Username: Angel of Hollowness Character's Name: Heikishō Kassavalv Magic Type Name: Requip: The Armory Magic Type Element: N/A Caster | Holder | Lost Description: Requip: The Lost Armory is essentially as the name implies. It allows the user access to a plethora of different weapons that they come across in their travels. But it only allows access to any sort of weapon, not armor. Due to this it is much like Requip: The Knight, but it gives a much bigger expansion of weapons, since there is no armor to get in the way. Swords, axes, lances, pistols, revolvers, and many other sorts of weapons can be stored for later usage, too. Note that it only allows single-hand guns, or dual-wielding guns. No sniper rifles or anything of that sort. Who can use this magic type: Anyone, really.
Posted: Tue Sep 05, 2017 6:25 pm
Username: God of Hollowness Character's Name: Verzweiflung Melankoli Magic Type Name: Celestial Dragon Slayer Magic Type Element: Celestial Caster | Holder | Lost Description: This peculiar type of Dragon Slayer Magic allows the user to incorporate what seems to be the night sky into their attacks. Which makes it look like they're literally creating the stars and space from their mouths, hurling towards their enemy. It also causes their Force. Drive, and King Mode to take on strange, celestial-like scales, giving them a sort of ethereal nature. This form of Dragon Slaying is considered stronger than the normal, and is closely related to other elements, such as Solar. Though the two should not be confused. Who can use this magic type: Any that have learned from a Celestial Dragon.
Username: God of Hollowness Character's Name: Verzweiflung Melankoli Magic Type Name: Arcana Magic Magic Type Element: Multiple(?) Caster | Holder | Lost Description: A type of Holder Magic which invokes the use of the "Major Arcana" in a deck of Tarot Cards. Though many refer to them as just "The Arcana". Each of the twenty-two cards used for this magic have many varying effects. Though no two cards give the exact same effect, and each is individually unique. Though it should be noted that "The Fool" and "The World" Arcana are the two most powerful cards in the deck. The other twenty vary far and in between. Who can use this magic type: Any from Veneficium
Username: God of Hollowness Character's Name: Verzweiflung Melankoli Magic Type Name: Curse: Abyssus Chaus Magic Type Element: Darkness/Abyss Caster | Holder | Lost [Highlight your choice in bold] Description: his Magic seems to have no true given form, and seems to look like nothing more than some strange, purple aura surrounded by shadows. The Curse is a void that devours and crushes everything. Due to this, the user can absorb physical matter and attacks of any type by sucking it into the void. Similar to a black hole, the user can absorb things inside a vortex. It seems that it does not completely compress and annihilate that which is sucked in as an actual black hole would do, but rather creates some form of space where things are stored. Due to it being nothing but shadows, the user is capable of morphing it into different shapes, such as a weapon, the head of a beast, or even huge claws. It all seems to depend upon the user's own imagination. Who can use this magic type: Only Verzweiflung.
Username: Anikielen Character's Name: Skala Lov Magic Type Name: Mud Doll Hex Magic Type Element: Earth Caster | Holder | Lost Description: Mud Doll Hex is a lost magic that was first created by swamp based Dark Wizards. The spells that dominate this magic force the user to give a part of their humanity up to become one with Nature, mud particularly. With the assimilation of nature their body grows strong and dense to the point they are nearly impenetrable to normal attacks. The body also becomes semi amorphous allowing one to flatten and lengthen the body to reach specific places. The down side to this magic is that one cannot leave the soil for very long or there body will deteriorate which puts the user under excruciating pain that will eventually lead to death. Who can use this magic type: Anyone, but do to its cursed nature it comes with heavy penalties, hence why the magic was lost/Forbidden.
Username: Anikielen Character's Name: Skala Lov Magic Type Name: Stone Maker Magic Magic Type Element: Earth Caster | Holder | Lost Description: Much like the famed Ice Maker, Wood Maker, and Memory Maker magic's the Stone variant is probably the sturdiest of them all. With the ability to change the very earth into a weapon its power is great, but its cost is also great. Though the magic is Maker magic it, like Memory Maker works differently. This maker magic uses the terrain itself rather than creation through magic. It gives the uses a limit, but potential powerful results as it can remodel a whole city with enough power or create an army from the earth. Used primarily to create Golems to protect a location, this magic is severely limited in combat due to the need of stone to work. Who can use this magic type: Anybody that is taught.
