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Great Lord Wulvengar

Enduring Prophet

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PostPosted: Sun Jan 15, 2012 5:50 pm


SorceressJacklyn
xXLord OokamiXx
SorceressJacklyn
Dante: They look much better now. Zeus needs a rank minimum though, considering. Otherwise, you're good to go.

Wulf: denied. this is not scripts. it's skills.

Ma'am Rue has a few times to check and I wait four to five days. I am just seeing if you can give if an okay

Quote Jwls since that's the area she's in charge of.

jwls?
PostPosted: Sun Jan 15, 2012 5:52 pm


xXLord OokamiXx
SorceressJacklyn
xXLord OokamiXx
SorceressJacklyn
Dante: They look much better now. Zeus needs a rank minimum though, considering. Otherwise, you're good to go.

Wulf: denied. this is not scripts. it's skills.

Ma'am Rue has a few times to check and I wait four to five days. I am just seeing if you can give if an okay

Quote Jwls since that's the area she's in charge of.

jwls?

sorry. A Faint Smile

SorceressJacklyn

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Great Lord Wulvengar

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PostPosted: Fri Mar 30, 2012 10:41 am


Username: (...)
Really?
RPC name:
Cicero Nightbane
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
Not at the time
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Earth Skill
Skill name: (Be creative)
Claymation
Rank:
E rank
If it uses ammo how much:
None
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
The Earth element
Skill description: (What does it do?)
Bascially though the use of earth magic(if you wish to call it that) the User picks up small amount to medium of sand,dirt, or minerals from the ground and tranfuse energy into it as the User starts to move the earth into a small ball making it into a round ball of clay. While using it you can make the balls of clays by sizes and how many. You can make 3 marbles sized clay balls or a small tennis ball size ball of clay
Sample:
(If needed)
Username: (...)
Once Again Really?
RPC name:
Cicero Nightbane
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
Nope
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Earth Skill
Skill name: (Be creative)
Clay Cherry Bomb
Rank:
E rank
If it uses ammo how much:
A Marble Size ball of clay
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Earth Magic
Skill description: (What does it do?)
This skill needs Claymation to be even thought of being used. By using small amounts of energy and a small size clay marble Cicero can make this small object into a cherry bomb of sorts but instead of a small fuse on it they explode on contact. When it explodes it launches a small brust of energy that does light damage in small amounts but it always releases dust and dirt into the air sending it into the eyes pf mouth of the target disorienting them for awhile
Sample: (lets see you use it.)
Username: (...)
Nope
RPC name:
Cicero Nightbane
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
Nope
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Earth
Skill name: (Be creative)
Sticky Clay
Rank:
D rank
If it uses ammo how much:
1-?
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Earth Magic and Clay
Skill description: (What does it do?)
Though this skill the sticky nature of clay comes out and used for many uses. Taking any size clay Cicero transfuse his energy into it allowing the clay to become sticky and able to stick to any object that it touchs. The clay sticks on to the object intil water is shoot on to it and the clay loses it stickiness.
Sample: (lets see you use it.)
Username: (...)
Wulfy for the millionth time
RPC name:
Cicero
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
No
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Earth
Skill name: (Be creative)
Sink Pit
Rank:
C rank
If it uses ammo how much:
None
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Earth
Skill description: (What does it do?)
Like the rest of the Clay skills this turns the earth into clay, but this is different in its own way, By transferring energy into the ground though anyone of Cicero limbs and turns it into clay in a 10ft by 10ft area. The clay in that area is extremely sticky and can stop anywho get into the pit stopping them in there tracks. The pit lasts for four posts and it has a cooldown of 7 posts.
Sample:
The cool earth move between the fingers of the waktu as he studies it. Cicero had been studying the rocks and grains that makes up the planets topsoil and the layer below. Clay had been to see the substance that he had been searching for awhile, it was hard enough to stop some objects and some how easily bendable with a rare sticky aspect. Cicero softly started to move the dirt and earth in his hand with energy flowing though it. As this happens the dirt becomes round and slightly sticky as he touched it with the tips of his fingers. Cicero did this for a few moments and he finally had made marble sized balls of clay, interesting enough it was close to he wanted[editing]
PostPosted: Wed Apr 04, 2012 12:35 am


Yes, I know, third edit to this skill. It's just that first it was too easy and then I over-compensated and made it downright impossible to tame higher level monsters. What was I thinking? What kind of fight lasts 40 posts? Thus, to make it at least plausible if not always successful, I took out the mandatory posts and added in a more flexible and more random system. At least there's a chance with this. Even if the chance isn't all that big, which it actually isn't supposed to be as much as I dislike that.

