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Fairy Tail: Tales from Fiore

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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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DragonYolk
Crew

Devoted Browser

8,350 Points
  • Generous 100
  • Citizen 200
  • Battle: Knight 100
PostPosted: Wed Feb 15, 2017 9:01 pm


Vrykolakas
Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Curse Type:
Spell's Name:

Description:
Rank of Spell: Basic
Duration in Posts:

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Etherious Form
Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Curse Type:
Spell's Name:

Description:
Rank of Spell: Basic
Duration in Posts:

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Otherworld
Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Curse Type:
Spell's Name:

Description:
Rank of Spell: Basic
Duration in Posts:

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Hex
Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Curse Type:
Spell's Name:

Description:
Rank of Spell: Basic
Duration in Posts:

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Mystic Guardian
Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Magic Type: Mystic Guardian
Spell's Name: Partial Materialize

Description: This spell summons the arm of the Guardian to the caster. It is usually the same size as the user's body, but it can be made to scale with their actual arm. But even it has its limitations and it will shatter if placed under constant stress. The Guardian's arm can be manipulated like an extra appendage, being used to punch, grab, block, etc. Up to two can be summoned at a time and they both possess incredible strength that is twice the caster's own.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost


Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Magic Type: Mystic Guardian
Spell's Name: Weapon Materialize

Description:
Rank of Spell: Basic
Duration in Posts: As long as the Guardian is out

Caster | Holder | Lost



Username: Youko Kenshi
Character's Name: Evelyn Dharke

Spell's Magic Type: Mystic Guardian
Spell's Name: Materialize

Description:This spell materializes the Guardian completely with all limbs and weapons at disposal. It reaches a size of a building in giant form or to scale with the caster. Worn like armor, it can add an extra boost in defense from physical and magical harm. With it's strength, it can level an entire building in one punch.
Rank of Spell: Advanced
Duration in Posts:

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Username: Youko Kenshi
Character's Name: Evelyn Dharke

Weapon Name: Dharke Parasol
Weapon Appearance: x

Weapon Type: Medium
Weapon Ability:

Rank of Weapon/Armor: Basic


Username: Youko Kenshi
Character's Name: Evelyn Dharke

Weapon Name: Chiroptera Blade
Weapon Appearance: x

Weapon Type: Medium
Weapon Ability:

Rank of Weapon/Armor: Ultimate


PostPosted: Thu Feb 16, 2017 2:20 pm


Mystical Masquerade

Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: All-Night Mask
Mask Appearance: All-Night Mask

Mask Type: Mask
Mask Ability: It has the unusual power to keep its wearer awake forever. Apparently, it was once used as a torture device to make the wearer suffer from insomnia.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Bremen Mask
Mask Appearance: Bremen Mask

Mask Type: Mask
Mask Ability: This mask has the power to control small animals, and make them march behind the wearer. Strangely, when used, this mask speeds up the aging process of certain animals controlled by it.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Bunny Hood
Mask Appearance: Bunny Hood

Mask Type: Mask
Mask Ability: This "mask" allows its wearer to run much quicker (up to 68% faster) and jump higher and further.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Captain's Hat
Mask Appearance: Captain's Hat

Mask Type: Mask
Mask Ability: Though called a hat, the face on the front does cover the wearer's face. This is actually a transformation mask, and transforms the wearer into what is called the Hero's Shade. An undead warrior of old. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Comedy Mask
Mask Appearance: Comedy Mask

Mask Type: Mask
Mask Ability: This mask is basically the opposite of the Tragedy Mask. When it's worn, any who look at it will be overcome with a sudden feeling of joy and happiness, giddiness feeling their every nerve. Only those with truest nerves of steel are able to resist its effects.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Couple's Mask
Mask Appearance: Couple's Mask

Mask Type: Mask
Mask Ability: Not actually a battle mask, really. Any two people that see this mask while it is being worn will fall in love with each other. Unless they don't easily fall in love, or don't match one another's sexual orientation. Originally, this mask was made to honor two people getting married.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Dark Knight's Helm
Mask Appearance: Dark Knight's Helm

Mask Type: Mask
Mask Ability: This helm, when put on, completely turns the wearer into an offensive tank. They attack without warning, and no attacks seem to hurt them. This doesn't mean they're immune to damage. They just won't feel the injuries set upon them until the mask comes off. It's said that it's because this helm throws its wearer into a "Berserker" state, an ancient term long forgotten. Anyone can become a dangerous warrior with this helm.

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Four Elements Mask
Mask Appearance: Four Elements Mask

Mask Type: Mask
Mask Ability: When worn it either raises the wearer's power if they control one of the four elements. Otherwise, it gives the wearer 1/4 the power of what regular Elemental Power users have. Essentially, they can use the four elements, but they can't summon tsunami's and the like. ((Basic Fire, Water, Earth, and Air/Wind attacks only.))

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Giant's Mask
Mask Appearance: Giant's Mask

Mask Type: Mask
Mask Ability: This is another transformation mask. Wearing this mask will make the wearer grow in size. No, not just a few feet. It transforms them into a thirty foot tall giant. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Glass Mask
Mask Appearance: Glass Mask

Mask Type: Mask
Mask Ability: When worn, it makes the wearer made of glass, and completely see-through. But they can't be broken. They seem to be made from a very thick, industrial glass.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Gunner's Mask of Retribution
Mask Appearance: Gunner's Mask of Retribution

Mask Type: Mask
Mask Ability: When donning this mask, the wearer becomes an immediate sharpshooter, whether they have previous experience or not. Every shot that they shoot is precise, leaving little to no room for error when you're in their sights. Turns even the worst shooter in a badass gunner. The reason behind this is due to rumors that the spirit of the greatest marksman in history, Azariah Thatcher, inhabits this mask.

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Hawkeye
Mask Appearance: Hawkeye

Mask Type: Mask
Mask Ability: When worn, it can allow the user to "zoom" their vision, up to 16x their normal. Pretty useful if you use a bow and arrow.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Hero's Charm
Mask Appearance: Hero's Charm

Mask Type: Mask
Mask Ability: Wearing this mask allows the wearer to see the lifeforce of their opponent. Though if worn for too long, it will start draining the wearer's own lifeforce.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Jester Hat
Mask Appearance: Jester Hat

Mask Type: Mask
Mask Ability: Wearing this will make all of the wearer's jokes impossible not to laugh at. Pretty useless otherwise.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Keaton Mask
Mask Appearance: Keaton Mask

Mask Type: Mask
Mask Ability: Once again, a transformation mask. All it does is transform the wearer into a fox. That's it, really. Doesn't affect magic or anything. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Mask of Scents
Mask Appearance: Mask of Scents

Mask Type: Mask
Mask Ability: Wearing this mask allows the wearer to sniff out any items that can be used in alchemic potions. Other than that, it's just there to look creepy.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Mask of Strength
Mask Appearance: Mask of Strength

Mask Type: Mask
Mask Ability: This mask just basically gives the wearer superhuman strength for the duration that the mask is worn. Superhuman meaning they'd be able to pick up a car and throw it with ease. They don't turn into a legit Superman.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Mask of Truth
Mask Appearance: Mask of Truth

Mask Type: Mask
Mask Ability: While wearing this mask, the user is easily able to read ancient text that may have been lost to the ages. Or even be able to see through secrets (such as fake walls). It also allows them read the mind of animals (actual animals, not transformed characters).

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Mechanic's Mask
Mask Appearance: Mechanic's Mask

Mask Type: Mask
Mask Ability: This mask is useful in many ways, given the way everything seems to run today. This mask gives the wearer advanced mechanical knowledge, allowing them to fix anything mechanical so long as they have the right tools. It has been sought out by many for this reason.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Owl Mask
Mask Appearance: Owl Mask

Mask Type: Mask
Mask Ability: It gives the wearer the ability of silent flight. In other words, if they have the ability to fly, they will go unnoticed. Or, if the step on something, or knock something over, it won't make a sound.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Phantom Mask
Mask Appearance: Phantom Mask

Mask Type: Mask
Mask Ability: When worn, it gives the wearer the ability to walk through any solid object. Except for people, for some strange reason.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Postman's Hat
Mask Appearance: Postman's Hat

Mask Type: Mask
Mask Ability: This... is pretty much useless. All it does is allow the wearer to look in a postbox, mailbox, or read someone's mail without being questioned.

Rank of Mask: Advanced-Ultimate


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Shadow Walker's Mask
Mask Appearance: Shadow Walker's Mask

Mask Type: Mask
Mask Ability: This mask turns its wearer into a strange sort of animal. It gives them the body of a wolf, but the legs of a bird. Though this may seem completely useless at first, these strange legs allow them to run much faster, and climb mountains and other terrain with ease. Though none know for sure if these creatures truly exist. They also have incredibly enhanced senses, much higher than the average animal's. It's said that they use a sort of "black light" sensing, making the world in their sight dark, and letting them see and smell things the normal human or animal senses cannot perceive. ((This mask drains the wearer's energy fully, and they must rest after they take the mask off.))

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Stone Mask
Mask Appearance: Stone Mask

Mask Type: Mask
Mask Ability: Wearing this mask allows the wearer to move about unnoticed. Though there are few that can perceive this illusion. It doesn't make the wearer invisible, but makes them about as interesting as stone. In other words, he's noticed, but he really isn't seen as someone worth wasting time on. So he's pretty much ignored.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Tragedy Mask
Mask Appearance: Tragedy Mask

Mask Type: Mask
Mask Ability: This mask is basically the opposite of the Comedy Mask. When worn, any that look at the mask are filled with a terrible sadness and despair, which can drive them to total isolation from others. But it doesn't trigger the transformation that others go through when they feel despair. Only those with truest nerves of steel are able to resist its effects.

Rank of Mask: Basic


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Walker of the Night's Mask
Mask Appearance: Walker of the Night's Mask

Mask Type: Mask
Mask Ability: Donning this mask will meld one into the shadows, making them seem to disappear from existence. They're able to attack from seemingly everywhere, leaving barely any room to counterattack. They're quick and precise, leaving barely any breathing room. Turns even the clumsiest of people into masterful rogues.

