The godslayer smiled at his never ending stream of positive vibes and ideals. The music filled her ears and somewhat moved her. While she was not moved from her resolve to slay demons, her mind was pulled to a more diplomatic state by him for sure. The young goddess smiled coyly when he asked of the rumors surrounding him and gave a mental signal to Dominus, who shook his body to warn the deku around him that he was about to stand, and then he did just that, standing on all fours with his wings spread and his eyes fixed on the sun. "You are a man shrouded in shadows, my shaded king. Come, I can sing you a few songs on the way to Yuran, if you are ready." As she said this she took a step forward, and then leaped to the head of Dominus, where a large enough saddle for multiple people to sit comfortably was located. Dominus's tail slinked around, offering him a lift with a spike for him to hold on the potential elevator ride, should he take it. ((Shitty post, and I made you wait. My apologizes.))
• Seashores The Mer are hyper-aware of everything around them, their five senses deeply active. They feel the light touching their shoulder, the running about of the small creatures, everything. They're very perceptive, moreso than most races. Furthermore, when listening through a conch (many Mer carry one everywhere), they can hear things for hundreds of meters around them.
• Seashells The Mer are capable of speaking to all sea creatures, although they have the closest connection to the small ones. Tiny little creatures like crabs, shrimp and the littlest of fish, they often reach out to the Mer to protect them from the predators of the sea. A young Mer will often form a powerful bond with one of these creatures, and this enables them to quite literally share their longevity with this creature. The lifespan of the small creature they bond with will increase, making them as long-lived as their Mer companion, although they will also die if their Mer dies (though the Mer will not die if the companion dies). This life-long companion counts as a pet rather than a summon, but at high ranks, it can become extremely deadly.
The creature grows with you in ranks, and will also rapidly grow in size, into something that is simply unusual for its species. It should be noted that this creature will evolve into being capable of breathing/walking on land. Some animals are obvious; a lobster, a crab, etc. Less obvious ones such as regular fish will evolve in highly strange ways, some of them even turning out to look nearly parallel to a Mer. These creatures can have their own movesets. Furthermore, they can eventually, if desired, take up the summon slot and the seashell slot -- which would enable them to grow in power immensely.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds... pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
kain, who was witnessing the ordeal finally made a move. He pointed to Korok sending a message "my king, I trust not this woman, if you leave with her I would ask you send a sign to us if things take an ill turn" with that he left. -exit-
Korok crouched just a bit with his right knee towards the ground. The armor clanked itself together in a kind of loud array, but what made more sound was something moving underneath the earth. Some roots arose breaking out of the earth slowly and presenting on top of them one single, lonely leaf. The leaf had a very peculiar form that it curled up looking like a type of flute, but a bit more robust going towards an ocarina-looking form. It was red with four small black flowers on the sides creating a circle.
Once he picked it up, the king arose to his former glorious form, and extended his right hand with it towards this woman. His eyes gazed at her beautiful hair and eyes not in a lustful way, but in a way of honoring her beauty.
"Once you arrive there, play the leaf. It will automatically play the song of trees. It's something very acute to me and my natural kingdom. It will summon me and two ents at my side, but it'll only work once before turning to a black rose. My people do not trust you, but my trees do. If anything goes wrong, trust in this... I can easily disappear. Venture on, young damsel! May you find peace in your journey."
Equipment: Longsword of the Forest, and Shadow of the Forest's Armor. No passive effects.
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Layout Ⓒ iZann
Posted: Fri Oct 24, 2014 9:20 pm
""
Even though Maria didn't get what she had came for she knew she had gained a friend in Korok. And even though that idiot who knew nothing of her had spoken up and out of turn, and for no reason at all, she knew Korok wouldn't be shaken. She placed the leaf in her crown and tapped Dominus. He gave a grunt as he tensed, then leaped into the sky, taking flight above the kingdom, and giving a roar in farewell to the deku he had befriended.
• Seashores The Mer are hyper-aware of everything around them, their five senses deeply active. They feel the light touching their shoulder, the running about of the small creatures, everything. They're very perceptive, moreso than most races. Furthermore, when listening through a conch (many Mer carry one everywhere), they can hear things for hundreds of meters around them.
