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Naruto : Rise of the Shinobi

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A semi-canon Naruto based guild with a splash of many things mixed in. 

Tags: Naruto, Ninja, Non Canon, Role Play, Rping 

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Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sun Jul 24, 2022 9:09 pm


Character Name: Faluzure [ DS ]
Profile Link: Null

Technique Name: Worldy Desire's Chains
Description: A taijutsu technique utilizing the soul weapon creates from himself and others. Utilizing these Soul Chains, Faluzure releases them from the Depths of his body within his line of sight, attempting to ensnare and rip apart those that he fights against.
Technique Effect: On hit: If Spirit is greater than Opponent's Intelligence: Causes [ Ensnare ] to the opponent, lowering the Opponent's Speed -A for every instance of [ Ensnare ].
[ Ensnare ] deals ½ the Spirit Weapon's Damage, when broken.
[ Ensnare ] can be broken with an Action, or a successful Strength vs Faluzure's Spirit check. If done with the check, all current instances of [ Ensnare ] are broken.
If Spirit is greater than Opponent's Strength, can attack with an additional chain per every 5 over their Strength. Chains must be individual Soul Weapons.
Cost: Ax25 Chakra per post.



Technique Name: Soul's Guidance
Description: A ninjutsu technique that actively strengthens the use of the spirit for both other ninjutsu and any other form of combat where further spirit is needed.
Technique Effect:Spirit +A
Cost: Ax25 per post paid



Technique Name: True Damage is Null
Description: With the Death Swallower's abilities to absorb damage types, it was discovered that a specific weakness to this aspect is that an opponent would quickly come to realize their attacks are having no effect. As such, this specialized technique was created allowing the Death Swallower to have those looking upon them see and usually believe that the attacks are effective in damaging, despite the fact they are being absorbed and negated.
Technique Effect: Spirit+A vs Opponent's Intelligence. If success: All appearances of damage still appear as though the damage is not being absorbed by the clan abilities of the Death
Cost: Ax25 chakra per post



Technique Name: Spiritual Convergence
Description: With the ongoing connection of the spirits of the dead being collected into Faluzure's form, he becomes more and more similar to the spirits that he posses. Allowing for a ghastly transition from the world of the living to what could only be described as the world of the dead.
Technique Effect: If Spirit +A vs Opponent's Perception succeeds: Attacks successfully made against him ( Either absorbed or otherwise ) Automatically trigger a Soul Weapon he possesses to [ Ensnare ] the attacker, following the rules of [ Worldy Desire's Chains ].
Cost: Ax25 Chakra per post



Technique Name: World of Pain
Description: With the assorted soul weapons at his disposal, Faluzure has increased the effectiveness of his manipulation of the chains themselves. Allowing for increased instances of pain against those that would come in contact with them, especially if they're seemingly lucky enough to escape from their hooks even once.
Technique Effect: When [ Ensnare ] is broken, Faluzure can spend two actions to attempt to reattach the broken chains using Spirit +A vs Opponent's Reaction.
If successful, all instances of [ Ensnare ] are reattached, and continue to follow the normal rules of [ Worldy Desire's Chains ].
Cost: Ax25 Chakra, uses 2 actions.



Technique Name: Dark Devotion
Description: Converting the lack of feeling into the full adoration of a target is no simple task. Yet Faluzure has managed to capture this aspect thanks to the curiously devout soul of Lexy Fuka.
Technique Effect: If Faluzure's Spirit+B is higher than the opponent's Spirit: Redirect all damage of attacks that Faluzure has Damage Absorption for, towards himself.
For every attack he absorbs this way he obtains one [ Devotion ] stack. ( Max = ½ Spirit stat )
Every 5 stacks can increase his Spirit by +A
Cost: A+B x25 per redirected technique.
500 per stack of Devotion, per post.

All approved - Luci~
PostPosted: Mon Jul 25, 2022 5:23 pm


Character Name: Sevan Kailash
Profile Link: 7

Technique Name: Crystal Cannon: Crystallization
Description: A specialized handcannon made for the clear purpose of firing hard hitting projectiles at the enemy. This specialized weapon can be created from the same crystal structure that makes up the skeletal structure of Sevan's body. By activating the special effect of the weapon, each shot fired this way will actually condense crystals similar to her own around the target struck. Effectively locking them in place if they're struck enough times.
Technique Effect: On hit; Intelligence+B vs Opponent's Defense. If comparison passes, the opponent receives [ Crytalized ] status and had their Speed lowered by -A.
Cost: A+Bx25 chakra.
Ax25 per post to maintain per instance of [ Crystalized ]



Technique Name: Crystal Cannon: Shattering Reload
Description: A successful amount of shots against a target will cause damage, just like any standard weapon. Of course with a firearm the act of reloading is always a necessary. With this ability, Sevan can make greater use of her reload actions. When she reloads the Crystal Cannon it triggers the crystals that have covered the opponents body. Releasing the weight applied to them and causing them to explode.
Technique Effect: Upon Reload: Intelligence +A damage per instance of [ Crystalized ]
Opponent receives a Buff equal to their previous Speed debuff for their next post after Sevan reloads.
Cost: ( Ax25 ) x ( # of Instances of [ Crystalized ] )



Technique Name: Red Diamond Art: Defensive Enhancement
Description: A further spread of Crystallization in order to further her defenses by spreading the red crystals over the outer layers of her skin as well as the internal defenses.
Technique Effect: Defense +A
Cost: Ax25 Chakra while maintained per post.



