Post Count: leave area: 3/3 ¤ Wild Pokemon encounter: 217/- ¤ NPC encounter: 35/15 ¤ item count: Heart Scale : 8/10 || Area Specific: --- : -/- --------------------- Out Of Ball:
After buying Autumn and Kai their well-deserved treats, Leon checked over his party. After moving some around, he got back to the daycare. It took some thought, but he realized that maybe he should use the daycare to take care of Eyvindr instead of Kraken. After all, by now the zoroark must have learned some kind of manners. He took the malamar back onto his team, handing over the dragonair to take his place.
[[OOC: Ticket Count: 29 ]]
Loonamist
just withdrawing Kraken
[[Note: Still need to claim Sceptilite (and a lvl 5 tiger persian >w>) 2 loveballs ]]
Team:
Party Info:
Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, sometimes conceited and selfish. Wants to be the only Pokemon that Leon will ever need. Lv. 38 HP: 380/380 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Water Pulse- 60 || 4/10 Chance to Confuse Opponent Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 9/30
Pokemon: Luxio Nickname: Tesla Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 20 HP: 200/200 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 27/32
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 16 HP: 160/160 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 15/26
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 18 HP: 180/180 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 20/27 [+40xp] 27/27 (level up!) [33xp] 28/28 (level up!) 5/29
Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 25 HP: 250/250 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Bite - 60 || 4/10 Chance of Flinch Air Cutter – 60 || 1/10 chance to critically hit Heat Wave - 95 || 4/10 Chance of Burn Wing Attack – 60 Exp: 23/30
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Quick Claw Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Out of Party:
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 23 HP: 230/230 Ability: Air Lock - All weather effects are nulled while this Pokémon is on the field Hold Item: Attacks: Twister – 40 || 3/10 chance to flinch ; hits Pokemon in the air during semi invulnerable stage of an attack for double damage Scary Face- Lowers target's speed by one stage Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Ancient Power – 60 || 3/10 Chance to Raise All of User's Stats One Stage Exp: 15/15 (level up!) 0/16
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Brine - 65 || Double Damage if Opponent's HP is Less than 50% Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Mareep Nickname: Gender: Female Nature: Lv. 10 HP: 100/100 Ability: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokemon Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Thunder Shock - 40 || 4/10 chance of paralysis Thunder Wave - Causes Paralysis Tackle - 50 Exp: 0/15
Pokemon: Eevee Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 19 HP: 190/190 Ability: Adaptability: If this Pokemon uses an attack that has the same type as it, then the move's power is doubled Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Baby-Doll Eyes- Lowers opponent’s Attack by one stage (Priority +1) Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 24/27
Items:
Pokedex Pokeballs: unlimited Luxury Balls: 1 Potions: unlimited Max Revive: 4 Heart Scale: 5 Rare Candy: 0 Lucky Egg: 1 Balm Mushroom: 1 Big Mushroom: 4 Dragon Fang: 1 Quick Claw: 2 (1 held by Sofie) Crystal Shard: 1 Odd Incense: 1 TM#22 Solar Beam: 1 TM#26 Earthquake: 1 TM#29 Psychic: 1 TM#14 Blizzard: 1 TM#104 Scald: 1 TM#21 Frustration: 1 TM#51 Roost: 1 TM#62 Silver Wind: 1 TM#71 Stone Edge: 1 TM#45 Attract: 1 HM#04 Strength =====(Berries:) Cherri: 1 Chesto: 1 Pecha: 1 Rawst: 1 Aspear: 1 =====(Badge Case:) Zephyr Badge Hive Badge Plain Badge =====(random things in his water-proof bag) A re-usable bottle (currently holding plain ol' water) A change of clothes Yukata (for the festival) Small first aid kit Swim trunks Pokegear (water proof and upgraded; worn on right wrist) goggles dragonair keychain Leather gloves (used to handle the feral Eevee) 1 wrapped honey treat 1 bag of Premium Pokemon Food
Bolt stopped staring at Darren and wiggled in his hands again. "Pichuuu! Pichu Pi!" Bolt whined, pointing at the games. "Huh? You just want to play the games?" Bolt nodded and quit wiggling. "Hm...." Darren thought it over. "Okay, but you have to come check in with me every now and again, and no stealing from the trainers! And I get the tickets, but I'll be sure to get you something that you want from the prize booth since you earned... A lot more than I did...." Darren glanced to the confiscated tickets with a somewhat surprised look as he realized just how many more tickets Bolt had added to his single ticket.
Bolt seemed to agree to most of the terms, though he was a bit reluctant to agree to sharing all his tickets. Then again, Darren was probably more familiar with the items that would be available than Bolt was, so the Pichu decided to put a little faith in his trainer as he was set down again. Bolt then took off towards the fishing game Darren had been playing earlier, and attempted to snag that Wailmer for him, but didn't even come halfway up the bowl before his net broke, leaving the pichu with one ticket.
Jin then decided to go check out the prizes, requesting that they stay in the game area while he did, so Sable suggested they check out some sort of ball toss game she'd spied earlier. "Sounds good to me~" He nodded, locating the game Sable had pointed out and heading that way with her.
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Day Care Pokemon
- Ophelia | ♀ | Level 9 | 90/90 HP | Poison Point (The opponent has a 4/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon) | Adamant Nature, holds her ground, somewhat stubborn | 7/15 EXP | Holding: N/A | Scratch (40 Damage), Growl (Lowers target's attack), Double Kick (30, Hits Twice in One Turn)
Next Move: Level 13 - Poison Sting, Super Fang (Heart Scale)
- Jay | ♂ | Level 7 | 70/70 HP | Big Pecks (This Pokemon's defense cannot be lowered) | Relaxed Nature, Likes to take Siestas, Open and Friendly, Bold in Battle, Proud of his Power | 3/15 EXP | Holding: N/A | Tackle (50), Sand Attack (Lowers Accuracy 1 Stage)
Next Move: Level 9 - Gust
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Flynn | ♂ | Level 10 | 100/100 HP | Blaze (When HP < 1/3, fire type attacks get x1.5 boost) | Brave Nature, very friendly and lighthearted, loves adventure | 6/20 EXP | Holding: N/A | Scratch (40), Growl (Lowers Opponent's attack by one stage), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage), Heat Wave (95, 4/10 chance of burning target)
Next Move: Level 16 - Evolution and Dragon Rage
- Morpho | ♀ | Level 10 | 100/100 HP | Shed Skin (Every turn, this Pokémon has a 3/10 chance of healing from a status condition ) | Bashful Nature, very timid and skittish around new people she doesn't know | 4/18 EXP | Holding: N/A | Tackle (50 Damage), String Shot (Lower's target's speed stat by one stage), Harden (Raises defense by one stage), Confusion (50, 4/10 Chance of confusion)
Next Move: Level 12 - Poison Powder/Sleep Powder
- Pascal | ♂ | Level 12 | 120/120 HP | Bulletproof (Protects the Pokémon from ball and bomb moves) | Hardy Nature, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. | 13/17 EXP | Holding: N/A | Bite (60, 4/10 Chance of Flinch), Drain Punch (75, Restores users HP equal to 1/2 the damage done), Vine Whip (45), Rolloout (damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.)
Next Attack: Level 15 - Leech Seed
- Bolt | ♂ | Level 10 | 100/100 HP | Static ( The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ) | Mischievous Nature, has a habit of stealing anything shiny or colorful | 12/15 EXP | Holding: N/A | Volt Tackle (120, 4/10 chance of paralysis, user receives 1/3 of damage dealt as recoil), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage ), Quick Attack (40, Priority +1), Thunderbolt (90, 4/10 chance of paralysis)
- Iris | ♀ | Level 17 | 170/170 HP | Adaptability (If this Pokémon uses an attack that has the same type as it, then the move's power does double the damage) | Lonely Nature, Keeps to herself, does not like offers of help, somewhat conceited | 5/17 EXP | Holding: N/A | Dragon Tail (60, Forces opponent to swap Pokemon, Priority -6), Bubble (40, damage, 1/2 chance of Lowering Opponent's Speed One Stage), Toxic Spikes (1 layer: Poisons Opponents When They Switch Into Battle, 2 layers: Badly Poisons Opponents When They Switch Into Battle), Feint Attack (60, Ignores Accuracy and Evasiveness)
Next Attack: Level 25 - Water Pulse, Heart Scale - Gunk Shot
Hmm Honestly at this point we could go to any of the islands next, this one just had to be first because I wanted to get his pokemon in the daycare as soon as possible x3 I think I'm leaning towards One island though because Morpho's already evolved into a butterfree so I wanna get her that crystal shard :0
We could leave soon for that since it'll take 50 posts, I just started posting for the icicle plate here just cause it was there, but I'm not particularly attached to getting one.
Bolt was glad to be free, running amongst the games again to see which one he would attempt again. He had done pretty well on that throwing dart game last time, but he knew he could do better, so he climbed atop the stand once more and hurled a few darts at the balloons, and actually managed to pop seven of them! Content with his new high score, Bolt happily took his winnings of six tickets and hopped off of the booth to bring them to Darren, as per his promise of checking in and coughing up all his earnings. Plus it wasn't like he wanted to carry around all these tickets himself, he was too small for that.
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Day Care Pokemon
- Ophelia | ♀ | Level 9 | 90/90 HP | Poison Point (The opponent has a 4/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon) | Adamant Nature, holds her ground, somewhat stubborn | 7/15 EXP | Holding: N/A | Scratch (40 Damage), Growl (Lowers target's attack), Double Kick (30, Hits Twice in One Turn)
Next Move: Level 13 - Poison Sting, Super Fang (Heart Scale)
- Jay | ♂ | Level 7 | 70/70 HP | Big Pecks (This Pokemon's defense cannot be lowered) | Relaxed Nature, Likes to take Siestas, Open and Friendly, Bold in Battle, Proud of his Power | 3/15 EXP | Holding: N/A | Tackle (50), Sand Attack (Lowers Accuracy 1 Stage)
Next Move: Level 9 - Gust
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Flynn | ♂ | Level 10 | 100/100 HP | Blaze (When HP < 1/3, fire type attacks get x1.5 boost) | Brave Nature, very friendly and lighthearted, loves adventure | 7/20 EXP | Holding: N/A | Scratch (40), Growl (Lowers Opponent's attack by one stage), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage), Heat Wave (95, 4/10 chance of burning target)
Next Move: Level 16 - Evolution and Dragon Rage
- Morpho | ♀ | Level 10 | 100/100 HP | Shed Skin (Every turn, this Pokémon has a 3/10 chance of healing from a status condition ) | Bashful Nature, very timid and skittish around new people she doesn't know | 5/18 EXP | Holding: N/A | Tackle (50 Damage), String Shot (Lower's target's speed stat by one stage), Harden (Raises defense by one stage), Confusion (50, 4/10 Chance of confusion)
Next Move: Level 12 - Poison Powder/Sleep Powder
- Pascal | ♂ | Level 12 | 120/120 HP | Bulletproof (Protects the Pokémon from ball and bomb moves) | Hardy Nature, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. | 14/17 EXP | Holding: N/A | Bite (60, 4/10 Chance of Flinch), Drain Punch (75, Restores users HP equal to 1/2 the damage done), Vine Whip (45), Rolloout (damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.)
Next Attack: Level 15 - Leech Seed
- Bolt | ♂ | Level 10 | 100/100 HP | Static ( The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ) | Mischievous Nature, has a habit of stealing anything shiny or colorful | 13/15 EXP | Holding: N/A | Volt Tackle (120, 4/10 chance of paralysis, user receives 1/3 of damage dealt as recoil), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage ), Quick Attack (40, Priority +1), Thunderbolt (90, 4/10 chance of paralysis)
- Iris | ♀ | Level 17 | 170/170 HP | Adaptability (If this Pokémon uses an attack that has the same type as it, then the move's power does double the damage) | Lonely Nature, Keeps to herself, does not like offers of help, somewhat conceited | 6/17 EXP | Holding: N/A | Dragon Tail (60, Forces opponent to swap Pokemon, Priority -6), Bubble (40, damage, 1/2 chance of Lowering Opponent's Speed One Stage), Toxic Spikes (1 layer: Poisons Opponents When They Switch Into Battle, 2 layers: Badly Poisons Opponents When They Switch Into Battle), Feint Attack (60, Ignores Accuracy and Evasiveness)
Next Attack: Level 25 - Water Pulse, Heart Scale - Gunk Shot
After handing Darren his armful of tickets, Bolt ran off to the arcade tent again and tried playing the same game he'd attempted last time before Flynn had snatched him up. He climbed atop the box and grabbed hold of the Joystick, getting much farther in the game than he did last time, but just as he was on the brink of beating the boss and getting to the next level, he was crushed and the machine spat out another three tickets. Bolt slammed his face against the machine in desperation and anger, reluctantly hopping down to collect his three tickets. He'd been so close...!
