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HeadlessKoko

Invisible Regular

12,125 Points
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PostPosted: Sat Feb 15, 2014 8:50 pm


This is a resubmit/revamp of an already accepted summon. Before anyone blows up and gets a first impression of me as some noob who doesn't know the basics of balance… Actually, yeah that's me. I really don't have much of a sense for in-rp balance. Regardless, I know it's a fault of mine, so I don't expect this to be accepted as is, but hey, I can hope, right sweatdrop ? I already have in mind a few limitations, costs, and restrictions I can put into place to try and balance the summon if it is unbalanced. I'll leave all that for after the judgement, though.


Name: X (The Fool's Shadow)User Image
Rank: Same as Nai
Taming Rank: A
Description: A rather mysterious being that has been trailing Nai ever since she stepped foot in the Tower, not much is known about X. He introduced himself to Nai as the shadow of the 0th Arcana (aka: the Fool), whatever that means, and that was about it. He is rarely seen, instead choosing to travel unseen through shadows, at least that's what it seems like he's doing considering the abilities he's shown. As stated before, not much is known about him and he doesn't seem to be in a rush to show what he can do. However, even if he isn't seen, he is usually with Nai and does not require to be summoned. Quiet, cunning, and cold, X enjoys simply watching from the shadows as others do whatever they do. Every now and then, he will offer helpful advice, but only when he feels like it. He is surprisingly knowledgeable about a variety of things, like the Sins, Axiom's history, angels, demons, and gods. His grasp of languages is equally impressive, with de facto knowledge of Angelica and Demonica, fluency in Common, and basic in Meritia and Elvish. However, X rarely bothers showing such knowledge, and when he does, he makes it sound like it's all the simplest of things. He rarely places himself in any danger and chooses to stay on the sidelines during fights. The only time he'll ever put himself in danger is when he absolutely needs to. His only two priorities are himself and Nai at a very close second.
X has the strength and speed of a human assassin. He has his own energy pool, but does not like to waste it for the sake of others, even for his own summoner. As he never has any need to use his skills when he can just easily slip into the shadows to escape any sort of trouble, X might as well not have an energy pool.
To he fuel his spells, X links his energy to others and siphons their energy. Asides from when X takes Nai's energy, this always requires the permission of the other party. As a personal rule, whenever X is using a skill in the vicinity of Nai, he'll always leech energy from her to pay for his skills unless someone else offers or asks first. The energy cost for his skills fluctuate depending on the amount of shadows in an area. At night, energy costs are halved. Twilight and dawn let him get away with using only .75x the usual energy for skill. A cloudy day leaves his energy costs at the usual levels. If X uses skills on a bright, cloudless day, then he's forced to use two times the normal amount of energy. Of course, the amount of light rather than the time of day determine these fluctuating costs. It could be a cloudless day, but X will only have to use half the normal amount of energy if he was in a dark room.
During his rare appearances, X appears as a black fox with nine tails. He has a slightly wispy look about him, as if he is nothing more than an illusion that can be scattered by the slightest touch at any moment. Even without using Joker's Tricks, his black body visually blends with the shadows with ease. He is about as big as a regular fox and has white eyes that seem to glow when looked at directly but fade into a dull shadow when not focused on.

Abilities of the summon

Name: Zero Cost
Energy cost: -
Description: X isn't always right besides Nai. However, he's usually somewhere near, and while he will admit to being Nai's summon, by no means will he let his summoner summon him. Finding it rather distasteful to be at the beck and call of any individual, X appears when he wants, where he wants. He appears of his own volition with his own efforts and not some fancy spell that chains him into servitude. On the bright side, Nai doesn't need to expend energy to summon him. On the downside, she can't order X around.

Name: Joker's Tricks
Energy cost: -
Description: X can easily meld into and out of the shadows with no effort. When there is no shadow to meld into, X can simply become his own shadow, turning into nothing more than a shady spot on the surface that is capable of moving and little else. Magical barriers and the like easily block X's path, and while he can slip through any physical surface that isn't air-tight as a shadow, he is stuck at those things that are air-tight. As a shadow, X cannot affect the outside world directly. He may only exit and enter shadows that are at least 1 meter away from a living being. The only exception is Nai. If X wanted to, he could meld right on Nai's body, using the shadow her clothe's cast. Although, it'll be a rather tight fit should he decide to reform into a physical shape while between Nai's clothes and bodies. Traveling through the shadows is impossibly easy for the fox-like summon, much easier than walking normally actually. While in shadow form, X gains a rank increase in speed and his attacks launched as he comes out of shadow form gain a rank increase in attack. His senses in the ephemeral form do not gain an increase or decrease.
An important point of strategy: any shadow X melds with becomes his shadow and is, skill-wise, categorized as such over any other being's shadow. So long as X remain's in a ninja's shadow, the ninja can essentially Shadow Meld into their own shadow. Although, the resulting shadow that is left behind after the ninja disappears will be shaped like X rather than the ninja. After all, ninjas can't display their own shadow while using Shadow Meld but X's shadow remains when he uses Joker's Tricks.

Name: Crazy Whispers
Energy cost: -
Description: X has the ability to easily speak verbally but rarely does so. Instead, he often chooses to speak through telepathy. He can speak to groups via telepathy, but prefers to speak to only one person at a time and then leave it up to him/her to choose whether or not to reveal it to the others. While he can also have other people speak to him telepathically with this skill, he usually doesn't let them unless (as usual) it is absolutely necessary. This preference for one-on-one conversations and omission of any "unneeded" explanation makes it rather easy for the unsuspecting to suspect that they are going crazy, hence the unorthodox name for a simple telepathy passive. It's almost always through Crazy Whispers that X sets up requests for his help, using telepathy to learn how the party wants him to use his skills and gain permission to use the other party's energy pool.

Name: Jester's Blindfold
Energy cost: D
Description: After the target(s)' vision has been decreased with some other skill, item, etc., X can magnify the effects of the visual hindrance to the point that the target(s) cannot see at all. This magical darkness can be continued even after the effects of the trigger have ended. Every three posts, a D-rank energy must be used to continue the effect.
After reaching B-rank, X can use an advanced version of Jester's Blindfold that require a C-rank amount of energy to use and hold. This upgraded version blocks out sight in addition to smell, taste, and hearing.

Name: The Excuse
Energy cost: C
Description: An instant-teleportation skill of sorts that travels through the shadows, X can use The Excuse to transport him and up to five people of his choosing to a public location (as in not protected and locked from intruders) anywhere in the world the group is currently in. If only Nai is being transported with this skill, X can use The Excuse to travel to anywhere in the current world that Nai has been. As the name implies, The Excuse is handy for "excusing" the user and anybody within a meter's reach of him/her from an unwanted situation. However, it is easy to interrupt, so it's only usable when the opponent is trapped/bound/handicapped in such a way that he/she is unable to get in the way. Visually, The Excuse starts off with a gathering of shadows that quickly rise to form a cocoon encasing the group, which then sinks down into the ground and then vanishes. The cocoon can vary in size up to 3 meters away from the user even though it will only transport those who have some part of their physical body within a meter's reach of the user.