Technique Name: Red Diamond Art: Passive Structuring I
Description: Reinforcing her bodies structure with the Enhancement of the blood red diamonds.
Technique Effect: Intelligence +A
Cost: Passive



Technique Name: Red Diamond Art: Ground Spike
Description: An attack technique that allows for Sevan to project her Diamond body into the ground around her and produce a red crystal spike beneath the opponent.
Technique Effect: Intelligence +A Damage
Cost: Ax25 Chakra


All approved - Luci~

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Tue Jul 26, 2022 3:24 pm


Character Name: Isis Akasun
Profile Link: Sand's Princess

Technique Name: Puppet Recombination
Description: In much the same way that Crius, her father, had taken the bodies of the dead and turned them all into his own creations. Isis has taken the same prospects into her own human puppet creation prospects. This simply allows for Isis to combine human puppets together into a single puppet. Combining stats, chakra and techniques into one perfect human puppet of her own design.
Technique Effect: Can combine the stats/chakra/techniques of puppets to create one new singular puppet.
Puppets can only be combined using chakra up to Isis' total chakra pool. ( ie: if she has 100,000 chakra. Combined puppets can only have at maximum 100,000 Chakra as well. )
Cost: Passive

‐--------------------------------------

Character Name: Lucius Graeme
Profile Link: The Magician

Technique Name: Edlritch Power I
Description: The mysterious power that surges through Lucius seems to continue to expand and develope as he does.
Technique Effect: Resolve +A
Cost: Passive



Technique Name: Eldritch Intricacies
Description: The arts of the mind are not used by many, but those that do have continued to advance their powers further and further the stronger they have gotten.
Technique Effect: Resolve +A
Cost: Ax25 per post



Technique Name: Eldritch Madness
Description: Lucius is quite nearly one with the Eldritch beings that he follows. So much so that he actually promotes the same general feeling of madness that those of the beings he has come in contact with do.
Technique Effect: Resolve +A vs Opponent's INT: If success, apply [ Madness ].
While effected by [ Madness ], the opponent will reel and scream while clawing at themselves whenever they are required to pay a Maintained cost for more than one post, or spend more than 2000 chakra on any one technique. This scream will use up on of the opponent's actions.
[ Madness ] can be removed, if the opponent can spend their 3 actions in one post and spend chakra equal to Lucius' Resolve x75.
Cost: Ax25 per post


Technique Name: Eldritch Grasp
Description: A genjutsu technique that causes Lucius' arm to appear to reach out, mutate and dehumanize until it is nothing more than a seething mass of tendrils, goo and barely human skeletal structures. The claw like construction will reach out and snare them, preventing their movement and appearing to squeeze the life from them if they struggle.
Technique Effect: Resolve +A vs Opponent's Resolve: Opponent takes 20 Damage per post, if they struggle in Genjutsu.
Cost: Ax25 + 2000 per post


Technique Name: Yog-Sothoth: Opening the Gateway
Description: A specialized Shotgun created and owned by Lucius. The gun itself appears to be a living construct of eyes, Tentacles and iridescent goo that never appears to remain on a surface that it may or may not drip upon. A standard squeeze of the trigger followed by a successful hit upon an opponent immediately sends them into a genjutsu. This genjutsu is of a strange otherworldly Monstrosity that actively attempts to attack and damage rhe opponent.
Technique Effect: Resolve+A vs Opponent's Resolve for Genjutsu.
Cost: Ax25 Chakra per post.



Technique Name: Yog-Sothoth: Convergence of Self
Description: Through squeezing and holding the trigger of this specialized otherworldly Shotgun, it will appear to grow and expand until its taken over the entire arm of the holder as if it were an Unnatural Claw covered in blinking eyes, tendrils and the same dripping goo. The eyes quickly taking the same properties as Lucius' Magic Eyes.
Technique Effect: Resolve+A, Looking at Lucius in general counts as eye contact.
Cost: Ax25 Chakra per turn active.



All approved - Luci~
PostPosted: Thu Jul 28, 2022 1:55 pm


Character Name: Hadyn Yakushi
Profile Link: Smoke Demon

Technique Name: Essence of Smoke 1
Description: With his medical knowledge combined with this innate Smoke themed jutsu he, his body has undergone changes to further his combative abilities.
Technique Effect: Strength +A, Intelligence +B
Cost: Passive


Technique Name: Smoke Gauntlets: Sparking Fists
Description: Twin bands wrapped around either of Hadyn's wrists. When striking, they condense a thick layer of smoke and Chakra over his fingertips and take on a more solid physical property.
Technique Effect: Allows Taijutsu and Kenjutsu use.
+A additional Damage to taijutsu / Kenjutsu
Cost: Ax25 added to taijutsu/kenjutsu


Technique Name: Smoke Gauntlets: Smokey Fist Style
Description: Through activating the Gauntlets, Hadyn appears to have his arms and legs become completely covered in Smoke and then appear to split into two each when moves.
Technique Effect: Speed+A, if Speed is greater than Opponent's Perception: Deal ½ the damage that the opponent received as additional damage. Only works with attacks made while using this 'katana'.
Cost: Ax25 per post active.