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Day Care Pokemon
- Ophelia | ♀ | Level 9 | 90/90 HP | Poison Point (The opponent has a 4/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon) | Adamant Nature, holds her ground, somewhat stubborn | 7/15 EXP | Holding: N/A | Scratch (40 Damage), Growl (Lowers target's attack), Double Kick (30, Hits Twice in One Turn)
Next Move: Level 13 - Poison Sting, Super Fang (Heart Scale)
- Jay | ♂ | Level 7 | 70/70 HP | Big Pecks (This Pokemon's defense cannot be lowered) | Relaxed Nature, Likes to take Siestas, Open and Friendly, Bold in Battle, Proud of his Power | 3/15 EXP | Holding: N/A | Tackle (50), Sand Attack (Lowers Accuracy 1 Stage)
Next Move: Level 9 - Gust
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Flynn | ♂ | Level 10 | 100/100 HP | Blaze (When HP < 1/3, fire type attacks get x1.5 boost) | Brave Nature, very friendly and lighthearted, loves adventure | 8/20 EXP | Holding: N/A | Scratch (40), Growl (Lowers Opponent's attack by one stage), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage), Heat Wave (95, 4/10 chance of burning target)
Next Move: Level 16 - Evolution and Dragon Rage
- Morpho | ♀ | Level 10 | 100/100 HP | Shed Skin (Every turn, this Pokémon has a 3/10 chance of healing from a status condition ) | Bashful Nature, very timid and skittish around new people she doesn't know | 6/18 EXP | Holding: N/A | Tackle (50 Damage), String Shot (Lower's target's speed stat by one stage), Harden (Raises defense by one stage), Confusion (50, 4/10 Chance of confusion)
Next Move: Level 12 - Poison Powder/Sleep Powder
- Pascal | ♂ | Level 12 | 120/120 HP | Bulletproof (Protects the Pokémon from ball and bomb moves) | Hardy Nature, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. | 15/17 EXP | Holding: N/A | Bite (60, 4/10 Chance of Flinch), Drain Punch (75, Restores users HP equal to 1/2 the damage done), Vine Whip (45), Rolloout (damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.)
Next Attack: Level 15 - Leech Seed
- Bolt | ♂ | Level 10 | 100/100 HP | Static ( The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ) | Mischievous Nature, has a habit of stealing anything shiny or colorful | 14/15 EXP | Holding: N/A | Volt Tackle (120, 4/10 chance of paralysis, user receives 1/3 of damage dealt as recoil), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage ), Quick Attack (40, Priority +1), Thunderbolt (90, 4/10 chance of paralysis)
- Iris | ♀ | Level 17 | 170/170 HP | Adaptability (If this Pokémon uses an attack that has the same type as it, then the move's power does double the damage) | Lonely Nature, Keeps to herself, does not like offers of help, somewhat conceited | 7/17 EXP | Holding: N/A | Dragon Tail (60, Forces opponent to swap Pokemon, Priority -6), Bubble (40, damage, 1/2 chance of Lowering Opponent's Speed One Stage), Toxic Spikes (1 layer: Poisons Opponents When They Switch Into Battle, 2 layers: Badly Poisons Opponents When They Switch Into Battle), Feint Attack (60, Ignores Accuracy and Evasiveness)
Next Attack: Level 25 - Water Pulse, Heart Scale - Gunk Shot
Well Bolt couldn't go back to Darren with just three tickets. He needed to go try and win some more. Maybe the wheel thingie would give him a good amount? he went back to the booth, and this time the man at the wheel knew what to do as soon as he saw the familiar Pichu. He spun the wheel, but this time it only landed on a 3. What a jip! "Sorry bud, better luck next time." The man gave the Pichu a small apologetic smile. Bolt repressed a sigh and took his three tickets. At least coming back to Darren with a total of six didn't look as bad as coming back with 3 and 3.
( ❖┊▄▄▄▄▄▄▄▄▄
Day Care Pokemon
- Ophelia | ♀ | Level 9 | 90/90 HP | Poison Point (The opponent has a 4/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon) | Adamant Nature, holds her ground, somewhat stubborn | 7/15 EXP | Holding: N/A | Scratch (40 Damage), Growl (Lowers target's attack), Double Kick (30, Hits Twice in One Turn)
Next Move: Level 13 - Poison Sting, Super Fang (Heart Scale)
- Jay | ♂ | Level 7 | 70/70 HP | Big Pecks (This Pokemon's defense cannot be lowered) | Relaxed Nature, Likes to take Siestas, Open and Friendly, Bold in Battle, Proud of his Power | 3/15 EXP | Holding: N/A | Tackle (50), Sand Attack (Lowers Accuracy 1 Stage)
Next Move: Level 9 - Gust
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Flynn | ♂ | Level 10 | 100/100 HP | Blaze (When HP < 1/3, fire type attacks get x1.5 boost) | Brave Nature, very friendly and lighthearted, loves adventure | 9/20 EXP | Holding: N/A | Scratch (40), Growl (Lowers Opponent's attack by one stage), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage), Heat Wave (95, 4/10 chance of burning target)
Next Move: Level 16 - Evolution and Dragon Rage
- Morpho | ♀ | Level 10 | 100/100 HP | Shed Skin (Every turn, this Pokémon has a 3/10 chance of healing from a status condition ) | Bashful Nature, very timid and skittish around new people she doesn't know | 7/18 EXP | Holding: N/A | Tackle (50 Damage), String Shot (Lower's target's speed stat by one stage), Harden (Raises defense by one stage), Confusion (50, 4/10 Chance of confusion)
Next Move: Level 12 - Poison Powder/Sleep Powder
- Pascal | ♂ | Level 12 | 120/120 HP | Bulletproof (Protects the Pokémon from ball and bomb moves) | Hardy Nature, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. | 16/17 EXP | Holding: N/A | Bite (60, 4/10 Chance of Flinch), Drain Punch (75, Restores users HP equal to 1/2 the damage done), Vine Whip (45), Rolloout (damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.)
Next Attack: Level 15 - Leech Seed
- Bolt | ♂ | Level 11 | 110/110 HP | Static ( The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ) | Mischievous Nature, has a habit of stealing anything shiny or colorful | 15/15 EXP | Holding: N/A | Volt Tackle (120, 4/10 chance of paralysis, user receives 1/3 of damage dealt as recoil), Iron Tail (100, 7/10 Chance of Lowering Opponent's Defense by One Stage ), Quick Attack (40, Priority +1), Thunderbolt (90, 4/10 chance of paralysis)
- Iris | ♀ | Level 17 | 170/170 HP | Adaptability (If this Pokémon uses an attack that has the same type as it, then the move's power does double the damage) | Lonely Nature, Keeps to herself, does not like offers of help, somewhat conceited | 8/17 EXP | Holding: N/A | Dragon Tail (60, Forces opponent to swap Pokemon, Priority -6), Bubble (40, damage, 1/2 chance of Lowering Opponent's Speed One Stage), Toxic Spikes (1 layer: Poisons Opponents When They Switch Into Battle, 2 layers: Badly Poisons Opponents When They Switch Into Battle), Feint Attack (60, Ignores Accuracy and Evasiveness)
Next Attack: Level 25 - Water Pulse, Heart Scale - Gunk Shot
Post Count: leave area: 3/3 ¤ Wild Pokemon encounter: 218/- ¤ NPC encounter: 36/15 ¤ item count: Heart Scale : 9/10 || Area Specific: --- : -/- --------------------- Out Of Ball:
Leon rearranged his party one last time before he was satisfied with the changes, deciding the head back to playing some games while he waited to hear from Isis. Kai made his way towards the fishing game, and before Leon could stop Kai from trying to play, Kai's net broke. It was very disappointing to the gator, and Leon needed to get Autumn's help to hold the gator back from just dipping in to eat the fish after having failed to catch one properly. "Heh... sorry buddy. Maybe you should leave the fishing to me or Autumn. Can't have you eating them." Leon assured the feraligatr as he was pulled away from the fishing booth.
[[OOC: Ticket Count: 30 ]]
Quote:
[[Note: Still need to claim Sceptilite (and a lvl 5 tiger persian >w>) 2 loveballs ]]
Team:
Party Info:
Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, sometimes conceited and selfish. Wants to be the only Pokemon that Leon will ever need. Lv. 38 HP: 380/380 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Water Pulse- 60 || 4/10 Chance to Confuse Opponent Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 10/30
Pokemon: Luxio Nickname: Tesla Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 20 HP: 200/200 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 28/32
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 16 HP: 160/160 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 16/26
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 23 HP: 230/230 Ability: Air Lock - All weather effects are nulled while this Pokémon is on the field Hold Item: Attacks: Twister – 40 || 3/10 chance to flinch ; hits Pokemon in the air during semi invulnerable stage of an attack for double damage Scary Face- Lowers target's speed by one stage Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Ancient Power – 60 || 3/10 Chance to Raise All of User's Stats One Stage Exp: 1/16
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 18 HP: 180/180 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 6/29 (exp reset!) 6/15
Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 25 HP: 250/250 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Bite - 60 || 4/10 Chance of Flinch Air Cutter – 60 || 1/10 chance to critically hit Heat Wave - 95 || 4/10 Chance of Burn Wing Attack – 60 Exp: 24/30
Out of Party:
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Quick Claw Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Brine - 65 || Double Damage if Opponent's HP is Less than 50% Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Mareep Nickname: Gender: Female Nature: Lv. 10 HP: 100/100 Ability: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokemon Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Thunder Shock - 40 || 4/10 chance of paralysis Thunder Wave - Causes Paralysis Tackle - 50 Exp: 0/15
Pokemon: Eevee Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 19 HP: 190/190 Ability: Adaptability: If this Pokemon uses an attack that has the same type as it, then the move's power is doubled Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Baby-Doll Eyes- Lowers opponent’s Attack by one stage (Priority +1) Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 24/27
Items:
Pokedex Pokeballs: unlimited Luxury Balls: 1 Potions: unlimited Max Revive: 4 Heart Scale: 5 Rare Candy: 0 Lucky Egg: 1 Balm Mushroom: 1 Big Mushroom: 4 Dragon Fang: 1 Quick Claw: 2 (1 held by Sofie) Crystal Shard: 1 Odd Incense: 1 TM#22 Solar Beam: 1 TM#26 Earthquake: 1 TM#29 Psychic: 1 TM#14 Blizzard: 1 TM#104 Scald: 1 TM#21 Frustration: 1 TM#51 Roost: 1 TM#62 Silver Wind: 1 TM#71 Stone Edge: 1 TM#45 Attract: 1 HM#04 Strength =====(Berries:) Cherri: 1 Chesto: 1 Pecha: 1 Rawst: 1 Aspear: 1 =====(Badge Case:) Zephyr Badge Hive Badge Plain Badge =====(random things in his water-proof bag) A re-usable bottle (currently holding plain ol' water) A change of clothes Yukata (for the festival) Small first aid kit Swim trunks Pokegear (water proof and upgraded; worn on right wrist) goggles dragonair keychain Leather gloves (used to handle the feral Eevee) 1 wrapped honey treat 1 bag of Premium Pokemon Food
Forcing himself to sit Ohmarow knew he couldn't stay here much longer. He'd already lost to much blood and if he was still bleeding he could slip back into shock and that be the end of him. He had to get to a hospital or some place were he could get temporary medical attention. He didn't feel any blood which was a good thing but then again he couldn't really feel his shoulder at all, save for the pain. He wasn't feeling light headed which might mean the cuts weren't to deep or had healed enough to steam the flow of blood. "Beellgra." A sudden flash of light and the bronze colorer bell pokemon appeared. Hovering over him and without being prompted to cast a psychic field around him in which the pokemon could left him off the ground without further harming the wounds. "Were to?" Looking up Ohmarow judged the suns position to find where they had come from and from that he had an idea if which direct to go. Gingering with his good arm he pointed west back towards the first island. "Very well" Baruku stomped the fire out feeling disappointed it had taken them so for such a short reward but Brimja ignored the pokemon look to keep up with her trainer and Beellgra.