• Seashells The Mer are capable of speaking to all sea creatures, although they have the closest connection to the small ones. Tiny little creatures like crabs, shrimp and the littlest of fish, they often reach out to the Mer to protect them from the predators of the sea. A young Mer will often form a powerful bond with one of these creatures, and this enables them to quite literally share their longevity with this creature. The lifespan of the small creature they bond with will increase, making them as long-lived as their Mer companion, although they will also die if their Mer dies (though the Mer will not die if the companion dies). This life-long companion counts as a pet rather than a summon, but at high ranks, it can become extremely deadly.
The creature grows with you in ranks, and will also rapidly grow in size, into something that is simply unusual for its species. It should be noted that this creature will evolve into being capable of breathing/walking on land. Some animals are obvious; a lobster, a crab, etc. Less obvious ones such as regular fish will evolve in highly strange ways, some of them even turning out to look nearly parallel to a Mer. These creatures can have their own movesets. Furthermore, they can eventually, if desired, take up the summon slot and the seashell slot -- which would enable them to grow in power immensely.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds... pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
Kumori had arrived at the scene of the lake in Highwind. The place was so ripe with forestry and life, it make Kumori almost feel at peace. The keyword was almost, as he snapped his fingers while a portal he used opened wider to let loose more demons in the place, ready to pollute and destroy. The demons carried dead corpses, in the aims of polluting the lake while Kumori's right arm began to glow with energy, corrupted energy. Other demons carried in torches and even chainsaws, the aim to destroy this lovely place gleamed in the demons eyes, but it burned in Kumori's eyes. The flames from the demons were unholy, unnatural, but best of all.... wouldn't harm anything that wasn't a demon. Thanks to the demon inside of Kumori, he was safe from all harm that his demons caused. "Keep working my brethren! We will end this forest and we WILL kill Korok from the inside out!" He shouted in darkness.
((Techniques used: )) Always Active Skills: V-Sensory + Deathly Aura Main Equipment: Miza The Terror Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens Side Equipment: Armor: Kumori's Original Leather Armor Energy:2000/2000 Strength: 7 Speed: 4 S.E.: Communicator Red Visor Theme: Bag: ╚══════════════╝ "Miza! Now you will know true terror!" The Shadow of a Legendary man
Posted: Tue Dec 30, 2014 10:25 am
The world had been consumed by chaos. Vraelios could feel the pain of it all in every blade of grass, every leaf, every root. But Kranila had been untouched for the most parts, especially here in Kusana. So you could imagine his shock when he felt something strange marr the land. The dragoon sat up from where he had been laying with a start, causing his dragon great agitation. The green beast opened its maw and let out a grumble of sorts before flicking his tail and shifting away. "Balerion! Do you not feel that?" Vraelios asked in the language of the elves. The dragon took in a deep breath and huffed out slowly, scales sliding over scales as it pushed itself onto its feet. A rough hand enclosed around the hilt of a dragonbone spear and pulled it close. Vraelios spun his weapon of choise once and latched it onto his back, knowing he had to move. Balerion had been listening to the forest and grew stiff. His tail was poised as if to smash an unseen foe. The centaur bound up his steed's side with a single powerful leap. Landing in a sitting position he urged his friend forth with a shout. Traversing through forests was not always so easy for Balerion. The creature was absolutely massive. His wingspan alone was great enough to blot out the skies in an area like this. *The realms of two-legs are not fitting for my kind...* The dragon mused as he tilted to the left, dipping one wing in so as to avoid clipping a tree. Vraelios smirked beneath his helm and stretched to the side, reaching a hand as far as he could to skim the leaves atop the forest. There was much he could gain from them, and what they reported brought dismay and concern to the elf. Sensing the urgency surge through his friend, Balerion gave a mighty push to throw himself forth and closer to the source.
The lake was relatively still until the demons had begun to throw corpses into it. The very moment the first ripples spread out the Highwind tree reacted. Its roots tore free from the earth and reached for the darklings that polluted its waters. Massive branches smashed down and struck out at anything daring to attempt harm. But that was not the only source of defense. Just as the demons had begun to throw their torches the lake erupted. Water fell from the skies like rain and quelled the early flames. From the center of the lake roared two creatures; Balerion and Vraelios. The great dragon opened its wings and reared back on its hind legs, lashing its tail out to the demons on the beaches of the lake. It would claw and tear at anything that got remotely close to the tree. Meanwhile, the elf had dove from his perch upon the dragon. With powerful strokes Vraelios propelled himself through the lake, channeling forth his energy to produce roots and vines to pull the bodies from the lake.
