; w;
I want to be able to Have a Style before I get into anything serious
PostPosted: Sat May 22, 2010 12:24 pm


Name of Taijutsu Style Soma no ko style
Pic if you want one: N/a
If it's a weapon style what is the intended weapon:N/a
Description:
Stage one: Fists of power
In this stage the person is capable of expelling his twin into his arm that is currently attacking. Making it heavier, and harder to just brush off, it makes it the equivalent of a bouken swing at the least. It also is seemless, so he can switch arms without delay. This attack can be paired with an elemental attack. It's only weakness is that if the arm his borther is in is severed, his twin dies, and the bloodline is rendered useless.
Requirements: Academy student, soma no ko bloodline, rank of 3 or better in taijutsu

Stage two: Fists of Rage
In this stage The user is capable of sending out multiple limbs of their twin, meaning that for every hit from their fist, their sibling can hit at the most 5 times. this is done rapidly, and almost seemlessly. This attack can also have an element attached to it for greater damage. there is a split second transition when a person could have predicted the movement, and caught the twin, but it is highly unlikely.
Requiremnts: Academy student, soma no ko bloodline, rank of 3 or better in taijutsu, rank of 4 or better in speed.

Stage three: Grasping Death
In this stage the twin reaches out of the body and grabs the opponent, impbilzing them, and and allowing the twin to attack multiple times, or start a jutsu. This can have an element linked to it. The problems with this are pretty obvious, the twin only has two arms, meaning it can either stop the arms, or the legs, either of which can interupt the jutsu. also not to mention the arms remain exposed to being hit.
Requirements: Chunnin, Soma no ko bloodline, rank 3 in power, rank 2 in taijutsu.

Stage 4: Wrapping Terror
In this stage the dominant twin wraps his or her arms around the opponent, and the twin repetitivly punches at such a pase that the untrained eye cannot persieve it. Also an elemental attack can be linked with this for greater damage. The drawbacks to this stage is that it places the dominant body in constant danger.
requirements: Jounin, soma no ko bloodline, Taijutsu expert,Power & taijutsu rank higher than your opponent.

Requirements to link a Element to these attacks: Elemental control, soma no ko bloodline

xXZetsubou-KaesuXx


Deil Grist

PostPosted: Mon May 31, 2010 2:34 pm


Please give ranks on how much chakra each costs. Also, that last technique seems like you would need speed ninja class to punch that fast.
PostPosted: Wed Jun 02, 2010 5:42 pm


Orchid Moon
Name of Taijutsu Style: Wooden Fist
Pic if you want one:
If it's a weapon style what is the intended weapon: Puppet Tachi's/ Swords, Puppet Arm
Description:
A Taijutsu Style passed down through generations of the Kalomi family was was kept a secret from anyone outside of the family. Due to Kuza Kalomi being the last member of the Kalomi family this style can only be learned from a scroll found at her parents home hidden in a underground room. This Taijutsu uses two weapons, a tachi or sword that has been modified to where only puppets or people using puppet arms can hold. Theses sword have had their handles removed so where they would normaly hold the sword a blade would be there allowing them to not worry if their opponent took the sword from them. The other weapon is a puppet arm which is required to hold the sword and is used as a weapon its self in this style. Along with those two weapons the taijutsu users user their gained speed for powerfull kicks as well. The kalomi family mainly used puppets and often turned them self into puppets so this taijutsu style was then crated to help them fight when their puppets deemed useless. Due to their mastery over puppets the user but undergo training for their eyes in order to keepp up with the high speed puppets can obtain.

Requirements: Puppets Arm, Puppet Tachi/Sword, Puppet User
Training Requirements: 4 posts per stage per exercise, only training ground bonus works for lowering post amount. (exercises not techniques)
Rules: Must be ruthless and unafraid of getting up close and personal.

Speed is required in order to keep up with puppets, and allow faster attacks. Speed also counts as rapid analyzing from the users eyes.The user must use 2 of the speed posts for rapid reading to help faster analyzing.