Zengeon, of Deep fangs ( Aklor ) █ Adamant █ steel ◆ dark █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ normal ◆ other █►Sharpen▐ - Raises user's attack by one stage █ water ◆ physical █►Aqua Jet▐ - 40, User Attacks First (Priority +1) █ dark ◆ physical █►Bite▐ - 60, 3/10 Chance of Flinch █ poison ◆ physical █►Poison Fang▐ - 50, 1/2 Chance of Badly Poisoning Opponent ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted: Held item: King's Rock: All physical attacks have a 1/10 change to flinch. Ability:Strong Jaw: All biting attacks used by this pokemon do x1.3 damage
█②█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Tronvoz, The Prince of Waves ( Piplup )█ Brave █ water ◆ n/a █ male ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ flying ◆ physical █►Peck▐ -35 █ water ◆ special █►Bubble▐ -40, Lowers Opponent's Speed One Stage █ ground ◆ other █►Mud Sport▐ -Reduces base power of Electric-type moves by ½ for five turns █ normal ◆physical █►Headbutt▐ -70 || 3/10 chance of making target flinch ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Item: Ability:Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage
█③█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Monegaw, The High Queen ( Croconaw )█ Naughty █ water ◆ n/a █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ice ◆ physical █►Ice Fang▐ -65, 1/10 chance of flinching, 1/10 chance of freezing █ dark ◆ physical █►Bite▐ -60, 3/10 Chance of Flinch █ water ◆ special █►Water Gun▐ -40 █ normal ◆ physical █►Rage▐ -20, if used in succession, each time the user is hit, this move does 10 more damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next move wanted lv: Item: Ability:Sheer Force: raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored. Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc.
█④█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Ginje, The Unseen ( Frogadier )█ Quite █ water ◆ n/a █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ normal ◆ physical █►Quick Attack▐ -40, (Priority +1) █ ghost ◆ physical █►Lick▐ -30, 3/10 Chance of Paralyze █ water ◆ special █►Water Pulse▐ -60, 2/10 Chance to Confuse Opponent █ flying ◆ physical █►Aerial Ace▐ -60, never misses ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next move wanted lv: Item: Ability:Torrent: When HP is below 1/3rd, Water type attacks will do x1.5 damage
█⑤█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Yang, Of The Night ( Aron )█ Bold █ steel ◆ rock █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ steel ◆ physical █►Metal Claw▐ -50, 1/10 chance of raising user's Attack by one stage █ normal ◆ other █►Harden▐ -Defense is raised by one stage █ steel ◆ other █►Iron Defense▐ -Raises User's Defense Two Stages █ rock ◆ physical █►Head Smash▐ -150, User Recieves Recoil for 1/2 Damage Dealt ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv22 = Take Down- 80 1/4 recoil Held item: Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. Ability:Rock Head: Prevents recoil damage from attacks.
█⑥█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Yin, Of the Day ( Aron )█ Relaxed █ steel ◆ rock █ male ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ steel ◆ physical █►Metal Claw▐ -50, 1/10 chance of raising user's Attack by one stage █ normal ◆ other █►Harden▐ -Defense is raised by one stage █ steel ◆ other █►Iron Defense▐ -Raises User's Defense Two Stages █ rock ◆ physical █►Head Smash▐ -150, User Recieves Recoil for 1/2 Damage Dealt ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv22 = Take Down- 80 1/4 recoil Held item: Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. Ability:Rock Head: Prevents recoil damage from attacks.
Baruku, The Unstoppable ( Rhyperior )█ Bold █ rock ◆ ground █ male ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ bug ◆ physical █►Megahorn▐ -120 █ steel ◆ physical █►Iron Tail▐ -80, 3/10 Chance of Flinch █ poison ◆ physical █►Poison Jab▐ -80, 3/10 Chance of Poison █ rock ◆ physical █►Rock Wrecker▐ -150, User Must Recharge Next Turn ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Held item: Enigma Berry: - Restores 1/4 max HP when hit with an attack that does x2 or x4 damage Ability:Solid Rock: Any Attacks that do x2 damage will only do x1.5 damage, and attacks that do x4 damage will only do x3 damage.
█②█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Shinlung, The Unbeation ( Slowpoke )█ Mild █ water ◆ psychic █ male ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ghost ◆ other █►Curse▐ -Ghosts Lose 50% of Max HP and Curses Opponent; Non-Ghosts Raise Attack and Defense One Stage, then Lower Speed One Stage. Cursed Pokemon Lose 1/16 Max HP per Turn █ psychic ◆ other █►Yawn▐ -The user yawns, making the target drowsy, and at the end of the next round, then foe is put to sleep. █ normal ◆ other █►Recycle▐ -Restores held item if consumed during battle █ water ◆ special █►Water gun▐ -40 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next move wanted lv: Item: Lum Berry: - Heals all status conditions Ability:Regenerator: Heals 1/3 max HP upon switching out or leaving battle
█③█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Brimja, The child of Iron ( Mawile )█ Sassy █ steel ◆ fairy █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ normal ◆ physical █►Giga Impact▐ - 150 damage, user must recharge next turn unless the attack misses. █ poison ◆ physical █►Poison Fang▐ -50, 1/2 Chance of Badly Poisoning Opponent █ fairy ◆ physical █►Play Rough▐ -90, 1/10 chance to lower the opponent’s Attack by one stage █ steel ◆ physical █►Iron Head▐ -80, 3/10 Chance of Flinch ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv36 = Crunch- 60 || Lowers target's special defens Held Item: Mega stone: x1.3 damage with all attacks. Ability:Huge Power: All physical attacks used by this pokemon will do x1.3 damage
█④█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Qungra, The Wish Giver ( Jirachi )█ Modest █ psychic ◆ steel █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ psychic ◆ special █►Psychic▐ -90 damage, 1/2 chance of lowering opponent's Special Defense by one stage █ normal ◆ other █►Wish▐ -The user makes a wish, and at the end of the next turn, is healed for one half max HP █ normal ◆ special █►Swift▐ -60 damage, Never Misses █ normal ◆ other █►Helping Hand▐ -If used in a double battle, boosts adjacent ally's attack by x1.5 that round. (Priority +5) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Item: Twisted Spoon: Psychic type attacks do x1.2 damage. Ability:Serene Grace: The chances of a move having an extra effect doubles
█⑤█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Dust, The infernal dragon ( Butterfree )█ Calm █ bug ◆ flying █ female ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ bug ◆ special █►Silver wind▐ -60, 1/10 Chance of Raising All of User's Stats One Stage At Once █ fire ◆ special █►Inferno▐ -100, Burns Opponet █ dragon ◆ special █►Twister▐ -40 damage, hits Pokemon in the air during semi invulnerable stage of an attack for double damage, 1/5 chance to flinch █ electric ◆ special █►Electroweb▐ -55; Lowers the target’s Speed by one stage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv Item: Silver Powder: Bug type attacks do x1.2 damage. Ability:Tinted Lens: Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move.
█⑥█☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰☴☶☷☳☱☰█
Beellgra, The Voice ( Bronzong )█ Modest █ steel ◆ psychic █ male ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ psychic ◆ special █►Psychic▐ -90 damage, 1/2 chance of lowering opponent's Special Defense by one stage █ psychic ◆ other █►Hypnosis▐ -Inflicts the Sleep status on the target █ psychic ◆ other █►Reflect▐ -Halves damage from physical attacks for 5 Turns █ psychic ◆ other █►Light Screen▐ -Halves damage from special attacks by 1/2 for 5 Turns ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Next Move wanted:Lv52 = Heal Block- healing items or moves cannot be used on the target for remainder of battle Held Item: Light Clay: Will add 2 more turns to the effects of all barrier moves Ability:Heat Proof: Fire Attacks and burn status effects against this Pokémon do 1/2 the normal damage
█▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█ Personal effects / Held & Misc Items / Living gear Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Rope, Sowing kit, Energy Drink: x1 Effect: Gives 2 exp for each RP post and x1.5 for rewarded exp from wild pokemon or gym battles (rounded up). It is only effective for as long as you stay in one area, and when used, the Pokemon that it was used on will be incurably confused in each battle it fights. Notes: This is a consumed item not a held item. Rose Incense:Effect: Wild Pokemon from your current region's pokemon will appear every RP post for 24 hours. Notes: Consumed after use. Odd Incense:Effect: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum. White Flute: x1 Effect: Reduces count for wild Pokemon by half for one week of active posting, rounded down Lucky Egg: x3 Effect: A Lucky Egg lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up)Notes: Can be used with the energy drink. Honey: x15 Effect: Used in any forest on a Honey Tree to attract pokemon
Bright Powder: Raises evasiveness by one stage. Pokemon holding this item has a 1/10 chance of dodging attacks
Heartscale: x1 Effect: Used to recover a forgotten move by a Pokemon, overwrite an HM move, and teaching Move Tutor moves to your Pokemon.
Race around the world stamp book 90 stickers are stamped through out the books pages one sticker for every registered pokemon center through out the world. Pal Pad
Sonoko Azalea town Center Unknown
█▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█ Medicine Potion: unlimited Effect: Heals up to 50 HP Super Potion: x5 Effect: Heals up to 100HP Max Potion:Effect: Fully restores HP Full Restore: x5 Effect: Fully restores HP & removes all status conditions Old Gateau: x2 Effect: Removes any and all status conditions Revive: x1 Effect: Heal fainted pokemon to 1/2 max HP █▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█ Berry's Lansat Berry: x1 Effect: Restores 50 HP when HP is at or below 1/4 max Custap Berry: x1 Effect: Holder goes first in battle when HP is at or below 1/4 max Occa Berry: x1 Effect: Decreases damage taken by fire type attack by 30, if over 70 initial damage Chople Berry: x1 Effect: Decreases damage taken by fighting type attack by 30, if over 70 initial damage Enigma Berry: x3 Effect: Restores 1/4 max HP when hit with an attack that does x2 or x4 damage Cheri Berry: x1 Effect: Cures Paralysis Chesto Berry: x1 Effect:Cures Sleep Pecha Berry: x1 Effect: Cures Poison Rawst Berry: x1 Effect: Cures Burn Aspear Berry: x1 Effect: Cures Freeze Persim Berry: x1 Effect: Cures Confusion lum Berry: x4 Effect: Cures any condition █▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█ Poka'Ball's Premier-Ball unlimited Effectiveness: Basic Ultra Balls: x0 Effectiveness: ultra GS Ball: x1 Effectiveness: ultra Effect: Pokemon inside gains x1.5 Exp from battles. Luxury Ball: x2 Effectiveness: basic Effect: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 Heavy Ball: x3 Effectiveness: basic Effect: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs Friend Ball: x3 Effectiveness: basic Effect: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 Heal Ball: x3 Effectiveness: basic Effect: Fully Heals pokemon upon capture █▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█ HM's / TM's Will-o-Wisp: Burns Opponent Echoed Voice: 40 base damage, power doubles upon each consecutive use up to 200 damage. Roost: Restores half the user's max HP ; User loses it’s Flying-type until next turn. Venoshock: 65, Inflicts Double Damage if Target is Poisoned. Toxic: Badly Poisons Opponent. Calm Mind: Raises user's Sp. Attack and Sp. Defense by one stage each. Hone Claws: Raises User's Attack and Accuracy One Stage. Retaliate: 70 (If a teammate has fainted the turn prior to use, attack power is doubled). Attract: Opposing gender opponents become infatuated. Gyro Ball: For every decrease in the opponent's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage Shadow Ball: - 80 Damage, 8/10 chance to Lower Opponent's Special Defense One Stage HM#1 - Cut: 50 dmg HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80-dmg HM#6 - Rock Smash: 40 dmg, 1/2 chance of Lowering Opponent's Defense One Stage █▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂█
✿ ❀ Isis and Nocturne quickly raced into Four Island, the first Island of the Sevii Archipelago that Isis even spotted. From above all seven islands seemed lit up with life and celebration, it was quite a beautiful sight to behold. Now that she was finally here, Isis brought her Xtransceiver up and opened Leon's text chat again.
