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A family of mercenaries that join new or memberless Roleplays as a group. 

Tags: Merc, Mercenary, Army, Roleplay, Battle 

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zariqueen

Dangerous Hunter

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PostPosted: Sat Nov 27, 2010 3:01 pm


*w00ts to Wielder!*

I agree in general, Ferregar. smile
PostPosted: Sat Nov 27, 2010 5:54 pm


I don't know how many people are actually willing to pay for roleplaying. Honestly if my thread was tanking, I wouldn't want to hire help. And many of the people who are willing to hire help, do not have the means with which to pay. I don't know if working for gold would be the best idea to go back to.

Strifer Garuwashi


Ferregar

PostPosted: Sat Nov 27, 2010 6:20 pm


That's not necessarily true. Alot of literate RPers have been in this community for a considerable time, and do have the means to pay. Besides, the fees I'm discussing are slight, ranging from 100 - 1,000 g give or take, 100 gold being something a 'lower class' Gaian makes in a day or less.

Saying that makes me feel dirty and snobby dramallama
PostPosted: Sat Nov 27, 2010 10:17 pm


Alright, that's what I meant by REALLY thinking about changing the name. Why do you think I kept asking it over and over again? It's a suggestion, not an order. Wielder, if you're okay with the name, then we're all okay with the name. And now, to make honor to the name.

Ferregar is right; we haven't really done Mercenary-like stuff. No offense, but Jackpalm doesn't really feel like a Merc mission either. What I think when I first think of a Merc league is a bunch of mercenaries who just hang out together and do stuff for gold. Simple as that. How would it apply to a RP? That's where outside groups come in. They could 'hire' us to help them out. We could get involved in their RP and grow.
Why do I say 'hire'? Because I don't think people are willing to pay for RPers either. Some people might prefer to go, let's say, Towns and get random roleplayers. yeah, half of the might be newbies but why pay? I would say 1 out of 5 people might pay and those are not good odds. But like Ferregar say, we would have to have a ridiculously low fare in order for people to hire us. Maybe 1k per month. That way, we can make it official. We come up with a contract that states what we're allowed to do and what we're not. Can you imagine?:
-Someone: "Hey, kill the guy, will ya?"
-Us: "No can do. It's not part of the contract."
-Someone: "Why, you little--"
And the plot thickens!

Also, here's a crazy suggestion. Don't know what everyone will think about it but here it goes: We would be hired as individuals, not as a group. So if someone needs 15 people, they get 15 people. We follow the contract's orders, not a superior's orders (In this case, Wielder) because we're mercenaries and not an army. Wielder, you'd still be the big boss and you would be involved in every contract that we sign but people would act as individuals. That means if they wanna join, that's good. If they wanna leave, that's okay. If they suddenly feel like switching over to the dark side, whatever. They're mercs. This would not only get rid of that Military-force aspect of the guild but it would open a lot of possibilities. Does that make sense? User Image

K` the warrior

Omnipresent Krampus


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PostPosted: Sat Nov 27, 2010 10:36 pm


One of the big reasons why the MDG-Era and Gear-Era Merc Leagues failed is because we were asking for money for services.

We got no jobs. At all. Unless someone who was a member of the League posted one, in which case, it was robbing Peter to pay Paul. Furthermore, anyone who wants something done and they're willing to pay for it will go to the Gaian Jobs Guild, since they're the biggest name right now in "you-give-me-gold-I-give-you-whatever" services.
PostPosted: Sun Nov 28, 2010 7:05 am


I made a simple topic in the guilds to try to help get our names out. Its not much but I hope it helps. sweatdrop
http://www.gaiaonline.com/forum/gaia-guilds/the-gaian-mercenary-league-fighting-action-and-more/t.67488967/
Support by posting it this would help, we are not the only ones trying to get noticed and gain from posting in the guild forum.
Just wanted to help in some way.

xX Ratchet Lombax Xx

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PostPosted: Sun Nov 28, 2010 10:24 am


So.... you guys aren't going to change anything, is what I've gathered from how this thread has progressed. When this conversation ends, all you're going to end up doing is making a new guild that's just another copy, and history tells me it's going to fail again. I see no prosperity for any of you coming from that course of action. But seeing how most of you are too sentimental to give up what's been failing for so many years, I'm opting out. Do whatever you guys want. I've been following both this thread and Ferregar's crew thread closely, and nothing is going to be done about either of them. Everything will just stay the same. When no changes are made, no changes will come. And you all are going to be stuck having this conversation for the 65489465157th time in the future, wondering what went wrong. Good luck with that.
PostPosted: Sun Nov 28, 2010 1:43 pm


Jesse's right.

Ferregar


The_Master_Wielder
Captain

PostPosted: Sun Nov 28, 2010 2:05 pm


We didn't say... that we're not going to change anything. Everything is still up in the air. We're keeping the name. We're keeping our goals, with one addition. We're focusing a lot more on the tournament. Everything else is uncertain, undecided. Feel free to give some constructive input on the matter.

Now... I want to cut out all nonessential systems. Get rid of the Departments, Archives, Registration, etc... We don't need them, they're useless clutter that gets in the way.

Our primary focus should be being a Roleplaying Community, followed by being a Tournament, followed by being RP Vigilantes. Previously, it was reversed.

Anyone disagree with those?
PostPosted: Sun Nov 28, 2010 2:43 pm


I agree with that, but would like to state that new systems should be added within our RPs, like that which we've discussed. I would also like an opportunity to propose an addition of the class system, revised, into the guild, which I would be primarily responsible for maintaining.