Stage1:
Rank: Gennin
Training: Flexibility, Basic sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 20 lb weights
Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 1 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Extended Fist- Offensive
Requires: Puppet Hand, Normal amount of posts to learn.
Description: The user separates their arm from their body at the last second but is still connected with chakra strings. This move causeing the arm to launch forward at the enemy at the last second giving it increased speed which causes higher damage.

-Spinning hand- Defensive
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy.

Stage2:
Rank: Chunnin
Training: Re practice Basic sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 40 lb weights
Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 3 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Flying Spinning hand- Defensive
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Advanced version of Spinning hand. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. Example: If the user used this quickly after stepping off a tree limb they would not go any higher or lower.

Stage3:
Rank: Jounin
Training: moderate sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 60 lb weights
Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 5 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Flying Spinning Fist- Offensive
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Advanced version of Flying Spinning hand. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. With much practice of this technique, the user is able to incorporate this move into a attack. The user spins their fist at a high speed then strikes their enemy. It seems like a basic punch but because of the rapid spinning their fist dose a lot more damage.

Stage4:
Rank: Kage/Sannin
Training: Advanced sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 80 lb weights
Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 6 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Flying Extended Spinning Fist- Offensive
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Advanced version of Flying Spinning Fist. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. With much practice of this technique, the user is able to incorporate this move into a attack. The user spins their fist at a high speed then strikes their enemy. It seems like a basic punch but because of the rapid spinning their fist dose a lot more damage. This technique is a combination of Flying Spinning Fist and Extended Fist. The user separates their arm from their body at the last second but is still connected with chakra strings. This move causeing the arm to launch forward at the enemy at the last second giving it increased speed which causes higher damage.


This was already accepted.

I had asked how much strength and speed increase training would give.
I was told that it would be more then someone with the training. >.>
That really says how much... to put it clear... how much + rank of each would each stage give you?

I would be fine with .4 or .5 rank increase per stage. at most it would be +2 rank increase by the time you master it. And since only puppeteers will be useing this and only this taijutsu and puppet taijutsu can be learned i think the amount of increase would be fair with that training.

Lemme know what you think, i jsut wanna make it clear for people.

Orchid Moon


Malfrost

PostPosted: Fri Jun 04, 2010 4:05 pm


Verloren Schwert-Stil des Westens (Lost Sword-Style of the West)
User Image
Longsword-Shield Combo
Description: Long ago a mysterious man from the Unknown West came to the land and brought a sword style that was completely forgien to the natives. It invloved a blade known as a longsword and a companion known as a shield. However, as mysteriously as the man had appeared, he vanished. His sword-style slowly faded into the relm of legend. However, recently another man from the West has reappiared traveling around the land, reteaching the style once more.

The key to the sword-style is in the defensive capacity of the shield and the reach of the sword, as well as the speed and fincess of the welder himself. One protects himself or even strikes with the shield, while the sword comes around and strikes. Wielders also have intense reflexes, known to be some of the fastest swordsmen around. Wielders first learn how to weld the sword and then the sword and shield in company. Afterwords, they master the basic style and then proceed to follow a mastery style that follows either the path of the old swordsman of the West or the new swordsman of the West.

Stage One: Waltenden des Schwertes (Wielder of the Sword) Acadamy Student
In this style the wielder learns the basics of the sword, from drawing the sword to learning the motions of the style. The wielder mostly practices by drawing the sword and swinging the sword at targets. To move up to the next rank the wielder must learn all of the basic motions and practice for atleast 5 post while not learning a motion.

Kunst des Quick-ziehen (Art of the Quick-Draw): The wielder does nothing but practice drawing his sword from the sheath until it becomes secound nature to them. The sword and sheath are designed to maximize the speed of the draw, but in the end it comes down to the mastery of the wielder to determine the speed of the draw.

Strikeing Schwerthieb (Strikeing Sword Blow) The wielder jumps and thrust his sword towards his foe followed by a roll and then another thrust at the chest, all of this occurs within an instant of each other.