Technique Name: Enhanced Smoke
Description: Hadyn's manipulation of Smoke continues to become more and more advanced.
Technique Effect: Spirit +A Damage added to 'Smoke' named jutsu.
Cost: Ax25 per post.


Technique Name: Red Smoke Art
Description: Through the specific Smoke themed chakra nature that Hadyn possesses, he has shown the ability to modify his jutsu into a new and different form. The Red Smoke Art is a modification of Fire Jutsu into a superheated ash like Smoke instead of the standard billows of flame. The jutsu function normally, other than being made of Deep red Smoke instead of fire.
Technique Effect: Fire Element Jutsu retain all their normal properties, but consist of Deep Red Smoke instead of normal fire.
Cost: Passive


Technique Name: Black Smoke Art
Description: A specialty Smoke Art that only Hadyn has appeared to produce within his village. This art is primarily a highly effective damaging jutsu that will normally consist of at least two of his standard Smoke Arts at once. Although more heavy in Cost then the standard arts, it is also considered much more effective.
Technique Effect: Combine 2 or more Elements into a single jutsu, including Smoke themed Taijutsu/Kenjutsu. Can only combine 1 additional per 50,000 chakra. ( Min: 1 Element added to non-elemental jutsu; at pre-50k. )
For each element, split the variable A for increased damage. ( ie: Adding Fire and Lightning to a Smoke Jutsu would be ( Jutsu Cost + 500 per Element [ 2 Elements = 1000 ]) + A + B ) x 25 chakra
Cost: Pay the cost the Technique, +500 per element, +A


Technique Name: Solidify Smoke
Description: Through manipulating the chakra that Hadyn places into his Smoke based jutsu, he has given the Smoke the ability to almost become a solid substance instead of it's usual behaviors.
Technique Effect: +A to Defense or Attack, depending on the use or Jutsu used.
Cost: Ax25 Chakra added to the jutsu.


Technique Name: Black Smoke Art: Smoker's Cough
Description: A specialty Genjutsu technique created by Hadyn that utilizes his affinity with Smoke jutsu. By using the opponent's senses as a trigger function, Hadyn crafted a Genjutsu that invokes heavy coughing upon the opponent as long as they're affected by it.
Technique Effect: Resolve +A vs opponent Resolve.
If Successful, the opponents Reaction is lowered by 10 per post that they're in the Genjutsu.
Cost: Ax25 + 1000 Activation. 1000 per post

Technique Name: Smoke Art: Grey Flowing Step
Description: A specialized technique using Hadyn's unique chakra nature, allowing him to almost appear as if he was the smoke itself to those that are not fully capable of perceive him. Otherwise it is simply an accented and stylized movement speed technique.
Technique Effect: Speed+A
If Speed is higher than Opponent's Intelligence, it appears as though Hadyn is part of the smoke itself. Opponent's Speed -B
Cost: A+Bx25 per post active


All approved - Luci~.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

TaraHuchiga

PostPosted: Sun Jul 31, 2022 11:22 am


Character Name: Harukichi Hideyoshi
Profile Link: https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25507506#394314735

Technique Name: Crystal Release: Crystal Armor
Description: This technique allows Haru to cover her body in a thin sheet of crystal, which helps protect her while aiding in increasing her ability for physical attacks. This crystal is transparent, and can only be noticed by how the the light reflects off it. This is not done on reflex, but require Haru to be able to focus chakra on it.
Technique Effect: Increase Haru's Def by +A and the damage to physical attacks by +B.
Cost: ( A + B ) x25 CP [per post]

Technique Name: Crystal Release: Crystalization
Description: Using the abilites of her [Crystal Release], Haru is able to create crystal either by transforming the particles in the air, or a more prominent substance. As well as allowing her to transport herself through the crystal structures she makes. This also always her to 'dismiss' any of her crystal creations at will, and returning them to their base components.
Technique Effect: Increase Haru's Spirit +A and Intelligence +B
Cost: N/A

Technique Name: Crystal Release: Crystal Needles
Description: Creates thin, sharp bright pink cyrstals that can be shoot at the target at extremely high speeds. Other of Haru's [Crystal Release] techniques can also produce these needles from their bodies.
Technique Effect: Damage = Haru's Spirit + ½ Int | Speed = Haru's Spd +A
Cost: (A x25) + 1000 CP; +cost of [Crystal Release] if added to it.

