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Posted: Tue Jan 25, 2005 9:10 am
[ Message temporarily off-line ]
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Posted: Sat Jan 29, 2005 10:27 pm
Name: Coleen Age: ??? Race: Human-Cat hybird Weapons : staff,retracable claws Powers:Teleport(a little),Spells Personality razz layful,Touchy,Bold,Fierce
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Posted: Wed Feb 02, 2005 1:33 am
this is my Current preferred RP character, im grooming him for a role in a novel length story, so im feeling out how he operates through roleplay.
Name:Guilty
Gender:unknown...responds to male prepositions.
Age: incomprehensable.
Height: 7'
Weight: 450lbs
Ethnic group: Nimblewright Construct.
Location: anywhere....he is without purpose.
Interests: People, the human psyche, emotions, love, justice, law, Existance.
Allies: none.
Enemies : Evil in general.
Skin color: N/A, has no skin, endoframe covered by various leather straps and plating, colors black and silver.
Occupation:Wandering Scholar.
Weapons: a few, built in katars in his forearms and feet, his horns, and of course, his wicked Moonsilver forged Battle-scythe.
Weaknesses: his Bloodegem, a red jewel set into the center of his 'collarbone' its the source of his power, shattering it would shut him down for about a day until the jewel reformed itself, in that time it would be possable to disassemble him, but to this date, no one knows how to truly 'kill' a nimblewright. he has a plate of thick moonislver belted over this vunerable area, but getting around that wouldnt be a problem if his guard was down. he also is affected by direct elemental damage, Electricty sends his body into over drive, thus stunning him temporrality with fatiuge, cold causes the molecular struture of his body to halt, thus cutting his speed in half, and fire....if intense enough, does tremendoud damage as it melts his metal endoframe, but can be totoally healed if left alone for a minimum of fifteen minutes. and lastly since he is a being of positive energy, a weapon charged with negitive energy would slash through his toughness easier, beating the hardness of the moonsteel, but negitive energy weapons are hrd to come by as they feed on the life force of mortals.
Speical abilites: Tremendous Damage immunity, his endoframe is forged from Runic Moonsteel, a light insasnly durable metal, its prized by artificers and armorers because of its speical property; the moonsilver is only found during the first full moon of the year, it draws is energy from the nautural magic involved with the purity of moonlight, thus the moonsilver is in a way....alive, along with being increadbly durable, moonsilver will mend any damage done to it after a short while, though it is not instanttanious by any means. he also is increadably strong, during his construction his strength was rated in the ability to lift more then half a ton over his head with apparent little effort, they would have tested more but the frame started to suffer from stress fractures after the ton and a half mark was reached. he can easily run thirty miles an hour and his reflexes were desgined with extreame combat with a mulitude of foes in mind. he has one incredably magical ablity; he can always tell when someone is lying to him, hence the name Gulity. he can see in the dark as if it were bright as day and can pick a single pebble from the top of a mountain with ease. and he is outfitted with a articulated endoframe, it allows himto shift the protective plates of his body into place to intercept an oncoming blow, but he must be aware of the attack to use this ablity.
Apperence:
Gulity is basically horrifying to behold, hardly attractive by any means, he was a machine desgined for battle, not emotional attachment. he stands an exact seven feet tall, with a slenderly muscular build, though the muscles are made from moonsilver, his frame is coverd from head to toe in black leahter straps supporting Moonsilver armor, the plates sparsely cover his shoudlers, hips and almost random other spots, desgined to deflect a blade rather then absorb damage, his face, what ther eis of it, is a cold masqe, also wrought from moon silver its a feaureless mask that is scrawled with runes of enchantment, his eyes gaze out from a set of slits, burning pools of sky bule light, arching back from where his hairline would be are a pair of twisted but graceful black horns, interlocking plates of moonsilver run from the back of his head like a metallic ponytail. a tattered and ragged cloak covers his form, though he makes no attempt to concel his identity, he is visably armed with a massive battle-scythe, its blade also ethced with runes of enchantment.
Personality: Gulity is a bit cold, as he has only been attempting to develop his emotions for a short time, he comes off as abrupt, but never rude. his voice is powerful...but hollow, like its echoing off of something metallic. he trys to be as cheerful as he can with his limitations, and loves to sit and talk about whatever you would wish, personal interaction is a tremendous joy to him, and he attempts to partake of people as often as possable, he is incredably knowladgable about a wide varity of things, he only has to hear something once then he never forgets it, he has, in his wandering, developed a amazing sense of honor and right and wrong, he abhors violence, and loathes that he was created for that very purpose, but when someone innocent is threatened....something inside of his mechanical heart snaps, he will fight to the death for the good health of someone else, and if threatened, is not afriad to kill.
History:
Gulity was created by a master artiifcer by the name of Ellis, he was made at the request of a local leader of the Enchanters Guild...his daughter Viconia was beginning her trianing, and he wished for no ill to come of her or her....virginity, thus his distrust of human bodyguards. so Ellis began creating one of his famous Nimblewrights, the odd thing about these constructs, since they were sentient they had thier own personalites, and ever Wright was different and each manifested a different exceptional ablity, Gulity was forged over the period of a year, carefully forged and enchated, so as not to taint the work.
upon his awaking, Gulity was asked a simple question "what is your purpose?" the usual answer was "to serve" but Guilty tilted his head and then intoned in his hollow voice "to live..." Ellis had never gotten that response before, but was very pleased to the ranges of this ones thought. he was introduced to the guildmasters daugthter, who looked at the seven foot monstrosity and said "i have to spend my every waking hour accomanied by that!?" she shrieked and stormed off. the first few weeks were rough, she would target him with spells by 'accident' just to knock him off his feet, though his nautual immunity to magic he would only feel the concussive force behind them, but the intent was clear, in his fledgling mind he realized that he must gain the Girls trust. his chance came a few months of abuse later, when Viconia and he were going to the bazaar, they were accosted by a group of bandits, now a full mage would have little issue with bandits, but Viconia was an apprientice and her magic was in its infancy, the group of brigands rushed them, figuring it an easy kill. but then Gulity seemed to come out of no where, whirling his scythe in a furious whirlwind of marital death. he dealt with the brigands quite easily, his inborn fighting style geared towards fending off multiple opponents, the surviving brigands turned and fled, carrying with the tales of the 'Juggernaut'.
after that fine display Viconia was rather taken aback by his blind devotion to her, she had never really had any friends, she had grown up as a heir to the enchanters guild, for that she must remain untainted by the ideals of avereage men, as well as untouched by the hand of a male, she had grown up with only dusty old tomes and bizzare magical impliments as her friends, this was the first time anyone who would stand up for her simply for her, not for her station. she did a cold reboot of her feelings towards Guilty, surely there must be some spark of compassion in that forboding frame of death? She began by including him in her lessons, after reserching Nimblewright contruction, she found that once taught something, a Wright would never forget it, he enjoyed the atudies as much as his still developing emotions allowed him too, and he found the area's of Philosohy and Psycology absolutly facinating. soon they were best of friends, she would spend hours learnign with him and just talking about everything from the world to wheather her new robe made her look fat, it soon became apparent that she would go nowhere without him, even when the grand magisters ball rolled around, she sent out to have a fine set of clothes tailored for his massive size, and then taught him how to dance. she grew closer and closer to Guilty, inadvertantly making him into the ideal man, but she could only go so far...as he was still nothing but leather and Moonsilver. she would curl up against his chest on rainy days and feel the warmth of his powercore, in her mind being in his metallic grasp made her feel safe, protected. in an odd way she had fallen in love with the construct, and in some indescribale way Guilty had developed feelings for her as well, she was the most important thing in his existance. things were perfect....then the great purging came.
