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Exodus Revel rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Mon Aug 06, 2012 11:30 am
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Majikal Mayhem rolled 3 20-sided dice:
13, 2, 7
Total: 22 (3-60)
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Posted: Mon Aug 06, 2012 1:50 pm
 Batsu Watanabe Medic/Archer HP - 156| CP - 88|Mhp - 285 D: 36| F: 8| R: 19|W: 16Batsu once again revealed his position original position when the attack missed and the kakuremino no jutsu came into play. The boy appear to Haku's far left, out of the girl's sight, and had three more arrows loaded in his bow. It took him no time at all to lock onto the girl and release the arrows into the air. He didn't even see if the arrows landed because he wanted to get back in the area with the clones. Batsu wasted no time and returned into position as he and the remaining bunshins ran around in different directions to confuse the girl. It was getting down to the wire and if he could land consecutive hits without being hit himself then the match would be over. Arrow 1: 1d20 [13] + RAB [27] + Sneak Attack [5] = 45 vs. 30 Arrow 2: 1d20 [2] + RAB [22] = 24 vs. 30 Arrow 3: 1d20 [7] + RAB [17] = 24 vs. 30 D: 36| F: 8| R: 19|W: 16
((Batsu is 1/7))
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Majikal Mayhem generated a random number between
5 and 12 ...
7!
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Posted: Mon Aug 06, 2012 1:54 pm
((RNG [7] + DEX [12] = 21 ))
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Posted: Mon Aug 06, 2012 2:07 pm
 Name: Haku Fukuushi LV. 15 Hp: 108 - 21 = 87 Cp: 330 - 70 = 260 MHp: 225 Dodge Bonus:30 Attack Melee: +25/+20/+15 Attack Ranged: +25/+20/+15 Fort: 14 Rex: 17 Will: 12Haku was struck by an arrow, but she couldn't stop the handseals, no matter how hard it hurt. She kept going and soon finished the handseals, "SuitenhÅfutsu, Water Release: Water Sky Convergence." The moisture in the air began to gather into little orbs of water throughout the area. "Now for the next part..." She began the handseals for one of her many combos. Sadly she couldn't use the one she wanted, but she would save it for later.
((3 rolls for Kansei: Mizu no Kyuutai (Trap: Orb of Water) ))
Suiton: SuitenhÅfutsu (Water Release: Water Sky Convergence) This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas. Cp cost: 70 Dice Rolls: 4 Damage: N/A Reflex DC: N/A Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30 Training: 4 stages Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground Stage II: Chakra Control DC 45 Vaporizing the water into the air. Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air. Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets. Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.
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Majikal Mayhem rolled 3 20-sided dice:
16, 5, 19
Total: 40 (3-60)
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Posted: Mon Aug 06, 2012 2:15 pm
 Batsu Watanabe Medic/Archer HP - 156| CP - 88|Mhp - 285 D: 36| F: 8| R: 19|W: 16She didn't attack which meant something MAJOR was about to happen and he needed to get this match over... and soon. The boy just took out his bow and started to attack like crazy. He did his level best to stay as calm as possible, but on the inside he was ready to pass out. The boy immediately Shot three arrows in succession as he hoped to throw her off from whatever was about to happen. All he knew was that there was water eveywhere and unless she was about to make a giant swimming pool for the two to relax in, he was a goner. But being as this was the chuunin exams, the likelihood of that was miniscule. The boy continued to run after he shot the arrows. Hopefully she'd take the shot and miss. Unless it was an area jutsu in which case he'd have to pray for a miracle. Arrow 1: 1d20 [16] + RAB [27] + Skill [2] = 45 vs. 30 [Hit] Arrow 2: 1d20 [5] + RAB [22] + Skill [2] = 29 vs. 30 [Miss] Arrow 3: 1d20 [19] + RAB [17] + Skill [2] = 38 vs 30 [Hit] D: 36| F: 8| R: 19|W: 16
((Batsu is 5/7))
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Majikal Mayhem generated a random number between
5 and 12 ...
10!
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Posted: Mon Aug 06, 2012 2:27 pm
((RNG [10] + DEX [12] = 22 x 2 = 44 DMG))
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Exodus Revel rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Wed Aug 08, 2012 9:42 am
 Name: Haku Fukuushi LV. 15 Hp: 87- 44 = 43 Cp: 260 - 45 = 215 MHp: 225 Dodge Bonus:30 Attack Melee: +25/+20/+15 Attack Ranged: +25/+20/+15 Fort: 14 Rex: 17 Will: 12Haku needed to get the right one, but picking it out was as easy as grabbing a senbon in a haystack. She was struck by more arrows and she could tell this fight was about over, but she wouldn't admit defeat. She finished the handseals, "Kansei: Mizu no Kyuutai, Trap: Orb of Water..." she managed to get through gritted teeth. The water began to trap her next victim and once it was in the orb, it poofed away. She had managed to trap the wrong one. Now all she needed to do was keep alive and hope she could muster in one more in before she was finished.
d20 + Int Mod (0) = Autofail vs. 25
Kansei: Mizu no Kyuutai (Trap: Orb of Water) The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the technique. Cp cost: 45 + 20 per turn Dice Rolls: 4 Damage: 40 â 80 + chk mod per turn Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu Escape Artist DC: 20 + userâs chakra mod Requirements: Water Affinity, Chakra Control 30, Ninjutsu 30. Training: 4 stages Stage I: Chakra Control DC 40 Forming a water sphere not connected to your arm. Stage II: Chakra Control DC 42 Maintaining the sphere's shape and consistency. Stage III: Chakra DC 20 {d20 + chk mod} Keeping a trapped object from escaping Stage IV: Ninjutsu DC 40 Keeping the sphere active while doing other activities. Special: Can only be used if target is on or underwater. Victim is completely immobilized until she can break free and is considered drowning. Victim must roll a Fortitude check of 5 + 5 per round or otherwise take the full damage from the technique.