Username: Anikielen Character's Name: Skala Lov Magic Type Name: Stone Maw Magic Magic Type Element: Earth Caster | Holder | Lost Description: A Magical ability that allows one to feed on earth. Due to her bodies unique physiology due to the Mud Doll Hex, Lola, cannot properly feed her bodies need with regular food unless it was large quantitates. So in turn she studied the way a Dragon Slayer can eat their element to replenish strength and reverse engineered the Stone Maw Magic to allow her to replenish her strength by eating stone. Though not completely similar to a Dragon slayers ability to replenish magic, it still comes with other benefits. One of the benefits is that due to her body, when she eats stone she can graft it to her extremities such as claws or armor that last until her body digest it which is several minutes. Who can use this magic type: Due to Skala Lov's Uniqueness only her, unless a person comes to her with a Doll Hex magic then she can help design a new version.
Kio no Tenshi
Haraaaa
Posted: Tue Sep 12, 2017 11:38 pm
Username: Holy Hakaishin Hiroto Character's Name: Doro Kimus Magic Type Name: Arc of Life Magic Type Element: N/A Caster | Holder | Lost Description: Unlike Living Magic, Arc of Life attains the unique ability of giving sentient consciousness to inanimate objects rather spawning from them, as well as creating all manner of objects or allies by imbuing other creatures with a will of their own. Aside from creating these special brand of creatures, when the caster interacts with foreign entities such as weapons, armor, or intangible elements, they can spread out their magic unto them, giving them the same human-like properties that they can produce on their own, effectively generating more allies to fight on their behalf.
When initiated, the caster uses their Arc of Life to enchant any kind of object or creature with their own magic, effectively animating them into becoming more sentience, giving them some semblance of intelligence to act on their own in accordance to the user’s wishes. This ability is typically activated by two means: touch or magic interaction. By using the first activation method, a wizard can animate objects and creatures with a simple touch coming from whatever part of their body that comes into contact with it, even done so with physical attacks via weapons, such as punches, slashes from a sword, or contact with whatever they are holding. The second method is much more violent by nature, achieved by the caster simply by aggressively inserting their magic inside objects through by casting offensive spells with sufficient strength to knock them into consciousness, awakening them into life as a sentient weapon or minion. It should be noted that depending on the amount of magic being used to animate something, as well as the caster’ own personal choice, the amount of intellect they can bestow unto their creations can settled between that of a mindless drone following the simplest of orders to that of a being with the same reasoning capacity as a human, making them intricate fighters and combatants when sent off to fight on their behalf. When used, one should take into consideration on the scale of which they target something—depending on how large the target is when attempting to animate it, a larger amount of magic is required to do so, making it more practical to aim toward smaller sized targets such as weapons (swords, guns, armor), objects (furniture, clothes, food), and small aspects of the environment (trees, vines, plants, rocks).
The casting method itself is separated into two variations, the first of which involves animating pre-existing items, tools, and weapons into living creatures, making them serve the whims of the caster. By following through with this style, whatever they affect with their magic develops the ability to resemble humans more closely in terms of movement and intellect. Interestingly enough, when targeting live animals or mindless beasts, it alters their very body in order to resemble a human, effectively imitating them in terms of shape and reasoning. Once affected, the user has absolute control over it, handing down a set of orders for them to follow accordingly as long as they remain active, the user can possesses multiple targets with Arc of Life at the same time, fashioning dispensable soldiers. While active, these creatures can move and act on their own full independence on how they can go about fighting, as well as using any unique traits they have. Additionally, the range on the type of targets they can affect wit Arc of Life doesn’t simply limit itself on typical run-of-the-mill items one can find, anything that can be regarded as inanimate, including the dead and the recently deceased, enabling them to move once again under the command of the caster. This in turn gives some manner of power to the user in regards as to what they can possesses, even affecting elements the moment they make contact with them, such as creating a sentient fire ball capable of using Fire Magic and rock golems constructed from the earth capable of using Earth Magic, to name a few.