Name: Shadow Masquerade
Energy cost: C
Description: X spreads the shadows, casting a shadow on everything that already isn't in shadow while darkening whatever shadows already existed. All light sources significantly dim, not because this is how the shadows are spread but because it darkens the area further. At night in a place with poor lighting, this could cast the area into a nearly lightless darkness. At day, though, the air simply gains a shade of gray one step grayer than the view on a very cloudy day. The outline of figures such as surfaces and objects are still clearly visible. Although, the shadows that cover everything in this area makes all surfaces appear abnormally dark for the lighting suggested by the surrounding atmosphere, making details harder to pick out. All in all, Shadow Masquerade is used to either create shadows or create a minor hindrance to the vision of everyone in the area. It maintains itself for five posts with the initial input of energy, after which another dose of C-rank energy is required to maintain the skill for another five posts. Shadow Masquerade can be active for as long as there is energy to keep it active. The lighting change created by this skill does affect the cost of X's skills. The change in lighting covers an area spreading 10 meters around X in all directions: a circle with a diameter of 20 meters centered on X.

Name: Wild Card
Energy cost: C
Description: X transforms into a non-custom weapon of his choice. This includes fully functional mechanical weapons like guns. As a general rule, anything with a style is something X can transform into as well as obviously suitable weapons that don't have a style (OOC: if it exists in the real world, X can become it). His body color remains the same, so the weapons are all a uniform black. The durability of the weapon mirrors X's rank. "Breaking" doesn't harm X. It simply cancels the transformation and forces X to retreat into the shadows and rest for at least two posts, becoming useless during those two posts. The transformation can be maintained for as long as X wants and returning to his usual shape costs no energy. X may seamlessly transform from one weapon to another as long as he repays the energy cost. When being used as a gun, X doesn't need to be reloaded. However, bullets used are taken from Nai's ammo count. Dual weapons may be created, but only if there is some connection between the two weapons that allow them to be considered one, continuous solid (ex: dual swords connected with a chain). X cannot move as a weapon or use any skills besides Wild Card as a weapon, but he can transform while moving and maintains whatever momentum/force he may have had prior to the transformation. Also, in between seamless transformations, X can choose to exert a burst of force in one direction that can jettison his new, immobile form in another direction.

Name: Trump Card
Energy cost: B
Description: Trump Card creates physical manifestations of the darkness to restrain, attack, defend, and do whatever X requires. These blunt, tendril-like "tails" are very flexible and move easily at X's command. Each tail requires a B-rank energy cost to create. Up to 9 may be created and each has the strength and speed of a Shade ninja. Their sizes and form may vary anywhere within a base width of no larger than 2 feet and total length no longer than 10 feet. The base of each tail must be positioned in a shadow of some sort. Extra energy does not need to be put into the skill over time unless it is to regenerate a destroyed/damaged tail. Regenerating a destroyed/damaged tail costs the same as creating a completely new tail. Completely destroyed tails cannot be regenerated until three posts after their destruction.


RP sample:
X lounged in the shadows across the room from where his summoner, Nai, leaned against the wall. Summoner. X didn't particularly like the connotation of the word, but in this world, that was the only label Nai could have in relation to X. Regardless, it would be a mistake for anyone to believe that Nai had any control of X simply because she was his "summoner."

Regardless, the little party of people Nai chose to associate herself with this time was in the midst of a heated discussion over the plans for an opposing group. The fox summon smirked, finding it extremely funny how there was so much uncertainty and tension about some small detail that he knew the answer to. Earlier, intrigued by this supposedly frightening group, the summon had decided to dart around the shadows of the enemy. They were certainly formidable, one of them managing to notice his presence. Of course, they wouldn't be able to confirm their suspicions because he quickly left once his position was compromised. He wasn't going to risk his shadowy hide to sate his curiosity. His brief visit did, however, give him information that the group he currently watched would no doubt find valuable.

He decided he wouldn't tell the group. It didn't matter a spot to him whether or not Nai and her company knew that the enemy actually had defenses set up for the "brilliant sneak attack" that about half the people were pushing to put into action. It still didn't matter when it was decided that Nai would be part of this sneak attack plan. When she left to execute the plan with a few others, X leisurely followed their shadows without revealing his presence or intentions.

The idea was to attack from the river in the middle of the night. Nai had been chosen not only for her rank but also her summon. X's fickleness was well-known in this group, but so was his abilities in the dark. They were all gambling on his help should the venture go downhill. Indeed, as X mildly suspected, the mission went downhill fast. The sneak attack was discovered before anything could be done with it. Very quickly, the only one left standing was Nai, and only because she had used her bloodline and sin to avoid the deadly defenses of the opponent. X had yet to intervene beyond taunting his summoner via telepathy. In the end, he simply laughed spitefully at the mess and did nothing to contribute to his summoner's weary escape. So long as she moved, he didn't need to because she managed to get out scathed and with a failed mission but in one piece.

However, she could not completely escape and dropped unconscious far from the enemy's base but close enough to be considered dangerous. Only then did the fox appear, strutting circles around his summoner as his body smoothly materialized from the shadows cast by the night. Once his body was free, the shadowy being sat in front of Nai's head and tapped it roughly with a paw. When she did not stir, he harrumphed, as if escaping the enemies wasn't good enough for him. The fox yawned as he contemplated whether or not he should do something. The gunslinger was out cold but more from blood loss than anything else. She had enough energy for X to use some skills, particularly with the current prevalence of darkness.

The sound of faint shouts searching for the last survivor hastened X's decision in Nai's favor. His summoner's well-being in too much danger, X gathered the many shadows in the area around himself and Nai. In a swift swirl, the shadows rose and completely cocooned both Nai and X before just as quickly sinking into the ground. In the place where X and Nai once were, nothing remained but a small depression in the grass and some blood. The pair had already teleported to safety.

Do you like Pie?: Irrelevant
PostPosted: Fri Feb 28, 2014 1:32 pm


Kagetsukiko

Looks good girl, Approved. ^_^

Chilling2

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Genji Gincosu

Divine Phantom

PostPosted: Wed Jun 18, 2014 6:40 am



Username: Genji Gincosu
Rpc Name: God Valentine
Rpc Rank: Novice
Class: Trickster

Summon's Name: Big Ben
Summon's Rank: S
Pic: Big Ben
Description of Summon: Big Ben is just as it sounds, Big...and Ben? Big BEn is a giant clock tower that spans out over 96 meters, by 12 meters square inch. This clock tower, seen by all is a void being of time that takes its form from the actual Big Ben. (Yes indeed, those measurements are actually based on the actual BB itself) The clock has four dials that move faster than a normal clock while the inside is nothing but spinning gears. The tower emits a radiating field of time that almost causes the area to become a negative shade of color upon being summoned. To make things even more time efficient, several clocks like the one in the picture start forming around in the sky, causing the area to grow dark, the sound of ticking being heard through out the area each passing moment. Some might call it madness, but for a ChronoKeeper, it sounds like home. There are six floating clocks in total.
Abilities of the summon:

Name: Clock summon
Energy cost: E
Description: Ben's Abilities are dependent on how much clocks are summoned. Each clock is used to make an ability work and thus have to be summoned again when used. Only 6 clocks can be out at once and only three clocks can be summoned with the use of this technique, per post.

Name: Chrono Doubla
Energy cost: E l Passive
Description: Upon Having Big Ben in the area where the owner is fighting, his extra time capacity is doubled, as well as how much time he absorbs from attacks and enemies.

Name: Rewind
Energy cost: C
Description: Rewind is just as it sounds. At the cost of a clock, an attack of equal or lower rank can be pushed back to a point where it never happened, completely erasing it from the timeline and giving the ChornoKeeper 20 minutes of free time.

Name: Restriction 666 release
Energy cost: B
Description:At the cost of 3 clocks, all time moves are pushed two ranks higher, as well as causing every move the chronouser uses (time based) To have a slowing effect on the enemy. This speed boost lowers the enemy by 2 for a post, unless stacked with other skills. Every time based attack steals double the time it usually would if the move hits.