Rank of Mask: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Mask Name: Khemia's Deity Mask
Mask Appearance: Khemia's Deity Mask

Mask Type: Mask
Mask Ability: A mask that is rumoured to have once belonged to Khemia's Deity. This mask grants the wearer immense power, but when worn, the wearer will see everyone as enemy. Therefore, while it is very powerful, it is just as dangerous. When worn, the wearer is said to transform into Khemia's Deity himself, granting increased offensive power, increased defense, and increased speed. Swing the double helix sword will send out energy beams, which can be used to attack from afar. It's actually said to be based off of an Etherious's true form.

Rank of Mask: Ultimate





Curse: Mythical Bardsmanship

Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Children of Aries

Description: Summons various self-playing instruments to help keep the beat and increase Ascuns's own magic power as the song goes on. The instruments can be attacked and destroyed to lessen their influence.
Rank of Curse: Advanced
Duration in Posts: 5 posts (unless all instruments are destroyed)

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Respite of the Highlander

Description: A calming tune best used outside battle, which buffs health and magic regeneration.
Rank of Curse: Basic
Duration in Posts: 1 post

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Lullaby for the Dead

Description: A dangerously relaxing song, used to put inactively aggressive enemies to sleep. ((Only works on NPC enemies.))
Rank of Curse: Basic
Duration in Posts: 4 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: My Kingdom

Description: A tune that builds in power, creating a safety net around Ascuns for a time. It sends out vibrations to repulse physical and magical projectiles in a 5-foot diameter around the caster.
Rank of Curse: Advanced
Duration in Posts: 6 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Highland Flowers

Description: Teammates are filled with vigor, gaining strength and durability buffs.
Rank of Curse: Basic
Duration in Posts: 4 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Wind Dance

Description: Increases allies' physical and mental speed, putting them on near-equal ground with naturally quick enemies.
Rank of Curse: Basic
Duration in Posts: 7 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: The Watching Fly

Description: An otherworldly tune that distracts from reality, causing teammates to go unnoticed, or invisible.
Rank of Curse: Advanced
Duration in Posts: 4 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Prayer of Peace

Description: Causes active enemies to succumb to sleep for a short time. ((Only NPC enemies.))
Rank of Curse: Basic
Duration in Posts: 3 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Boadicea

Description: Used to dispel all nearby magic, teammates' and enemies' alike. ((Basic only.))
Rank of Curse: Advanced
Duration in Posts: 1 post

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Hymn

Description: Amplifies allies battle talents, including physical and magical abilities. Does not effect self.
Rank of Curse: Advanced
Duration in Posts: 5 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Storm Song

Description: Ascuns plays a song with a power of storm, unleashing sonic waves that crash into the enemy.
Rank of Curse: Advanced
Duration in Posts: 3 posts

Caster | Holder | Lost


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Curse's Magic Type: Mythical Bardsmanship
Curse's Name: Blissful Harmony

Description: Ascuns plays a pure melody that flashes with heavenly light, blinding any that look at the flash temporarily.
Rank of Curse: Advanced
Duration in Posts: 4 posts

Caster | Holder | Lost





Magic Armor: Ten Judgements

Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Ten Judgements
Armor Appearance: Ten Judgements. It seems to have four small spikes on the shoulder pads, and is an onyx black color. It also seems to shine in the sunlight or moonlight. The boots also seem to have a spike on them, instead of the usual curve. All in all, it does look like your everyday knight's armor.

Armor Type: Heavy
Armor Ability: It raises the attack of Magic Spear: Ten Commandments timed explosive attacks. Otherwise offers good protection against regular melee attacks.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Speed Demon Armor, Swift Striker
Armor Appearance: The "armor" is a toga of sorts, covering the wearer's right breast but not their left. It's also in a cheetah print pattern, with sandals

Armor Type: Light
Armor Ability: Double the effect of the Velocity Spear, Silfarion. Otherwise allows them to move up to 2x their regular speed.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Sylph's Flight Armor, Wind Breaker
Armor Appearance: The "armor" of this is a pair of flight goggles, a green jacket with a brown shirt underneath, and a pair of baggy pants, which are tight around the waist. There are also brown gloves and brown boots that are worn.

Armor Type: Medium
Armor Ability: This armor increases the attack of Wind Magic, more specifically the power of Mel Force. Otherwise it's just armor that increases defense against Wind attacks.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Explosive Shot Armor, Dynamite Blast
Armor Appearance: This armor consists of black overalls over a red shirt. The bottom portion of the overalls are tucked inside some soot colored armor, and cover the top part of the soot colored boots. There's also an orange colored glove that appears on the wearer's right hand.

Armor Type: Medium
Armor Ability: This armor increases the attack of any explosion, but mostly Explosion's explosive attack. Otherwise it can offer some good resistance to any other explosions.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Sharpshooter's Eye Armor, Critical Shot
Armor Appearance: The armor for this form seems to be kind of Old West style. Complete with cowboy hat, white button up shirt under a tannish colored vest, brown raggedy pants, and boots with spurs on them.

Armor Type: Medium
Armor Ability: It increases the accuracy and attack of Cannon Spear, Gungir. Otherwise it just increases the accuracy of any other attacks.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Crushing Force Armor, Gravital Inertia
Armor Appearance: The armor for this seems to be a color modified version of the wearer's original clothing. Though it's MUCH sturdier and heavier, and you'll need a lot of strength just to move while wearing it. The color modification is solid black with what seem to be purple "veins" all over.

Armor Type: Heavy
Armor Ability: It increases the gravity attack of Gravity Spear, Gravity Core. Otherwise offers resistance to any gravity based attacks.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Twin Dragons Armor, Frozen Fire/Flaming Ice
Armor Appearance: The armor seems to be based off of basic armor, with dragon's scales, and the shoulder pads looking like dragon's heads. The left side of the armor is red, and seems to be radiating heat. And the right side is blue, and seems to be covered with frost.

Armor Type: Heavy
Armor Ability: It increases the attack of Double Dragon Spear, Blue Crimson. Otherwise it offers good resistance against fire and/or ice attacks.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Thousand Seals Armor, Ancient Words
Armor Appearance: This armor seems to be made from some strange stone, which has ancient writing all over it. It covers the wearer's arms, legs, and feet, and back, but not their front chest and stomach regions.

Armor Type: Medium
Armor Ability: It increases the power of Sealing Spear, Rune Save, meaning that it can cut quicker, and through larger solid magic. Otherwise it can weaken most spells that hit it.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Consuming Evil Armor, Death's Cloak
Armor Appearance: This armor looks as if it's made from pure darkness. It looks like regular armor, but it has four curved spikes, two on each shoulder. There is one spike that is about a foot tall, and then the other is six inches taller. It also has rubies lining the edges, making it seem darker.

Armor Type: Heavy
Armor Ability: It increases the range of the darkness that seeps out of Hellish Spear, Yin. Otherwise it just looks badass and gives a resistance to darkness/shadow based spells.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: Holy Hero Armor, Angel's Wings
Armor Appearance: This armor looks like a toga with a white scarf, and some black vest underneath. The user also has black shorts that are tight against the skin, just above the knees. There are also sandals, that also seem to be boots.

Armor Type: Light
Armor Ability: It raises the area that the light that pours from Heavenly Spear, Yang, covers. Otherwise it just looks... a bit strange, and gives a resistance to light based attacks.

Rank of Armor: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Armor Name: True Judgement Armor, Saint Paladin
Armor Appearance: This armor looks just like a Paladin's, with the mark of a Wizard Saint on the breastplate of it.

Weapon Type: Spear
Weapon Ability: It increases the power of Saint Spear, Ravelt, making it's power twice as destructive. In other words, enough to shake at least half of Crocus alone. Otherwise, it raises the user's power alone.

Rank of Weapon: Ultimate





Magic Spear: Ten Commandments

Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Ten Commandments
Weapon Appearance: It is a Magical spear that is said to be one of the strongest weapons to exist. It is a spear that has the ability to change into ten different forms; each form possesses a unique appearance. By changing the spear's individual form, the user may utilize ten kinds of Magic. The default form of this weapon takes the form of a spear that splits into 4 jagged blades that are perpendicular to one another and curve inwards, resembling a claw.

Weapon Type: Spear
Weapon Ability: This weapon has the ability to emit small timed explosions when thrown, which can be used to attack enemies within its vicinity.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Velocity Spear, Silfarion
Weapon Appearance: The shape of the Ten Commandments' head changes to a spear with a triangular, arrowhead-like spearhead, with golden and red stripes adorned with a white circle encompassed by the thick golden armor layer. The triangular head of the spear embodies a silver outline, whilst the inner area sports a much darker color.

Weapon Type: Spear
Weapon Ability: The special ability that comes with this spear is immense speed, matched only by Flight Armor. It also has grants the user the ability to jump pretty high.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Vacuum Spear, Mel Force
Weapon Appearance: The shape of the Ten Commandments' head changes to a spear possessing a wide spearhead, with the edges on the side curving inwards close to where the spearhead is mounted, and a silver colored glowing orb connecting to the shaft, enveloped by twelve poise diamonds around it. At the center of the spear is a blue orb engraved to the head of the spear.

Weapon Type: Spear
Weapon Ability: The user can send out a "wave" of wind at the enemy, which can deal pretty high blunt damage.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Explosion Spear, Explosion
Weapon Appearance: The shape of the Ten Commandments' head changes to a spear possessing a triangular-shaped blade with two curvy, yellow lines located at the center. The red edges of the spear start out wavy, but straighten up around the middle section of the spear-head to form a sharp point. The red triangular-shaped blade is being supported by an invert diamond-like shape, which surrounds a light, silver color and a much darker shade at the center.

Weapon Type: Spear
Weapon Ability: As the name suggests, said spear creates an explosion around the point where it hits. The explosion does not damage Alexander, though. However, the explosion deals great damage to the area around, capable of destroying a solid rock wall with one hit. (Great damage would possibly be relatable to the explosion of C4.)

