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fractalJester
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PostPosted: Thu Jan 14, 2010 2:59 am


Quiet Daydreamer
Name: Window
Age: 25
Gender: Male

Appearance:
  • Height: 5'7"
  • Weight: 155
  • Body Type: normal-not particularly muscular, but doesn't have a pooch either
  • Skin type: a light copper/tan
  • Eye Color: green
  • Hair Color: brown
  • Hair Style: Tied back, resulting in a short pony-tail. a little on the longer side, but not past his ears
  • Clothing: Window wears loose linen pants, beige in color, and comfortable brown shoes. On top, Window sports an off-white cotton shirt with full sleeves gathered at the wrist so that the sleeves billowed out over partially over his hands. Over this he wears a teal vest. The vest has a hood, and both vest and hood are dotted with small swirl patterns of gold.
  • Unusual Body Art/Parts: none
  • Race: human (soul+heart only)


No theme song.

Significant Trait: logical, inquisitive
Quotes:

  • "Let me prove my worth."


Good/Evil: neutral for now, but as he learns about the battle between light and dark he may be persuaded to join one side or another...(hint hint)
Homeworld: A backwater planet that has no name, or at least no specific name known to Window's country; many of its inhabitants simply refer to their planet with the same word for "home."
Main Weapon: has no weapons experience (but willing to learn...)
Additional Equipment: none
Job Class: grad student

Attack Abilities: None.
Support Abilities: None.
Passive Abilities: None.
Limit Breaks: None.

Strengths: quick thinker, moderately strong (for a normal human), good sprinter. Not as susceptible to physical attacks since he lacks a true body (receives half of the damage normally done)
Weaknesses: But, in consequence, he is weaker against psychological/emotional/magical attacks (at twice the damage)

Personality: He is more or less practical, logical person, although he is always questioning the world. Window can be a little cold sometimes, and he definitely harbors a dry sense of humor, but he is full of wonder. He can also be too hard on himself. Once he is given direction, he will become devoted to its purpose and completion.
Likes: Cycling, reading, knowledge, questions, hot baths, chess, first person shooter video games
Dislikes: Sewing and cooking (even though he's good at both), rpgs, being kept in the dark, and condescending attitudes.
Fears: not being able to keep up with or contribute to his peers.

Family: Father, younger sister

Bio: Window's country is very isolated and uninterested in space technology. Even after the "meteor" shower and the arrival of lumps of unidentified alien matter, the people in Window's country never made a connection with space exploration, and so the use of gummi ships never came into being. That is not to say he lives in a rural world; his civilization's technology is only a few decades behind that of Earth's. They have no knowledge of other worlds.

Window was a grad student studying biological anthropology (though he had also minored in philosophy, linguistics, and international studies), living a comfortable and fairly normal life. One day, however, a car ran into him while he was bicycling to school, sending the young man into a coma. Window has been in the hospital for three months now and was recently taken off of critical condition. He's caught in limbo between life and the shadow area of death...

But what happens when the mind slips from this plane of existence and enters the world of dreams? What happens when a man's soul loses the body and slips through the cracks of reality? What happens to the heart when it is alone, exposed to the elements, and it falls into another world, a world of war between light and darkness?

And so Window fell through the doorway of his planet, drawn to another world far, far away...

Sample Post:


What in the world had happened?

Window's head thudded, throbbed. This wasn't like how they said it was going to be at all...the words dragged themselves through his thoughts like a child trying to drag a body bag through molasses. Everyone was moving so fast around him, flashes of color and movement filtering through his half-lidded eyes. It's...kind of like ...how light...comes glowing down through the leaves on a tree...like that time I read in the eucalyptus grove last year. And now Window knew he was seriously hurt; poetic thoughts like that only came when his brain was on the fritz, like in the middle of an exam, right when he needed them least. Wasn't time supposed to move slowly when you get injured? he wondered. Good. He was able to pick up his train of thought again. However, it was quickly lost when a man jarred his head to put on an oxygen mask and lift him up onto a stretcher. There was a rather large pool of blood left behind on the ground. Hmm. I would like that back soon.

As each limb on Window's body began to die, or at least became pinched off from his consciousness, Window noted four things.
One: the oncoming car, no longer moving and left with not a scratch, partnered with his incredibly mangled $1500 bike 60 feet away.
Two: the scattered remains of his broken helmet. What kind of helmet breaks upon impact? There seemed to be something very odd about one of the pieces in the debris...it was a weird metallic blue, almost otherworldly, like it had fallen out of the sky and hit him upon the head the split second after his body began to fly into the air. It looked rather like one of those strange pieces of meteorite that fell four years ago. Hm, maybe this piece...had come from a longer distance...or maybe it had circled around in the atmosphere for awhile...
Three: the breeze, caressing his face as if giving him a kiss goodbye, as if it knew he were going to be leaving for a long time. Oh, how it felt so cool, like water against his fevered head, and like silk between his limp fingers. He inhaled the woody scent and imbibed the silent strength of the wind. Ah, parting was such sweet sorrow...

