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Posted: Sun Jul 28, 2024 10:42 pm
Can a nega agent pull out their own starseed?
While Negaverse Agents can pull their starseed, this would be incredibly painful and would render them unconscious immediately. Corrupted Senshi are the only type of character who can pull their own starseed and function as long as they are in contact with it. Corrupted Senshi have slightly altered biology and a unique connection with their corrupted starseed, but a Negaverse Agent cannot operate without their starseed in their chest and would react like any other character without a starseed, even if they removed it themselves.
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Posted: Wed Jul 31, 2024 1:14 am
Question! For the senshi phones, do they have a compass app on them or when the senshi goes to their home world does the phone somehow know/register their location and would it allow a senshi to use their phone for directions? At present, Senshi phones do not have a compass app. It may be possible for someone to build a compass style app for direction, keeping in mind that all worlds are different and it may need to 'auto adjust' based on the magnetic fields on that world. You can see current Apps here, and if you have an idea for an App you would like a character of yours to make, please PM The Space Cauldron and we can work with you!
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Posted: Tue Aug 27, 2024 11:55 pm
So questions regarding the language unlocks for characters.
Can mauvians learn languages like normal characters since their home world is technically mau and it's locked from them.
To follow up on that if a mauvian is bonded to a senshi and are able to learn languages are they locked to learning that language first? If so what if the bonded senshi is no longer in play due to the character's player missing?
Mauvians can learn languages, but players should PM the mule to discuss their unique circumstances. It would be possible for their first language to be their bonded partner or another character they are close to. They must have unlocked their humanoid form to learn a language. To unlock their first language, they must have at least five roleplays with the character whose language they will be learning to show them bonding as well as five other roleplays that take place on their Homeworld or Wonder.
After a Mauvian has unlocked their first language, they will follow the standard language unlock other characters use.
If a player is unreachable then the shop cannot grant permission for others to learn their language, but if any Mauvian players have additional questions or if players are in odd situations, please PM The Space Cauldron and we’ll see what we can do!
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Posted: Sat Dec 28, 2024 11:42 pm
If a character with a prosthetic eye corrupted into the Dark Mirror, would that eye also change color, or would it remain the same color? Does this answer change depending on if the character's eyes were heterochromatic or not in the first place?
(Purely theoretical!! For now, anyway.)
A prosthetic eye would not change color if corrupting into the Dark Mirror Court; the glamour only affects organic material. If a player/character wanted to change the color of the prosthetic eye then the character would need to do so manually!
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Posted: Thu Feb 20, 2025 2:10 pm
Could I get a bit more explanation as to what Archideus was and what Vanguard members would know of it/its destruction?
Vanguardians can know the following information:
Archideus (along with the larger Cerideus) were both moons of Velenia. Neither had the capability to support life and never received a Senshi. The moons each had crystal cores that resonated strongly with the natural energy emitted by Velenia, and as such could be considered incredibly powerful batteries. Velenia (and Velencya now) use identical crystals, also harvested from their homeworld, to power much of their technology.
Both moons collided after Velenia was attacked by invaders who sought to enslave the pacifistic Velenians and steal their resources. When they had severely depleted Velenia, they then attempted to harvest the Moons, which resulted in the catastrophic collision. The moons collided almost immediately before the Velenians escaped and was the catalyst for their evacuation.
There are old video records that have been preserved of the incident. While Cerideius was completely demolished, Archideus fractured into several pieces. Over the years, after the remnants of the Velenians established Velencya and the Vanguard, they were able to harvest energy from some of the smaller pieces. They are aware of four large fragments still in existence. In 2021 Lyndin and the Vanguard set their eyes on targeting the fifth, smallest piece. Considered a comet at that point in time, it was also colloquially referred to as ‘Archideus’.
The comet was ideal for Lyndin’s plan due to the closeness at which it would pass Earth; the Velencians already had concerns that the comet would eventually collide with something and spawn immense destruction. Due to Archideus’ unique ability to absorb energy, catastrophic impact was expected if the energy wasn’t properly harvested beforehand. Even in its fractured state, due to its unique composition; the crystal compounds inside react incredibly well with the specific type of energy the Velencian’s use; Archideus’ crystal core could easily amplify whatever energy they directed into it. It was believed that over time, the comet would be able to regenerate and replenish energy.