Who can use this magic type: Anyone so long as they learn it from Doro
Username: Holy Hakaishin Hiroto Character's Name: Doro Kimus Magic Type Name: Slime Magic Magic Type Element: N/A Caster | Holder | Lost Description: The user is able to produce a slime-like substance which they can manipulate for offensive and defensive purposes. Naturally, slime is more malleable in the user's hands, allowing them to shape and form it even more so than normal clay, which gives it the ability to be shaped into weapons. The user can also unleash slime attacks of various shapes and intensities, either projected, or used as a part of melee attacks similar or forming weapons, though the structural strength of each construct formed through Slime Magic is generally limited by the user’s will. Slimes generated by this magic are incredibly stretchy, sticky, and malleable, latching itself onto other things when touching objects with it, giving it an adhesive effect in a manner very similar to spider webs or bubble gum, however the user is able to take away the stickiness of the slime. Because of how heavy and thick the slime produced by the user is, it shares similar qualities with super-dense water, making the slime much tougher solidity and higher density than regular ice or rock. It’s greatest strength is found in the unique way it interacts with foreign objects that coming crashing into it, causing all attacks that come near it to move as slow as molasses, with it’s speed and relative moment quickly being absorbed by the Slime to the point of rendering it immobile. This is a direct result of the spell being too thick and condensed in mass for any other object to move through it, significantly stopping all objects in their tracks the moment they sink in, causing them to lose all of the force that was packed behind them by draining the kinetic and mechanical energy that was used to launch it.
Because of the fact that it is made from magical energy, it can’t be treated as a physical object with tangible properties, rendering it all but immune to physical attacks or spells that focus on destroying objects, making it immune from conventional means of destruction. Depending on how much energy is being used to power this spell, any user can re-adjust the overall consistency to heighten its already impressive elasticity and flexibility even further beyond, altering the shape and form it has at will in order to adapt to the various scenarios found in battle. The user is even able to increase a slime’s solidity, making harder than stone and thus perform offensive attacks that can bash through solid defenses. By force of will, the slime they generate can be increased in order to develop more of it in volume, while at the same time giving them the power to treat it in the same way as an active muscle, capable of contracting and stretching in a way that suits their needs. However there is of course a weakness to this magic and that is the slimes produced from the user are vulnerable to cold temperatures which will slow them down heavily and if they freeze completely, one can shatter a slime and will not have to worry about it coming back to haunt them.
There also various slime types the user can generate, giving them a wide sense of versatility that allows them to combat various situations. These slime types are:
Oily Slime This slime is a gray colour and is more runny than gelatinous but it does leave a residue where it has been, this slime is flammable. This slime is just like regular Slime, in that it is fairly easy to use and its functions are limited. This slime disperses itself across any flat surface and causes anyone or anything that touches it, to slide right off of it.
Heavy Slime This slime is black in colour with a rough texture, it keeps its shape depending on the mages will, only by using Slime magic can this slime's shape by altered. The properties of this slime are unique in that they require the mage to use magic to change them, this slime can have its weight increase or decrease even to the point of being able to defy gravity and lift other things with it.
Explosive Slime This slime is green in colour, the longer it is exposed to oxygen the more its colour changes towards red, this is when you know you should run. This seemingly harmless slime leaves an explosive after-taste in ones mouth, after being exposed to oxygen for 60 seconds it rapidly heats and explodes wherever it is left, this only works if the slime is in concentrated clumps and can be shaken off with moderate effort.
Corrosive Slime This slime is fluorescent pink in colour, making it one of the most dangerous slimes of all, this colour tricks people into believing it is harmless. This type of slime eats away at any other substance with very few exceptions such as the Shell Slime.
Toxic Slime This slime is purple reminiscent of various poisons and venoms. This slime releases a pathogen on contact that disrupts the nervous signals of the affected target, instead of causing pain or death it causes the affected person to move incorrectly swapping their own bodily commands around to disorient or even just embarrass them.
Medical Slime This slime is translucent light green with a cool soothing feeling, that is before it starts to make whatever it touches numb. Medical Slime acts like a local anaesthetic causing wherever it covers to go numb but does not extend past the area it covers, besides the numbing effect, it also slowly regenerates the covered area making it useful for a traveller to posses.
