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Posted: Sat Apr 02, 2011 11:51 pm
Profile Notwen UchihaLocation(s):Travel[pg 2](253 Lines)*Solo* Earth Country, Rock village[pg 4 - 5](39 Lines) *Solo* [pg 5](25 Lines w/ Saikoro)*Solo Bonus*?
Ryo Gained: 0
Experience Gained: 1268[quote][align=center][b]Level:[/b] 25[/align]
34032/35100[/quote] Quote: ~Completed~
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Posted: Sun Apr 03, 2011 12:32 am
-Continued from above update- Using three Basic Slots: Basics being learned: Quote: Web of Intrigue---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By creating several mental links with his clones, or any other people, Notwen is able to create a private information network that uses thoughts. It is not easy to be compromised due to being forged from chakra linked to the user. Any disturbances would immediately be discovered. Quote: Waterbending---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent. Quote: Water Manipulation---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. Quote: Water Phase Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures. [quote][b]Basic Jutsu List[/b]
-Muladhara, the Root Chakra -Svadhisthana, the Sacral Chakra -Manipura, the Navel Chakra -Anahata, the Heart Chakra -Vishuddha, the Throat Chakra -Ajna, the Third Eye Chakra -Sahasrara, the Crown Chakra -Firebending -Northern Shaolin Kung Fu -Fire Streams -Jet Propulsion -Heat Redirection -Blocking Fire -Heat Control -Taekwondo Practitioner -Nimble Chakra Control -Jazzy Hands -Sureshot -Transformation Jutsu -Web of Intrigue -Waterbending -Water Manipulation -Water Manipulation[/quote] [quote][b]Basic Jutsus(23/40)[/b][/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815681469229&set=a.1815681229223.104199.1155852924][color=black][b]Muladhara, the Root Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: Earth ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Located at the base of the spine, this chakra forms our foundation. It represents the element earth, and is therefore related to our survival instincts, and to our sense of grounding and connection to our bodies and the physical plane. Ideally this chakra brings us health, prosperity, security, and dynamic presence. To access it, this [url=http://www.facebook.com/photo.php?fbid=1904791336920&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made with both hands.[/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815681549231&set=a.1815681229223.104199.1155852924][color=black][b]Svadhisthana, the Sacral Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: The second chakra, located in the abdomen, lower back, and sexual organs, is related to the element water, and to emotions and sexuality. It connects us to others through feeling, desire, sensation, and movement. Ideally this chakra brings us fluidity and grace, depth of feeling, sexual fulfillment, and the ability to accept change. To access it, this [url=http://www.facebook.com/photo.php?fbid=1815681549231&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made.[/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815681669234&set=a.1815681229223.104199.1155852924][color=black][b]Manipura, the Navel Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This chakra is known as the power chakra, located in the solar plexus. It rules our personal power, will, and autonomy, as well as our metabolism. When healthy, this chakra brings us energy, effectiveness, spontaneity, and non-dominating power. To access it, this [url=http://www.facebook.com/photo.php?fbid=1904791176916&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made.[/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815681829238&set=a.1815681229223.104199.1155852924][color=black][b]Anahata, the Heart Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This chakra is called the heart chakra and is the middle chakra in a system of seven. It is related to love and is the integrator of opposites in the psyche: mind and body, male and female, persona and shadow, ego and unity. A healthy fourth chakra allows us to love deeply, feel compassion, have a deep sense of peace and centeredness. To access it, this [url=http://www.facebook.com/photo.php?fbid=1904790976911&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made.[/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815681949241&set=a.1815681229223.104199.1155852924][color=black][b]Vishuddha, the Throat Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This is the chakra located in the throat and is thus related to communication and creativity. Here we experience the world symbolically through vibration, such as the vibration of sound representing language. To access it, this [url=http://www.facebook.com/photo.php?fbid=1904791816932&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made.[/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815682029243&set=a.1815681229223.104199.1155852924][color=black][b]Ajna, the Third Eye Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This chakra is known as the brow chakra or third eye center. It is related to the act of seeing, both physically and intuitively. As such it opens our psychic faculties and our understanding of archetypal levels. When healthy it allows us to see clearly, in effect, letting us “see the big picture.” To access it, this [url=http://www.facebook.com/photo.php?fbid=1904791656928&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made.[/quote]
[quote][url=http://www.facebook.com/photo.php?fbid=1815681309225&set=a.1815681229223.104199.1155852924][color=black][b]Sahasrara, the Crown Chakra[/b][/color][/url] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This is the crown chakra that relates to consciousness as pure awareness. It is our connection to the greater world beyond, to a timeless, spaceless place of all-knowing. When developed, this chakra brings us knowledge, wisdom, understanding, spiritual connection, and bliss. To access it, this [url=http://www.facebook.com/photo.php?fbid=1904790816907&set=a.1815681229223.104199.1155852924]hand seal[/url] must be made.[/quote]
[quote][b]Firebending[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Firebending moves are based mainly on the style of Northern Shaolin kung fu, but with a few techniques from Northern Seven Star Praying Mantis. These martial arts feature quick, successive attacks that exert extreme power for just a moment (much like an explosion, called ging lik). It optimizes a strong continuous offense, sacrificing defense for greater power, the principle behind a preemptive strike, making Firebending the most aggressive of the four bending arts. Firebenders use their internal body heat as a source of their bending to create fire. Unlike other bending disciplines, Firebending has few defensive moves aside from blocking and dodging, although master Firebenders are able to create walls of fire to absorb incoming attacks or shoot down incoming projectiles. Firebending uses concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks.[/quote]
[quote][b]Northern Shaolin Kung Fu[/b] ---Level: 0 ---Style: Taijutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: The Northern Shaolin style of kung fu is one of the most prominent traditional northern styles of Chinese martial arts. The northern styles of kung-fu generally emphasize long range techniques, quick advances and retreats, wide stances, kicking and leaping techniques, whirling circular blocks, quickness, agility, and aggressive attacks. Notwen emphasises on the kicking aspect of this art to protect his hands, which are used for his archery.[/quote]
[quote][b]Fire Streams[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A basic Firebending ability, Firebenders can shoot continuous streams of fire from their fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques.[/quote]