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Exodus Revel rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Aug 08, 2012 9:44 am
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Exodus Revel rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Wed Aug 08, 2012 9:46 am
Attack who? 1-Clone 2-Clone 3-Clone 4-Clone 5-Batsu 6-Clone 7-Clone 8-Clone
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Majikal Mayhem rolled 3 20-sided dice:
4, 5, 14
Total: 23 (3-60)
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Posted: Wed Aug 08, 2012 4:01 pm
((Forgot to change browsers, but it doesn't matter.)) Batsu and his clones watched in shock as they all saw the big orb of water coming their way. But that soon subsided once Haku ended up claiming once of the clones. It was fine because it meant that he wasn't in the water drowning. The boy let out a small sigh of relief. That was soon followed by an arrogant smirk as he himself turned and side-eyed his opponent. A loose strand of hair covered his right eye and he hair-flipped it out the way as he grabbed his bow and three arrows. It was time to finish this. Batsu's body pivoted on his heel as he loaded his bow and drew back. One of his eyes closed as he honed in on the girl then released. As he watched the girl, waiting for the arrows to hit their mark, he said two words that he hoped would resound in the other ninjas mind for months... even years to come.Batsu opened his mouth and softly, yet confidently said, "... you lose."
Once the arrows hit Haku, Batsu flashed an oh-so-cocky smile. Batsu tilted his head to the side, grinned wide, and shut his eyes. A small hee escaped his lips. Arrow 1: 1d20 [4] + RAB [27] + Skill [2] = 33 vs. 30 [Hit] Arrow 2: 1d20 [5] +RAB [22] + Skill [2] = 29 vs. 30 [Miss] Arrow 3: 1d20 [14] + RAB [17] + Skill [2] = 33 vs. 30 [Hit]
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Majikal Mayhem generated a random number between
5 and 12 ...
12!
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Posted: Wed Aug 08, 2012 4:09 pm
RNG [12] + DEX [12] = 24 x2 = 48
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Posted: Thu Aug 09, 2012 11:59 am
I'll fight you in round 2
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PupSage rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Thu Aug 09, 2012 12:18 pm
Quote: Main Arena: The Mesquite Arena In the competition, Iwagakure won the rights to have the largest arena. This large arena is 600 feet in diameter, and filled with softened sand and heavy rocks. Special Effect: Earth Jutsu in this arena can be used for 75% of the normal CP Cost due to the earth being easy to manipulate. [Initiative = 14] Name: Gorihime "Gore" Hanso LV. 15 Hp: 315 Cp: 225 MHp: 255 Dodge Bonus: 20 A blood soaked enemy entered the arena. "You die. Me win." The woman, if that is what you could call it, was a slow moving giant. in leather armor. Not at all ladylike, and its voice was deeper then most anyone in Kirigakure.
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Majikal Mayhem rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Thu Aug 09, 2012 6:41 pm
 Batsu Watanabe Medic/Archer HP - 165| CP - 270|Mhp - 285 D: 36| F: 8| R: 19|W: 16Batsu just looked at this... this thing and his eyes widened. Dear lord, he thought Masaraku had "man-ish tendencies", his team mate was looking more like a lady... and that was scary as hell. Well, hopefully she was as slow physically as she was physically. Even so, she looked like one hit and Batsu would end up in Konoha's hospital. So his wheels started turning as he tried to come up with something to combat this beast of a person. Initiation: 1d20 [13] + DEX [12] = 25 vs. 14 [Batsu goes first] D: 36| F: 8| R: 19|W: 16
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Majikal Mayhem rolled 3 20-sided dice:
3, 11, 11
Total: 25 (3-60)
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Posted: Thu Aug 09, 2012 6:54 pm
 Batsu Watanabe Medic/Archer HP - 165| CP - 270|Mhp - 285 D: 36| F: 8| R: 19|W: 16It was time to see what this girl was capable of. Batsu snapped his bow from the latch on his back and loaded two arrows. It should have no problem hitting her. Hell, she was big enough.The question was whether it would do any damage to him... her... it. Well whatever she was, he released the arrows and immediately ran for cover. Hopefully she wasn't able to punch through rocks or anything like that. Arrow 1: 1d20 [3] + RAB [27] + skill [2] = 32 vs. 20 [Hit] Arrow 2: 1d20[11] + RAB [22] + Skill [2] = 35 vs. 20 [Hit] Stealth: 1d20 [11] + Stealth [25] = 36 D: 36| F: 8| R: 19|W: 16
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