Trommelfeuer (Constant Barrage) The wielder delievers blow after blow without end on the foe in an attempt to wear him down. This involves a great amount of endurance as the wielder strikes with full force and speed each blow.

Stage Two: Träger der Schild (Wielder of the Shield) Genin

In this style the wielder begins to practice with shield and sword, first starting with a basic wooden shield, followed by a steel shield. The wielder learns to make the shield and sword work together as a whole instead of separate parts. Training in this Stage normally involves shield thrusting and basic sword-shield play To advance to the next rank, one must learn the motions and train by himself for atleast 10 post and spar using the sword style for 10 post.

Schildhieb (Shield Bash) The first movement that the wielder learns in this style, the wielder puts as much force as he possibly can behind his shield and thrust it at his foe. Unless the foe dodges the blow, even a physically stronger foe will be knocked off balance for at lest a few moments, weaker foes could be floored giving the warrior time to plan his next course of action.


Doppel-Streik (Double Strike) A thrust of the shield to waver the foe, followed by a barrage of blade strikes. The warrior can continue this pattern in order to keep his foe off guard.


Schlag aus dem Himmel (Blow from the heavens) The warrior will leap into the air, most of the time the warrior will try to have the sun to his back aswell. With the leap he will descend on his foe shield first and when he reachs his foe, swipe at him with his shield to knock him off balance, follow by a thrust to the chest, this is a more advanced form of the Strikeing Schwerthieb.

Stage Three: Meister der Schwert und Schild ( Master of the Sword and Shield) Chunnin

At this stage, the warrior masters all of the basics of the style before moving on to pick his profiencey. This stage involves intense devlopment of speed and endurance, as well as the introduction of charka into the style. To advance to the next rank, one more training for 15 post and spar for another 10 with a person at or above one’s skill level as a swordsman, though they do not have to be a practitioner of the Lost Sword Style.


Heulen Geschwindigkeit zurück Schrägstrich (Howling Speed Back Slash) The warrior uses his increased speeds and reflexs to faint with his shield and then quickly moves to the backside of the foe and strikes. This happens in an instant and only ninja who are as speedy or speeder then the warrior can catch the motion, that or a doujutus of chunnin level or higher must be active to catch the warrior.


Erde weint Schlag ( Crying Earth Blow) With this technique the warrior faints with the sword and slams his shield into the ground. He puts such force into the blow that ripples are send through the ground that can easily floor anyone within a sword strike of the warrior, however anything outside of this, the foe will mearly be off-footing for moment.


Scheibe Speichelfluss(Slice of Salivation) 5 Chakra Points

A move the warrior uses when surrounded or in a pinch, the warrior focuses on his sword blade and pumps charka into it, then using his combined speed and strength spins in a circle, the charka from the blade pushes outward as it spins, effectively pushing anyone within the blades path back a good couple of feets, it can also be used to cancel out any equal level jutus attack heading the warriors way, but it leaves the warrior winded and off balance if used to stop a jutus.

The branching point: At this point the warrior must chooses to follow one of two paths, either the path of the Old Swordsman, The Hyrule Style. Or, he could follow the path of the New Swordsman, The Termina Style. Each style has it’s own unique advantages and skills to use.
User Image
Hyrule Style:Flow der Göttinnen (The Flow of the Goddesses) - Basics- Jounin
The Hyrule Style of the Old Swordsman focuses on the speed and dexterity of the Warrior, while strength is important, the Warrior at this point primarly favors speed and cunning over brute strength. To advance to the next rank the warrior must both train for 20 post and be involved in a spar or battle for 20 post.


Aktueller des Sturms ( Current of the Storm) The Warrior uses his incredable speed and dexterity to flow like a raging river. The Warrior uses multiple faints before driving home his true attack in the blink of an eye. Only speed ninja and doujustus users can hope to fight against the current.