Technique Name: Crystal Release: Hexagonal Shuriken
Description: Haru creates several crystal shuriken and launches them at the opponent. These shuriken are six-sided with spikes on each blade that makes it look like a colorful snowflake
Technique Effect: Spd = Haru's Spd | Damage = Haru's Int +A
Cost: A x25 CP



All approved - Luci~
PostPosted: Sun Jul 31, 2022 1:05 pm


Character Name: Makane Sanjiro
Profile Link: a*****e

Technique Name: Always Ready
Description: Sanji is always one step away from homicide.
Technique Effect: Speed+A, Resolve+B
Cost: Passive

Approved - Ryuu

Technique Name: Just Warming Up
Description: Sanjiro tips his hand, and shows he has been holding back the whole time
Technique Effect: Speed+A, Resolve+B
Cost: A+Bx25 Chakra/post

Approved - Ryuu

Technique Name: An Eye for Bullshit
Description: Sanji has little patience for bullshit, and a keen eye for spotting it. Attempts to trick or confuse him usually just piss him off.
Technique Effect: If an opponent attempts to effect Sanji’s mind or deceive him in any way, he can pay the cost to get a +A bonus to the comparison
Cost: Ax25/use

Approved - Ryuu

Technique Name: Bullet Defense
Description: Sanji is capable of defending against attacks with his own attacks, shooting them out of the air and away from him before they can come anywhere near him.
Technique Effect: Sanji can use an attack to fire at an incoming attack with one of his own at +A reaction. If his bullet has a higher speed value than the incoming attack, the incoming attack’s power is reduced by the power of Sanji’s bullet.
Cost: +Ax25 to the defensive bullet


Technique Name: Wounding Shot
Description: Sanji is pretty sadistic, often nonlethally wounding his opponent several times before finishing the job.
Technique Effect: If Sanji pays the cost, An attack that deals HP damage also applies a -C debuff to a physical stat (Strength, Defense, or Speed). A wounding shot is at +A power and +B Speed
Cost: A+B+Cx25 per attack

Approved - Ryuu


Firearm - The Pointmaker

Technique Name: Gun-Fu
Description: Sanji grew up in a world of swords and sticks. He is adapted to fighting against such weapons, even at close quarters.
Technique Effect: Sanji can use Taijutsu and Kenjutsu techniques with this weapon at a +A bonus, replacing any instance of Strength in his techniques with the stat related to the gun.
Cost: Ax25 per use of bonus

Approved - Ryuu

Technique Name: Selective Fire
Description: Sanji has built a device into The Pointmaker that switches it from burst fire mode to single fire mode, sacrificing fire rate for power
Technique Effect: Sanji can switch this weapon to a semi-automatic mode, retaining all bonuses except the burst fire functionality of the 21-round magazine (the 2nd and 3rd shot per attack). If he does so, attacks with this weapon can be made at +A Power
Cost: Ax25/post in use


The Lotus Reborn
Crew


The Lotus Reborn
Crew

PostPosted: Sun Jul 31, 2022 1:33 pm


Character Name: Hyuuga Katja
Profile Link: Ip Woman

Technique Name: Intense Training
Description: Katja has spent much of her teenage life training, on her own and with others. Her body and spirit have been honed in combat.
Technique Effect: +A Spd, +B Spirit
Cost: Passive

Approved - Ryuu

Technique Name: Wing Chun Stance
Description: Katja takes a relaxed, prepared posture, preparing for anything that may come.
Technique Effect: Def+A, Spd+B
Cost: A+Bx25

Approved - Ryuu

Technique Name: Mountain Gives Way to River - Chain Strikes
Description: Katja chains many attacks together rapidly, often ending a match with a spectacular combo!
Technique Effect: When applied to an unarmed strike, that attack is at Power+A and Speed+B. In addition, a cumulative +C bonus is applied to the power of the next non-chain attack
Cost: A+Bx25. Combined C totalx25 paid on end of combo

Approved - Ryuu
Basically each chain strike is at +A power and +B speed, and the +C bonuses get added up and applied to the first attack that isn't a chain attack

Technique Name: Viper Bites Heel - Counter Attack
Description: Katja is known around her Village for her highly-defensive fighting style, waiting for an opponent to strike, and then countering with seemingly little effort.
Technique Effect: If an opponent misses Katja with an attack, Her next attack against them is at +A speed, and adds 1/2 Perception to Power
Cost: Ax25+500

Approved - Ryuu

Technique Name: Stunning Fist
Description: A powerful blow that causes chaos in the target’s chakra flow, rendering them helpless for a short time.
Technique Effect: Attack Power+A. If the opponent has less Spirit than the power of the attack, they are stunned for one post (cannot take actions or move). Cannot be used in consecutive posts
Cost: Ax25

Approved - Ryuu
PostPosted: Sun Jul 31, 2022 2:00 pm


Character Name: Royce Cold
Profile Link: Demon boy

Technique Name: The Ring of Solomon
Description: A representation of the authority granted to him, the Ring of Solomon allows him to exert control of demonic forces, and increases his ability to control them
Technique Effect: Resolve+A, Spirit+B
Cost: Passive

Approved - Ryuu

Technique Name: Assert Dominance
Description: Royce untethers his power, allowing his true spiritual might to show through
Technique Effect: Spirit+A
Cost: Ax25