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Cannon Spear, Gungir
Weapon Appearance: There is no real change from the main form with this version, but it seems to gain a barrel of sorts, which can shoot out energy.

Weapon Type: Spear
Weapon Ability: It can shoot out balls of pure energy, which can go through the target if powerful enough.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Gravity Spear, Gravity Core
Weapon Appearance: The shape of the Ten Commandments' head changes to a spear possessing a long, dark blade. The lower section of the head indents in and juts back out as it reaches the point. The dark-colored blade is being supported by a thick, dark orb, which holds an intricate design covering most of the orb's surface, and, around the orb, two dark tubes connect to the blade, with two silver dots on the lower area of either tube.

Weapon Type: Spear
Weapon Ability: The user is able to release a round disk of gravity from the tip of the spear, three feet in radius, capable of stopping most attacks dead in their tracks. Can stop Basic attacks alone, able to stop Basic AND Advanced when equipped with Crushing Force Armor, Gravital Inertia,

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Double Dragon Spear, Blue Crimson
Weapon Appearance: Unlike the other forms of the Ten Commandments, the shape of the Ten Commandments' Blue Crimson's head and grip change tremendously, with one of the twin spear being blue and the other spear red. The blue spear's pommel gains the appearance of a triangular-shaped diamond with silver outline encompassing a dark blue color. The head of the spear takes the form a plain, sharp triangular blade, with simple ornaments on it. The red spear has an uncanny resemblance to its twin, except that the blue colors are replaced with red ones. Around the head of the blue spear, ice is accumulated, as so is fire around the head of the red spear.

Weapon Type: Spear
Weapon Ability: The user is able to combine both fire and ice, to deliver a beam of dangerous magic at the target.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Sealing Spear, Rune Save
Weapon Appearance: The head of the spear changes to a long, kind of barbed hook shape, and is white and gold colored. Its head glows with a yellow light, while the user uses the weapon.

Weapon Type: Spear
Weapon Ability: The user is able to literally cut through magic, nullifying its effects. Can only cut through solid Magic when equipped with only this weapon, can cut through other Magic (non-Ultimate) when equipped with Thousand Seals Armor, Ancient Words.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Hellish Spear, Yin
Weapon Appearance: The spear changes to a kind of arrow shape, much like a devil's tail, with devil wings growing out of the side.

Weapon Type: Spear
Weapon Ability: Large amounts of darkness seem to seep from the spear, and cover a large area in an orb-like shape, making it difficult for all but Alexander, the wielder, to see. If outside the orb and it's daytime, it is possible to see inside, and blast spells. But your vision will become murky once more, when you enter its range. The orb, once completed, doesn't do much. It's usually used for a type of escape. Can be countered with strong Light magic.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Heavenly Spear, Yang
Weapon Appearance: The spear changes to a more barbed shape, and diamonds encrusted in each barb. Angel wings also grow out the side of it.

Weapon Type: Spear
Weapon Ability: A large amount of light comes from the spear, blinding all within a certain vicinity. It blinds all but the user, or those that are wearing sunglasses. A character can be blinded for up to four posts. Can be countered with strong Darkness/Shadow magic.

Rank of Weapon: Advanced


Username: Angel of Hollowness
Character's Name: Ascuns Larua Persona

Weapon Name: Saint Spear, Ravelt
Weapon Appearance: The shape of the Ten Commandments' head changes to a spear with a straight point that has four edges curving inwards and downwards, respectively, separated by a golden arrow extending out of the head of the spear horizontally, with a diamond-shaped figure surrounding a red crystal. The grip of the spear bears a red orb that appears to be held in place by small teeth-like decoration, which connects to the shaft.

Weapon Type: Spear
Weapon Ability: While using the Saint Spear, Ravelt, the user charges the head of the spear with Magical energy and attacks the target with a powerful Magic wave. The destructive power of it is enough to destroy most, if not all, of Hargeon. Though if the True Judgement Armor, Saint Paladin is being worn at the time, it can destroy a place as big as Tenrou Island. If the magic wave completely misses its target, it does nothing more than dissipate into thin air, as if never having existed in the first place.

Rank of Weapon: Ultimate



Haraaaa

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
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  • Ultimate Player 200

Kio no Tenshi
Vice Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
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  • Gifting Gone Wild 250
PostPosted: Tue Feb 21, 2017 9:51 pm



Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Water whip

Description: The user is able to pull water from the air to form a whip with a sharp end that allows the user to whip their target and leave small cuts on the target as well.
Rank of Spell: Basic
Duration in Posts: 15

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Water scimitar

Description: The user is able to pull water from the air to form a scimitar, this spell allows the user to do close combat with a weapon made of pressurized water making it so that water is able to cut the target.
Rank of Spell: Basic
Duration in Posts: 10

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Wall

Description: This spell allows the user to take any liquid in the area and create a thick wall that is 600 feet tall, 50 feet wide, 900 feet long. The wall doesn't move, it just prevents attacks from getting through.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Drowning Liquid

Description: The user is able to use either water or alchohol to creat a bubble that engulfs the targets head, cutting off their air suply making it so the target can drowned on dry land.
Rank of Spell: Basic
Duration in Posts: 6

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Burning liquid

Description: The user is able take the liquid in the area to form a smoldering hot ball of liquid, that is formed from pressure from the spell, that the user can throw at their target.
Rank of Spell: Basic
Duration in Posts: 3

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Needle Rain

Description: The user takes water from the air to form little strands of water that are about 2 inches long and are in the shape of a double ended needle. The water needles then rain down in the area that the target is in. The spell only affects the area the target is standing in.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Straitjacket

Description: The spell forms a liquid barrier around the target with highly pressurized and fast flowing liquid. This spell restricts the movment of the target, it covers from the collarbone down to the knees.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Water Dome

Description: This spell creates a dome around the target and the user, blocking off any aid to the target. The dome is 30 feet wide and 60 feet tall, and 20 feet thick. The water is fast flowing so anyone who tries entering will be sweapt away.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Mirror

Description: This spell creates liquid copies of either the user or the target, everything is copied from color to movement, all the way down to the smallest visible detail; like looking in a mirror. These liquid copies can even mimic movement but they cannot use any type of spell and are easily destroyed.
Rank of Spell: Basic
Duration in Posts: 4

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Mimicry

Description: This spell creates a liquid version of a physical weapon, it can’t copy the spells on special weapons but it does copy it’s durability and shape.
Rank of Spell: Basic
Duration in Posts: 10

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Change

Description: The user is able to take the water from their body to turn themselves into a liquid form in order to avoid physical attacks; however a spell can break this and force the user back into a physical state.
Rank of Spell: Basic
Duration in Posts: 3

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid heal

Description: This spells uses any nearby liquid to heal the user or their allies, this spell can only heal minor wounds and can only be used on one person at a time
Rank of Spell: Basic
Duration in Posts: 2

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Corrosion

Description: This spell is only able to be used on inanimate objects like weapons, rocks, plants, ect… This spell corrodes the target item to the point of uselessness or until it’s fragile.
Rank of Spell: Basic
Duration in Posts: 7

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Vault

Description: This spell creates a large dome around the user and their allies protecting them from both physical magic attacks.
Rank of Spell: Advanced
Duration in Posts: 3

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Shower Dome

Description: The spell creates a dome around a targeted area, in the area rain falls from the liquid dome healing wounds of the people inside. This spell doesn’t heal life threatening wounds.
Rank of Spell: Advanced
Duration in Posts: 4

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Shield

Description: This spell creates a large liquid shield that block attacks from going through
Rank of Spell: Advanced
Duration in Posts: 3

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Armor

Description: This spell is similar to Liquid Shield except the user is encased in armor made from liquid in the area, this helps protect the user from physical and magical attacks; allowing them to go longer in a fight.
Rank of Spell: Advanced
Duration in Posts: 3

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Mana Restore

Description: Liquid in the surrounding area is sent to the user or target, the user or target is then incased in liquid as their energy/mana is restored. It doesn’t affect physical wounds.
Rank of Spell: Advanced
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Liquid Window

Description: This pulls up a liquid disk that allows the user to communicate with a single person on her choice, the spell can only be used on someone that the user knows; the user must also know where the other person is and the other person must give permission for the spell to be used.
Rank of Spell: Advanced
Duration in Posts: 7

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Liquid Magic
Spell's Name: Portal

Description: This spell is an escape spell; the user can create a portal, in a body of liquid that is at least the size of an adult, which allows them to escape from battle if things are going south. The other end of the portal will open on another body of liquid, this spell won’t work if there is no liquid nearby.
Rank of Spell: Ultimate
Duration in Posts: 3

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Amoeba

Description: The user is able to turn into a slime-like creature, physical attacks do damage but it's reduced greatly due to the squishy body of the user. The user then can use it's slime like body to deal the damage done to him/her and send it back to the opponent.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Dullahan

Description: Although this takeover magic allows the user to have their head removed it doesn’t hinder their ability to attack or fight, in fact the removal of the head is an added bonus since the head is able to be tossed in the air; allowing the user to gain a better view of the surrounding area and locate their target much easier. As an added bonus this takeover usually makes opponents sick or frightened. The user, for good fun, can also throw their head at their target.
Rank of Spell: Basic
Duration in Posts: 6

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: ogre

Description: The user is able to turn into a creature of trouble, the user is able to out eat and drink even the hungriest of people. The user also gets immense strength and carries a large club with them.
Rank of Spell: Basic
Duration in Posts: 6

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Naga

Description: In this form the user can silently slip through the grass and from tree to tree, making a sneak attack possible. The user also is able to taste the air with their fork tong, sensing where their target is. In this form the user caries dual scimitar and wields them with swiftness.
Rank of Spell: Basic
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Dryad

Description: This form is a plant based form; the user can merge with surrounding plants to escape from attacks along with using their plant light body to coil around their target, forcing their target to stay still.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Mermaid