Farore der Wind ( Farore’s Wind) By receiveing the blessing of Farore, the user is able to flash step. He can flash step and then attack, or flash step out of an attack. He can never flash step two times in a row at this point and must wait atlest 3 post before he can flash step again.

Augenblick Töten Schwert zu ziehen ( Instant Kill Sword Draw) A more advanced version of the Art of the Quick Draw, the warrior unsheaths and attacks with his sword so quickly, it is said to be faster then lightning. Only a jounin ranked speed ninja or doujutus user with equal speed reading ability will be able to see the fatal draw.

Hyrule Style:Flow der Göttinnen (The Flow of the Goddesses) - Advanced- Sannin/Kage

At this stage the Warrior is a master of his style, he has become some quick, that death would have a hard time keeping up with him. Only speed ninja on the same level of the warrior or advanced doujutus ninjas can hope to keep up with him. At this rank the users invokes the power of the the Goddesses even futher in order to increase his skill level and potency.


Schatten des Todes ( Shadow of Death) 20 Charka Points
This power allows the warrior to being his shadow to life and fight along side him. The Shadow causes actual physical harm and can kill. It does have one limitation though, the Shadow can only follow the exact movements or mirror the movements of the Warrior. The Shadow can not think for it self and follows the will of he Warrior. The Shadow can only be summoned one per fight and last up to 15 post. What would be a fatal blow to a human is also a fatal blow the Shadow and will cause it to vanish.

Farore der Segen (Farore’s Blessing) At this rank, the warrior recives the full blessing of Farore. It allows him to flash step once per post, or up to three times in one post, followed by a 3 post recovery period.

Nayru Liebe ( Nayru’s Love) The Ultimate Defense, simply by invoking Nayru’s name, a barrier of mystical energy will surrond the warrior. The barrier can be used to stop any ranked jutus. If the attack is strong enough, the warrior will be floored from the backlash, but will take no actual physical damage. This can only be used one time in a battle.



User Image

Termina Style: Wut der Giganten (Rage of the Giants)-Basic-Jounin

While the Hyrule style focuses on speed and dexterty, the Termina Style of the New Swordsman focuses on strength and over-whelming your foe. The warrior focuses on building strength and endurance over speed and finesse. To advance to the next rank the warrior must both train for 20 post and be involved in a spar or battle for 20 post


dem Sturm Zorn( The Storm’s Wrath) While the Current of the Storm focuses on speed, The Storm’s Wrath focuses on over-whelming the foe. The warrior unleashes a torrent of sword strikes and shield bashes in rapid succesion, if one get’s caught in the chain it is almost impossible to escape, as the warrior will hammer away at you until you are on your knees. Only ninja with proper endurance training can wither the Storm.



Giganten Schlag vom Himmel (Giant’s Blow from Heaven) An advanced form of the Blow from the Heavens, the warrior jumps much higher in the air and decends with much more speed and force, the impact is enough to shatter bones. The only viable option is to dodge, but even if the foe manages to dodge the strike, the shockwave will be enough to floor the foes if he is less then 10 feet away from the impact point.

Giganten Zorn ( Giant’s Anger) 9 Chakra Points
The Warrior becomes blood thirsty and is able to turn off his pain recivers in his brain for up to 10 post, also his nerve endings grow, making his reflexs on par with a speed ninja of his rank and doubles his strength for up to 10 post as well. This can only be used once per battle and after the effects ware off the warrior is exhausted and will fight at half speed until he is given time to rest.