Who can use this magic type: Anyone so long as they learn it from Doro
Username: Holy Hakaishin Hiroto Character's Name: Doro Kimus Magic Type Name: Trap Magic Magic Type Element: N/A Caster | Holder | Lost Description: A magic that allows the user to create a multitude of trap glyphs; traps that are created can range from explosives, bindings, pitfalls, decoys, and many other types of traps. These glyphs are typically used by the user as any trap creator would, using it to create ambushes or to stop their target from moving. Normally, trapping requires time, hard work and money but can be very efficient; for the user however they simply need to make physical contact with the point they wish to place a trap glyph on. Once they have chosen this area, the user simply needs to imagine what kind of trap the glyph will be. Much like all traps, these glyphs become completely hidden from anyone that the user views as a target or threat; the only sign of a trap put in place is a dime sized symbol that is etched into the surface and represents the trap type. Some traps are instantaneous, lasting only a moment, these traps are typically used to damage the opponent while other traps last for a certain amount of time which can be used to slow down or even completely stop the user's targets. Every trap needs a certain condition to be fulfilled for it to activate, such conditions usually have to do with physical contact being made with the trap or a timer going off before it can activate, but the user can give the trap specific conditions such as a certain sound being made, or a specific magic being used. It should be noted that the user does not need to wait for someone to fulfil the condition they set on the trap, this however leaves the trap’s accuracy up to the user rather than it being automated. They can also increase the intensity of each trap by over layering one trap with the same trap type (i.e. A explosion trap's blast radius increasing by 2 times if over layered with another explosion trap), this however makes the etched symbol of the trap larger and easier to be picked up by those who can sense magic. It should be noted that larger, stronger, and more complicated traps need a bit more time before they are ready for use thus forcing the user to plan ahead if such traps are needed.
Who can use this magic type: Anyone so long as they learn it from Doro
Username: Pumpkin Spice Princess Character's Name: Calendar (no last name) Magic Type Name: Embodiment of Seasons Magic Type Element: Summer (Fire) / Spring (Plant) / Fall (Wind) / Winter (Water/Ice) Caster | Holder | Lost Description: Arc of Seasons is a Lost-Caster magic will revolves around (the changing) four seasons, Summer, Autumn, Winter and Spring.
The user is able to physically and magically embody traits unique to each season. This manifests in a complete physical overhaul of the user's appearance each time the world's season changes, to accommodate these changes. However, personality and memory remain.
The user is able to switch between four unique modes, each named after the four seasons and use magic different kinds of magics depending on the mode. When the user is no purposefully in a certain seasonal mode, they will default to the mode of the current world's season. If the world's season matches the mode being used, the user receives a magical bonus.
Summer Mode, can control fire magic.
Autumn Mode, the user can control wind magic.
Winter Mode, the user can control water magic and ice magic.
Spring Mode, the user can control plant magic.
Who can use this magic type: Anyone, however there are certain rules. (PM Pumpkin for details)
Kio no Tenshi
Haraaaa
Posted: Thu Jan 18, 2018 1:40 pm
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Blood Dragon Slayer Magic Type Element: Blood Caster | Holder | Lost Description: Blood Dragon Slaying Magic allows the user to incorporate their own blood, or even possibly the blood they devour, into a variety of different attacks. Though this sort of Magic seems to be rather grotesque according to many, it does have many practical uses. Blood is essentially within every living animal and human, and comes in, though finite, a rather large supply. Their blood can also be hardened to create a shield, or even used to trap their enemies. Blood Dragon Slayers seem to have much more blood located within their bodies too, with an extra artery which allows them to expel large amounts of blood from their mouth, or to use their other abilities. Who Can Use This Magic Type: Those who were taught by a Blood Dragon.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: The Eyes of the Gods Magic Type Element: Celestial Caster | Holder | Lost Description: The Eyes of the Gods are an ancient and powerful Magic "artifact", which is usually thought to be legend. It's said that these eyes are given to a random individual once every one hundred years, if world altering events appear. There is no prerequisite to obtain these eyes, and those that receive them have no choice in the matter. Holders of The Eyes of God are able to see the 'The Truth' of the world. Possession of the eyes gives their wielders numerous abilities including heightened visual senses, allowing them to see fast movements normally impossible for human eyes to follow, or minute details with great clarity, and allows them to gaze into both the past and the future. They are able to see past world altering illusions and perceive an individual's unique aura. The eyes do have their limits, however. Due to the huge amount of visual information that the owner's brain has to take in, it takes weeks for the holder to get used to using them after they are first implanted. Furthermore, prolonged use of the eyes' abilities causes them to heat up to the point where they will start burning the user. If the eyes are damaged enough, they will crack, making their powers unusable until they heal back again. If they're damaged to the point when they can't be repaired, then they will explode, killing their user. Who Can Use This Magic Type: Those who have had these eyes implanted, replacing their original eyes. Only one person at a time ever has this Magic, and they're usually randomly chosen.