Something else fell out of the dissolving fog, along with the key.
Posted: Fri Aug 23, 2013 7:52 am
Fourth floor
To reach the fourth floor, you must have the keys to open the locked door:
The Fourth Floor
A black door emitting tortured screams.
You learn a new thing about yourself: if this were a survival horror scenario, you'd likely be among the first to die. The chamber is aggressively dim despite the multitude of torches that attempt to light it. However, you're perfectly able to see the impressive array of torture devices and instruments of pain that litter the room. It's a bit of a mess really.
A pained cry comes from somewhere in the clutter, "I'm here! It's me, Bloodraine! I was just...cleaning my beloved maiden, and she swallowed me whole." A dreamy sigh followed by a whimper of pain follow. "C-could you be a bro-lder and help me out?"
You've lost count of how many glinting spikes and blades are waiting eagerly to maim you.
"I'll make it worth your while?"
To find Bloodraine
Collect 3 clues! Roll 1d10 1: you narrowly miss a pendulum blade 2: you notice fresh gravel on the floor, you've found a CLUE 3: you fall into a pit of spikes, causing you to lose a fourth of your full health 4: you narrowly miss getting a hot poker in your eye 5: you notice that a rack it suspiciously splintered, you've found a CLUE 6: you lean against a wall, which flips over, dropping you into a pit full of broken glass, causing you to lose a fourth of your full health 7: you nearly sit on a spiked chair 8: you get caught in a stockade, it's somewhat embarrassing 9: you shout, "MARCO!" and Bloodraine shouts back, "WHAT?" You've found a CLUE 10: rocks fall and you die
When you finally find the iron maiden and get Bloodraine out, the gargoyle is blushing in a mildly disturbing way. "Thanks! S-sometimes she gets really affectionate, especially when I start to polish her...you know...hinges." It giggles and then gropes around the inside of the torture device, eventually pulling out a black key that's only slightly moist.
A black door with gentle light shining at its base.
Writing Prompt:
The door opens and you're greeted with the somewhat dismal view of purple sky and lilac clouds. A huge window takes up nearly an entire wall, but it's a bit wasted on the island's total lack of landscape. Sitting slumped on a stool, a slumped gargoyle sighs, "Not much to see today, I'm afraid." It looks away from the window and over to you, perking up slightly, "Oh...oh you're new here, aren't you? You've...you've been places right? Seen things?" Leaning forward, eager now, it continues, "Say do you think you could share some of them with me? You won't be sorry, I promise! Just come over to the window and touch it!"
Once you make contact with the window it shimmers and snaps into a new size and shape, a familiar one. Outside, the scenery has changed to a window view you once had in your former life. It could be a view you cherished, or one you took for granted, or even one you loathed. Beside you, the gargoyle sighs happily at the sight. "That's marvelous, I never get to see anything like that. I think I'll keep this one for a little while, thank you!"
Carefully it places a black key into the palm of your hand before turning back to the window.
A blue door, you can hear a voice much like your own talking behind it.
The inside of the room is filled with fog and whispers. Near the center you find the mirror, a soft glow pulsing within it. The mirror cracks and shatters, the fog around it taking on a more humanoid shape. Before you stands another version of yourself, one that had awoken out of the fog of Insanity without memory or a true name.
You are fighting a version of yourself from Legacy: Part I! HP: 30 Auto-damage: 5
Loot (1d4)
[1] [2] [3] [4]
The fog dissipates with the final blow, leaving you clutching the glowing core of the other. Within moments it shrinks down into a blue key.
This room was filled with fog, but nothing immediately dived out of it to attack Jordan. He explored it cautiously, expecting an attack at any moment. When he found the mirror, he jumped back, but it was too late; he'd already looked into the reflective surface accidentally. The mirror crazed with cracks, then shattered; the fog around it coalesced into a familiar foggy shape with a glowing yellow core.
Rojand just stood looking at him for a few seconds, its grey eyes oddly empty. Then it moved to attack with a simple sword much like the one he remembered having made first. He brought his own blade up and around to meet it and strike at it, silently relieved that it wasn't taunting him.
OOC
Name of character: Jordan Damage done: 8 CURRENT HP OF BOSS: 22/30 Current HP: 54/80 Special ability: Rook's Ambition Species Ability: Sun Hunter - 2d8-8 Current weapon equipped: Refraction - 2d12-6 TARGET: BOSS
It moved like he did, eerily familiar but reversed - well, not reversed, precisely, it only seemed that way because he was looking at it from the outside. It was as fast as he was. But it was made of smoke and emptiness. He could hit harder.
OOC
Name of character: Jordan Damage done: 8 CURRENT HP OF BOSS: 16/30 Current HP: 49/80 Special ability: Rook's Ambition Species Ability: Sun Hunter - 2d8-8 Current weapon equipped: Refraction - 2d12-6 TARGET: BOSS
It was predictable. Jordan hoped that he wasn't as predictable as this not-self.