And that was the last Window ever saw of his world.

~~~~~~~~~~~~~~~~~
I have something important to note. I specifically designed this character to enter PLL with nothing--no attributes, no weapons--just someone perfectly normal. This is not to say that I intend to keep him this way for the entirety of the rp. I wanted Window's journey to be one of literal self-empowerment. I have a second profile for him when he reaches the next stage of his journey, but I didn't want it to be public until he got there. However, if someone wants to see it, I will gladly PM it so you can have it on file.

Oh, and to clarify, Window is just a pure heart and soul separated from his body. He's kind of like a ghost, but not dead. So, basically, he's a heart and soul, or the essence of a human, just lacking his original physical form. However, because his mind believes he's real, he takes up a physical presence (kind of like the Matrix, I guess). The Heartless have a special attraction to Window since he has no body to separate his soul/heart from his physical environment.

I want to also note that I love to collaborate with others, so of course feel free to PM me if you want to do some closer work. Also, if you feel I'm being too close to your character for comfort and I'm interfering with your story, tell me that too.
PostPosted: Fri Jan 29, 2010 2:48 pm


Rio Rin
Name: Itazura Kinsa no Kyuugatari no Higan-Hime Nisenakiko
Shortened Name: Aiko; she also goes by Akiko and Akihime
Nickname/Alias: The Wraith of Reverie
Age: 2000+ (anywhere over two thousand, really; she stopped counting long ago)
Gender: Female

Appearance:
  • Standing Height: 1'9" [head -> ground]
  • Length: 59" [head + body = 35" | tail = 24"]
  • Weight: Weightless
  • Body Type: She's a fox ._.
  • Skin type: Fur
  • Eye Color: Piercing red; pupils dilate into slits at will
  • Coat Color: A sleek black kissed by a golden shimmer, with all tips and markings a dappled carmine
  • Unusual Body Art/Parts:
    • Nine tails
    • Various markings scattered across her coat, all a dappled carmine
  • Race: Nobody [Kitsune (Kyuubi)]

Theme Song(s):

Significant Traits: Witty | Wise | Prankish (yes, it's a word ._o)
Quotes:
  • "The early bird gets the worm, but the second mouse gets the cheese. So it all comes down to what you want. Worms, or cheese."
  • "They say you can't have your cake and eat it too. But what good is cake if you can't eat it?"
  • "You use statistics like a drunkard uses a lamp-post. For support rather than illumination."
  • "What do you mean, 'life is short'? It's the longest thing anyone ever does."
  • "They say it's always the last place you look. Because any normal being keeps searching after they've found what they're looking for."
  • "The early bird gets the worm, and the early worm gets the bird. So which one are you; the bird, or the worm?"

Good/Evil: Amoral
Homeworld: ???
Main Weapon: Wagasa-Tanto
Additional Equipment: A string of glass-like, crystalline beads threaded through a blue thread with tassels at the ends, which she keeps wrapped around her right paw/wrist | An ornate fan that is just that; a fan [only used in human forms]
Job Class: Assassin/Illusionist
Nobody Element: Illusion

Attack Abilities:
  • Illusion Mastery - Grants complete control over illusions that can manipulate the five senses; the more senses being tampered with, the more effort it takes. The five senses in order of difficulty are: sight, smell, taste, hearing, touch.
  • Kitsune Mahou
    • Kitsune Bi - She can create fire, but nothing too extreme, and utilize it for her own amusement or as a means of attack
      • Eikou no Hono'o - By rubbing her tails together, she can create flames that either coat her tails entirely, coat the ends, or appear as flames that float above the tips of each of tail
      • Yojin no Uta - Basically allows her to breathe fire, but not to any vast distances
      • Homura no Mai - She envelops her two paws and hind legs in flames
      • Sora no Terasu - She can make a 'fox lantern' so to speak, by producing small balls of fire that float around as she wants them to; they can act as means of lighting to guide her, as toys, or as weapons

Support Abilities:
  • Kitsune Mahou
    • Henke - As a Kitsune, she can transform into other forms; trees, forests, rocks, water, cars, pens, paperclips, calculators, or even other folk. The catch is, though, that she doesn't gain the innate abilities of the form she has taken, and is vulnerable to what can harm that form. She can duplicate existing people or objects, and even extend the lengths of her teeth and claws
    • Mupojutsu - Being a spirit, she can control, and even appear in, the dreams of others

Passive Abilities:
  • Totsume - With regards to her breed's notorious skill, Aiko can spot the weaknesses and flaws in others, both physical and mental; with millennia to hone the talent, she is quite a master in the art

Limit Breaks:
  • Mukai - Basically an all-encompassing illusion where she sets down the rules of nature. Everything is to her design - she is the 'god' of this world. If she wants fire to be icy cold, then so be it. All fire would feel cold, but it would still burn, because it's just an illusion; unless, of course, she decides to make fire freeze and ice burn, in which case she changes fact completely. Because it's built on thoughts, time flows much faster in these false realities because of the incredible speed at which the mind thinks; hours can pass in mere seconds, days in mere minutes. She designates who is within that realm, and they are affected by whatever rules she has in place. As is she.

    Because it grants total total control over a person's senses, in reality, their minds would be completely detached from their bodies, and their lifeless forms would just be lying there with no idea, with them without a clue as to what is happening to their actual bodies. The only slight exception to this is Aiko. Despite being well aware of her surroundings, because keeping this dreamscape in place takes complete concentration, any distraction would break the illusion. So basically, she knows what's going on around her, but she can't do anything at the risk of the realm collapsing
  • ???
  • ???

Strengths: Cunning | Patient | Canny | Swift | Multi-tasking | Dissembling | Acting | Deft | Nimble | Witty | Adroit | Vigilant
Weaknesses: Brute strength | Low defense | Her emotions

Personality: Prankish, witty, and wise in equal parts, Aiko delights in playing tricks and engaging in vexing, amusing, or baffling conversations. Living up to an infamous trait in her breed, she is an expert at spotting weakness in others, but unlike other Kitsune, does not aggravate them through their flaws and ultimately drive them to self-destruction. Rather, she prefers to watch and see if, and how, it brings about their demise - though she can't help but choke out a few subtle remarks along the way.

By Kitsune nature, Aiko will not accept unwilling charity. Those who wish to help her must do so of their own free will. She is a loath to ask for help, and will not accept help that is not freely given. As such, it is often up to the third party to initiate the aid. Mind you, it's not often you see her in a position of need, as she prefers to keep out of the business of others, albeit slipping a few astute comments when the need to vex arises.

This little vixen is crafty and sly, but not in a spiteful manner. Childish in many ways, she utilizes her wit and repertoire of tricks to her own entertainment, but it is not in her nature to be malevolent without due cause.
Though impish, Aiko is far from ungrateful; once you have her trust, you will have a friendship that will last many trials. If treated respectfully, she will use her powers for the benefits of her hosts and companions, and will strive to repay any favours she owes. Aiko never breaks a promise, and suggests you do the same; though there are more ways to anger her than simply breaking your word, once you have her enmity, you have gained a deadly enemy that will not hesitate to seek vengeance.

Quite literally, as a spirit, Aiko embodies the concept of the amoral; those who do not accept, or understand, the concept of Good or Evil, but pave the way of balance between the two. Instead, they bring the idea of 'right' and 'wrong' into play. Aiko, like all Kitsune, follows her own code of ethics; if someone offends what she sees as 'correct', she can become malicious, evil and disruptive. Accordingly, if someone behaves in a manner positive to her morals, she may become kind, polite and helpful.

Likes: Playing tricks | Sweets | Tea | Children | Playing the shamisen | Vexing and baffling others | Her freedom, which is of utmost importance to Kitsune - they do not like being bound or trapped, and will not accept being forced into something they don't wish
Dislikes: People/things that do certain things or act in a way that makes them annoying
Hates: People who break their promises | Being trapped or bound or forced into things against her will
Fears: ???
Desires: ??? | ???

Miscellaneous Abilities:
    Racial Abilities
    • Zenkenme - Upon gaining her ninth tail, Aiko, like all Kyuubi, was granted infinite vision; she can see miles and miles ahead, so long is there is nothing physically blocking her view

Family: To be revealed at a later date

Bio: Aiko has kept her trap firmly shut on her motive(s) for joining the Conclave, the reasons for which she guards just as closely. Combined with her tendency to all but flee when questioned about her life before becoming a Nobody, she is one shockingly mysterious individual.


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PostPosted: Sun Feb 07, 2010 8:32 am


xXRepaXx
User ImageName: Artemis (Really no need for a last name)
Nickname/Alias: Art, or Artie
Age: 15
Gender: Male

Appearance:
  • Height: 5'9 Feet
  • Weight: 142 Lbs.
  • Body Type: Thin, and Toned
  • Skin type: Lightly tanned
  • Eye Color: White/ Very light Grey
  • Hair Color: Red with a White side-burn
  • Hair Style: Refer to Picture
  • Clothing: Refer to picture, remember the chain on his shoulder for the future.
  • Unusual Body Art/Parts: The number 20 in roman numerals on his left collar bone.
  • Race: Caucasian


Theme Song(s):
  • Lost in You- Three Days Grace


Significant Trait: Enthusiastic l Spirited
Quotes:
  • "If you wont let me in, then who can you let in?"
  • "Someone with no destiny is like a blank page with no utensil to write with."
  • "Take it all in, because you only have one life to live, make the most of it."


Good/Evil: Good
Homeworld: Destiny Island
Main Weapon: A large Scythe Held backward.
Additional Equipment: Gloves with cut off fingers holes. Has a small round Turquoise gem on the top center of the gloves.
Job Class: Reaper/ Ninja

Attack Abilities:
  • Energy Drive- The scythe glows, and when swong, releases blades of energy. Powerful, but this and easily dodged. unless the user releases multiples of them, then this can get messy.
  • Aero- Artemis has access to basic, low-level air magic.
  • Strike Raid- Throws weapon at enemy, like a boomerang it comes back, possibly hitting the enemy twice.

Support Abilities:
  • Cure- Heal yourself.
  • Reflect- Envelopes user in a mosaic-like glassy orb, protecting hem for a minimal amount f time, then exploding.