Username: Kagetsukiko
RPC name: Tsubasa Sonitus-Confuto

Is it a Free skill?: It already is.
Type of skill: Bard
Skill name: Taming Tune
Rank: C or A
Limits: Must have an instrument and be able to learn minstrel skills. Must remain in one spot while playing the A-rank version but can move around while playing C-rank version.  Cannot do anything to harm the targets during either version.  Four post cool-off period.
Skill description: At C-rank, the soothing and trusting notes of Taming Tune can be used to tame wild animals to become the caster's pets, summons, etc.  To tame wild animals, the song must be played until certain requirements are met.  During those posts, a six-sided dice must be rolled once each post.  If a 5 or a 6 is rolled, than the animal is at peace for the next post.  The creature can be tamed once a six is rolled, when the animal has been at peace for at least half the numerical level of its rank (where E-rank is 0), and the sum of all of the rolls exceed the following amounts (different for each rank):
E- 9
D- 15
C- 21
B-  27
A- 33
S- 40
SS+- 25*(# of S's)
At A-rank, Taming Tune can be used to render the summons of others, including biochemists and necromancers, unless the summons have had a spell similar to a necromancer's Unholy Frenzy cast on them before the music began taking effect on them.  While it lasts for 5 posts, the summons will only be hypnotized by the music by the second post.  For a post after the song is finished, the summons will start to wake up, but will still be unable to enter the battle again until the second post after the song is finished.

Sample: Sora couldn't help but think to herself as she worried about being outnumbered two-to-one, literally. However, she had a tune and there was no time to waste. As soon as the match was started, she began to play the Taming Tune and, before the summons of the biochemist could even reach her, she had successfully subdued them… for now. With no time to waste, the girl immediately ran, sending out a signal for help that she hoped her friends would recognize and head towards.

HeadlessKoko

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PostPosted: Thu Jul 11, 2013 4:32 pm


Username: iMama Harkles (y'all can just call me Mama ;D )
RPC Name: Qaar D. Ackerman



Is it a Free skill?: Yes
Type of Skill: Fire Elemental Skill

Skill Name: Cauterize
Rank: E
If it uses ammo how much: N/A
Limits: N/A
Skill Description: Emanate a strong heat directly out of the user's palms. This heat is used to cauterize a wound and stop bleeding. When used against flesh, it will cause bubbling and blistering, possible some sear burns as well. Prolonged exposure (three uses) on the same area will cause all of the skin to die and begin to peel off.

Sample: Is it really needed?


Is it a Free skill?: No
Type of Skill: Biochemist Skill (Personal)

Skill Name: Summoning: Scalpel
Rank: E
If it uses ammo how much: N/A
Limits: Requires the Talent "Strings Are Attached"
Skill Description: Qaar conjures a scalpel just beyond his palm. Using his talent, an ethereal string of magic energy attaches to it, allowing him to remotely maneuver this scalpel according to the limitations of his talent.

Sample: Do I really need to for this? Come on, man.


Is it a Free skill?: No
Type of Skill: Biochemist Skill (Personal)

Skill Name: Summoning: Sewing Needles & Thread
Rank: D
If it uses ammo how much: N/A
Limits: Requires the Talent "Strings Are Attached"
Skill Description: Qaar conjures three sewing needles just beyond his palm. These needles are attached to Qaar's palm by an ethereal thread. However, these threads, given the nature of the summon, are more tangible, allowing for the ability to stitch up wounds, among other things. Imagination required.