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: The Celestial Brush Magic Type Element: Celestial(?) Caster | Holder | Lost Description: The Celestial Brush is, in truth, a rather powerful item/weapon which allows its user to invoke the power of the "Celestial Brush Gods", calling upon their power as the user's own. Though of course, the techniques which the user is able to use doesn't add up the the Gods' which they use. It's only about half, give or take, which makes one wonder just how powerful these Gods truly are. Even though they have to do with the Celestial World, these gods, nor the brush, are related to the Celestial Spirits, or the Celestial Spirit King. They seem to be their own sort of branch-off. It should also be noted that, even though they are referred to as "Gods", there are not truly that level, and seem to be on the same level as Celestial Spirits. Though it seems no Keys for them exist anywhere in the world, and their power can only be utilized through The Celestial Brushes. Only six of the thirteen Celestial Brush Gods' powers can be wielded by a single person. Who Can Use This Magic Type: Those who utilize any sort of Magic of the "Celestial" Element (Celestial Slayers, Celestial Key users, etc.).
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Blood Dragon Slayer Magic Type Element: Blood Caster | Holder | Lost Description: Blood Dragon Slaying Magic allows the user to incorporate their own blood, or even possibly the blood they devour, into a variety of different attacks. Though this sort of Magic seems to be rather grotesque according to many, it does have many practical uses. Blood is essentially within every living animal and human, and comes in, though finite, a rather large supply. Their blood can also be hardened to create a shield, or even used to trap their enemies. Blood Dragon Slayers seem to have much more blood located within their bodies too, with an extra artery which allows them to expel large amounts of blood from their mouth, or to use their other abilities. Who Can Use This Magic Type: Those who were taught by a Blood Dragon.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: The Eyes of the Gods Magic Type Element: Celestial Caster | Holder | Lost Description: The Eyes of the Gods are an ancient and powerful Magic "artifact", which is usually thought to be legend. It's said that these eyes are given to a random individual once every one hundred years, if world altering events appear. There is no prerequisite to obtain these eyes, and those that receive them have no choice in the matter. Holders of The Eyes of God are able to see the 'The Truth' of the world. Possession of the eyes gives their wielders numerous abilities including heightened visual senses, allowing them to see fast movements normally impossible for human eyes to follow, or minute details with great clarity, and allows them to gaze into both the past and the future. They are able to see past world altering illusions and perceive an individual's unique aura. Who Can Use This Magic Type: Those who have had these eyes implanted, replacing their original eyes. Only one person at a time ever has this Magic, and they're usually randomly chosen.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: The Devil's Arm Magic Type Element: Caster | Holder | Lost Description: The Devil's Arm makes its home as the user's right arm, and the physical manifestation of his demonic power. The arm possesses superhuman strength, which it can also manifest through a larger, spectral arm. It is also capable of absorbing cursed artifacts, making their power its own. The arm also has the ability to negate curses, if it remains in contact with whatever is causing the curse. If a curse isn't physical, then this arm is unable to negate it for everyone, but can be used to block the attack. Who Can Use This Magic Type: Only Caedis Ketsueki.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: The Celestial Brush Magic Type Element: Celestial(?) Caster | Holder | Lost Description: The Celestial Brush is, in truth, a rather powerful item/weapon which allows its user to invoke the power of the "Celestial Brush Gods", calling upon their power as the user's own. Though of course, the techniques which the user is able to use doesn't add up the the Gods' which they use. It's only about half, give or take, which makes one wonder just how powerful these Gods truly are. Even though they have to do with the Celestial World, these gods, nor the brush, are related to the Celestial Spirits, or the Celestial Spirit King. They seem to be their own sort of branch-off. It should also be noted that, even though they are referred to as "Gods", there are not truly that level, and seem to be on the same level as Celestial Spirits. Though it seems no Keys for them exist anywhere in the world, and their power can only be utilized through The Celestial Brushes. Who Can Use This Magic Type: Those who utilize any sort of Magic of the "Celestial" Element (Celestial Slayers, Celestial Key users, etc.).