  • Name- Details

Passive Abilities:
  • Bodily Regeneration- Wounds heal faster then average, but generally in the heat of a battle, is unnoticeable unless it is extensive.
  • MP Regeneration- Recharges MP slowly, alloweing use of skills and magic more often.


Limit Breaks: Tears of Justice: In dire situations, the users body fades into seemingly nothingness. Then they reappear near the enemy, and attack the enemies heart. This cannot destroy there heart, it can only damage it, knocking them unconscious at most. Unless it's to a heartless, then it will most likely die.

Strengths: Speedy attacks, Dodging abilities, High Energy, Average Defense.
Weaknesses: Power centered attacks, Sadness, Magic Defense, Magic attack.


Personality: Artemis, is a dependable caring person, who always come when his friends require his assistance. Although, if he is provoked, or in extreme circumstances, he snaps, revealing an inner dark side, that he wishes to keep locked within his heart. He playes the role of a goof-ball, but when it comes down to thing, he can get serious in a a single tick of a clock.
Likes: Kitties, Paupu Fruit, Cereal, Chocolate, and Happiness.
Dislikes: Evil people, Fish, and Dead things.
Fears: Cliffs, Being a dead thing, and drowning.

Family: Does not know them.

Bio: Artemis was born into an apparently average family of young parents. Soon after his birth, his father abandoned his mother, leaving her a widow. This forced her to her limit, which in turn made her place Artemis in a Orphanage. He grew up with an adoptive family, who he loved dearly, he was treated with respect and and was praised more then his parents True child. They grew tired of this, and lust grew withing their hearts. When Artemis was 13, his "sibling" attacked him while he was at the beach. They had found a sharp rock and stabbed at him. He rolled away, frightened. His parents saw what was occurring, and ran to save him. They held the sibling back, but he fought rigorously. He flung his arm around and stabbed his father, in the heart, and his mother in the temple. In extreme pain his step brother killed himself. He was alone yet again, in the isolation of the world. Traveling through the world, he has gained new found powers, giving him the strength to fight back against the heartless, and rare nobodies. His scythe becoming a symbol of being an avenger. Now he is on a search for true companionship. He fights on the side of Good, with his friends.
PostPosted: Thu Feb 25, 2010 6:39 pm


Jeimuzu Kuro
Name: Kuropo Guroko
Nickname/Alias: Copy Cat, Kuro, Guro
Age: 60
Gender: Male

Appearance: Kuropo
  • Height: 3'0"
  • Weight: 50 lbs.
  • Body Type: Short and stubby
  • Skin type: Tan skin and slightly furry
  • Eye Color: Black
  • Hair Color: Grey
  • Hair Style: Flat, basic
  • Clothing: Kuropo Wears a long white hooded robe that falls down to about his knees. It is decorated very intricately(shown in picture) and is designed to allow his ears to stick out in the hood. He wears black gloves that are adorned with blue jewels on the back sides and pants that have grey and black vertical stripes down them. His boots are brown and come to little points at the end.
  • Unusual Body Art/Parts: Pointy Ears, small button like nose.
  • Race: Tarutaru


Theme Song(s):


Significant Trait: Mischievous
Quotes:
  • "Incompetent people do so annoy, it makes them unworthy to treat as a toy."
  • "Traps indeed are so annoying, It's no fun when I'm not the one who is toying."
  • "I promised you power, so do not despair. I just hope my company won't be too much to bear."


Good/Evil: Neutral
Homeworld: Vana'diel
Main Weapon: Staff(same as in appearance)
Additional Equipment: {Secondary Weapons, Enchanted Armor, Accessories, Conclave Jewelry}
Job Class: Blue Mage

Attack Abilities:
  • Assimilation- A much smaller version of the Spiral of Assimilation, Kuropo sends a single non-elemental orb to 'strike' his opponent, it requires no focus and no energy on his part, but it gathers only a small amount of data.
  • Spiral of Assimilation- Kuropo drives his staff into the ground and focuses his energy, creating an out of control spiral of the assimilation orbs that encompass the battlefield. The orbs fly around wildly, untouchable, and the opponent(s) is greatly pulled towards the center. The orbs do no damage; however, the longer they fly around the area, the more data they copy from his opponent(s).
    *Weaknesses: The only way to stop the spiral pre-maturely is to cause damage to Kuropo, who is forced to remain focused.
  • Total Assimilation- Kuropo literally draws an opponent into the orb of his staff. While they are trapped in the orb, Kuropo has access to all of their abilities, and his staff can (if needed) become their weapon of choice, effectively becoming a total clone of the target. There is a 1 in 3 chance of the person breaking out every post; after the third post, the target breaks out regardless
  • Your Own Worst Enemy: Using data gathered from an opponent's memories, Kuropo can clone the various traits- weapons, elements, spells, even so much as a battle stance and strategy. He does this by gathering all of the data to form a separate staves- from these staves, full-body clones are created using whatever data may have been stored. He can use abilities he has copied permanently, or he can use data he's copied from the battle at hand.
    *Weaknesses: The only way to destroy the clones is to destroy the hovering staff that formed them. As long as the staves remain in-tact, the clones cannot be destroyed.

Support Abilities:
  • The Blue Mirror- Kuropo casts an enchantment on his staff that lasts for three posts. If he manages to block any blows with his staff, the attack is immediately reflected, dealing no damage to Kuropo.

Passive Abilities:
  • The Blue Arts- Any time a spell or ability is used on Kuropo, he has a 5 in 20 chance of learning the ability for a few uses (whether on his own or via his clones) and a 2 in 20 chance of remembering it permanently.


Limit Breaks:
  • The Blue Fury When pushed to the brink, Kuropo can consolidate all of his copied knowledge into his conscious mind, giving him access to everything he has ever copied from opponents, including spells, abilities, even weapons and styles. His staff becomes enchanted so that it may turn into whatever weapon he needs. His abilities take little to no energy to use. Kuropo remains in this state for a maximum of 5 posts. Afterward, he is completely drained of his mana.


Permanent Data:
  • Basic Mastery of Vana'diel Weapons
  • Fire
  • Thunder
  • Cure


Strengths: High magic ability in terms of offense and defense. Strategic in combat.
Weaknesses: Low physical defense and attack strength.

Personality: Despite his mischievous tendencies, Kuropo is actually quite considerate. Though he does have a bit of a short fuse when people make fun of his size. For reasons that are unexplainable though he can only speak in rhymes.
Likes: Rhyming, strategizing, researching, exploring, scheming, and reading.
Dislikes: Incompetent people, People who mock him because of his size. People who do not like rhymes.
Fears: Being defeated, failing to accomplish his goals, being defenseless.

Family: He has a wife and son on his home world. However, their fates are currently unknown.

Bio: Kuropo hails from the land known as Vana'diel. He was a researcher for the Federation of Windurst, one of four great nations of the world. He gained his unique powers by finding a mysterious tome within the ruins outside of his nation. However, he forced himself to keep them a secret except in combat. He left his home nation to become an explorer, Gaining data on many different weapons during his travels. Until the day the Heartless arrived, he fought as hard as he could but in the end he passed out, when he came to he was in Traverse Town.

fractalJester
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PostPosted: Thu Feb 25, 2010 6:41 pm


Ayumu Koharu
Name:Moggie
Nickname/Alias:Mog
Age:50
Gender: Female

Appearance:
    height: 2'3"
  • Weight:45lbs
  • Body Type: That of a moogle O.o;
  • Skin type: White fur
  • Eye Color: Black with a little blue glint
  • Hair Color: White
  • Hair Style:Soft hair everywhere but a small extra puff on the top of her head
  • Clothing: A little Dark blue cape tied to her back
  • Unusual Body Art/Parts:Small Pink nose. A pink pompom above her head thanks to an unusually thick and strong hair and purple wings.
  • Race: Moogle!


Theme Song(s):


Significant Trait: Impulsive
Quotes:
  • "I maybe cute. I maybe fuzzy. I may have this pompom on my head. But that doesn't mean I can't kick your a**!"
  • "Let me at 'em! Let me at 'em!"
  • "Kuuupo!"


Good/Evil:Good... unless you call casting fire on your allies butts for ticking you off, evil...
Homeworld:Moogle Nest
Main Weapon: Fire Staff
Additional Equipment:
Job Class: Black Mage

Attack Abilities:
  • Fire- Casts a fire spell on her enemy (Depending on the power she can make it into a Fira spell)
  • Blizzard- Casts an ice spell on her enemy (Depending on the power she can make it into a Blizzara)
  • Thunder- Casts a thunder spell on her enemy (Depending on the power she can make it into a Thundara)
  • Drain- Drains one enemies health and uses it to heal herself.
  • Osmose- Drains one enemies magic to replenish her own supply.
  • Flare- A massive non-elemental spell that takes up most of her mana. Can only be used once per battle, even if the mana is restored.

Support Abilities:
  • Blaze Spikes- A circle of flames circle Moggie that will cause minor fire damage to an enemy that attacks her.
  • Sleep- Puts her enemy to sleep.

Passive Abilities:
  • Moogle's sixth sense- Can feel the darkness in other people's hearts. Extremely powerful foes can mask the Darkness in their hearts.
  • Clear Mind- Increases Magic restore rate.


Limit Breaks:
  • Manafont- The next 3 spells Moggie casts are free of Magic cost.


Strengths:High magic attack and defense l Quick magic restore rate l High Fire elemental damage l Can fly
Weaknesses:Low physical attack and defense l easily angered l
Personality: Quick to anger. Likes to act like a know it all, which yes she is pretty smart, but she still has a lot to learn. Which is something she often fails to see herself. So when she is proven wrong she usually likes to come up with something else that is true to cover up her mistake.
Moggie in short, her personality is opposite of everything one would think a moogle to be....
Likes: Kupo Nuts~ l Being right l Giving those who annoy her what they

deserve, a fire spell to the butt l Adventure
Dislikes: Being proven wrong l Being called short l Being underestimated
Fears: The darkness l Being useless

Family: Mother and Father and 3 brothers and 3 sisters(Moggie is the middle child) and several more aunts, uncles and cousins.

Bio: Moggie was born and raised on the Moogle home world, Moogle Nest. Even as a young moogle, Moggie had always been opposite of everyone else, living by the beat of her own drum.
At the young age of 13, Moggie started studying black magic, in hope of one day going on a grand adventure of some sort, such as a lot of the older Moogles told stories about. At the age of 25 she became a master of fire elemental spells.