Sample: Again, man. These are pretty simple. My talent application shows exactly how everything could be used.
PostPosted: Thu Jul 11, 2013 5:30 pm


Username: Darestrum
RPC name: Darion Nystrom
Is it a Free skill?: Mine kinda related to the talent
Type of skill: Trickster/ fire

Skill name: Explosive Dash
Rank: B
If it uses ammo how much: zero
Limits: Talent related as my character is 100% resistant to his own fire.
Skill description: Much like dash but more of a signature move to Darion. Using his speed Darion and disappear and reappear. However the speed is boosted that the disappearance lasts longer than a regular split second but instead lasts a whole two seconds. On disappearance Darion will explode in a black fire eruption, making anything close to him be harmed with second degree burning in the activation. On reappearance there is another explosion that if he appears next to something they will be shot back a far distance being launched thirty feet into the air before hitting the ground.

Sample: Is it needed? It's primarily for closing the distance or getting away.

Darestrum

Ruthless Lunatic


Great Lord Wulvengar

Enduring Prophet

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PostPosted: Thu Jul 11, 2013 6:37 pm


Username:
MUDDER F-IN BOBOBOBOBOBOBOBOBOBOBOBOBO
RPC name:
Srin Dominic Azio
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
Sure
Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Dreadnought Bloodline

Skill name:
Demonic Aura
Rank:
B rank
If it uses ammo how much:
Jack
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Adept only
Skill description:
Fear is the ultimate weapon that dreadnought has, other than his carapace, and is able to exploit it to its fullest. By awakening the demonic energy inside their bodies they will emit a dark aura around there body when every they please to instill fear into all that look at them. This aura itself will give the person looking into cold sweats(water or wind) or heat flashes (fire or earth) and if they are low enough rank make them frozen with fear. This ability takes energy until the rank of Master than it becomes passive for all dreadnought. Anything two ranks below them will be frozen in fear.
Sample: (lets see you use it.)
Aint much to it
PostPosted: Thu Jul 11, 2013 11:34 pm


All except for this post, approved.

Kagetsukiko
Yes, I know, third edit to this skill. It's just that first it was too easy and then I over-compensated and made it downright impossible to tame higher level monsters. What was I thinking? What kind of fight lasts 40 posts? Thus, to make it at least plausible if not always successful, I took out the mandatory posts and added in a more flexible and more random system. At least there's a chance with this. Even if the chance isn't all that big, which it actually isn't supposed to be as much as I dislike that.

Username: Kagetsukiko
RPC name: Tsubasa Sonitus-Confuto

Is it a Free skill?: It already is.
Type of skill: Bard
Skill name: Taming Tune
Rank: C or A
Limits: Must have an instrument and be able to learn minstrel skills. Must remain in one spot while playing the A-rank version but can move around while playing C-rank version.  Cannot do anything to harm the targets during either version.  Four post cool-off period.
Skill description: At C-rank, the soothing and trusting notes of Taming Tune can be used to tame wild animals to become the caster's pets, summons, etc.  To tame wild animals, the song must be played until certain requirements are met.  During those posts, a six-sided dice must be rolled once each post.  If a 5 or a 6 is rolled, than the animal is at peace for the next post.  The creature can be tamed once a six is rolled, when the animal has been at peace for at least half the numerical level of its rank (where E-rank is 0), and the sum of all of the rolls exceed the following amounts (different for each rank):
E- 9
D- 15
C- 21
B-  27
A- 33
S- 40
SS+- 25*(# of S's)
At A-rank, Taming Tune can be used to render the summons of others, including biochemists and necromancers, unless the summons have had a spell similar to a necromancer's Unholy Frenzy cast on them before the music began taking effect on them.  While it lasts for 5 posts, the summons will only be hypnotized by the music by the second post.  For a post after the song is finished, the summons will start to wake up, but will still be unable to enter the battle again until the second post after the song is finished.

Sample: Sora couldn't help but think to herself as she worried about being outnumbered two-to-one, literally. However, she had a tune and there was no time to waste. As soon as the match was started, she began to play the Taming Tune and, before the summons of the biochemist could even reach her, she had successfully subdued them… for now. With no time to waste, the girl immediately ran, sending out a signal for help that she hoped her friends would recognize and head towards.