Everything all in one makes your RPC literally untouchable :,) Can you nerf them a bit? If it were like one or two of these magics, that'd be fine!
Posted: Fri Mar 02, 2018 2:03 pm
Character's Name: Chiara Denose` Magic Type Name: Divine Manifestation Magic Type Element: Soul/Divine Caster | Holder | Lost Description: By Manifesting their soul and empowering it with energy granted by a god or gods, Chiara is capable of having her soul fight with her as if it were a physical being. The effects it can produce have a range of no more than ten feet from her. Who can use this magic type: Chiara
Character's Name: Chiara Denose` Magic Type Name: Three Sacred Nails Requip Magic Type Element: Divine/Holy Caster | Holder | Lost Description: The three nails that Rosa and Chiara hold, as well as Pristina's single Nail are divine relics that are capable of repelling evil. If put into a weapon or armor, they give the weapon or armor in question powers suited to repelling evil. Who can use this magic type: Chiara Denose`, Rosa Denose`, and Pristina Denose`-Kavanaugh, anyone who is of a good alignment and obtains a nail.
Character's Name: Chiara Denose` Magic Type Name: Anima de Fuoco Magic Type Element: Soul Caster | Holder | Lost Description: Based around the manipulation of one's own soul, and the interactions of one's own soul with those of others. By using pieces of their own soul, users of this magic can do a great many things, ranging from empowering items to healing others, or even enhancing their spells and their own bodies. Who can use this magic type: Rosa Li' Denose, Chara Rionach Denose`
Username: Holy Hakaishin Hiroto Character's Name: Giadol Magic Type Name: Storm Magic Magic Type Element: Wind and Lightning Caster | Holder | Lost Description: The storm produced by this magic has the offensive properties of both Lightning and Wind Magic, making it truly and incredibly deadly and destructive, becoming a physical existence of nature enraged that is at the user’s beck and call. Like many other kinds of Elemental Magic, the power of this magic depends greatly on the user's emotions, with the ferocity and intensity of the storms rising the angrier and more emotional the user becomes. It's a known fact that storms are destructive in and of itself, annihilating everything within the vicinity without question; to this extent, all the aspects of Storm Magic have naturally-high offensive power, are difficult to combat against, and come in voluminous quantities. By manipulating their magical power, which is connected to the storm itself, the user is able to call upon the elements composing it — acting as mere extensions of themselves. This would include: calling down natural bolts of lightning that has more than enough power to destroy even the sturdiest of formations, conjuring incredibly powerful walls of wind, summon tornadoes, command and shape clouds into anything they desire in the similar fashion to Molding Magic, and everything else of a similar nature. It's said by utilizing the strength of the heavy winds naturally found in this magic, it's possible to pick up debris from the surroundings, thus either giving the magic additional properties or changing it altogether. Who can use this magic type: Must be taught by Giadol, so anyone?
Character's Name: Giadol Magic Type Name: Arc of Life Magic Type Element: N/A Caster | Holder | Lost Description: Arc of Life attains the unique ability of giving sentient consciousness to inanimate objects rather spawning from them, as well as creating all manner of objects or allies by imbuing other creatures with a will of their own. Aside from creating these special brand of creatures, when the caster interacts with foreign entities such as weapons, armor, or intangible elements, they can spread out their magic unto them, giving them the same human-like properties that they can produce on their own, effectively generating more allies to fight on their behalf.
When initiated, the caster uses their Arc of Life to enchant any kind of object or creature with their own magic, effectively animating them into becoming more sentience, giving them some semblance of intelligence to act on their own in accordance to the user’s wishes. This ability is typically activated by two means: touch or magic interaction. By using the first activation method, a wizard can animate objects and creatures with a simple touch coming from whatever part of their body that comes into contact with it, even done so with physical attacks via weapons, such as punches, slashes from a sword, or contact with whatever they are holding. The second method is much more violent by nature, achieved by the caster simply by aggressively inserting their magic inside objects through by casting offensive spells with sufficient strength to knock them into consciousness, awakening them into life as a sentient weapon or minion. It should be noted that depending on the amount of magic being used to animate something, as well as the caster’ own personal choice, the amount of intellect they can bestow unto their creations can settled between that of a mindless drone following the simplest of orders to that of a being with the same reasoning capacity as a human, making them intricate fighters and combatants when sent off to fight on their behalf. When used, one should take into consideration on the scale of which they target something—depending on how large the target is when attempting to animate it, a larger amount of magic is required to do so, making it more practical to aim toward smaller sized targets such as weapons (swords, guns, armor), objects (furniture, clothes, food), and small aspects of the environment (trees, vines, plants, rocks).
