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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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KiIala

Nine-tailed Cat

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PostPosted: Sun Jun 18, 2017 2:43 pm


Haraaaa


Ohh, wasn't sure if that was an issue or not, but if it is, I googled one that would fit too. : D I'd love to hear your suggestions too though, maybe they are better! : D What I came up was Arion, meaning an immortal, swift horse.
I thought it fit since spirits are essentially immortal, and he is actually very swift. : 3 Would that be okay?

PostPosted: Sun Jun 18, 2017 7:02 pm


KiIala
Haraaaa


Ohh, wasn't sure if that was an issue or not, but if it is, I googled one that would fit too. : D I'd love to hear your suggestions too though, maybe they are better! : D What I came up was Arion, meaning an immortal, swift horse.
I thought it fit since spirits are essentially immortal, and he is actually very swift. : 3 Would that be okay?



That's not really a Celestial Key theme sadly. It's not so much random spirits. In FT, all of Lucy's keys were constellations, even the silver ones. Maybe try the Chinese Zodiacs, no one has used those? Or other known-constellations? surprised

Shrek-Seme

Garbage Fatcat

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Hirio of the Hoh


PostPosted: Sun Jun 18, 2017 9:56 pm



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Push
Description: Krim pushes the ambient ethernano surrounding the target away from himself. The size of the object determines how much magical energy is spent. Pushing small objects requires more focus and precision of movement, while moving larger objects requires more mental strength. Moving medium sized objects is a mixture of both, which unusually, is the easiest form of pushing. All of these absorb the same amount of ethernano, though there are different mental practices for different sized objects.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Pull
Description: Krim pulls the ambient ethernano surrounding the target towards himself. The size of the object determines how much magical energy is spent. Pulling small objects requires more focus and precision of movement, while moving larger objects requires more mental strength. Moving medium sized objects is a mixture of both, which unusually, is the easiest form of pulling. All of these absorb the same amount of ethernano, though there are different mental practices for different sized objects.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Levitate
Description: This spell is similar to Fly although it is used on other abiotic and biotic targets. Krim manipulates the ethernano around his target and moves it around at will while also being able to move them at varying speeds. This is one of the basic principles of this magic, that most beginners learn easily. This spell can be broken by a magic force equal to or greater than the force of the telekinetic energy being used to levitate
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Fly
Description: This is a spell that Krim would cast upon himself. He manipulates the ethernano around his body, allowing him to levitate and move through the air at will. It may seem like a difficult skill to master, but it is one of the basic principles of this magic, that most beginners learn easily. This spell cannot be broken by another mage's use of magic, although Krim can be struck down by projectiles.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Block
Description: Krim creates a wall of ethernano particles to block the path of someone, something, or to protect himself from an attack. Much like Bind, this spell can be broken by a magic force equal to or greater than the force put on the block; the more power put into the block, the harder it is to break.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Repair
Description: This is the opposite of Break. Krim pieces an abiotic object back together by manipulating the ambient ethernano between the shards and bonding them back together. This can only be done on abiotic things, as well as on a smaller scale. A user of telekinesis would not be able to reconstruct a skyscraper, though they could reconstruct a small boulder.
Rank of Spell: Basic



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Break
Description: Krim breaks apart objects by manipulating the ethernano particles within the object via Telekinesis. The scale upon what items are broken down into depends on the amount of magical energy used to cast the spell and thus, the more magic power used, the smaller the fragments remaining will be. This spell can only be used on inanimate objects.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Cut
Description: Krim focuses ethernano into an invisible blade of sorts with Telekinesis and is capable of cutting most things in his line of sight. These cuts are almost unavoidable due to the fact that they are invisible to the naked eye, the only trace they leave are distortions/ripples within the air. The more magical energy put into the cut, the larger and more powerful it is. He is able to carve things with this spell, going as far as to make a rock formation into a perfectly shaped cube.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Impact
Description: A simple but mighty spell that gives Krim the ability to release an telekinetic energy in the form of Impact Waves. These shock waves can be used for defensive purposes, such as deflecting projectiles or physical attacks by casting the Impact Wave in front of the attack, lessening the blow. As offensive means, Impact waves can be used for close-quarter combat, increasing the momentum and strength of Krim's physical attacks. He is also able to send out Impacts as projectiles, causing concussive damage to the target. Krim can also generate shock-waves that can push targets over, repulse them away, and even punch hole through stone. The main difference between ordinary shock waves and Impact, is the fact that Impact Waves collide with the target (be it for defensive or offensive means) as an actual collision. The energy is compressed to the point where it becomes semi-solid and then released to strike the opponent as an impact, hence the name. Krim can even lob rapid Impact strikes without the need to move the rest of his body.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Bind
Description: Krim surrounds either an abiotic or biotic object with a layer ambient ethernano, then pushes it inward, forcing the object to stay where unmoving. This spell can be broken by a magic force equal to or greater than the force put upon the bind. The more power put into the bind, the harder it is to break.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Ricochet
Description: This is a variation of Block. Krim creates a wall of ethernano particles, then ricochets the attack back at the attacker. The attacks generally loose power, as well as they are not as accurate and easier to dodge than the original attack. The attack however must be a projectile for this spell to work.
Rank of Spell: Varies on how much magic is used



Character's Name: Krim Tucmel
Spell's Magic Type: Telekinesis
Spell's Name: Armor
Description: Krim surrounds his body in a layer of ambient ethernano that allows him to take greater physical damage, increases his speed, and his strength. This is known as tactile telekinesis. The shield gradually drains magical energy as it is used, ie: the longer Krim makes use of it, the more magic energy it takes. Krim can also cast this upon other biotic creatures such as a pet or an ally.
Rank of Spell: Varies on how much magic is used


Kio no Tenshi

Haraaaa
PostPosted: Mon Jun 19, 2017 3:41 am


Haraaaa
KiIala
Haraaaa


Ohh, wasn't sure if that was an issue or not, but if it is, I googled one that would fit too. : D I'd love to hear your suggestions too though, maybe they are better! : D What I came up was Arion, meaning an immortal, swift horse.
I thought it fit since spirits are essentially immortal, and he is actually very swift. : 3 Would that be okay?