Since I narrowed down the amount of posts it takes to train, we also have to narrow down the number it takes to tame the monsters. When I first edited this skill, I thought that an acceptable amount to get per post was 3 on the number generating. So it went like this:
E: 3
D: 9
C: 15
B: 21
A: 30
S: 40
SS: 45

Since we don't have any SSS Ranks, other than a Mega Fire Dragon Fighter with crazy stats and s**t, I didn't bother to add SSS to it.

Hiro the Herp

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HeadlessKoko

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PostPosted: Thu Jul 11, 2013 11:54 pm


Hiro Allday Errday

Since I narrowed down the amount of posts it takes to train, we also have to narrow down the number it takes to tame the monsters. When I first edited this skill, I thought that an acceptable amount to get per post was 3 on the number generating. So it went like this:
E: 3
D: 9
C: 15
B: 21
A: 30
S: 40
SS: 45

Since we don't have any SSS Ranks, other than a Mega Fire Dragon Fighter with crazy stats and s**t, I didn't bother to add SSS to it.

Alright, I'm fine with those numbers 3nodding . I just hope that using this skill is now reasonable and actually makes it slightly easier for bards to tame stuff sweatdrop . The version with your numbers is below 3nodding .

Is it a Free skill?: It already is.
Type of skill: Bard
Skill name: Taming Tune
Rank: C or A
Limits: Must have an instrument and be able to learn minstrel skills. Must remain in one spot while playing the A-rank version but can move around while playing C-rank version.  Cannot do anything to harm the targets during either version.  Four post cool-off period.
Skill description: At C-rank, the soothing and trusting notes of Taming Tune can be used to tame wild animals to become the caster's pets, summons, etc.  To tame wild animals, the song must be played until certain requirements are met.  During those posts, a six-sided dice must be rolled once each post.  If a 5 or a 6 is rolled, than the animal is at peace for the next post.  The creature can be tamed once a six is rolled, when the animal has been at peace for at least half the numerical level of its rank (where E-rank is 0), and the sum of all of the rolls exceed the following amounts (different for each rank):
E: 3
D: 9
C: 15
B: 21
A: 30
S: 40
SS: 45
At A-rank, Taming Tune can be used to render the summons of others, including biochemists and necromancers, unless the summons have had a spell similar to a necromancer's Unholy Frenzy cast on them before the music began taking effect on them.  While it lasts for 5 posts, the summons will only be hypnotized by the music by the second post.  For a post after the song is finished, the summons will start to wake up, but will still be unable to enter the battle again until the second post after the song is finished.
PostPosted: Thu Jul 11, 2013 11:57 pm


Kagetsukiko
Hiro Allday Errday

Since I narrowed down the amount of posts it takes to train, we also have to narrow down the number it takes to tame the monsters. When I first edited this skill, I thought that an acceptable amount to get per post was 3 on the number generating. So it went like this:
E: 3
D: 9
C: 15
B: 21
A: 30
S: 40
SS: 45

Since we don't have any SSS Ranks, other than a Mega Fire Dragon Fighter with crazy stats and s**t, I didn't bother to add SSS to it.

Alright, I'm fine with those numbers 3nodding . I just hope that using this skill is now reasonable and actually makes it slightly easier for bards to tame stuff sweatdrop . The version with your numbers is below 3nodding .

Is it a Free skill?: It already is.
Type of skill: Bard
Skill name: Taming Tune
Rank: C or A
Limits: Must have an instrument and be able to learn minstrel skills. Must remain in one spot while playing the A-rank version but can move around while playing C-rank version.  Cannot do anything to harm the targets during either version.  Four post cool-off period.
Skill description: At C-rank, the soothing and trusting notes of Taming Tune can be used to tame wild animals to become the caster's pets, summons, etc.  To tame wild animals, the song must be played until certain requirements are met.  During those posts, a six-sided dice must be rolled once each post.  If a 5 or a 6 is rolled, than the animal is at peace for the next post.  The creature can be tamed once a six is rolled, when the animal has been at peace for at least half the numerical level of its rank (where E-rank is 0), and the sum of all of the rolls exceed the following amounts (different for each rank):
E: 3
D: 9
C: 15
B: 21
A: 30
S: 40
SS: 45
At A-rank, Taming Tune can be used to render the summons of others, including biochemists and necromancers, unless the summons have had a spell similar to a necromancer's Unholy Frenzy cast on them before the music began taking effect on them.  While it lasts for 5 posts, the summons will only be hypnotized by the music by the second post.  For a post after the song is finished, the summons will start to wake up, but will still be unable to enter the battle again until the second post after the song is finished.


