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Posted: Wed Oct 19, 2011 10:11 pm
Name: Shinzu Akara Amount of Posts: 15 Training: Shinzu is still bitter over how slow he had moved during his fight with Massaraku, and is determined to work on his motor skills as she eats. Where: Ramen shop, pg 15 and The Village, pg 18
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Posted: Wed Oct 19, 2011 10:16 pm
Name: Shinzu Akara Amount of Posts: N/A Training: Spar with Lvl 6 Masaraku, loss Where: The Grove, Pg 119
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Posted: Wed Oct 19, 2011 11:20 pm
Gideon Commando Name: Shinzu Akara Amount of Posts: 15 Training: Shinzu is still bitter over how slow he had moved during his fight with Massaraku, and is determined to work on his motor skills as she eats. Where: Ramen shop, pg 15 and The Village, pg 18 +1 Dex +23 Exp
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Posted: Wed Oct 19, 2011 11:21 pm
Gideon Commando Name: Shinzu Akara Amount of Posts: N/A Training: Spar with Lvl 6 Masaraku, loss Where: The Grove, Pg 119 +39 xp
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Posted: Thu Oct 20, 2011 12:10 am
Kunai Throwing 0-5 = Ring 1 (+0Exp) 6-10 = Ring 2 (+1Exp) 11-15 =Ring 3 (+2Exp) 16-20 = Bullseye (+3Exp) Formula: 1d20 + Ranged Attack Bonus Train: Use all 10 Kunai up. Kunai: x0 Done... Points: 14
Who: Fubuki, Tenshi Where: Here Number of Posts: 5 (10 Rolls)
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Posted: Thu Oct 20, 2011 3:48 am
Exodus Revel Kunai Throwing 0-5 = Ring 1 (+0Exp) 6-10 = Ring 2 (+1Exp) 11-15 =Ring 3 (+2Exp) 16-20 = Bullseye (+3Exp) Formula: 1d20 + Ranged Attack Bonus Train: Use all 10 Kunai up. Kunai: x0 Done... Points: 14
Who: Fubuki, Tenshi Where: Here Number of Posts: 5 (10 Rolls) +14 Exp +6 Lit. bonus --------------------------------------- +20 Exp.
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Posted: Fri Oct 21, 2011 8:42 am
Name: Hinata Fubuki Amount of Posts:16 Training: Hinata is on her first day in the academy and has mastered the 12 seals on her first days after some help from her cousin. Where: pages 281, 282, 283
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Posted: Sat Oct 22, 2011 11:16 am
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Formula: 1d20 + Chakra Control (9) = 24 Success Cp Cost: 3 per tag Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them. 10/10
Who: Fubuki, Tenshi Where:Here to Here Number of Posts: 29
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Posted: Sat Oct 22, 2011 3:12 pm
iNishino Inferni Name: Hinata Fubuki Amount of Posts:16 Training: Hinata is on her first day in the academy and has mastered the 12 seals on her first days after some help from her cousin. Where: pages 281, 282, 283 17 xp 12 Lit bonus ___________ 29xp for you
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Posted: Sat Oct 22, 2011 3:14 pm
Exodus Revel Jibaku Fuda: Kassei, (Exploding Tag: Activate) Formula: 1d20 + Chakra Control (9) = 24 Success Cp Cost: 3 per tag Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them. 10/10
Who: Fubuki, Tenshi Where:Here to Here Number of Posts: 29 Jutsu Learned +1 Chakra control 15 xp +8 Bad Luck bonus +15 Lit bonus38 xp total ((I suggest if you level up, put 4 points into genjutsu. You'll need it.))
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Posted: Sat Oct 22, 2011 11:04 pm
Blocking : Samehada
 Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller). Cp cost: --- Dice Rolls: 2 Rolls Damage: N/A Requirements: Strength 18, Dexterity 18, Samehada 5 Training: 1 stage Stage I: Samehada DC 15 Stop weapons from hitting you with a melee weapon. Special: *Against physical attacks, use the formula 1d20 + Samehada against attackers attack score. If the Block is higher, all damage from the attack is negated and victim takes chakra damage through a damage roll as though he had just been struck by the blade. *Against ninjutsu attacks, use the formula 1d20 + Samehada against jutsu's evade DC. If the Block is higher, reduce jutsu damage by chakra drained x2 through a damage roll as though it had just been struck by the blade.
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Stage 1: Stop weapons from hitting you with a melee weapon. DC: 15 d20 +Samehada [10] 10/10
11 successive posts starting here: Page 120 of the GroveQyp Edit: Give Shizoni a bit of Help/Hurt exp? ;D
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Posted: Sun Oct 23, 2011 8:36 pm
Name: Mizuiro Hoshigaki Amount of Posts: Training: Grapple Fighting Where: Start and Finish... I seem to have a hate for training... You might as well grade Keon at the same time.
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Posted: Mon Oct 24, 2011 12:31 am
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Posted: Mon Oct 24, 2011 8:57 pm
Name: Karasu Kaguya Amount of Posts: 10 rolls Training: Bushin no jutsu Where: Academy. Page 280&285
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Posted: Mon Oct 24, 2011 9:16 pm
Hoshigaki Hiru Blocking : Samehada
 Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller). Cp cost: --- Dice Rolls: 2 Rolls Damage: N/A Requirements: Strength 18, Dexterity 18, Samehada 5 Training: 1 stage Stage I: Samehada DC 15 Stop weapons from hitting you with a melee weapon. Special: *Against physical attacks, use the formula 1d20 + Samehada against attackers attack score. If the Block is higher, all damage from the attack is negated and victim takes chakra damage through a damage roll as though he had just been struck by the blade. *Against ninjutsu attacks, use the formula 1d20 + Samehada against jutsu's evade DC. If the Block is higher, reduce jutsu damage by chakra drained x2 through a damage roll as though it had just been struck by the blade.
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Stage 1: Stop weapons from hitting you with a melee weapon. DC: 15 d20 +Samehada [10] 10/10
11 successive posts starting here: Page 120 of the GroveQyp Edit: Give Shizoni a bit of Help/Hurt exp? ;D Quote: To Train Abilities/Stats: Minimum DC of 10 + [stat mod] Minimum of 10 successful checks Set Reward per 10 checks: +1 Ability, +15 exp [Can earn up to 3 points] If DC under 10 + [stat mod], reduced no. of exp points awarded, but no stat points awarded. +5 exp for every 1 point DC is above Minimum DC. I can't give you any stat/skill points because your DC was below the standard requirement. Your EXP is also affected. +8 EXP Technique Acquiredd
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