[quote][b]Jet Propulsion[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Skilled Firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air.[/quote]
[quote][b]Heat Redirection[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: allows for the absorption of heat from one hand and passing through one's body and out the other hand.[/quote]
[quote][b]Blocking Fire[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A skilled Firebender can diffuse and extinguish an oncoming fire blast from another Firebender with a swift kick, jab, or defensive movements, allowing them to stop attacks.[/quote]
[quote][b]Heat Control[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Certain advanced Firebenders appear to have the ability to control heat. Using this technique, Firebenders can heat liquids, like water or tea, heat metal to scalding temperatures or melt ice.[/quote]
[quote][b]Taekwondo Practitioner[/b] ---Level: 0 ---Style: Taijutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: To protect his hands, which he uses for archery, Notwen uses his legs to attack his foes. He strengthens his Taekwondo with forms from Northern Shaolin Kung Fu.[/quote]
[quote][b]Nimble Chakra Control[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Notwen was able to master control of his chakra, enabling him to be able to walk on several surfaces, and even levitate his body.[/quote]
[quote][b]Jazzy Hands[/b] ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Notwen uses his hands for archery the most, but he also learned how to use them for pickpocketing. Though he doesn't make a habit of it, he could quite inconspicuously filch jewelry, money and other valuables with swiftly deft hand movements.[/quote]
[quote][b]Sureshot[/b] ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Notwen has learned how to wield his bow in several situations, which include falling from varying heights and moving in several patterns. As a result, he could loose an arrow while moving, or in the most awkward positions and still hit his mark.[/quote]
[quote][b]Transformation Jutsu[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By channeling his chakra to imitate the flow of those whose consciousness has brushed, Notwen can transform physically into said person.[/quote]
[quote][b]Energy Synthesis[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By spreading his consciousness to other living things, Notwen can absorb their energy. In the wild, he can use this on small plants and animals, at the cost of killing them. He only uses this technique when in serious situations that require a boost.[/quote]
[quote][b]Web of Intrigue[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By creating several mental links with his clones, or any other people, Notwen is able to create a private information network that uses thoughts. It is not easy to be compromised due to being forged from chakra linked to the user. Any disturbances would immediately be discovered.[/quote]
[quote][b]Waterbending[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.[/quote]
[quote][b]Water Manipulation[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.[/quote]
[quote][b]Water Phase Manipulation[/b] ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.[/quote] Quote: ~Completed~
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Posted: Sun Apr 03, 2011 2:56 pm
Continued from above update- Using 5 Normal Slots: Normals being learned: Quote: Swan Dance ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Type: Offensive - Impact ---Accuracy: 30 ---Range: Touch ---Effect: Damage(3000)(30pts) Deals 3000 + Str(x5) Damage ---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits. Quote: Tidal Wave ---Level: 30 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive - Impact ---Accuracy: 60 ---Range: Sight ---Effect: Damage(500)(5pts), Radius(7)(15pts), Range(Sight)(10pts) Deals 500 + Seal Strength(x5) Damage to up to 7 Targets. ---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes. Quote: Storm Gates ---Level: 50 ---Style: Genjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 150 ---Range: Self ---Effect: Defend(1/2)(25pts), Automatic Defense(10), Accuracy+(100)(20), Range(-1)(+5) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Grants +150 Accuracy. Sustainable. ---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user. Quote: Submerged ---Level: 10 ---Style: Genjutsu ---Affinity: Water ---Type: Offensive - Mental ---Accuracy: 10 ---Range: Ranged ---Effect: Damage(500)(5pt), Range(Ranged)(5pts) Deals 500 + Seal Strength(x5) Damage. ---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning. Quote: Whipping Crane ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Type: Passive ---Accuracy: 180 ---Range: Self ---Effect: Buff Accuracy - Limited[Taijutsu](105)(35pts), Range(Self)(+5pts) Grants the user +105 Accuracy to Taijutsu attacks. Sustainable. ---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly. [quote][align=center][b]Normal Jutsu List[/b]
-Sharingan (15) [[color=red][i]Clan Technique[/i][/color]] -Youton Creation: Melting Arrow (15) [[color=red][i]Clan Technique[/i][/color]] -Futton Creation: Boiling Point (15) [[color=red][i]Clan Technique[/i][/color]] -Blazing Blitz 50 -A Fiery Will (10) -Stance of Destruction (10) -Calm Mind, Calm Spirit (30) -Demonic Illusion - Hell Decent Technique (20) -Burning Desire (40) -Sharp Mind (30) -Fire Release - Grand Fireball Skill (40) -Molten Skin (20) -Flash Step (10) -Swan Dance (30) -Tidal Wave (30) -Storm Gates (50) -Submerged (10) -Whipping Crane (30) [/align][/quote] [quote][align=center][b]Normal Jutsus[/b](15/20) [color=red]3 Clan Techniques[/color][/align][/quote]
[quote][b]Sharingan[/b] [[color=red][i]Clan Technique[/i][/color]] ---Level: 15 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Passive ---Accuracy: +15 ---Range: Self ---Effect: Copy Jutsu(+20)(20pts), Range(Self)(+5pts) Any Jutsu level 20 or lower that has been used during combat whilst this buff was active, you may mimic. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Sustainable. ---Description: The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action. Important Notes: Uchiha Only[/quote]
[b]Youton Creation: Melting Arrow[/b] [[color=red][i]Clan Technique[/i][/color]] ---Level: 15 ---Style: Ninjutsu ---Affinity: Fire/Earth ---Type: Offensive - Heat ---Accuracy: +15 ---Range: Ranged ---Effect: Damage(500)(5pts), Melting(5)(5pts), Range(Ranged)(5pts) Deals 500 + Seal Strengthx5 damage. Places a De-buff on the user. Every time this Jutsu is sustained it drains 1 uses from any items in physical contact with the user. Sustainable. Important Notes: Futton and Youton Creation Only, Ninjutsu Only. ---Description: A corrosive substance that burns away at the victims non-organic possessions is spewed forth from the users mouth and onto them. Severely deadly to puppet users or other item heavy ninja.
[b]Futton Creation: Boiling Point[/b] [[color=red][i]Clan Technique[/i][/color]] ---Level: 15 ---Style: Ninjutsu ---Affinity: Fire/Water ---Type: Offensive - Heat ---Accuracy: +15 ---Range: Ranged ---Effect: Damage(500)(5pts), Boiling+5(10pts), Range(Ranged)(5pts) Deals 500 + seal strengthx5 damage. Places a de-buff on the victim, causing the victim to suffer 500 + seal strengthx5 damage each time it is sustained (though no re-action is given after the initial hit rather it must be removed as a normal de-buff). This effect automatically makes a Jutsu have the Fire and Water elements. Sustainable. Important Notes: Futton and Youton Creation Only, Ninjutsu Only. ---Description: The user fires out a viscous boiling liquid onto the victim that sits and burns way at their flesh.