Name: Void Shatter
Energy cost: A
Description: Three clocks will become nothing but huge vortexes of time, becoming large orb like domes that are 20 feet wide by 5 ft in diameter. Anything caught in the dome will be frozen in time for a post while they are drained for 20 time. After the first post is done, the dome will close in on itself, dealing a large amount of damage to the opponent caught. The opponent loses 2 speed for two posts.

Name: Gear Replica
Energy cost: A
Description: Six clocks break into nothing but 50 gears (meaning 300 gears total) That start spinning around the area, forming into a giant machine made of gears. This machine fights basically like a high level trickster, able to use S and above time spells to it's advantage. This is the physical manifestation of Big Ben in a fighting way, able to use it's gears as A rank swords. This lasts for 5 posts before shattering into nothing but gears and sending Big Ben Away.


Rp Sample:
It was a tower, so no one expected it to be so powerful when it first appeared. No one thought it could control time, just another dong sound on the hour. It was large, maybe an eye sore, but when the clock formed in the air, people stopped to see. The rift opened, and they all paused, but not of their own choice. How could it be a tower held so much power? Was it a being inside the tower? Were the gods upset? What had even happened? They never expected that the tower would create rifts and voids. Was it there yesterday? They wouldn't be able to talk about it tomorrow, for all the clocks shattered into nothing but gears and this giant creature formed together. Were they wrong? Had they caused the time gods to become angry? Slaughtered! That's all they had to deal with. No one would be telling this story, time would allow others to see it later. For now, Ben had claimed another victim.

Do you like Pie?: CAKE OVER EVERYTHING!
PostPosted: Thu Jun 26, 2014 8:15 am



User Image

H A W K E: the last p h a n t o m

Summon's Rank: S Rank
Description of Summon:
There are very few people in this world that are truly remarkable, and even less that are born that way. Deep in the frozen lands of Nocturne is a city, one that is unknown, for the most part, to the Lumirian government. It is something of a 'Slaver's Bay', a slave trafficking city that prospers only due to it's illegal trade. What separates this slave trafficking city from all of the rest is it's tendency to find people with abnormally special gifts and sell them, as toys to those with enough money to pay for them. One person, or creature, was a young adult named Riza, a shadow wraith. A creature born through the intense manifestation of shadows formed by a vampire, in this case, upon the First Vampire's death, when the Vampire's progenies all celebrated their father's death by firing shadows everywhere.
Upon her manifestation, Riza was but a small creature, with no one able to tell the difference between a shadow and the wraiths that began to manifest. Most died, not being born strong enough, but for some reason, Riza lived, though only because she required no sustenance or real care. She aged... very slowly, and because of this, she appeared as a young adult by the time she was finally purchased by the Maric family, a then low caste vampire family in Nocturne. She was set to be a plaything, for the girl Marishka, a close relative of the Maric family. On numerous occasions, Marishka toyed with Riza, having her skeletons hold her down as she cut open the wraith, trying to study it. Of course, Marishka saw it as... an object. The day that the young fledgling vampire Alistair laid his eyes on the poor creature was the day that he first took pity on a creature. His parents scolded him. "It's not even alive. It's just a monster." But in many ways, so were they. 'Just monsters' in the eyes of so many others. Demons.

What made this creature so different?

As Alistair grew up over the years, he managed to find time to speak with Riza when Marishka was off studying necromancy, perfecting her art. The two grew uncomfortably close. It didn't take long for his family to find out, along with Marishka. It was the first time Marishka targeted Alistair. The second that he enlisted into the military, the Maric family paid the king off to pit the two of them together. The deal was that if one came out alive, they would be the new captain of Luimira, placing the Maric family in the upper echelon of Lumirian society one more. Sacrificing a single member of their family was of little importance. With little to no training, Alistair crumpled beneath the Necromancer, and as he died, so did Riza, in mind.

Alone. With Marishka. It was a harrowing thought, one that brought Riza to the point of suicide so many times, but there was no way out. Not even she knew how to kill herself. She even suffered the sight of Marishka bringing back Alistair as her toy, he was a husk of the man he used to be. A perversion that brought great sorrow to the girl. The only joy she took in life was watching Marishka growing insane with the two Sins living inside of her. With so much to deal with, the Necromancer almost completely forgot about Riza, leaving the creature bound inside her room in the Maric home. She stayed alone for several years in darkness.

For 5 years, the door of that room remained closed. Even when the Maric family perished along with their close Valentine family, losing everything when they lost Marishka. When that door finally opened again, she saw something she thought she'd never see again. Alistair. Upon finding the girl, the man pulled her into the same initiative as he had pulled three others, not that he valued them just as much, but because he wanted to protect her. He wanted to save her from attracting too much attention, not wanting anyone to know what she really is, also changing her name to 'Hawke' as another means of hiding her. Once she finished her training as a Phantom, Alistair discontinued his training of the Phantoms of Nocturne, and continued with her sole training. As result, the two grew even more close, with Hawke finding a way to supplement Alistair's fighting style in order to protect the king at all times, serving him as long as she is alive.

Her stats are (str/spd): 5/12
Her Energy base is: 1800

I Serve the Hybrid Passive
Intense loyalty drives Hawke, who believes that she will never be able to repay Alistair for his gift of saving her from her former life and training her. As such, being a creature versed in the shadow arts, Hawke is capable of hiding in Alistair's shadow and is fully capable of teleporting one area where she once was and simply taking her rightful place in his shadow, though outside of battle.

I Am But A Student Passive
As Alistair's disciple, Hawke can use up to stage 3 in Hell's Grasp and has mastered Fists of Wrath.

Protect the King C
Hawke can literally shoot out of Alistair's shadow should anyone attempt a close range physical strike at the king, shooting tendrils of piercing shadows in any direction she chooses as well as taking the hit, should she need to.

Revel in My Shadow C-SS
Should anyone try and attack Alistair from behind, as long as Hawke is merged with Alistair, she will suddenly deflect any physical attack, taking the damage if any elemental infusion or energy infusion was involved, quickly taking the opponent off guard before they could react and bind them in her shadows. The more energy the user spends, the more the opponent has to spend to get out. Should Alistair use 500 energy (SS), it would take 1000 (SSS) just to get out. This however, leaves the opponent still generally open for an attack as they are recovering from the shadow grip, but skills can still be used and the attack can still be blocked, dodged or evaded. This is, however, very dangerous for Hawke, as she can suffer serious damage executing this trap.

I Saw A Shadow B
If Alistair's ability to not get hit wasn't already enough, Hawke perfects his defense by producing eight shadow tentacles tipped with foot long shadow saws to both attack and defend against opponents. Since Alistair is not diverting his attention to control the shadow saws, they are extremely precise. They are capable of splitting an arrow in half, or blocking a bullet, and when they attack, they go for the lethal blow.

The Extension A
Should Alistair land a physical blow on anyone, Hawke seals their fate. Once physical contact is made, Hawke is capable of quickly unleashing a fury of shadow spears in less than a few milliseconds. Alistair and Hawke use precise timing with this skill so that, should a hit land, regardless if it's lethal or not, Hawke will make it lethal, aiming for each of the major internal organs, creating gaping holes in them.

The Split S
As Hawke was bred out of several hundred different shadows, it would only make sense to think that they are still somewhere inside of her. With this skill, she can separate herself into 100 different shadows, all with 4/4 stats and the ability to simply reform when hit. The only way of really stopping it is killing the summoner or using a holy skill of the same rank to expel the shadows, forcing Hawke to reform and retreat into Alistair's shadow.