One fateful day, her home world was attacked by the heartless. She put on her bravest face and tried to fight them back, but she was stopped by one of the moogles that came home to visit. He forced her onto his Gummi ship and they retreated. Not knowing what happened to her home, Moggie has been living and working in the Synthesis shop in Traverse Town, but inside of her heart she wants to know desperately what happened to her home. And so she is about to run away...
PostPosted: Sat Mar 27, 2010 11:21 pm



fractalJester
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PostPosted: Mon Jul 12, 2010 5:58 pm


RhikoDemson
Name: Byoki
Nickname/Alias:The Masked Machina
Age: 18
Gender: Male

Appearance:
  • Height: 4'2" - 6'
  • Weight: 110lbs - 250lbs
  • Body Type: Strong, Slender Build
  • Skin type: Pale
  • Eye Color: Blue
  • Hair Color: Black
  • Hair Style: Shoulder Length Bedhead
  • Clothing: Shirtless unless wearing a padded leather jacket
  • Unusual Body Art/Parts:Two Completely Mechanical Legs
  • Race: Human


Misc:
Machina Mauler:
Hight: 7'-8' When Standing/5'-6' When Crouched
Length: 7' Head to Tail
Width: 5' Hip to Hip(Most pronounced points)
Color: Silver/Steel Plating, Black Piping, Structure, & Joints Underneath

General Description: Appears as a two legged, wingless dragon. It has an elongated head with no neck separating it from the torso. It's jaw is serrated with a hooked beak like nose. The nose is a single smooth triangle opening with a grating acting as a cooling intake. Two small pipes exit from the sides of the ribcage of sorts composed of the bladed side plating and metal interconnecting underneath that creates the mechanical skeleton that holds most of the components intact. The two pipes act as exhaust that tends to spark around the openings due to the unique properties of the engines.

The back has two slots that open to encase Byoki's mechanical legs and then integrate them into its own systems. When Byoki is piloting, he sits, almost laying, on the back, crouched forward with his arms sunk into two slots located where one would expect to find the shoulder blades of the machine if it had arms.

The tail, equally as long as the torso, is used for both balance and as a weapon. The tail is split into equally sized sections, each plated and sharpened to that a swipe can tear an enemy apart in sheets like a meat shaving machine.

Theme Song(s):
  • Artificial Sky- Armored Core 3


Significant Trait: Friendly
Quotes:
  • "Why don't I wear a shirt? Well, there was this one time where one got caught in the hydrolics and it took a whole two hours to fix."
  • "I'm not a cripple!"
  • "Who's to say when you pour your heart and soul into a machine it doesn't take in a bit of it in the process?"


Good/Evil: Good
Homeworld: Traverse Town
Main Weapon: Machina Mauler - Very much like Machina Maw((FF-X2)) with a long bladed tail and a streamlined, bladed core. Looks similar to a wingless dragon.
Additional Equipment: Machina Driver - Pair of Machine Legs Weighing by themselves 140lbs with enough power to kick clear through a cement wall.
Job Class: Machanic

Attack Abilities:
  • Masking Missle- Machina Mauler fires several rockets that detonate releasing a bright flash followed by a cloud of thick smoke.
  • Masked Mauler- Machina Mauler can use the blades in its sides as arms or extensions of its body. There are 6 in all and have several joints compounded into the torso. ((The more that are extended, the weaker the torsos armor, considering the armor is esencially these blades overlapping.))
  • Machina Pile-Driver- Machina Driver, Byoki's legs, have immense strength. When Concentrated, the force of a single kick can break nearly any defense or obstacle.

Support Abilities:

  • Machina Mauler: Shield Mode- Machina Mauler can alter its shape slightly, bringing up its bladed sides to black oncoming attacks in a forward fasioned shield.
  • Machina Mauler: Fallanx Mode- Machina Mauler can alter its shape slightly, shifting the blades on its sides to form a porkipine of sorts.
  • Machina Mauler: Cannon Mode- Machina Mauler can alter its shape slightly, stabbing its blades into the earth, it grounds itself as it charges powerful ranged bolts of energy generated from its magitech engine.

Passive Abilities:

  • Machina Minded- To Byoki, machines are second nature. He has a speciaty for createing and sabotashing machines with ease.
  • Feather Hearted- This ability, actually a flaw, makes him very suseptible to physical damage. Though his body is strong, his internal organs are weak.


Limit Breaks:

  • Megaton Machina Missle - Abandoning his craft, Byoki sets the Machina Mauler to autopilot. Machina Mauler then transforms itself into a missle of sorts which then detonates with tremendous force on the enemy.
  • Machina Mauler Millunium Cannon - Machina Mauler puts its generator into overdrive as well as extending special magic capturing devices that allow it to gather more energy for this extremely powerful final assault.
  • Machina Mauler Meteor Shower - Machina mauler stabs its tail into the ground then fires off all of its blades exposing the magitech core. The core then charges up and releases a simultainious skyward rain of energy that flows into the floating blades high above like lightning rods. They then return that energy in the dirrection of the enemy at many different angles.


Strengths: Physically Strong, Highly Inteligent, Skilled Mechanic
Weaknesses: Low Endurance, Completely Helpless Without Machina, Internally Fragile

Personality: On the surface, Byoki comes across confident, strong, and carefree. Underneath, he's very self-loathing, insecure, and emotional.
Likes: Machina, People, Big Cities
Dislikes: Rain & Magic
Fears: Helplessness

Family: A Master Mechanic that gave him his legs.

Bio: Byoki was born without the lower half of his legs. He grew up, constantly pittied by others and often picked on for being weak. When he was old enough, Byoki pulled together his few belongings and piled them on his wheelchair leaving his home without a word. It wasn't long before he met an old man, a master mechanic who was inspired by byoki's "Iron Will." It took awhile before Byoki warmed up to the old man, and finally, after a year of working for the man as his aprentice, the old man revealed a pair of unique machina made specifically for Byoki. A pair of legs, his birthday gift of sorts. Byoki was eternally greatful. Now, years after the old man passed away, he still works at the old man's shop fixing machines for a living and making a few inventions of his own on the side. His masterpeice, The Machina Mauler.
PostPosted: Wed Aug 04, 2010 2:21 pm


xXBaitos-KamaelXx
User ImageName: Baitos Khamael
Nickname/Alias: Williams James Asher
Age: 21
Gender: Male

Appearance:
  • Height: 5'10"
  • Weight: 162 lbs.
  • Body Type: Lean, muscles are developed enough to where they show moderate use
  • Skin type: khaki
  • Eye Color: Medium Violate Red
  • Hair Color: Pale Goldenrod with Medium Violate Red tips.
  • Hair Style: Short, Messy
  • Clothing: (most if not all depicted in provided picture) Baitos' normal attire consists of only a pair of shorts, one may argue though that they are rolled up skinny jeans. The material for the pants worn underneath the modified white leather chaps is an elastic denim. As for the chaps, they are held up by a heavy utility-type belt that is colored white and adorned with orange studs and grommets. If considered indecent, he always has a fur lined hoody vest fastened to the back of his belt right underneath his weapons sheath.

    As for accessories, he always wears feathers in his head, even in his sleep. Their color match his eyes and hair. As for his wrists he wears orange braces which seem to be made of a rock-like material. Around his neck Baitos wears a collar inlaid with grommets and a loop at the front.
  • Unusual Body Art/Parts: Has a stripe tipped with five diamond shaped satellites wrapping around his upper arm and ending across his upper right torso near the collar bone. There is also a stripe curling around his navel and running up across his abdomen. On his left forearm he has several tribal stripes, as for what they depict, that is unknown.
  • Race: Inuwa (human), a.k.a. Children of the Sun


Theme Song(s):
  • Time is Running Out- The Section Quartet
  • Adiemus- Karl Jenkins
  • Capa's Jump- John Murphy


Significant Trait: Deceptive | Ditsy | Mellow
Quotes:
  • I'm not entirely sure
  • Chimo~ Hello my friend!
  • Lu~lu~lu


Good/Evil: Good
Homeworld: Battalia
Main Weapon: Kodama, fashioned after a short sword and Jian Sword. The sheath is made of a hard stone like material so it can also be used as a blunt weapon.
Additional Equipment: Pendulum, attached wire is hidden and stored in bracelet (shown in character picture, and provided link)
Job Class: Shaman

Attack Abilities:
  • Seeker Pendulum- (only applies to pendulum) With this ability Baitos is able to channel energy through the razor wire attached to his pendulum which allows him to control it's movement through the air. The further the wire goes, the more energy and concentration it takes to control it's movements.
  • Crush Wire- When using the pendulum, Baitos can channel the power of gravity through the razor wires. This causes any caught victims to be crushed if not eviscerated by the pendulum wires.

Support Abilities: {You can have less/more than three, if necessary}
  • Dowsing- If in the presence of a map Baitos is able to use his pendulum and some magic to pinpoint an area that a chosen target may be residing in. This ability works much like a bloodhound where it needs an object with someone's scent, or 'spiritual energy' in order to track them down. The same concept can be used to find lost items belonging to an individual.
  • Imbue Spirit- Baitos is able to call back the souls of fallen warriors and imbue his fellow teammates with them to boost their skills to an extent. Depending on the power of the spirit is how much MP he uses in the process. Imbue Spirit can also be used to power up Kodama with elemental spirits which would change the weapons properties.
  • War Cry- With a tremendous shout, Baitos can call spirits of war to help assist his party. Party members gain increased foot speed, and a slight improvement in weapon attack.

Passive Abilities:
  • Empathy- This inherited ability has both it's ups and downs, the main up is that he could pick up on emotions of others but that is it. The stronger the emotion, the more he can sense and pick up on it. Baitos has to actually be in the presence of someone as it's range is limited to a proximity of 10 feet. If there is a hive emotion such as a town feeling particularly happy and joyous, or a mad mob their collective emotions can be sensed at a distance.
  • Quick Feet- As the title implies, Baitos is quick and agile on his feet, but there will surely always be someone faster.


Limit Breaks:
  • [Limit Form] Helios' Gift- When Baitos reaches his limits, he is able to use Helios' Gift which causes his markings and eyes to glow like the sun, and the tattoo over his right shoulder moves from his body and hovers over his arm. The five satellites shift to represent fingers, and large stripe acts as an arm. In basic, it is an ethereal extension to his right extremities. The middle satellite can be extended to form somewhat of a blade as the ethereal extension is malleable to thought.