[quote][b]Blazing Blitz[/b] ---Level: 50 ---Style: Taijutsu ---Affinity: Fire ---Type: Offensive - Impact ---Accuracy: 180 ---Range: Touch ---Effect: Damage(1500)(15pts), Radius(7)(15pts), Accuracy+(100)(20pts) Deals 1500 Damage + Str(x5) to up to 7 targets. Grants +100 Accuracy. ---Description: A technique usually reserved for taking on multiple enemies at one time in a up close situation, usually being surround from different sides or in a confined area. With a quick flurry of attacks, the user moves in close to one target and strikes them while continuing to move onto the next by whatever means needed; catapulting, running, tossing one victim into another, etc.[/quote]
[quote][b]A Fiery Will[/b] ---Level: 10 ---Style: Taijutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 10 ---Range: Self ---Effect: Defend(5pts), Protection(200)(10pts), Range(Self)(+5pts) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. Protects 200 Physical Damage. Sustainable. ---Description: Pulling their body into a tight and stable position, the fighter prepares his body as well as his mind to endure the on coming physical assaults to the best of his/her ability. All the time biding for their chance to strike back with their next blow.[/quote]
[quote][b]Stance of Destruction[/b] ---Level: 10 ---Style: Taijutsu ---Affinity: None ---Type: Passive ---Accuracy: 10 ---Range: Self ---Effect: Buff Damage - Limited[Taijutsu](750)(15pts), Range(Self)(+5pts) +750 Damage Buff to all Taijutsu attacks. Sustainable. ---Description: Regulating breathing patterns and keeping the body relaxed even in periods of stress and uncertainty allows for one to deliver their strikes with a power unrealized before.[/quote]
[quote][b]Calm Mind, Calm Spirit[/b] ---Level: 30 ---Style: Taijutsu ---Affinity: None ---Type: Passive ---Accuracy: 30 ---Range: Self ---Effect: Buff Awareness(105)(35pts), Range(Self)(+5pts) +105 buff to all Awareness checks. Sustainable. ---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.[/quote]
[quote][b]Demonic Illusion - Hell Decent Technique[/b] ---Level: 20 ---Style: Genjutsu ---Affinity: Fire ---Type: Offensive - Mental ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(1000)(10pts), Radius(3)(5pts), Range(Ranged)(5pts) Deals 1000 + Seal Strength(x5) Damage to up to 3 Targets. ---Description: Manipulating the surroundings around them rather then directly effecting the victim's sense, the user creates the illusion of great fireballs from hell to come crashing down in the vicinity.[/quote]
[quote][b]Burning Desire[/b] ---Level: 40 ---Style: Genjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 40 ---Range: Self ---Effect: Protection - Mental(900)(45pts), Range(Self)(+5pts) Protects 900 Mental Damage. Sustainable. ---Description: A self imposed illusion that gives the user a sense of euphoria that in some instances can be so powerful that it actually eliminates any attacks and damage on the mind.[/quote]
[quote][b]Sharp Mind[/b] ---Level: 30 ---Style: Genjutsu ---Affinity: None ---Type: Passive ---Accuracy: 30 ---Range: Self ---Effect: Buff Accuracy(70)(35pts), Range(Self)(+5pts) +105 buff to all Accuracy checks. Sustainable. ---Description: Keeping the mind in tip top order always presents one with the clearest of thoughts and accurate of actions, allowing one to come out on top in almost every situation.[/quote]
[quote][b]Fire Release - Grand Fireball Skill[/b] ---Level: 40 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive - Heat ---Accuracy: 40 ---Range: Ranged ---Effect: Damage(3,500)(35pts), Range(Ranged)(5pts) Deals 3500 + Seal Strength(x5) Damage ---Description: A classic fire technique that uses large fireballs to incinerate a large area.[/quote]
[quote][b]Molten Skin[/b] ---Level: 20 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 20 ---Range: Self ---Effect: Protection - Physical(500)(25pts), Range(Self)(+5pts) Protects 500 Physical Damage. Sustainable. ---Description: Creating a mold of molten lava around the users' body, the intense heat wards off most attacks through weariness to come near. Though when need also provides a good amount of protection from actual physical contact.[/quote]
[quote][b]Flash Step[/b] ---Level: 10 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 10 ---Range: Self ---Effect: Buff Stealth(30)(15pts), Range(Self)(+5pts) +30 to Stealth Checks. Sustainable. ---Description: A jutsu that at first sight seems to be a taijutsu skill but in truth actually uses certain set of hand seals before causing the user's body to rapidly move from one spot to the next and in turn enable them to hide from their foes.[/quote]
[quote][b]Swan Dance[/b] ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Type: Offensive - Impact ---Accuracy: 30 ---Range: Touch ---Effect: Damage(3000)(30pts) Deals 3000 + Str(x5) Damage ---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.[/quote]
[quote][b]Tidal Wave[/b] ---Level: 30 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive - Impact ---Accuracy: 60 ---Range: Sight ---Effect: Damage(500)(5pts), Radius(7)(15pts), Range(Sight)(10pts) Deals 500 + Seal Strength(x5) Damage to up to 7 Targets. ---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.[/quote]
[quote][b]Storm Gates[/b] ---Level: 50 ---Style: Genjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 150 ---Range: Self ---Effect: Defend(1/2)(25pts), Automatic Defense(10), Accuracy+(100)(20), Range(Self)(+5pts) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Grants +150 Accuracy. Sustainable. ---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user.[/quote]
[quote][b]Submerged[/b] ---Level: 10 ---Style: Genjutsu ---Affinity: Water ---Type: Offensive - Mental ---Accuracy: 10 ---Range: Ranged ---Effect: Damage(500)(5pt), Range(Ranged)(5pts) Deals 500 + Seal Strength(x5) Damage. ---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning.[/quote]
[quote][b]Whipping Crane[/b] ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Type: Passive ---Accuracy: 30 ---Range: Self ---Effect: Buff Accuracy - Limited[Taijutsu](105)(35pts), Range(Self)(+5pts) Grants the user +105 Accuracy to Taijutsu attacks. Sustainable. ---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.[/quote] Quote: ~Completed~
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Posted: Sun Apr 03, 2011 6:30 pm
OasisEarth > Travel(earth<->lightning) > Lightning is the current lines locations total lines gained = 2393 lines x 6 = 14,358 exp(new) + 13,204 exp(old) = 27,562(total) current level = 15 12000/12000exp met + 15,562 = + 7 levels = level 22 27,562/27,600 16- 15Gen/10Tai/5Nin/5Res +15 Will +10 Agility +5 Seal speed +5 Toughness 17- 15Gen/10Nin/5Res/5Tai +15 Int +10 Seal strength +5 focusing +5 Agility 18- 15Tai/10Gen/5Nin/5Res +15 Agility +10 Will +5 Seal speed +5 Toughness 19- 15Gen/10Nin/5Tai/5Res +15 Will +10 Seal Speed +5 Strength +5 Focusing 20- 15/10/5/5 +15 Will +10 Strength +5 Seal Speed +5 Focusing 21- 15/10/5/5 +15 Will +10 Stamina +5 Agility +5 Seal Speed 22- 15/10/5/5 +15 Will +10 Chakra +5 Agility +5 Seal Speed ----- End result level 22 27,562/27,600 EXP Stats Resolve: ---Chakra: 4000 ---Stamina: 4000 ---Focusing: 40 ---Toughness: 35 Taijutsu: ---Strength: 75 ---Agility: 180 Ninjutsu: ---Seal Strength: 50 ---Seal Speed: 140 Genjutsu: ---Intelligence: 135 ---Will Power: 160 [quote] [align=center][b]Level:[/b] 22 27,562/27,600 EXP
[b]Stats[/b][/align]
[align=center][b]Resolve:[/b][/align]
---Chakra: 4000 ---Stamina: 4000 ---Focusing: 40 ---Toughness: 35
[align=center][b]Taijutsu:[/b][/align]
---Strength: 75 ---Agility: 180
[align=center][b]Ninjutsu:[/b][/align]
---Seal Strength: 50 ---Seal Speed: 140
[align=center][b]Genjutsu:[/b][/align]
---Intelligence: 135 ---Will Power: 160 [/quote] Quote: Medical Prowess -Requirements: 100 Int, First Aid Training -Effect: Raise Healing cap from x10 to x15. Medical Type -Limits: May only be taken once. Medical I think, thats the one I want, or maybe its the only one that I can get maybe, I know its good so yea. Quote: ~Completed~
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Posted: Mon Apr 04, 2011 7:49 pm
Profile: Sai Orasakai[Level: 30 48,580 /49,600 EXP ] Location(s): Start: Earth CountryEnd: Rain > Fire(309 Lines) Ryo Gained:0Experience Gained:1236LEVEL'D UP!49,816 /49,600 reached Level 31 49,816 /52,800 to Level 32 Stat Packages:Resolve(5):+0 Chakra, +2 Stamina, +0 Focusing, +3 ToughnessTaijutsu(10):+3 Strength, +7 AgilityNinjutsu(5):+4 Seal Strength, +1 Seal SpeedGenjutsu(15):+15 Intelligence, +0 Will PowerJutsus Unlocked Free Slots: -Basic(), Normal(), Custom(_), Updates[_] -Basic(), Normal(), Custom(_), Updates[_]
Learned:
Creating Quote: Basic Combat ---Level: 5 ---Style: Taijutsu ---Affinity: Wind ---Type: Offensive - Impact ---Accuracy: 20 ---Range: Touch ---Effect: Damage(200)(2pts), Accuracy+(15)(3pts)
---Description: Hand to hand combat at it's simplest. Strikes, kicks, tosses and grapples, simple maneuvers executed at it's simplest form, leaving only the capability and skill of the practitioner to show it's true worth.