The Enchanters were the lords of this world, they ruled over the normal humans with dilligence, but very little compassion, the peasents and lords of the land grew tired of the constant harrassment of these magicans, and decided revolution was in order. it was a massacure, the peasent overwelmed the guilds power with sheer numbers, they invaded the guild hall and began slaugthering anything that moved, Guilty locked Viconia in her bedroom, her last words still ring in his mind "I love you guilty...please dont go away...." then the mob of peasents hit. it was a bloody melee, Guilty dropped the first wave in a flurry o slashes alternating between his katars and his Scythe, but they kept coming, soon he was being overrun, battered with mauls and grain sickles, he fought as hard as he could, pshing his artifical body to its limits, but it was to no avail, they dragged him from the door and pinned him, beating on him with their crude weapons...he lost hold of Redemption, then he heard teh splitnering of wood and managed to get his head up it time to see somethign horrabale.... an angry peasent drive his grain sickle into viconia's chest, cutting off her scream of help with a sicking wet thunk, she sank to the floor...reaching out for guilty....then mercifully somone struck his Bloodgem, and all went dark.
he awoke a day later, his gem had recintructed itself, he sat up, the guild hall had been razed and burned, he walked through teh wreckage and found Viconia's pale blood soaked corpse, it had been sheilded from the flames by a fallen bookcase, he pulled her broken body into his metal arms and just sat there.....he felt a strange tearing sensation in his being that he could not explain, he felt somethign leave that would never reutn, an emptiness that could never be fillled, he pulled her to his chest and let out ahowling scream....a cry of inconceivable loss. his body was unable to cry...to weep, but he did mourn her passing, he did not understand why.
days passed and he did not move a muscle, he warded off scavengers who came for Vinconia's flesh without mercy, after a full week, Survivors of the guild found him....and all he could say is one thing "i failed" they took him to a camp where the enchanters were regrouping....the guildmaster had been slain as well. a man named Elly told him that they needed all the artifacts that they could salvage from the fire....and that he was one of them. his refusal came as a shock to them, as did his next words "i......i am not a tool, i am not a sword nor a hammer....i exist, i existed to protect Mistress Viconia....but she is gone, and i remain here, unable to die, unable to rid myself of such painful memories....i have no purpose.....but i know i cannot remain here any longer." and he left, no one made an attempt to stop him.
he wandered the countryside aimlessly, needing food nor drink nor rest for his metallic bones he simply kept on going, he spent hours pondering his existacne....if he were not truly alive....if here was a creation of man....had he no god? he felt torn, he existed, one of a kind, the onyl of his kind left operational for all he knew... but he coould not give up....defeat wasnt part of his thought process. he continued on alone until one day he came upon a small hamlet, as he walked through it he found that the animals, and indeed the people, were starving...they approched him beggin for food....for help, money clothing anything, he psuehd through them and sought out the mayor of the town, he also was in ill health, suffering from lack of food, he told Guilty a story of a foul despot that lowered thier wages and raised thier taxes without a care in the world, they would toil in his fields and end up owning more moeny then they earned...he told him a story of strange sounds comignf rom the keep at night, of children dissapering from the towns without a trace. he was begged to help...soemthing inside of Guilty stirred, a feeling that he should help these people however he could....he agreed to go to the Lords keep and investigate. he made it through the forest to the keep without incident, coming to the gates he demanded and audience, and much to his surprise...was granted one....the lord was a aging man named Drel, they conversed at length about the situation of the peasents, Drel told him the peasent were treated fine, that he fully intended to raise thier wages at the end of harvest....Guilty's speical little power came into play then....Drel was lying to him. he demanded that the Lord help his people this instant, or he would take the money from his vaults himself. Drel didnt like that at all and called the guards, and told them to deal with him....Guilty had no urge to kill the gurads, but when they attacked him, they found a Moonsivler fist backed by four hundred pounds of weight was most effective as a weapon. after laying out the guards...he was sure they would almost defiantly wake up....he advanced on Drel...who pulled a sword on him, not knowing the danger Guilty let him strike him, then felt shock as pain lanced through his form. thus was Guilty's first encounter with a Devrin blade, charged with negitive energy it slowly began unmaking his being, he grudgingly responded with equal force, whirling his scythe into the fray. they exchanged blows, Drel was increadably quick, matching even Guilty's inhuman speed move for move, but the edge the construct had was his superhuman strength, whtich was the piviotal point in this duel, Drel fented to the left and Gulity brought Redemption down in a brutal overhand chop, Drel tried to block with his blade, but the scythe crashed through that meger defense, shattering his hand with the force o the blow and dcending in an arc of death, making a ruin of his head and a good section of drels torso as well. he stood there....in partial distaste for having to kill the man...but his mind was set with grim determination. he left the land, but on the lords throne lay a note "the peasents choose thier leader...lest i return - Guilty" after that he had found his calling in life, he traveled the land, aiding where he could in any way he could, in return, the peopls of the land taught him things, showed his what it meant to be human.
they say he wanders still to this day, a nightmare in the minds of all who carry injustice....but himself a incomplete being....a question always on his mind
can a machine have a soul?
Fighting Style: Guilty uses a war scythe, which is similer to the weapon made popular by the Grim Reaper, though it is balenced and strenthened for combat, he uses a fluid whiring comabt styile that relies on his target being at least arms length away from him, if an opponent gets too close he unshethes the katars on his wrists and basically knocks the agressor back into scythe range. if there is not room to manuver his rather large weapon he has of knowladge in various forms of martial arts, Drenai Submission art in particualr, or can just simply hit you over the head, hard.
Weapon Special Abilties: Guilty's scythe is named Redemption, it was given to him by the Guildmaster before his death, it was the weapon of a famous necromancer, who had forsaken his dark path and used his magic to make the world better, it has the following ablities:
Vorpal edge: its edge never needs sharpening and it honed to the witdh of a single molecule. thus its fesable that with a proper blow he could fell an entire red wood with a single strike, and most armor cleaves like butter under its edge.
Moonsilver forgeing: since it is forged entirely of moonsilver, Redemption if damaged will repair its self in about fifteen mintues, moonsilver also does extra damage when used against all forms of undead, as the positive energy that it is created with negates the negative energy that suffuses the being of all undead.
Terminal Velocity: this enchantment makes the blade seem lighter to the wielder, thus increasing the speed in which he can wield it, but when it contacts a target, it still delivers all of its natrual mass
Ghost touch: this weapon exists on both matirial, astral, and ethereal planes simaltaniously, thus it can strike a incorporial target as if it were solid.
Evil Dread: this weapon does addistional damage against evil creatures, as its puity burns thier flesh like fire, it also glows when in the presence of such a creature, with a silvery light, this also make sit impossable to be touched by an evil creauture, as it would be akin to placeing ones hand on a hot stove.
Steel Reaver Rush : this power, though it can only be used once per a day, allows the user to make a headlong charge at a target, tripling his normal top speed and allowing his to make a single, powerful strike with the blade, discharging all of the energy of the blade into the target, after the use of this power, all other abilities are rendered inert for fifteen minutes as the scythe recovers from the tapped energy.
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Posted: Thu Feb 03, 2005 11:49 am
Mirkara Quickgingers Tel'Thillivinen ( picture - click to zoom in) RP type: Dungeons and Dragons 3.5 Edition Species: Felin (I made them up, and the DM approved). Due to the shape of their feet, Felins cannot wear shoes or boots. Gender: Female Occupation: Rogue Level: Ten Weapon of choice: Rapier (+1 Screaming) Alignment: Chaotic Good Talents: Hiding, picking locks, disarming traps, catching opponents by surprise, climbing, dodging... typical rogue stuff. Personality: Altruistic but resentful of authority. Will do everything possible to topple a corrupt ruler, no matter what that ruler's sphere of influence. Impulsive, and often has difficulty getting her foot out of her mouth. She lives for the adventurer's profession, but does not refer to any of her dungeon-crawlings as "raids" or "looting." Rather, she prefers "liberating the artifacts from the hands of the Mind Flayers or Drow."
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Posted: Fri Feb 04, 2005 12:37 pm
Helga Denchdottr ( picture) RP Type: Dungeons and Dragons 3.0 Edition Species: Half-Orc Gender: Female* Occupation: Paladin of Heironeus Level: Ten Weapon of choice: Greatsword (forgot details) Alignment: Lawful Good Talents: Riding, diplomacy, healing Personality: Even more chivalrous than most paladins; due to the stigma against her race, Helga feels she must overcompensate. Helga's life is to be a Paladin, and she upholds the virtues of her church and her class as one of the best and brightest, though, due to her race and gender-identity-disorder, she often has trouble convincing people she's "for real," and is unaware that she is often laughed at behind her back. If it weren't bad enough that she is a half-orc Paladin, Helga is also under the distinct impression that she is a bishounen (attractive but somewhat effeminate male human/elf/etc. - normally skinny, definitely not near in appearance to a busty, muscular half-orc woman). Attempts to convince Helga of her gender have all failed, even though she does know her own name, and that normally it is feminine. She knows she has orc blood, but does not believe she resembles orcs at all. Helga's behavior closely matches that of the gallant bishounen, and her appearance even looks a bit parodic of bishounen. She carries a rose with her at all times and is in possession o a cross-shaped scar on her face.
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Posted: Sat Feb 05, 2005 4:40 pm
My Third character....based a little more on me, this is sorta a rough draft on an idea that came to me after watching .hack legend and reading Hp lovecraft at the same time xp
and yes that is my real name.
Name: Jadon Kristopher Pennell
Nickname/aliases: "Kitty"
Age: 18.....looks much older though.
Height: 6'2"
Weight: 170lbs
Eyes: Warm Brown.
Hair: Black with Blonde highlights.
Ethnic Group: Caucasin; Scottish/Irish/Scandinavian/Cherokee mix.
Location: the city of Paragon.
Interests: writing, drawing, computers, Dreamshifting, martial arts, reading.
Allies: none
Enemies: The Phatasmogoria and its Nightmare minions.
Skin Color: Pale.
Occupation: College Student/Dreamshifter.
Weapons: none, is mostly a non combatent in real life, but will rely on his Tae kwon do training if pressed.
Weaknesses: General Human flaws, he's just an avereage joe. Tends not to block low during a fist fight.