    • Helios Blast- Light can be formed up in the palm of Baitos' hand. This light can be fired as a projectile, or if left to gather more light it can form an explosive orb.
    • Helios' Might- A pillar is called down from the heavens to consume his target, this is the final move of Baitos' limit break.


Strengths: With Baitos' power of empathy, he is able to feel the emotions of others and makes it easier for him to converse if not get along with that said individual. He can also remain calm under stressful situations, but everyone has their limits (his is just a bit more then yours~). He is smart when it comes to assembly and concepts, as well as flexible, and agile.
Weaknesses: Though empathy has it's positive, it also has it's negative. With the power to pick up on other emotions, Baitos is very susceptible to feeling the same emotions and if powerful enough they can alter his mentality and actions. This causes him to be very unstable when it comes to being in large crowds and around powerful adversaries as there is a high chance he can turn on his comrades. Also seeing how he is adept at ethereal and spiritual warfare, he does not have a lot of physical strength and Endurance.

Personality:
Likes: Food | Classical Music | Piano | Violin | Nature | Walking Barefoot (a constant) | Pastries | Feathers | Telling 'alternate' truths | Birds | Rain & Thunder | Males
Dislikes: Loud Noises | Children | Questions | Females | Airships | Cannons | Explosions
Fears: Being Alone | Being Rejected | Fire | Explosions | Loosing Limbs

Family: His mother (Nerva Khamael) and father (Mesion Khamael) where lost with the disappearance of his planet, it is unknown to him whether they are dead or not.

Bio: For almost a decade there has been a war on the world known as Battalia (think Englishmen and Indians instead of cowboys, and steam has been a major asset towards technological advances. (steampunk!!!)) between the Darkness and Humanity. Even with the ongoing war there was still enough time to create new life, but as the world's heart grew weaker and weaker, as did the birthrate. This drop if fertility did not mean Baitos would not see the light of day as he was soon brought into the world. He was only one of ten children born in the current year, but even though a birth called for celebration, there was none to be had.

As an Inuwa child, Baitos matured and grew faster then the Barons who where the only other race living upon Battalia despite vast similarities in appearance. For every Baron year, Baitos grew three so at the age of 6 he would be 18 in comparison to a Baron child. This peculiar growth was already common knowledge to Barons as they have been working with Inuwa's to fight off heartless outbreaks seeing how the Inuwa had a natural affinity towards emotions as well and could sense swells of darkness upon the world's surface and this gave Barons a fighting chance as they could take out the heartless at their source.

At the time of the planet's disappearance, Nerva and Mesion Khamael had been serving upon one of the Baron Airships, the same airship that was sent to take out a part of a fallen city in which Baitos had been trapped. As for the reason why their son was in that part of the city was because it was of the main terminals for Inuwa recruitment. It was on that day that Baitos had turned 6 (18 ) which was the legal age for Inuwa's to join the Baron military.

The fight the entire time had always been on the surface, but the heartless had burrowed deep enough that the planet's heart was finally purged with darkness and as it fell to darkness, darkness rose. As the Heartless horded the surface, the planet began to break apart and it was in this chaos that Baitos became a target from cannon fire that rendered him unconscious and it was in this unconscious that the entire planet faded from the skies of others. It was after Baitos woke up that he found himself in Traverse Town, and it was there that he lived three years up to the present. In that time he had opened his own repair shop, and a lost and found service.

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PostPosted: Tue Aug 17, 2010 3:38 pm


VoLt189
Name: Thales
Nickname/Alias:
Age: 19
Gender: Male

Appearance:
  • Height: 5'11"
  • Weight: 164
  • Body Type: Slim, lean, and defined
  • Skin type: White; somewhat tanned
  • Eye Color: Blue
  • Hair Color: Black
  • Hair Style: Short and messy; his bangs reach a little below his eyebrows
  • Clothing: Thales wears a white toga that goes around his left shoulder, only exposing the right half of his chest, which is tucked into a loose pair of white pants, which are tucked into copper-colored metallic straps with wings around his shin worn over black leather sandals. Around his waist are a couple metallic thigh guards strapped together by a belt above torn brown cloth wrapped around his waist. On his left arm he has a golden fleece that covers most of his shoulder and bicep and a golden pronated forearm protector. On his right arm, he has a similar golden forearm protector. (For a better idea, take a look at this picture--minus the wings, of course.)
  • Unusual Body Art/Parts: N/A
  • Race: Human


Theme Song(s):


Significant Trait: Optimistic and high standards of morality, truth, and life.
Quotes:
  • ”You can bend it and twist it… You can misuse and abuse it… But even the gods cannot change the Truth.”
  • ”Nobody can go back and start a new beginning, but anyone can start today and make a new ending.”
  • ”Only the gods should have a say in the matters of life and death.”


Good/Evil: Good
Homeworld: Olympus Coliseum
Main Weapon: Bo Staff (capable of splitting in two)
Additional Equipment: A golden fleece for his left shoulder, and matching golden pronated forearm protectors.
Job Class: Monk

Attack Abilities:
  • Rushing Waterfall – An overhead smash followed by another overhead smash.
  • Raging Phoenix - A hit with the end of the staff, followed by a hit with the other end and then a more powerful hit from the closest end.
  • Sweep - A swipe with the staff at an opponent's legs.
  • Upper Bo Smackdown - Six quick swipes to the face
  • Middle Bo Smackdown - Five Jabs to the middle region of the enemy.
  • Lower Bo Smackdown - Four quick jabs to the legs.
  • Phoenix Flare - Spins the Bo staff around four times, hitting the opponent with each spin.
  • Heaven Monument - Thales puts his staff vertically on the ground, jumps on top, spins around and then picks up his staff and does an overhead smash.
  • Charge – Thales bull rushes the enemy and delivers a powerful headbutt into the enemy’s mid-torso


Support Abilities:
  • Double Jump – Thales is able to jump into the air and perform a second jump mid-air.
  • Reflect – The golden fleece give Thales the ability to reflect spells.
  • Haste – A short burst of speed that provides Thales with a quick getaway.


Passive Abilities:
  • Awareness – Thales has a heightened sense of awareness of his surroundings at all times.
  • Agility – Thales has a heightened sense of agility, allowing him to move quicker and dodge most close-combat, physical attacks


Limit Breaks:
  • Last Stand – As a last resort, Thales’ body produces a large amount of adrenaline, increasing his pain threshold, strength, and speed, and improving his eyesight.


Strengths: Close-Combat, Weapons Master, Strength and Speed
Weaknesses: Thales is nearsighted, making him prone to long-range attacks and has an injured right knee, a result of a training accident that tore his meniscus.

Personality: Thales is a very knowledgeable youth with a great respect for physical conditioning. If he’s not studying, he’s training, but when he’s not doing either, he’s getting in trouble, as he’s known for being quite the jokester and prankster in Thebes. Like most teenagers, Thales enjoys being carefree (to some extent) and hanging out. Thought he has been trained to fight, he’s somewhat of a pacifist—choosing not to fight unless he has to. This is due to his peaceful and optimistic view on life and his high standards of morality, truth, and human life. Given his high standard of morality, Thales is very humble and kind. He’s known to be paternal and brotherly to the people around him as he is family oriented.
Likes: Thales enjoys reading about philosophy, training, telling the truth (though it has gotten him into trouble), optimism, peace, the times he could actually relax, joking and pulling pranks, his family, and the company of others and hanging out with friends.
Dislikes: Thales dislikes liars, violence (unless necessary), pessimism, anger, and the pervasion and disrespect of truth, morality, and human life.
Fears: Thales fears becoming overwhelmed with stress to a point of shutting down due to his highly disciplinary lifestyle (which is why he enjoys joking and pulling pranks so much to counter balance), becoming angry and losing sight of peace, being unable to protect others, and further injuring his right knee to a point of being immobile.

Family: Thales has a father, Matthaios, a mother, Alethea, and a baby sister named Celine all on Olympus.

Bio: The son of a Spartan Warrior, Matthaios, and a common woman from Thebes (the home of the Legendary Hercules), Alethea, Thales’ future has always been rather divided. In one hand, his father Matthaios would push his “Spartan way of life” on Thales, claiming, “there’s nothing more satisfying than receiving glory on the battlefield by spilling the blood of Greece’s enemies on her soil!” On the other hand, his mother Alethea would push politics and philosophy, claiming, “there’s nothing greater than the pursuit of truth and wisdom,” hence why his mother named him Thales, after the Father of Philosophy.

Driven by his desire to please both his parents, Thales had become a master of both mind and body. After his daily schooling, when his friends and classmates would go out and enjoy each other’s company in “merrymaking,” Thales would return home to train and study. The sounds of clashing swords and shields filled the air around their typical Greek house as his father and him spent the rest of the afternoons and some of the evenings training in the ways of combat. Thales was thought how to use everything from his surroundings for tactical advantages, collaboration in team environments, the sword and spear, and the shield not only as a means of defense but as a weapon as well. Though he had vast training in various weaponry, Thales preferred the bo staff due to his peaceful and optimistic view of life. However, training did come at a cost of an injury to his right knee resulting in a torn meniscus after severe damage to both his anterior cruciate ligament (ACL) and the medial collateral ligament (MCL). Though since then his knee has healed, Thales still feels the affects when his knee is overused or struck. Later in the evenings, when everyone has gone to bed, Thales would remain up and study the books his mother would leave him about philosophy and politics by candlelight, which resulted in his poor eyesight, weakening his farsightedness (thus making him prone to long-range attacks). Though Thales isn’t all work and no play. When Thales has a chance to relax and hang out, he takes it! In fact, Thales is known as quite the jokester and prankster in Thebes.