Reply to Leon
"Hey! Good news, I'm here at four island now! I didn't want to say anything till it was confirmed but the party has been put on hold for a few days and everyone wanted to go to the Tanabata, but Zero and I were the only ones who had Fly so they let us go on ahead. Where are you? biggrin
Isis giggled and sent the text, landing by the island's daycare. She did really have a lot of pokemon on her.... Maybe she could just leave a few here, and they could train up for future gym battles. She walked inside and greeted the daycare lady, dropping off Raja and Electra. After that was finished, Isis brought her interests to a nearby fishing game as Zero caught up on Ashen, who was going quite a bit slower than Nocturne had been for fear of throwing his trainer off again. Isis didn't mind waiting for him though, there was plenty of things to keep her entertained, like this fishing game! Oh all the little pokemon were so cute in their little glass bowls~ Isis went over to a Wailmer and tried to scoop it out, but was pretty unsuccessful. She sighed and frowned. Maybe this game wasn't for her. There were plenty others she could try though. ✿ ❀
Daycare Pokemon
- Raja | 0 | Level 21 | 210/210 HP | Wonder Guard | Quiet Nature, Likes to observe, Playful when relaxed | 1/21 EXP | Holding: Choice Band | Powder Snow (40 damage, 3/10 chance of freezing target), Zen Headbutt (80, 3/10 Chance of causing the target to flinch), Bite (60 Damage, 4/10 Chance of Flinch), Flame Charge (50, Raises User's Speed One Stage)
Gender Influence: (Female)
♂ 1:24 ♀
Total Ghost Types Defeated: 25/50
Next Attack: Level 34; Frost Breath
- Electra | ♀ | Level 39 | 390/390 HP | Static | Lax Nature, Tends to Fall Asleep randomly due to Narcolepsy, Fiercely Powerful in Battle | 23/28 EXP | Holding: Zap Plate | Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Bolt Strike (130, 6/10 Chance of Paralyzing), Dragon Pulse (85), Fire Punch ( 75, 4/10 Chance of Burn )
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Hylia | ♀ | Level 12 | 120/120 HP | Stance Change | Serious Nature, Protective and Obedient, Very Quiet | 17/22 EXP | Holding: N/A | Sacred Sword (90, target's stat changes don't affect this attack's damage), Iron Head (80, 4/10 chance of flinching), Kings Shield (Protects Against Attacks, and Lowers Opponent's Attack One Stage on Contact, Priority +4), Shadow Sneak (40, Priority +1)
Current Forme: Shield
Next Move: Shadow Ball, TM from Morty
- Wraith | ♂ | Level 34 | 340/340 HP | Insomnia | Impish Nature, Gluttonous, Likes to Scare people and Play Pranks | 25/32 EXP | Holding: N/A | Phantom Force (90, 1 - Disappears, 2 - Attacks, Can Strike Through Protect/Detect ), Trick or Treat (Adds Ghost Type to Target), Confuse Ray (Inflicts Confusion), Energy Ball (90, 1/2 chance of lowering Sp. Def.)
- Nocturne | ♀ | Level 37 | 370/370 HP | Infiltrator | Lonely Nature, Generally Aggressive, Distrusting, Hates all Males with a passion and seems to continually hold some sort of grudge towards them | 27/42 EXP | Holding: N/A | Boomburst (140, Hits All), Hurricane (110, 7/10 chance of causing confusion ), Fly (90, 1-fly up, 2-attack ), Moonlight (Restore 1/2 Max HP)
Next Move; Level 43- Super Fang
- Atona | ♂ | Level 38 | 380/380 HP | Adaptability | Hardy Nature, Likes to Protect Others, Wise, Old Soul, and Sensible | 6/19 EXP | Holding: Lucarionite | Psychic (90, 1/2 chance of lowering target's Sp. Def), Dragon Pulse (85), Aura Sphere (80, Never Misses), Flash Cannon- ( 80, 1/2 chance of Lowering Opponent's Sp. Defense One Stage)
Next Move; Iron Tail - via Heart Scale
- Tsumami | ♂ | Level 36 | 360/360 HP | Torrent | Calm Nature, Fairly Easygoing, Has a Southern Accent | 12/15 EXP | Holding: Mystic Water | Mud Bomb (65, 7/10 chance of Lowering Accuracy), Water Gun (40), Mud Shot (55, lowers speed), Ice Beam (90, 3/10 Chance of Freezing)
Next Move; Level 39- Muddy Water
- Yang | ♂ | Level 23 | 230/230 HP | Illusion | Impish Nature, Too Playful, Likes to push people's buttons | 9/23 EXP | Holding: N/A | Fake Tears (Lowers Opponent's Sp. Defense Two Stages ), Shadow Ball (80, 8/10 chance to Lower Opponent's Special Defense One Stage ), Extrasensory (80, 3/10 chance of making target flinch), Foul Play (90, Uses Opponents Stat Modification)
Next Move; Swagger- TM 87 Post Anywhere x40
[Inactive]
- Vulcan | ♂ | Level 43 | 430/430 HP | Speed Boost | Mild Nature, Very Athletic, Open and Friendly to Others, assumes the "Nice Guy" role | 4/50 EXP | Holding: Blazikenite | Focus Blast (120, 1/2 chance of Lowering Target's Sp. Def), Double Kick (30, Hits Twice), Peck (35), Flamethrower ( 90, 4/10 Chance of Burn )
Next Move; Level 44- Slash
- Dune | ♂ | Level 52 | 520/520 HP | Levitate | Naive Nature, A Little Skittish, Has a Stutter when he Speaks | 6/48 EXP | Holding: N/A | Dragon Rush (100, 3/10 chance to flinch), Rock Slide (75, 4/10 Chance of Flinching), Earth Power (90, 1/2 chance of lowering target's Sp. Defense), Crunch (60, 7/10 chance of lowering target's Sp. Defense)
- Vixen | ♀ | Level 56 | 560/560 HP | Flash Fire | Sassy Nature, Extremely Vain and Self Centered | 29/36 EXP | Holding: Twistedspoon | Dream Eater (100, Restores HP equal to half Damage Dealt, only usable when target is asleep), Confuse Ray (Inflicts Confusion), Hypnosis (Puts target to sleep, however after the first use, chances of causing same target to fall asleep multiple times decrease per use; 2nd: 8/10 chance 3rd: 4/10 chance 4th and on: 1/10 Chance ), Hex (65, double damage if foe is suffering from a status effect)
- Hinata | ♀ | Level 27 | 270/270 HP | Natural Cure | Jolly Nature, Likes to Play, Naive, Curious, and Childish | 16/22 EXP | Holding: N/A | Recover (Recovers 1/2 HP), Magical Leaf (60, Doesn't Miss), Confusion (50, 4/10 Chance of Confusion), Heal Bell (Cures all party's status ailments, including the user's )
Next Move; Level 28- Anceintpower
- Nymph | ♀ | Level 30 | 300/300 HP | Pixelate | Timid Nature, Likes to Frolic, Secretly Blind, Speaks mostly French | 6/30 EXP | Holding: N/A | Draining Kiss (50, User recovers 3/4 of damage dealt), Swift (60, Never Misses, Hits Flying Targets), Heart Stamp (60, 4/10 chance of flinching), Quick Attack ( 40, Priority +1 )
Next Move; Level 37- Moonblast
- Cookie | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 3/10 chance of freezing target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Cream | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 4/10 chance of burning target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Grace | ♀ | Level 16 | 160/160 HP | Serene Grace | Naive Nature, Often Points out the Obvious | 14/21 EXP | Holding: N/A | Sky Attack (140, 1-charge, 2-attack, 4/10 chance of flinch, 1/10 chance to critically hit ), Aura Sphere (80, Never misses), Extreme Speed (80, Priority +2), Air Slash (75, 4/10 chance of making target flinch)
- Belle | ♀ | Level 22 | 220/220 HP | Serene Grace | Hasty Nature, Can't Sit Still, like ever | 12/16 EXP | Holding: N/A | Metronome (0-200**), Sweet Kiss (Inflicts Confusion), Refresh (Heals poison, paralysis, or burn), Copycat (Copies foe's last move)
** Roll a d10, 1=0, 2=10, 3=30, 4=50, 5=60, 6=70, 7=80, 8=100, 9=120, 10=200
✿ ❀ While Isis played her game, Yang stealthily popped out of his pokeball and snuck away from his trainer. This place was bursting with activity, and he'd been cooped up in that pokeball for far too long, at least for his tastes. He was able to sneak away from isis without her noticing, and morphed into an illusionary version of Zero, moving to a colorful wheel and giving it a spin to earn himself and Isis a few tickets. Maybe if he played around enough and gathered enough tickets, Isis wouldn't be so mad at him for sneaking away. ✿ ❀
Daycare Pokemon
- Raja | 0 | Level 21 | 210/210 HP | Wonder Guard | Quiet Nature, Likes to observe, Playful when relaxed | 1/21 EXP | Holding: Choice Band | Powder Snow (40 damage, 3/10 chance of freezing target), Zen Headbutt (80, 3/10 Chance of causing the target to flinch), Bite (60 Damage, 4/10 Chance of Flinch), Flame Charge (50, Raises User's Speed One Stage)
Gender Influence: (Female)
♂ 1:24 ♀
Total Ghost Types Defeated: 25/50
Next Attack: Level 34; Frost Breath
- Electra | ♀ | Level 39 | 390/390 HP | Static | Lax Nature, Tends to Fall Asleep randomly due to Narcolepsy, Fiercely Powerful in Battle | 23/28 EXP | Holding: Zap Plate | Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Bolt Strike (130, 6/10 Chance of Paralyzing), Dragon Pulse (85), Fire Punch ( 75, 4/10 Chance of Burn )
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Hylia | ♀ | Level 12 | 120/120 HP | Stance Change | Serious Nature, Protective and Obedient, Very Quiet | 18/22 EXP | Holding: N/A | Sacred Sword (90, target's stat changes don't affect this attack's damage), Iron Head (80, 4/10 chance of flinching), Kings Shield (Protects Against Attacks, and Lowers Opponent's Attack One Stage on Contact, Priority +4), Shadow Sneak (40, Priority +1)
Current Forme: Shield
Next Move: Shadow Ball, TM from Morty
- Wraith | ♂ | Level 34 | 340/340 HP | Insomnia | Impish Nature, Gluttonous, Likes to Scare people and Play Pranks | 26/32 EXP | Holding: N/A | Phantom Force (90, 1 - Disappears, 2 - Attacks, Can Strike Through Protect/Detect ), Trick or Treat (Adds Ghost Type to Target), Confuse Ray (Inflicts Confusion), Energy Ball (90, 1/2 chance of lowering Sp. Def.)