Approved.
I think it's easy. The tune never called for uninterrupted playing, so if you have a great defense, then you should be fine.
I think using this skill with Lullaby would be a great combo.

Hiro the Herp

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XxBlack_FlashxX

Shirtless Werewolf

PostPosted: Tue Jul 16, 2013 2:19 pm


Username: XxBlack_FlashxX
RPC name: Velox Sokuryoku
Is it a Free skill?: Yes, but can only be taught by him.
Type of skill:Lycan Bloodline

Skill name: True Alpha
Rank: SSS
Restriction(s): Must be of Master rank or above. Can only perform once in an RPCs lifetime. Leaves you highly vulnerable for a grand amount of time. Permanently deducts energy. Can only be learned by "Betas".
Skill description:
This skill is one which decides a "True Alpha" among lyans. Only a True Alpha is capable of placing a bite upon another which will cause them to be infected with the lycanthropy disease. It is the capability to transform another into one of their own kind. This can only be done after an opponent is defeated within combat and the lycan is within its Full Transformation. It is then that the lycan will deliver the bite that would change the being into one of them. It is already one of another species it will now become a Hybrid, most traits(3/5) coming from the lycan bloodline. The bite forces the energy/essence/life force of the lycan into the other being. Permanently crippling them until they strengthen themselves(-200 Energy Points until the next rank up they receive. Then they gain +100 Energy Points. If already Sage they only lose -200EP.) For energy(+100EP) will be permanently given to the one they transform.
In return this forces a bond between the two people. It is clear that the newfound lycan will become the Alpha's Beta regardless of their own will. This is known as the Sire effect. Ultimately making the person sired to their Alpha. Never again will they lift a finger against the being. They can speak all ill-will they'd like, and even disobey orders(if they are only a rank below the Alpha), but they will never aim to harm the Alpha in anyway. In fact they find themselves wishing to protect their Sire. A Beta can learn this technique from his Alpha and spawn a Delta, but the line is drawn there. This, essentially, creating a pack of three. If the Alpha dies the Beta merely takes his place. This, however, can only happen twice before bloodline of the pack dies out.
When the technique is performed not only is it costly but permanently reduces ones energy but after the technique is performed one cannot access his own bloodline for a matter of time(3 days IRL) becoming not more than a human, leaving them, in a sense, defenseless.

Sample: Is it really necessary?
PostPosted: Tue Jul 16, 2013 2:43 pm


Username: Jekyll The Mad
RPC name: Experiment 496 aka Mar
Is it a Free skill?: Yes
Type of skill: Bloodline - Feral

Skill name: Knuckle Duster
Rank: D
Limits: Ferals only
Skill description: Manipulating the muscular makeup of the body, the Feral is already able to produce bony claws from their fingers and lengthen their teeth to something akin to daggers. This skill is one that hardens and manipulates the bones in their knuckles. With the freedom of being painless this would be painful to any other race and makes it perfect for the Feral. Their knuckles lengthen and protrude out of their knuckles like spikes then out of the skin and up to three inches in length on the hands, enhancing the lethality of their punches by following the principal of 'knuckle dusters' that focus the point of impact to a smaller area.

Sample:

Mar, or the Experiment, started shaking as his little charade with the guard was not exactly going as originally planned. Impaled through the stomach, the undead creature feigned the sense of pain with bulging eyes. Clenching his fist though, the feral bulged up his arms and delivered a upper cut to the guard's armored chin. The blow knocked him back and more than likely dislocated his jaw as he flew back. Mar clutched the sword and ripped it out of his flesh, throwing it aside like trash. Snipers up above open fired then as their 30 caliber rounds pierced the walking dead man but he didn't even flinch.