About the time Thales had finished his secondary schooling, a group of travelers had landed in a strange ship on Olympus. They claimed to be from other worlds, which had been destroyed due to dark creatures with beady yellow eyes and antennas called Heartless. The idea of other worlds intrigued Thales, especially the part of him the pursued knowledge and truth. He felt this was an opportunity too great to pass up. That night, he spoke to his parents, informing them of his plans to join the travelers throughout their journeys. His parents agreed, feeling he was both old and well prepared enough to take care of himself. As a goodbye gift, his father presented the boy with a golden fleece and matching golden pronated forearm protectors he had used during his younger years in the war. Kissing his parents and 7-year-old baby sister Celine goodbye, Thales, bo staff in hand and a messenger bag filled with his possessions in the other, made his way over to the travelers and asked for permission to join them in their journey; who wholeheartedly agreed. Thales and the small group of travelers took off and when the Gummi landed again, the group found themselves outside of the gates to Traverse Town. Thales exited the ship, taking his first steps on a whole new world, excited about the endless wonders awaiting on the other side of the large wooden doors before him.
PostPosted: Mon Sep 20, 2010 6:27 pm


Raziel Hotokashi
Nickname/Alias: Xelizar, Lazirex, Zaxirel
Age: 112 years old

Appearance:
  • Height: 6'4"
  • Weight: 160lbs
  • Body Type: Very lithe, almost frail and fragile
  • Skin type: Black, Oily-Looking
  • Eye Color: Pure Onyx
  • Hair Color: None
  • Hair Style: None
  • Clothing: None
  • Unusual Body Art/Parts: Completely androgynous; Prismatic ripples flowing over his skin; Two drooping wings that can fold tightly to his body (approx 6 ft wingspan)
  • Race: Artifex


Theme Song(s):
  • 4'33"-John Cage
  • Dream-John Cage
  • Violin Phase & Piano Phase-Steve Reich
  • Lux Arumque-Eric Whitacre

Significant Trait:Artistic
Quotes:
  • You there. Let me fix that.
  • Your imagery is disappointingly static.
  • Pulchritudinous.


Good/Evil: Neutral
Homeworld: Xefitra
Main Weapon: Ars Arcana (False Keyblade-Ars Arcana is able to reshape non-sentient things to it's wielder's will.)
Additional Equipment:None
Job Class: Artisan

Attack Abilities:
  • Creation Sweep-Xelizar drags Ars Arcana through the ground, parting it and engulfing the keyblade in stone or ice for a strong hit.
  • Magic minions-With enough time and energy, Xelizar can sculpt mindless minions from materials at hand.
  • B-Sweep-Xelizar does a butterfly kick over a foe, hooks his keyblade onto them and pulls them to the ground.

Support Abilities:
  • Detailing-Ars Arcana can sculpt and rearrange the properties of an object, as long as chemicals and mass are preserved.
  • Flight- Xelizar can fly.

Passive Abilities:
  • Immunities-Xelizar is immune to poison and sound-based stuns.


Limit Breaks:
  • End zone- With his remaining might, and magic reserves, Xelizar thrusts his keyblade into the earth. Walls climb up to a dome with a small opening at the top with a radius of approximately ten meters. The ground inside turns to quicksand and sucks in foes. He flies up and out of the dome, letting all the materials inside revert to their original form.


Strengths:
  • Magic
  • Stealthy

Weaknesses:
  • Physical strength
  • Multitasking

Personality: Xelizar is slightly pompous because of his artistic abilities. He is both rambunctious and quiet. Loud, and reserved. He is a balance between all extremes.
Likes: Everything complex and simple. Everything colorful and powerful, yet subdued by nature. Motion of all kinds. Balance in life, and asymmetry in design.
Dislikes: Dull, stagnant things. He hates leaders and rulers and kings. He hates oppression of all kinds.
Fears: Pre-mature Death

Family: His 99 other artificers. Some dead. All displaced

Bio: 100 artificers living on the planet. They constantly terraform it, transform it. Every 100 years, 10 artificers sacrifice themselves to be reborn and remade in a more unique vessel. Every artificer is given their own false keyblade by the artificer before them

When the heartless attacked, it caused a panic. Their lifestyle was very much rigid.People accepted it as the need to a continual growth of new ideas, but after shadow engulfed their world, they learned of new places, new ideas out there. Waiting.

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PostPosted: Sun Oct 24, 2010 1:42 pm


Rei the Kyuubi
Name: Rei
Nickname/Alias: Rei
Age: 21
Gender: Female

Appearance: Yurei Concept
  • Height: 5'5
  • Weight: 120lbs
  • Body Type: Lean
  • Skin type: Pale
  • Eye Color: Yellow
  • Hair Color: White
  • Hair Style: Shoulder length, straight.
  • Clothing: Kimono's.
  • Unusual Body Art/Parts: None.
  • Race: Nobody (Fox)


Theme Song(s):


Significant Trait: Deep and pitiless eyes.
Quotes:
  • "Not very elegant."
  • "Nobodies and Heartless don't really seem that different."
  • "Just because we are not complete, doesn't mean we are not as strong."


Good/Evil: Neutral Evil
Homeworld: Land of Dragons
Main Weapon: Dual Chain Claws
Additional Equipment: Twin daggers
Job Class: Dancer/Dragoon Blend
Nobody Element: Fire

Attack Abilities:
  • Learn- Rei can learn techniques used against her and temporarily fight back with them.
  • Lethal Dance- Rei attempts to grab hold, either with her chain claws or her hands, and pull the enemy into a frenzied dance.
  • Wreck Twister- Rei goes into a spin, accelerating to swing with chains or daggers.

Support Abilities:
  • Charge- Rei gathers energy and pushes it into her weapons to increase attack damage.
  • Slow dance- An ability that slowly heals Rei as long as she is able to dance uninterrupted.

Passive Abilities:
  • Honor of China- Ups speed and strength in a pinch.
  • Sandweaver- Rei is not slowed or weakened by terrain effects.


Limit Breaks:
  • Dragoon Dance - A limit involving a series of dancing moves and downward lunges, taking the attacks of Dancers and Dragoons into one.
  • Explosion - A flurry of dance attacks, ended by a concussive thrust to push the enemy far away.


Strengths: Nimble and agile, hard to hit and quick.
Weaknesses: Low health and defense, and susceptible to Reversal when in close combat.

Personality: Rei is gentle and kind for a nobody, though she shares the Nobodies lack of understanding to love and stronger heart emotions. Rei is merciful and outspoken, always voicing her opinions when they differ, and letting her actions speak as loudly as her words, when necessary. Rei is easily flustered and embarrassed by compliments and teasing, often the best way to break her calm demeanor. These are traits cleverly simulated from when she was whole, due to being a nobody.
Likes: Rei enjoys tea, dancing, and the rain. She enjoys dark and cool places.
Dislikes: Rei doesn't like sour or bitter things, being bonded or confined, or dry and bright places.
Fears: Rei fears the keyblades, and is terrified of being bound or confined.

Family: Rei lacks blood family. The caravan she was part of was what she considered a family.

Bio: Rei was assaulted and slain by Nobodies after a dance for the Emperor, while in a caravan back to her home town. The caravan was massacred by Dusks and Creepers, in which everyone was slain.. Rei was one of the last to remain, fighting with a guarding soldiers dropped chain claws, though her escape was met face to face with heartless and Shan Yu. Soon after becoming a Nobody, Rei used the weapons and incorporated them in her dances, learning how to use the dark corridors in order to travel. Though Rei had a strong enough heart to retain her human form and state of mind even as a nobody, she is not much stronger then average nobodies, and shares traits of Dragoons and Dancer Nobodies in combat.
PostPosted: Tue Oct 26, 2010 8:08 pm


AldrickZearse
Name: Kellan Feredir
Nickname/Alias: Kel, Hunter
Age: 29
Gender: Male

Appearance:
  • Height: 6'2"
  • Weight: 230lbs
  • Body Type: Muscular
  • Skin type: Tan
  • Eye Color: Varies, usually brown(see Bio)
  • Hair Color: Varies, usually brown(see Bio)
  • Hair Style: Semi-short, stands straight up. Stubble on chin.
  • Clothing: Black trenchcoat(numerous pockets in/on the inner lining), white linen pants, black leather half-boots.
  • Unusual Body Art/Parts: Horizontal scar on front of neck, scar on left jaw that goes up to middle of cheek(makes smile a little crooked)
  • Race: Human(gifted/cursed)

For reference: Pic that basically shows hairstyle, body type, and facial structure of Kel.

Theme Song(s):
  • Song- Artist


Significant Trait: Compassionate
Quotes:
  • *Smile*
  • *Frown*
  • *Pats child on the head*(He's mute, what do you expect?)


Good/Evil: Good
Homeworld: Yama Plains
Main Weapon: Knives. All kinds and shapes and sizes.
Additional Equipment: Pen enchanted to never run out of ink or break, magic wire(mends self if broken, otherwise just wire).
Job Class: Monk/Juggler

Attack Abilities:
  • Knife Toss- Tosses a knife at an enemy with deadly accuracy.
  • Grapple- Kellan is able to grapple with an enemy(unless overly large or small), allowing him to get in numerous powerful hits or keeping an enemy pinned and immobilized.
  • Flying Body Slam- Leaps on an enemy(from either the same level or above) and body slams them.
  • Bladed Hammerfist- Kellan clasps both hands together around a knife hilt and strikes with a hammerfist, slashing at the enemy with the blade of the knife if they choose to move or sway backwards to avoid it.
  • Pummel- Kellan throws numerous quick punches then seem to blend into one attack.
  • Aurabolt- Kellan charges his chakra, firing it like large laser at an enemy. Holy-elemental.
  • Aurablast- Kellan punches at a distant enemy, sending a wave of chakra at the enemy to hit them he was normally punching them.
  • Pin Strike Kellan throws knives to catch the edges of a person's clothing while they're against a wall or floor to pin them there.
  • Shockwave- Kel punches the ground, sending an earth-elemental shockwave along it towards enemies. Attacks in a line.
  • Fiery Spirit- Kellan charges his chakra, then sends it out at the enemy in the form of flames shaped like his own body. Fire-elemental.
  • Wind Razor Uppercut- Kel quickly uppercuts a foe, creating a vacuum of air to slice into an enemy while sending them skyward.

Support Abilities:
  • Emotional Camouflage- Kel is able to manipulate his 'gift' to a small extent, hiding weaker emotions from his enemies by forcing the change in hair and eye color to not happen(can't hide emotions that have become extreme, like bliss or rage)
  • Chakra- Focusing, Kel invokes a healing chakra. It can be spread out to heal those close to him and himself, or focused on himself to heal and remove physical status ailments like poison and blind.

Passive Abilities:
  • Brawler's Experience- Due to his numerous fights as a bounty hunter, Kellan is able to use his fists to their best potential when fighting, making up for his lack of a 'strong' weapon.


