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The_Master_Wielder Captain
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Posted: Sun Nov 28, 2010 7:53 pm
Strifer, I think you took just enough time in explaining your train of thought. Well done.
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Posted: Sun Nov 28, 2010 9:18 pm
Ferregar K` the warrior I'm all up for changes. In fact, people would be more exited if they knew they were heading for something better yet unknown. Isn't that the hype of opening a nee business? Or a retail store? I want to keep some of the GML's essence but like Darius, I don't want to see the same things happening all over again. The idea behind moving to a new guild is starting from scratch and trying new things. It doesn't matter if they're good or not; the point is we're trying something new and between all that experimentation, we're gonna find something good that we're gonna stick with. It's all about taking a gamble in order to try and win something better.
So I agree somewhat with what Darius said. If we want to play it safe, we might as well stay here and do nothing different that what we've been doing lately. Or let's just create a new guild and keep this one as a safety net like some of you want. No. If we're gonna do this, we're gonna do it all the way. The possibilities of the new guild being a success or being a failure are up to us and our level of dedication and activity. And if we do move, I would HATE to see a single comment stating something like "Oh, you see? Moving was a lame idea. We should have kept the old guild." whether it's true or not. If we're moving, we're taking people who are wiling to make the best out of it despite the outcome. Those who don't agree don't have to participate. And those are all the options there are. Moving to the new guild with a pessimistic idea is not an option.
Now, keeping the name is fine is Wielder thinks so. Like I said, I liked the idea of coming up with a new name that truly represented whatever we were gonna do but if Wielder wants to keep the Mercenary name, then we must start acting like Mercenaries and not like Military-like guys or doing the same thing we're doing here. we're not militia people, we're Mercs, aren't we? We need a new and drastic change and I truly want to see that and am willing to work on it. But I swear if we go back to the same things we're doing here only in a different guild, I might just walk away like Darius. With all of the things you've said just now in mind, I would like to ask for your support in promoting me to a Crew member of GML. We both want the same thing K, and I know that there is a rule in place stating a concrete number of crew members is necessary, but look at our guild. What does it possibly have to lose? What threat do I even seemingly pose to it? I know you cited my feelings of creative limitation as unwarranted, but please realize that absolutely NOONE has any right to tell anyone else how their creative process works, whether it's warranted or how they affect them. If I trip up and wind up worthless, it's completely within the crews power to demote me, or even ban me if I deserve it. You have total power on me. No matter the degree of damage I could conceivably do to the guild, given the information that I've given wielder and his ultimate power over my interaction in the guild, is nothing compared to the degree that could be afflicted on me. I...don't wanna dwell on what I've said before. It was agreed that I was done. So I really don't wanna get into that again, especially not here because this isn't the thread. If anything, I agree with what Hakabakashii said: If there's an opening, you're more than welcomed to join. That's all.
Now, back to topic. If we're gonna move to another guild, it'd be nice to know who's in all the way and who's not. If anyone's got something to say, now it's the time to say it like Wielder said. And if we are moving, we should also plan what we're gonna do different this time and all that before we actually move.
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Posted: Sun Nov 28, 2010 9:57 pm
The 'RP Vigilante'ism needs to go, talking about missions. Let's keep our members RPing in the guild and not persuade them to RP elsewhere. While it's a wonderful and unique notion, it's purely self destructive when you think about it ultimately.
A bigger, better, Main RP. If you're going to keep the mercenary feel of the guild, then I would suggest constructing a completely interactive world, and design a multi-layered story to fit in it. Meaning, more then one story taking place at the same time, but have them all linked somehow.
The class system. If Ferregar were Crew, he could handle it easier them then he thinks. But only link the class system to the Main RP and the characters within it, not the Haven.
Include the Tournament into the Main RP somehow, don't make it a separate thing.
Your focus should be a RP Community, that's it, that's all. Everything should be included in that.
Get rid of everything Wielder said.
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Posted: Sun Nov 28, 2010 10:03 pm
The tournament would be a great way to tie all this together. It would bring all sorts of Mercs together who are interested in a monetary reward. Then a plot could kick in. Not to mention, we would FINALLY use the tournament stuff we have.
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Posted: Sun Nov 28, 2010 10:11 pm
We could eventually have the tournament be the way to link it, but brainstorming as though we have the class system in the main RP, it would be harder for the newer characters in the RP to be effective in the tournament. We might have to have separate levels of the tournament, based on the level of class one has obtained.
With no class system involved it would be simple to make the tournament the main gathering part of the RP, then have it occur every once in a while between bouts of story.
I do agree with Darius on the RP vigilante point. We are making a guild based on the notion we want them to roleplay else where before they roleplay here. It doesn't make a ton of sense.