The casting method itself is separated into two variations, the first of which involves animating pre-existing items, tools, and weapons into living creatures, making them serve the whims of the caster. By following through with this style, whatever they affect with their magic develops the ability to resemble humans more closely in terms of movement and intellect. Interestingly enough, when targeting live animals or mindless beasts, it alters their very body in order to resemble a human, effectively imitating them in terms of shape and reasoning. Once affected, the user has absolute control over it, handing down a set of orders for them to follow accordingly as long as they remain active, the user can possesses multiple targets with Arc of Life at the same time, fashioning dispensable soldiers. While active, these creatures can move and act on their own full independence on how they can go about fighting, as well as using any unique traits they have. Additionally, the range on the type of targets they can affect wit Arc of Life doesn’t simply limit itself on typical run-of-the-mill items one can find, anything that can be regarded as inanimate, including the dead and the recently deceased, enabling them to move once again under the command of the caster. This in turn gives some manner of power to the user in regards as to what they can possesses, even affecting elements the moment they make contact with them, such as creating a sentient fire ball capable of using Fire Magic and rock golems constructed from the earth capable of using Earth Magic, to name a few. Who can use this magic type: Must be taught by Giadol
Posted: Fri Mar 23, 2018 12:49 pm
Username: Kio no Tenshi Character's Name: Alessandra Poe Magic Type Name: Angel Soul Magic Type Element: Angel Caster | Holder | Lost Description: A magic that is siminal in style to Satan Soul but only with angels. Specificlly for Alessandra this magic includes five souls. Nathaniel, Raphael, Raziel, Micah, and Ariel. Each of the souls have their own spells. Who can use this magic type: Anyone
Haraaaa
Sorry for the double quote hara had to fix this a bit.
Username: Kio no Tenshi Character's Name: Alessandra Poe Magic Type Name: Angel Soul Magic Type Element: Angel Caster | Holder | Lost Description: A magic that is siminal in style to Satan Soul but only with angels. Specificlly for Alessandra this magic includes five souls. Nathaniel, Raphael, Raziel, Micah, and Ariel. Each of the souls have their own spells. Who can use this magic type: Anyone
Haraaaa
Sorry for the double quote hara had to fix this a bit.
APPROVED! <3
Posted: Tue Mar 27, 2018 8:12 pm
Username: Kaya Wolf Moon Character's Name: Ciaran Frost Magic Type Name: Soul of the Pumpkin King Magic Type Element: Soul Caster | Holder | Lost Description: A combination of subordination and soul magic, Soul of the Pumpkin King allows the user to steal the soul from an inanimate object or living being. They do so by conjuring a symbol on the palm of their dominant hand and then touching- flesh to flesh or flesh to material- the chosen target. The user rips the soul out and seals it inside a pumpkin which can be summoned for use in battle whenever required. Pumpkins are cursed with dark magic so that they never rot or fade and can only be destroyed by beings more powerful than the magic under which they are placed. Sizes vary according to the strength of the soul stolen. Lesser objects and beings possess smaller souls while greater beings possess larger ones. Souls can be kept sealed away for eternity if the user so wishes, nor do they age or waste away. When called upon, the souls take on an ephemeral form that allows for a wide range of techniques in battle. It also gives the user the ability to tap into any natural and latent abilities of the soul, be they magical or otherwise, to utilize for their own purposes.
As for the bodies the soul is taken from, the user can keep and seal that away into a separate pumpkin as well, should they deem it suitable for later use. Such instances are rare due to the fact the user would only need the body if they intended to return the soul to its rightful physical form. In this case, the user can release the chosen soul and restore it to its original form…for a price. The price is set by the user and can be as simple as losing a particular skill or ability (i.e. no longer being able to dance) or even a single drop of blood to as complex as losing inherent traits (i.e. no longer being able to feel happiness or love). It should be noted that the user must pay a price as well. The entirety of their magic is drained during the process of returning a soul to its original state, which can ultimately lead to death if not properly prepared for ahead of time.