Special Abilites: Jadon is a Dreamshifter, a Psion with the power to connect directly with the world Rynn'shaelas, more commonly known as the Dreamscapes, a place most normal humans and psions only touch unconciously and uncontrollably in thier sleep. Jadon is able to enter a trance-like state and 'shift' from reality into the dreamscapes. but with one major diffrerence. Everyone has a Tanar'Kashell, or Dream avatar, this alternate personality is how they truly wish they could be, thier hopes and dreams so to speak, its often the polar opposite of thier natural being. Jadons Tanar'kashell is a Spellsword by the name of Bram, he is a rather sinsiter individual, very strong willed and able where Jadon is more shy and reserved, in the dreamscapes Bram is one of the heavy hitters, adept at both melee and arcane combat he makes people respect his authority! Bram is a seperate entity from Jadon, but yet is still Jadon, its a paradoxal relationship, Bram can communicate with Jadon from across the Rift as if he were an indipendant person, but when Jadon does a Dreamshift, he becomes Bram, thus a common question among dreamshifters comes to mind, who is the real Jadon? Jadon can also for a short period of time manifest Brams form and abilites on the Matrieal Realm, but the effort of supporting a connection to the Dreamscapes drains him seriously, and he only uses this ablity when Nightmares and Terrors manage to slip through a dream portal.
Apperence.
Jadon isnt a bad looking fellow, his features are well propoetions and strong boned, giving him an exotic look, he wears a short chin beard accompanied by a neatly trimmed moustache remiicnent of the pirates of old, a pair of thin rimmed, narrow framed glasses perch on the end of his nose. he is quite tall, standing head and shoulders above the majority of his friends and family, he isnt that musclar, but his frame is quite cut, from years of toning and martial arts practice, he is very proud of his six pack. his hair is a lustrous Black color, which he streaks with blonde to match the natrual blonde highlights in his beard, his hair falls close to his shoudlers, and is often pulled back in a tight Ponytail. he dresses stylishly, favoring formfitting blue jeans and slacks and casual dress shirts accompained by a vest or overcoat, and of course, his almost trademarked black and gray Fedora. if going to a formal engagement, he will often wear a nice black and white pinstriped suit.
Personality: Jadon is a shy sort of person, but at the same time, he's not. though quite handsome by most standards, he is very insecure about his apperence, and is very evasive when complimented. he doesnt talk that much, perferring to sti by the sidelines where he can observe without making himself vunerable, but if asked a question or approched with a topic he is interested in, he will hold a intelligent and enjoyable discussion. Jadon has a very Dry, twisted sense of humor, and finds jokes about exploding sheep and Sexual disfunctions to be quite amusing, he is a raging cynic part of the time, ussually only when life just is screwing him over, but for the most part Jadon is the Quinentessenal nice guy. Jadon is a very caring friend, if you gain his trust expect him to bend over backwards for you, he would willingly die for a friend.
History:
Jadon was born onto the world of Rylin, a world once full and vibrent with a wild magic, but over the centuries the nature that once dominated the world had been plowed over by the yoked oxen of industry, now the forests were isolated to small sparese pockets of land in the mountains and among the deep valleys. Jadon was born in the captiol city of Paragon, a place of linking to the Multiverse, gateways to every plane of exisance could be found here, and traveled through...for a price. Jadon's parents were both average working class folk, his father was a Engineer and his mother a Doctor, he grew up in a fairly stedy household, Accompained by his older sister, Dara, and his two younger brothers, Ethan and Elijah. Jadon was often troubled at night by fevrish nightmares, starting at a very young age, he would feel like he was being stalked by something horrid. then suddenly there would be a strong, familer presence there, and the demons would flee. he didnt think much of it until his tenth birthday, a time when all children are brought before the Artificers to test them for magical or psionic aptitiude, his family didnt expect anything, after all his sister had tested negitive four years before, but when the High Prostilizer laid his hand on Jadon's brow, he shook with suprise and his face paled "oh....the power in this one.....it frightens me" he said, cowed "it is so great....yet it is wild and untamed, a dangerous mixture....he is a Psion of a denomonation that i cannot pin down....but i have not seen power such as thus in all my days" the old Artificer looked up "his training must begin at once" thus Jadon's days began to be split, his morning and days were spent in grade school and his nights were spent in the Artificer's Tower int he center of the city, learning his trade. he showed basic apptitude in the gerneal disiplnces, but he still was not tapping his power, so the artificers decied to test him on a newly emerged form of magic, Dreamshifting. they taught him to go into a trance, saying that the next would come to him. he found himself wandering along a seemingly infinate bridge over a deep yawing chasm, he saw ahead of him a dark figure, he kept walkign towards it and found himself face to face with....himself. it was him....just older, more confident, he nodded at him "my name is jadon....who are you?" the man in the black and gray armor crossed his arms "im Bram....and technically, im you" he said in a rich baritone voice, and suddenly Jadon understood everything at once. Bram smiled "your nose is bleeding....yeah that was me all those years ago, chasing away the nightmares....this is the gateway to my world....but you have to go now...you must rest...then you can see Rynn'shaelas" he said, and Jadon came out of the trance. the next time he shifted....he wasnt on the bridge, he was in a grove of tress, and he felt different...more alive, stronger, faster...oddly charged in a way, he looked down at himself and saw he was wearing dark armor and a strange, Leaf bladed b*****d sword was belted at his left hip, he walked to a pond nearby and looked in, and saw brams Devilishly handsome countance complete withc arcane facial tattoos staring back at him, he smiled, touching the elegent beard and flexing his arms...for the first time in his life he felt great! he spent what seemed like days adventuring throught he lush dreamscapes...but something terrible happened, little did he know that when the first dreamshifters entered the dreamscapes, they inadvertanly broke the seals on an anceient evil, the being only known as the Phantasmogoira had been imprisioned in the dream realm for time immesurable, but a sentient presence had awoken it, it had one incessent desire, to absorb the conciousness of all the dreamers of the multiverse....shattering the barrier between dreams and reality. its minons commonly known as nightmares were also released in great numbers, creatures that took on the form of a persons greatest fear. soon Jadon/bram was recruited by a group of Dreamshifters to help comabt this beasts....and his true purpose in life began.
Now i will detail his alter ego, Bram.
Name: Bram
Nicknames: Dreadnaut
Age: N/A but is physcially 28
Height: 6'4"
Weight: 245lbs
Eyes: Reddish Brown
Hair: jet black:
Ethnic group: unknown
Location: Rynn'shaelas.
Interests: Music, Hunting Nightmares, wandering, his Journal, maps, magic, Reading, Phyiscial contests, Barfights (he likes to mix it up from time to time, keeps things fresh), and a good meal by a warm hearth. oh yes and kittens, loves kittens.
Allies: doesnt belive in them, works alone.....but doesnt complain when Alice tags along (my npc, no touchy)
Enemies: Quite a few....the Phantasmogoria and her Nightmares, and Slayne....a rival Dreamshift Avatar, not to mention anyone who just happens to screw up and do something blatently offensive in his sight.
Skin color: Pale.
Occupation: Dreamshifter and general Champion of justice.......and kittens.
Weapons: a few, his fist is not something you want collideing with your face anytime soon, but you would actually be smarter to watch out for his b*****d Sword, Cruel Ruin, as it is heavily enchanted, and he is quite skilled with its use. he also carries a heavy steel repeater crossbow (the d&D version, not the stupid van helsing clunker) across his back, a variety of speical alchemic bolts in a quiver at his right hip. and at either forarm built into his gauntlets are a set of retractable katars. in his mind, it isnt over kill, just being better prepared then your foe.
Weaknesses: Bram is a dreamshift avatar, so a certian set of things can truly hurt him: anything from his own plane can injur him normally, I.e a sword. also he is vunerable from the matierial plane, as a chord of silver light connects him through the Great Chasm and Jadon's land, if that were severed during a shift, it could do him serious harm. but his biggest weakness is Jadon himself, if jadon were ever to be killed, he would cease to exist, thus why he keeps a staunch watch over his human counterpart, for if he himself were killed during a shift with jadon, jadon would flatline on the otherside, they are both thier greatest weakness and strength, all at once.