Termina Style: Wut der Giganten (Rage of the Giants)-Advanced- Sannin/Kage

At the rank the warrior is unmatched in strength, he has nothing more to learn, however the Giant’s grant the warrior with two gifts that strike fear into the hearts of normal men.

große Märchen Schwert ( Great Fairy Sword)User Image
A Claymore of immense power, the warrior is strong enough to wield it as if it were a normal long sword. It has a speical ability, Great Fairy Slash, that can me used once per battle and cost 20 Chakra Points. It will over-power any jutus sent it’s way, and then if the jutus was below S-rank, the slash will continue until it hits something, wither that something be a wall or a human body is up to the warrior’s foe. If the jutus is S-rank, then the two moves negate each other.


zornvollen Gottheit ( Fierce Deity) 20 Chakra Points User Image
Once per fight, for 4 post the Warrior transforms into a Deity of immense power. He can negate any jutus up to A-rank with a mere swipe of his sword, the magical blast he sends out of his sword are considered S-rank jutus power-wise. Even if the Warrior is damaged while in this form, it will not faze him as he can not feel pain. His strength is far beyond that of a normal human while in this form and little to nothing can stand up to him strength wise while in this form. When he comes out of the form, the Warrior will be extremely winded and fatigued and he will only be able to carry on the fight for 5 post, his body will then collapse from exhaustion. He will be at half speed and strength for those 5 post as well. Any injuries he sustained while in the Deity form will transfer and he will instantly begin to feel the pain.
PostPosted: Fri Jun 04, 2010 4:34 pm


Ninjas using shields! Makes about as much sense as card games on motorcycles, but that doesnt matter, the style looks awesome.Although, why are all the names in german? And not to be a downer, but thats kind of a lot of moves for the academy rank.

Gregar828
Vice Captain


Malfrost

PostPosted: Fri Jun 04, 2010 4:38 pm


CARD GAMES ON MOTORCYCLES!!!! lol but ya I'm glad it looks good, and well since everything else is in japanese, I wanted my names to be Western but not English. I would have gone with Latin, but there was no Latin Translator on Dictionary.com sad but ya it's only three and I wanted to keep that pattern, and they are pretty basic so I doubt anyone will call them OP , I mean they don't even have a shield at that point razz
PostPosted: Fri Jun 04, 2010 4:44 pm


Yknow, you could just type in "Latin translator" on google, Or I could translate a few. And you'll probably have to be quite specific as to the limits of the shields

Gregar828
Vice Captain


Martin Spiralwave
Crew

PostPosted: Fri Jun 04, 2010 4:44 pm


Wait a sec, those last two levels are pretty strong. I mean a Sannin that can wave away A rank attacks and all his attacks are S rank in strength for Five posts! That's pretty OP.

Also something should be done about Taijutsu Style's that impart Great Speed. I mean imagine a physically weak shinobi (Genjutsu Class) learning this style and being a sannin. So now he can move so fast only Speed Ninja and the Sharingan can even hope to catch his movements? I think that's OP
PostPosted: Fri Jun 04, 2010 4:50 pm


I'm gonna add a requirement at in order to take the Hyrule tract you have to be a speed ninja, and you have to be a tai specialist to take the Termina tract, but I can't help making FD alittle OP I mean you can down the final boss by holding Z and hitting B over and over again so in his nature he is pretty OP lol but I'll level that down abit if that's what everyone wants.

Malfrost


Malfrost

PostPosted: Fri Jun 04, 2010 4:53 pm


Gregar828
Yknow, you could just type in "Latin translator" on google, Or I could translate a few. And you'll probably have to be quite specific as to the limits of the shields

Ya think what I'm going to do is like at Jounin you can deflect Genin level techniques with the shield, and maybe the shield will soften a chunnin level technique, but it won't do much against a jutus of your own rank.
PostPosted: Fri Jun 04, 2010 4:54 pm


I under stand the need for power at a sannin rank but the thing is how he doesn't really have much of a side-effect. Sure they get tired but considering that power they should barely be to move or at least suffer from some serious muscle damage.

Martin Spiralwave
Crew


Malfrost

PostPosted: Fri Jun 04, 2010 4:57 pm


I'm actually thinking of that it puts such a strain on the body that, you can only continue to fight for another 5 post before you collapse from exhaustion so that will be a safe-guard against just randomly using it, also when you come out of it your 1/2 speed and strength for the remaining 5 post. So that way it kinda acts as a safe guard, but I've never liked the idea of permeant damage.
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