Quote: Rensei Tama ---Level: 10 ---Style: Ninjutsu ---Affinity: Ice ---Type: Offensive - Tearing ---Accuracy: 10 ---Range: Range ---Effect: Damage(500)(5pts), Range(1)(5pts)
---Description: A simple technique with slight destructive powers. By forming a marble of pure ice, the user can focus their chakra to it's form to cause it to spin on it's axis before shooting it out at a specific target. The technique's execution has gained it's nickname "Drilling Shot of Pain".
Quote: Kougeki Kagai ---Level: 15 ---Style: Taijutsu ---Affinity: Water ---Type: Offensive ---Accuracy: 40 ---Range: Touch ---Effect: Disable(1)(10pts), Accuracy+(25)(5pts)
---Description: A technique harnessed through the power of raw speed and flexibility rather then actual skill. By continously entering the personal space of the target before evading any possible attacks and exiting again, the practioner tricks the foe into following their pace and pattern of movements. Once ensared in these movements, the practioner swiftly switches to what should be an unexpected strike and pierce with their fingers a particular body part or object they have recognized to be vital in the target's attacks.
Quote: Graceful Butterfly ---Level: 20 ---Style: Taijutsu ---Affinity: Wind ---Type: Offensive - Tearing ---Accuracy: 20 ---Range: Touch ---Effect: Damage(2,000)(20pts)
---Description: A technique based around combining graceful, dance like movements and swift, powerful strikes.
Quote: Ice Clone ---Level: 25 ---Style: Ninjutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 25 ---Range: Self ---Effect: Summoning(Ninjutsu/Taijutsu/Genjutsu Swapped)(20pts), ISA(5pts), Clones-Real(1)(5pts)
---Description: A failed, experimental jutsu that was meant to create a clone of the user that was in fact twice as powerful in comparison with the original. However, where the ice clone technique succeeded in making a perfect clone in appearance, it failed in physical attributes.
Quote: Odin's Spear - Ketatamashii Seiryoku ---Level: 30 ---Style: Taijutsu ---Affinity: Ice ---Type: Offensive - Tearing ---Accuracy: 80 ---Range: Ranged ---Effect: Damage(1,800)(18pts), Accuracy+(50)(10pts), Required Defense(Kōri no buki)(+3)
---Description: Utizilizing the powerful marbles of ice created by the Kōri no buki technique, the user fashions multiple large spears of ice that will hover in the air by the practioner. The weapon is made only at arm's length and kept streamline in shape to enhance it's speed and piercing abilities.
Quote: Summoning: Canary ---Level: 35 ---Style: Ninjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 35 ---Range: Ranged ---Effect: Buff-Awareness(Limited: Sneaking)(90)(30pts)
---Description: A small yellow bird, usually summoned for aesthetic value more then anything else, though it does provide good use as a scout.
Quote: Frozen Tempest Whirlwind ---Level: 40 ---Style: Taijutsu ---Affinity: Ice ---Type: Offensive - Tearing ---Accuracy: 110 ---Range: Ranged ---Effect: Damage(300)(3pts), Radius(14)(35pts), Range(1)(5pts), Required Defense(Kōri no buki)(+3)
---Description: A skill used more for field clearing and crowd control measures then one on one combat, the Frozen Tempest Whirlwind is a technique that requires a keen eye for details and flexible body. Forming two long whips of ice, chained with multiple blades of ice that link together along the spine of the whip, the practioner lashes out at his or her enemies in almost a playful dance as the whips lace the field with devastating lashes.
Quote: ---Level: 45 ---Style: Ninjutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 45 ---Range: Touch ---Effect: Summoning(Ninjutsu/Taijutsu Swapped)(20pts), Jutsu(2)(20pts), Enhanced Stats-Toughness(10)(5pts), ISA(5pts), Required Offense(Rensei Tama - Touketsu Joutan)(+5)
---Description: Once the ice has settled and formed around it's target, the ice will begin to change shape from a part of it that has open room. More ice will spill out of it's original body and begin to form an Ice Golem, it's mighty build wrapping itself around the target to further prevent any movement.
Quote: Titan's Grip ---Level: 35 ---Style: Taijutsu ---Affinity: Ice ---Type: Offensive ---Accuracy: 35 ---Range: Touch ---Effect: Stun(Hold: +70)(35pts)
---Description: Once summoned, the golem wastes no time to get to work and quickly presses down on it's already captured foe with a giant, icy hand.
Quote: Icy Force ---Level: 35 ---Style: Taijutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 35 ---Range: Self ---Effect: Buff-Grapple[Limited: Ice/Taijutsu](120)(40pts)
---Description: The natural strength of ice is even more imposing once taken the form of a golem.
Quote: Rensei Tama - Touketsu Joutan ---Level: 50 ---Style: Taijutsu ---Affinity: Ice ---Type: Offensive - Impact ---Accuracy: 150 ---Range: Touch ---Effect: Accuracy+(90)(18pts), Damage(700)(7pts), Tick(700)(14pts), Radius(3)(5pts), Stun(Hold: +4)(2pts), Clones-Illusionary(2)(4pts), Offensive Trigger(1)
---Description: Using the condensed ice in it's primary form of marbles, Sai pumps large amounts of chakra into the ice marbles causing them to spin violently. As the marbles spin, the rapid speeds cause a screeching sound to erupt from the movement that if used correctly can cause an intimedating feeling. At once the marbles will shoot out in various directions and zip around the battle field as a distraction, the true attack however is the actual practioner him/herself as they will use this distraction to close in on their targets, their speed so terrifying that it will seem as though there will be three of the same person charging head on. Hands encased with ice, the practioners strike at and grapple their targets before slamming them to the ground and pinning them there with brutal force. Once captured and held, the marbles from before will pierce down to make contact with their targets and upon contact with the marble, the ice explodes and stretches out to incase whatever it touches. The ice spills over the target's form and seals itself to the ground and any other physical objects nearby.