Approved - Ryuu

Technique Name: Infernal Boon
Description: One of Royce’s first demands of the forces of hell was that he be given great arcane knowledge. They were eager to oblige…
Technique Effect: Royce does not eat or sleep. Additionally, any spell he casts (including Ninjutsu and Genjutsu) is at +A power/potency and +B speed (if an attack)
Cost: Ax25 (A+Bx25 if an attack) added to cost of technique used

Approved - Ryuu

Technique Name: Demon Pact - Seir
Description: Seir is a prince of Hell with 26 Legions under his command. This was the first demonic entity of any note that Royce made contact with. Luckily, Seir is not an evil demon, and was rather good natured and accommodating, with a seeming indifference to evil. Seir was eager to make a pact with Royce, granting him various boons, and helping him to rebuild his family’s dynasty in another place.
Technique Effect: Seirs first granted boon was immense wealth, which Royce lives off of. Seir is also capable of travelling anywhere at Royce’s bidding, reporting back to Royce any information he gleans. In this way, Royce can keep tabs on the goings-on in the world from the safety of his own home, giving him general RP knowledge of the goings-on in places where he is not

The third and final boon granted to Royce by Seir was the ability to glare at an enemy, frightening them and reducing their Resolve by -A for 3 posts if their Spirit is less than Royce’s Spirit+B
Cost: a+bx25 for the glare

Approved - Ryuu

The Lotus Reborn
Crew


Ryuu Sanada
Vice Captain

Divine Knight

PostPosted: Mon Aug 01, 2022 1:32 pm


Character Name: Akitsune Shun
Profile Link: Hidden Sand

Made Up [15,000]
Technique Name: Spirit Tail Puppetry: Customization
Description: With further tinkering to the basic bodies of his dolls, Shun has been able to adjust them to fill out rolls that he himself cannot.
Technique Effect: Allows Shun to reallocate the stat points for his dolls created by [Spirit Tail Pupperty]. This ability also allows those customized to use any technique or weapon that Shun knows/own (outside of Spirit Tail Puppetry, and this technique).
Cost: N/A


Winter 21-22 [01]
Technique Name: Kitsune Trickery
Description: Shun is fox, and as such sly and intelligent. His every move has been planned in advanced and weighed heavily before being played. Most the time this energy is used in the typical trickery of his kind, but he isn't above using this to score a tasty liver from an unexpecting opponent.
Technique Effect: Increase Spd by +A, and Spirit by +B
Cost: N/A


Winter 21-22 [02]
Technique Name: Fox Puppets
Description: Be in Shun to create a series of animalist puppets... and these puppets being shaped like foxes none the less. Each of these 'foxes' have razor sharp claws for melee combat, and a senbon launcher in its mouth for more ranged attacks.
Technique Effect: Speed = Shun's Spd +B | Damage [from senbon/claws] = Shun's Int +A | Can have one Fox Puppet per 10 Int
Cost: ( A + B ) x 25 CP


July 4th '22
Technique Name: Clear Chakra
Description: Due to the bloodline of the mixed fox/puppet master, Shun's chakra acts vastly different from others. Appearing clear to those without special senses or doujutsu that can sense/see chakra.
Technique Effect: Spirit +A v Spirit; Opponent's Reaction -10 vs Chakra Based Attacks [non-elemental].
Cost: A x25 + 500 CP


Mini-SL [01]
Technique Name: Will-o-Wisp
Description: Ghostly blue flames, said to the be the lost spirits of the dead. These spectral flames hover around Shun until directed towards a target. These wisps adapt to Shun's chakra nature for their effects.
Technique Effect: A single wisp can only have a single effect [ Each effect uses an action ];
Doton: Strikes the ground, rather than an opponent/ally, causing a small quake - Slows the opponent by -A Spd for three [3] posts
Suiton: Targets an ally healing them for a small amount over time - +15 HP for three [3] posts.
Fuuton: Targets an opponent with nearly invisible blades of wind - Shuns Int +A vs Opponents Int | On failure: the opponent takes -A to Perception and -B to Reaction against the blades. Damage is equal to Shun's Spirit.
Katon: Targets an opponent causing them to [Burn] - [Burn: Deal 15 flat [fire-based] damage for three [3] posts]. Duration can be extended by repeated hits.
Raiton: Targets an opponent applying [Magnetism] for six [6] posts. [Magnetism] causes metal weapons more likely to hit, giving the opponent a -A reaction vs metal weapons for the duration.
Cost: [Based on Chakra Nature effect used] A x25 CP | (A + B) x25 CP

----------
Katana 01
Technique Name: Spirit Chain
Description: Whilst the Hebi no Kiba looks like a typical sickle, though with a slightly longer hilt/handle than a typical one. That is due to it being able to separate into two smaller segments. A chain of chakra runs from the emitter and connects the two pieces like a Kusari-Gama.
Technique Effect: Grants the weapon a 20ft chain of chakra that can be used as a typical chain. Requires an action to separate/connect.
Cost: N/A