"Hiyaaah! Looks like we have to do this the HARD way." Mar said as his tongue slid out and he crossed his arms and clenched his fists. Sound of tearing flesh came as bony spikes appeared on his knuckles. One guard came up close with a spear but the inhuman creature homed in like a bat outta hell.

BAM! His bony spiked knuckles perpetrated the poor man's face with their conical and deadly points. His helmet flew off and body fell slack with a mangled appearance. Dead.

Another man came close, he caught his blade with his left arm and dealt the very same treatment to the third man with his right arm directly to his face. The bulging muscle did wonders in turning his head into a bloody balloon, splattering his remains into the air with the helmet acting as a convinent container.

BRAIN BUCKET!

Radiant Duelist


Hiro the Herp

Dedicated Zealot

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PostPosted: Wed Jul 17, 2013 2:07 am


XxBlack_FlashxX
Username: XxBlack_FlashxX
RPC name: Velox Sokuryoku
Is it a Free skill?: Yes, but can only be taught by him.
Type of skill:Lycan Bloodline

Skill name: True Alpha
Rank: SS
Restriction(s): Must be of Master rank or above. Can only perform once in an RPCs lifetime. Leaves you highly vulnerable for a grand amount of time. Permanently deducts energy. Can only be learned by "Betas".
Skill description:
This skill is one which decides a "True Alpha" among lyans. Only a True Alpha is capable of placing a bite upon another which will cause them to be infected with the lycanthropy disease. It is the capability to transform another into one of their own kind. This can only be done after an opponent is defeated within combat and the lycan is within its Full Transformation. It is then that the lycan will deliver the bite that would change the being into one of them. It is already one of another species it will now become a Hybrid, most traits(3/5) coming from the lycan bloodline. The bite forces the energy/essence/life force of the lycan into the other being. Permanently crippling them until they strengthen themselves(-200 Energy Points until the next rank up they receive. Then they gain +100 Energy Points. If already Sage they only lose -200EP.) For energy(+100EP) will be permanently given to the one they transform.
In return this forces a bond between the two people. It is clear that the newfound lycan will become the Alpha's Beta regardless of their own will. This is known as the Sire effect. Ultimately making the person sired to their Alpha. Never again will they lift a finger against the being. They can speak all ill-will they'd like, and even disobey orders(if they are only a rank below the Alpha), but they will never aim to harm the Alpha in anyway. In fact they find themselves wishing to protect their Sire. A Beta can learn this technique from his Alpha and spawn a Delta, but the line is drawn there. This, essentially, creating a pack of three. If the Alpha dies the Beta merely takes his place. This, however, can only happen twice before bloodline of the pack dies out.
When the technique is performed not only is it costly but permanently reduces ones energy but after the technique is performed one cannot access his own bloodline for a matter of time(3 days IRL) becoming not more than a human, leaving them, in a sense, defenseless.

Sample: Is it really necessary?


Hmm, this is very touchy. I had this conversation with Shane about being able to turn other people into Vampires and I almost immediately said no.
The line has to stop with the Beta. I can't have so many hybrids everywhere. They are supposed to be rare.
Btw, what do you mean 'can only be learned by Betas'? Change that to 'Can only be learned by full blooded werewolves.'

Jekyll the Mad


Approved, but the skill only lasts for 3 posts and has a two posts cool down.
PostPosted: Wed Jul 17, 2013 9:24 am


XxBlack_FlashxX
Username: XxBlack_FlashxX
RPC name: Velox Sokuryoku
Is it a Free skill?: Yes, but can only be taught by him.
Type of skill:Lycan Bloodline