Quote: Eagle's Claw ---Level: 55 ---Style: Taijutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 190 ---Range: Sight ---Effect: Defense(28pts), Accuracy+(135)(27ts)
---Description: A special technique utilizing the transforming qualities of the experimental Ice Clone technique. Shifting its form, as though imploding, the ice clone expands and reaches out to encase its target in a frozen cocoon. Due to the density of the ice and high-quality chakra infused into it all outside influences, whether helpful or harmful, are rejected completely. The way the ice expands and surrounds its target can most appropriately be compared to an eagle's talons gripping its prey, hence the name "Eagle's Claw".
Quote: Kōri no shori ---Level: 60 ---Style: Taijutsu ---Affinity: Ice (Water/Wind) ---Type: Offensive - Tearing ---Accuracy: 250 ---Range: Touch ---Effect: Accuracy+(190)(38pts), Damage(2,500)(25pts), Required Defense(Kōri no buki)(+3)
---Description: Weapons of ice are different when compared to their natural material counterparts. As such, to properly use and fight with such weapons a style of handling was developed so to use their unique weapons accurately and potentially deal a moderate amount of damage. The style however is the simple basics of how and where to hold as well as positions when striking and defending, allowing personal styles to be formed, developed and perfected from this.
Quote: Kōri no buki ---Level: 65 ---Style: Ninjutsu ---Affinity: Ice (Water/Wind) ---Type: Passive ---Accuracy: 65 ---Range: Self ---Effect: Buff-Potency[Limited: Offensive/Ice/Taijutsu](280)(70pts), Range(-1)(+5pts), Defensive Trigger(3)
---Description: An unique technique to the Mizu clan, by using the liquid in the air around them the user may easily manipulate it and freeze it into various objects. These objects potency and form range based upon each user's own personality, ability and abundance of water and chakra available. Originally this technique was developed create miscellaneous objects like furniture, platforms and various tools that were not immediately available to the user but as time moved on and the users became more advanced, weapons and the likes were more oftenly created.
Sai in particular, to enhance the availability and effectiveness of the technique, uses the molecules in the air to primarily form multiple ice marbles that will float around him or/and scatter throughout the immediate area. The marbles originally allows Sai to form an accurate estimate of how much ice is available to him and secondarily the marbles provide a powerful medium for his attacks. The ice marbles allow forming other objects easier as the molecules are already packed and ready to be manipulated as the marbles carry more ice they can be told through just looking at them. Quote: Javelin Burst ---Level: 70 ---Style: Ninjutsu ---Affinity: Ice ---Type: Offensive - Cold ---Accuracy: 100 ---Range: Ranged ---Effect: Damage(2,500)(25pts), Potency-Offensive[Limited: Ninjutsu/Ice](100)(25pts), Radius(7)(15pts), Range(1)(5pts)
---Description: A wide spread, devastating move that has quickly become Sai's signature technique. Creating multiple marbles of ice that he positions carefully beneath the soles of his feet, Sai can raise himself to hover in the air easily. From his hovering position, Sai can use the ice marbles beneath his feet to propel himself foreword at extreme speeds, everything in his wake being blasted back and frozen as a jet stream of ice flairs up at least twenty feet high and several yards wide from behind him. Spinning around to a stop, upon snapping his fingers, the ice and everything that is frozen within will instantly shatter in thousands of pieces before being carried off in the wind as though it never existed.
Quote: Mental Compression ---Level: 75 ---Style: Taijutsu ---Affinity: Water/Wind - Ice ---Type: Offensive ---Accuracy: 75 ---Range: Touch ---Effect: Debuff-Accuracy(-150)(75pts)
---Description: This technique is usually seen as a dirty move or an illegal strike in most notable and "official" competitions, however in the shinobi world it is simply viewed as smart tactics. The user's action is initially to rob their target of their sight by going for an eye gouge manuever, however the true intent is much more deadly. By creating a chilly air around the user's hand through poorly forming ice and allowing it to instantly be turned to gas, the user bluntly slams their hand against the front of their foes head. The strike is most effective when situated from the eyes to the forehead section. The result is the palm compresses the cold air against the skin and with combined force of the impact, causes the air to assault the brain. The attack will cause variant levels of damage to the frontal lobe of the brain, primarily affecting the dopamine-sensitive neurons of cerebral cortex.
This damage causes the target to loose dopamine activity in the prefrontal cortex and this is reflected in their abilities, causing poorer preformance as the dopamine system is associated with reward, attention, long-term memory, planning, and drive. Further side effects include a slightly increased risk for schizophrenia.
Quote: Power Contraction ---Level: 80 ---Style: Taijutsu ---Affinity: Water/Wind - Ice ---Type: Offensive ---Accuracy: 80 ---Range: Touch ---Effect: Debuff-Damage(-800)(80pts)
---Description: As is common with most martial arts that are used by those of the Mizu clan, the user continously creates a weak amount of ice around their hands that they simply allow to be dissolved into a frozen gas. While most techniques focus on dealing some form of direct damage that physically harms and batters the target, this technique targets a much less target. With open palmed thrusts, the user strikes the foes joints, their hands clamping around the bone structure to cause the low pressure air around their hand, created by the lowered temperature, to assualt their ligaments. The resulting action causes the soft tissues around the joints to expand and infringe upon the joints, while the muscles themselves constrict dangerously. This causes pain and makes it relatively difficult to move to strike and/or preform handseals for techniques.
Quote: Frozen Disc ---Level: 85 ---Style: Taijutsu ---Affinity: Water/Wind - Ice ---Type: Offensive ---Accuracy: 85 ---Range: Touch ---Effect: Debuff-Resilience[Limited: Ice/Taijutsu](-340)(85pts)
---Description: The spine is one of the most devastating places to strike and attack as once destroyed, there is almost little to no way of healing it and recovering from the damage dealt. Also the damage to the spinal cord tends to be one of the most substantial ways to disable a person as it can potentially kill or permaneately paralyze whoever it is dealt to. As such, practitioners of this technique learn to strike the Intervertebral discs of the spine with deadly accuracy while using compressed cold air around the hand to cause the discs to shrivel. In return the causing the spine B Grade damage, full range of motion being severally limited as sensory functions begin to shut down.