- Nocturne | ♀ | Level 37 | 370/370 HP | Infiltrator | Lonely Nature, Generally Aggressive, Distrusting, Hates all Males with a passion and seems to continually hold some sort of grudge towards them | 28/42 EXP | Holding: N/A | Boomburst (140, Hits All), Hurricane (110, 7/10 chance of causing confusion ), Fly (90, 1-fly up, 2-attack ), Moonlight (Restore 1/2 Max HP)
Next Move; Level 43- Super Fang
- Atona | ♂ | Level 38 | 380/380 HP | Adaptability | Hardy Nature, Likes to Protect Others, Wise, Old Soul, and Sensible | 7/19 EXP | Holding: Lucarionite | Psychic (90, 1/2 chance of lowering target's Sp. Def), Dragon Pulse (85), Aura Sphere (80, Never Misses), Flash Cannon- ( 80, 1/2 chance of Lowering Opponent's Sp. Defense One Stage)
Next Move; Iron Tail - via Heart Scale
- Tsumami | ♂ | Level 36 | 360/360 HP | Torrent | Calm Nature, Fairly Easygoing, Has a Southern Accent | 13/15 EXP | Holding: Mystic Water | Mud Bomb (65, 7/10 chance of Lowering Accuracy), Water Gun (40), Mud Shot (55, lowers speed), Ice Beam (90, 3/10 Chance of Freezing)
Next Move; Level 39- Muddy Water
- Yang | ♂ | Level 23 | 230/230 HP | Illusion | Impish Nature, Too Playful, Likes to push people's buttons | 10/23 EXP | Holding: N/A | Fake Tears (Lowers Opponent's Sp. Defense Two Stages ), Shadow Ball (80, 8/10 chance to Lower Opponent's Special Defense One Stage ), Extrasensory (80, 3/10 chance of making target flinch), Foul Play (90, Uses Opponents Stat Modification)
Next Move; Swagger- TM 87 Post Anywhere x40
[Inactive]
- Vulcan | ♂ | Level 43 | 430/430 HP | Speed Boost | Mild Nature, Very Athletic, Open and Friendly to Others, assumes the "Nice Guy" role | 4/50 EXP | Holding: Blazikenite | Focus Blast (120, 1/2 chance of Lowering Target's Sp. Def), Double Kick (30, Hits Twice), Peck (35), Flamethrower ( 90, 4/10 Chance of Burn )
Next Move; Level 44- Slash
- Dune | ♂ | Level 52 | 520/520 HP | Levitate | Naive Nature, A Little Skittish, Has a Stutter when he Speaks | 6/48 EXP | Holding: N/A | Dragon Rush (100, 3/10 chance to flinch), Rock Slide (75, 4/10 Chance of Flinching), Earth Power (90, 1/2 chance of lowering target's Sp. Defense), Crunch (60, 7/10 chance of lowering target's Sp. Defense)
- Vixen | ♀ | Level 56 | 560/560 HP | Flash Fire | Sassy Nature, Extremely Vain and Self Centered | 29/36 EXP | Holding: Twistedspoon | Dream Eater (100, Restores HP equal to half Damage Dealt, only usable when target is asleep), Confuse Ray (Inflicts Confusion), Hypnosis (Puts target to sleep, however after the first use, chances of causing same target to fall asleep multiple times decrease per use; 2nd: 8/10 chance 3rd: 4/10 chance 4th and on: 1/10 Chance ), Hex (65, double damage if foe is suffering from a status effect)
- Hinata | ♀ | Level 27 | 270/270 HP | Natural Cure | Jolly Nature, Likes to Play, Naive, Curious, and Childish | 16/22 EXP | Holding: N/A | Recover (Recovers 1/2 HP), Magical Leaf (60, Doesn't Miss), Confusion (50, 4/10 Chance of Confusion), Heal Bell (Cures all party's status ailments, including the user's )
Next Move; Level 28- Anceintpower
- Nymph | ♀ | Level 30 | 300/300 HP | Pixelate | Timid Nature, Likes to Frolic, Secretly Blind, Speaks mostly French | 6/30 EXP | Holding: N/A | Draining Kiss (50, User recovers 3/4 of damage dealt), Swift (60, Never Misses, Hits Flying Targets), Heart Stamp (60, 4/10 chance of flinching), Quick Attack ( 40, Priority +1 )
Next Move; Level 37- Moonblast
- Cookie | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 3/10 chance of freezing target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Cream | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 4/10 chance of burning target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Grace | ♀ | Level 16 | 160/160 HP | Serene Grace | Naive Nature, Often Points out the Obvious | 14/21 EXP | Holding: N/A | Sky Attack (140, 1-charge, 2-attack, 4/10 chance of flinch, 1/10 chance to critically hit ), Aura Sphere (80, Never misses), Extreme Speed (80, Priority +2), Air Slash (75, 4/10 chance of making target flinch)
- Belle | ♀ | Level 22 | 220/220 HP | Serene Grace | Hasty Nature, Can't Sit Still, like ever | 12/16 EXP | Holding: N/A | Metronome (0-200**), Sweet Kiss (Inflicts Confusion), Refresh (Heals poison, paralysis, or burn), Copycat (Copies foe's last move)
** Roll a d10, 1=0, 2=10, 3=30, 4=50, 5=60, 6=70, 7=80, 8=100, 9=120, 10=200
✿ ❀ Spinning a wheel was somewhat boring for Yang though, even if it did earn him a decent number of tickets, so Yang turned his illusion's attention to the ring toss instead, strolling up to the booth and taking the three rings he was given, he expertly landed every single one, earning himself a jackpot of 10 tickets. At this rate, Isis would probably love him forever and forget all about their past mishaps. He snickered and took the tickets, debating whether or not he should give this one another try. ✿ ❀
Daycare Pokemon
- Raja | 0 | Level 21 | 210/210 HP | Wonder Guard | Quiet Nature, Likes to observe, Playful when relaxed | 1/21 EXP | Holding: Choice Band | Powder Snow (40 damage, 3/10 chance of freezing target), Zen Headbutt (80, 3/10 Chance of causing the target to flinch), Bite (60 Damage, 4/10 Chance of Flinch), Flame Charge (50, Raises User's Speed One Stage)
Gender Influence: (Female)
♂ 1:24 ♀
Total Ghost Types Defeated: 25/50
Next Attack: Level 34; Frost Breath
- Electra | ♀ | Level 39 | 390/390 HP | Static | Lax Nature, Tends to Fall Asleep randomly due to Narcolepsy, Fiercely Powerful in Battle | 23/28 EXP | Holding: Zap Plate | Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Bolt Strike (130, 6/10 Chance of Paralyzing), Dragon Pulse (85), Fire Punch ( 75, 4/10 Chance of Burn )
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Hylia | ♀ | Level 12 | 120/120 HP | Stance Change | Serious Nature, Protective and Obedient, Very Quiet | 19/22 EXP | Holding: N/A | Sacred Sword (90, target's stat changes don't affect this attack's damage), Iron Head (80, 4/10 chance of flinching), Kings Shield (Protects Against Attacks, and Lowers Opponent's Attack One Stage on Contact, Priority +4), Shadow Sneak (40, Priority +1)
Current Forme: Shield
Next Move: Shadow Ball, TM from Morty
- Wraith | ♂ | Level 34 | 340/340 HP | Insomnia | Impish Nature, Gluttonous, Likes to Scare people and Play Pranks | 27/32 EXP | Holding: N/A | Phantom Force (90, 1 - Disappears, 2 - Attacks, Can Strike Through Protect/Detect ), Trick or Treat (Adds Ghost Type to Target), Confuse Ray (Inflicts Confusion), Energy Ball (90, 1/2 chance of lowering Sp. Def.)
- Nocturne | ♀ | Level 37 | 370/370 HP | Infiltrator | Lonely Nature, Generally Aggressive, Distrusting, Hates all Males with a passion and seems to continually hold some sort of grudge towards them | 29/42 EXP | Holding: N/A | Boomburst (140, Hits All), Hurricane (110, 7/10 chance of causing confusion ), Fly (90, 1-fly up, 2-attack ), Moonlight (Restore 1/2 Max HP)
Next Move; Level 43- Super Fang
- Atona | ♂ | Level 38 | 380/380 HP | Adaptability | Hardy Nature, Likes to Protect Others, Wise, Old Soul, and Sensible | 8/19 EXP | Holding: Lucarionite | Psychic (90, 1/2 chance of lowering target's Sp. Def), Dragon Pulse (85), Aura Sphere (80, Never Misses), Flash Cannon- ( 80, 1/2 chance of Lowering Opponent's Sp. Defense One Stage)
Next Move; Iron Tail - via Heart Scale
- Tsumami | ♂ | Level 36 | 360/360 HP | Torrent | Calm Nature, Fairly Easygoing, Has a Southern Accent | 14/15 EXP | Holding: Mystic Water | Mud Bomb (65, 7/10 chance of Lowering Accuracy), Water Gun (40), Mud Shot (55, lowers speed), Ice Beam (90, 3/10 Chance of Freezing)
Next Move; Level 39- Muddy Water
- Yang | ♂ | Level 23 | 230/230 HP | Illusion | Impish Nature, Too Playful, Likes to push people's buttons | 11/23 EXP | Holding: N/A | Fake Tears (Lowers Opponent's Sp. Defense Two Stages ), Shadow Ball (80, 8/10 chance to Lower Opponent's Special Defense One Stage ), Extrasensory (80, 3/10 chance of making target flinch), Foul Play (90, Uses Opponents Stat Modification)
Next Move; Swagger- TM 87 Post Anywhere x40
[Inactive]
- Vulcan | ♂ | Level 43 | 430/430 HP | Speed Boost | Mild Nature, Very Athletic, Open and Friendly to Others, assumes the "Nice Guy" role | 4/50 EXP | Holding: Blazikenite | Focus Blast (120, 1/2 chance of Lowering Target's Sp. Def), Double Kick (30, Hits Twice), Peck (35), Flamethrower ( 90, 4/10 Chance of Burn )
Next Move; Level 44- Slash
- Dune | ♂ | Level 52 | 520/520 HP | Levitate | Naive Nature, A Little Skittish, Has a Stutter when he Speaks | 6/48 EXP | Holding: N/A | Dragon Rush (100, 3/10 chance to flinch), Rock Slide (75, 4/10 Chance of Flinching), Earth Power (90, 1/2 chance of lowering target's Sp. Defense), Crunch (60, 7/10 chance of lowering target's Sp. Defense)
- Vixen | ♀ | Level 56 | 560/560 HP | Flash Fire | Sassy Nature, Extremely Vain and Self Centered | 29/36 EXP | Holding: Twistedspoon | Dream Eater (100, Restores HP equal to half Damage Dealt, only usable when target is asleep), Confuse Ray (Inflicts Confusion), Hypnosis (Puts target to sleep, however after the first use, chances of causing same target to fall asleep multiple times decrease per use; 2nd: 8/10 chance 3rd: 4/10 chance 4th and on: 1/10 Chance ), Hex (65, double damage if foe is suffering from a status effect)
- Hinata | ♀ | Level 27 | 270/270 HP | Natural Cure | Jolly Nature, Likes to Play, Naive, Curious, and Childish | 16/22 EXP | Holding: N/A | Recover (Recovers 1/2 HP), Magical Leaf (60, Doesn't Miss), Confusion (50, 4/10 Chance of Confusion), Heal Bell (Cures all party's status ailments, including the user's )
Next Move; Level 28- Anceintpower
- Nymph | ♀ | Level 30 | 300/300 HP | Pixelate | Timid Nature, Likes to Frolic, Secretly Blind, Speaks mostly French | 6/30 EXP | Holding: N/A | Draining Kiss (50, User recovers 3/4 of damage dealt), Swift (60, Never Misses, Hits Flying Targets), Heart Stamp (60, 4/10 chance of flinching), Quick Attack ( 40, Priority +1 )
Next Move; Level 37- Moonblast
- Cookie | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 3/10 chance of freezing target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Cream | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 4/10 chance of burning target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Grace | ♀ | Level 16 | 160/160 HP | Serene Grace | Naive Nature, Often Points out the Obvious | 14/21 EXP | Holding: N/A | Sky Attack (140, 1-charge, 2-attack, 4/10 chance of flinch, 1/10 chance to critically hit ), Aura Sphere (80, Never misses), Extreme Speed (80, Priority +2), Air Slash (75, 4/10 chance of making target flinch)
- Belle | ♀ | Level 22 | 220/220 HP | Serene Grace | Hasty Nature, Can't Sit Still, like ever | 12/16 EXP | Holding: N/A | Metronome (0-200**), Sweet Kiss (Inflicts Confusion), Refresh (Heals poison, paralysis, or burn), Copycat (Copies foe's last move)
** Roll a d10, 1=0, 2=10, 3=30, 4=50, 5=60, 6=70, 7=80, 8=100, 9=120, 10=200
A little surprised that Ashen slowed down for him, Zero lagged slightly behind Isis. By the time he'd landed and returned Ashen, Isis had already been half-way to the Daycare Center. He vaguely remembered there being one at the Chingaling Fair too, but Isis had more or less glomped him before he could deposit any pokemon there. But, now he did have the chance, and followed suit. Once Isis dropped her pokemon off, Zero gave the people inside the balls of Ragnaros and Mu, the former of whom could use the outside time.