Skill name: True Alpha
Rank: SS
Restriction(s): Must be of Master rank or above. Can only perform once in an RPCs lifetime. Leaves you highly vulnerable for a grand amount of time. Permanently deducts energy. Can only be learned by true Lycans(One who actually applied for the BL).
Skill description:
This skill is one which decides a "True Alpha" among lyans. Only a True Alpha is capable of placing a bite upon another which will cause them to be infected with the lycanthropy disease. It is the capability to transform another into one of their own kind. This can only be done after an opponent is defeated within combat and the lycan is within its Full Transformation. It is then that the lycan will deliver the bite that would change the being into one of them. It is already one of another species it will now become a Hybrid, most traits(3/5) coming from the lycan bloodline. The bite forces the energy/essence/life force of the lycan into the other being. Permanently crippling them until they strengthen themselves(-200 Energy Points until the next rank up they receive. Then they gain +100 Energy Points. If already Sage they only lose -200EP.) For energy(+100EP) will be permanently given to the one they transform.
In return this forces a bond between the two people. It is clear that the newfound lycan will become the Alpha's Beta regardless of their own will. This is known as the Sire effect. Ultimately making the person sired to their Alpha. Never again will they lift a finger against the being. They can speak all ill-will they'd like, and even disobey orders(if they are only a rank below the Alpha), but they will never aim to harm the Alpha in anyway. In fact they find themselves wishing to protect their Sire. This, essentially, creating a pack of three. If the Alpha dies the Beta merely takes his place. If the Beta chooses to take his place they will now become a full-blood Lycan and be capable of casting this technique solely because it was used upon them. This, however, can only be done by the first Beta and no other.
When the technique is performed not only is it costly but permanently reduces ones energy but after the technique is performed one cannot access his own bloodline for a matter of time(3 days IRL) becoming not more than a human, leaving them, in a sense, defenseless.

Sample: Is it really necessary?


Hiro Allday Errday


I switched it up a bit, so the one who was bitten originally - the first Beta - can also use the technique IF they become a full werewolf by taking the Alpha's place after they die. But the one they turn will not be able to do so. Or they can choose to stay a Hybrid and never learn the technique.

XxBlack_FlashxX

Shirtless Werewolf


Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Wed Jul 17, 2013 10:12 am


XxBlack_FlashxX
XxBlack_FlashxX
Username: XxBlack_FlashxX
RPC name: Velox Sokuryoku
Is it a Free skill?: Yes, but can only be taught by him.
Type of skill:Lycan Bloodline

Skill name: True Alpha
Rank: SS
Restriction(s): Must be of Master rank or above. Can only perform once in an RPCs lifetime. Leaves you highly vulnerable for a grand amount of time. Permanently deducts energy. Can only be learned by true Lycans(One who actually applied for the BL).
Skill description:
This skill is one which decides a "True Alpha" among lyans. Only a True Alpha is capable of placing a bite upon another which will cause them to be infected with the lycanthropy disease. It is the capability to transform another into one of their own kind. This can only be done after an opponent is defeated within combat and the lycan is within its Full Transformation. It is then that the lycan will deliver the bite that would change the being into one of them. It is already one of another species it will now become a Hybrid, most traits(3/5) coming from the lycan bloodline. The bite forces the energy/essence/life force of the lycan into the other being. Permanently crippling them until they strengthen themselves(-200 Energy Points until the next rank up they receive. Then they gain +100 Energy Points. If already Sage they only lose -200EP.) For energy(+100EP) will be permanently given to the one they transform.
In return this forces a bond between the two people. It is clear that the newfound lycan will become the Alpha's Beta regardless of their own will. This is known as the Sire effect. Ultimately making the person sired to their Alpha. Never again will they lift a finger against the being. They can speak all ill-will they'd like, and even disobey orders(if they are only a rank below the Alpha), but they will never aim to harm the Alpha in anyway. In fact they find themselves wishing to protect their Sire. This, essentially, creating a pack of three. If the Alpha dies the Beta merely takes his place. If the Beta chooses to take his place they will now become a full-blood Lycan and be capable of casting this technique solely because it was used upon them. This, however, can only be done by the first Beta and no other.
When the technique is performed not only is it costly but permanently reduces ones energy but after the technique is performed one cannot access his own bloodline for a matter of time(3 days IRL) becoming not more than a human, leaving them, in a sense, defenseless.

Sample: Is it really necessary?


Hiro Allday Errday


I switched it up a bit, so the one who was bitten originally - the first Beta - can also use the technique IF they become a full werewolf by taking the Alpha's place after they die. But the one they turn will not be able to do so. Or they can choose to stay a Hybrid and never learn the technique.

Approved.
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