Energy 550 Stats 7/8 (+2 in transformation) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Kumori & Grunt Demons The Shadow Magistrate ╔══════════════╗
Kumori watched as large branches came for him, causing him to chuckle as he unsheathed Miza and slashed at the large branches that came for him. Putting himself out as the main threat while the demons were thrown left and right from the rest of the crashing. Their skinny bodies being known to break easily, but they were strong, and fast for their own right(3/7). But with that aside, Kumori noticed the vines and grinned before he placed his hand on the earth. The main ring where the roots and vines came from created a small ring around the ground, where the lake was the center. But the grass that was right beside the lake started to die off, just from the small movement of the Earth around the lake. "Don't you think you have a much bigger threat here other than pollution? Like the man who orchestrated this?" Kumori asked the elf as he kept Miza drawn out, the blade resting over his shoulders. The grunts were easy to dispatch, but the more that died, the more that came in. They would not stop, until the work here, was done, and those that died, were merely returned to hell, just to step back out to fight. Unless Kumori was defeated, the battle would've proved fruitless for this lone elf, aside from his Dragon. The vines that were reaching were slowly dying, along with the roots due to the earth they came through becoming more and more inhabitable, due to the energy that tainted the earth.
((Techniques used: Earth & Stone Levitation(S rank) )) Always Active Skills: V-Sensory + Deathly Aura Main Equipment: Miza The Terror Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens Side Equipment: Armor: Kumori's Original Leather Armor Energy:1750/2000 Strength: 7 Speed: 4 S.E.: Communicator Red Visor Theme: Bag: ╚══════════════╝ "Miza! Now you will know true terror!" The Shadow of a Legendary man
Posted: Tue Dec 30, 2014 11:07 am
Kumori's Words fell on ears that did not comprehend his meaning. The distance between them would allow Vraelios' confused face to remain hidden by his helm, though his attention had been gathered. He left the plants he had created to their own devices and signaled to Balerion. Without words the plan was created and up went the dragon's wings. They were pushed vertically as it bent at its knees. With a shove so powerful the ground trembled, the dragon shot into the air. It spiraled low over the lake, its wings snapping inward to cause an early dive. The green beast was literally hurtling himself towards Kumori and the portal he had created with the sole purpose of crushing all he could beneath him. When the dragon connected with the earth a boom so loud it caused Vrael to flinch went off. A wave of dust and wind shot out in all directions as the earth around the dragon shot into the sky. Earthen walls too thick to break and too tall to leap over formed, essentially locking in any new demons to come out of it as well as whatever was in the way. Balerion rose from the earth as if it were water and began to claw and bite at anything that had survived the initial impact.
Meanwhile, outside of the walls of the Cataclysm, Vraelios had begun to run along the shore of the lake. Energy surged around his body and in a flash of green light the elf entered his natural form. From the torso up he was the same man, covered in armor from chest to head with spear in hand. Below the waist he was a magnificent brown and white destrier. The added burst of speed gave him no trouble in impaling the first demon as if it were made of hay. *Keep your wits about you! This creature's strength must be vast to control a horde of demons!* Vraelios thought to his companion as he wrenched free his spear, continuing his charge towards the Highwind Tree. In respone he received only mental pictures of eviscerated demons and the dragon's advance towards Kumori. Spotting a contingent of demons, who had seemed to have gotten the picture and were attempting to blockade the elf, Vraelios slowed to a brisk trot. The demons were shouting and bellowing at him as if to challenge him, which wrought a cry of war so fierce from Vraelios it seemed to have shaken the forest itself. He lifted his spear once more and gripped it with two hands, charging on once more.
Energy 475/550 1150/1300 Stats 7/8 (+2 in transformation) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Technique
• Cataclysm S Balerion will slam his body into the earth and feed his energy into it. A huge earthen circle will shoot up from the ground, completely terraforming the world around him. This creates a bowl-like shape that traps opponents inside of it. The walls are thick and incredibly tall, too tall to merely jump over. 3 Post Cooldown.
• Call of the Wild B A Centaur can send an energy charged battlecry far and wide, and on the next post beasts of all kinds will come to their aid no matter where they are. The power put into the call determines the strength of creatures that can be summoned. Lower leveled creatures can be summoned in groups up to 10, and higher level creatures tend to come in pairs or alone. The type of creature that will come is relative to the location of the Centaur. If they are in a forest anything from bears to wolves and other beings that dwell their can come. If they were in the harsh mountains of Nocturne creatures from there will come.