Then he ran back out to find Isis playing one of the fishing games. And unfortunately, failed the Wailmer challenge. Zero didn't really feel like trying his hand at it, but he did spot something he thought he'd do pretty good at. Walking up, he picked up a collection of darts and took aim for the balloons at the end of the stand. He tossed all ten of them at the balloons, missing only once. "Nice, kid," The man at the stand said, digging into the box with tickets inside. "Here you go kid, six tickets."
"Thanks," Zero replied, taking the tickets and pocketing them before moving to play games a little closer to Isis.
Daycare Drop Offs
- Mu-12 | ♀ | Level 21 | 210/210 HP | Snow Cloak | Careful Nature, A Little Violent | 05/21 EXP | Holding: N/A | Icy Wind (55 damage, Lowers target's speed by One Stage), Astonish (30, 3/10 Chance of Flinch), Blizzard (110 (1/10 chance of freezing)), Destiny Bond (If the User Faints Next Turn, Takes Enemy With It)
- Ragnaros | Level 30 | 300/300 HP | Sturdy | Quiet Nature, Stoic | 04/16 EXP | Holding: N/A | Lock-On (Allows Next Attack to Not Miss), Stomp (65 damage, 3/10 Chance of Flinch, Power Doubled if Target has Used Minimize. ), Mega Kick (120), Explosion (250 damage, KO’s User)
Party
- Agidyne | ♂ | Level 57 | 570/570 HP | Speed Boost | Bashful Nature, A Little Jumpy | 22/50 EXP | Holding: Blazikenitel | Brave Bird (120, 1/3 Recoil), Rock Tomb (60, Lowers Opponent's Speed Stage), High Jump Kick (130, If It Misses, User Loses Half Their HP), Fire Blast (110, 1/10 Chance of Burn)
- Nu | Level 54 | 540/540 HP | Clear Body | Lax Nature, Somewhat Playful | 06/50 EXP | Holding: Rocky Helmet | Psychic (90 damage, 1/10 Chance of Lowering Opponent's Special Defense by One Stage), Hammer Arm (100, Lowers User's Speed One Stage), Ice Punch (75 damage, 1/10 Chance of Freezing), Meteor Mash (90 damage, 1/5 chance of Raising User's Attack One Stage)
- Wisp | ♂ | Level 53 | 530/530 HP | Levitate | Quirky Nature, Very Finicky | 25/37 EXP | Holding: Quick Claw | Hypnosis (Puts opponent to sleep), Shadow Ball (80 Damage, 1/5 chance to Lower Opponent's Special Defense One Stage), Dream Eater (100 damage, User Recovers Half Damage Dealt, Only Works on Sleeping Pokemon), Confuse Ray (Confuses Opponent)
- Ashen | ♂ | Level 53 | 530/530 HP | Drought | Jolly Nature, Very Active | 26/50 EXP | Holding: Charizardite Y | Fly (90, User Flies Up On First Turn, Strikes On Second Turn), Solarbeam (120 damage, 1st turn charge, 2nd turn attack), Dynamic Punch (100, Confuses Opponent), Blast Burn (150, User Must Recharge Next Turn)
- Sei | ♀ | Level 52 | 520/520 HP | | Steadfast | Bashful Nature, Likes Observing | 16/50 EXP | Holding: Choice Scarf | Protect (The User Is Protected This Round, If Used in Succession However, It Has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. [Priority +4]), Feint (60, Ignores Accuracy and Evasiveness), Thunder Punch (75; 1/10 chance of paralysis), Aura Sphere (80, Ignores Accuracy and Evasiveness)
- Nova | ♀ | Level 56▲ | 560/560 HP▲ | Pixilate | Modest Nature, Very Playful | 16/16 EXP | Holding: Gardevoirite | Future Sight (120 damage, Damage Occurs 2 Turns After Use), Heal Pulse (Restores Half the Target's Max HP), Hyper Beam (150, Strong, But The User Must Recharge Next Turn), Moonblast (95 damage, Lowers opponent’s Sp. Atk by one stage)
Inactive
- Xi-14 | ♀ | Level 10 | 100/100 HP | Water Absorb | Quiet Nature, Introverted | 03/15 EXP | Holding: N/A | Sing (Puts Targets to Sleep), Ice Shard (40, [Priority +1]), Surf (90, Hits All Adjacent Pokemon), Confuse Ray (Confuses Target)
- Theta | ♂ | Level 24 | 240/240 HP | Unburden | Rash Nature, Naive | 06/33 EXP | Holding: N/A | Pound (35), Solar Beam (120, 1-Charge 2-Attack), Quick Attack (40, [Priority +1]), Fury Cutter (40, Damage Doubles After Each Sucessful Hit, If not Used Consecutively, or Misses, Damage Resets)
- Cypher | ♂ | Level 20 | 200/200 HP | Flash Fire | Jolly Nature, Can't Sit Still | 18/20 EXP | Holding: N/A | Bite (60, 3/10 Chance of Flinch), Crunch (80, 1/5 chance to Lower's Opponent's Defense One Stage), Heat Wave (95, 1/10 Chance of Burn), Thunder Fang (65; 1/10 Chance to Flinch, 1/10 Chance of Paralysis)
- Law | ♂ | Level 15 | 150/150 HP | Rivalry | Serious Nature, Poor Sense of Humor | 01/15 EXP | Holding: N/A | Spark (65; 3/10 chance of paralysis), Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Thunder Fang (65; 1/10 chance to flinch, 1/10 chance of paralysis), Tackle (50)
Inventory
Key Items:
Town Maps National Dex X-Transceiver Lens Case Go-Goggles Mask Cloak Alex's Letter Alex's Badge Event Outfit English-to-Italian Dictionary Old Rod Good Rod Super Rod
Pokeballs:
Poke Ball ∞x Great Ball 3x Master Ball 2x
Medicine:
Potion ∞x Sweet Heart 10x Heal Powder 1x Nomel Berry 3x Lum Berry 5x Full Heal 1x Revive 2x Max Revive 3x Full Restore 3x
Held Items:
Choice Scarf 1x Safety Goggles 1x Charcoal 1x Rocky Helmet 1x Power Herb 1x Quick Claw 2x Choice Band 1x Lucky Egg 1x Gardevoirite 1x Charizardite Y 1x Blazikenite 1x
Other:
Fire Stone 1x Dawn Stone 1x Roman Candle 1x Odd Incense 1x Rose Incense 1x Big Mushroom 1x VS Seeker 1x
✿ ❀ Yang would have played another round of the ring toss, but instead there was a tent full of video games that caught his attention, so Yang wandered over, hoping that maybe the tent would provide him some cover while Zero and isis were busy. He picked one game that he was actually familiar with, since he'd seen and watched it being played way back when Isis and Zero had been at the Chingling Fair. Thinking maybe he could mimic the style he'd observed, Yang gave it a try, and was fairly successful, getting a pretty high score. Unable to help himself, he wrote down Z-E-R-O for his name placement amongst the higher scores on the screen and left with another handful of tickets. ✿ ❀
Daycare Pokemon
- Raja | 0 | Level 21 | 210/210 HP | Wonder Guard | Quiet Nature, Likes to observe, Playful when relaxed | 1/21 EXP | Holding: Choice Band | Powder Snow (40 damage, 3/10 chance of freezing target), Zen Headbutt (80, 3/10 Chance of causing the target to flinch), Bite (60 Damage, 4/10 Chance of Flinch), Flame Charge (50, Raises User's Speed One Stage)
Gender Influence: (Female)
♂ 1:24 ♀
Total Ghost Types Defeated: 25/50
Next Attack: Level 34; Frost Breath
- Electra | ♀ | Level 39 | 390/390 HP | Static | Lax Nature, Tends to Fall Asleep randomly due to Narcolepsy, Fiercely Powerful in Battle | 23/28 EXP | Holding: Zap Plate | Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Bolt Strike (130, 6/10 Chance of Paralyzing), Dragon Pulse (85), Fire Punch ( 75, 4/10 Chance of Burn )
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Hylia | ♀ | Level 12 | 120/120 HP | Stance Change | Serious Nature, Protective and Obedient, Very Quiet | 20/22 EXP | Holding: N/A | Sacred Sword (90, target's stat changes don't affect this attack's damage), Iron Head (80, 4/10 chance of flinching), Kings Shield (Protects Against Attacks, and Lowers Opponent's Attack One Stage on Contact, Priority +4), Shadow Sneak (40, Priority +1)
Current Forme: Shield
Next Move: Shadow Ball, TM from Morty
- Wraith | ♂ | Level 34 | 340/340 HP | Insomnia | Impish Nature, Gluttonous, Likes to Scare people and Play Pranks | 28/32 EXP | Holding: N/A | Phantom Force (90, 1 - Disappears, 2 - Attacks, Can Strike Through Protect/Detect ), Trick or Treat (Adds Ghost Type to Target), Confuse Ray (Inflicts Confusion), Energy Ball (90, 1/2 chance of lowering Sp. Def.)