Description: This form allows the user to breath underwater and move quickly and gracefully in the water, this form doesn’t give the user much in the way of abilities other than being able to breathe under water and move through water without any trouble. The user is also able to use a trident or a spear in this form which aids them in any underwater battles.
Rank of Spell: Basic
Duration in Posts: 10

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Harpy

Description: This form gives the user the ability to fly at high speeds and trough tight areas, the user also has sharp talons similar to that of a hawk or an eagle that allows the user to tear at the flesh of their target.
Rank of Spell: Basic
Duration in Posts: 10

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Kobold

Description: This form give the user a heightened sense of smell and hearing, the dog like features give the user the ability to claw or bite their target with ease; the tail keeping them balanced as they perform their attack.
Rank of Spell: Basic
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Arachnia

Description: This form allows the user to scale walls with their spider like legs, spit poison at their target, and spin a wed from the mouth to catch any unsuspecting people. The user also has excellent eye sight at night due to the form and the hair on the spider legs allows them to sense their surroundings.
Rank of Spell: Advanced
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Minotaur

Description: This form allows the user to be as tough, unmoving, and strong like a bull. The user becomes very heavy in this form making it hard to even move them an inch with the added ability that they have the strength of a bull. The user, in addition, has large bull horns on their head allowing them to use even their hard head as a weapon in a fight. The form comes equipped with a large hammer or club that can be swung with tremendous force.
Rank of Spell: Advanced
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Sphinx

Description: The form increases the user’s size 20 fold; in this form the user has the body and strength of a lion with the added ability of being able to fly after their target if they try to run.
Rank of Spell: Advanced
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Gorgon

Description: In this form the user carries the ability that anyone who dares look into the user’s eyes will be petrified; in this form the user is also very agile; their movement is swift however the user can fight using a sword and shield in this form as well. Once the user changes out of this form the curse is broken on those who looked into the user’s eyes.
Rank of Spell: Advanced
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Centaur

Description: In this form the user can charge at their enemy at the top speed of a horse while he/she wields dual swords, the user can also attack using their horse legs; kicking and bucking with the powerful strength of a horse.
Rank of Spell: Advanced
Duration in Posts: 6

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Doppelganger

Description: The user can turn into this faceless creature, in this form the user it able to take on the voice and face of a target person. Allowing themself to desive those around them. This form can't copy other's ablilities or knowlage, just the way they look or sound.
Rank of Spell: Advanced
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Scylla

Description: This form is more frightening than anything; the user can both attack on land and in the water. The wolf half of the form allows the user to move quickly as she attacks with now only her sharp claws and nails but also while the many heads of the wolf attack and bite at the same time. The octopus side of the form allows for quick movement in the water as the user again attacks in a similar way.
Rank of Spell: Advanced
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Nine-Tailed Fox

Description: This form isn’t one for fighting, but more for communication. The user is able to communicate with spirits that remained in any area. This form doesn’t do much but don’t touch any of the nine-tails. One touch will send the person to either a parallel universe or to a different dimension. The person will return back to the spot they were standing the moment the user leaves that form.
Rank of Spell: Ultimate
Duration in Posts: 9

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Manticore

Description: This spell gives the user a few different abilities; the user, in this form, holds the power of a loin in their….paws. They are able to spring and punch with the strength of a lion; the user also holds the ability to fly thanks to the bat wings attached to their back, and one final bonus is the man-eating worm for a tail that can be used simultaneously when the user is attacking.
Rank of Spell: Ultimate
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Beast Soul/Takeover Magic
Spell's Name: Draconic

Description: This form allows the user to have the strength, wings, scales, and claws of a dragon. This form requires no weapon because this form is a weapon. Tough scales protect from physical attack while wings allow the user to fly and glide wherever they want, sharp claws and immense strength allow the user to possibly severely harm their target in a fight.
Rank of Spell: Ultimate
Duration in Posts: 5

Caster | Holder | Lost


Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Charming eyes

Description: The user casts a spell on their self making is so their eyes seem to sparkle like stars, drawing in unsuspecting people
Rank of Spell: Basic,
Duration in Posts: 6

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Dazzling Smile

Description: The user casts a spell on their self to make their smile appear alluring to males, drawing them into whatever trap she may have.
Rank of Spell: Basic,
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Invisible

Description: The user casts this spell on themselves making it seem like they are invisible, however they are still there and can be physically felt.
Rank of Spell: Basic,
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Deception eyes

Description: The user casts this spell on themselves, this spell causes anyone to look at the user to think that their eyes are a different color than what they really are. Each person sees a different color.
Rank of Spell: Basic,
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Deception Hair

Description: The user casts this spell on their self making it seem like their hair is a different color than what it is, to each person that looks at her; her hair is a different color.
Rank of Spell: Basic,
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Deception size

Description: The user casts this spell on their self making it seem like their body is a different size than it is. To each person she will seem different, tall or short, thick or thin, or somewhere in between
Rank of Spell: Basic,
Duration in Posts: 4

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Mirror

Description: The user casts an illusion on their self before they come in contact with someone, this spell makes the user appear to their target like the most beautiful person they have seen. It can only be user on one person at a time, the spell first has to be disbanded before cast again.
Rank of Spell: Basic,
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Horror

Description: This spell allows the user to reflect what a person dislikes when it comes to what they prefer on an attractive person, making the user appear hideous to the person she is tricking.
Rank of Spell: Basic,
Duration in Posts: 5

Caster | Holder | Lost

Username: Kio no Tenshi
Character's Name: Lily-Marie Aethelred

Spell's Magic Type: Illusianary Magic
Spell's Name: Reflect

Description: The user casts this spell on their self to appear as if they are a specific person when in truth they are not, any physical check will break the spell immediately.
Rank of Spell: Basic,
Duration in Posts: 7

Caster | Holder | Lost



BeannieWeenie

Haraaaa
PostPosted: Fri Feb 24, 2017 5:52 pm


Luppectinem

Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Curse Type: Luppectinem
Spell's Name: Night of Wolves

Description: A spell which gives the user’s bite a special property. A bite from the user is enough to "infect" a creature, and become a werewolf. However, the transformation varies between races. Unlike popular belief, Werewolves are capable of converting more than just humans into their species. Animals are also affected by this, and are the most vulnerable. If a human is bit by a werewolf, it would take 24 hours after being bit for it to become permanent, and until the next Full Moon for their first transformation to occur. This, however, only happens without intervention of the werewolf who bit them and can only happen to humans who do not have ability to use magic, leaving mages safe from the transformation. A werewolf can force its victim to instantly transform into a full fledged werewolf, however, doing so has a massive risk of killing the victim, due to the body not yet adapting fully to the werewolf "venom". Few who can survive the forced transformation are believed to have the potential to become powerful werewolves in the future. The case is similar with animals, with the only difference being, animals became werewolves much quicker than humans, but are less likely to survive a forced transformation. The reason behind this isn't entirely clear, but is believed to be because werewolves are said to be ancestors of actual wolves, animals themselves, thus the "venom" adapts quicker in animals, unlike humans. But that is still debatable. Animals also lack the ability to become wolf hybrids, instead only having the ability to shapeshift into the complete wolf form. Vampires cannot be converted into Werewolves, being somehow immune to the effects of their venom, most likely rejecting it. The same applies for Werewolves, as they appear to be unable to be converted into Vampires, thus Werewolf-Vampire hybrids also remain impossible. Interestingly, the scars left by the Werewolf's bite or claws remain, even after the victim becomes a full fledged Werewolf. While the actual cause or reason behind this is unclear, it serves as a way to tell apart between a Werewolf and a turned Werewolf.

Rank of Spell: [Basic, Advanced, Ultimate]
Duration in Posts:

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Curse Type: Luppectinem
Spell's Name:

Description:
Rank of Spell: [Basic, Advanced, Ultimate]
Duration in Posts:

Caster | Holder | Lost



Hirio of the Hoh



Nyaaomi

Trash

PostPosted: Fri Mar 31, 2017 12:57 am



Username: Addicktive
Character's Name: Mattheus Dharke


Hrikh

Spell's Magic Type: Hrikh
Spell's Name: Wrath

Description: This spell makes the victim angry. Angry to the point that their judgment is clouded and they can no longer think strategically in battle. This spell makes it so that the opponent will execute reckless and rash movements without thinking things through.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Wrath

Description: This spell makes the victim angry. Angry to the point that their judgment is clouded and they can no longer think strategically in battle. This spell makes it so that the opponent will execute reckless and rash movements without thinking things through.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Gluttony

Description: Once affected, the victim is struck with crippling hunger that turns them into voracious eaters, as well as afflicts them with hallucinations that cause anything (or anyone) living to appear as food. An individual under the effects of Soul of the Wicked Meal will even try to eat their best friend if they are not careful. However, the desire to eat can be curbed if one has exceptionally strong willpower, and the Magic itself is negated if the afflicted are rendered unconscious. If someone under the effects of this Magic attempts to continue fighting, the hunger will reduce their physical parameters drastically until such time they find sufficient nourishment.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Envy

Description: Envy turns the victim jealous of anyone they have ever thought better than themselves. If the opponent has never been jealous before, then this spell won't affect them. Otherwise, it has the potential to turn people with weak wills/minds against their allies and friends, or anyone they have ever been jealous of.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Lust

Description: Lust only affects those who have experienced the "forbidden" pleasure. It cannot be avoided by those people; those affected are struck with pleasure so intense that, if experienced for long enough, causes them to die. The caster can opt to direct this magic on a small group of people (even if they don't meet the requirements), and overload them with pleasure regardless.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Pride

Description: Pride works in the same way Wrath does. It clouds the victim's judgment and turn them overly pompous and aloof, to the point where they believe they can triumph over everything by themselves, without the help of others. It's basically like twisting the victim's mind into believing they're capable of running into a tiger's den and coming out alive. Pride will cause victims to underestimate their opponents to the point where they can be killed for miscalculation.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Sloth