Quote: Mind Devastation ---Level: 90 ---Style: Taijutsu ---Affinity: Water/Wind - Ice ---Type: Offensive ---Accuracy: 90 ---Range: Touch ---Effect: Debuff-Resistance[Limited: Taijutsu/Ice](360)(90pts)
---Description: Being most easily compared to sword styles as Iaidō and other techniques that require the handler to keep their blade sheathed until right before they strike and return it back to their sheath, this technique is yet another that only uses one's fingers. This technique also draws it's origins from boxing's powerful upper cut, specifically the variations that focus on striking just the tip of the chin. The move is simple yet extremely effective, the practioner keeps both hands hidden within their pockets or any other relaxed position, only pulling a hand out when directly before their opponent. With a swift and graceful motion that should be difficult to be followed, the user would drop their center of gravity as far as possible upon approach before craning themselves up to strike upwards to the chin of their foe. In most norm of situations a foe will back up to avoid the attack impaling the soft under belly of their mouth and throat, causing the finger to graze the chin. The combination of explosive power and speed grazing the chin does little to no actual damage to the target, however it does leave them in a momentary stupor as the blow causes their brain to rattle rapidly within their skull. This is further enhance when used by a Mizu Clansmen as their ability to control ice can be extended to creating a cold air around the hand (achieved by weakling forming ice that is almost instantly heated to gas by the natureal heat) that throws off the senses by the sudden change and can even cause nosebleeds due to the rapid change of temperature(warm, cold, warm). While the stupor will relatively alieve itself quickly and the brain's stability will not fully recover as easily and as such may not be able to handle more physical stress in a proper manner.
The technique carries a rather scary sense to it as it can be launched without any warning, it does not actually require the user to make direct contact, and the lingering effects are rather hard to notice as they are easily set aside as minor disorientation. A such minor affliction that it can be ignored through a fight completely without actually effecting the user's ability to combat, although for weaker minds it may cause them to completely become incapable of focusing.
Quote: Single Digit Swordmenship ---Level: 95 ---Style: Taijutsu ---Affinity: Water/Wind - Ice ---Type: Offensive - Tearing ---Accuracy: 525 ---Range: Touch ---Effect: Accuracy+(450)(90pts), Damage(500)(5pts)
---Description: Single Digit Swordmenship is often confused for a style of Martial Art known as Jigun Woo, which is for all intents and purposes a form where one strikes and pierces the body of their foe with their fingers... the users of this form of martial arts tending to have stubby and thick fingers. However, the users of this type of martial arts have long, thin fingers. A practioner of this form of art seem to swiftly and quickly stab their opponent with their fingers, however what is truly happening is they are actually using swordmenship. By using thin objects that can be hidden within the positions of their hands, the practioner can stab their opponent without them actually realizing that their is a weapon in the user's hand. Those of the mizu clan who use this form of martial art is even more stealthy and scary with this technique as they can form weapons of ice within their hands at any moment, allowing them to conceal the fact that their ever was one easily due to the sheer speed and lack of actual chakra needed to form such a small object.
Quote: Ki Center Destruction ---Level: 100 ---Style: Taijutsu ---Affinity: Water/Wind ---Type: Offensive - Internal ---Accuracy: 250 ---Range: Touch ---Effect: Accuracy+(150)(30pts), Damage(2,000)(20pts), Elemental Limiter(2)(20pts), Soul Absorption(10pts), Tick(2,000)(40pts)
---Description: A technique derived from a mixture martial arts that draws it's power from channeling one's ki to enhance their destructive power and explosive out put, with controlling ki energy as well as using imposive power, which excels at using a simple strike that can cause the destructive power to travel through objects harmlessly before releasing it's dangerous nature. The technique is most properly preformed when channeling wind elemental chakra in the offensive hand while water elemental chakra is meant to be channeled in the containing hand. The practioner must find an opening or way to strike the foe's abdomen with their offensive hand, the strike using the wind elemental chakra to diverge the blow straight into the body. However, unlike most attacks where the blow is allowed to exit, containing hand is placed at the lower back to reflect the energy back into the internal body, the energy ripping through the target's chakra center to eradicate their chakra at rapid intervals.Quote: Jumhyul ---Level: 105 ---Style: Taijutsu ---Affinity: Water/Wind - Ice ---Type: Offensive - Internal ---Accuracy: 230 ---Range: Touch ---Effect: Accuracy+(125)(25), Damage(4,000)(40pts), Tick(2,000)(40pts)
---Description: Jumhyul is the knowledge of Hyuldo, Hyuldo or Hyul being the path of Ki Flow in the Human Body, Deadly Pressure Points. When striking these points with proper pressure it can cause unmeasurable amounts of pain at quanities that can physically disable a person if the effects last too long. Perfecting this, Mizu practitioners make use of their control over the ice element and coat the tips of their fingers so to enhance the damage dealt from their strikes by leaving compressions of ice on the pressure points to continue applied damage.
Quote: Advanced Parkour ---Level: 110 ---Style: Taijutsu ---Affinity: Wind/Water - Ice ---Accuracy: 110 ---Range: Self ---Effect: Buff-Dodge(230)(115pts), Range(-1)(+5pts)
---Description: An athletic discipline, in which practitioners traverse any environment in the most efficient way possible using their physical abilities, and which commonly involves running, jumping, vaulting, rolling, and other similar physical movements. Parkour a utilitarian discipline based upon the successful, swift and energy-efficient traversing of one's surrounding environment via the practical application of self-taught techniques, based around the concept of self-preservation and the ability to help others. Some of the Mizu clan make worthwhile of this form of martial artist by quickly making ledges of ice or other needed objects so they may use it in any area and position, giving them a quick edge for unpredictable movements.