- Nocturne | ♀ | Level 37 | 370/370 HP | Infiltrator | Lonely Nature, Generally Aggressive, Distrusting, Hates all Males with a passion and seems to continually hold some sort of grudge towards them | 30/42 EXP | Holding: N/A | Boomburst (140, Hits All), Hurricane (110, 7/10 chance of causing confusion ), Fly (90, 1-fly up, 2-attack ), Moonlight (Restore 1/2 Max HP)
Next Move; Level 43- Super Fang
- Atona | ♂ | Level 38 | 380/380 HP | Adaptability | Hardy Nature, Likes to Protect Others, Wise, Old Soul, and Sensible | 9/19 EXP | Holding: Lucarionite | Psychic (90, 1/2 chance of lowering target's Sp. Def), Dragon Pulse (85), Aura Sphere (80, Never Misses), Flash Cannon- ( 80, 1/2 chance of Lowering Opponent's Sp. Defense One Stage)
Next Move; Iron Tail - via Heart Scale
- Tsumami | ♂ | Level 37 | 370/370 HP | Torrent | Calm Nature, Fairly Easygoing, Has a Southern Accent | 15/15 EXP | Holding: Mystic Water | Mud Bomb (65, 7/10 chance of Lowering Accuracy), Water Gun (40), Mud Shot (55, lowers speed), Ice Beam (90, 3/10 Chance of Freezing)
Next Move; Level 39- Muddy Water
- Yang | ♂ | Level 23 | 230/230 HP | Illusion | Impish Nature, Too Playful, Likes to push people's buttons | 12/23 EXP | Holding: N/A | Fake Tears (Lowers Opponent's Sp. Defense Two Stages ), Shadow Ball (80, 8/10 chance to Lower Opponent's Special Defense One Stage ), Extrasensory (80, 3/10 chance of making target flinch), Foul Play (90, Uses Opponents Stat Modification)
Next Move; Swagger- TM 87 Post Anywhere x40
[Inactive]
- Vulcan | ♂ | Level 43 | 430/430 HP | Speed Boost | Mild Nature, Very Athletic, Open and Friendly to Others, assumes the "Nice Guy" role | 4/50 EXP | Holding: Blazikenite | Focus Blast (120, 1/2 chance of Lowering Target's Sp. Def), Double Kick (30, Hits Twice), Peck (35), Flamethrower ( 90, 4/10 Chance of Burn )
Next Move; Level 44- Slash
- Dune | ♂ | Level 52 | 520/520 HP | Levitate | Naive Nature, A Little Skittish, Has a Stutter when he Speaks | 6/48 EXP | Holding: N/A | Dragon Rush (100, 3/10 chance to flinch), Rock Slide (75, 4/10 Chance of Flinching), Earth Power (90, 1/2 chance of lowering target's Sp. Defense), Crunch (60, 7/10 chance of lowering target's Sp. Defense)
- Vixen | ♀ | Level 56 | 560/560 HP | Flash Fire | Sassy Nature, Extremely Vain and Self Centered | 29/36 EXP | Holding: Twistedspoon | Dream Eater (100, Restores HP equal to half Damage Dealt, only usable when target is asleep), Confuse Ray (Inflicts Confusion), Hypnosis (Puts target to sleep, however after the first use, chances of causing same target to fall asleep multiple times decrease per use; 2nd: 8/10 chance 3rd: 4/10 chance 4th and on: 1/10 Chance ), Hex (65, double damage if foe is suffering from a status effect)
- Hinata | ♀ | Level 27 | 270/270 HP | Natural Cure | Jolly Nature, Likes to Play, Naive, Curious, and Childish | 16/22 EXP | Holding: N/A | Recover (Recovers 1/2 HP), Magical Leaf (60, Doesn't Miss), Confusion (50, 4/10 Chance of Confusion), Heal Bell (Cures all party's status ailments, including the user's )
Next Move; Level 28- Anceintpower
- Nymph | ♀ | Level 30 | 300/300 HP | Pixelate | Timid Nature, Likes to Frolic, Secretly Blind, Speaks mostly French | 6/30 EXP | Holding: N/A | Draining Kiss (50, User recovers 3/4 of damage dealt), Swift (60, Never Misses, Hits Flying Targets), Heart Stamp (60, 4/10 chance of flinching), Quick Attack ( 40, Priority +1 )
Next Move; Level 37- Moonblast
- Cookie | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 3/10 chance of freezing target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Cream | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 4/10 chance of burning target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Grace | ♀ | Level 16 | 160/160 HP | Serene Grace | Naive Nature, Often Points out the Obvious | 14/21 EXP | Holding: N/A | Sky Attack (140, 1-charge, 2-attack, 4/10 chance of flinch, 1/10 chance to critically hit ), Aura Sphere (80, Never misses), Extreme Speed (80, Priority +2), Air Slash (75, 4/10 chance of making target flinch)
- Belle | ♀ | Level 22 | 220/220 HP | Serene Grace | Hasty Nature, Can't Sit Still, like ever | 12/16 EXP | Holding: N/A | Metronome (0-200**), Sweet Kiss (Inflicts Confusion), Refresh (Heals poison, paralysis, or burn), Copycat (Copies foe's last move)
** Roll a d10, 1=0, 2=10, 3=30, 4=50, 5=60, 6=70, 7=80, 8=100, 9=120, 10=200
Moving on to One Island - 1/3 Wild Pokemon - 51/3 NPC Trainer - 69/15 Found a Shiny Stone - 4/10 Found a Dusk Stone - 10/10 - Reserved for later -> Claimed! Found a Heart Scale - 10/10 - Reserved for later Found a Revive - 30/30 - Reserved for later This area holds an Icicle Plate - 1/30
Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
Oaken | Male HP: 160/160 | Status: Healthy Sassy | Usually tries to claim his way is the right way. Does not take criticism very well. Overgrow | When HP is below 1/3rd Grass type attacks do x1.5 damage Holding: N/A | N/A •Tackle - 50 | Growth - Raises both user's physical and special attack by one stage Leaf Tornado - 65; 1/2 chance to lower target's accuracy by one stage | •Wrap - 15; wraps the target for 2-5 turns, dealing damage equal to 1/16 of the target's max HP for each turn it lasts
Rose | Female HP: 210/210 | Status: Healthy Calm | Prefers to stay out of arguments. Likes to think things through before acting. Leaf Guard | Any Status Effects on this Pokémon are healed when Sunny Day is in effect Holding: Nothing | N/A •Heart Stamp - 60, 4/10 Chance of Flinching | Leech Seed - Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. Stun Spore - Paralyzes opponent | Magical Leaf - 60, unaffected by changes to accuracy stat and evasion stat
Jin | Male HP: 160/160 | Status: Healthy Impish | Enjoys joking around with others. Prefers to take on a human appearance when not fighting. Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Holding: Nothing | N/A •Fury Swipes- 18; hits 2-5 times | ~Leer - Lowers target's defense by one stage •Pursuit - 40, Double Damage if the Opponent is Switching Out (Priority +7) | Fake Tears - Lowers Opponent's Sp. Defense Two Stages
??? | Female HP: 100/100 | Status: Healthy Jolly | Enjoys making new friends. Really likes hugs, either giving or receiving them. Shed Skin | Every turn, this Pokémon has a 3/10 chance of healing from a status condition Holding: Nothing | N/A •Poison Sting - 15, 7/10 Chance of Poison | ~String Shot - Lowers Opponent's Speed by Two Stages Harden - Defense is raised by one stage | •Fury Attack - 15 (2-5 hits)
Amethyst | Female HP: 70/70 | Status: Healthy Bold | Has pride in her abilities and appearance. Rarely backs down from opponents. Intimidate | Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Holding: Nothing | N/A •Wrap - 15; wraps the target for 2-5 turns, dealing damage equal to 1/16 of the target's max HP for each turn it lasts | ~Leer - Lowers target's defense by one stage •Poison Sting - 15, 7/10 Chance of Poison | Move 4
"Madame" Aroma | Female HP: 100/100 | Status: Healthy Quirky | Insists on being referred to as "Madame." Can be rather unpredictable with her actions. Aroma Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Heal Block and Attract. Holding: Nothing | N/A Sweet Kiss - Inflicts target with confusion | Fairy Wind - 40 ~Sweet Scent - Lowers the target's evasion by two stages | Wish - The user makes a wish, and at the end of the next turn, is healed for one half max HP
??? | Male HP: 100/100 | Status: Healthy Bold | Has a sadistic streak. Enjoys electrocuting people. Static | The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon Holding: Nothing | N/A •Tackle - 50 | •Iron Tail - 100, 7/10 Chance of Lowering Opponent's Defense by One Stage Thunder Wave - Causes paralysis | Thundershock: 40, 4/10 chance of paralysis
??? | Male HP: 170/170 | Status: Healthy Naughty | Enjoys pulling pranks on people and enemies. Gets a kick out of stealing something when no one is looking. Adaptability | If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Holding: Silk Scarf | Normal type attacks do x1.2 damage •Bite - 60, 4/10 Chance of Flinch | •Return - 10 base +20 per FP •Iron Tail - 100, 7/10 Chance of Lowering Opponent's Defense by One Stage | •Sand Attack - Lowers target’s accuracy by one stage
Scoundrel | Male HP: 130/130 | Status: Healthy Rash | Acts before he thinks. Quick to pick fights, regardless of the opponent. Prankster | Increases the priority of status moves by +1 Holding: Nothing | N/A •Scratch - 40 | ~Growl - Lowers target's attack by one stage Assist - Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use | •Sand Attack - Lowers target’s accuracy by one stage
Ticket Count ⇨ 24
Sable smiled a bit when Darren agreed to go with her to check out the ball toss booth."Great~ It's just over here,"she said as she led the teen over to what looked to be four small booths in one large booth. Each one had a somewhat different scene laid out in them but the idea for each looked to be the same. Ten different cutouts of Pokemon moved across the area, some towards the ground while some were at different altitudes in the air. The tenth Pokemon was a teleporting one, signified by sections that would flip over to change from background scenery to a Pokemon and then back again. Of the four, the one that Sable seemed to be most interested in was the one that had cutouts of ten different legendary Pokemon, those being the birds of Kanto, the beasts of Johto, Lugia, Ho-oh, and Celebi as the teleporting one.
The person running the booth noticed the female trainer's interest and shook his head."Sorry, lady. First-timers have to beat one of the other difficulties before they can try master level,"the man explained, prompting a light frown from the teen as she looked over the other three booths."Alright, then. I'll try that middle one first. The one with the Kadabra flipping around."As she spoke Sable stepped over to the section in question and looked over the prizes for what that difficulty should get her. Apparently most of them were various trinkets and such but one of the pendants did look rather nice to her. The man in charge of the booth nodded and brought over ten balls colored to look like Great Balls."Rules are simple. Ten balls and ten targets. Get anywhere between six and nine and you get a prize from the next difficulty down. Get all ten and you get the prize for the difficulty and are cleared to try master level."
Sable nodded at the rules then started tossing once the game started up. She caught two of the runners - a Manectric and a Mightyena - quickly before clocking the Kadabra cutout when it turned over. A couple of fliers - a Swellow and a Pelipper - started to pass by so Sable hit them, too. She spotted an Absol cutout hanging out around the mountain portion of the scenery and quickly hit it with a ball before the cutout could slide away. Next were a Dustox, a Beautifly, a Ninjask, and then finally a Masquerain. All four ended up getting hit with balls, earning Sable a perfect score for the great difficulty. The teen just smirked a bit once she had tossed the last ball then turned to look at the man running the booth."Looks like I won that mode, so how about that Dusk Stone pendant over there?"the teen requested, prompting a chuckle from the man running the booth as he got her the item she wanted."Good choice. These ones won't dissolve into dust or fade away if they're used for evolution, although they'll lose a bit of their glow,"he explained as he handed Sable a oval-shaped piece of dusk stone wrapped in some sort of silver-colored wire that Sable doubted was actually silver and on a simple chain of the same material.
Jin's scouting done, the disguised Zorua decided to grab some extra tickets since the wheel was nearby. He didn't have nearly as much luck with it as his trainer had, though, and only got two tickets for his effort. He took the two tickets with a tilted frown before heading over towards the booth that he saw Sable and Darren messing around at. At least the duo had stayed close by like he asked, although it looked like Sable was interested in something other than tickets at the moment."Hey? Whatchya up to?"he asked as he walked over to the duo, tilting his head as he looked at the ball toss game.
{{OOC: Hmm, up to you on that one. I dunno if we'll have time for the plate and the shard since that'd be 80 posts in less than a month. @ _ @ So probably after this round of games we could head out.
Also, picking up the Dusk Stone I got with some posts previously. I'll grab the Odd Incense next post since I don't wanna fit both attempts at the game in one post. XD
✿ ❀ Now what to do.... There was a lot of stuff for Yang to mess with. He peeked out at the throwing darts station and saw that Zero was no longer around, so it was safe for him to run over really quick and try his hand at that. It was a safe bet, since he doubted Zero would come back to it so soon. He quickly took up a handful of darts and hit several balloons, not as many as Zero had, one less in fact, but it still netted him 6 tickets as a reward. That gave him more than 30 tickets total to hand over to Isis later, which was great, but.... Just how long could he go without them noticing....? ✿ ❀
Daycare Pokemon
- Raja | 0 | Level 21 | 210/210 HP | Wonder Guard | Quiet Nature, Likes to observe, Playful when relaxed | 1/21 EXP | Holding: Choice Band | Powder Snow (40 damage, 3/10 chance of freezing target), Zen Headbutt (80, 3/10 Chance of causing the target to flinch), Bite (60 Damage, 4/10 Chance of Flinch), Flame Charge (50, Raises User's Speed One Stage)
Gender Influence: (Female)
♂ 1:24 ♀
Total Ghost Types Defeated: 25/50
Next Attack: Level 34; Frost Breath
- Electra | ♀ | Level 39 | 390/390 HP | Static | Lax Nature, Tends to Fall Asleep randomly due to Narcolepsy, Fiercely Powerful in Battle | 23/28 EXP | Holding: Zap Plate | Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Bolt Strike (130, 6/10 Chance of Paralyzing), Dragon Pulse (85), Fire Punch ( 75, 4/10 Chance of Burn )
▀▀▀▀▀▀▀▀▀ ТЄАМ ▀▀▀▀▀▀▀▀▀
- Hylia | ♀ | Level 12 | 120/120 HP | Stance Change | Serious Nature, Protective and Obedient, Very Quiet | 21/22 EXP | Holding: N/A | Sacred Sword (90, target's stat changes don't affect this attack's damage), Iron Head (80, 4/10 chance of flinching), Kings Shield (Protects Against Attacks, and Lowers Opponent's Attack One Stage on Contact, Priority +4), Shadow Sneak (40, Priority +1)
Current Forme: Shield
Next Move: Shadow Ball, TM from Morty
- Wraith | ♂ | Level 34 | 340/340 HP | Insomnia | Impish Nature, Gluttonous, Likes to Scare people and Play Pranks | 29/32 EXP | Holding: N/A | Phantom Force (90, 1 - Disappears, 2 - Attacks, Can Strike Through Protect/Detect ), Trick or Treat (Adds Ghost Type to Target), Confuse Ray (Inflicts Confusion), Energy Ball (90, 1/2 chance of lowering Sp. Def.)