Kumori & Grunt Demons The Shadow Magistrate ╔══════════════╗
The dragon had crashed itself onto Kumori and most of the demons, Kumori however, being mainly unaffected the entire time from the physicality of his attacks that weren't focused on him. But, it did not stop the earth from changing around Kumori, creating a large cave bowl, bringing Kumori and a small amount of his demons down into the earth as the dragon was trapped in with Kumori and a few demons that were quickly dealt with. Kumori could've clapped for a new portal, but that would take time for the demons to re-organize. With Vraelios cleaning up outside, the tide of the battle seemed to have turned into their favor, that was until a dark realization came into play. The shadows that Balerion, had casted over Kumori for intimidation, only made Kumori stronger. The dragon approached Kumori as he motioned for the dragon to attempt an attack as he released his shadow form, taunting the beast. He seemed cocky, far more different than being intimidated by this over-grown tree-lizard.
((Techniques used: )) Passives Skills:
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
--Shadow MQC-- Rank: D(Passive) You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
A more advanced form of the Aura of Despair technique that is learned by all Shadowknights. They slowly transform their despair around them into a more putrid feeling of hatred and sadness. Skeletons the Shadowknight summons near them are well armed for fight, being more useful and more resilient the entire time they remain in the field. The stronger the user gets, the greater their aura becomes, soon overtaking the enemies with the duration the foes are in. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this Deathly Aura by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by Deathly Aura, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress their Deathly Aura– they do this to hide what they are if they are trying to be discreet. This advanced aura grants the user to release their full form, allowing access to a variety of Deathscythe abilities at their strongest power.
• Vibration Sensory C Must be at least Novice level A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
Main Equipment: Miza The Terror Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens Side Equipment: Armor: Kumori's Original Leather Armor Energy:1750/2000 Strength: 7(9) Speed: 4(6) S.E.: Communicator Red Visor Theme: Bag: ╚══════════════╝ "Miza! Now you will know true terror!" The Shadow of a Legendary man
Posted: Tue Dec 30, 2014 11:45 am
The grunts had pushed themselves shoulder to shoulder, row after row, in an attempt to stop Vraelios. Still he charged on, facing their chainsaws and torches and whatever else they wielded head on. A few of the demons tossed their torches over hand, though the centaur was too fast to be caught out like that. From left to right he bounded until he was close enough. The grunts dug into the ground and prepared for the clash, but it did not come from where they initially expected. From the edge of the forest burst out beasts of all kinds, from squirrels to wolves and even bears. They roared out with rage and slammed into the demons, lunging for throats and tearing limbs free. Vraelios himself slammed directly into the first grunt and impaled another, continuing his forward advance until he ran clean through the pack. A group of demons were revving their chainsaws and attempting to cut through the Highwind Tree which was still actively trying to protect himself. In a tongue no man would understand Vraelios shouted commands to the beasts. "Arms! Rip them limb from limb!" The wolves howled as they turned from the small gathering of demons which was dwindling by the second and sprinted forth with the centuar. He had chosen to leave the cannon fodder to the beasts who would savagely fight for their home. The centaur reared back on his hind legs and brought his spear arm back. With a grunt he tossed the spear forward, impaling one particularly fiesty demon clean through the hands. It dropped the chainsaw it had been holding and howled in pain. His ears twitched upward at advancing footsteps from behind. He leaned on his front legs and kicked up the back ones, smashing a demon's skull in before running and retrieving his spear.
Balerion meanwhile stared at Kumori through slitted eyes. The shade was but an ant to the great beast, and it was his mistake for perceiving him as some lame creature. The dragon was just as intelligent as any two-legs. He dug his claws into the ground, marring the earth as if it were butter. The Sentinel lifted his tail and smashed it into the earth three times, each time sending a pulse of energy through it. He took off into the air in the next instant, circling the rim of his earthen colosseum. Below, the earth began to rumble and shake until it straight up erupted into all hell breaking loose. Huge plates of earth were crashing and colliding with one another over and over, making no place safe to remain within the Cataclysm. The dragon watched with glee as the demons were crushed and ground into dust, though his focus was kept on their leader.