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Posted: Sun Nov 28, 2010 10:24 pm
Some of the tournament stuff can be scrapped, actually. And worrying about having a large group of diverse leveled characters is something to worry about when we have a large group of members with characters. Right now if we all started out in the class system we would start from scratch, so most of us here would be at the same levels when we entered it. I wouldn't expect any guild to get swamped with new members right off the hop, so if we were to implant the system and gain some new members, that would mean only a few of them would be lower leveled, and even then there's still a chance, since the tournament is different then regular RPing. A level 40 and a level 28 could go at it and the 28 could still win if he used his skills and equipment better then the level 40, y'know what I mean?
I personally think that the Class System could be revolutionary to RPing, and I have more then enough confidence in Ferregar and you Strifer to do it correctly.
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The_Master_Wielder Captain
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Posted: Sun Nov 28, 2010 11:02 pm
I'd like you guys to note... "Our primary focus should be being a Roleplaying Community, followed by being a Tournament, followed by being RP Vigilantes. Previously, it was reversed. " That's me on page 4, direct copy pasta.
I know it's a terrible idea... when we're not doing so well. We have a loyal userbase, I like to think, but it's not active enough to support this concept as of right now.
First, we establish ourselves as a Roleplaying Community, then we get the Tournament set up soon after. Once the tournament is done, we try the vigilante thing, and if it doesn't work, we put it aside for later, and focus on the essential things, like the guild itself, and the next tournament (because it will repeat. I'm thinking twice a year??). The RP Community and the Tournament are both meant to gather active Roleplayers. But just RPign in the same guild for months can get boring for some people, so we give them a reason to go out into Barton town and help out.
Also, it's not self-destructive if it's extra. If we include it as something essential to the guild, then we're f*cked, as you can see in the last few months. If we have it as an accessory, a feather in our cap, not the cap itself, then it will make little difference. We'll put the feather in, look in the mirror, and if it looks hideous, take it off and just wear the hat.
As for the class system, if Ferregar wants to handle it, then so be it.
As for the Guild RP, I kinda threw this one together... kinda crappishly, TBH. I went off of the top of my head, and let that be. I don't even really have a definite ending to it. It was just something to keep the guild alive, and it's worked well enough to that end.
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Posted: Mon Nov 29, 2010 10:04 pm
The problem is not the Guild RP. After all, we're supposed to be a small RP community of Mercs. We need to have something to do. So despite the weird plot, the idea was alright. But personally, the part that really makes me lose interest (Kinda) is the Military-like stuff. We act like an army instead of Mercs.
What I like about the Tournament idea, though, is that we could turn it into the perfect Merc-like setting. I'm thinking something closer yet bigger than Beyon; a place where we RP and fight for a prize, where we would be allowed to explore, develop our own small plots and follow a main plot too, if we choose to. So to be honest, I see so much potential with the tournament that it really drives me crazy to see it being neglected as it is. How could it be a bi-annual event if it hasn't even kicked off? How do we know it's gonna work if we haven't even tested it out?
Second, I also agree with the RP Vigilante stuff. I've always said that. That's part of why I never joined that aspect of the guild and also because I hate RPing in the Barton forums. I can see what was trying to be accomplished: By reaching out to other RPs, we'd let everyone know about us and people would be attracted to the guild in return of our services. Kinda like I scratch your back if you scratch mine. But most people don't see it that way. Most people will get people for their RP and that's that. They're lucky to get people as it is. They're not gonna return the favor. And above that, like Darius said, let's keep the RPing inside the guild. If people want to help, they join and they RP and THEN we will talk about joining other RPs. The GML has priority.
Third, I find the class system too complicated as it is. In all honesty, the reason why I like to RP is because it's like a spur of the moment thing. You don't need to be a Lv. 54 Wizard Ogre in order to join and NOT get your butt kicked. And the reason why I like to RP here is because everyone here is down-to-Earth when it comes to their characters and most people won't try to GM the heck out of someone else. However, I know the guild needs something fresh and different so seeing how people are excited about it, I'm willing to just shut up and observe how that unfolds. Like I said before, I'd like to be proven wrong about it.
So...I'm okay with those things, except the Vigilante stuff. I'd like to think most of us don't exclusively RP here only. So if they get bored of RPing in here, they will eventually look for a secondary RP to distract them. We don't need to tell them "Oh, hey. There's the Barton forums in case you get tired of the guild". They already know this; we already know this! No one is forcing them to RP here 24/7 (I mean that in a nice way) and if we just say "Check Barton if you're bored as heck", it might just end up backfiring because we're endorsing the RPs and practically saying it's okay to pay more attention to Barton instead of the guild. So once again, I'd vote against it.
