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The Ghost of Xmas Awesome
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Posted: Sat Jul 21, 2012 8:08 pm
Name: Byakuran Usotsuki Amount of Posts: 17 rolls 1.7 ten count posts. Training: Taijutsu Exercise: To turn a zero talent with Taijutsu into an accomplished fighter...the trip to perfection...or, adequacy, has begun! Part 2 Where: Here
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Posted: Mon Jul 23, 2012 8:19 am
Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
Who: Fubuki Tenshi What: Stage II Only d20 + Chakra Mod (4) vs. DC 18 Where: Start to End Number of Rolls/Posts: 26 Rolls/9 Posts (Includes resting posts)
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Posted: Tue Jul 24, 2012 9:52 pm
Name: Masaraku Hoshigaki Amount of Posts: 11 (1 fail) Training: Genjutsu Kai, Pt 2 Where: Finally!
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Posted: Wed Jul 25, 2012 9:43 am
d20 + Ninjutsu (21) = vs. 30 10/10
Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
Who: Fubuki Tenshi What: Stage III Where: Fubuki Compound Page 11 Number of Rolls/Posts: 14 Rolls/4 Posts
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Posted: Thu Jul 26, 2012 5:42 am
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Posted: Thu Jul 26, 2012 11:41 am
Name: Naru Sakakibara Amount of Posts: 8 What: Mizuamenabara (Water Syrup Jutsu) Stage 1 Where: Here
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kouri-chan_xx Vice Captain
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Posted: Thu Jul 26, 2012 11:47 am
Dear god, I'll try to grade everything tonight.
Keyword: TRY
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Posted: Fri Jul 27, 2012 12:04 am
The Ghost of Xmas Awesome Name: Byakuran Usotsuki Amount of Posts: 17 rolls 1.7 ten count posts. Training: Taijutsu Exercise: To turn a zero talent with Taijutsu into an accomplished fighter...the trip to perfection...or, adequacy, has begun! Part 2 Where: Here+1 Taijutsu +26 EXP
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Posted: Fri Jul 27, 2012 12:14 am
Exodus Revel Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
Who: Fubuki Tenshi What: Stage II Only d20 + Chakra Mod (4) vs. DC 18 Where: Start to End Number of Rolls/Posts: 26 Rolls/9 Posts (Includes resting posts)+4 added Difficulty? OMG you are crazy. + 1 Chakra +51 EXP
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Posted: Fri Jul 27, 2012 12:49 am
PupSage Name: Masaraku Hoshigaki Amount of Posts: 11 (1 fail) Training: Genjutsu Kai, Pt 2 Where: Finally! +31 EXP Technique learned
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Posted: Fri Jul 27, 2012 12:52 am
Exodus Revel d20 + Ninjutsu (21) = vs. 30 10/10
Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
Who: Fubuki Tenshi What: Stage III Where: Fubuki Compound Page 11 Number of Rolls/Posts: 14 Rolls/4 Posts +7 EXP ((Minimum DC < 10 + Skill))
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Posted: Fri Jul 27, 2012 12:55 am
+7 EXP ((Minimum DC < 10 + Skill))
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Posted: Fri Jul 27, 2012 12:57 am
kouri-chan_xx Name: Naru Sakakibara Amount of Posts: 8 What: Mizuamenabara (Water Syrup Jutsu) Stage 1 Where: Here+6 EXP
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Posted: Fri Jul 27, 2012 1:33 am
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Posted: Fri Jul 27, 2012 9:01 pm
Kenpou: Samehada Asshuku (Sword Art: Samehada Constriction)
 The user guides Samehada to wrap around his target, completely preventing him from moving. Cp: n/a Dice Rolls: 3 Damage: Regular weapon damage. Reflex DC: n/a Requirement: Samehada 20, Chakra Control 30. Training: 3 stages Stage I: Samehada DC 30, Guiding the weapon correctly around a target to prevent as much movement as possible. Stage II: Samehada DC 32, Catching moving targets to wrap Samehada around. Stage III: Chakra Control DC 40, Controlling the chakra from the blade to maximize constriction around the target. Special: *Allows the user to grapple using Samehada. *Roll to initiate grapple is the same as an attack roll. *Rolls to maintain grapple use [(Samehada Cp) / 4] instead of [str mod]. *Every turn the victim is trapped, it is drained of chakra as though it had been struck by the blade.
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Stage 1: Training your weapon to wrap around the target at your specific command. DC: 30 -- 40 (increased for training purposes) d20 + Samehada [30] 10/10 (-1 check because of 20 intelligence but increased to 10 for training purposes)
16 posts in two posts on the same page: here and here.
Stage 2: Catching moving targets to wrap Samehada around. DC: 32 d20 + Samehada [30] 09/09 (-1 check because of 20 intelligence)
9 posts in one post here.
Stage 3: Controlling the chakra from the blade to maximize constriction around the target. DC: 40 d20 + Chakra Control [43] 09/09 (-1 check because of 20 intelligence)
9 posts in one post here.
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