That's not really a Celestial Key theme sadly. It's not so much random spirits. In FT, all of Lucy's keys were constellations, even the silver ones. Maybe try the Chinese Zodiacs, no one has used those? Or other known-constellations? surprised


Oo oops my bad. D : I went with Constellations, I googled some and managed to fit in a lot into my own but changed the names a lot so they fit the constellations. I also added one if it's ok.
And I removed the tiger, I couldn't find any tiger constellations. xD Sorry about that! ~ D :

KiIala

Nine-tailed Cat

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Shrek-Seme

Garbage Fatcat

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PostPosted: Mon Jun 19, 2017 10:35 am


KiIala
Haraaaa
KiIala
Haraaaa


Ohh, wasn't sure if that was an issue or not, but if it is, I googled one that would fit too. : D I'd love to hear your suggestions too though, maybe they are better! : D What I came up was Arion, meaning an immortal, swift horse.
I thought it fit since spirits are essentially immortal, and he is actually very swift. : 3 Would that be okay?



That's not really a Celestial Key theme sadly. It's not so much random spirits. In FT, all of Lucy's keys were constellations, even the silver ones. Maybe try the Chinese Zodiacs, no one has used those? Or other known-constellations? surprised


Oo oops my bad. D : I went with Constellations, I googled some and managed to fit in a lot into my own but changed the names a lot so they fit the constellations. I also added one if it's ok.
And I removed the tiger, I couldn't find any tiger constellations. xD Sorry about that! ~ D :


Tis all good! You're good to go! So sorry ; w;
PostPosted: Wed Jun 28, 2017 4:31 pm



Character's Name: Nougyō
Spell's Magic Type: Magician's Hat
Spell's Name: Hat Trick
Description: A simple trick in which the user is able to place their hand into their hat and pull out simple objects, such as a bouquet of flowers, balloons or a regular walking cane. Though the user isn't limited to pulling out regular items; they are also able to use the trick to pull out weapons, such as swords and revolvers. An interesting note is that the hat can stretch to accommodate large objects when pulling them out, showing the hat able to adjust the size of its opening. It can be a useful spell as it gives the user the ability to conjure almost anything that they can imagine, though the items are limited to only things that they themselves can hold and wield, and cannot be complex items that have elaborate parts.
Rank of Spell: Basic



Character's Name: Nougyō
Spell's Magic Type: Magician's Hat
Spell's Name: Bullet Catch
Description: By holding their hat directly in front of the path of a projectile, the user is able to draw in the attack by pulling it in through the opening. It doesn't seem that this ability is limited to the size of the attack, as the hat can effectively "suck" in the energy from the magic, shrinking it down so that it can pass easily into the hat. What becomes of the spell once inside the hat is unknown, the user can summon the spell back out towards a target for later use.
Rank of Spell: Basic



Character's Name: Nougyō
Spell's Magic Type: Magician's Hat
Spell's Name: Indian Rope
Description: From their hat, the user can summon a series of long, golden ropes that will immediately wrap themselves around a specific target or targets, instantly rendering them unable to move. These targets are tethered to the hat and the user has the ability to retract the ropes to bring in their targets.
Rank of Spell: Basic



Character's Name: Nougyō
Spell's Magic Type: Magician's Hat
Spell's Name: Metamorphosis
Description: A spell that shows that the hat can conjure not only inanimate objects, but living creatures, as well. Through the same process as the Hat Trick spell, the user can bring forth living animals to do their bidding. These animals tend to be wild beasts that are used to attack the user's opponents, but do not possess any magical ability themselves.
Rank of Spell: Advanced



Character's Name: Nougyō
Spell's Magic Type: Magician's Hat
Spell's Name: Card Flourish
Description: By pointing the opening of their hat towards their targets, the user is able to unleash a large flurry of razor sharp playing cards that fly through the air at great speeds. These cards are sharp enough to rend through sturdy materials, such as wood and even stone, and capable of dealing tremendous, if not lethal, damage against the user's targets. These cards aren't limited to flying in a straight line as the user is capable of controlling their trajectory through hand gestures.
Rank of Spell: Advanced



Character's Name: Nougyō
Spell's Magic Type: Magician's Hat
Spell's Name: Twister
Description: From their hat, the user can conjure up streams of wind that take the shape of a small tornado to completely sweep up his targets and send them into the air. The size of this twister can vary, but the user is able to increase it through sheer will so that it could attack flying airships or take out large groups.
Rank of Spell: Advanced




Character's Name: Nougyō
Spell's Magic Type: Mimicry
Spell's Name: Power Promotion
Description: A spell of Mimicry that essentially allows the user to copy a magic and then upgrade it into much stronger version of the Magic, compared to the original mage it was copied from. This magic can be compared to the process known as Positive Feedback which occurs in a feedback loop in which the effects of a small disturbance on a system include an increase in the magnitude of the perturbation. That is, A produces more of B which in turn produces more of A. A simple magic such as Fire magic could easily match or even potentially outclass a Fire-type Slayer's flames for example. However due to the power of this spell, the user has less than 10 posts to fully use the upgraded magic before they lose it.
Rank of Spell: Advanced


Kio no Tenshi


Hirio of the Hoh



KiIala

Nine-tailed Cat

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PostPosted: Tue Jul 11, 2017 8:11 am



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Wave of Destruction
Description: Pulling forth one or two swords into the air; the user can cut the wind behind them before sending the sword(s) thrusting forward and creating a barrage of wind energy at there target in the form of a large tornado swirling sideways.
Rank of Spell: Advanced



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Reflection Wave
Description: Matching the targets elemental of magic; the same element will be fired from the sword in a course to deflect the attack right on back where it was sent from. For example; if fire blasts were sent to the user; the same fire blast would be created from the sword to cancel one another out; yet forming once again a few seconds after to be sent after the target.
Rank of Spell: Advanced



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Crystal Barrage
Description: When swung, the sword fires a barrage of diamond shrapnel that could dissolve barriers as well as servery harm the targets body or even any items they carried such as chipping even other swords. This technique could also be combined with the Wave of Destruction to enhance its power.
Rank of Spell: Advanced