&Upgrading& - [_]Items: Selling: Creating:Quote: Liquid Injector ---Level: 110 ---Style: Ninjutsu ---Accuracy: 110 ---Range: Self ---Uses: 30/30 ---Effect: Buff-Dodge(200)(100pts)
---Description: Within Sai's gloves there are multiple capsules of liquid that he can release for an extended amount of time so to help provide himself liquid for his physical ice attacks. Furthermore, this liquid is more commonly used for his Frozen Playground and Parkour manuevers as the sudden creations of ice can help provide him more unexpected movements. Quote: ---Level: ---Style: ---Accuracy: ---Range: ---Uses: / ---Effect:
---Description: Grand Totals: Level 31 49,816 /52,800 to Level 32
+ 0 Chakra + 2 Stamina + 0 Focusing + 3 Toughness + 3 Strength + 7 Agi + 4 Seal Strength + 1 Seal Speed + 15 Intelligence + 0 Will Power Quote: Level: 30 48,960 /49,600 EXP
Stats
Resolve ---Chakra: 3,500 ---Stamina: 7,200 ---Focusing: 1 ---Toughness: 192
Taijutsu: ---Strength: 103 ---Agility: 277
Ninjutsu: ---Seal Strength: 173 ---Seal Speed: 2
Genjutsu: ---Intelligence: 365 ---Will Power: 5Quote: ~Completed~
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Posted: Thu Apr 07, 2011 2:50 pm
Profile: HayatoTraining from: Here To: hereTotal line count: 364 Exp modifyer(also trained with Aya): x6 Total Exp gained: 2184 Total Exp: 2608/2800 Hayato goes from Lvl 2 --> 6 Number of Stat packages: 4 (+15/+10/+5/+5) Stat Packages: #1 Resolve(15): +500 Chakra, +500 Stamina, +0 Focusing, +5 Toughness Taijutsu(10): +0 Strength, +10 Agility Ninjutsu(5): +0 Seal Strength, +5 Seal Speed Genjutsu(5): +5 Intelligence, +0 Will Power Stat Packages: #2 Resolve(5): +0 Chakra, +500 Stamina, +0 Focusing, +0 Toughness Taijutsu(10): +0 Strength, +10 Agility Ninjutsu(5): +0 Seal Strength, +5 Seal Speed Genjutsu(15): +10 Intelligence, +5 Will Power Stat Packages: #3 Resolve(5): +0 Chakra, +500 Stamina, +0 Focusing, +0 Toughness Taijutsu(15): +5 Strength, +10 Agility Ninjutsu(10): +0 Seal Strength, +10 Seal Speed Genjutsu(5): +5 Intelligence, +0 Will Power Stat Packages: #4 Resolve(5): +0 Chakra, +0 Stamina, +0 Focusing, +5 Toughness Taijutsu(15): +5 Strength, +10 Agility Ninjutsu(10): +0 Seal Strength, +10 Seal Speed Genjutsu(5): +5 Intelligence, +0 Will Power Stat Packages: In total Resolve(30): +500 Chakra, +1,500 Stamina, +0 Focusing, +10 Toughness Taijutsu(50): +10 Strength, +40 Agility Ninjutsu(30): +0 Seal Strength, +30 Seal Speed Genjutsu(30): +25 Intelligence, +5 Will Power So this is what the code of the new stats are; [quote][size=11][align=center][b]Level:[/b] 6[/align] 2608/2800 EXP
[align=center][b]Stats[/b]
[b]Resolve:[/b][i]100[/i][/align] ---Chakra: 3,000 ---Stamina: 4,000 ---Focusing: 5 ---Toughness: 25
[align=center][b]Taijutsu:[/b][i]100[/i][/align] ---Strength: 20 ---Agility: 80
[align=center][b]Ninjutsu:[/b][i]60[/i][/align] ---Seal Strength: 10 ---Seal Speed: 50
[align=center][b]Genjutsu:[/b][i]60[/i][/align] ---Intelligence: 45 ---Will Power: 15[/size][/quote] Mission completetion = +80Ryo Jutsu slots opened; Basic: +5 Normal: +2 Custom: 1 Lvl 15 Custom and 1 Lvl 20 Custom Upgrade: 1 Lvl 10 Upgrade These will be sorted out later Message me if things are needed to be changed Quote: Completed
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Posted: Sun Apr 10, 2011 12:31 pm
Items: Creating:Quote: Combat Gloves ---Level: 100 ---Style: Taijutsu ---Type: Passive ---Accuracy: 100 ---Range: Self ---Uses: 20/20 ---Effect: StatBuff-Strength(170)(85pts)
---Description: A pair of combat gloves that are favored by Sai. The gloves have been modified for various uses but nonetheless still proves useful for just a simple beat down. Quote: Completed
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Posted: Sun Apr 10, 2011 12:52 pm
Ichimaru UchihaCreating Item: █ ▍Nanite Injector ________________ ---Ryo Cost: 2,800 ---Level: 56 ---Style: Ninjutsu ---Accuracy: 56 ---Range: Self ---Uses: 12/12 ---Effect: StatBuff-Intelligence sad +100)(50pts) / Uses sad +12)(6pts) ---Description: A Syringe in which holds intelligent Nanites, when the Nanites enter a persons body they speed up the intellectual comprehension of a persons mind and body creating the ultimate Tactics. █ ▍Nanite Injector ________________ ---Ryo Cost: 2,800 ---Level: 56 ---Style: Ninjutsu ---Accuracy: 56 ---Range: Self ---Uses: 12/12 ---Effect: StatBuff-Intelligence:(+100)(50pts) / Uses:(+12)(6pts) ---Description: A Syringe in which holds intelligent Nanites, when the Nanites enter a persons body they speed up the intellectual comprehension of a persons mind and body creating the ultimate Tactics. Quote: ~Completed~
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Posted: Wed Apr 13, 2011 11:47 pm
used my free character reset New profile: Meitsu Kaguyaused this for leveling Resolve(10): +3 Chakra, +2 Stamina, +2 Focusing, +3 Toughness Taijutsu(5): +3 Strength, +2 Agility Ninjutsu(5): +2 Seal Strength, +3 Seal Speed Genjutsu(15): +14 Intelligence, +1 Will Power techniques and history to come when i'm more awake along with items. Quote: ~Completed~
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Posted: Sat Apr 23, 2011 10:45 am
Hibiki InuzukaIm sorry for this. The Land of Frost Mission: Beginning - EndLine Count 1: 785 (Team Mist exp bonus +2) Line Count 2: 780 (No exp bonus) Line Count 3: 76 (Team Mist exp bonus +4) Line Count 4: 202 (Team Mist exp bonus +4) Line Count 5: 60 (Team Mist exp bonus +4) Traveling back to mist: Beginning - EndLine count: 230 (Team exp bonus +2) Water Country: Beginning - EndLine Count: 432 (Team exp bonus +2) To Kill a Mocking Bird Mission: Beginning - EndLine count: 520 (Team exp bonus +2) Ryo: 1,300 While in Hidden Rain Village: Beginning - EndLine Count: 430 (Team exp bonus +2) Going to do the line conversion to exp in groups: 76 + 202 + 60 (Team bonus +4) = 2,704 exp 430 + 520 + 432 + 230 + 785 (Team bonus +2) = 14,382 exp 780 (No team bonus) = 975 ryo 22,134 / 23,100 EXP 22,134 exp + (2,704+14,382) = 39,220 39,220 / 23,100 Level 20 39,220 / 25,300 Level 21 39,220 / 27,600 Level 22 39,220 / 30,000 Level 23 39,220 / 32,500 Level 24 39,220 / 35,100 Level 25 39,220 / 37,800 Level 2639,220 / 40,600 Level 27Ryo: 1300 + 975 = 2275 2,275 - 700 = 1, 575 Using 700 Ryo to upgrade an existing item by 10 levels (700 / 70 = 10): Quote: Kuro---Level: 15 (25)---Style: Taijutsu ---Accuracy: +15 (25)---Range: Touch ---Uses: - ---Effect: Base Cost(10pts), Watch My Back(5pts), Animal Mount(10pts)Whenever the user or this Ally Item is struck with an attack with a level equal to or lower than 15 (25), either may swap places with the other to take damage while conscious. ---Description: A dog given to the user at birth, fiercely loyal and trained along side the youth the two are inseparable allies forming a deadly ninja style that's made the Inuzukan's as famous as they are today. Kuro, or Kuro-kun, is a fox, or otherwise known as a Ninsune. All the other dogs given to him by his parents, ("It's so you don't have to sit here and drink your life away like us!" His brothers said in a mocking manner towards their parents when this conversation came up), did not bond with Hibiki. Only when Hibiki was outside playing his flute did this fox approach him. They bonded easily, and quickly. Despite his parent's drunken ramble about how it is not actually a ninken, they allowed him to keep Kuro. Kuro is orange in color, with black on the tip of his tail and feet. He also has a white snout to combat the other colors of his fur. Stat packages will be: 7 levels. Resolve: +5 to Toughness (x7) Taijutsu: +10 to Agility (x7) Ninjutsu: +5 to Seal speed (x7) Genjutsu: +10 to Intelligence, +5 to will power (x7) Final would be: Resolve ---Chakra: 7000 ---Stamina: 4500 ---Focusing: 20 ---Toughness: 115 Taijutsu: ---Strength: 95 ---Agility: 200 Ninjutsu: ---Seal Strength: 70 ---Seal Speed: 135 Genjutsu: ---Intelligence: 240 ---Will Power: 80 Shout if anything is wrong. Quote: Completed