Energy 475/550 1050/1300 Stats 7/8 (+2 in transformation) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Technique
• Sunder A Balerion will slam his tail onto the earth and cause a rupture in the earth. The terrrain will break and shoot up as the ground beneath everyone quakes with the power. Huge plates will rise and fall constantly for 5 posts, capable of easily crushing an opponent who is either not capable of dodging or too caught up in other issues. 3 Post cool down.
Kumori & Grunt Demons The Shadow Magistrate ╔══════════════╗
The fact that the dragon was preparing itself for an attack, already gave Kumori a warning to get ready for it. As the dragon took off to the sky, Kumori punched the ground, with the rest around him giving way and breaking off, causing a rupture, Kumori managed to cover himself in skeletal armor, The armor was tough, durable, and most importantly, shielded Kumori from the earth shattering attack as he was sent flying into the air. While in the air, Kumori noticed Balerion flying around, grinning a bit as he managed to catch himself and land on the earth. He stared up at the beast as the stone he stood on, being the size of a 5x5x5 cube as he slowly rose in the air. He kept himself in the air, motioning for Balerion to charge at him as he was easily in the air still. He decided to speak in common so the two beings could hear him, "Come on now, you really think you can stop me with how weak you two are playing this game? I've seen better combat from the tree than you two!"
Techniques Used:
Skill Type: [ Special Sub-Class ] Skill Name: Dark Exoskeletal Armor Skill Rank: A Skill Description: The user punches the ground, their hands breaking through and entering the earth below them. Transmitting their dark energy into the ground, the user begins to summon up skeletons from the ground, slowly having the bones come up and over his body to encase it with bones. The amount of bones matches that of armor, the bones are then infused with corrupted magic, making the bone armor much stronger than normal. The enhanced armor lasts indefinitely, but the bones can be broken by 2 A ranked techniques.
• Earth & Stone Levitation E (C) The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.
E= Up to melon sized D= 5 foot cube C= dining table B= Car sized A= Bus Sized S= 3 story house.
Passives Skills:
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
--Shadow MQC-- Rank: D(Passive) You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
A more advanced form of the Aura of Despair technique that is learned by all Shadowknights. They slowly transform their despair around them into a more putrid feeling of hatred and sadness. Skeletons the Shadowknight summons near them are well armed for fight, being more useful and more resilient the entire time they remain in the field. The stronger the user gets, the greater their aura becomes, soon overtaking the enemies with the duration the foes are in. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this Deathly Aura by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by Deathly Aura, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress their Deathly Aura– they do this to hide what they are if they are trying to be discreet. This advanced aura grants the user to release their full form, allowing access to a variety of Deathscythe abilities at their strongest power.
• Vibration Sensory C Must be at least Novice level A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• Miza's backshield [ C ] : So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.
• Trusted Wielder [ Passive ] This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.
• Miza The Terror Weapon Style [ Rank N/A ] Miza has her own Weapon Style.
• Phantom Plane Origins [ Rank B ] The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Main Equipment: Miza The Terror Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens Side Equipment: Armor: Kumori's Original Leather Armor Energy:1600/2000 Strength: 7 Speed: 4 S.E.: Communicator Red Visor Theme: Bag: ╚══════════════╝ "Miza! Now you will know true terror!" The Shadow of a Legendary man
Posted: Tue Dec 30, 2014 1:12 pm
Witty sayings proved nothing, that much Balerion knew. So when Kumori pulled the skeletons from the ground and used that to shield himself the green beast merely watched with a nonchalant demeanor. He had made short work of the minions harming the forest, just as Vraelios was finishing off those who had not been caught in their trap. Soon they would be united and all that would be left to do was to defeat or drive away this foe. Surely the citizens of Kusana had heard the battle already, it would not be long until reinforcements arrived. All the dragon had to do was stall, he would lose nothing. Watching the little shade shout words that had no meaning to Balerion annoyed him. Halfway through Kumori's sentence the dragon opened its mouth and let out a deafening roar. He clipped it short as if to signal for his foe to shut up and fight instead of bore him with talk. Balerion took in a deep breath and then lashed out with his massive hands, aiming to have his claws pass through the being.