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Flaming Blade
Description: After absorbing fire from the heat of battle and own magical power; the user is capable of controlling flames of fire however they see fit. It can be sent out in large waves, used as a shield, fired as fireballs, or even raining down on the opponent.
Rank of Spell: Advanced



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Meido Form
Description: Using Magical power, the sword allows itself to fire multiple black crescent-shaped portals that not only cut an opponent, but have their remains sucked up into the path. Thus the technique kept its original ability intact while also adding the swords cutting nature.
While inside the path; the user can continuously cut there opponent until they manage to escape. Using a sword or fire power is enough to cut ones way back outside of the attack.
Rank of Spell: Advanced



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Lightning Fall
Description: A heavy ranged attack that involves kicking off the ground with full force and then stabbing the sword into the ground, shooting out blue sparks in all directions.
Rank of Spell: Basic



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Flashing Explosion
Description: A high powered charge skill that produces a sonic boom and looks like a comet as it bursts into the opponents.
Rank of Spell: Basic



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Windmill Shield
Description: A defensive skill that involves spinning one's sword like a windmill, forming a half-transparent shield with the sword.
Rank of Spell: Basic



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Prison Dragon Twister
Description: The sword unleashes a large, violent, and powerful purple/black tornado that annihilates everything caught in its path. It is rumored as being the attack of a dragon from Hell. Its strength is so great it can easily bowl-over other S-rank, even some saint ranked spells.
Rank of Spell: Ultimate



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: Art of a Hundred Swords
Description: Depending on how much magic the user places forth; they can produce up to 10 to 100 swords to surround an enemy, before sending it to pierce through there body with tremendous speed and accuracy. One hundred takes a ton of magical power; however if it is used when they do not have enough to use it but still try, the magic will cause them to drop all the swords and fall weak, forcing them unable to move for a few moments.
Rank of Spell: Ultimate



Character's Name: Jace Fiore
Spell's Magic Type: Weapon Magic
Spell's Name: One Thousand Blades Fallen Cut
Description: A powerful close range Sword Magic spell that requires fast hands, deadly sword skills and impressive Eternano manipulation. It's a spell that easily clear a small room of enemies or shatter defenses through sheer persistence and deals a number of impacts.
Rank of Spell: Ultimate



Character's Name: Jace Fiore
Weapon/Armor Name: Dark Repulser
Weapon/Armor Appearance: Showing on his main pic on his profile (the gold one)
Weapon/Armor Type: Sword
Weapon/Armor Ability: When proven the feelings of protection towards his allies; his sword grows larger to take the appearance of a large fang of a monstrous Dragon. The sword becomes longer and easier to reach the enemies; and even deals far greater damage while being able to take a ton of damage on its own. The sword literally has a mind of its own, guiding Jace and shakes uncontrollably when it wishes to be drawn as well as giving advice in certain situations. It can steal away magical powers from those that Jace kills using the sword; allowing him to gain more power from the sword.
Rank of Weapon/Armor: Advanced



Character's Name: Jace Fiore
Weapon/Armor Name: Tetsuya
Weapon/Armor Appearance: The blue one on his main pic
Weapon/Armor Type: Sword
Weapon/Armor Ability: The Tetsuya could restore the life of the recently deceased by destroying the pall-bearers who took the souls of the dead. However, it required a relatively-intact body to work and only worked once as not to grant eternal life. If done to a dismembered body part, it will restore the body part to how it was when alive, but it will die again shortly afterwards. It also has the ability to erect a protective barrier around its master if his life was in danger and transported him across vast distances to safety.
Rank of Weapon/Armor: Ultimate


I'll add more spells for him and one other sub magic later on; when my brain decides to come up with more ideas. xD For now; here's this.