Never Again SS
It happened once. Hawke lost Alistair to Marishka, and the girl experienced despair like no other. She vowed, upon finishing her training, to never let it happen again. That she would always protect him, even if it costs her her life. Should Alistair get into a position where there is absolutely no escape and death is inevitable, Hawke will suddenly appear and, using every drop of energy left (though she needs at least 500 to execute this skill) to cover Alistair in her life essence. Pure shadows. This shadow barrier is unbreakable for the duration of this skill by now means. Hawke will completely take the blow, taking all of damage. The use of this skill means almost certain death for Hawke. Once per fight.



Hiro the Herp

Dedicated Zealot

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Hiro the Herp

Dedicated Zealot

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PostPosted: Sat Jun 28, 2014 2:32 am


Genji Gincosu

Username: Genji Gincosu
Rpc Name: God Valentine
Rpc Rank: Novice
Class: Trickster

Summon's Name: Big Ben
Summon's Rank: S
Pic: Big Ben
Description of Summon: Big Ben is just as it sounds, Big...and Ben? Big BEn is a giant clock tower that spans out over 96 meters, by 12 meters square inch. This clock tower, seen by all is a void being of time that takes its form from the actual Big Ben. (Yes indeed, those measurements are actually based on the actual BB itself) The clock has four dials that move faster than a normal clock while the inside is nothing but spinning gears. The tower emits a radiating field of time that almost causes the area to become a negative shade of color upon being summoned. To make things even more time efficient, several clocks like the one in the picture start forming around in the sky, causing the area to grow dark, the sound of ticking being heard through out the area each passing moment. Some might call it madness, but for a ChronoKeeper, it sounds like home. There are six floating clocks in total.
Abilities of the summon:

Name: Clock summon
Energy cost: E
Description: Ben's Abilities are dependent on how much clocks are summoned. Each clock is used to make an ability work and thus have to be summoned again when used. Only 6 clocks can be out at once and only three clocks can be summoned with the use of this technique, per post.

Name: Chrono Doubla
Energy cost: E l Passive
Description: Upon Having Big Ben in the area where the owner is fighting, his extra time capacity is doubled, as well as how much time he absorbs from attacks and enemies.

Name: Rewind
Energy cost: C
Description: Rewind is just as it sounds. At the cost of a clock, an attack of equal or lower rank can be pushed back to a point where it never happened, completely erasing it from the timeline and giving the ChornoKeeper 20 minutes of free time.

Name: Restriction 666 release
Energy cost: B
Description:At the cost of 3 clocks, all time moves are pushed two ranks higher, as well as causing every move the chronouser uses (time based) To have a slowing effect on the enemy. This speed boost lowers the enemy by 2 for a post, unless stacked with other skills. Every time based attack steals double the time it usually would if the move hits.

Name: Void Shatter
Energy cost: A
Description: Three clocks will become nothing but huge vortexes of time, becoming large orb like domes that are 20 feet wide by 5 ft in diameter. Anything caught in the dome will be frozen in time for a post while they are drained for 20 time. After the first post is done, the dome will close in on itself, dealing a large amount of damage to the opponent caught. The opponent loses 2 speed for two posts.

Name: Gear Replica
Energy cost: A
Description: Six clocks break into nothing but 50 gears (meaning 300 gears total) That start spinning around the area, forming into a giant machine made of gears. This machine fights basically like a high level trickster, able to use S and above time spells to it's advantage. This is the physical manifestation of Big Ben in a fighting way, able to use it's gears as A rank swords. This lasts for 5 posts before shattering into nothing but gears and sending Big Ben Away.


Rp Sample:
It was a tower, so no one expected it to be so powerful when it first appeared. No one thought it could control time, just another dong sound on the hour. It was large, maybe an eye sore, but when the clock formed in the air, people stopped to see. The rift opened, and they all paused, but not of their own choice. How could it be a tower held so much power? Was it a being inside the tower? Were the gods upset? What had even happened? They never expected that the tower would create rifts and voids. Was it there yesterday? They wouldn't be able to talk about it tomorrow, for all the clocks shattered into nothing but gears and this giant creature formed together. Were they wrong? Had they caused the time gods to become angry? Slaughtered! That's all they had to deal with. No one would be telling this story, time would allow others to see it later. For now, Ben had claimed another victim.

Do you like Pie?: CAKE OVER EVERYTHING!

Denied.
Chrono Double is extremely over the top. It doubles your time. lol. Come on. Just for being out?
Tone it down a bit.
PostPosted: Sat Jun 28, 2014 3:38 am


Hiro the Abuser of the OP


Approved.

I like your new username.

The Wild Hunt

Shirtless Giver

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___youwillknownihilism
Captain

PostPosted: Sun Jun 29, 2014 12:34 am


Summon's Name: Intet the Dreamer
Summon's Rank: A at the current moment, will continue to grow and evolve.
Pic: (optional)
Description of Summon:

Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.

From his small slice of the vast ocean he was keenly aware that she was coming. It was his warning that allowed Maria enough time to warn her small sea-village. She didn't like them trying to live on their own. Not... one... bit. So she grabbed a trident and prepared for the worst. In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch.

So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution fairly quickly. He grew wings on his back, his body became mroe streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce flame and ice. He grew rapidly along side her until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor and few others, and with good reason.

Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.

As both seashell bond and dragoon, Intet's stats are raised from the dragon norm to 13/13 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 1300
The things are all subject to change as the dragon ranks up.

Call of the Storms B
With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground.

Frost Breath A
With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 60m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 30m but can be maintained for two posts with the initial price paid.

My Domain A-SS
Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. Depending on the amount of energy paid and existing conditions, a host of things can happen. In its most basic form, the attack puts a layer of thick, cold ice over everything even making some spikes erect from the ground. At SS energy paid, this will make the clouds appear and a blizzard to erupt in addition to this, and there will be more spikes and the like as well. Should it be raining, or water be already present, it will freeze it all night instantly, and hardens it so it won't be instantly destroyed.

Defiance of Nature D
Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying. This works even if his wings are somehow out of commission, but the price must be paid per post.

Rp Sample:
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PostPosted: Mon Aug 04, 2014 7:48 pm


Username: Hermaeus_Mora91
Rpc Name: Caius Akatoshi Mora
Rpc Rank: Adept
Class: Dragoon
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Name of Summon: Yeul Akatoshi
Gender: Female
Rank: Expert Rank (A+, she gains a rank each time Caius does)
Energy Pool: 1300
Strength/Speed: 9/9
Scale/Claws/Teeth Hardness Rating
Adept Rank – Hard as Steel
Expert Rank – Hard as Obsidian
Master Rank – Hard as Titanium
Sage Rank – Hard as Quartz
Legendary Monster Rank Hard as Topaz

Description:
Yuel is roughly the size of the average sized one story building, not including the length of her tail or her wingspan. Her head is nearly triangular, with a set of spikes protruding from her cheek bones giving her a total of four. Just behind her cheekbones are a set of dorsal fin-like spikes. Two large horns that protrude from the back of her skull which are nearly as hard as her scales if not harder and a similar set of dorsal fins spines that run along her spine, stopping short of the beginning of her tailbone. As all dragons do, she has a set of terrifying claws capable of shredding through metals weaker then steel like it was paper and can puncture steel. Her horns, claws and spikes are all an ebony black color. And along with those claws, she has a set of beautiful white teeth that are like a series of swords and capable of doing even more damage by being backed up by her powerful jaw muscles. Her scales and eyes are the same color as amethyst, being a bright purple that slowly darkens towards the center. Her powerful muscles structure allows her not only immense strength to tear and shred, but also incredible aerodynamic maneuvering for flying and even exceptional swimming in water if she has to.