Special Abilites. to begin with, Bram is a Tanar'keshell, and a certain set of immunites do indeed apply to him during a shift. for one he is completly immune to mindinfluencing affects, hypnosis, fear effects, etc, as his literally has two minds fused into a single body. Second, he has something the dreamshifters call second sight, but what bram calls "the eyes in the back of my head" while in a shift, the dorment section of jadons psyche can keep alert to events around bram and alert him to incoming attacks and threats, thus bram can easily duel with multiple foes at once with equal prowess. since he is a dream, he can 'dive' into anothers conciousness at Jadons whim, essentially creating a para-dreamshift in said persons mind, a handy ability for passing along information. now moving on to class abilites, Bram is something called a Spellsword, a deadly mixture of battle mage and heavily armored dreadnaut, unlike standard mages due to his special training and connection to the magic itself, he does not suffer from impeded spell casting ability by armor, nor does he require spell components, his magic is powered by runic circles he traces in the air with either his blade or hand, but since he has all the advantages, the magic requires balence in the universe, his spells are limited, though he does have acess to the truly devistating dwomers, the number of spells he can learn is limited, quite a bit moreso then the standard wizard, but he makes up for it with martial prowess, for when the spells run out, you can count on Cruel Ruin to absolutly 'ruin' your day. his spells are drawn from the same sources as Summoners and Invokers, mostly heavy hitting attack spells, but some support and healing mixed in, i will list his common prepared spells at the end. he also has his armor, its called Darkmantle Plate, it posesses several abilites. one is it complelty silent and causes his form to blur into the shadows at will, making rougish manuvers quite easy, it also is forged from Darksteel, a metal that is said to be made with the essence of shadows, making it increadably resilent and about as heavy and restrictive as a suit of leather, its also forged with Definitve Harness technology, the suit has extra plates that rest on hinges, due to his special training with the armor, if he is aware of an attack, he can shift his weight in posture and the hinged plates with articulate and slide into the best possable position to ward off the blow, basically providing more protection where its needed. the armor is last but not least, Arcane Armor, its etched with runes and the back of each hand has a runic ciricle on it, it is desgined to be worn by spellcasters, offering slightly more protection as it feeds off the arcane power of the caster itself.
Appearence:
Bram doesnt look too different from jadon, several years older for sure, and much more heavily muscled, he has an attractive face, though it is marked by intriate black tattoos, one coming down from each eye along the cheek, followinng the curve of his cheekbone in a sorta slash mark, and a odd trianglalr insigna on his brow. he wears the same beard as Jadon does. his hair is ery long and glossy black, he wears it around his shoulders normally but if expecting a fight he pulls it back into a clasp and away from his eyes. he always seems to wear his armor, a suit of silver and black fullplate, it seems to fit him like a second skin and is stylized with a jagged, sinister motif, though oddly it does not take away from the rougish smile that paints his face, he wears a large tattered black cloak over the armor.
Personality: Bram is a no nonsense kind of guy, he's blunt and to the point sometimes so severly that its caustic, but more oftne then not he conducts himself with a mesured sort of tact you would expect from someone who is used to risking his life on a day to day basis. Bram loves a good row every now and then and doenst hesitate to kick someones a** when the situation warrents it, he treats women with immensse respect, one of the few things he and Jadon share, he has an odd weakness for anything cute and fuzzy, particularly kittens, they just melt his stone cold warrior heart, he has a pet kitten named Rogue that he keeps with him, riding in a Familer pouch. he is a very even tempered man, it takes quite a bit normally to get him angry, but a few things just set him off, Rapists and Child molestors in general make him glad he learned the spell Flensing. when he's not chasing down the nightmares that are ravageing the Dreamscapes, he generally retires to a nice little cottage in the woods he keeps.
History; same as Jadon's
Fighting Style: bram is a fierce fighter, though he appears to be wild and untamed on the field, anyone making a close observation of his movemnts and demeanor would realize that in combat he reaches a state of zenlike focus. his preferred style of combat changes situationally, he uses his spells as a last resort, but if facing a flying enemey, i.e a nightmare, he likes to pull out that steel repeater crossbow and plant a few barbed bolts in its face until it decides that it wants to get close, then he pulls his trusted Sword, Cruel Ruin, and lays into the beastie, if faced with ground forces he has a very clean concise style of swordplay, disdaining a sheild he uses Cruel Ruin with both hands, his style of fighting often surprises his foes, as they see a man in fullplate...who suddenly does a backflip, he uses his Darkmantle armor to his fullest advantage, creaitng a almost acrobatic fighting style that seems random, he might stab one enemy in the throat as another approches from behind, he drops a headlock around the one behind him and powerbombs him to the front then coup de grace's him right there.
Weapon special abilties: Cruel Ruin is a creation of Jadon's mind, its his image of a balenced but devistating weapon, it is a leaf bladed b*****d sword, the blade mesures around 40" in length ans around 5" in width, with a diamond shaped point. it has a series of runes running down the center of the blade. Its made of Adamantine (not the xmen s**t, the Forgotten relms metal)it has the following powers
Angel wing Razor: this weapon was said to be honed on the wingfeathers of a benevolent celestial, polishing the edge to something more then plain Adamantine, the edge is perminantly honed to a witdh of a single atom, the bare edges of the blade seem almost transeparent, its also empowered with a strange energy that gives it tremndous cleving power, Bram has been known to cut men wearing fullplate cleanly in half with a single blow, it is said that if the blade were dropped without the hilt to stop it, it would continue cleaving through the earth until it came to rest at its core. it can easily cleave magical barriers such as a sheild spell and wall of force.
Spellblade: the weapon of a spellsword has a few speical powers of its own, it can be used to cast spells directly into a wound i.e he could stab you then send a lightening bolt coursing through the sword, or ot trace runic circles, it also is resistant to offesnive magic, having the ability if caught in a baseball-like manner to reflect a projectile-type spell back at its caster, so throwing fireballs at bram is a bad idea, it can also absorb a single spell cast at him to be discharged later.
Wounding: any cuts dealt by Cruel Ruin are impossable to heal unless done by magical means, or left alone for a full 24 hours, in the meantime the wound continues to bleed profusily, dealing debilitating damage to the persons systems due to blood loss. after the full 24 hours, normal healing time comes into effect, assuming you survived bleeding for a full day.
Bane of nightmares: anything considered unnatrual (nightmares, vampires, undead in general, abominations, i.e an Mind Flayer) that is dealt damge by cruel ruin best start praying, not only does it do tremendous damage, but instills into such a being a psychcoactive venom, that starts essentially dissolving thier body from the insdie out, its not that potent, and can be endured easily, but the monster is substainally weakened after the ordeal for several days.
Paradigm Strike: this speical ability is so powerful it can only be used once a day, and all powers are null and void for fifteen minutes after it is used. by focusing on the innate mana of his blade this enchantment alows bram to essntialy become the weapon for a moment, he goes into such a deep focus he becomes aware of everything around him for a full minute, he then can become aware of even the slightest weakness in his foe, the c***k in the armor if you will, then it allows him to make one insanly fast strike as said weak point, where Cruel Ruin then discharges all of its built up energy in a single flesh rending blast, during of whihc bram is still omniaware of his surroundings, allowing him to evade retaliation blows from said foe in a bullet time like haze. this power is reserved for large or heaviy armored foes.
Spells - Based on D&D 3.5 spell descriptions. bram has access to a decent number of spells, i will list them here and thier effect
Fireball: a basic incendary blast, 15 foot blast radius, range, 100 m
Lightning bolt: a one shot jolt of energy a 1000 times hotter then the surface of the sun. range- line of sight.
Sheild another: this allows him to take the damage of the target upon himself, a dangerous spell but handy when worked in reverse. range - touch. duration; ten minutes
Empathy shields: a potent spell that has a arduously long casting time, it makes it where any foe who strikes him, the damage is done to that foe instead of him, worth it if he can squeeze in its five minute casting time. Duration: Ten minutes.
Dimension door: a hand one shot spell, allows him to open a dimensional gateway that opens up at a distance of up to 100 meters away from the origanl gate, basically letting him jump from one place to another in a mere moment
Blink: this spell is one of his favoarates, it allows him to pick a spot anywhere within his sight and 'blink' there, its quite handy in combat to 'blink' behind an enemy and run them through. erratic and only effects himself though.
Healing Touch: a much overusd spell, its allows him to channel positive energy and heal most wounds, does not work well with severed limbs, as it cannot reattach them or grow them back.
Dispel maigic: a one shot enchantment buster, great for those mages and monsters that like to use spells like mirror image dispels one average enchantment.
Mordenkainian's Disjunction: the big brother of dispel magic, this bad boy has a long casting time, but perminatnly drains the magical properties of any selected item or spell by severing its link to the Weave, it will destory even the hardiest of spells, but with its seven minute casting time, using it in battle would be suicide.
Phantasmal Killer: another favorae spell, useful against weak minded creatures, it shows them thier greatest fear come to life, the shock of such a thing sends them into cardiac arrest, thus killing them instantly, most intelligent creatures can see through the illusion though. NOTE: this is a mind influencing spell, it does not work on other dreamshifters.
Knock: a neat little spell that unlocks doors.
Unclasp: another favorate of Brams, unclasp causes all buckles, ties, and buttions on a person to come undone, bascially dropping everything but thier skivvies off of them, good for a laugh or a surrender.
Tasha's Hideous Laugther: another fun spell, this one sends the target into a fit of uncontrollable laugther for a duration of fifteen mintues, during this time they can do nothing but laugh.
Circle of Protection against Evil: this spell is a bit of a breathing room spell, its instantionous casting time aids in this, it creates a runic circle that beings of evil alignment cannot cross, it only last ten minutes though, so you best tie it off and get back to the whupass.