Kio no Tenshi

Haraaaa
PostPosted: Tue Jul 18, 2017 8:57 am



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Fomen Tempvernam
Spell's Name: Yakuma: Eighteen War Gods
Description: To initiate the spell, the user positions their arms down, slowly moving them up while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Ignius Clamante
Spell's Name: Yakuma: Eighteen War Gods
Description: Moving their arms up, parallel to their body, the user will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows the user to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Petral Solidimus
Spell's Name: Yakuma: Eighteen War Gods
Description: The user crosses their arms with balled fist while reciting the incantation. Summons a large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at the user's complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Vi Caelum
Spell's Name: Yakuma: Eighteen War Gods
Description: With their left arm up and their right arm down, the user rotates their arms until their arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both the user and their targets in the eye of the storm. The user can use much more intense lightning magic as long as they are inside the vortex.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Impetu Pondus
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves both arms above their head, before moving them down, as if pushing an object, while chanting. When finished, an amethyst, god-like effigy covered in intricate designs appears from a portal. This causes the gravity in the area to either become heavier, or lighter. This also nullifies any gravity attacks currently in effect that aren't Ultimate-level.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Ventosus-Ieunium
Spell's Name: Yakuma: Eighteen War Gods
Description: The user holds both arms out in front of them and, while chanting, quickly move them out to their sides. Upon doing so, an aquamarine, god-like effigy covered in intricate designs appears. The effigy then speeds around the battlefield, creating a large tornado to trap enemies (and the user) in. Mini tornadoes are sent from the "wall", which hits everyone, even the user.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Elido Terrenum
Spell's Name: Yakuma: Eighteen War Gods
Description: The user holds both hands just in front of their chest, balling them both into fists and, while chanting, slowly pushes one towards the ground. Upon doing so, a topaz, god-like effigy appears from the ground, two hammers on its back. This causes the area within one hundred feet around the user to suddenly become an earthquake zone, causing stalagmites to appear from the ground and hit or pierce those standing above them.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Clipeum Parma
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves both arms in front of their face, holding them there even while chanting. Doing so causes a silver, god-like effigy with intricate designs and holding a shield to appear from a portal in front of the user. This creates a near impenetrable barrier around the effigy and the user, but leaves the shield out of the barrier, The main way to get through the barrier is by breaking the shield, thus making the effigy, and barrier, disappear.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Relinquit Aetherium
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves both arms above them and, while chanting, open their hands so their palms face towards the sky. Doing so causes a pearl, god-like effigy with intricate designs to appear next to the user. This causes everyone within a one hundred foot radius to be temporarily teleported to an alternate dimension, where any Space based Magic (Requip, Celestial Spirits, etc.) to be rendered useless (unlike Rules of the Arena, there is no consequence for trying to use Space-based Magic, it just won't work). The effigy can either be destroyed, or you can wait until the user's Magic Power depletes to return back to the normal dimension.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Pluere Acidulus
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves both hands in front of their mouth, cupping their hands as if trying to shout to someone, while chanting. Doing so summons a Peridot, god-like effigy with intricate designs to appear from a portal from behind the user. This causes a rain of acid to fall from the sky in a fifty foot radius. This acid burns through anything non-magical, and can actually kill someone if they're not careful.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Crystallos Fluctus
Spell's Name: Yakuma: Eighteen War Gods
Description: The user pulls their left arm back, and pushes their right arm forward. While chanting, they pull their right arm back, and move their left arm forward. Doing this causes a sapphire, god-like effigy to appear from a portal beside them. This causes a wave of water to splash around, before suddenly freezing and trapping or piercing anyone as it freezes. It then thaws, just to freeze again, doing this a few more times before disappearing.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Massa-Conflugratio
Spell's Name: Yakuma: Eighteen War Gods
Description: The user balls both hands into fists in front of their chest and, while chanting, move them upwards towards the sky as they open their hands. Doing this causes a garnet, god-like effigy with intricate designs to appear behind the user from a portal in the ground. This causes mini volcanoes (about the same height as the average man) to pop up around the battlefield in a fifty foot radius. All of them then erupt at once, causing lava to shoot up into the sky and fall like a rain, filling the battlefield. The lava disappears when the effigy does, as do the volcanoes.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Polus Perdoceo
Spell's Name: Yakuma: Eighteen War Gods
Description: The user punches both fists slowly together in front of their chest while chanting. Doing this causes a bronze, god-like effigy with intricate designs with a sword in each hand to appear from a portal behind the user. This causes what seems to be an endless amount of metal weapons behind the user (think Gate of Babylon from Fate/Stay), all of which either fly at the user's foe and break apart, or hover in the air, able to be grabbed and used to battle with. It can also cause a tornado of metal weapons which moves towards the enemy/enemies.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Tenebrae Framea
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves their hands into an upside down praying motion while chanting. Doing this causes an onyx, god-like effigy with intricate designs to appear behind the user from a portal. This causes the entire battlefield to be covered in darkness (about one hundred and fifty feet), allowing only the user to be able to see clearly. This allows them to strike from the shadows, unseen by any trapped within the darkness. It also nullifies the usage of any non-Ultimate Light Magic.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Adtontius-Objex
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves both arms above their head while chanting, slowly moving them down in the lightning bolt motion (symbol). This causes a citrine, god-like effigy covering in intricate designs and holding a lightning bolt to appear above the user from a portal. This causes dark clouds to form in a whirlpool shape overhead, which then sends multiple, powerful lightning bolts raining down from above. All these lightning bolts hit turn to nothing but ash.
Rank of Spell: Advanced



Character's Name: Antikinis de la Zeitlos Azok
Spell's Magic Type: Crepsculum Venberare
Spell's Name: Yakuma: Eighteen War Gods
Description: The user moves both of their hands in front of their body, left hand facing up in a regular praying motion, and right hand facing down in an upside down praying motion. This causes a half-diamond half-onyx, god-like effigy covered in intricate designs to appear, holding a heart (<3) in its left hand, and a skull in its right hand. This effigy sends orbs of light and darkness mixed all over the battlefield, with no true target in its sight. Anything these orbs touch turn that object into its opposite (a living tree to a dead tree, or a good person evil, and vice versa). Or it turns them into monstrous beasts (a dog into a hellhound). But one must be careful, as the orbs effect even the user.
Rank of Spell: Ultimate



Kio no Tenshi

Haraaaa

God of Hollowness

Mythical Bachelor

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Kio no Tenshi
Vice Captain

Adorable Kitten

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PostPosted: Tue Jul 18, 2017 9:10 am


Angel of Hollowness


Approved!
PostPosted: Fri Jul 21, 2017 5:32 pm



Character's Name: Heikishō Kassavalv
Weapon/Armor Name: Heaven in Hell, Apocalyptic Limbo
Weapon/Armor Appearance: Click Here
Weapon/Armor Type: Dual Pistols
Weapon/Armor Ability: This weapon actually has eight different slots within its ammo chamber, each of which houses a different kind of bullet. Each of these bullets are magical in nature, and each one has its own varying technique. Due to Magic reasons, ten bullets can be shot from one insertion of this ammo, but it must be replaced after ten shots are used.
Rank of Weapon/Armor: Advanced



The Eight Bullets


Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Lost Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: First Bullet; Tremors of Earth
Description: By placing an earth infused bullet into one or both of the guns, Heikishō can cause the earth to grow small or large multitudes of spikes. Depending on how quickly Heikishō shoots, the spikes can appear either in a single spot at a time, or quickly near each other in a split second, making this a very dangerous attack.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Lost Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Second Bullet; Decomposing Rot
Description: By placing a rot infused bullet into one or both guns, Heikishō can cause his opponent's skin to start decomposing in a small area, or cause fungus and the like to start growing over their body. If their skin starts decomposing, the process can be stopped by cutting off the area that has been infected, or even cutting off a whole limb. It takes three posts for symptoms to occur, and ten posts before their body starts falling apart.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Lost Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Third Bullet; Waves of Time
Description: By placing a rare, time infused bullet into one or both guns, Heikishō can cause a ripple in time, causing everything to speed up to the speed of lightning, confusing everyone. Or slowing them down to the speed of a turtle, making it easier to defeat them. Though due to the bullets being rare, and the bad effects it can cause, he rarely ever uses this attack.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Last Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Fourth Bullet; Hell's Flames
Description: By placing a fire infused bullet into one or both guns, Heikishō can cause burning damage to his enemies, lightning them on fire. He can also, if using both guns, cause mini volcanoes to appear on the ground, and shoot up lava, before disappearing.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Last Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Fifth Bullet; Locust Swarm
Description: By placing an insect infused bullet into one or both guns, Heikishō can cause a swarm of insects to be shot from his guns, causing a sort of barrier to prevent anyone from being able to see, or attack him, acting as a rather thick shield. The insects are otherwise pretty harmless.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Last Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Sixth Bullet; Murky Water
Description: By placing a water infused bullet into one or both guns, Heikishō can either essentially make both guns literal water guns, or cause them to be shot much quicker, able to pierce much easier. If used as a literal water gun though, it causes murky water to pour forth, quickly filling the area if it's enclosed. The water is murky, making it difficult to see, unless the water is drained somehow. Otherwise, the opponent will most likely drown.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Last Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Seventh Bullet; Spirit's Wailing
Description: When placing a rare, spirit infused bullet into one or both guns, Heikishō can causes a sound barrier piercing wail to emit from his guns. Though this wail will only happen if the bullets make contact with a living person, since the scream would come from their own mouth. This scream can cause one's eyes and ears to bleed if they hear it, which is why Heikishō uses it so rarely.
Rank of Spell: Advanced



Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Last Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Eight Bullet; Heavenly Desire
Description: When placing a light infused bullet into one or both guns, Heikishō can cause a blinding light to cover the battlefield, making it difficult for anyone to see. The power of this light is also powerful enough to obliterate any Basic or Advanced Darkness/Shadow Magic currently in effect.
Rank of Spell: Advanced




Character's Name: Heikishō Kassavalv
Spell's Magic Type: Requip: The Lost Armory ~ Heaven in Hell, Apocalyptic Limbo
Spell's Name: Apocalyptic Sforzando, Elemental Unity
Description: Heikishō floats in the air, holding his gains straight out as a circle appears, the eight elements appearing within the circle (clockwise starting above Heikishō is Earth, Rot, Time, Fire, Insect, Water, Spirit, then Light). He then points both guns at his enemy and starts shooting, but he does so one gun at a time. First he shoots Heaven (left), a jagged spike of earth coming out of the elemental circle for Earth before revolving to place Rot above Heikishō. He then shoots Hell (right), sending a wave of what looks like vomited human flesh at his opponent, the circle revolving once more. He then shoots Heaven again, sending a wave of time at his enemy, blasting them back and aging the area around them. He shoots Hell again, a fireball of blue flames being shot at his opponent, before shooting Heaven and sending a swarm of hornets at his enemy. He shoots Hell again, shooting a high pressured jet of water at them, shooting Heaven again and sending an ear-piercing wail at them. Finally he shoots Hell for the last time, causing a blinding (and possibly burning) flash of light, causing the circle to disappear, along with any of the leftover elements.
Rank of Spell: Advanced

God of Hollowness

Mythical Bachelor

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Kio no Tenshi
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PostPosted: Fri Jul 21, 2017 6:37 pm


Angel of Hollowness


Approved!
PostPosted: Sat Aug 05, 2017 7:47 am



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Bomb Curse
Description: Bomb Curse lies completely in the use of explosions, which can be triggered remotely or upon direct contact, and are usually on a very grand scale. The user can also create bombs, which can be done by either trapping people in explosive spheres or by creating an intricate seal on the ground, which acts as a motion-sensing explosive. In addition, anyone that makes physical contact with the user becomes "cursed", with odd symbols appearing on the attacker's body in reference to how many times the user was directly struck. These symbols turn the attacker into a living bomb and detonate without any prompt from the user. Also, as per their ability to turn whatever they desire into a bomb, the user's own body is not excluded from this, and by sacrificing their own life, they can create an explosion that can decimate a large town. Above all, however, the user's explosions involve heat and are almost completely useless against those who can consume it, such as Fire Dragon Slayers, though depending on the severity of the explosion, damage can still be taken.
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Calamity Curse
Description: Calamity Curse revolves around the use of various calamities, such as tornadoes, of which the user is able to wrap around their body and limbs. One of these tornadoes alone is strong enough to demolish a restaurant in mere seconds, and reach immeasurable heights. This Curse can also be used to provide transportation, enveloping the desired body components in significantly rapid wind capable of wrecking anything within its range, and granting unto the user increased speed and defensive properties; allowing them to appear unharmed after being struck by attacks of lower ranked spells. Aside from tornadoes, the user also has the ability to create earthquakes, firestorms, lightning, rainstorms, and mudslides alongside it; though the damage from these is quite minor.
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Thorn Curse
Description: Through the use of several hand gestures, the user is able to create, as well as manipulate, thorns at their own will. The thorns are powerful enough to strangle and, at the same time, severely damage opponents, making such ability effective for forcing there opponent to follow there own instructions. When desired by the user, the attacking thorns can even pass through the body of the target, as well as serve as a protection for the user. What the user creates, however, is not limited just to thorns and vines themselves; they can also manipulate their own Curse Power to take the rough shape of thorny vines and use it to shield themselves from harm, and can even fire off projectiles in the same manner. Additionally, the user can create a highly destructive explosion whose core is in the shape of rose petals, though as a C-rank, the explosions isn't as big.
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Paralyze
Description: A basic curse spell that paralyzes the opponent upon activation. Once the spell has been castes the target will be paralyzed for about 2 posting turns. The time limit for the curse spell can be increased through further preparation. As long as the spell is active, the targets energy reserve will be sapped away little by little. There is also a much larger version of this spell called Mass Paralysis, this variation of the spell is used to affect a much wider area, and is specifically used to paralyze a large number of people. Like before careful preparation and understanding of the area in which the curse spell will be used is required, to ensure that the spell works properly in the time of need. Though it requires much more concentration and magic to paralyze more than one at a time and would essentially be able to payalyze for only one posting turn.
Rank of Spell: Basic



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Pain
Description: A basic curse spell used to subjugate a target to a great amount of pain rather than outright killing them. Once the spell has been casted, a cursed seal in the shape of a triangle appears on the targets body. With a simple hand gesture or command the cursed seal that appears on the body begins to glow and with that the target experiences a painful sensation running through their body, as more time goes by the curse placed on the victim will slowly inflict more pain on the body until the victim can no longer endure the excruciating pain and will eventually fall into a state of unconsciousness. However; it can be ended swiftly if attacking the user in any way. The caster can deactivate the curse placed on the victim at any time and also the curse will eventually disappear from the victim’s body after a short period of time meaning the spell is not long lasting.
Rank of Spell: Basic