Limit Breaks:
  • Rain of Blades - Takes all knives in possession and flings them extremely quickly at all enemies, like a wall of sharp projectiles. Deals massive damage if focused on one enemy.
  • Bum Rush- Kellan circles an enemy, gaining speed before blurring, making it seem like there are 5 Kellans circling the enemy, then attacks repeatedly, dealing massive damage.


Strengths: Physically powerful, imposing visage, flexible for grappling(double-jointed in shoulders)
Weaknesses: Unable to use magic, Permanently mute

Personality: Essentially, while gruff looking, Kellan is a giant teddy bear with a crooked smile. Nice to kids and adults, offering that smile to anyone that seems shy or nervous. but remaining gruff and stoic to keep away most of the jerks and assholes. His want of helping weaker people led him to his job as a bounty hunter.
Likes: Fresh fruit, grappling, writing, helping people out
Dislikes: Needless extravagance, people who pick on weaker people, people who are unappreciative
Fears: Losing all form of communication abilities.

Family: None(Only child, parents deceased)

Bio: Kellan was born and raised on the Yama Plains by this parents that had no real affect on him. He loved them, and them he, of course. But once of age, he left to do his own thing, and they allowed it with little complaint and mild worry.

As the male grew more, he decided to help people, taking on the role of bounty hunter to help those that couldn't help themselves against those that hurt and wronged them.

Kellan seemed to prosper at his work, though one day, helping a witch with a theif problem, fate seemed to turn. The thief, upon being caught, lashed out at Kel with a knife coated in poison, slashing Kel's neck and face with two quick slices before escaping. The witch, thankful that the male was helping her, healed his wounds, but was unable to heal the damage the poison caused to the male's vocal cords. Taking pity, she cast a 'curse' on him. Used mainly against those that try to hide their emotions, this allowed Kel's emotions to be displayed by the color of his hair and eyes. She also bewitched a pen to allow him to be able to talk with people.

Needless to say, Kellan was thankful, and managed to catch the theif at a later date for her as thanks.

With his work, Kellan became widely known on his world, so when bounties from other world's came in, he gladly took them, travelling worlds to find the criminals and bring them in.

His lastest bounty brought him to Traverse Town. Who was his bounty? All he had to go on was a name.

Haruko....

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PostPosted: Tue Oct 26, 2010 8:09 pm


AldrickZearse
Name: Nymira
Nickname/Alias: Nym, The Blood Siren
Age: Unknown
Gender: Female

Appearance: Pic
  • Height: 5'9"
  • Weight: 160lbs
  • Body Type: Hourglass figure
  • Skin type: Not technically pale, but not tan
  • Eye Color: Greenish-gray
  • Hair Color: Fiery red
  • Hair Style: Long, usually up in a ponytail. Sometimes with some shorter hair in the front hanging out to cover an eye and part of her face.
  • Clothing: See pic for main/battle wear, with red leather, heeled boots. Other clothes are usually dresses(red, of course) with heels and numerous pieces of jewelry.
  • Unusual Body Art/Parts: None
  • Race: Elf


Theme Song(s):
  • Song- Artist


Significant Trait: Aristocratic Seductress
Quotes:
  • "Life, death, neither matters. All that matters is that they are mine."
  • "Do not worry. This will hurt you a lot more than it will hurt me~"
  • "Come, see if you can sate the ache I feel betwixt my legs."


Good/Evil: EVIL
Home world: Forest of Wisdom
Main Weapon: Whip(has a barb at the end)
Additional Equipment: Circlet with a red teardrop crystal on the front.
Job Class: Necromancer/Lightning Mage

Attack Abilities
  • Red Lightning- Nymira can use red lightning, making it rain from above on her enemies or be projected/expelled from her body or through her whip.
  • Blood Magic- A portion of Necromancy dealing in supporting the caster, sometimes by offensive means.
    • Vampiric Touch- Nymira can drain the life energy of a person though contact, replenishing her own health and her powers(as she needs to feed periodically to be able to use her powers)
    • Blood Bond– Nymira hexes her target (and any adjacent targets) with a blood hex; if Nym or her allies (minions included) manage to physically strike the foe(s), Nym (or the ally) gain the amount of health the opponent loses.
    • Jaundiced Gaze– Nymira’s eyes glaze over with necrotic power before she glances at her target; the dark energies of her gaze remove an enchantment from the target; if an enchantment is removed in this way, Nymira’s next enchantment takes no time to cast and uses half its normal energy (if the enchantment uses her blood, then the blood is not required).
    • Shadow Strike– Nymira sends out a wave of negative energy to strike at her target; if the target’s health is above 50%, she gains health equal to the damage done.
    • Strip Enchantment– Nymira focuses negative energies around her target, stripping an enchantment from them. If an enchantment is stripped in this way, she steals a small portion of the target’s health.
    • Touch of Agony– Nymira cuts her own flesh, using her own blood as a coating for her next attack. If an opponent is struck by a physical attack coated in her blood, they take additional Dark damage.
  • Curses- A portion of Necromancy specializing in hexing opponents.
    • True Eternal Sleep- With the p***k of her own finger, Nymira invokes a dark Fae curse over her target, hexing them with Doom. After 4 posts, that person is instantly rendered unconscious by the dark magic, regardless of their health at the time. The curse can only be lifted by Nymira's unconsciousness or absence.
    • Atrophy– Nymira hexes a target with dark energies, turning their main strength into a weakness for a short period of time. [Someone with high strength becomes weak; Someone with high speed becomes slow and cumbersome; et cetera.]
    • Corrupt Enchantment– Nymira hexes an enchanted target with negative energy, stripping away the most prominent enchantment and replacing it with Poison. If done multiple times, the Poison duration does not stack, it merely gets refreshed.
    • Enfeebling Touch– Nymira focuses dark energy into her next physical attack; on contact, the target takes additional dark damage and becomes hexed with Weakness for a short period of time. Weakness reduces the damage done by the target’s attacks (physical or magical) by 2/3, meaning they are only 1/3 as strong.
    • Faintheartedness– Nymira hexes the opponent with negative energies, dealing both Slow and Poison.
    • Mark of Pain– Nymira hexes a target, which gives them the Mark of Pain on their forehead. For a short period of time, any time the target takes physical damage, all allies adjacent to the target take a small amount of Dark damage.
    • Shadow of Fear– Nymira hexes a target and all his/her adjacent allies with Slow.
    • Well of Ruin– Nymira manipulates the energies of a nearby un-used corpse, creating what is known as a ‘Well of Ruin’. A magic circle with a diameter of 8 meters spreads from the corpse; if any opponent takes physical damage while in the circle, they are hexed with ‘Cracked Armor’, which reduces their defense (both physical and magical) for a short period of time, forcing them to take additional damage. The hex does not end if the target simply leaves the circle.
    • Well of Silence– Nymira manipulates the energies of a nearby un-used corpse, creating what is known as a ‘Well of Silence’. A magic circle with a diameter of 8 meters spreads from the corpse; while in the circle, foes are hexed with Silence and Poison.
    • Well of Weariness– Nymira manipulates the energies of a nearby un-used corpse, creating what is known as a ‘Well of Weariness’. A magic circle with a diameter of 8 meters spreads from the corpse; while within the circle, foes have their mana slowly drained away.
  • Death Magic- A portion of Necromancy focusing on the negative energies of Death itself.
    • Bitter Chill– Nymira invokes a small burst of Dark energy to strike the opponent from below them; if the target in question has more health than her, this spell can be cast again with no energy cost.
    • Deathly Chill– Nymira sends a small blast of Dark energy at her opponent; if that opponent has more than 50% health, they take double damage.
    • Fetid Ground– Nymira curses the ground beneath her opponent, dealing dark damage. If that foe happened to be knocked down at the time (either on their back or using their hands for support), they are also Poisoned for a short period of time.
    • Necrotic Traversal– Nymira manipulates the remaining energies within an unused corpse; immediately teleporting to the corpse, she converts the corpse into Dark energy and sends it out from her in a small shockwave, Poisoning any struck by it.
    • Putrid Explosion– Nymira manipulates the remaining energies within an unused corpse; from afar, she hexes the corpse, converting it into pure Dark energy, which then explodes outward like a bomb, striking any opponents nearby.
    • Putrid Flesh– Nymira invokes the negative energies within a minion, converting it into negative energy, which then erupts and strikes all opponents nearby. Though it does no damage, any struck by it are Poisoned.
    • Well of Profane – Nymira manipulates the energies of a nearby un-used corpse, creating what is known as a ‘Well of Profane’. A magic circle with a diameter of 8 meters spreads from the corpse; upon entering the circle, foes have all of their enchantments removed, and while in the circle, they cannot be the targets of new enchantments.


Support Abilities
  • Blood Magic- A portion of Necromancy dealing in supporting the caster.
    • Death's Crimson Kiss- Upon kissing someone on the lips, Nymira starts slowly sucking the life out of a person, with the longer her kiss, the more energy she gets until eventually there is no energy left and she takes their soul. Can use the life energy she sucks out this way to make a ghostly minion.(non-corporeal, so unable to do much besides scare, obstruct views, and play messenger)
    • Blood Ritual– Nymira cuts her own flesh, using the energy from her own blood to enchant an ally by touching them with it. That ally is enchanted with MP Hastega.
    • Dark Pact– Nymira cuts her own flesh, using the energy from her own blood to call upon the forces of the Dark Realm; a small demon is summoned to her side as an ally in battle.
    • Well of Blood– Nymira manipulates the energies of a nearby un-used corpse, creating what is known as a ‘Well of Blood’. A magic circle with a diameter of 8 meters spreads from the corpse; while she and any allies remain within the circle, they are enchanted with Regen.
  • Death Magic- A portion of Necromancy focusing on the negative energies of Death itself.
    • Summon Minion- Nymira can create either a zombie or skeleton minion by using a fresh body (usually caused by those she's drained of life). If she has minions bound to her in other regions, or even other worlds, she can summon them to appear, much as a person might summon Heartless.