Personality:
Yuel, even when she was younger all those years ago, is very wise and highly intelligent; as should the companion of the God of Knowledge. From time to time she will provide advice to Caius and sometimes even others should they deem worthy to Caius and herself, fully enjoying being able to solve problems of others with her own knowledge. She isn't afraid to voice her opinion either, as if she disagrees with something Caius is doing, she will let him know bluntly even though she will assist him in it. Even going as far as attempting to change his mind if it is possible, which occasionally she has such luck. When it comes to others, however she holds no blows. If others thought she was blunt with Caius, she is even tougher on them simply because she isn't close to anyone else. If you're an idiot, she will inform you that you are a f*cking moron. She is very proud as well, much like most of her kind. She refuses to bow to any, whether or not they are stronger than herself and absolutely give no respect unless respect is given and then some. She could be vein as well, seeing herself as one of the most beautiful and majestic beings to ever be created. Almost always ensuring her scales are clean and shimmering along with her pearly whites.

Being in Caius's life since the very beginning, Yuel shares an incredibly deep emotional bond with her partner. Her love and devotion towards Caius knows no bounds, and she will do anything and everything for him. Her goal is to ensure Caius is safe and happy, more than willing to put her own life on the line to make sure that happens without question. When the two are alone, she is very affectionate and can be seen nuzzling her head against him or licking him carefully. On cold nights or rainy days, she provides herself as shelter to keep him warm and protected from the elements. If any were to approach Caius in a manner that would prove threatening or even look threatening, she will instinctively get between them and...'reveal' just how ferocious she can be. Until a level of trust is built with Caius and herself, one must take caution in how close they get to him. Otherwise, she will let loose a warning growl before taking on the next step or Caius tells her otherwise. Their bond developed to such an extent that they have a tenancy to finish each other's sentences without even realizing it...usually. If asked, the two usually will say they are not two beings, but one. Her fighting methods mirror Caius's, but with more ferocity and equal cunning.

History:
Her history is almost as mysterious as Caius's, in fact she doesn't remember much of it. The most she can recollect is the fact that she was but a very young drake that was introduced and given to a very young Caius. The pair both share the same believe of being discharged from the heavens and into the great flood that ravaged the world thousands of years ago. What seemed like forever, they finally awoken from their slumber and appeared to be on the shores of a beach somewhere near Nocturne.

Passive Abilities
Devourer of Souls
A possible reason they were outcasts of heaven, if what they believe is true. Yuel is capable of devouring the souls of others and growing stronger from it. However, due to the nature of the beast she doesn't attempt this often if at all. In order for her to successfully devour the soul of another, she must eat them while they are still alive and breathing. And to be more precise, their soul must be strong enough to successfully reach her core intact. Meaning, should the target be two ranks lower than herself, the soul will fall apart and disappear before consumption. And should the target be bigger than herself, she must tear open their chest and devour their still beating heart. Gruesome indeed, but effective method to become stronger.
For every soul she consumes, she will become stronger physically and spiritually. Increasing her stats +1/+1 and her total energy pool increasing by 200pts. The souls consumed could never be brought back, no matter what magic is used. However, there is a limitation to how many souls she can devour and receive bonuses. She can only consume five souls before no longer receiving any increase in strength, and only eat for the hell of it. However, it would not be a total waste either. Should Yuel consume a total of ten souls, she will be able to expend them all to give life to another. No matter the damage, the conditions, she will be able to revive someone who has died. No matter how recent, or how long ago. Doing this will reset the bonuses she has received and will have to begin anew to obtain the stat increases once more.

Protective Scales
Dragons naturally have some form of resistance against certain elements, such as fire and ice, and other properties with acidic effects. Fire, Ice, and Acid attacks are weakened by one rank.

Orchid Storm
Rather then the usual types of breath her kind expels, Yuel was born with the capability of breathing lightning. The lightning she can breath takes on various forms. She can exhale beams of electricity, or let loose a cloud of electricity that isn't as potent but has a wide area effect, just two of few possibilities. With this form of breath, it works similar to natural lightning, capable of inflicting burns, paralysis, so on and so forth. Caius calls this ability ā€œOrchid Stormā€ due to the color the lightning takes on, which is the same as her scales.


Technique(s)

Skill Name: Restorative Breath
Rank: D-S
Description:
Yuel's love for Caius equals that of his love for her, perhaps even more than either realizes. And by the transference of her energy she can heal her partner of injuries he has sustained, usually in the form of a breath. Damage healed is proportionate with the energy used.
D rank: normal gashes and cuts
C rank: Large gashes and cuts, as well as severed arteries.
B rank: Broken bones and non vital organs.
A rank: Pretty much any organ besides Caius's heart or brain
S rank: Can regenerate missing limbs that Caius has lost.

Skill Name: Reflective Scales
Rank: B-S
Description:
Transferring energy throughout her scales, Yuel takes on a reflective trait throughout her scales. For two posts, Magic-based attacks B rank and lower are deflected and sent back at the caster. Upon Master Rank, S rank magic is deflected away. Magic that is one rank higher can be stopped, but will end the effects immediately after. Has a ten post cooldown.

Skill Name: Whirlwind
Rank: C
Description:
Generating energy into her wings, Yuel can create powerful gusts of wind by flapping her wings in the desired direction. These gales are capable of ripping large trees out of the ground and cause small building structures to collapse. Those caught in the gust are blown approximately launched back several meters (10m), and in danger of taking damage from not just the environment but any debris caught in it. This could be used defensively as well, as any physical or magical projectiles lower rank are also blown away. With the additional cost of D rank energy per post, Yuel can continue whirlwind. Upon Master Rank, The strength of whirlwind increases to B rank. Has a five post cooldown.

Skill Name: Refracting Scales
Rank: D
Description:
Channeling her energy through the scales throughout her body, Yuel can manipulate the way light reflects off of her scales. Yuel is able to refract the light to a degree where she will be rendered 'invisible', effectively blending into the surroundings. The camouflage last approximately for only two posts and is most effective only in the air, for her great bulk will give her away should she decide to walk upon the earth. Has a three post cool down

Skill Name: Storm Breath
Rank: A
Description:
Inhaling a deep breath and mixing her energy with the oxygen in her lungs, Yuel opens her great maw and let loose a stream of purple lightning bolts at the target with immense speed. The bolts can punch through B rank and lower defenses and upon contact will inflict A rank electrical damage, inflicting 3rd degree burns and moderate muscle paralysis. Direct contact could prove to be nearly fatal, and require immediate medical attention. For the victim will be at Yuel's mercy. For an additional cost of B rank energy, Yuel can continue the attack without interruption for another post.

Skill Name: Orchid Fog
Rank: C-B
Description:
A weaker version of her Storm Breath, Yuel takes in a deep breath, mixing her energy with the oxygen in her lungs. Opening her great maw she lets loose a billowing stream of purple tinted fog that is charged with electrical currents. Meant for an wide-scale attack, this fog covers a 10m area and will remain on the field for five posts. Those who are caught within the fog are subjected to a continuous electrical shock that at first is nothing more but minor electrical shocks followed by a slight numbing sensation. As time goes on spent in the fog however, the intensity of the electrical shocks increase and the numbness becomes more prominent. Three posts into the fog results in 1st degree burns and slight muscular numbness. Five posts fully in the fog results in 2nd degree burns and mild muscular numbness. Upon Sage Rank, Orchid Fog becomes B rank and effects are more potent. Has a five posts cooldown.