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Burning Curse
Description: This particular curse transforms the magic barrier particles to take the form of a powerful and deadly blue flame that can burn at temperatures hot enough to reduce the human body to feeling sweaty and weak from the heat. Much like Fire-make magic, users of Burning curse possess the ability to mold their flame, blessing them with different attributes such as giving them a solid and blunt quality that allows them to bludgeon opponents or a cutting quality when molding the fire into bladed weapons such as swords. Dynamic creations are also possible, creating moving objects such as flaming wolves or clones of oneself that may explode on contact with the target. Dynamic creations a bit trickier than their static counterparts, users having to give the mobile creation an order during the molding process. This order will the creation's sole purpose for existing that it will stop at nothing to achieve as it is their entire reason for existing. Commands and tasks can be complicated or very simple, so long as you can picture what it is you wish to do in your head the creation will understand and follow the order to the best of its ability. Like fire magic users, the training associated with the usage of this curse leads to a slight change in the user's body which results in them becoming resistant to burning both by their own flames and the flames of others. [Not water, but other fire and grass types.]
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Curse Magic
Spell's Name: Fox Howl
Description: A basic breath attack, which allows a large sum of fire from the users mouth whose flames are capable of causing burns to those caught within them. The user begins the casting of this spell by taking in a deep breath, a blue light being emitted from the users mouth as the flames from deep within there stomach. Letting out an exhale, the flames will be shot discharged from the mouth, often in the form of a single horizontal column of flame that is known to reach a distance of one hundred feet. The heat from this column can be felt at one hundred and twenty feet with a very hot intensity . However, this column is not the only way this spell can be utilized as the user may also shoot out balls of flame. These balls are equal to a bowling ball in size and carry the same heat as it's column cousin. Being shot from the mouth in an arch they have a longer range than the single flame column and reach can reach objects in a one hundred and fifty foot radius. The balls will hit the ground and immediately cover a small ten foot radius around them in blue flames. If nothing lies within this range the flames will immediately burn out but if a flammable target is found the flames will consume them with heat and fire. It can also be used to cancel out magics of the same element or weaker.
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Illusion Magic
Spell's Name: Heavenly Wolf
Description: The user raises their arms above their head and creates an illusion of a humongous wolf which can easily grow to the size of a one-story building. The wolf's frightening face and forelegs appear to be covered in a dark flame pattern, whilst its paws sprout saplings similar to the ones seen on Tenrou Island. Such a creature is noted to appear as being incredibly life-like.
Rank of Spell: Basic



Character's Name: Kayla Sachiko
Spell's Magic Type: Illusion Magic
Spell's Name: Past Life
Description: The user utilizes there own magic to journey within the past of the one who is placed upon, making that person remember and recall there entire past through there eyes. However, what they are seeing cannot be seen by the user. Whether a sad or happy past,
they begin to relive it. To the one being effected; it feels as if it is currently happening to them and they are unable to change what has been done. The spell either ends by the user figuring out its not real, or the effected one breaking free.
Rank of Spell: Basic



Character's Name: Kayla Sachiko
Spell's Magic Type: Illusion Magic
Spell's Name: A Thousand Soldiers
Description: Summoning forth a thousand fighting soldiers, the user can scare others into submission as they all appear to be real. However, they are all hologram and can move, but they cannot physically harm another.
Rank of Spell: Basic



Character's Name: Kayla Sachiko
Spell's Magic Type: Illusion Magic
Spell's Name: Shadowy Bear
Description: Casting a black bear the size of a mountain top out from there magic, the user can only use it to scare others. The bear can move around freely and roar, even appear to swipe an attack, though any attacks from said bear cannot be felt as it passes through. It is only a hologram.
Rank of Spell: Basic



Character's Name: Kayla Sachiko
Spell's Magic Type: Kitsune Magic
Spell's Name: Demonic Transformation
Description: As a half demon Kayla possesses the ability to undergo demonic transformation. As a Kitsune Kayla's demonic form takes on one more animistic than those of other well-known demons. She takes the form of a fairly small fox, thick white fur glowing like the moon waving in the wind. Standing at about four feet tall when on all fours with nine long flowing tails that trail behind her when she runs. Her eyes remain their same color as they lead down to a long snout with a black nose at the end along with a mouth full of razor sharp teeth. When in this form Kayla can unlock her full demonic power, having access to all of her curses and using them to their full potential. Her fur is partly resistant to quite a few forms of magic, meaning it can still harm her just her fur acts as a minor barrier to block a little bit of the damage. However her true weakness is that of Devil Slayer Magic which can bypass the magical immunity granted to her by her demon fur. Her physical prowess is also increased, her muscles reaching a strength and endurance far beyond what her human form would allow which gives her further enhanced abilities. Her partial demonic transformation allows her to sprout her nine tails whose fur can be hardened a bit to fall on the defensive side, allowing her to use them like long, malleable swords to block attacks and impale enemies.
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Kitsune Magic
Spell's Name: Shape-Shifter
Description: At any time, Kitsune can take on any human form, regardless of their own age and gender. Common forms include stunningly beautiful woman, innocent children or mysterious strangers. Generally, these transformations are all Kitsune-gao or "fox-faced", possessing narrow faces with close-set eyes, thin eyebrows, and high cheekbones. The only thing that might give an inexperienced kitsune away when transformed is its shadow, which can sometimes bear fox-like traits, such as a tail or pointed ears. Many kitsunes have employed this ability to take on human forms to blend into society, as they feel that fox like features would draw unneeded attention and potential bias. Though their Transformation Magic is of a very high level, kitsunes are generally only able to transform into that of various humans alongside their fox form. They cannot transform into beasts or objects, but can replicate the appearance of any human they desire as long as they have a clear picture as to what they look like.
Rank of Spell: Advanced



Character's Name: Kayla Sachiko
Spell's Magic Type: Kitsune Magic
Spell's Name: Kitsunebi
Description: Each kitsune possesses the ability to generate white-blue flames, surrounded by electric static. These flames are very potent, overwhelming normal flames of the same quantity with general ease. In addition, they can be eaten by Dragon or God Slayers who use the same element. When it comes in contact with living beings, the flames suddenly seem to develop their own will, latching onto the victim's skin and burning them, while also able to control electricity around it and shock there opponents.
Rank of Spell: Basic