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Posted: Sat Apr 23, 2011 1:09 pm
So, I made this in the hopes that I'll actually do something this time around. Just waiting for it to get accepted. Quote: Completed
Dumbass :3
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Posted: Sat Apr 23, 2011 6:40 pm
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Posted: Sun Apr 24, 2011 3:05 pm
Kyuzaku HoshigakiRp'd with Hibiki Inuzaka, and Saikoro Daisuke for these two parts: To Kill a Mocking Bird Mission: Beginning - EndLine count: 520 Mission Ryo: 1,300 While in Hidden Rain Village: Beginning - EndLine Count: 430 Total Lines = 950 exp = 950 * (4 + 2) = 5700 35100 + 5700 = 40800 40800/37800 for Level 27 40800/40600 for Level 28 40800/43500 for Level 29Two Level Ups means 2 stat packs Level 27: Resolve +5 (+5 Chakra) Tai +10 (+10 Strength) Nin +5 (+5 Seal Strength) Gen + 15 (+15 Intelligence) Level 28: Resolve +5 (+5 Stamina) Tai +10 (+10 Strength) Nin +5 (+5 Seal Strength) Gen + 15 (+15 Intelligence) Total Stats: 5000 Chakra 5000 Stamina 120 Strength 60 Seal Strength 255 Intelligence The change in Intelligence opens up new Jutsu Slots, 80 & 85 For now, I'll be adding these Jutsu: [quote][size=11][b]Ice Release: Frost-touched Scales of the Winter Judge[/b] ---Level: 70 ---Style: Ninjutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 70 ---Range: Personal ---Effect: Stat Buff (Strength +150)(75pts) - Range (Self) (-5pts)
+150 Strength
---Description: Frost-Touched Scales of the Winter Judge acts as a call-back to an older technique that belonged to Kyuzaku Hoshigaki, Scales of Justice. This technique was designed by the shark people of Kirigakure to make the scales into spikes along their arms. This new derived jutsu uses ice chakra to create a similair and more powerful effect. When this technique activates, the user's muscles become dense and powerful throughout their body. Ice-Element Chakra layers the skin of the forearms, making them tingle slightly like they have goosebumps. When the user tenses those muscles, the ice-element chakra transforms into a coating of ice spikes all around the forearms. Each spike is hard as steel, and sharp as glass. Furthermore, ice generates a cuff over the hand, with spiked knuckles. This adds considerable strength and power behind any taijutsu strike. After the attack connects, and the user unclenches their fist, the ice shatters and reforms back into chakra. [/size][/quote]
[quote][size=11][b]Primal Limit: Sharkekyō Samegan[/b] ---Level: 85 ---Style: Genjutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 70 ---Range: Self ---Effect: Stat Buff (Intelligence +180)(90pts) - Range (Self) (-5pts) ---Description: The Hoshigaki family are a strange bunch. Although in structure they are the same as a normal human, they have blue to silver skin, and gills, like a shark. Other family traits include enhanced taste for fish, and the ability to unlock some primal senses with just a bit of chakra control. When a Hoshigaki Clan-member taps into these skills, they have access to certain senses that normally only a shark can have. Enhanced underwater vision, extreme olfactory senses, and the ability to detect the minute electrical pulses made by muscles are included in this package. When a Hoshigaki activates this jutsu, their pupils dilate to the max, making their eyes completely black. With the sudden rush of information, the user's brain works harder to catch up. As such, they experience a brain-boost as well as the sense boost. Oddly enough, this skill isn't a complete gekkai-genkai. Although non-Hoshigaki do not have the organs for certain aspects of the skill, such as electricity sense, a normal human can still benefit from the enhanced vision, smell, and brain power granted by this jutsu. [/size][/quote]
Quote: Completed
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Posted: Sun Apr 24, 2011 7:44 pm
Musica has graduated finally.I have two stat packages from two level ups, I guess. So Can I put my stat increase as this? Stat Package 1: (Level 1) +7 to Chakra +4 to Toughness +2 to Stamina +2 to Focusing +7 to Intelligence +3 to Will Power + 3 to Seal Strength +2 to Seal Speed +1 to Strength +4 to Agility Stat Package 2 (Level 2): +7 to Chakra +4 to Toughness +2 to Stamina +2 to Focusing +7 to Intelligence +3 to Will Power + 3 to Seal Strength +2 to Seal Speed +1 to Strength +4 to Agility Also, could this techniques "Futton Creation" and "Youton Creation" be added to my techniques? ^__^; Please and thanks. EDIT: I forgot to ask-could I be put on Mist Squad 2? Quote: ele: separate your stat packages to show which one you used where. Do not simply give me the totals.
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Posted: Tue Apr 26, 2011 8:42 am
Zagula Murakami is finally getting a couple of jutsu! lol im only using one of her custom jutsu slots right now and a basic Quote: Name: Thunderstruck ---Description: Channeling the powers of lightning each strike thunders with shock waves carrying the blows through the air to the enemy. Allowing close combat attacks to become long range attacks.
Quote: [quote][size=11][b]Name:[/b] Thunderstruck ---Description: Channeling the powers of lightning each strike thunders with shock waves carrying the blows through the air to the enemy. Allowing close combat attacks to become long range attacks. [/size][/quote] Quote: Name: Synapse Overdrive ---Level: 10 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 10 ---Range: Self ---Effect: Stat Buff-Taijutsu(Limited: Agility)(10pts)(+20) Grants +20agility. Sustainable. ---Description: The user channels lightning through their nervous system. Overcharging the synapses that send messages through the body increasing their processing speed. This allows the body to react to thought much more quickly increasing movement and attack speed, along with reflexes and thought process speed.
Quote: [quote][size=11][b]Name:[/b] Synapse Overdrive ---Level: 10 ---Style: Ninjutsu ---Affinity: Lightning ---Accuracy: 10 ---Range: Self ---Effect: Stat Buff-Taijutsu(Limited: Agility)(10pts)(+20) Grants +20agility. Sustainable. ---Description: The user channels lightning through their nervous system. Overcharging the synapses that send messages through the body increasing their processing speed. This allows the body to react to thought much more quickly increasing movement and attack speed, along with reflexes and thought process speed. [/size][/quote]
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