Skill Name: Thunderous Roar
Rank: B
Description:
By harnessing her energy into her vocal cords, Yuel proceeds to open her great maw and unleash a thunderous roar. All who hears this energy-infused roar will tremble with fear and respect. The very ground that she stands before will shatter and crumble, trees are torn right out of the ground with their roots and buildings collapse where they stand. Any assault that is projectile in nature that is the same rank or lower will either completely dissipate or deflected back. Those within 5m in front of her will be knocked back with such force it'll take on a rag doll like effect, leaving them not only damaged from the energy within the roar and the collateral damage about them, but their ears bleeding and temporarily deaf for five posts before any sound begins to return and a mild headache lasting even longer. Those with sensitive hearing will take twice as much damage along with shattered eardrums, blood pooling out from their ears and would be in quick need of medical attention should they ever hope to regain their hearing. (Unless you can regenerate, which then it would take ten posts to restore hearing.) May the Gods help the poor soul who finds themselves on the receiving end of this at point blank range, as the damage will be much more devastating and potentially fatal. Upon Legendary Monster rank, the strength of this roar increases to A rank. The only one who seems to be unaffected by this attack's effects is Caius. Has a three post cooldown.

Skill Name: Advanced Telepathy
Rank: E (Passive)
Description:
The powerful bond of a Dragoon and his Dragon allows the two to share a special link. One that shares their thoughts, their feelings, their memories and the likes. With Yuel however, her mental capabilities exceeds that of the average dragon and has proven to be much more intelligent then most of her kin. Pushing past the usual limits, Yuel can communicate with others and project her voice into the minds of who she wishes to communicate. While she may be able to speak to others, it is only to those who can speak the same language as Caius could. Also, she cannot send any images or read thoughts as she can with Caius. Even though she can speak to others, she doesn't do it as often.

Additional Note: This is subject to change as Yuel grows stronger.

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Novoa_Dragon


Hiro the Herp

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PostPosted: Wed Aug 06, 2014 7:00 am


Both are approved.

But lol at that last skill, Kerron. I wonder why you made it. XD
PostPosted: Wed Aug 27, 2014 3:19 pm


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                                                                        XXXXXXO ļ¼³ I ļ¼² I ļ¼³ [ᵀᓓᓱ ᓷᓵᓺᓳ įµ’į¶  ᓾᓬᓵᓺ]

                                                                        XXXXXXRank: Sage
                                                                        XXXXXXEnergy: 2400
                                                                        XXXXXXStats: 11/5 [sį“˜į“…/sᓛʀ]

                                                                        XXXXXXā–° ā–° ā–° DESCRIPTION

                                                                        Osiris, like all Drokklo, is taller than an average human. He stands at approximately 6'3", with an athletic build and a light tan. He generally wears very Luimirian-style clothing, often donning a vest, gothic jewelry, leather pants and long boots.

                                                                        His body -- like Isis -- is not exclusively limited to one form, or appearance. However, unlike with Isis, his transformation is not beastly and gigantic. Most Lust Drokklo retained a humanoid form even while transformed, and he is no exception. His transformation is so subtle, in fact, that most people don't even notice it. He transitions from a berserker-esque fighting style into, completely, a fully long-ranged mage.

                                                                        With the transformation, two orbs appear in the center of each palm, and levitate thusly; one, a glowing ball of yellow-gold light that represents the sun, and one a black-grey light that represents the moon. When the transformation is active, he floats slightly above the ground, untethered to the earth. Aesthetically, his skin grows slightly greyer, and his eyes turn orange with a sun-kissed gold in the center, near the pupil.

                                                                        As a non-transformed Drokklo, he has multiple non-human abilities that may be unleashed freely. First, his shoulder can expel blade-like weapons that fire after and chase down enemies. Second, his left fist may be coated with a fiery aura that will melt impacted targets like molten rock; his right fist may be coated with a cold aura that will freeze and stun targets that make impact with it.

                                                                        In both forms, he is exceptionally perceptive, and agile. Like Isis, and other Drokklo, he can lock onto a target and track them as long as they stay within a long radius of the user (several miles). This helps greatly when battling in one-on-one situations; he was always known to be an exceptional duelist.

                                                                        XXXXXXā–° ā–° ā–° HISTORY

                                                                        Far contrary from Isis, but of the same brand; Drokklo. Osiris was of the few that survived the downfall of his village, though he as well was cursed to wander with the identity of a sub-sin. They say the awakening of a Drokklo's sin reflects the way other people feel about them or around them; as Isis was envied for her beauty, Osiris was lusted after by men and women alike. He manifested their desires within his own self, and changed forever.

                                                                        Osiris was, most importantly, exceptionally different in comparison to other Drokklo. He was not consumed by his changes, but rather, he used the changes to his own advantage. For safety and for furthering his ambitions, he seduced and laid with others and soon enough gained quite the harem. He manipulated the Envies by turning them against one another, proclaiming himself as their one true companion. He would flatter the Prides and pleasure them as they so deserved; Lust was fairly self-explanatory, Wrath with subtle charm and an almost irresistible patronization; Gluttons were acquired after his group had met stock and had much to offer, and Greeds were much the same. He quickly became the Kingpin of the sinful village, and then his gambit begun.

                                                                        He turned his make-shift group into a well-organized and extremely deadly crime syndicate. He ferried to Nocturne and began a business there, first in the red light district, then in the mercenary sector, then in places far beyond; he towered from a peasant to a self-made man at the top of the Luimirian Citadel. He erected a skyscraper and named his business "Orion", and things only escalated from there.

                                                                        Osiris had a natural knack for business. He always did. As a regular man he would rack up coin from all over Kranila in exchange for simple jobs that no one else wanted to do. He never found any job too low or too high. If there was money, he'd do it, and he'd do it damn near perfectly. He did lust, after all, for his entire life. He lusted for money, for pleasure, for power and prestige. As a Drokklo, all inhibitions fell off the table, and his new status allowed him to truly shine. And then, another shining figure arrived from beyond the sea, a noble man named West -- the Emperor of Fraxon.

                                                                        West recognized his bloodline, the unique powers he'd possessed that few still did. He was reminded of Isis and her years of loyal service, and he wondered perchance if another of her kind could possibly adore the way that she did. West arrived at his tower that stood high over everything else, with a smile on his face and a cup of wine in hand. He then challenged him, that man that proclaimed himself the redeemed Lust, and showed him the sort of power he'd been missing out on -- a power beyond even the physical, a divine right to rule by means of blood, birth, and deceit. And Osiris rose to West's side, as his new partner in crime.

                                                                        XXXXXXā–° ā–° ā–° SKILLS

                                                                        Original Form

                                                                        • Lumirian Beauty S
                                                                        A signature move due in part to his heritage as a Lust Drokklo -- it was often used during an intimate act to quickly dispose of an enemy. This allows Osiris complete dominion over a person's body, you could say. The way this ability is triggered is by a loud, audible scream coming from his lips. The scream is not attractive, not seductive. Instead, it is exceptionally pained and borderline horrific. What the scream results in is a supersonic wave of red energy; it's fast, and deadly, moving up to twenty feet forward with a ten foot radius. The wave is in fact so fast that if you are within the twenty foot radius when it begins to accelerate, it is nearly impossible to dodge. If the wave makes contact with a foe, they are immediately paralyzed for about five minutes. The sound of the scream can also be amplified mentally by Osiris to a much louder, much higher pitch; this has been known to provoke temporary deafness in an opponent, potentially stunning them (though that depends on how they react to the deafness).

                                                                        Transformed: Aten
                                                                        Long-Ranged, Magic-Using Form. These skills do NOT go away if he switches to his regular form.