OOC
Name of character: Jordan Damage done: 8 CURRENT HP OF BOSS: 8/30 Current HP: 44/80 Special ability: Rook's Ambition Species Ability: Sun Hunter - 2d8-8 Current weapon equipped: Refraction - 2d12-6 TARGET: BOSS
It slipped around his defenses anyway, and moved back faster than he'd expected. That unnerved him. Was it learning?
OOC
Name of character: Jordan Damage done: 6 CURRENT HP OF BOSS: 2/30 Current HP: 39/80 Special ability: Rook's Ambition Species Ability: Sun Hunter - 2d8-8 Current weapon equipped: Refraction - 2d12-6 TARGET: BOSS
When the shadowy figure went down under his blade, it did so without a sound. Its softly glowing core fell to rest on the ground as the fog started to clear from the room, and with some reluctance, Jordan bent to pick it up. It became a blue key in his hand, and he looked at the key for a while before pocketing it.
OOC
Name of character: Jordan Damage done: 6 CURRENT HP OF BOSS: ded/30 Current HP: 34/80 Special ability: Rook's Ambition Species Ability: Sun Hunter - 2d8-8 Current weapon equipped: Refraction - 2d12-6 TARGET: BOSS
Rep wandered into the side room, as always in this tower uncertain of what he'd actually see, when it was simply a room with a view he was immediately suspicious. The gargoyle however seemed harmless enough and wanted what was fundamentally a trivial thing as far as Rep was concerned. He moved to the window and touched it with his palm.
Even as he did so the view skewed and changed, morphing into another landscape, instantly familiar to him. There was nowhere else in the world he'd ever been with the same sprawl of Gothic and Victorian buildings, leaning and melding into the new, into the sleek silvery lines of expensive penthouses before tumbling back into sandstone dilapidation. The slate grey sky, clouds so low it felt like they could touch the roofs of the houses overhead the icing on the landscape.
It was Glasgow. It was the view from his old house. He'd always hated it, no sun, no upward mobility, no way out. The island's fog didn't bother him because he came from here, from this.
It was why the phoenix memory was so dear to him he realised, sunlight was synonymous with hope. The sun was important, and he didn't know the full story of why.
He let the gargoyle keep the view. He seemed to like it. Rep wouldn't have use for it again.
Posted: Fri Aug 23, 2013 8:58 am
Fifth floor
To reach the fifth floor, you must have the keys to open the locked door:
The Fifth Floor
A black door with the soft clinking of coins behind it.
You enter the room to find it filled with treasure. Piles of golden trinkets and jewels tower above you, glinting and sparkling in an enticing display. Beside you, someone clears their throat, and you look down to see a small, rotund gargoyle in a white shirt, tie, and glasses. In one hand it holds and abacus with a distinct air of menace.
"Leave or be useful," it greets you pleasantly. "And by useful I mean wrangle some of the coins down. Damn things get the idea to float around sometimes and collecting them back again decreases productivity by..." the beads of the abacus are snapped aggressively, "...5%. Unacceptable." It gives you a stern look and snaps the abacus again. "Don't damage anything. Except yourself. That is an acceptable loss."
Gathering the Floating Coins
Gather 10 coins!
Roll 1d8 1 - you awkwardly jump from one pile of treasure to another, collecting 1 coin 2 - you leap up to grab a coin but fail to reach it and land badly, you're crushed by falling treasure and lose one fourth of your full health 3 - you manage to do a barrel roll, collecting 2 coins 4 - you can on what appears to be a platform of ice and lose your footing, you also lose one fourth of your full health in the fall 5 - you find and eat a mushroom, it causes you to hallucinate growing into a bigger version of yourself, somehow you collect 3 coins 6 - you are swallowed by a plant, losing one fourth of your full health 7 - you find and wear a raccoon tail, it makes you feel confident in your leaping like you could fly, you manage to collect 4 coins and ignore the gargoyle's furry comments 8 - you find a small castle, but fail to find a coin or princess within it. You proceed to mope
When you successfully deliver the coins, the gargoyle tosses you a black key and waves you away without a word of thanks.
A black door that somehow seems black than all the other black doors, as black as the bleak desert nightscape that it your soul.
Writing Prompt:
The room is painted black. All the furniture is black. The window is covered in black-out curtains. Squinting you can just barely make out the figure of a gargoyle, staring off into space. It has a black scarf, glasses, and wig all artfully arranged to appear very deep and also deeply mysterious. And a little sad. Miserable even. Something about its emotional pain draws you in, sparking something within you that answers with a similar sort of misery. "Yes," it sighs as you approach, "...I suppose you would be here in this den of sorrow. Not that it matters. I'm sure you're here to use me, just like everyone else in this wretched stone wasteland." It holds up a black key delicately in its claws, "You can have it, I don't need material possessions, they just lead to suffering for worldly vice. But first I need to know you're like...a kindred spirit, you know?"
That feeling surges up within you, something both vulnerable and embarrassing. You open your mouth to ask what it means, and what spills out instead is poetry. Darkly emotional poetry that's probably not very good, full of purple prose and the adolescent angst of your previous life. When you're done, the gargoyle sighs and looks away, "Oh well...it's not like I had hope for better." It drops the key in your palm with another sigh and goes back to staring into the dark abyss of its life.