    • Bone Shaping- Able to shift and shape exposed bone, making them harder and sharper. Cannot increase or decrease their mass, but able to fuse them together. Useful for her skeleton minions(making their bodies weapons) or traps(bone spikes)
    • Consume Corpse– Nymira manipulates the remaining energies within an unused corpse; immediately teleporting to the corpse, she converts the flesh remaining on the corpse into pure life energy, which she uses to heal herself.
    • Feast For The Dead– Nymira invokes the negative energies within a minion, converting it into pure energy which heals the rest of her minions.
    • Nymira's Aura – Nymira gives herself a deep gash wound, which siphons off 1/3 of her total health, and uses her blood’s energies to form a bond with any undead minions in the area that are not her own.
    • Nymira's Gaze– Nymira charges her eyes with Dark magic before glancing at an undead minion that is not her own. If the minion has a master, the minion’s bond is broken, leaving it masterless and attacking anything near it. If it has no master, Nymira becomes its master.
  • Fruitful Poison- Can create a poison to coat her whip that causes intense pain in the enemy it enters(unable to create without cauldron and ingredients, as well as unable to be created in battle).

Passive Abilities:
  • Necrofantasia - When around death, decay, or general physical impurities (famine, sickness), Nym enters a state of regeneration, using the negative energies to heal her.
  • Dark Bond- The bond of Nymira to her minions is more than one of simple Master and Puppet; while there is a minion nearby, any damage Nymira takes is cut in half, and the other half is given to the closest minion.


Limit Breaks :
  • Necrotic Abomination- Combining all of her corpse and skeleton minions, Nymira makes a conglomeration of rotten flesh and bone into a giant creature, capable of poison/rotting attacks(she favors a dragon zombie, but has been known to create other abominations).
  • Curse of Misery- If pushed to the brink, Nymira is filled with immense fury, and in her wrath, she summons a chaotic amalgam of dark magics to encompass the battlefield, hexing everyone who dares to oppose her with some form of negative ailment.


Strengths: Powerful magic, able to create and reuse minions, deadly with her whip
Weaknesses: Needs to feed on life energy to keep up her powers, useless without whip and magic.

Personality: When one thinks of Nymira, one thinks of an aristocrat. She is arrogant, holds an air of superiority, and speaks in a proper manner. However, her attitude and tastes are the only thing that are aristocratic, for she will sleep with any man that appeases her after seducing him, sometimes draining the life energy out of him at the same time to feed her powers or make another minion. If you aren't worth her time, though, she will have nothing to do with you. And watch out if you are a woman. Then she will view you as competition for other men and will hate you as long as you exist.
Likes: Red, Fancy clothes and beautiful jewelry, men, her minions(undead or the seduced living)
Dislikes: Other women, pink, fake jewelry, having her minions destroyed
Fears: Losing all her powers

Family: None(orphan)

Bio: Nymira, orphaned at a young age, pretty much raised herself. While of a higher breed of elf, her family particularly upper class, she was still a product of an affair(as seen from her red hair instead of blond her family and parents were known for), and raised on nothing, thus earning the ridicule and scorn of her peers and elders. However, this did nothing but spurn her will to show she was better than them all in any way possible.

Her studies in magic, while her specialty being lightning and thunder-based, led her to the art of necromancy. A magic form frowned upon by her people. The did not deter her, only fueled her. She studied and learned, soon able to slowly suck the life out of her childhood 'friends' that bullied her and use them to create minions, ghostly images and the corpses of dead elves that had laid buried for years, including the bodies of her own parents.

The villagers banded together to subdue her, fighting off her minions. Once subdued, as an homage to the memory of her family, instead of killing her, they banished her from her world, which did not have the effect they planned. She was overjoyed by this, allowing herself to leave her world that hated her, get even better at her craft, and find more texts in other worlds of dark and necrotic magicks, as well.

And so, Nymira traveled from world to world, creating minions, absorbing life, seducing men, reading texts, and living a life she wanted, where instead of people calling her freak out of superiority over her, they said it out of fear, and she reveled in it.
PostPosted: Tue Oct 26, 2010 8:12 pm


Bard of Lore
Name: Kuroda Takumi
Nickname/Alias: Guardian of the Light
Age: When he was turned into an immortal, he was 25. Since then, he has stopped counting the years, but some estimate him to be over two millennia in age.
Gender: Male

Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
  • Height: 6’1”
  • Weight: 175
  • Body Type: Toned
  • Skin type: Very light tan
  • Eye Color: Silver
  • Hair Color: Silver
  • Hair Style: Tied back into a ponytail that goes to just beyond his shoulders
  • Clothing: Kuroda wears an all-encompassing white cloak that travels to just past his knees, and flairs at the top to cover his mouth and nose, leaving his eyes the only part of his face visible. Under this cloak he wears a dark blue tunic, the sleeves of the tunic coming down to his wrists on each side. His pants are of the same color as his tunic and his shoes are simple and black. Both tunic and pants are made of a very fine material, one would almost say it was silk, but it has been enchanted to provide protection and to allow for ease of movement.
  • Unusual Body Art/Parts: If one is able to see the essence of magic, they would see very heavy chains surrounding his body at all times, dragging him down.
  • Race: Chained Immortal


Theme Song(s):
  • Song- Artist


Significant Trait: Duty-bound
Quotes:
  • “I have seen empires rise and fall, countries come into existence and I have witnessed the births of great kings. Compared to that, what have you seen in your lifetime to rival mine?”
  • “Denizen of the Light, would you like assistance?”


Good/Evil: Kuroda serves the forces of Good.
Homeworld: Ekoshi (Destroyed)
Main Weapon: Dual claymores.
Additional Equipment: A silver key that is kept chained around his neck. It is used to destroy the magic that keeps him chained to immortality, thus leading to his death.
Job Class: Guardian

Attack Abilities: {You can have less/more than three, if necessary}
  • Light Cross- Kuroda imbues his blades with Light and then slashes in front of him to create an X shape that flies towards his enemies.

  • Judgment Strike- Replacing his blade in his scabbard, Kuroda then unleashes it in a lightning fast strike that is very hard to follow. It is returned to the scabbard after the attack is finished.
  • Light Cannon- Charging Light magic into his hand, Kuroda can unleash a powerful burst of Light in a straight path.

  • Falling Light- When Kuroda is in the air, he charges his blades with Light then slams them into the ground, the Light then spreads out to cover a radius of twenty feet before it explodes upwards, showering the area with a blast of Light. It injures all those attuned to Darkness and heals those of the Light.


Support Abilities: {You can have less/more than three, if necessary}
  • Curaga- Kuroda can heal a great majority of wounds to a single person.

  • Reflega- Kuroda imbues another with White Magic, capable of reflecting all magic back onto the castor.
  • Protega- Kuroda imbues a comrade with White Magic, capable of severely dampening physical attacks.
  • Cloak of Light- By wrapping himself in Light, Kuroda can effectively travel between the worlds without the need for any device which would be needed by others.


Passive Abilities:


    Limit Breaks:
    • Armageddon- After using the key upon his neck to release the chains that bind him, Kuroda unleashes his true speed and strength into as many thrusts of his blade as he is able before he fades away.


    Strengths: Physically strong, good with White Magic, able to withstand pain, calm and polite.
    Weaknesses: Unable to feel emotions, very weak to Black Magic and Darkness.

    Personality: An emotionless creature, Kuroda never truly seems to belong. While he does remember emotions, he cannot act on them, nor does he try to simulate them, as Nobodies might. He is never happy, sad, or angry. He is always with a calm face, always thinking logically. To this end, he is polite with everyone, the only exception being with those who seek the help of others consistently. While he understands that it is acceptable to seek aid from others, to rely on others all the time is when he politely tells them to be self-sufficient.
    Likes: Light.
    Dislikes: Darkness, parasites.
    Fears: Darkness. Death holds no sway over him; in fact, sometimes it even seems as if he seeks death. The only thing that he fears is that he will be taken over by the Darkness.

    Family: Dead for hundreds of years.

    Bio: On the world of Ekoshi, two millennia ago, there was a great war. This war encompassed the entire world of Ekoshi, destroying the balance and almost destroying the entire world. While the reason that it began is no longer known, it is still remembered as something that should never be repeated. And so, in an effort to prevent the coming of such a great war once more, a small group was created to patrol the world and prevent it from being overcome with such violence. They were simply known as the Guardians. These Guardians were comprised of members who had fought in the war, so that the memories of the violence were not forgotten. To further ensure that the Guardians persevered throughout time, always standing ready to keep the peace, thousands of spells were cast upon them, effectively immortalizing them. To those who could see the workings of magic, they would appear to be covered in chains, dragging them down. As the thousands of spells acted to bring them down, making them unable to move, several powerful mages worked one last spell, effectively giving them superhuman strength and speed. This was necessary to keep them moving and working to defend the peace.

    This was the way that the world of Ekoshi worked for hundreds of years. The Guardians would prevent any wars from arising, thus leading the world to peace. However, many of the Guardians were driven mad by their immortality, so they would release their bonds and simply fade away. This continued until Kuroda was the sole Guardian. However, one Guardian alone was not enough to contain the peace of the world and the world once again erupted into war. And soon after that the Darkness came for his world. Realizing that he failed as a Guardian, due to the dark impulses in the human heart, he made it his primary objective to destroy the Darkness. So, cloaking himself in Light, he traveled through the dark abyss of space, looking for some clues to destroy the Darkness.

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