                                                                        Sun Orb: Celestial Triad D-SSS
                                                                        This is one of the most integral abilities of his Aten transformation. It is a collection of three orbs that follow a designated target (by their permission), latching onto their energy and floating around them; one above their head, and then the others spread out near their right and left legs, respectively. When a hostile energy is about to make impact with the designated target, or simply on mental command (by the targeted or the caster), the triad will release an invisible field of energy that repels enemy attacks of equal rank. This technique can only follow up to two targets at once, each requiring an individual cast. The amount of energy put into the technique can be increased on, to extend the rank. Attacks of a higher rank will obliterate the Triad's barrier, and then the orbs as well.

                                                                        Moon Orb: Shamala D-SSS
                                                                        Another primary ability. "Shamala" is a black flame that originally extends from the Moon Orb, and then can be moved and spread by the whim of Osiris. The primary law of Shamala is that it cannot spread to a radius larger than your average classroom, and therefore tends to only encompass certain areas before being moved to cover other objects. It is also not really fire, only fire in appearance. Rather than burning, you could say it rapidly degrades designated targets on contact. It also cannot be put out by anything but energy, and only varying on the rank. Further into detail, the fire moves very quickly, especially at higher ranks.

                                                                        The primary benefit of Shamala is that the entire attack must be destroyed, or it will just regenerate. This means it can't be defeated by simply a whim, and it also makes it difficult to permanently deal with via any regular defensive spell. However, considering the attack cannot separate from the original clump, large-radius spells are highly effective against this ability.


The Wild Hunt

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PostPosted: Wed Sep 03, 2014 1:53 am


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ļ¼¢ ļ¼” L $ ļ¼² I O ļ¼® [į“›Źœį“‡ sį“‡É“į“›Ī¹É“į“‡ŹŸ]

Rank: Expert (Grows with Vraelios)
Energy: 1800
Stats: 12/12

ā–° ā–° ā–° DESCRIPTION
Balerion is a large dragon, easily reaching the top of an average sized building. His wingspan is obviously enough to support his body and his tail is long as well. He looks very different from other dragons though. Unlike most, his scales have taken on a different appearance. From a quick glance they resemble stones and rocks, though they are in fact dragon scale. Where spikes may normally adorn those of his kind, jagged 'branches' and tree roots appear to take their place. They are the color of mahogany. These are as sharp and tough as actual spikes on any other dragon. The upper portions of Balerion are a fine mix of green, ranging from deep foresting green to the color of moss and then a light green. Underneath he is a fading white mixed with shades of brown. Black spikes jut from his face, framing it fiercely. Balerion's eyes seem to be completely white, but they are in fact a very light shade of grey.

Balerion rivals his companion in how vehemently he will defend nature. Unlike Vraelios, he is more open to aggression. He judges people they meet based on their actions and not any titles they may hold. Balerion tends to withold judgment on many things, letting his companion figure out paths on his own. He is just and mighty, and also a fierce fighter. His relationship with his rider is almost fatherly. Balerion always looks out for his well being but wants him to grow on his own. Unlike many of his kind, pride is of little concern to Balerion. He could honestly give no less ******** about the rankings and positions of the "two-legs". Any who insult him prove themselves to him as less than worthy of a retort.

ā–° ā–° ā–° HISTORY
Vraelios acquired an egg after proving himself worthy of the honor. It was a beautiful egg, more exquisite than any jewel or gem the elf had held before. Vraelios put all of his love and care into keeping it safe, often speaking to it in the dead of night. He would tell it tales of his people, regaling the egg with the rich lore of the Elves and gods. He would speak to it as one would a best friend, a life long companion. Vraelios would sleep with it and often discuss his dreams and ambitions. Deep within the egg Balerion stirred, drinking in all the words and his emotions. The dragon felt he knew this elf as well as the elf knew himself, perhaps even more. How he longed to speak with him! To share in his moments of wonder and excitement upon Vraelios learning something new. Balerion wanted nothing more than to walk alongside this being whom he had known all his life. He wished to comfort him at his lowest and see him at his highest.

And so he hatched.

It happened when Vraelios was in a very poor mood. A fire had gotten out of control and burned down a large part of the forest. He had just returned with pain in his eyes, anger in his heart, and revenge in his mind. The elf had almost missed the slight quivering coming from the egg. Had he not been utterly silent he may have missed it. Vraelios stopped and rushed over, placing his hands upon the egg and watching intently. A voice pushed through his mind and filled every corner of it, making the elf flinch. "Revenge does not suit you well, Vraelios." The voice rumbled and felt as powerful as stone grinding on stone. From that point on the two had been inseparable. Vraelios cared for Balerion until he was of a size to do so on his own, and then the roles switched. Slowly, Balerion grew in both size and intelligence. The dragon began to look over his companion as a protector, following him and pushing him forward. When Vraelios expressed his want to become a protector of the nature, Balerion promised to aid him in whatever way he could. For years they traveled and scoured the forests of Kranila, searching for the fabled Kelios. It was the dragon who had found him. The pair remained hidden away with Kelios for years and received his training. Now they emerge, closer to each other and nature than they have ever been before.

ā–° ā–° ā–° SKILLS
• Stone to Water D-SS
Balerion can make contact with the earth and soften it to the point where it is a controllable liquid. With this ability he could freely send torrents of earth at a target that can move as gracefully as water, and then solidify it before impact. He could also 'swim' through the land by moving it around him to mask his presence.

• Earthen Bulwark D-S
Balerion can surround himself and whoever he chooses in stone, forcing the earth to break up and cover them completely. Through his energy the stone becomes incredibly hard and is capable of defending them from an attack its rank or lower.

• Petrify D-S
This roar is sort of an opposite to Return to Dust. Rather than reducing an item to a state of its components, this covers them in a thick layer of earth. Ultimately it forces whatever it comes into contact with to become overtaken by earthen growth, which would make the target become incredibly heavy. This can be used to stop projectiles or even to cause something to become so brittle it can be easily broken. A person who is exposed to this would find the afflicted body portion to be turned into stone. Anyone exposed to this for three full posts would be completely petrified. To affect a living being at least B-rank energy must be expended, and to completely petrify them it is always S-rank. The range of this roar reaches up to 10 feet. For equal rank energy Balerion can double the weight of an object when petrifying it, triple it with energy 1 rank higher. When people are petrified they gain a -2 to speed if their strength is 7 or lower. If their strength is higher it is only -1. If a person is totally petrified they suffocate if not broken out in enough time.

• Return to Dust D-S
Balerion will release a ferocious roar, one laced with his natural energy. This roar has the power to force objects to return to their natural states. Before the roar, armor would rust away and swords would become their components instead of the final makeup. This can turn buildings into dust and technological creations into metals they had been originally. He must use energy relative to the strength of the item in question. This also needs to be done within 10 feet of the object in question. No living creature is affected by this. Custom weapons/machines are dismantled/broken down, not destroyed. This means they can be repaired.

• Melting Heat Haze D-A
Balerion doesn't shoot flames out of his mouth, he releases varying sizes of lava. The lava is very, very hot. It will easily melt any physical substance it meets. People who make contact with the lava will find themselves literally melting away. At lower ranks Balerion can only shoot out small globules about 10 feet in diameter. At higher ranks, Balerion can create a stream of constant lava that falls from his mouth.

• Rupture A
Balerion starts this ability by first flying high into the sky. He will dive towards the ground and literally slam into the earth. As he connects with the earth he will seemingly pass through it without resistance. In that instant the earth will explode up and outward, raining down boulders and jagged stones all around the area. Balerion will be in the center of the crater that he created.