Vraelios was keeping an eye out on what Balerion was doing from the outside of the cataclysm. He pulled his spear from a demon's carcass and thought through the link he shared with the dragon. "That form he emerged from. Is he not a shade?" The elf brough to mind another shade they had fought, one who plagued a swamp and had turned it into a land devoid of life. He turned his dark eyes back to the battle to see that most of his forest beasts had taken care of the other demons. Vraelios wasted no time and changed forms once more, heading towards the walls where his dragon was dueling the shade. As he was nearing the earthen barrier energy surged through his body. The centaur leaped into the air and stuck to the side of the Cataclysm as easy as if he was still running forth. In no time at all he reached the rim of it and peered down, giving Balerion another view of the battle.
Energy 475/550 1050/1300 Stats 7/8 (+2 in transformation) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Technique
• Sunder A Balerion will slam his tail onto the earth and cause a rupture in the earth. The terrrain will break and shoot up as the ground beneath everyone quakes with the power. Huge plates will rise and fall constantly for 5 posts, capable of easily crushing an opponent who is either not capable of dodging or too caught up in other issues. 3 Post cool down.
• Rock Hanging D By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal. 10 energy is used per post of hanging.
Kumori grinned as the dragon chose to shut him up before attempting to attack. Kumori rose the stone, and himself, up into the air, his own feet glowing to keep him attached to the stone. As the claw got closer, Kumori stopped and condensed the 5x5x5 cube around his skeletal covered arms and legs before he moved a vast more quicker to maneuver around the claw itself. Kumori soon charged at Balerion as he attempted to draw the dragon into another attack. Kumori's brow had a small sweat, his eyes glaring daggers at the dragon, Kumori was not a being that could be swayed with words. He had joined the demons and was willing to give his strength to them for the power of revenge.
Techniques Used:
• Earth & Stone Levitation (D) to (E)x4 The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.
E= Up to melon sized D= 5 foot cube C= dining table B= Car sized A= Bus Sized S= 3 story house.
Passives Skills:
Skill Type: [ Special Sub-Class ] Skill Name: Dark Exoskeletal Armor Skill Rank: A Skill Description: The user punches the ground, their hands breaking through and entering the earth below them. Transmitting their dark energy into the ground, the user begins to summon up skeletons from the ground, slowly having the bones come up and over his body to encase it with bones. The amount of bones matches that of armor, the bones are then infused with corrupted magic, making the bone armor much stronger than normal. The enhanced armor lasts indefinitely, but the bones can be broken by 2 A ranked techniques.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
--Shadow MQC-- Rank: D(Passive) You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
A more advanced form of the Aura of Despair technique that is learned by all Shadowknights. They slowly transform their despair around them into a more putrid feeling of hatred and sadness. Skeletons the Shadowknight summons near them are well armed for fight, being more useful and more resilient the entire time they remain in the field. The stronger the user gets, the greater their aura becomes, soon overtaking the enemies with the duration the foes are in. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this Deathly Aura by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by Deathly Aura, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress their Deathly Aura– they do this to hide what they are if they are trying to be discreet. This advanced aura grants the user to release their full form, allowing access to a variety of Deathscythe abilities at their strongest power.
• Vibration Sensory C Must be at least Novice level A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• Miza's backshield [ C ] : So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.
• Trusted Wielder [ Passive ] This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.
• Miza The Terror Weapon Style [ Rank N/A ] Miza has her own Weapon Style.
• Phantom Plane Origins [ Rank B ] The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Main Equipment: Miza The Terror Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens Side Equipment: Armor: Kumori's Original Leather Armor Energy:1535/2000 Strength: 7 Speed: 4 S.E.: Communicator Red Visor Theme: Bag: ╚══════════════╝ "Miza! Now you will know true terror!" The Shadow of a Legendary man
Posted: Tue Dec 30, 2014 1:40 pm
Vraelios thrust his spear into the air and shouted in excitement when the shade tried to outmaneuver his dragon. For something its size it was surprisingly fast. The claws slashed the shade and smashed the cube he was standing on with ease. The dragon would flap his wings just as his hit connected and chased directly after the body he sent flying towards the wall. He released the roar he had built up and laced it with energy. The roar would send a wave of power out that would degrade every bit of armor and weaponry he had to dust should the shade be unable to escape.
Energy 475/550 950/1300 Stats 7/8 (+2 in transformation) 9/9 (Dragon) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Technique
• Return to Dust A Balerion will release a ferocious roar, one laced with his natural energy. This roar has the power to force objects to return to their natural states. Before the roar, armor would rust away and swords would become their components instead of the final makeup. This can turn buildings into dust and technological creations into metals they had been originally. He must use energy relative to the strength of the item in question. This also needs to be done within 10 feet of the object in question. No living creature is affected by this. Custom weapons/machines are dismantled/broken down, not destroyed. This means they can be repaired.