A green door that shudders and groans as something fierce screeches from within.
You're barely in the door when a talon swipes at you. Enraged the hippogryph lunges, its beak tearing into you with ruthless abandon.
You are fighting an Insanity Hippogryph! HP: 30 Auto Attack: 5 Extra: You have been poisoned! Every post you make costs an additional 1HP of damage.
Loot (1d4)
[1] [2] [3] [4]
In its death throes, the creature moves to strike at you one last time, but dissipates just before snapping its beak around you. A green drops to floor with a loud clatter.
Baneful Crew
Dramatic Hunter
Offline
Baneful Crew
Dramatic Hunter
Offline
Posted: Fri Aug 23, 2013 9:02 am
You're barely in the door when a talon swipes at you. Enraged the hippogryph lunges, its beak tearing into you with ruthless abandon.
You are fighting an Insanity Hippogryph! HP: 30 Auto Attack: 5 Extra: You have been poisoned! Every post you make costs an additional 1HP of damage.
Loot (1d4)
[1] [2] [3] [4]
In its death throes, the creature moves to strike at you one last time, but dissipates just before snapping its beak around you. A green drops to floor with a loud clatter.
Rep was tired of fighting flying things after the raven. He intended to take no s**t from this gryphon and immediately summoned his scythe to swing it at the beast before it could do too much damage.
He got scratched up regardless but it was necissary.
HP: 39 DMG: 10 HP BOSS: 20
Keys earned - Purple - Kitchens Red - Mirror room Black - Food room Yellow - Crow room Black - Dancing room Black - Window room
He leapt up into the air before the creature could get airborne itself and brought the blade around in a broad sweeping arc. It sent it off balance to the floor.
HP: 33 DMG: 16 HP BOSS: 4
Keys earned - Purple - Kitchens Red - Mirror room Black - Food room Yellow - Crow room Black - Dancing room Black - Window room
To reach the sixth floor, you must have the keys to open the locked door:
The Sixth Floor
A black door with a warped mirror set into its surface.
You step into a maze made of mirrors, all of them displaying a different version of you. As you wander through it, you see yourself from your prior life. The ages and styles vary, a few may even show strange status effects, but one and all you can see that all of them have been you.
Navigate the Maze
Make 4 successful turns!
Roll 1d8 1 - you run into a dead end 2 - you run into a trap, a vicious version of yourself darts out and stabs you, taking one fourth of your full health 3 -a helpful version of yourself shows you a shortcut, you make a successful turn 4 - you break a mirror, slicing yourself bloody and losing one fourth of your full health 5 - an angry version of yourself runs out and begins chasing you, you manage to escape and make a successful turn 6 - you follow a young version of yourself with a poor sense of direction 7 - you fall into a mirror that is not a mirror, but a hidden door, you make a successful turn 8 - an exact version of your current self pulls you into a mirror and replaces you, the mirror is painful to stay in, you eventually escape, but it costs one fourth of your health
When you finally reach the end of the maze, you notice a gargoyle carefully placing them more mirrors down, expanding the structure. Turning to you it smiles brightly, "So what do you think of the new bathroom? He likes to look at himself you know, and I figure, go big or go boom. So mirrored the living hell out of this place, who knows, maybe it'll cheer him up! You certainly look like you've had ah..." it takes in your appearance, "...uh, fun. Or an adventure at least. Maybe I should um...revise a bit." Flustered it hands you a black key, "For your er...beta testing services."
A plain black door.
Writing Prompt:
You step into a giant library, filled top to bottom with neatly organized scrolls and books. A gargoyle bent over a book, quill in hand, glances up at you with mild interest. "Ah, well this is both unique and redundant. You are a story within a story within a story currently surrounded by stories, of which, some may relate or reflect upon your own." Leaning an elbow on its desk, it continues conversationally, "He calls me Darkest Knightsbane, but everyone else simply refers to me as the Librarian. It's accurate, at the very least, though they'll never understand the unintentional reference."
The Librarian sits back and studies you, "It should be obvious what I will require of you, but don't feel rushed. Take your time and try to tell me a decent story, hm?"
The story may be simple or epic, its subject ranging from half-remembered mundane incident to flighty fantasy built on the limitless imagination that can result from a recent stint as a total blank slate. But not matter the story, the Librarian listens patiently, faithfully writing down every word. When you finish, it smiles at you in approval, and hands you a small black key. "Thank you, and good luck."
A pristine white door.
You step into a room of pure white, the only bit of color to be found is the mirror at the center. Looking into it, you don't see anything unusual in it. It's you as you are at this very moment. You step closer and the reflection steps out, still mirroring your expressions and movements.
You are fighting yourself. HP: Your HP at the start of the fight Attack/Heal/Guard/Special: When you perform an action, roll twice the required dice. The first set is yours, the second set belongs to your reflection
Loot (1d4)
[1] [2] [3] [4]
As you deliver the killing blow, your reflection disappears. Looking down you notice your fist within in your own chest. Pulling it out you uncurl your fingers to reveal a white key, sticky with blood.