Description: Once cast, all desired targets are put in a state of intense drowsiness; intense pain will not stop the effects from taking hold, as humans cannot help but succumb to their natural desires. Once the victim(s) of Sloth. close their eyes, they are rendered permanently catatonic. However, once the caster of Sloth is killed, the effects on anyone this spell has ever been cast on will wear off. This means that anyone ever put to sleep with Sloth will wake up.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Greed

Description: Greed is another spell that twists the victim's mind into wanting everything for themselves. This spell makes it so that opponents forget what/who they're fighting for and simply focus on their own desires. Of course, if their desires are pure, then this spell doesn't have much effect.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Pain

Description: This is not a sin, but the user is able to cast pain on the victim. This spell is able to inflict immense pain on the victim without actually dealing any damage to their body.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Fear

Description: The user will slowly force the opponent to lose courage, breaking their will to fight and causing them uncontrollable fear of death.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Joint Sin

Description: The user casts anywhere from two to four of the sins on the same victim at the same time.
Rank of Spell: Advanced
Duration in Posts: 5 posts

Caster | Holder | Lost


Spell's Magic Type: Hrikh
Spell's Name: Judgment

Description: Judgment is a spell that takes a great deal of energy to cast. It is the combined effects of all previously mentioned seven sins put together. Meaning that one person will endure the effects of all seven of these sins. It is quite literally living hell and can drive practically anyone insane.
Rank of Spell: Ultimate
Duration in Posts: 3 posts

Caster | Holder | Lost



Etherious Form

Spell's Magic Type: Etherious Form
Spell's Name: Mind Break

Description: This spell enables the user to quite literally get into the victim's mind, making them more susceptible to his former basic skills. This is basically a surefire way of making sure the opponent is affected. (As when he isn't in Etherious Form opponents with strong willpower and guarded minds are rarely affected.)
Rank of Spell: Basic
Duration in Posts: 2 posts

Caster | Holder | Lost


Spell's Magic Type: Etherious Form
Spell's Name: Contagion

Description: This is cast as an addition to the previous basic spells. Anyone the affected victim touches (with either skin to skin contact or magic contact), becomes effected by as well. The drawback to this spell is that it can't differentiate between friend and foe, meaning that if the affected victim uses their magic on one of the user's allies, they become effected.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Etherious Form
Spell's Name: Plague

Description: Basically 'Contagion', except on a larger scale. This spell will affect everyone who is within a 20 foot radius of the victim.
Rank of Spell: Advanced
Duration in Posts: 5 posts

Caster | Holder | Lost


Spell's Magic Type: Etherious Form
Spell's Name: Reign

Description: Glowing orbs of yellow light are projected into the air. Anyone that touches one of these orbs is immediately affected by a random sin.
Rank of Spell: Advanced
Duration in Posts: The orbs remain for 1 post, the effects are there for 6 psts

Caster | Holder | Lost



Nhakh

Spell's Magic Type: Nhakh
Spell's Name: Strength

Description: The caster is able to grant himself or an ally an increase in strength, or an increase in the ability for the body's muscle mass to exert force. Basically a body that is stronger.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Defense

Description: The caster is able to grant himself or an ally an increase in defense, or an increase in the ability for the body to endure more blows.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Speed

Description: The caster is able to grant himself or an ally an increase in speed.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost

Spell's Magic Type: Nhakh
Spell's Name: Magic Attack

Description: The caster is able to grant himself or an ally an increase in magic attack power, or an amplification in the magic power they already have. This does not apply to a stronger body or a more power physically.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Flexibility

Description: The caster is able to grant himself or an ally an increase in flexibility, or the ability to contort their body to unnatural degrees.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Power

Description: The caster is able to grant himself or an ally an increase in power. This commandment grants the user or the ally stronger physical attacks (i.e punches, kicks.)
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Health

Description: The caster is able to heal minor cuts and wounds on both himself and allies.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Coordination

Description: The caster is able to grant himself or an ally an increase in coordination.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Accuracy

Description: The caster is able to grant himself or an ally an increase in accuracy of attacks.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Stamina

Description: The caster is able to grant himself or an ally more stamina should their body feel worn out. This does not heal the body inside or out, it simply gives whoever this spell is used on a boost in energy.
Rank of Spell: Basic
Duration in Posts: 6 posts

Caster | Holder | Lost


Spell's Magic Type: Nhakh
Spell's Name: Blessing

Description: The user is able to grant all of the above mentioned ten abilities (strength, defense, speed, magic attack, flexibility, power, health, coordination, accuracy, and stamina) to a single person. This takes a huge reserve of the caster's energy and will end in whoever this spell is cast on passing out
Rank of Spell: Advanced
Duration in Posts: 2 posts

Caster | Holder | Lost



Telekinesis

Spell's Magic Type: Telekinesis
Spell's Name: Basic Telekinesis

Description: The caster is able to influence a physical system without physical interaction. Small objects, cups, books, anything under thirty pounds, is able to be moved with the mind's power.
Rank of Spell: Basic
Duration in Posts: 1 post

Caster | Holder | Lost


Spell's Magic Type: Telekinesis
Spell's Name: Chastefoil

Description: The six floating orbs will swirl in any direction the user wants, deflecting minor magic projectiles.
Rank of Spell: Basic
Duration in Posts: No duration

Caster | Holder | Lost


Spell's Magic Type: Telekinesis
Spell's Name: Chastefoil Spear

Description: The caster uses telekinesis to turn Chastefoil into an adjoined spear-like form.
Rank of Spell: Basic
Duration in Posts: No duration

Caster | Holder | Lost


Spell's Magic Type: Telekinesis
Spell's Name: Chastefoil Sword

Description: The caster uses telekinesis to turn Chastefoil into an adjoined sword-like form.
Rank of Spell: Basic
Duration in Posts: No duration

Caster | Holder | Lost


Spell's Magic Type: Telekinesis
Spell's Name: Chastefoil Shield

Description: The caster uses telekinesis to turn Chastefoil into an adjoined shield.
Rank of Spell: Basic
Duration in Posts: No duration

Caster | Holder | Lost


Spell's Magic Type: Telekinesis
Spell's Name: Chastefoil Repair

Description: Should any of the six orbs be destroyed, the user is able to join it back together using telekinesis.
Rank of Spell: Basic
Duration in Posts: Takes 1 post to repair

Caster | Holder | Lost


Spell's Magic Type: Telekinesis
Spell's Name: Chastefoil Summon

Description: Should Chastefoil not be in the proximity the user is in, the user is able to summon it to his/her side.
Rank of Spell: Basic
Duration in Posts: Takes 2 posts to summon

Caster | Holder | Lost



Telepathy

Spell's Magic Type: Telepathy
Spell's Name: Single Connection

Description: A single line of connection that allows the user to talk with someone else privately.
Rank of Spell: Basic
Duration in Posts: No duration

Caster | Holder | Lost


Spell's Magic Type: Telepathy
Spell's Name: Multi Connection

Description: Allows the user to talk to multiple people at the same time, projecting their thoughts into multiple people who are connected at once.
Rank of Spell: Basic
Duration in Posts: 3 posts

Caster | Holder | Lost


Spell's Magic Type: Telepathy
Spell's Name: Mass Announcement

Description: Projects the user's thoughts into everyone within the radius of one mile.
Rank of Spell: Basic
Duration in Posts: 1 post

Caster | Holder | Lost


Spell's Magic Type: Telepathy
Spell's Name: Ally Announcement

Description: Projects the user's thoughts into everyone the caster recognizes as an ally's head.
Rank of Spell: Basic
Duration in Posts: 1 post

Caster | Holder | Lost



Thought Projection

Spell's Magic Type: Thought Projection
Spell's Name: Spirit Projection

Description: The user is able to project a virtual image of themselves in another area. This projection cannot take physical form.
Rank of Spell: Basic
Duration in Posts: 4 posts

Caster | Holder | Lost


Spell's Magic Type: Thought Projection
Spell's Name: Drawing Projection

Description: The user is able to project anything they have personally drawn into a virtual image. This projection cannot take physical form.
Rank of Spell: Basic
Duration in Posts: 4 posts

Caster | Holder | Lost


Spell's Magic Type: Thought Projection
Spell's Name: Mind Projection

Description: The user is able to project anything they are currently thinking of into a virtual image as long as that thought can take a picture form.
Rank of Spell: Basic
Duration in Posts: 4 posts

Caster | Holder | Lost


Spell's Magic Type: Thought Projection
Spell's Name: Form Projection

Description: The user is able to project themselves into another area as a physical form. This physical form can make contact with other objects but cannot use magic.
Rank of Spell: Advanced
Duration in Posts: 4 posts

Caster | Holder | Lost








Username: Addicktive
Character's Name: Mattheus Dharke

Weapon/Armor Name: Chastefoil
Weapon/Armor Appearance: Six floating orbs that are complete with a single spear like spike that protrudes from one side.

Weapon/Armor Type: Variable
Weapon/Armor Ability: By using telekinesis, Mattheus is able to make Chastefoil join together into a shield or form into a larger spear. When not joined together, each individual Chastefoil is quite fragile and easily destroyed. Fortunately, Mattheus is able to reform them with ease, even if they're in ashes.

Also see under 'Telekinesis' magic for complete set of skills that Chastefoil can perform.