Magic missle: the arcane equivllent of being punched in the nose, this spell fires off five globes of force that intelligntly track a desgianted target flawlessly, never missing, sounds overpowered? not really, as the damage is comparable to getting slugged in the jaw. a great way to disoirent an enemy.
Holy smite: its the consicrated fireball. a burst of holy energy 20 ft in diameter that does signifigant damage agaisnt evil creatures, and acts as a bless spell to good aligned beings caught in its fury.
Evards Black tenticales: its cthulhus favorate! six black squid-like tenticales erupt from the ground and grapple up to six designated targets, ideal for large groups.
Chain Lightning: the big daddy of elecrolysis, this does the same damage as a standard Bolt, but can arc to up to six other creatures withing five feet of eachother.
Agazzers Scorcher: its a flame thrower, great for lighting the barbi'.
Symbals Spell Matrix: this is the big daddy of all his spells, it allows him to link up to five spells into a single casting action, but the prep spell for it takes a good ten minutes, but well worht the waitn, imagine five similtanous Lightning bolts! NOTE: Bram prepares this spell every morning with the following spells; Unclasp, Tasha's Hideous laughter, Magic missle,Evards black tenticles, and chain lignting.
Wall of force: duh.
Metalshot: summons a bolt of molten metal then propels said projecltile into a single target, skewering it. its a railgun, b***h.
Polymorph: the 'poof, your a chicken' spell, allows him to metamorphisize any living being into any other living being for an hour. fun.
Ferrokineis: the best way to deal with that gun waving moron, allows Bram to control metal at a molecular level for ten minutes, great for sealing gun barrels and fusing together enemy armor joints.
Bigby's Snapping Digits: the spell that literitally gives you the finger, a massive hand of force appears and 'thumps' selected targets in the head, not the sort of fingering one enjoys.
Random action: always a good laugh, instant spell that causes the target to execute a single random action, no real use, but fun.
Symbols Skeletal delaquescence: the 'you are now goo' spell, compeltly non leathal oddly enough, it completly removes the skeleton of a selected creature, leaving them a formless mass of flesh, it can be reversed to restore the bones....but why would you ever want to?
Flensing: if you see this spell, you KNOW you pissed Bram off, this spell shreads the skin from your flesh in the most painful way possable, a hideous sight to behold, after all, one is not sued to seeing fillet of brigand. Bram saves this puppy for child molestors and rapists.
Circle of Binding: as seen on Yugioh! this creates a runic circle prision around a single being, perminant until dispelled.
Blade Barrier: instant blender, just add fruit, this creates a wall of whirling jagged metal between Bram and whatver he likes, on a side note it makes an excellnt lawnmower.
more spells will be added as he learns them!
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Posted: Sun Feb 13, 2005 8:17 pm
Name: Kuja Age: 19 Height: 6'1" Weight: 140 Race: human/ elf hybrid Apperance: Short with long silver hair and mysterious green eyes. With pointy ears sticking out of his hair. History: His mother was an elf his father was a human. They ran into the mountains in hopes of living in peace without being shunned by both races. One day during a storm rocks fell on their house crushing Kuja's parents and leaving him to fend for himself. After visiting towns of both Humans and Elves he began to wander the earth having been rejected by both. He was only 13 when his journey began. After many weeks of wandering he came upon a home of friends elves in teh woods who took him in and raised him peacefully until he was seventeen when he decided to live alone as a wanderer. Now living an almost carefree life Kuja is very relaxed and calm and not that good with weapons but he manages to go on.
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Posted: Tue Feb 22, 2005 1:58 pm
Name: Enigmma Conundrum
Age: 2424
Race: Enignite
Profession: Scientist
Equipment: Wit, Claws, Acidic saliva, Loud voice
Personality: Cynical, Cold, Strange
Description: (no pictures, write it. and don't just say "avi". You can do it, be creative.) A green scarred Mantid, Has to breath through large machine implanted in sides. Has no fingers so he has to hold things by curling his upper arm and lower arm together Instead of mouth has pincers with a plate over the pincers to protect them when he isn't using them. His wings are curled over his back at all times, he can no longer fly because of frostbite.
History: The Enignites were a somewhat peacefull race that live on the small island of Krakatoa, Enigmma was part of a small patroll sent out to scout northern territories when the accident occured, but he did not ever get home to see it himself, his patrol was captured by religous fanatics and bruttaly exucated as "Hellions" the only reason he escaped is because of his unique abality to spit acid. He wandered south were he was suppost to meet a supply camp, only to find it had burnt to the ground, he was tired and starving, so he decided to camp over night, This would be a bad decisoin because over night the temperaters reached sub zero, leaving him almost unable to breath and sevarly scarred. he then wandered south with a make-shift metal lung and a new found antihuman atitude.
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Posted: Fri Mar 04, 2005 7:30 pm
name: kittana nickname:kit age:18 species: kitsune history: abandoned when 10 had to take care of her little sister for a year before she died often these memorise come back to haunt her at bad times personalty: cheerful, loving, caring/ mean, hateful, cold
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Posted: Sat Mar 05, 2005 10:14 pm
This is a character (and the application) I submitted to a profile contest last month. I'm still waiting to find out how well she was recieved against the competition. She's one of my babies, just about 10 years old counting all the tweaks she's been through. She's probably one of my deeper characters, though her sister is beginning to show some real signs of personality... finally.
1.) Name: Kyrana Kirri st. Cloude 2.) Nickname, only if applicable: ‘Kyra’, ‘Kyr’, ‘Dog Girl’, ’B*tch’…
3.) Gender: Female 4.) Marital Status: Single, but complicated 5.) Love Interest (if any): Ryujin Michinoka -18, Sean Elric – 21, Seijiro Heike, 23
6.) Age – Mentally and physically, if both are the same, say so: 17 physically, no real definite mental age 7.) Height, Weight: 5’8”/130 lbs 8.) Native Tongue: French-Japanese 9.) Species, Race, Ethnicity: Half-Elven Succubus, Japanese 10.) Home Planet: Earth 11.) Current Place of Residence: Horizon Falls, Horizon Falls Island (Off the southern most Okinawa island, a privately owned public island, the name of the country and city are copywritten by my friend who gave me permission to create a character for the area.)
12.) Occupation: Outcast from her demon brethren, she hunts them to protect the humanity she can hide herself within. (Demon Hunter)
13.) Religion: Athiest; She hates the idea of putting all your faith and reason behind something you can’t even see, though she has great respect for the Wiccans and Druids’ nature worshiping
14.) Intelligence: Street smart from years spent running the back alleys to prove herself in fights against gangs and weaker demons. She tends to know the hang outs of the ‘dangerous people’ in town. She attends Kodomo-no-Tamashii Connected School, a school that teaches not only basic education, but martial arts, magic, and ‘mech’ studies. Her grades are poor in nearly all classes except her advanced martial arts classes.
15.) Family, as in, Parents, Grandparents, Siblings:
Father: Rick st. Cloude, 43 year old human male, her guardian for most of her life. Rick is a champion fighter with a mastery of ki usage, he looks closer to 30 thanks to his martial arts keeping his body in terrific shape. Kyrana looks up to him as a strong person, but ultimately wants to surpass him in reputation.
Mother: Kazeko Kiri, an ageless succubi elf who raised her for a few years after giving birth to her, then handed her over to Rick to take over all parental duties. Kyrana has a place in her heart for her mother, but doesn’t think of her often, viewing herself as abandoned by a person to weak to stand up to others.
Sister: Aryce st. Cloude, 16 year old half sister, she looks up to Kyrana as a brave person and Kyra constantly tries to help her find her own specialness
Brothers: Seijiro Heike, 23 year old half brother, Kyra despises him and doesn’t even view him as family if asked about him. In fact, she’d rather not even hear his name in a conversation at all. Rodderick st. Cloude, 15 year old half brother, Kyra protects him with her own life, though he can fight even better than she can due to his inherent speed. She very nearly looks up to her ‘baby brother’ as he was skilled enough to beat her in a spar when she was twelve years old. She’s vowed to ensure he’ll never stay that good compared to her though.
Grandfather: Richard st. Cloude, Rick’s father, a 50+ year old pirate captain who’s never around, even Rick doesn’t see him often. Kyra dislikes him for his irresponsibility and never speaks to him if she can help it.
Family Friend: David Draco, a lightning elemental who appears to be about 27, he knew Rick for most of Rick’s older childhood. Kyrana constantly taunts him about his lack of girlfriends, and gets pissed if he ever taunts her back with offers that she fix that problem herself.