Ferregar


The_Master_Wielder
Captain

PostPosted: Sun Nov 28, 2010 3:03 pm


If you take that on, it'd be entirely on you if it fails. You can have all the volunteers you want to help you, assuming they volunteer for it, but if it fails, it's on you. If you're fine with that, then it's fine.

Unless, of course, someone else steps up and takes over for you. Then it's on them.

Regardless, the reason I'm saying this is because I don't think it will work, and I don't want to take on too much myself, especially if it is likely, in my mind, to fail anyways.

If it works, then great, good job Ferregar and everyone else involved, you're amazing people! But if it fails, then so be it, let's all move on, and maybe try again later.
PostPosted: Sun Nov 28, 2010 3:26 pm


You shouldn't look at it as such a dichotomous situation. All that has to be done is to revise it, implement it, then enforce it. This is something I can do myself with some difficulty. With just one other person, we could probably manage it fine. All that matters is that we enforce what we create, like any other system.

Ferregar


K` the warrior

Omnipresent Krampus

PostPosted: Sun Nov 28, 2010 4:52 pm


I'm all up for changes. In fact, people would be more exited if they knew they were heading for something better yet unknown. Isn't that the hype of opening a nee business? Or a retail store?
I want to keep some of the GML's essence but like Darius, I don't want to see the same things happening all over again. The idea behind moving to a new guild is starting from scratch and trying new things. It doesn't matter if they're good or not; the point is we're trying something new and between all that experimentation, we're gonna find something good that we're gonna stick with. It's all about taking a gamble in order to try and win something better.

So I agree somewhat with what Darius said. If we want to play it safe, we might as well stay here and do nothing different that what we've been doing lately. Or let's just create a new guild and keep this one as a safety net like some of you want. No. If we're gonna do this, we're gonna do it all the way. The possibilities of the new guild being a success or being a failure are up to us and our level of dedication and activity. And if we do move, I would HATE to see a single comment stating something like "Oh, you see? Moving was a lame idea. We should have kept the old guild." whether it's true or not. If we're moving, we're taking people who are wiling to make the best out of it despite the outcome. Those who don't agree don't have to participate. And those are all the options there are. Moving to the new guild with a pessimistic idea is not an option.

Now, keeping the name is fine is Wielder thinks so. Like I said, I liked the idea of coming up with a new name that truly represented whatever we were gonna do but if Wielder wants to keep the Mercenary name, then we must start acting like Mercenaries and not like Military-like guys or doing the same thing we're doing here. we're not militia people, we're Mercs, aren't we? We need a new and drastic change and I truly want to see that and am willing to work on it. But I swear if we go back to the same things we're doing here only in a different guild, I might just walk away like Darius.
PostPosted: Sun Nov 28, 2010 5:44 pm


I'm willing to help with the class system. Although I probably wont be much more help than one who brainstorms. I could help with the brainstorming on abilities and such, possibly help with the ideas of new classes. Other than that I can't guarantee anything else.

I think we all agree with Darius to a degree.

Edit: I also agree with K'. Risks are necessary in everything that is new. If no one took risks, America would still be under English rule. In fact, no one would have ventured out past where they were, so no one would know of the others existence, which means America probably wouldn't exist at all. Actually, people would probably be dead. No risks = Death. That was far too long winded to say that.

Strifer Garuwashi


Ferregar

PostPosted: Sun Nov 28, 2010 5:46 pm


K` the warrior
I'm all up for changes. In fact, people would be more exited if they knew they were heading for something better yet unknown. Isn't that the hype of opening a nee business? Or a retail store?
I want to keep some of the GML's essence but like Darius, I don't want to see the same things happening all over again. The idea behind moving to a new guild is starting from scratch and trying new things. It doesn't matter if they're good or not; the point is we're trying something new and between all that experimentation, we're gonna find something good that we're gonna stick with. It's all about taking a gamble in order to try and win something better.

So I agree somewhat with what Darius said. If we want to play it safe, we might as well stay here and do nothing different that what we've been doing lately. Or let's just create a new guild and keep this one as a safety net like some of you want. No. If we're gonna do this, we're gonna do it all the way. The possibilities of the new guild being a success or being a failure are up to us and our level of dedication and activity. And if we do move, I would HATE to see a single comment stating something like "Oh, you see? Moving was a lame idea. We should have kept the old guild." whether it's true or not. If we're moving, we're taking people who are wiling to make the best out of it despite the outcome. Those who don't agree don't have to participate. And those are all the options there are. Moving to the new guild with a pessimistic idea is not an option.

Now, keeping the name is fine is Wielder thinks so. Like I said, I liked the idea of coming up with a new name that truly represented whatever we were gonna do but if Wielder wants to keep the Mercenary name, then we must start acting like Mercenaries and not like Military-like guys or doing the same thing we're doing here. we're not militia people, we're Mercs, aren't we? We need a new and drastic change and I truly want to see that and am willing to work on it. But I swear if we go back to the same things we're doing here only in a different guild, I might just walk away like Darius.


With all of the things you've said just now in mind, I would like to ask for your support in promoting me to a Crew member of GML. We both want the same thing K, and I know that there is a rule in place stating a concrete number of crew members is necessary, but look at our guild. What does it possibly have to lose? What threat do I even seemingly pose to it? I know you cited my feelings of creative limitation as unwarranted, but please realize that absolutely NOONE has any right to tell anyone else how their creative process works, whether it's warranted or how they affect them.

If I trip up and wind up worthless, it's completely within the crews power to demote me, or even ban me if I deserve it. You have total power on me. No matter the degree of damage I could conceivably do to the guild, given the information that I've given wielder and his ultimate power over my interaction in the guild, is nothing compared to the degree that could be afflicted on me.
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