Rank of Weapon/Armor: Advanced

BeannieWeenie

Haraaaa

PostPosted: Fri Mar 31, 2017 6:43 pm


Luppectinem

Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Curse Type: Luppectinem
Spell's Name: Night of Wolves

Description: A spell which gives the user’s bite a special property. A bite from the user is enough to "infect" a creature, and become a werewolf. However, the transformation varies between races. Unlike popular belief, Werewolves are capable of converting more than just humans into their species. Animals are also affected by this, and are the most vulnerable. If a human is bitten by a werewolf while this spell is active, it would take 24 hours after being bit for it to become permanent, and until the next Full Moon for their first transformation to occur. This, however, only happens without intervention of the werewolf who bit them and can only happen to humans who do not have ability to use magic, leaving mages safe from the transformation. A werewolf can force its victim to instantly transform into a full fledged werewolf, however, doing so has a massive risk of killing the victim, due to the body not yet adapting fully to the werewolf "venom". Few who can survive the forced transformation are believed to have the potential to become powerful werewolves in the future. The case is similar with animals, with the only difference being, animals became werewolves much quicker than humans, but are less likely to survive a forced transformation. The reason behind this isn't entirely clear, but is believed to be because werewolves are said to be ancestors of actual wolves, animals themselves, thus the "venom" adapts quicker in animals, unlike humans. But that is still debatable. Animals also lack the ability to become wolf hybrids, instead only having the ability to shapeshift into the complete wolf form. One of the known beings to be immune to the Werewolf venom are Demons, as it proves ineffective, and the venom cannot adapt to the Demon body, and instead fades overtime, with no ill effects. Thus a "true" Werewolf-Demon hybrid remains impossible, even if the child lived long. Vampires also cannot be converted into Werewolves, being somehow immune to the effects of their venom, most likely rejecting it. The same applies for Werewolves, as they appear to be unable to be converted into Vampires, thus Werewolf-Vampire hybrids also remain impossible. Interestingly, the scars left by the Werewolf's bite or claws remain, even after the victim becomes a full fledged Werewolf. While the actual cause or reason behind this is unclear, it serves as a way to tell apart between a Werewolf and a turned Werewolf.

Rank of Spell: Basic
Duration in Posts:

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Curse Type: Luppectinem
Spell's Name: Wolven Intimidation

Description: An incredibly powerful ability, a spell in which Skal can instill fear into his opponents by completely and utterly overwhelming their senses and bodies by exuding his wolven power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by performing a physically imposing feat (such as displaying his strength or making frightening features), a powerful glare, or a roar, all of which can instill fear into any weaker being and cause them to lose consciousness depending on just how much weaker they are compared to Skal

Wolven Intimidation is often used as a means to try to scare the opponent, which can cause them to run away or literally get frozen in place by fear. In this way, intimidation can be used to end a confrontation or situation non-violently, ending a battle without having to throw a single blow. Using intimidation to scare an opponent will only work if the opponent is significantly weaker than Skal but it can also be used to startle many powerful fighters. Wolven Intimidation is less effective on those who are of equal or higher strength than Skal or have a strong enough willpower, thus this ability can also be used to scale someone's power. Though it could be argued that this power can be increased in power if Skal can strengthen his will and physical concentration, thus broadening the area of effect it has on powerful foes and the number of people it can affect in any given environment. Intimidation may not work with just a visual display as it may require more stimulation toward the target's senses in order to affect them to a much greater extent, such as emitting a violent scream to stimulate their hearing, using violence and a show of force in order intimidated them with feats of strength and power alone, or simply stare at them with the intent to kill, frightening them with thoughts of their death.

Skal can evoke and increase fear and horror in others through but simple look, causing the target’s brain to completely run amok and put them into a state of hysteria, causing them to lose focus on the task at hand. The victim’s perception may be altered, causing them to see their environment as ominous and Skal as dark and foreboding, or even make Skal seem to appear as a monster. Skal can control his killing intention and use it to intimidate others. It may be induced to all degrees of intensity, from mild to unbearable to full-on physical suffering, destroying the stability of their mind. This power is mostly used as a cosmetic ability, a way to demonstrate to others just how powerful Skal is without giving away his abilities. The scale of this power can vary from a single person to a multitude of people, the time can also vary from few minutes to hours, leaving a person unconscious for extended periods of time.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Sound Magic

Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Sound Adjustment

Description: This is a basic spell is used to manipulate the volume and tone of particular sounds for a variety of effects. By manipulating the amplitude of sound waves, the user can control the volume of certain sounds, like reducing the volume of their own breath and footsteps for stealth purposes, or raising the volume of a sound to the degree where it can burst the eardrums of their opposition. By altering the pitch of sound, the user is capable of damaging their opponent's ears undetected or creating a constant high-pitched squeal to drive a foe to madness. This technique is often employed with other techniques and spells to create more powerful spells that they can use to their advantage.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Frequency Change

Description: This spell allows its users to manipulate the frequencies of sound waves to achieve a variety of effects such as vibration, enhancement, destruction and protection. This is done by using their aura to take control of the frequencies of her environment, themselves or other beings, taking them under their own control to manipulate at free will.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Acoustic Pressure

Description: This spell allows its users the ability to manifest their Sound Magic in the form of visible energy by catalyzing their 'sound' with their aura, creating a visible, tangible, semi-solid version of their sound that takes form in the same shade as their aura. This sound energy is a physical semi-solid force and under the user's control can be molded in a variety of ways such as creating waves, pulses, barriers, and even complex shapes such as barriers and arms for a variety of effects. They are even capable of using this to unleash pulses of sonic pressure to propel themselves, enhancing their speed to rates up to 150mph or even using them to launch themselves into the air, occasionally creating another pulse of sonic pressure to keep themselves airborne in an effect that looks similar to flight.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost





Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Beat

Description: This spell is one of the most basic offensive spells, used by the majority of sound mages. The user begins by focusing sound energy into their limbs, concentrating it before making contact with a target, releasing a pulse of sound energy that is greatly amplified as the sound of contact increases its potency. It drastically increases the force of the user's strikes, increasing their damage and generally releasing force strong enough to break bones and knock foes backward. This spell is generally used in hand-to-hand combat.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Sound Wave

Description: By releasing an omnidirectional pulse of sound pressure, the user is capable of battering opponents with great kinetic force, at such power that it can knock most mages off their feet and break their ribs in the process. This at average power has a range of around ten meters.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Bass

Description: The user begins by increasing the amplitude of sound waves around their body while reducing the frequency, creating sound waves with large vibrations that affect the terrain around them, tearing through the earth and creating an area of instability. Additionally, by creating sound waves on either side of their foe they are capable of crushing them between the incoming forces, shaking them within the coffin of vibrating energy.
Rank of Spell: Basic
Duration in Posts: 2

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Snap

Description: Firstly, by analyzing the chosen foe, the user looks for their tell or lapse in concentration before snapping, clapping or stomping, amplifying the sound created by the motion to such a degree where it temporarily paralyzes the foe, creating a significant opening that lets them continue her offensive assault. Due to the nature of this spell, it can only be performed on one target at once, however, due to the increased volume it can also affect others around them.
Rank of Spell: Basic
Duration in Posts: 2

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Resonant Shell

Description: The user compresses sound energy around their body, serving as a dampener to the force of any impacts, including that of piercing spells and damage, such as swords and arrows. This spell as it is cast is already quite protective in its own right, but the longer it stays active and the more damage it absorbs, the stronger it gets. This is done by absorbing the sound that is naturally created by strikes, movements, and anything in the surrounding area, absorbing it into the shell of sound energy to increase its strength; Thus, increasing the durability of the caster with each hit they take. For as long as it is active, this spell will continue to drain it's user's magical reserve.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Echo

Description: The user begins by sensing the sound waves surrounding an oncoming attack before subsequently forming two sound waves that are equal to the power of the waves surrounding the offending attack in rapid succession. The first wave will nullify the momentum of the attack, while the second will send it back to where it came from. This defensive spell is a quick counterattack against spells of all range, though primarily mid to long range. While used in close combat, users are capable of using it offensively, sending the first to stop their momentum, temporarily stunning them before sending another more powerful wave to knock them backward with powerful blunt force.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Sound Wall

Description: A defensive spell with many applications and usages that begins by manifesting sound energy with the Acoustic Pressure technique. From then on, the user molds the energy into the form of a barrier of variable sizes, some connected to the ground and others that are movable like a shield. Users are also capable of using one or more Sound Walls to trap foes. The strength of these barriers is equivalent to the amount of magic power the user exerts to create them, meaning the more powerful the barrier, the more aura they will have used. The user is able to emit a frequency to help repel objects and attacks. This attack usual expands with a twenty-five foot diameter of optimal effectiveness, but has a five foot buff of effectiveness dependent on the strength of the offending attack and the dissipation of the sound waves in the medium. This can go one of two ways, with a high frequency wall or a low frequency wall, and is a choice the user will decide when they facing the opponent. Typically a high frequency wall is used, around 29,000 Hz to avoid hearing damage, as it can repel most physical items include those of the liquid nature; but when facing an opponent who uses fire, they will take on a low frequency approach. Ranging from 30 to 60Hz, soundwaves have been proven to extinguish flames, as the difference between the high-pressure peak and low-pressure trough in the sound wave is large enough to douse the flame.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Disruption
Description: Using the sound adjustment technique, the user exerts an inaudible low-frequency tone that targets the inner ear and vestibular system of those around them. This sound disrupts the particles of the inner ear, causing incredible vertigo, nausea, and lack of balance to anyone within a range of fifteen meters, including their allies. Even trained acrobats and those with superior senses of equilibrium than the average human find it hard to move when this spell is in effect.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost




Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Echolocation

Description: The user unleashes a pulse of their aura, which intercepts and connects with the energy of the universe with a range equivalent to their level of power the user exerts when performing the spell, a variant that can range from five feet to five miles on average, before bouncing back to synthesize the effect of human sight without using their eyes, allowing them to see outside of their direct field of vision. These sounds are received and returned to the user's brain, which subsequently processes the information to create a three-dimensional map of the area in their mind, including all structures, objects, beings and etc. Since this ability is not based on sight or light, invisibility and all forms of camouflage are useless against it.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost



Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Null

Description: Perhaps the most effective usage of the Frequency Change technique is the spell known as Null. With this spell, the user is capable of exerting a pulse of a counter vibrating frequency wave to cancel out another object's vibrational frequency, causing it to rupture into shards. This spell can be performed on anything, including another person's magic with the right touch. It is most easily performed on inanimate matter that lacks magic energy but also can be performed on sentient life and magic, though this requires skill and concentration. Depending on the prowess of the user, it can take long periods of time for a user to lock in on the frequency of a spell to counteract it, though once they have found the frequency it is a quick motion to nullify it. It typically takes short periods of time to lock on inanimate objects.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost





Username: Holy Hakaishin Hiroto
Character's Name: Skaldevo Palatas

Spell's Magic Type: Sound Magic
Spell's Name: Deceit Clap

Description: This technique is usually done to surprise an opponent by doing a loud, unsuspected clap in front of their face to cause them to lapse in focus as well as close their eyes to open themselves up for a strike. The user has managed to amplify this technique through their Sound Magic by amplifying the wavelength and altering the pitch to cause a petrifying effect. The user will read the opponents stance, facial feature, magical pressure, heart rate, breathing pattern, and muscle twitches to determine when there is a relative gap in concentration, or an opening where they let their guard down; as well as the state of mind in which the person is highly susceptible to outside stimuli such as the Deceit Clap. This sudden release of sound resonates at a frequency in the brain that is an inverse to the natural synaptic transmission frequency, cause the opponent to lose mobility for around five seconds; a time ample enough for the user to execute a hard hitting attack.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost



Spell's Magic Type: Sound Magic
Spell's Name: Voice Mimicry

Description: Used heavily in reconnaissance and jobs, the user is able to adjust the output of their vocal chords to mimic any sound they have heard or is able to listen to for a duration of fifteen seconds. This mimicry is highly effective in infiltration and bypassing vocal scanners, as well as confusing the enemy through phone calls and misleading directions in groups. The user can use this to manipulate and scare an opponent by releasing large explosion sounds, or even throwing their voice to mislead the direction in which their attack is coming from.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost



Spell's Magic Type: Sound Magic
Spell's Name: Sonic Pulse

Description: The user can create a counter vibrating frequency to cancel out another object's natural vibrational frequency, thereby causing it to shatter. This ability takes advantage of the ideal that everything; including objects, living creatures, immaterial creatures, space, time, matter, energy, and so on, gives off a vibrating frequency, and by emitting an opposing frequency, both the frequency and the object are destroyed. However there is a limit as to what the user is able to destroy using this counter-soundwave. A mage who is just beginning to use this magic is only able to determine the resonate frequency for static material objects after hearing their emission from hitting another object. This is extremely useful when it comes to battle during those who rely on weapons, as they are able to determine the opponent’s weapon frequency when it clashes with their own, which allows them to emit a sound wave to help destabilize the molecular structure of the blade and cause it to lose its effective shape. This can typically be done through the emission through their vocal chords. They are also able to let forth a scream to resonate against various structures such as stone walls, concrete barriers, brick buildings, and of course shatter glass.
Rank of Spell: Basic
Duration in Posts: 2

Caster | Holder | Lost



Spell's Magic Type: Sound Magic
Spell's Name: Sound Flight

Description: Through the emission of two unique sound waves to surround them, these sound waves will be at frequencies slightly above the audible range--roughly 22 kilohertz. When these sound waves are precisely aligned, it creates two sets of sound waves that perfectly interfere with each other, setting up a phenomenon known as a "standing wave". At certain points along a standing wave, known as nodes, there is no net transfer of energy. Because the acoustic pressure from the sound waves is sufficient to cancel the effect of gravity, the user is able to levitate when placed at the nodes. This requires a great deal of concentration for them to maintain levitation. They will usually emit these frequencies through ethernano emission in their feet, palms, and other various joints along their body to help maintain equilibrium in the air, as well as provide a method to advance their propulsion to that of the speed of sound.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost



Spell's Magic Type: Sound Magic
Spell's Name: Noise Shield

Description: The most basic of their defensive spells, the user can form a multitude of sonokinetic shields of varying shape and thickness, functioning independent of one another. This barrier is made up of highly vibrational ethernano molecules, making it impossible for even mages of the highest skill to manipulate or consume. These barrier particles vibrate in such a way that, even though they can be broken with a fairly strong attack, they can withstand most weapon attacks, physical attacks, and projectile attacks from that of an average mage. The dimensions of this barrier is typically only two to three inches thick, but is fluid enough to cover a variety of objects in a 120 square feet area. They also are not bound by earthly ties, meaning that the barrier itself does not have to have an anchor and can freely float and move alongside the user should they use it as a shield. This also means that even if a mage does happen to break out of the barrier, the user can simply manipulate it to stretch back around the target, and then reinforce it so it doesn’t happen again. The benefit is that this construct can be made a multitude of ways, from the typical Sound Mage way of vibrating the ethernano through their vocal chords; or he can use ambient sound waves made from a snap of his fingers to the stomp of his foot. This helps them avoid exposing their insides to the likes of poison gas or other inhalable substances before he can erect a shield.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost



Spell's Magic Type: Sound Magic
Spell's Name: Shout Fist

Description: Cupping their hands together, this attack can be performed in various levels dependent on the level of strength desired from the output as well as the standing frequency of the target. For the first stage of the fist, an output of a low frequency sound is released into a contained space to resonate. For this, the user will cup their hands together by holding the wrists together and keeping the palms open. They will then extend their fingers towards the center of their palm and begin emitting a certain frequency of ethernano from them, keeping the force contained within the space in front of them. Their fingers act like buffers for the sound to resonate back and forth, the waves altering their pitch until it reaches the correct frequency to disrupt the construct of the target in front of the user and deal substantial force. This pulse of sound feels like a freight train hitting dead on in the chest, as well as having the potential to rupture the ear drum of a target that is hit. Once the correct frequency is reached, the user will push forth a large surge of ethernano from the middle of their palms, breaking the containment they had on the mass and sending the blast of sound forward in a beam towards their target at a resounding speed. The pulse is able to be sent out in a shot of three different bursts, and dependent on the frequency, it does not take long to repeat.
Rank of Spell: Basic
Duration in Posts: 1

Caster | Holder | Lost



Hirio of the Hoh



Shrek-Seme

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PostPosted: Wed Apr 12, 2017 10:15 pm



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: After the blade successfully parries with another weapon, the user's blade sparks and ignites. Following the initial ignition, the user spins and lands a slide blow with their fiery blade, delivering an intense slithering, fiery, pain to their victim.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user is capable of fighting with their shield, and utilizing it as a boomerang of sorts, flinging it from as far as 20ft away. The shield may be caught by a foe and thrown back as a counter. The user can use this technique on virtually any shield.
Rank of Spell: [Basic, Advanced, Ultimate]




Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user strikes with the pommel of their blade, unlike common use of the pommel, this ability allows the user to infuse their pommel with raw magical energy, delivering a wave of energy that courses through whatever the pommel has struck. This causes boulders to crumble, and metals to dent in the process.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user delivers repeated shield bashes, and ends with a powerful final strike, capable of shattering bone in a single, concise, strike. Given the opportunity, the user is capable of striking about five times before tiring herself out.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user's strength, endurance and barbaric instincts are enhanced when in pain, making it a passive ability. Their ability of "fight or flight" becomes more enhanced than that of normal warriors.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user's strikes are so fast, that they cannot be seen with the naked eye, allowing the user to walk past their foe with ease, sword drawn. However, once their blade is sheathed, every foe is struck with multiple slashes; that is because the slashes were made prior to the blade being sheathed, but were made with such inhuman speed, they could not have been seen by plain sight alone.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: A more advanced concept of Iado. The user quickly draws out their blade, tilting it as it leaves the sheathe. As they slice upwards, a stream of fire follows suit, burning the victim as well as slicing them.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user makes a quick succession of stabs with their sword, each stab creating a miniature spark upon contact for extra damage.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user completes a successful spin attack with their blame, streaming out a ring of fire in the wake of the attack.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user strikes with their sheathe, inflicting blunt damage capable of denting iron.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: When dual-wielding two blades, the user spins both blades above their head simultaneously. The blades release a stream of flames that spread out within the nearest 10ft.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: A more magically-inclined spell, the user raises a blade in the air, summon forth up to fifty portals behind them (obviously not behind the user). When the user lowers their blade, a flurry of swords shoot out from each portal, approximately ten swords per portal, making it a total of 500 swords fired up to 50 ft.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: The user can make virtually anything into a sword, from a blade of grass, to magma. This is used to adapt to a certain environment or situation.
Rank of Spell: [Basic, Advanced, Ultimate]



Character's Name:
Spell's Magic Type:
Spell's Name:
Description: When equipped with dual-bladed swords, the user extends both swords to their sides, and twirls around. This creates a fiery tornado of burning, slash, damage. The tornado extends up to 40 ft in the air, and is 10 ft wide.
Rank of Spell: [Basic, Advanced, Ultimate]
PostPosted: Sat Apr 15, 2017 2:28 pm


Mavis VermiIion
Haraaaa
Mavis VermiIion

Hello. I am sorry but these seem more like standard light magic spells than takeover magics. Takeover would be more like different transformations with different abilities. Some of these abilities are just straight-up light spells :c



Hi! (: ohhh whoops that my fault. ya the second last half were supposed to be light spells. I fixed it now. C: sorry for mixing that up D :



Oh yikes! My bad! You're approved! D:

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PostPosted: Fri Apr 21, 2017 11:20 am



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slayer
Spell's Name: Ice Wall

Description: Walls of ice form wherever the user places them. They can be used in many different ways, to surround an enemy and trap them than continue to squish the enemy into submission, surround user and protect them, and even use as stairs. Only four walls of ice can be created at a time. Fire magic will melt the walls into extinction.
Rank of Spell: Advanced

Caster | Holder | Lost




Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Icicle Swords

Description: Swords form from ice, the larger they are created, the more magic it takes to cast them. The user can thrust them forward by using there magic, as well as fight wielding them. They will melt upon fire contact.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Ice Dragon's Scales

Description: The Ice Dragon Slayer's exclusive Scales, incorporating the element of ice. As the surrounding climate begins its inevitable decline in temperature due to continued use of the user's spells, the strength of any of there later spells continue to increase to the point that armor composed from ice begins to form. These collections of ice are initially most prominent on the lower portion of there arms and entire back but these formations soon progress to the rest of there body as the fight drags on. This armor is able to take multiple hits from any opponent and can even start to cause an opponent who maintains contact for too long to begin freezing there body temperature.
Rank of Spell: Advanced