16.) Physical Appearance: Kyrana is enough of a Japanese looking person that she can blend into a crowd, or rather, she could if she was many inches shorter. Her ravenblack hair has violet highlights and refuses to be completely straight, not because of waves, but because of it’s innate ability to spike naturally where it’s shorter than 5 inches in length. Her skin is pale for a Japanese racial standard, but still holds a light tan, making her appear as if she were an American-Japanese cross. Her eyes have been likened to black pearls caught in bright light for their ability to go from a dark, indiscernible color to a bright violet similar to iris flowers, they slant just enough to pass for Japanese. Her hands are artistic, long slender fingers with delicate wrists that don’t seem capable of lifting even 5 pounds without strain. Her arms have a light muscle definition and her legs are long compared to her torso, but the definition of muscle is a little higher. Her stomach has an 8-pack (lower abs show as well as the 6 main muscle groupings). Her feet are small for her height, but not so much that she becomes clumsy from it.
17.) Favorite things:
Date – The ‘Golden Week’, a week long holiday beginning with Green Day (April 29th) to celebrate nature conservation, and ending on May 5th (traditionally a boys’ festival, but she likes to participate as well to have fun with her little brother)
Year – Her favorite years are always the ones she is experiencing now. She never looks back on a previous year, since something bad always seems to stick out about it.
Weather – Sunny, slightly windy days, with light wispy clouds flying across a bright blue sky. At night she prefers it to be completely clear so she can watch stars.
Singer/musician – Any band who plays loud and strong, so it’s easy to train/fight to, but she’ll listen to softcore rock love songs when she’s happy.
Song – Whatever happens to suit her mood at the moment. She loves video game themes, however, especially from fighting games and Sonic Adventure Games for the speed and beat behind most of them. Her favorite song from SA2 is ‘Fly in Freedom’.
Pet(s) – pack of wolves led by a pure black male, she raised most of them by hand from young pups created in a family-owned breeding facility for Honshu and Hokkaido wolves. (Honshu/Yamainu and Hokkaido/Ezo wolves are rare subspecies that are so endangered most of the scientific public thinks they’re either bred out into street dogs or extinct. They are, respectively, the smallest and largest subspecies’ of wolves on the planet)
Color – Black and Forest Green on her own body, to set off her violet eyes, she has a thing for red on other people, though. food – Hawaiian-style pizza with fresh pinapples put on AFTER the pizza is cooked, though she’ll eat her little brother’s pepperoni and bacon pizza without complaints, and tends to enjoy hotdogs with every fixing but jalapeno peppers on them.
Drink – ocha (green tea) when she’s in a good mood, cherry cola when she’s in a typical mood, the blood on her bitten/split lip when she’s pissed.
Sleeping position – curled up under blankets clinging to a stuffed wolf toy when she’s upset, or spooned with a loved one when in a good mood
18.) Least favorite things:
Type of people – Perverted men who don’t understand the word ‘No’ in any language, girls who ‘act like girls’ because they’re expected to, adults who look down on her for being a teenager, children who put her on a high pedestal that she feels she hasn’t earned yet (meaning they call her Kyrana-sempai)
Food – anything fermented, be it sake, soy, beancurd, sprouts, etc… She also dislikes most vegetables, just for their texture and the fact they all taste the same to her, so why even bother?
Place – school. Cliched, yes, but she dislikes it not only for being bad in classes, but because she has a serious problem with staying in the same place for an hour straight. She is a wandering spirit-type of person and can’t stand to sit still.
About her own behavior – She’s a b***h, and she knows it. She doesn’t always like that reputation since it drives away potential friends, but in her own mind’s eye it’s either that or be walked all over by people like her older half-brother. She treats most men like they’re out to rape her and most girls as if they’re stupid cheerleaders who can’t think for themselves, unless they prove her wrong. The world is cruel, after all, she might as well be crueler. She also thinks her behavior with the men she trusts and accepts makes her a slut, which sends her to bed with tears on the few nights she allows herself to be alone.
About her own personality – She thinks of her personality solely as a product of the way she grew up, and has little regrets of it. She views herself as a human wolf, partly to excuse the fact that she takes many ‘mates’ and partly to explain her ruthless way of tearing into people she hates.
About her own body – She hates her long legs and the height they give her, since they make her an obvious ‘gaijin’. She has severe hatred of her figure, since she views it as the visual cue for men on hit on her and her opponents to never take her seriously.
19.) Sexual Activity: As a succubus, she must have sex to survive, forcing her to be extremely unfaithful to her lovers or she will kill them. She hates this fact of her life and believes herself cursed to never know the value of love. She also believes no one will ever really love her, as all they more than likely do is react to her pheromones.
20.) Behavior: In general, how do they usually act? Kyrana is, in general and self opinion, a wild person who is unpredictable in her predictability. Strangers are confused by her switches between ‘I couldn’t be bothered to give a @#*% about it…’ and ‘Get the hell out of my face before I kill you!’. Family members and friends who have known her for a long period of time can easily predict what her mood will be in a situation, however. All that is needed to understand her behaviors is to think of her as a wild pack animal in a purely humanoid body.
21.) Personality:
How do they act when they’re alone? When alone, Kyrana acts, and is, extremely bored and anxious, in true ‘lone wolf’ fashion. She has to at least have a wolf accompanying her or she feels unsafe and just not ‘herself’. She can’t survive alone and has to have someone to either harass or to talk with.
Around family? Friends? She behaves as any wolf would behave around their pack. She knows who’s the boss and who she’s able to best and she treats them accordingly. She acts dominant, but loving to her younger siblings, and is constantly at a challenge with her father. Her friends are viewed as friendly outsiders that she trusts only with certain aspects of her life, and turns them into their own pack that doesn’t need to nose into the details of her ‘main life’.
Strangers? Around a stranger, she’ll treat them as absolute nothing to her and speak as demeaningly as possible to them. She’ll behave as if she is ultimately superior to them, the ‘alpha’ of the immediate group, and she’ll work her a** off to make damn sure they know it.
22.) How does s/he show emotion? She tends to show severe emotions such as anger, hatred, and even sardonicism on the outside, but her true feelings almost always lurk beneath her expressions. When she smiles, it’s almost always hollow unless she is with a family member or a ‘mate’, and her eyes are either bright and fevered with ‘lightning strikes’ of fury, or dark and shadowed with cynicism. She rarely shows any other emotion publicly.
23.) Views:
What does s/he believe, or believe in? She believes in pack law, her family is defended with her own life, though surprisingly she doesn’t expect them to protect her. She has no love for deities, though she respects the spirits of nature and listens for their words in breezes and wolf cub howls.
How does s/he react in an argument? She. Is. –ALWAYS- Right! Period. Even if it’s someone who’s older, has fifty degrees in dozens of fields, etc, SHE is the one who is correct in arguments. Especially against a man, she’ll occasionally let another girl be right, but she’d BETTER appreciate it.
24.) Motto/Quote:
“What... the ********… ever.” “Get the hell away from my brother/sister/wolves!” “Go. Away.”
25.) Accessories: She carries a small silver knife in her boot, even at school, in case she is ever attacked by a supernatural creature who won’t just go away. When her hair is tied into a ponytail, she ALWAYS uses a red band embroidered with gold thread in the shape of a dragon, to represent the one man she is close to believing in love for.
26.) Distinguishing features:
Her spiked black hair isn’t all that different from her father’s or her younger brother’s, so she doesn’t view it as anything special, it just marks that she’s a member of her family. Her eyes are special, but there are other people with violet eyes in the world. In Japanese mythology, however, it is said that those born with purple eyes have hidden power, usually demonic. She doesn’t believe in marking her body with tattoos, though she bares a few scars on her legs and arms, they’re nothing noticeable unless someone is looking right at that spot.
27.) Usual Attire:
School uniform: The typical Kodomo-no-Tamashii High School coloration scheme: a green high school length skirt and scarf and white high school style blouse-shirt, accompanied by black calf-high boots (which are non regulation, but she wears them anyway… it pays to be the eldest daughter of the principal). Kyrana wears black spandex biking shorts under her skirt, to prevent perverts from looking up her skirt while she kicks them in the head. She wears a clip on her scarf to show her 2nd Year (Junior Year equivalent) status.
Street clothes: Unless it’s the middle of winter and snowing a heavy blizzard, Kyrana’s favorite outfit to wear out of school is: skin tight black leggings, the same calf-high black boots she wears at school (unless she’s wearing black generic-brand sneakers for running about the streets), and a light green, very loose fitting tank top decorated with a maroon short-style scarf. She’ll occasionally have a jewel hilted 2.5’ short sword attached to her waist if she’s wearing the outfit in the wilderness or training in swordsmanship off campus. If she’s in a bad mood, the tank top is replaced by a long sleeved, plain black shirt.
‘Work clothes’: When Kyrana goes out to hunt demons and vampires, she goes completely decked for battle. Her boots are upgraded to full thigh length, and made of thick, damage resistant leather. The black shorts she wears with her school uniform are decorated with a green leather belt supported by steel clippings to prevent a sword from hacking deeply into her hips. The sword she occasionally wears with her street clothes is fastened onto the belt. A black cloth open neck and low-cut shirt is protected by a forest green colored shoulder and rib protection armor. Her stomach, neck and thighs are unprotected, almost in a dare for her opponents to strike at them and leave themselves open for her attacks. A 6’ long wooden bo staff is kept on her back, attached to a holder built into her armor. This is a very important part of her outfit, as she uses the staff to channel her mother’s power to summon a cutting wind.