Katana 02
Technique Name: Binding Chain
Description: Using the chain of the Hebi no Kiba, the user can bind or trip up the opponent as one would with a regular kusari-gama.
Technique Effect: The chain has a strength of Shun's Spirit +A. Those tripped, or bound, lose -10 Defense versus the next attack. To break this chain the opponent needs more Str, or Spi, than the strength of the chain.
Cost: ( A + B ) x 25 CP


Reaver Approves of All
PostPosted: Mon Aug 01, 2022 1:33 pm


Character Name: Hoshigaki Oyu
Profile Link: Hidden Mist

Made Up [Starter]
Technique Name: Blood Frenzy
Description: Oyu, like many sharks, is capable of going into a frenzy at the smell of blood and her sense of smell is acute enough to smell a drop of it anywhere near her.
Technique Effect: Increases Oyu's Spd +A, Res +B, Spi +C
Cost: N/A


Made Up [15,000]
Technique Name: Rough Skin
Description: As a Hoshigaki, Oyu is a humanoid shark and as such she shares similar traits with her water-bound kin. Oyu's skin is rough, so rough that it is able to act as a natural defense to all Taijutsu and Kenjutsu.
Technique Effect: Def +A; If Oyu is hit with a Tai/Kenjutsu, then the opponent takes the difference in the above defense and their own defense (or her damage = to Oyu's Def), whichever is higher.
Cost: A x25 CP [per use]


Winter 21-22 [01]
Technique Name: Mist Shark Technique
Description: Suiton is one of the hardest forms of Ninjutsu to master, due to the need of large amounts of water being nearby to practice, train, and use them. Oyu over the years had developed a way to use the moisture in the air to create her jutsu in their normal, or small sized, form.
Technique Effect: Increases the damage of Suiton-based Jutsu by +A; while reducing their cost by 1/2; when in water abundant areas. Reduces the damage of Suiton-based Jutsu by A, or increase their costs, by 1/2; when in areas without abundant sources of water.
Cost: N/A


Winter 21-22 [02]
Technique Name: Water Shark Sealing Technique
Description: Oyu has crafted countless special paper tags, not unlike the explosive tags, that hold about a gallon of water sealed into them. They are then tied to the back of her kunai, and thrown at the opponent or surrounding landmarks. She can detonate them with a single hand seal to release their stored water. If any opponents are near by then, the power of the release summons a water shark to attack the opponent.
Technique Effect: Oyu's Int +B vs Opponent's Int; on failure Reaction to the explosion is reduced by C. Damage = Spirit +A
Cost: ( A + B + C ) x25 CP


July 4th '22
Technique Name: Shallow Water Jutsu
Description: By placing her hand on the ground and injecting chakra, Oyu is able to draw water from underground in a ten foot circle around her. The water remains underground, so not to disturb the land above it, but when her opponent steps into the radius of effected area a large water shark bursts from the ground right beneath them.
Technique Effect: Damage = Oyu's Spirit +A
Cost: A x25 CP


Mini-SL [01]
Technique Name: Water Dome Arena Technique
Description: By placing a hand on a body of water, Oyu is capable of causing it to double and form a dome around herself, allies, and their opponents. The walls of the dome are made up of super dense, chakra enriched water in order to keep its structure and lock everyone in a air bubble inside. This also gives her and/or allies the ability to cast a Suiton element jutsu from any direction of the opponent.
Technique Effect: Power of the Dome = Oyu's Spirit +A. Opponents need more Strength or Spirit than the power of the Dome to enter or leave it.
Cost: A x25 CP


Mini-SL [02]
Technique Name: Water World Technique
Description: By placing her hands on a body of water, Oyu can cause it to triple and wrap around herself and her opponents in the shape of an orb. This creates a large, mobile underwater area to fight in. In the orb their is no air to use traditional Katon elemental jutsu, or breath. In order to escape the orb the opponents most defeat Oyu before they drown, or find a way to make it to, and out, of of the outside edges of the water.
Technique Effect: Reduces Katon Element by A, but increases Raiton by the same amount. While is the water; Oyu's Spd +B and Str +C
Cost: ( A + B + C ) x25 CP


Reaver Approves of all: Watching Mist Shark Technique

Ryuu Sanada
Vice Captain

Divine Knight


Ryuu Sanada
Vice Captain

Divine Knight

PostPosted: Mon Aug 01, 2022 1:33 pm


Character Name: Miyanari Akane
Profile Link: Hidden Cloud

Made Up [Starter]
Technique Name: Trained Weapon
Description: Born and raised to be nothing more than a weapon, Akane has been trained in multiple forms of combat as well as multiple weapons.
Technique Effect: Increase Akane's Str +A and Spi +B.
Cost: N/A


Made Up [15,000]
Technique Name: Lightning Release: Thunder Cloud Clone
Description: By combining the Lightning and Cloud clone techniques learned from Hidden Cloud, Akane has created a new clone that utilizes parts of each.
Technique Effect: Akane's Int +A vs Opponents Int; on failure the opponents reaction is reduced by C against the next attack. When the clone is struck the opponent takes Akane's Spirit +B as damage.
Cost: ( A + B + C ) x25 CP