The Velencians need energy to power their artificial homeworld and they hoped that the fragmented Archideus would be able to help them do so. It is known that Lyndin targeted the comet and it exploded, unleashing a wave of raw energy throughout the universe. It has been recorded as having a ripple effect, and energy is still radiating throughout the universe and revitalizing worlds. Velencya’s core was particularly charged from the explosion, and though this is not a permanent fix to securing their future, it granted them a bit more time to find a more long-term solution. Very few Velecians are aware that Velencya’s Core is failing; the Vanguardians on Earth are aware of it and know that Archideus’ destruction helped secure some time even if it did not succeed in stabilizing Velencya’s Core. This information is limited to only those of high clearance or who have been trusted to fill out the mission with Lyndin on Earth.
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Posted: Wed Mar 12, 2025 12:47 pm
1. Since there's still knightly artifacts (signet rings, spells, IC RP items etc.) hanging around on Wonders, got to wondering (haha): if a knight was interred at a Wonder would their remains still be there in some way? Earth Wonder, specifically, I'm curious about - since it's whipped off to a pocket dimension somewhere and not still technically on Earth proper, but the other stuff is still kicking around over there.
Yes! The remains of the previous Knights (or others who lived at the Wonder) can be found while visiting. Though Earth Knights are in a special sort of pocket dimension to separate them from real-world locations, remains can still be found here
2. I have to imagine most of the pro-Beryl factions were humans and Earthlings. What was the deal with non-human, non-Earth allies of the movement - was this a thing that happened in numbers/what happened to them afterwards/etc.? Aside from the whole Velencian situation, since that's explained pretty well.
Though it has not been ICly explored if Beryl had non-Earth allies that joined her on Earth, the war between the Moon and Earth were limited to only these two locations; neither called on outside forces for aid. This makes truthful IC information very difficult to come by, as both the Moon and Earth’s forces in the war were wiped out. Even the Velencians were gone from Earth by the time the war actually began, as it was incredibly destructive. Because this specific point in time is locked for plotting due to meta purposes, it would be safe to assume that any allies of Beryl would have perished in the war and would not be able to know the specifics of that time.
3. If a DSS around the time of the SM wanted to spend a great deal of time on Earth how easy would it be for them to get some sort of item or whatever that let them have a human glamour, or was this just something they could naturally do? Since Earth was pretty hostile about that kind of thing, unless I'm misreading the information.
While much of Earth did not understand science or magic, areas where magic was prevalent (such as the Knight Academy or nearby cities) would have welcomed all travelers regardless of appearance. Though there were many areas of Earth that either did not understand or accept those with strange appearance, this was mostly due to superstitions or ignorance; travelers from other worlds with notably non-earth features may have chosen to bring a device to allow a glamour (such as those present day Deep Space Senshi use) to better blend in. A Mauvian could have provided this, or some high tech worlds may have been able to establish similar items.
4. Since SM-era Earth was fairly isolationist and xenophobic, how common was it for non-Earthling Knights to be assigned Earth wonders? Did it happen at about the same rate as being posted to any other non-birth homeworld or was it more of an oddity?
SM-era Earth played an important role in the Sol System and welcomed people from all over the galaxy, both to train at the Knight Academy and as general guests. While the people of Earth were generally wary of others, this stems from their desire not to be ruled by outside forces. OOCly it was written that the majority of Earth was not widely influenced by other worlds to allow us to segue from the fictional Earth of the past to the present day Earth we are familiar with, but ICly there was no intention to imply that Earth would have been hostile or cruel to visitors. It would not have been uncommon for non-Earthborn Knights to be assigned Earth Wonders; a Knight needed only embody the qualities the Earth Kingdom prided itself in: chivalry, unwavering virtue, and respect for nature. While it may be possible to plot that the locals near a Wonder disliked non-locals protecting such an important location, it was more common that locals understood and appreciated the Knights serving on Earth.
thank you <3
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Posted: Thu Mar 13, 2025 6:17 pm
Two questions regarding the Cosmic Resonance quest for Knights! (yes, I'm finally getting around to doing this XD)
1. On the form, should I add Spei's Forgotten Spell magic to the Current Magic question, since that's what he uses all the time?
The current magic only needs to be his actual Knight magic; the Forgotten Spell is not considered when approving alternate Knight weapon/magic!
2. Could I use the solo where Spei gets his Summon as one of the non-battle RP requirements?
Yes! Any RP or Solo that takes place on the Wonder can count!
Thank you!
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