28.) Important Possessions:
Uses frequently: (Mostly weaponry)
1. Bo staff- This look to be an unoriginal staff made of plain wood. And it is. It’s not even an heirloom or made of a special rare tree. It’s a special weapon for Kyrana though, she is still very new to her mother’s inherent ability to summon a violent wind in battle, and needs her bo staff to channel the ki through, as her hands cannot hold the charka well enough on their own. 2. Silver dagger – A small 5-inch dagger coated in pure silver to deal severe damage to demonic beings. The core of the blade is steel, to prevent breakage when it strikes bone. This is ALWAYS on Kyrana’s body somewhere, usually in her left boot. 3. Her wolf pack – They’re not a real possession, and not really pets, but they mean the world to her and she is their Alpha Female as far as they are concerned. She guards them with her life and whichever member of the pack is with her at the moment she is ever attacked quickly becomes a fearsome guard dog that is more dangerous than a pitbull or Doberman. 4. Her hair band – a small bit of red fabric and elastic that is covered in a perfect design of dragons fighting, the design is embroidered with gold thread. She always uses this band when her hair is tied in a ponytail, because it reminds her of Ryujin (which means ‘Dragon King’ in Japanese) and this way she always has him near her.
Does not use (ever): Because Kyrana is not a material person, anything she has no use for, she usually does not possess with the exception of two items:
1. Armlet – a silver bracer-style piece of jewelry with special markings engraved into it. It is an heirloom from her mother, but Kyrana is not of age to wear it yet. 2. Priestess gown – A light violet colored shift-like dress that Kyrana never wears, because it’s too delicate for her violent nature to keep in one piece. It was her mother’s and given to her out of the box her mother left on Kyrana’s 16th birthday.
29.) Goal/Ambition/Dream: To be the absolute best in everything she does and to defeat her father and brothers. A less realistic ambition she holds is to be able to settle with a single person and gain control over her succubus powers of energy draining.
30.) Purpose: Creator’s purpose: To make a character with many clichés become a deep, enjoyable character to roleplay and write stories about. Character’s personal purpose: To protect those she is close to and defeat those she believes are wrong, and kill those who are evil.
31.) How/when/why does the character lie to herself?
By pretending to be human when she knows she is not, and holding in her very nature, which can make her severely weak on occasion through her refusal to feed on life forces via the act of intimacies. She is constantly ridiculed by others to stop the lie and just accept herself, it would make it easier to control herself. She doesn’t believe them.
32.) How/when/why does the character lie to others?
Whenever she wants to get her way and knows it will get her in trouble. She’s a horrid liar though, and always gets caught in it. Sometimes, however, her father will let her get away with the lie, because it’s something she feels she has to do, even if it’s ‘wrong’.
33.) What does your character daydream/worry/wonder about?
Kyrana has so many worries they could fill a book. Among them are killing Ryujin or Sean, watching Rodderick become a monster who has no respect for women and begins to keep slaves, becoming a slave herself to Seijiro, and losing complete control of her powers. She believes if the latter happens she will be cast away from her friends and family the way Seijiro was.
Happier daydreams include: getting married and never having to fight anything evil again, and seeing Rodderick and Aryce raised happily with no regrets.
34.) Does s/he have a lover/best friend/whatever? If so, who is it? And why? How did they meet?
Ryujin Michinoka – A demon hunter from an old family that has hunted demons for centuries. Met in a city on a nearby Indonesian island. Neither trusted the other at first and they fought, he spared her after she showed she had no intent to kill him so long as he had no intent of killing her. She fell instantly for his deep blue eyes and wounded, over defensive attitude and volunteered to be a permanent tag along with his hunting missions. Eventually she managed to elicit a return in affection from Ryujin, after nearly being killed in front of him the day he returned from a 2 1/2 month-long solo mission. He is the only person not related to Kyrana that she will say ‘I love you’ to, and mean it.
Sean Elric – A wolf shapeshifter. Met in a section of private woods on her family land. She snapped at him for trespassing and followed him out to the public streets, stalking him to his home (she was in a bad mood and still wasn’t totally sure he was a ‘good guy’) and confronting him. Her inner nature took over mid conversation and by the next morning become extremely intimate with the shifter. Rather than taking advantage of her ‘sensitivities’, Sean had been intelligent and kind enough not to let her get out of control, earning her respect. She likes Sean, but is unsure of how deep her affection runs beyond lust at the moment.
35.) What does s/he think of his/her parents, and the rest of the family?
Kyrana has severe respect for, and a deep innate need to be exactly like, her father. Because of his long standing reputation as a champion streetfighter and hero in the days of his youth, Kyrana has spent most of her childhood forcing him through threats and begging, to train her in everything he possibly could relating to battle. She also respects how her father can have no guilt over loving more than one woman and living with them all harmoniously, raising three children as if all three were their own blood.
She only knew her own mother for the very early part of her life, and has not seen the woman since being handed to Rick, her opinion of Kazeko is low and angered, but a respect for her mother’s power and a small understanding for her reasons is still present. Kyra knows that if she had stayed with her mother, the tribe her mother lived in would have killed her for her taints. She still views her younger siblings’ mothers as more of a parent figure than her own mother.
As for her three siblings, Kyrana has extremely mixed feelings.
Her youngest brother, Rodderick, is one of her favorite people to spend time with when Ryujin is not in town. His attitude closely reflects her own, always becoming bored of things when they become monotonous for him, and loves to fight random people for the fun of it. She knows he’s in love with her, and tries to encourage him to become interested in someone not related by blood.
Her younger sister, Aryce, upsets Kyrana often, through the actions of deifying Kyra and seeing her as the greatest person in the universe. This consequently makes ‘Ary’ believe herself to be worth nothing in Kyrana’s shadow, and this makes Kyra worry that Aryce may eventually become an enemy…
Seijiro, Kyrana’s older brother, is her worst personal enemy in her own eyes. She despises him with every breath of her body, and yet still feels a pull towards him because of what he did when they were younger. She’s always a hair’s breadth from wanting to kill him… or passionately kiss him…
36.) Three or more past events that shaped who your character is now
Abandonment. When she was a young child, her mother’s village noticed her powers were awakening and decided to kill her before she could become something evil that would destroy all of them first. Rather than allow that to happen, Kazeko left the village, and the country of Japan altogether, and searched for the child’s father in the last known place he was seen: Horizon Falls. She left the young girl in his care and immediately walked away without much else of an explanation aside from the leaving of a box of heirlooms meant for Kyrana to use when she came of age. This has affected the girl to believe that she will never have a permanent life, and thus she wanders the city aimlessly, refusing to stay in one place unless she is asleep.
Rape. (Sorry, I’ll try to be brief and watch the details…) When Kyrana was 12 years old, her inner self was beginning to awaken. Her older half-brother had the mentality that anything he wanted was his without argument or contest, there was no such thing as ‘no’ to him, as proven by many arguments with his mother before she left out of personal disgust of her own sexual activities. When her body began to bloom, Seijiro had decided he wanted her, so she belonged to him now. He cornered her in a private room, but managed to be interrupted before he could ‘finish the act’, causing him to be banished from the household and disowned from the family altogether. Kyrana was deeply effected by this event, to the extent that she no longer trusts her own blood, her own body, or the male gender as a whole, blaming them all for the attack. However, because Seijiro shares her blood, he has a slight bond to her, the same that her little brother is beginning to show. She fears that he will be able to claim her again, this time with less struggle, and that Rodderick may become the same kind of person as Seijiro…
Love. As cliched as it is, falling in love, or as fas as she knows to be love, with Ryujin changed her a bit. It made her softer and let her smile more often than her smirkings. She's learning to trust that not every man out there is really out to grope on her.
37.) The last time s/he cried: When, and why?
Kyrana dislikes crying, since it makes her weak, but she’ll burst into tears if pushed too far emotionally. The last time she cried for a long time straight, it was because her baby brother had been hurt badly in a fight with men who’d attacked Kodomo to steal the technology one of the students had invented before it could be moved to a safer location. He’d been so bruised, bloody and broken, she was sure he wasn’t going to live through the night…
38.) The last time s/he laughed: when, and why?
Usually the last instance Kyrana will get a good laugh in is when Roddy tells a good joke or she gets a really good blow on a guy that’s been pissing her off for a long time. She’ll tend to laugh in his face when he gets back up and snarls that he’ll “kick her a** next time” and she “just got lucky!” After all, Kyrana doesn’t believe in luck…
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Posted: Mon Mar 07, 2005 11:19 am
((sorry i moved my post))
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Posted: Thu Mar 17, 2005 6:15 pm
Name: Serria LeMoure
Age: 2,617 (appears about 21 or so)
Race: Elven Angel (was previously an Elven Princess)
Appearance: Long blue hair, which is usually tied up in one or two buns. Her eyes are blue as well. The blue jewel on her forehead is an ancient object of her ancestors that was given to her. It's purpose: It allows her to be more in tune with people's feelings, better than the common human. She's about 5'6-7 in height and has fairly large white wings, which usually stay folded against her back.