Kio no Tenshi
I fixed a lot of it. How does it look now? c :

KiIala

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Ethan Kirito Soul

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PostPosted: Tue Aug 08, 2017 12:12 pm




Character's Name: Ethan Elementia Junatsu
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Materilize (Take Form!)
Description:
This spell uses the Casters Imagination to create items from nothing. This covers basic items such as chairs, cloths, etc.
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name:Tracing
Description:The Caster uses this spell to 'Trace' a object or a beings body effectively memorizing them and becoming capable of re-creating it. This does work on Magical Items however the caster must have seen or been hit with the effects of the item. (Will keep track of Traced Items on Profile/Format. Requires User Permission to copy another members Items. )
Rank of Spell: Basic




Character's Name: Ethan Elementia Junatsu
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Inferno Guard
Description: Creates a Shield that is able to repel most types of fire magic along with natural flames. Created due to Ethans sister Ember using him as her test subject for her fire magic.(Cannot Fully Defend against Slayer Magic)

Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Wings of a Exceed
Description: A spell that was created to copy the wings a Exceed sprouts when using their Magic, can give flight along with becoming lighter when in the air. (Unlike the other spells, it can be disrupted just like Aero Magic.)

Spells Name: Orions Bow
Description: A Rain of arrows created using Ethans imagination comes crashing down from the air.

Spell Name: Materilize Kansho and Bakuya
Description: The Caster creates a pair of twin swords created from the users imagination of the magical weapons of the same name. The odd ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. Has a enhanced version known as "OverEdge"

Spell Name: Materilize Herculean Sword
Description: Creates a Large sword that is near unbreakable, it is a heavy weapon mostly used by beings with Monstrous Strength however this version is quite light but is weaker due to such.

Rank of Spell: Advanced




Character's Name: Ethan Elementia Junatsu
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Imagine El Dorado
Description: The 'Creation' of a Permanent Pocket Dimension based off the legend of the Golden City. It is used for Storage for items that have been traced or bought and the User wishes to keep them safe. Was imagined after reading about Re-Equip Magic.This place has no Oxygen within it. (Will keep Track of Items stored within the Pocket within my format and my Profile.)

Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Imagine New You/Imagine Dragons
Description:The Caster Imagines themselves in the best condition of their lives, effectively using their magic to enhance their bodies along with gaining new abillities. Sometimes transforming them into another form as well. Similar to Take Over Magic.
*Imagine Demi-God
~~Enhanced Strength
~~Enhanced Durability
~~Enhanced Speed
~~Magic Resistence
~~ Very Weak to Godslayer Magic

*Imagine Dragons
~~Monsterous Strength
~~Appearence of a Dragon
~~Elemental Breath
~~Dragon Claws
~~Weak to Dragon Slayer Magic(obviously)


Rank of Spell: Ultimate




Character's Name: Ethan Elementia Junatsu
Weapon/Armor Name: Kansho and Bakuya
Weapon/Armor Appearance: The twin swords are designed with a Yin and Yang design in mind, they appear to be poorly suited for battle based on their appearence however they are quite formidable weapons.
Weapon/Armor Type: Dual Swords
Weapon/Armor Ability: The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return to their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. However, these weapons are made for the slaying of Monsters and work only as normal weapons against Humans.
Rank of Weapon/Armor: Advanced



Character's Name:Ethan Elementia Junatsu
Weapon/Armor Name: Herculean Sword
Weapon/Armor Appearance:Appearence is this
Weapon/Armor Type: Greatsword
Weapon/Armor Ability: This weapon is nigh unbreakbale and despite its large size it is actually fairly light. The alloy used to form this weapon is unknown, and some believe it fell from the skies.
Rank of Weapon/Armor: Basic


Kio no Tenshi
Spells related to Weapons I will also post in the Custom Magic Items/Weapons Section if Needed. (Probably should. Since items made with Arc seem to be well....Real.) Or should I use the Custom Weapon/Armor Form on here?

Haraaaa
PostPosted: Sun Aug 13, 2017 8:04 pm


Ethan Kirito Soul


Character's Name: Ethan Elementia Junatsu
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Materilize (Take Form!)
Description:
This spell uses the Casters Imagination to create items from nothing. This covers basic items such as chairs, cloths, etc.
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name:Tracing
Description:The Caster uses this spell to 'Trace' a object or a beings body effectively memorizing them and becoming capable of re-creating it. This does work on Magical Items however the caster must have seen or been hit with the effects of the item. (Will keep track of Traced Items on Profile/Format. Requires User Permission to copy another members Items. )
Rank of Spell: Basic




Character's Name: Ethan Elementia Junatsu
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Inferno Guard
Description: Creates a Shield that is able to repel most types of fire magic along with natural flames. Created due to Ethans sister Ember using him as her test subject for her fire magic.(Cannot Fully Defend against Slayer Magic)

Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Wings of a Exceed
Description: A spell that was created to copy the wings a Exceed sprouts when using their Magic, can give flight along with becoming lighter when in the air. (Unlike the other spells, it can be disrupted just like Aero Magic.)

Spells Name: Orions Bow
Description: A Rain of arrows created using Ethans imagination comes crashing down from the air.

Spell Name: Materilize Kansho and Bakuya
Description: The Caster creates a pair of twin swords created from the users imagination of the magical weapons of the same name. The odd ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. Has a enhanced version known as "OverEdge"

Spell Name: Materilize Herculean Sword
Description: Creates a Large sword that is near unbreakable, it is a heavy weapon mostly used by beings with Monstrous Strength however this version is quite light but is weaker due to such.

Rank of Spell: Advanced




Character's Name: Ethan Elementia Junatsu
Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Imagine El Dorado
Description: The 'Creation' of a Permanent Pocket Dimension based off the legend of the Golden City. It is used for Storage for items that have been traced or bought and the User wishes to keep them safe. Was imagined after reading about Re-Equip Magic.This place has no Oxygen within it. (Will keep Track of Items stored within the Pocket within my format and my Profile.)