Made Up [30,000]
Technique Name: Sword Art Technique: Combination Attack
Description: Akane knows that being able to chain abilities together is an important way to caught a target off guard, break their guard, or deal massive damage.
Technique Effect: When Akane uses multiple [Sword Art Technique] in a post, decrease her opponent's Perception by -5 and Reaction by -5 for every ability after the first. (This technique not included)
Cost: N/A


Made Up [45,000]
Technique Name: Sword Art Technique: Pole Kick
Description: Stabbing the head of her spear [Ruby] into the ground to anchor it, Akane kicks off the ground, still holding the polearm and kicks at opponents around her as she twirls around the weapon. Can be used in [Ruby]'s released mode to whip her around the battlefield even.
Technique Effect: Speed = Akane's Spd | Damage = Akane's Str +A
Cost: A x25 CP


Winter '21-'22 [01]
Technique Name: Sword Art Technique: Parry
Description: Trained in the art of combat, Akane has come to understand the importance of defensive techniques and turning her opponent's own strengths against them.
Technique Effect: Akane's Reaction +A vs Speed of Attack; if successful, then Akane avoids the damage and counters for Str +B.
Cost: ( A + B ) x25 CP


Winter '21-'22 [02]
Technique Name: Sword Art Technique: Crismon Raid
Description: By using [Ruby] in its separated mode, Akane can bind and restrain her opponent. Doing so does leave her weapon occupied and reduces her offensive actions, but it is a good technique to try and gather intel from less than willing opponents.
Technique Effect: Binds the opponent removing two [2] actions; if their Str is than Akane's Str +A. The remaining action can be used in attempt to free themselves from the binding, attack, or defend. Akane cannot use other [Sword Art Technique] the same post she uses [Crimson Raid]. Akane can also end [Crimson Raid] on her own by whipping the opponent into nearby walls, obstacles, or into the sky for Str+B Damage.
Cost: ( A + B ) x25 CP


July 4th '22
Technique Name: Lightning Release: Thunderstorm
Description: By combining her lightning nature chakra into some of her cloud techniques, Akane has developed a technique to create a thunderstorm over the area and allowing it to rain down lightning on her opponents within the storm. A more advanced technique that does require a bit more concentration to pull off.
Technique Effect: Power of Lightning Bolts = Akane's Spirit +A | Lowers Opponent's Perception by B and Reaction by C against these Bolts; if their Spirit is less than Akane's. Storm summons up 1 Lightning Bolt per 10 Spirit, per post.
Cost: ( A + B + C ) x25 CP [per post]

----------
Katana Made Up [01]
Technique Name: Segmented Spear [Ruby]
Description: Akane's weapon is a spear named [Ruby], and it comes with a secret to most that anger her. A chain runs through the body of the polearm connecting the pieces together like a segmented staff.
Technique Effect: Uses an action to release and reconnect [Ruby]; when released [Ruby] can be used as a whip and has an extended range [20 ft].
Cost: N/A


Katana Made Up [02]
Technique Name: Sword Art Technique: Spinning Whirlwind
Description: When released into [Ruby]'s segmented mode, Akane spins the weapon around her body creating a whirlwind of chain, staff, and spear around her body.
Technique Effect: Strength of the Whirlwind = Str +A | Speed = Spd +B. Temperarily granting a bit of a defense as well. Def +C for three [3] posts.
Cost: ( A + B + C ) x25 CP


Reaver Approves of All
PostPosted: Mon Aug 01, 2022 5:52 pm


Character Name: Zundae [Task]
Profile Link:

Technique Name: [Holiday 2k22] : Spare Parts
Description: Zundae, as a Death Swallower, often sustains lots of damage to her corporeal and mortal form. This has lead to the integration of spare shinobi parts, some of which were from her first ever victim. This has given her the additional benefit of being able to manipulate her bones due to the Kaguya DNA implanted into her.
Technique Effect: Zundae can learn Kaguya Clan Techniques, but their use is increased by 500 Chakra
Cost: +500 Chakra to the cost of Kaguya Clan Techniques

Technique Name: [Holiday 2k22] : Autonomous Stitches
Description: Zundae's wounds stitch themselves back together slowly as black threads made from her chakra pull flesh and bone back together, fusing them as if the injury never happened if allowed enough time. This regenerative property requires her focus and attention to a moderate degree, even if it is mostly autonomous.
Technique Effect: Every 2 Posts; Zundae can spend 1 Action to recover 15 HP.
Cost: 1 Action > CD 2 Posts.

Technique Name: [4th of July 2k22] : Deadly Defensive
Description: Zundae gains an extra pool of damage she can store up using her body's extra chakra gates while minimizing the kinetic chakra transfer via direct damage to her body. This makes her incredibly efficient while remaining quite deadly at the same time.
Technique Effect: Zundae can select 2 Damage Types per battle to store from instead of 1. The Secondary Damage type must apply to a stat that is not HP or Chakra. The drawback is that Zundae sustains + [A] extra damage [Before Defense] from the types she did not select.
Cost: Recieves + [ A ] Extra Damage [Before Defense] from types she did not select to store.