Weapons: Her sword, Serienne and her Staff, also an artifact handed down to her by the generations past. She able to call either of her weapons by name, and they will come to her from wherever they are at. Serria excels fairly well in the art of swordplay and magic usage.
Abilities/Weaknesses: She is able to only use healing magic and holy magic, nothing else. She, of course, has the ability to fly. She is impervious to any holy attacks, since she is a holy being. She is very vulnerable to dark magic, or black magic. She is also not very strong against wind based attacks, especially while in the air (kinda makes sense XD).
History: Born into royalty, Serria was given something very special when her mother conceived her. A small white orb was surgically put in her, which is still there to this day. The reason? A legend that had been passed down from generation to generation spoke of this white orb known as "The Pure One" or "Sacred Power." It was said to have great and mystical powers, and that if it was to fall into the wrong hands, death and destruction would befall the world. The ancients of her clan tried to keep it secluded on a hard to reach mountain top, but to no avail, it had reached evil hands. Luckily, a brave warrior had slain the evil one, and returned the orb to it's rightful place. However, the ancients believed that more would come to claim the Sacred Power, so they decided to keep it hidden within the royal family. They encased it in a jewel known as the Ruby Rose and thus, it's location was never known.
Now, before Serria was born, there were rumors of the Sacred Power, and where it was hidden. Some claimed it was still on the mountain, and some claimed it was hidden in the castle of the Royal family somewhere. The king and queen feared it would be discovered again, so they decided that their firstborn child would receive the orb, and it would be put in a place no one would ever think to look: inside the child's body. Thus, how the orb came to be with Serria.
Growing up, Serria never knew of the Pure One's existance, which is how the king and queen wanted it. It wasn't until Serria's mother died that things began to change. Her father mysteriously changed, becoming cold hearted and harsh to Serria. She finally discovered that the reason for her father's odd behavior was from the influence of a man named Malricht. Malricht was able to get the location of the Pure One from the king, and targeted Serria.
Serria grew older, wiser and began to take lessons on the art of swordplay and magic. She was given her first sword, Serienne, and the ancient staff. After one day's lessons were over, Serria was walking out of the forest and heading towards home, when Malricht caught her and tried to kill her. Serria's fear made the orb come to life and react, unlocking the mystic powers. She fought back and left Malricht badly wounded. He got away and Serria collapsed afterward from so much power at once.
When she awoke, the forest was dark and she started for home again. What she saw when she arrived was not her home, but a burning wasteland. The kingdom was destroyed and everyone in it annihilated. Cold and alone, she was able to find some articles of clothing that had somehow survived, and headed away from her home. In her heart, she sought vengeance against Malricht for what he had done, and told herself that she would train her hardest in the meantime, until she met him again someday. It took Serria a long time to get used to her new powers. She didn't like them at first, but when she found how handy they were, she changed her tune. Now, many hundreds of years later, Serria continues to wander the world, searching for companions who share the same morals and ideals that she does, also keeping a keen eye out for the one man who stripped her of everything she held dear.
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Posted: Sat Mar 19, 2005 9:34 pm
I use the two main characters from my book as RP characters but I'll just introduce Amelie, she's the one I use more.
Name: Amelie Miyoni Age: 17 Height: 5'4" Weight: 105 Race: Human Talents: Amelie is an excellent poet and singer. She also designs her own clothes out of cheap, used ones.
Special Abilities/Weapons: In the story there are two worlds, Amelie and her best friend, Terra, are teleported to a fantay world from their real world, in this "real world" Amelie has no powers and doesn't use weapons, but once she's in the fantasy world, [name of the fantasy world is still pending] she uses a dagger that she picked up once they got to the fantasy world
Apperance: Odviously she's extremely slim. Amelie is also very pale. Amelie wears clothes that she designs and they have a sort of "punk rocker" kind of attitude to them. Amelie has thin black hair that goes down a little past her shoulders and is layered. She's Asian but her eyes are a light gray-blue color.
Personality: At first Amelie seems like a really mean person, she's shy and pushes people away when she doesn't know them. But after you get to know her [if you haven't gaven up] you realize that she's funny and friendly, she tends to try and act cool and swears and goes to parties she wasn't invited to, but she's still a great friend and never stabs her friends in the back. [Forgot to add this part] Amelie also has a horrid anger problem, if you get her mad, she gets extremely mad, she can even get violent. The kind of person you just don't want to get mad.
History: [I wrote a whole section about Amy's life up until then but I think I'll just post the big things...] Amelie lived with her abusive mother and [non-abusive] father up until she was five, then her parents split up. Amelie's mother got custody of Amelie, unfortunately, and Amelie was living with her abusive mother. Then when Amelie was ten she ran away to her father's house. Amelie lived with her father for a while but he lost his job and they could no longer pay for their home, they were forced to live on the streets. Amelie emancipated herself so she could live on her own and got an apartment in a city called... [I need to go check, I haven't looked at my work in a while] Nielbara. About a month before the story begins, Amelie took her best friend Terra in, because she'd been kicked out of her house for drug use.
... sweatdrop That's really long, isn't it?
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Posted: Fri Mar 25, 2005 4:06 pm
I've seen some well built characters, but DAAAAMMMMNNN This is my basic character sheet. Anything that seems out of places is for mythological reasons.
:Stats: Name: Vexnir Koruk Age: 21 Sex: Male Height: 5'11" Weight: 164
Weapon: Police Edition 8mm Beretta (18 round magezines) Appearance: My avatar.
Class: Ex-Cop Element: None Elemental Resistances: None Elemental Weaknesses: Fire, Lightning, Water Alliance: The Government
=Gunshow= (All my characters have a custom name for their list of abilities) Aim Steadying his hand, he is able to get a near-guaranteed hit. He is immobile while doing so, however. 20x15 Vision He had surgery as a kid, and it turned out better than usual, so he has better vision than most. Sprinting He can run very fast for a short period of time. Pistol Whip He can hit heads with his pistol and make them hurt!
======== ~Backround~ ======== He joined the police academy, and trained. He became a cop. Whoopdeedoo.
While in the police academy, he developed a mental disability: He has a lack of emotions and feelings.
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Posted: Sat Mar 26, 2005 9:17 am
Man, it has been forever since I wrote this one. I hope it still makes sense!
Name: Orin R'kashi Species: A type of wizard/magic user thingy who by oath has become a Lonesome (a monk/hermit). World: Lefer (fantasy) Personality Type: INTJ Age: 26 Hair: long, light brown. He simply doesn't cut it. Eyes: light grey Physical appearance: Almost tall and just around skinny. He's never been a strong man, but he has developed a certain toughness (as well as sloppyness hahaha) from living on his own, as well as a strong will to live. He has a commanding presence that he picked up from his youth, and wears light grey clothes of a simple design instead of anything ornate to back up his "commanding presence:" it's all in his eyes, his stance, and his quick temper. Personality: Orin is a cranky man that has the capacity to have a good heart, a heart he shows best when he insists on the importance of promises and holds to certain ideals he aquired automatically in his youth, such as it's important to help people in need, important to be honest and not steal, and it's important not sleep in the same room as a woman. These ideals he takes for granted, and when he's questioned about them he's either frustrated at the asking or adament about keeping them. He's rather under the illusion that the quick temper he remembers from his youth has gone away, but really he hasn't had any people to get mad at, and since he loves his studies and he loves the animals and other creatures around him, his temper has lain dormant. He doesn't think of himself as lonely, but he's been alone so long he hardly remembers how to talk (and thus when he does his voice is sometimes flat or otherwise incorrectly controlled, depending on his determination, temper, and/or frustration) and he keeps his findings to himself and hates for his studies to be interrupted. He's bit bitter because the occupation he's chosen as a Lonesome is not very well understood by other people, and he has the feeling they hold him in contempt for choosing the path he has. He likes horses; only animals and his studies ever seem to make him smile-- sometimes even like an awed boy, and he'll do almost anything to get back to them undisturbed. History: Orin was raised in a small villiage, according to his noble family's wishes, but when he was almost 15 he decided that he wanted to join the council, a thing that was almost a rumor instead of fact in the villiage he was raised. He set out on a long hike there, and learned everything he could in the five years before he left. He has never quite felt a part of the council, though not because of any lack of ability, and followed an inexplixable calling to wander off on his own and take the Lonesome Oath at 20 in the place he is now, a 'holy' stretch of land near a stream at the woodsy foot of a mountain. He swore to his studies, observing spirit/magic creatures that seemed to live there, entirely on his own. He keeps a diary of his findings, but most of the study involves simply beeing where he is at and a sort of meditation or concentration that makes talking to the spirits easier. He's very protective of this land, partially to save any travellers from angering the land, and has managed to stare down or frighten away the few people who have wandered too close. The souless have come once, but they only passed through and did not attack.
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