- Nocturne | ♀ | Level 37 | 370/370 HP | Infiltrator | Lonely Nature, Generally Aggressive, Distrusting, Hates all Males with a passion and seems to continually hold some sort of grudge towards them | 31/42 EXP | Holding: N/A | Boomburst (140, Hits All), Hurricane (110, 7/10 chance of causing confusion ), Fly (90, 1-fly up, 2-attack ), Moonlight (Restore 1/2 Max HP)
Next Move; Level 43- Super Fang
- Atona | ♂ | Level 38 | 380/380 HP | Adaptability | Hardy Nature, Likes to Protect Others, Wise, Old Soul, and Sensible | 10/19 EXP | Holding: Lucarionite | Psychic (90, 1/2 chance of lowering target's Sp. Def), Dragon Pulse (85), Aura Sphere (80, Never Misses), Flash Cannon- ( 80, 1/2 chance of Lowering Opponent's Sp. Defense One Stage)
Next Move; Iron Tail - via Heart Scale
- Tsumami | ♂ | Level 37 | 370/370 HP | Torrent | Calm Nature, Fairly Easygoing, Has a Southern Accent | 1/16 EXP | Holding: Mystic Water | Mud Bomb (65, 7/10 chance of Lowering Accuracy), Water Gun (40), Mud Shot (55, lowers speed), Ice Beam (90, 3/10 Chance of Freezing)
Next Move; Level 39- Muddy Water
- Yang | ♂ | Level 23 | 230/230 HP | Illusion | Impish Nature, Too Playful, Likes to push people's buttons | 13/23 EXP | Holding: N/A | Fake Tears (Lowers Opponent's Sp. Defense Two Stages ), Shadow Ball (80, 8/10 chance to Lower Opponent's Special Defense One Stage ), Extrasensory (80, 3/10 chance of making target flinch), Foul Play (90, Uses Opponents Stat Modification)
Next Move; Swagger- TM 87 Post Anywhere x40
[Inactive]
- Vulcan | ♂ | Level 43 | 430/430 HP | Speed Boost | Mild Nature, Very Athletic, Open and Friendly to Others, assumes the "Nice Guy" role | 4/50 EXP | Holding: Blazikenite | Focus Blast (120, 1/2 chance of Lowering Target's Sp. Def), Double Kick (30, Hits Twice), Peck (35), Flamethrower ( 90, 4/10 Chance of Burn )
Next Move; Level 44- Slash
- Dune | ♂ | Level 52 | 520/520 HP | Levitate | Naive Nature, A Little Skittish, Has a Stutter when he Speaks | 6/48 EXP | Holding: N/A | Dragon Rush (100, 3/10 chance to flinch), Rock Slide (75, 4/10 Chance of Flinching), Earth Power (90, 1/2 chance of lowering target's Sp. Defense), Crunch (60, 7/10 chance of lowering target's Sp. Defense)
- Vixen | ♀ | Level 56 | 560/560 HP | Flash Fire | Sassy Nature, Extremely Vain and Self Centered | 29/36 EXP | Holding: Twistedspoon | Dream Eater (100, Restores HP equal to half Damage Dealt, only usable when target is asleep), Confuse Ray (Inflicts Confusion), Hypnosis (Puts target to sleep, however after the first use, chances of causing same target to fall asleep multiple times decrease per use; 2nd: 8/10 chance 3rd: 4/10 chance 4th and on: 1/10 Chance ), Hex (65, double damage if foe is suffering from a status effect)
- Hinata | ♀ | Level 27 | 270/270 HP | Natural Cure | Jolly Nature, Likes to Play, Naive, Curious, and Childish | 16/22 EXP | Holding: N/A | Recover (Recovers 1/2 HP), Magical Leaf (60, Doesn't Miss), Confusion (50, 4/10 Chance of Confusion), Heal Bell (Cures all party's status ailments, including the user's )
Next Move; Level 28- Anceintpower
- Nymph | ♀ | Level 30 | 300/300 HP | Pixelate | Timid Nature, Likes to Frolic, Secretly Blind, Speaks mostly French | 6/30 EXP | Holding: N/A | Draining Kiss (50, User recovers 3/4 of damage dealt), Swift (60, Never Misses, Hits Flying Targets), Heart Stamp (60, 4/10 chance of flinching), Quick Attack ( 40, Priority +1 )
Next Move; Level 37- Moonblast
- Cookie | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 3/10 chance of freezing target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Cream | ♀ | Level 10 | 100/100 HP | Limber | Brave Nature | 0/15 EXP | Holding: N/A | Ice Punch (75 damage, 4/10 chance of burning target), Pound (35), Foresight (Allows fighting and normal attacks to hit a targeted Ghost ), Defense Curl (Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle)
- Grace | ♀ | Level 16 | 160/160 HP | Serene Grace | Naive Nature, Often Points out the Obvious | 14/21 EXP | Holding: N/A | Sky Attack (140, 1-charge, 2-attack, 4/10 chance of flinch, 1/10 chance to critically hit ), Aura Sphere (80, Never misses), Extreme Speed (80, Priority +2), Air Slash (75, 4/10 chance of making target flinch)
- Belle | ♀ | Level 22 | 220/220 HP | Serene Grace | Hasty Nature, Can't Sit Still, like ever | 12/16 EXP | Holding: N/A | Metronome (0-200**), Sweet Kiss (Inflicts Confusion), Refresh (Heals poison, paralysis, or burn), Copycat (Copies foe's last move)
** Roll a d10, 1=0, 2=10, 3=30, 4=50, 5=60, 6=70, 7=80, 8=100, 9=120, 10=200
Zero's next stop was a ring toss game. He took the three rings, feeling moderately confident after the game of darts. Unfortunately, seemed he wasn't quite as good at this game as he was that one, as he ultimately missed his first shot, the second almost made it, but bounced off, and only the third one made it. "Better luck next time," The woman at the booth told him. "You did great the first time, so don't let a little butterfingers get you down."
Zero only gave the woman a quizzical look. "First time? That was my first time, miss."
"Nonsense, you were here just a minute ago, got all three rings around the bottles."
Zero only gave another questioning look, but he opted to just walk away with what little tickets he'd earned. There were plenty of people here, so it's possible the woman just mistook him for someone else who was here a minute ago. She didn't drop a name at all so it must've just been someone that happened to look like him. He hoped.
Daycare Drop Offs
[Dropped Off at July 6th, 5:18PM] - Mu-12 | ♀ | Level 21 | 210/210 HP | Snow Cloak | Careful Nature, A Little Violent | 05/21 EXP | Holding: N/A | Icy Wind (55 damage, Lowers target's speed by One Stage), Astonish (30, 3/10 Chance of Flinch), Blizzard (110 (1/10 chance of freezing)), Destiny Bond (If the User Faints Next Turn, Takes Enemy With It)
- Ragnaros | Level 30 | 300/300 HP | Sturdy | Quiet Nature, Stoic | 04/16 EXP | Holding: N/A | Lock-On (Allows Next Attack to Not Miss), Stomp (65 damage, 3/10 Chance of Flinch, Power Doubled if Target has Used Minimize. ), Mega Kick (120), Explosion (250 damage, KO’s User)
Party
- Agidyne | ♂ | Level 57 | 570/570 HP | Speed Boost | Bashful Nature, A Little Jumpy | 23/50 EXP | Holding: Blazikenitel | Brave Bird (120, 1/3 Recoil), Rock Tomb (60, Lowers Opponent's Speed Stage), High Jump Kick (130, If It Misses, User Loses Half Their HP), Fire Blast (110, 1/10 Chance of Burn)
- Nu | Level 54 | 540/540 HP | Clear Body | Lax Nature, Somewhat Playful | 07/50 EXP | Holding: Rocky Helmet | Psychic (90 damage, 1/10 Chance of Lowering Opponent's Special Defense by One Stage), Hammer Arm (100, Lowers User's Speed One Stage), Ice Punch (75 damage, 1/10 Chance of Freezing), Meteor Mash (90 damage, 1/5 chance of Raising User's Attack One Stage)
- Wisp | ♂ | Level 53 | 530/530 HP | Levitate | Quirky Nature, Very Finicky | 26/37 EXP | Holding: Quick Claw | Hypnosis (Puts opponent to sleep), Shadow Ball (80 Damage, 1/5 chance to Lower Opponent's Special Defense One Stage), Dream Eater (100 damage, User Recovers Half Damage Dealt, Only Works on Sleeping Pokemon), Confuse Ray (Confuses Opponent)
- Ashen | ♂ | Level 53 | 530/530 HP | Drought | Jolly Nature, Very Active | 27/50 EXP | Holding: Charizardite Y | Fly (90, User Flies Up On First Turn, Strikes On Second Turn), Solarbeam (120 damage, 1st turn charge, 2nd turn attack), Dynamic Punch (100, Confuses Opponent), Blast Burn (150, User Must Recharge Next Turn)
- Sei | ♀ | Level 52 | 520/520 HP | | Steadfast | Bashful Nature, Likes Observing | 17/50 EXP | Holding: Choice Scarf | Protect (The User Is Protected This Round, If Used in Succession However, It Has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. [Priority +4]), Feint (60, Ignores Accuracy and Evasiveness), Thunder Punch (75; 1/10 chance of paralysis), Aura Sphere (80, Ignores Accuracy and Evasiveness)
- Nova | ♀ | Level 56 | 560/560 HP | Pixilate | Modest Nature, Very Playful | 01/17 EXP | Holding: Gardevoirite | Future Sight (120 damage, Damage Occurs 2 Turns After Use), Heal Pulse (Restores Half the Target's Max HP), Hyper Beam (150, Strong, But The User Must Recharge Next Turn), Moonblast (95 damage, Lowers opponent’s Sp. Atk by one stage)
Inactive
- Xi-14 | ♀ | Level 10 | 100/100 HP | Water Absorb | Quiet Nature, Introverted | 03/15 EXP | Holding: N/A | Sing (Puts Targets to Sleep), Ice Shard (40, [Priority +1]), Surf (90, Hits All Adjacent Pokemon), Confuse Ray (Confuses Target)
- Theta | ♂ | Level 24 | 240/240 HP | Unburden | Rash Nature, Naive | 06/33 EXP | Holding: N/A | Pound (35), Solar Beam (120, 1-Charge 2-Attack), Quick Attack (40, [Priority +1]), Fury Cutter (40, Damage Doubles After Each Sucessful Hit, If not Used Consecutively, or Misses, Damage Resets)
- Cypher | ♂ | Level 20 | 200/200 HP | Flash Fire | Jolly Nature, Can't Sit Still | 18/20 EXP | Holding: N/A | Bite (60, 3/10 Chance of Flinch), Crunch (80, 1/5 chance to Lower's Opponent's Defense One Stage), Heat Wave (95, 1/10 Chance of Burn), Thunder Fang (65; 1/10 Chance to Flinch, 1/10 Chance of Paralysis)
- Law | ♂ | Level 15 | 150/150 HP | Rivalry | Serious Nature, Poor Sense of Humor | 01/15 EXP | Holding: N/A | Spark (65; 3/10 chance of paralysis), Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Thunder Fang (65; 1/10 chance to flinch, 1/10 chance of paralysis), Tackle (50)
Inventory
Key Items:
Town Maps National Dex X-Transceiver Lens Case Go-Goggles Mask Cloak Alex's Letter Alex's Badge Event Outfit English-to-Italian Dictionary Old Rod Good Rod Super Rod
Pokeballs:
Poke Ball ∞x Great Ball 3x Master Ball 2x
Medicine:
Potion ∞x Sweet Heart 10x Heal Powder 1x Nomel Berry 3x Lum Berry 5x Full Heal 1x Revive 2x Max Revive 3x Full Restore 3x
Held Items:
Choice Scarf 1x Safety Goggles 1x Charcoal 1x Rocky Helmet 1x Power Herb 1x Quick Claw 2x Choice Band 1x Lucky Egg 1x Gardevoirite 1x Charizardite Y 1x Blazikenite 1x
Other:
Fire Stone 1x Dawn Stone 1x Roman Candle 1x Odd Incense 1x Rose Incense 1x Big Mushroom 1x VS Seeker 1x