• Sunder A
Balerion will slam his tail onto the earth and cause a rupture in the earth. The terrrain will break and shoot up as the ground beneath everyone quakes with the power. Huge plates will rise and fall constantly for 5 posts, capable of easily crushing an opponent who is either not capable of dodging or too caught up in other issues. 3 Post cool down.

• Cataclysm S
Balerion will slam his body into the earth and feed his energy into it. A huge earthen circle will shoot up from the ground, completely terraforming the world around him. This creates a bowl-like shape that traps opponents inside of it. The walls are thick and incredibly tall, too tall to merely jump over. 3 Post Cooldown.

• The End S
This ability is generally used in conjunction with Cataclysm. Balerion will put a massive amount of energy into the earth and begin to pull up magma from deep within. It takes three posts for magma to reach the surface and when it does it erupts skyward into deadly gysers. It will flood the lands and is strong enough to fill the entirety of a Catacylsm. This can only be used once per battle. At the end of this move, the lava will quickly harden into stone, creating a new small mountain or large hill.
PostPosted: Thu Sep 04, 2014 5:36 pm


A faint smile
I love him. This actually inspired me to want to create a proper dragoon. And I will! I love the description and details he has, not to mention how much he synchronizes with Vraelios and his behavior/traits. Kudos to you~

Now then,I will point out a few things~

Stone to Water Perfectly fine, only I would like to point out for the sake of it this doesn't completely conceal his presence. Granted on a physical basis and depending on the area and who is within it, he still will be hidden very well. Just not perfectly~

Petrify Now there's only a few things I am a little concerned about. This roar, as you stated, will cover objects or others in a thick layer of earth. And as a result make them incredibly heavy. Then after exposure of three minutes (posts) will result in total petrification.

How much heavier or slower will the object or individual in question will become? Object I am not as concerned about as individual. I would say...dependent on their strength. If their strength is up to say....seven they are slowed by two points while those with higher strength are only slowed by one. Objects in questions can be doubled in weight or even tripled based on energy spent. I'll let you decide that bit~
And then when a target becomes petrified....what happens? Do they suffocate? Are they simply immobilized? And how does one break free, like meaning can they just tear away at the climbing earth.

Return to Dust We already talked about it lol,

Sunder/Cataclysm A cooldown post of three will make me happy, which will take effect after it wears off of course lol.

Once the changes have been made and addressed, this will be approved~



Novoa_Dragon


A faint smile

Dedicated Friend

PostPosted: Thu Sep 04, 2014 7:41 pm


Hermaeus_Mora91
A faint smile
I love him. This actually inspired me to want to create a proper dragoon. And I will! I love the description and details he has, not to mention how much he synchronizes with Vraelios and his behavior/traits. Kudos to you~

Now then,I will point out a few things~

Stone to Water Perfectly fine, only I would like to point out for the sake of it this doesn't completely conceal his presence. Granted on a physical basis and depending on the area and who is within it, he still will be hidden very well. Just not perfectly~

Petrify Now there's only a few things I am a little concerned about. This roar, as you stated, will cover objects or others in a thick layer of earth. And as a result make them incredibly heavy. Then after exposure of three minutes (posts) will result in total petrification.

How much heavier or slower will the object or individual in question will become? Object I am not as concerned about as individual. I would say...dependent on their strength. If their strength is up to say....seven they are slowed by two points while those with higher strength are only slowed by one. Objects in questions can be doubled in weight or even tripled based on energy spent. I'll let you decide that bit~
And then when a target becomes petrified....what happens? Do they suffocate? Are they simply immobilized? And how does one break free, like meaning can they just tear away at the climbing earth.

Return to Dust We already talked about it lol,

Sunder/Cataclysm A cooldown post of three will make me happy, which will take effect after it wears off of course lol.

Once the changes have been made and addressed, this will be approved~




Changes made!
PostPosted: Thu Sep 04, 2014 9:27 pm


A faint smile

Ah everything looks in order now. I am happy to announce this summon to be....APPROVED!

Novoa_Dragon


___youwillknownihilism
Captain

PostPosted: Thu Sep 18, 2014 1:02 pm


Summon's Name: Intet the Dreamer Dominus the Unbound
Summon's Rank: S at the current moment, will continue to grow and evolve.
Pic: (optional)
Description of Summon:

Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.

From his small slice of the vast ocean he was keenly aware that she was coming. It was his warning that allowed Maria enough time to warn her small sea-village. She didn't like them trying to live on their own. Not... one... bit. So she grabbed a trident and prepared for the worst. In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch.

So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution fairly quickly. He grew wings on his back, his body became mroe streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce flame and ice. He grew rapidly along side her until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor and few others, and with good reason.

Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.

Following the death of Kaminae and destruction of the gate, Belfast was broken into three pieces by Akeem, one of the three heroes of the Battle at Sea. It was a game of the mind that slew her, but it was Intet and Maria who had the most personal stake in that battle. With her death, and the middle piece of the trident given to his master, electric power surged through it straight to him. It was almost like a curse, but it did not seem malicious. It was a curse of power. Suddenly everything was different. He fell to the ice below his hands and feet, the ocean frozen by his own power. His wings curled in and seemed to fade away. He was regressing slightly, but at the same time evolving. The body of the dragon increased in both size and strength, muscle now more clearly defined and scales thicker and harder, like armor plating. Spines shot from his back down his tail haphazardously and his snout elongated slightly. From the winds and ice around him, a tornado rushed out around him. He had changed. He stood up, a feral roar freeing itself from his chest. His spines lit up blue as did his eyes, and a blast of cold energy fired into the sky. Even Maria was frightened at the sight, and as he closed his jaws, he tiled his head down, the radiation like energy now dripping from his lips and melting into the ice below. Maria spoke in Mertian to her baby, who kneeled before her. His words were clear. Intet the Dreamer is no more. I am Dominus the Unbound. Steam rose from him, creating a thick white cloud around his body until he was no longer visible, along with Maria. When it cleared he had shifted back into the flying sea beast, familiar of his new and old forms both.

As both seashell bond and dragoon, Dominus's stats are raised from the dragon norm to 14/15 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 1800
The things are all subject to change as the dragon ranks up. His scales are now so tough that he resists B rank damage, and the effects of B rank attacks entirely, even if they are of the mind. His tail is now much longer while retaining maximum fluidity. It can easily reach 30m at full extension. Finally, Intet can, himself, be added onto with her machinists skills (due to her talent.)

Call of the Storms B
With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground.

Frost Breath A
With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 60m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 30m but can be maintained for two posts with the initial price paid.

My Domain A-SS
Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. Depending on the amount of energy paid and existing conditions, a host of things can happen. In its most basic form, the attack puts a layer of thick, cold ice over everything even making some spikes erect from the ground. At SS energy paid, this will make the clouds appear and a blizzard to erupt in addition to this, and there will be more spikes and the like as well. Should it be raining, or water be already present, it will freeze it all night instantly, and hardens it so it won't be instantly destroyed.

Defiance of Nature D
Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying. This works even if his wings are somehow out of commission, but the price must be paid per post.

Atomic Breath SS
First his spikey back will glow blue as he inhales, and then fires a stream of bright, glowing blue energy from his mouth. The liquid inside of the beam scatters across whatever is hit, melting it to nothing if the impact itself doesn't first.

Dominus S Passive
When Intet transforms into his two legged state he loses the ability to fly, but gains a field around him that causes water to swirl around him in a half solid half liquid state, hazardous to anyone who steps within 20 feet of the monster as he can manipulate this at will. Debri caught in it will only increase the field, so that after so long an entire lake can be turned into a whirlpool around him.
Rp Sample:
Do you like Pie?:Depends on the type, but yes.
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