Kumori was grinning as he was sent flying, enjoying this battle as it was far more enjoyable than his cowardly bout with Korok. The dragon followed in pursuit after striking Kumori as he used his own energy, clouding the skies while the dragon was getting ready to roar at Kumori. The close range was a tad uncomfortable for him, so the skies bent to Kumori's will. With the darkness coating everything in the place, Kumori had bought himself a great amount of time, and with two targets in the place, Kumori knew what to do. He soon shifted into pure dark smoke, escaping the chasing dragon as he closed the distance, avoiding the dragon as he appeared infront of Vraelios almost instantly. He waited for the being's reaction to notice him while his own feet kept him in place with Earth Hanging. Upon noticing, Kumori would thrust his left hand out at the chest of Vraelios, in an attempt to force the being to lose some air.
Techniques Used:
• A World of Shadows SS-Rank The Shade is now capable of covering even the brightest area in a dense cloud of shadows, allowing him to use all other techniques in this bloodline for half the cost for a duration of 5 posts and to get the boost for being in darkness. This enables the Shadow Walk to be used where ever the user wants, however in the cloud of shadows, it makes a clicking sound. This alarms others of where they are. This can't be blown away by simple winds, but the use of Soul Judgement or Gift of God seems to dispel this skill.
• Rolling Shadows E-Rank In case you want to close the distance between you and your enemy, you may turn yourself into a shadowy form and close the distance almost instantly, surely surprising the opponent. However, after the use of this skill, even if you are hit by a physical skill, you will not phase through it. Instead, you will take the damage.
• Rock Hanging D By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal. 10 energy is used per post of hanging.
• Forceful Palm C The user channels their energy into the palm of their less-dominate hand, striking at the foe. Even if it does not work, the user emits a random type of effect that resembles their element. Fire: The Shadowknight produces black flames as they release their energy outwards towards the foe, covering 10 feet. Water: The Shadowknight creates a full sphere of water to encase their foe for a single post. The water is filled with toxic oil so be careful on drinking it. The sphere is large enough to contain a full grown Draconian. Wind: The shadowknight creates a blast of black air at the foe, aiming to force them back 25 feet. Earth: Should the palm connect, the Shadowknight's strike inflicts C rank damage instead as the earth energy hardens the user's hands to that of black granite.
Passives Skills:
Skill Type: [ Special Sub-Class ] Skill Name: Dark Exoskeletal Armor Skill Rank: A Skill Description: The user punches the ground, their hands breaking through and entering the earth below them. Transmitting their dark energy into the ground, the user begins to summon up skeletons from the ground, slowly having the bones come up and over his body to encase it with bones. The amount of bones matches that of armor, the bones are then infused with corrupted magic, making the bone armor much stronger than normal. The enhanced armor lasts indefinitely, but the bones can be broken by 2 A ranked techniques.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
--Shadow MQC-- Rank: D(Passive) You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
A more advanced form of the Aura of Despair technique that is learned by all Shadowknights. They slowly transform their despair around them into a more putrid feeling of hatred and sadness. Skeletons the Shadowknight summons near them are well armed for fight, being more useful and more resilient the entire time they remain in the field. The stronger the user gets, the greater their aura becomes, soon overtaking the enemies with the duration the foes are in. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this Deathly Aura by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by Deathly Aura, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress their Deathly Aura– they do this to hide what they are if they are trying to be discreet. This advanced aura grants the user to release their full form, allowing access to a variety of Deathscythe abilities at their strongest power.
• Vibration Sensory C Must be at least Novice level A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• Miza's backshield [ C ] : So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.
• Trusted Wielder [ Passive ] This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.
• Miza The Terror Weapon Style [ Rank N/A ] Miza has her own Weapon Style.
• Phantom Plane Origins [ Rank B ] The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Main Equipment: Miza The Terror Sub Equipment: Stainless Steel Katana, Titanium Shield, Kumori's Rapier, & Stainless Steel Shurikens Side Equipment: Armor: Kumori's Original Leather Armor Energy: 950/2000 Strength: 7(9) Speed: 4(6) S.E.: Communicator Red Visor Theme: Bag: ╚══════════════╝ "Miza! Now you will know true terror!" The Shadow of a Legendary man