Technique Name: [SL - Attack on Sand/Leaf/Snow/Katana] : Graveborne Mind and Body
Description: Zundae's body and mind are hardened by the fact she is an entity of death, more specificaly Famine. She prides herself in being able to defend and outlast even the most devoted opponents. These aspects tend to get stronger the more souls she's devoured spiritually and parts of her enemies she incorporates into her own flesh.
Technique Effect: Passively Boosts Defense by [ +A ] and Resolve by [ +B ]
Cost: -

Technique Name: [SL - Attack on Sand/Leaf/Snow/Katana] : Shroud of Starvation
Description: A mystical jutsu mixing both her graveborne abilities with her Wind Element. This creates a barrier of shadow-tinged air around her skin at the point of impact to reduce damage. While she prides herself in having an ultimate defensive technique, it goes even further to drain the very strength out of anything that might touch it.
Technique Effect: Defensive Technique: Increases Task's Defense by + [ A ] against the attack. If the technique is a Taijutsu or Kenjutsu, and her Defense is higher than the user's Strength, their Strength is Debuffed by - [ B ] for 2 Posts.
Cost: [ A + B ]x25

Technique Name: [Starter] : Feast of Famine MK.1
Description: Being the incarnation of a neglect of the working caste. Famine is her main trait as one of the incarnations of the impending End of the World. This form has taken many, and Task is just the latest of the bunch. With this in mind, she can drain the enemy of their very essence, causing them to get hungry. Some have even reportedly died of malnutrition and starvation just from her touch.
Technique Effect: Triggers each time she takes Physical Damage [Forcing her to use an Action. If she has no Actions for her upcoming Post, then This doesn't Trigger.] [Taijutsu/Kenjutsu] - Task drains [A]x25 Chakra from her opponent. This chakra is then turned into [ B ] Hitpoints that Task regenerates.
Cost: [ A + B ]x25

Technique Name: [15,000] : Bone Armor
Description: Task can use her Kaguya implant to manipulate her bones into a solid armored structure just underneath the skin. This makes her body hard and resistant to impact. Even if her flesh is cut away, the solid white bones beneath would prevent any major trauma.
Technique Effect: While Active: Defense is increased by + [ A ]
Cost: [ A ]x25

Approved - Ryuu

jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500

Sir_Viliulfo
Crew

PostPosted: Wed Aug 03, 2022 8:21 am


Character Name: Isamu Suzaku
Profile Link: https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25507479#394316034

Technique Name: Destructive Flames
Description: Isamu uses fire to its full potential, increasing its speed and destructive potential when harnessed by his chakra.
Jutsu Type | Element: Passive Stat Boost
Technique Effect: +A Spirit, +B Speed
Cost: Passive

Approved - Ryuu

Technique Name: Ninjutsu Conversion
Description: With an understanding of the elements and ninjutsu, Isamu mimics the effects of non-fire Jutsu with the fire element.
Jutsu Type | Element: Passive Learning Boost
Technique Effect: Passive: Converts Non-Fire Jutsu to the Fire Element for +500 additional cost to the Jutsu. Learns non-fire element Jutsu for normal cost.
Cost: Passive to learn, +500 to Convert

Approved - Ryuu

Technique Name: Flaming Shield
Description: Isamu creates a wall of swirling flames that blocks or weakens incoming attacks.
Jutsu Type | Element: Ninjutsu | Katon
Technique Effect: +A Defense vs a single attack
Cost: A x 25

Approved - Ryuu

Technique Name: Soul Soothing Flames
Description: Isamu covers the target in flames, but instead of harming them, the flames instead sooth their soul and heal their injuries
Jutsu Type | Element: Ninjutsu | Katon
Technique Effect: Heals Isamu or an ally by Spirit+A, where A is chosen at the time of use and can be any number between 1 and the max for Isamu's made ups.
Cost: A x 25

Approved. I will keep an eye out for balancing though. - Ryuu
PostPosted: Wed Aug 03, 2022 9:03 am


Character Name: Benimaru Daichi
Profile Link: https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25507425#394335648

Technique Name: Genius of the Night
Description: Daichi focused on his mind growing up, increasing his intellect and fortifying his mental strength.
Jutsu Type | Element: Passive Stat Boost
Technique Effect: +A Intelligence, +B Resolve
Cost: Passive

Approved - Ryuu

Sir_Viliulfo
Crew


Sir_Viliulfo
Crew

PostPosted: Wed Aug 03, 2022 9:05 am


Character Name: Tatakai Ochitsuite
Profile Link: https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25507581#394335654

Technique Name: Redirecting Parry
Description: Why waste the opponent's attack by blocking it when you can instead redirect it to another foe? Tatakai catches the opponent's attack with his blade and attempts to redirect it at a new target.
Jutsu Type | Element: Kenjutsu
Technique Effect: Defense + A, and if it completely blocks the attack, the attack instead targets a foe of Tatakai within range of the original attack.
Cost: A x 25

Approved - Ryuu
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