By the way, I'm willing to put stuff on hold until we figure this whole business out.
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Posted: Mon Nov 29, 2010 10:51 pm
You don't necesarily need to be a level 54 Wizard Ogre to not get your butt handed too you. You will probably not fight the same things as the level 54 characters at level 1 with ouy assistance, but its the same in an MMO or even roleplaying. I didn't need to give Strifer magic, but in order for him to keep pace with say yours or Wielder's characters I felt as though I had too. And when I tried to make it a somewhat balanced magic I ended up scrapping that to not get my butt handed to me.
The only difference in the class system is the building of your character rather than making it at a certain level. If you build a character with your own thoughts, where he can not only build mentally, but also physically in a sense of the character, then I for one think that character is much more enriched than one I just made with the powers the other one had to develop. It's the difference between starting a video game for th first time ever at level 1, and starting it for the first time ever at level 70. Which one makes you feel more accomplished?
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Posted: Tue Nov 30, 2010 11:29 am
Well, what I meant is that if I tried to play WoW right now, I'd probably fail, mostly because people who play WoW are familiarized with it already. You might say "Well, they had to start somewhere" and it's true. The way they became good at it is by practice. But it takes a LOT of practice and time. But just like with RPG games, the game kinda sucks when you're around Lv. 5 or 10. Once you reach Lv. 40 or so and you're able to summon stuff and cast magic and do all sorts of thing, you start getting more interested and taking on sidequests and stuff. So what I'm afraid of is that when people realize it takes some time and effort to gain a good level, they will lose interest. I trust the active members right now will take interest and will do their best to make it work, but I'm worried about newbies. People on the internet are lazy. They want stuff to be handed to them ASAP. They don't want to click more than necessary. That's part of why some guilds with thousands of sub-forums don't work: People just don't know what to do with so many choices and they don't wanna bother to find out what these options are. They just want to be handed the best option and that's it.
The difference I see with the RPs here (Gaia overall) is that you create your own character they way you want it. If you want to be a sword wielding guy that shoots lazers through his nostrils, you can do that. You're not limited to become a Knight without the lazers because it doesn't make sense. You can jump into any kind of RP right off the bat and depending on your level of determination and your willingness to learn is that you'll advance. And that's why I'm a bit skeptical about the class system. However! As I've stated before, I don't quite think I got the grasp of what exactly is this idea you have and I can't say I don't like it because I haven't seen it in action. So once again, I'd like to see what this is about before I cast more comments about it. Like I said before, we need to try new stuff anyway.
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Posted: Tue Nov 30, 2010 11:48 am
From what I have planned, all new members of the GML Will start with a pool of talent points that they can use in any way they see fit, as well as tailoring their own skills in separate fields such as physical might, dexterity, mental power and agility, etc... these points and talents will only be a basic structure for your character, detailing what they are capable of. You can still make whatever sort of character you'd like. This doesn't limit people's RPing creativity in the slightest. IT limits their character's power, but only in a very basic sense. You'll have to wait until I'm done with what I'm working on to truly understand the system I intend to implement.
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Posted: Tue Nov 30, 2010 4:55 pm
Hear-hear, K! Well said (in regards to your Monday post)!
As far as a point system... it can be excruciatingly unwieldy, but I'm willing to look at what you might come up with, Ferregar.
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Posted: Tue Nov 30, 2010 5:47 pm
In any game with a class system you aren't restricted to one class. You may be while you're starting your first job, but there is always the option of using a second job for secondary skills. So while you may be restricted to a knight at first, you can eventually turn into the holy knight or dark knight which uses magic as well, and the skills will change as you advance in the magic portion. Should you become a dark knight and eventually learn to necromancer or something then the necromancer abilities become available as the dark knight, with maybe even the possibility of even having say pirate skills behind that. So if you're a gunner or whatever and you learn the sword, it would be reasonable to use gunner skills and swordsman skills at the same time. At least that seemed to be the plan when Darius was setting it up. I have no knowledge if Ferregar intends to keep it as such. Honestly while I know a basic set up of a class system I wasn't and currently am not up close and personal with the plans for it.
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Posted: Tue Nov 30, 2010 6:51 pm
☸☸Ratchet Lombax☸☸The main thing I have a issue with is still the fact that people join, then never post....anywhere in the guild.
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Posted: Tue Nov 30, 2010 10:39 pm
i been gone for a week and yall still arguing this >.OITS A DO OR DONT DO >.< if we will go through with it we can make everything when we decide to get it going. rawr *bad mood time*
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