Spell's Magic Type: Arc of Embodiment (Lost Magic
Spell's Name: Imagine New You/Imagine Dragons
Description:The Caster Imagines themselves in the best condition of their lives, effectively using their magic to enhance their bodies along with gaining new abillities. Sometimes transforming them into another form as well. Similar to Take Over Magic.
*Imagine Demi-God
~~Enhanced Strength
~~Enhanced Durability
~~Enhanced Speed
~~Magic Resistence
~~ Very Weak to Godslayer Magic

*Imagine Dragons
~~Monsterous Strength
~~Appearence of a Dragon
~~Elemental Breath
~~Dragon Claws
~~Weak to Dragon Slayer Magic(obviously)


Rank of Spell: Ultimate




Character's Name: Ethan Elementia Junatsu
Weapon/Armor Name: Kansho and Bakuya
Weapon/Armor Appearance: The twin swords are designed with a Yin and Yang design in mind, they appear to be poorly suited for battle based on their appearence however they are quite formidable weapons.
Weapon/Armor Type: Dual Swords
Weapon/Armor Ability: The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return to their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. However, these weapons are made for the slaying of Monsters and work only as normal weapons against Humans.
Rank of Weapon/Armor: Advanced



Character's Name:Ethan Elementia Junatsu
Weapon/Armor Name: Herculean Sword
Weapon/Armor Appearance:Appearence is this
Weapon/Armor Type: Greatsword
Weapon/Armor Ability: This weapon is nigh unbreakbale and despite its large size it is actually fairly light. The alloy used to form this weapon is unknown, and some believe it fell from the skies.
Rank of Weapon/Armor: Basic


Kio no Tenshi
Spells related to Weapons I will also post in the Custom Magic Items/Weapons Section if Needed. (Probably should. Since items made with Arc seem to be well....Real.) Or should I use the Custom Weapon/Armor Form on here?

Haraaaa


Sorry it took so long! Your spells are approved!

Kio no Tenshi
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PostPosted: Mon Aug 21, 2017 5:33 am



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial God Roar
Description: Inhaling and building up the magic needed, the user then exhales, launching what looks like the night sky at the opponent.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Godly Pow
Description: Coating her fists and arms in navy blue magic with bright, glowing stars. She attacks by punching the opponent repeatedly, her punches seem to get stronger with each successive strike.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Gods Meteor Strike
Description: Miuna begins similarly to Celestial Gods Roar, but instead of exhaling a beam-like attack, Meteor Strike is fired as a concentrated orb.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Channeling Gods Flail
Description: Channeling her magic into her blade, forming a spherical concentration of navy blue magic with bright, glowing stars at the tip of the blade. When she swings her sword the ball of magic extends from the blade on what looks like a chain of stars.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Channeling Gods Pillar
Description: Placing both hands on the ground forcing her magic through the ground and causing a pillar of what looks like the night sky to erupt from underneath her opponent.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Clone
Description: The user creates a clone made of Celestial Magic, in an exact likeness of them self, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Claw
Description: The user swings their arm forward in a clawing-like manner, creating the night sky through what appears to be claws from there hands; that is manipulated to wrap the stars and moon around the target. It is also able to slash at there opponent.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial God Healing Hand
Description: The user can heal his or her self or someone else. Lowing the user's hand onto an area of a wound, a light similar to the night sky will form over the injury and within minutes it will heal most of it, but not completely. The larger the wound, the more magical power it will take to heal it.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial God Barrier
Description: A large black bubble cover the users front side of there body, reducing damage or not taking any depending on enemies rank. Ranks D-C will not take as much damage. A-SS will have zero effect, she will still end up taking all the damage no matter what.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Falling Stars
Description: Casting an arm toward the sky, the user can create an onslaught of stars and moons to rain down that feel like knives hitting against the skin in any direction she chooses.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Ray
Description: The user builds up as much of an amount of Magic energy into Celestial magic, casting it into an aura and launched it like a ray at the opponent. The beam moves to wherever the user aims it, capable of a bit of damage, but not as much as her level is far too low to use it to it's full ability.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Wave
Description: Swinging the Celestial sword in a sideways swipe will allow the user to create a fairly large energy wave of celestial moons and starts, rushing towards the enemy.
Rank of Spell: Advanced



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial God Magic
Spell's Name: Celestial Backlash
Description: With an enemy's attack coming towards the sword, swiping it sideways will create a black tornado full of moons and stars to block the incoming attack, sending it right back at the opponent. It depends mostly on the rank however, D-C it can send back, anything higher will just keep coming at her.
Rank of Spell: Advanced



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial Spirit Magic
Spell's Name: The Puppy: Canis Minor
Description: Summons a small blue puppy. Other than it's cuteness, this spirit has no real skill in fighting. He is merely just for adorableness. Plus he's a great cuddler, and likes kissing faces! He however, runs from any type of fighting.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial Spirit Magic
Spell's Name: The Waving River: Eridanus
Description: Summons a girl with long pink hair and a white dress. She can create large waves, able to cover a vast area and drown her enemies. She becomes one with the waves, allowing it to head in any direction she pleases. The waves are really not strong enough to break through walls or much at all, other than harming a body a bit.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial Spirit Magic
Spell's Name: The Ravenous Wolf: Lupus
Description: Summons a black and blue wolf, he is able to sniff out enemies or hear sounds from far off. Not only that, but he can roar and send smaller shockwaves of black aura, and run quite fast to launch and bite opponents. He is immensely overprotective of his contractor, easily putting everything in his power to keep them safe.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Spell's Magic Type: Celestial Spirit Magic
Spell's Name: The Flying Horse: Pegasus
Description: Summons a Pegasus, a flying horse sparkling in Celestial energy. She can cast upon energy of stars and moon to fall from the sky onto said opponents. She can also fly with her contractor on her back to have a sky battle alongside her with her opponent.
Rank of Spell: Basic



Character's Name: Miuna Titania Kagehoshi
Weapon/Armor Name: Celestial Sword
Weapon/Armor Appearance: Sword
Weapon/Armor Type: Regular Sword
Weapon/Armor Ability: It emanates sparkling celestial aura; creating tiny forms of the stars and moon. However, that is merely decoration. It is a regular sword; hand in hand. Though it is used with some of the users own magic!
Rank of Weapon/Armor: Basic
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