This magic is typically weak against its holy counterpart. However, the user can steal the soul of a holy magic wielder in order to combat this weakness. These souls are more demanding and complex than other souls, thus requiring more magic and concentration to utilize effectively. Users can have no more than two holy magic souls sealed at a time due to this. Likewise, stealing a holy magic soul is far more difficult to do. The holy mage cannot actively be using their magic, their guard must be down for the dark magic to work, and they must be weaker than the user in terms of magical power. Who can use this magic type: Ciaran Frost, as well as the one he chooses to take on the mantle.
Username: Kaya Wolf Moon Character's Name: Ciaran Frost Magic Type Name: Demon Keys Magic Type Element: Caster | Holder | Lost Description: Demon Keys are magical keys that can be used to summon demons, beings from the home dimension or another that can be used to fight their contractor’s/summoner’s opponents. There are two different types of Demon Keys: Onyx Keys and Obsidian Keys. The Onyx Keys summon low level demons that do not require a lot of magical energy or concentration to call forth. Obsidian Keys summon high level demons which syphon off larger pools of magical energy and need greater concentration to control. Both types of keys come with the inherent risk of the wielder’s soul being corrupted and devoured. Obsidian Keys are capable of corrupting a user more readily than the Onyx Keys. However, if the user is already corrupt, the demon cannot gain power over them or devour them as they can only do so to those they manipulate themselves. It should be noted that Demon Keys are not easily located or obtained. They cannot be purchased in any store, unless it is one dealing specifically in dark magic which is in itself a rarity, and are typically found in ruins or old archives or ancient temples or the like. Additionally, in extremely rare cases, the user can call forth a demon/Etherious with no sealed Key. In these instances, the wielder employs a sealing circle to attach the demon to a “blank” key. This is an incredibly taxing feat to perform, requiring an individual of at least Guild Master status to be successful.
It’s possible for a Demon Key wielder to summon the King of the Underworld, but only under certain conditions. The first condition is the ability to summon three high level demons at once. The second is that an Obsidian Key must be sacrificed. Whichever Key is sacrificed to summon the King will crumble to pieces, and the demon will henceforth be unable to return to the mortal realm for all eternity.
When a Demon Key user receives a Key and summons the demon for the first time, they must set up a contract with the demon. Unlike Celestial Spirit contracts, demon contracts are a battle of wits and wills to begin with. The user must demonstrate their ability to control and manipulate a demon. Should the user win, the demon is at their beck and call whenever desired. But should they lose, the demon is given the option to devour their soul, manipulate and corrupt them, or abide by their wishes regardless but at times of the demon’s own choosing. However, under certain circumstances such as the heat of battle, the particulars of such a contract can be put off to a later time. Once a contract is made with a demon, it cannot be broken unless the wielder passes the Key to another through agreement with the demon or if the user dies.
Demons must abide by certain rules. The main rule set forth being that the demon cannot devour their summoner’s soul unless they did the initial corrupting or have been able to manipulate them. As such, they cannot directly or indirectly kill the user under any circumstances. The wielder can close the portal to the underworld at any time, without requiring agreement from the demon. Likewise, a demon cannot summon themselves to the mortal realm without their Key holder’s permission, no matter how strong the demon is. Who can use this magic type: Anyone, but it's best used by those who already have corrupt souls. Binding a demon to a key can only be accomplished by those ranked Guild Master or above.
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FAIRY TAIL ▶ Tales from Fiore
Posted: Thu Jun 28, 2018 7:41 pm
Username: Kio no Tenshi Character's Name: Koji Blackwell Magic Type Name: Requip scroll Magic Type Element: Requip Caster | Holder | Lost
Description: Like Hailey's books the scrolls have to be something that a person has to collect from different parts of the world. The scrolls aren't as rare as the books but still hard to find. Each scroll maintains only one spell and can be used repeatedly. Only one scroll can be used at a time and the scrolls have to remain in constant conection to the caster in order for the spells to work. The spells from the scrolls work similar to that of celestial keys, magic has to be put into the scrolls in order for the spells to happen.
Who can use this magic type: None other than Koji currently