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Ice Dragon's Healing Hand

Description: The user can heal his or her self or someone else. Lowing the user's hand onto an area of a wound, a light will form over the injury and within minutes it will heal completely til they are in perfect top shape. The larger the wound, the more magical power it will take to heal it.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Dance Wave of the Ice Goddess

Description: The user surrounds them self with ice coating their whole body and twirls around like they are dancing at a extreme speed, releasing a huge wave of ice able to cover a large radius making it shattering anything within range.
Rank of Spell: Advanced

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Ice Dragon's Roar

Description: The Ice Dragon Slayer's exclusive Dragon's Roar, incorporating the element of ice. With this spell, the user is able to gather a large amount of ice in there mouth before firing it toward there opponent in the form of several shards that are capable of ripping the opponent to shreds. The target hit with this spell will begin to freeze the target, reducing their body temperature.
Rank of Spell: Advanced

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of Horologium

Description: Horologium is a tall brown grandfather clock with long, black arms, a glass case, a Roman-numerical clock at the center and a small face at the top with slit eyes and a thin, twirly, mustache-like mouth. The glass case serves as protection for the one who is inside from any dangers that surround them. This case prevents anyone outside from hearing what the person inside is saying, so Horologium repeats everything the person inside says and then follows with a "...he/she/they say/s." In the case of multiple people inside he will make specific details on whoever is currently talking.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Paired Fish Key

Description: While in possession of the key, a Celestial Spirit Mage may be able to summon the Paired Fish Pisces by reciting the quote, "Open Gate of the Paired Fish! Pisces!". The user could also choose whether to summon Pisces as a pair of giant fish Celestial Spirit that charges towards the opponent or in their true form of a mother and her son.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Maiden, Virgo

Description: Virgo has a tendency to ask whether she should be punished after she has done something, regardless of if it was good or bad, indicating that she's a masochist. This is ironic, since she is the Maiden. She is very stiff and chaste in her movements and is very loyal and obedient to her owner, so much so that she changes her appearance for them. She enjoys calling female key bearers "Princess".
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the six tail fox, Vale

Description: Vale is able to manipulate illusions, causing confusion in any enemies that are entrapped within.
These illusions can be based off of there pasts, or anything stuck on there mind that is viewed only in there mind. The spell will not break unless they see through it or the spirit casts it off, or is sent back to the spirit world. Vale displays a blissful and sweet personality while also being a playful individual. She is seen commonly talking in a manner similar to a ditsy girl, Vale will overreact about almost anything, especially when the fact is concerned about those in the male gender, Vale reacts with very unusual, immature phrases such as "OMG", and "ewwww", mainly to cause irritation among her adversaries and comrades.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: Blizzard

Description: The user generates and controls blizzards, moving them around through hand gestures, and uses the blunt power granted by the air currents to strike multiple targets.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Out

Description: The user creates a large snowstorm that blinds their opponents, as well as freezes them by burying them in the snow. The area around the user is covered with snow after the snowstorm dissipates.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Fury

Description: The user releases a small snowstorm from their hand at the opponent.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Blizzard

Description: The user causes snowflakes to fall from the sky in a specific area, drastically lowering that area's temperature; something which causes human opponents to shiver, thereby rendering their breath visible and thus allowing them to be tracked.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Fang

Description: The user swings their arm forward in a clawing-like manner, creating snow that is manipulated to wrap around the target.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: Snow Clone

Description: The user creates a clone made of snow, in an exact likeness of them self, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack.
Rank of Spell: Basic

Caster | Holder | Lost


Kio no Tenshi

Haraaaa
PostPosted: Fri Apr 21, 2017 4:27 pm


l-Mirajane

Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slayer
Spell's Name: Ice Wall

Description: Walls of ice form wherever the user places them. They can be used in many different ways, to surround an enemy and trap them than continue to squish the enemy into submission, surround user and protect them, and even use as stairs. Only four walls of ice can be created at a time. Fire magic will melt the walls into extinction.
Rank of Spell: Advanced

Caster | Holder | Lost




Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Icicle Swords

Description: Swords form from ice, the larger they are created, the more magic it takes to cast them. The user can thrust them forward by using there magic, as well as fight wielding them. They will melt upon fire contact.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Ice Dragon's Scales

Description: The Ice Dragon Slayer's exclusive Scales, incorporating the element of ice. As the surrounding climate begins its inevitable decline in temperature due to continued use of the user's spells, the strength of any of there later spells continue to increase to the point that armor composed from ice begins to form. These collections of ice are initially most prominent on the lower portion of there arms and entire back but these formations soon progress to the rest of there body as the fight drags on. This armor is able to take multiple hits from any opponent and can even start to cause an opponent who maintains contact for too long to begin freezing there body temperature.
Rank of Spell: Advanced

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Ice Dragon's Healing Hand

Description: The user can heal his or her self or someone else. Lowing the user's hand onto an area of a wound, a light will form over the injury and within minutes it will heal completely til they are in perfect top shape. The larger the wound, the more magical power it will take to heal it.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Dance Wave of the Ice Goddess

Description: The user surrounds them self with ice coating their whole body and twirls around like they are dancing at a extreme speed, releasing a huge wave of ice able to cover a large radius making it shattering anything within range.
Rank of Spell: Advanced

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Ice Dragon Slaying
Spell's Name: Ice Dragon's Roar

Description: The Ice Dragon Slayer's exclusive Dragon's Roar, incorporating the element of ice. With this spell, the user is able to gather a large amount of ice in there mouth before firing it toward there opponent in the form of several shards that are capable of ripping the opponent to shreds. The target hit with this spell will begin to freeze the target, reducing their body temperature.
Rank of Spell: Advanced

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of Horologium

Description: Horologium is a tall brown grandfather clock with long, black arms, a glass case, a Roman-numerical clock at the center and a small face at the top with slit eyes and a thin, twirly, mustache-like mouth. The glass case serves as protection for the one who is inside from any dangers that surround them. This case prevents anyone outside from hearing what the person inside is saying, so Horologium repeats everything the person inside says and then follows with a "...he/she/they say/s." In the case of multiple people inside he will make specific details on whoever is currently talking.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Paired Fish Key

Description: While in possession of the key, a Celestial Spirit Mage may be able to summon the Paired Fish Pisces by reciting the quote, "Open Gate of the Paired Fish! Pisces!". The user could also choose whether to summon Pisces as a pair of giant fish Celestial Spirit that charges towards the opponent or in their true form of a mother and her son.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the Maiden, Virgo

Description: Virgo has a tendency to ask whether she should be punished after she has done something, regardless of if it was good or bad, indicating that she's a masochist. This is ironic, since she is the Maiden. She is very stiff and chaste in her movements and is very loyal and obedient to her owner, so much so that she changes her appearance for them. She enjoys calling female key bearers "Princess".
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Celestial Spirit
Spell's Name: Gate of the six tail fox, Vale

Description: Vale is able to manipulate illusions, causing confusion in any enemies that are entrapped within.
These illusions can be based off of there pasts, or anything stuck on there mind that is viewed only in there mind. The spell will not break unless they see through it or the spirit casts it off, or is sent back to the spirit world. Vale displays a blissful and sweet personality while also being a playful individual. She is seen commonly talking in a manner similar to a ditsy girl, Vale will overreact about almost anything, especially when the fact is concerned about those in the male gender, Vale reacts with very unusual, immature phrases such as "OMG", and "ewwww", mainly to cause irritation among her adversaries and comrades.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: Blizzard

Description: The user generates and controls blizzards, moving them around through hand gestures, and uses the blunt power granted by the air currents to strike multiple targets.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Out

Description: The user creates a large snowstorm that blinds their opponents, as well as freezes them by burying them in the snow. The area around the user is covered with snow after the snowstorm dissipates.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Fury

Description: The user releases a small snowstorm from their hand at the opponent.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Blizzard

Description: The user causes snowflakes to fall from the sky in a specific area, drastically lowering that area's temperature; something which causes human opponents to shiver, thereby rendering their breath visible and thus allowing them to be tracked.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: White Fang

Description: The user swings their arm forward in a clawing-like manner, creating snow that is manipulated to wrap around the target.
Rank of Spell: Basic

Caster | Holder | Lost



Username: l-Mirajane
Character's Name: Ariel Titania

Spell's Magic Type: Snow Magic
Spell's Name: Snow Clone

Description: The user creates a clone made of snow, in an exact likeness of them self, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack.
Rank of Spell: Basic

Caster | Holder | Lost


Kio no Tenshi

Haraaaa


Approved!

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PostPosted: Wed Apr 26, 2017 12:47 am



Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Rage

Description: Equivalent of a dragon slayer's roar. The user consumes their element and releases a large blast of fire from their mouth leaving behind a trail of destruction and causing anyone unable to resist it to be sent flying
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Sword

Description: User forms a sword made of fire that delivers a swift cut to a target which results in said target becoming engulfed in flames
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Destruction Bow

Description: User forms a bow made of fire with a fire arrow that's fired at a target at high speed. Once it hits a target, it released an explosive burst of flame
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Destruction Fist

Description: User forms a pair of destructive gauntlets out of fire and punches their desired target
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Armour

Description: User engulfs themself in flames which increases their speed, defence and attack
Rank of Spell: Advanced

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Corona

Description: User holds their hands high above their head to create an intensely hot ball of fire that resembles the sun both in appearance and brightness which is launched at a target
Rank of Spell: Advanced

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Lash

Description: User creates a whip made of flames in order to lash at a target
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire Devil Slayer
Spell's Name: Fire Devil's Incinerator

Description: User turns themself into a huge ball of fire which explodes, sending flames in all directions for a 50 metre radius
Rank of Spell: Ultimate

Caster | Holder | Lost

----------------------------------------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire
Spell's Name: Fire Spin

Description: User summons a typhoon of fire to surround a target
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire
Spell's Name: Flame Charge

Description: User engulfs themself in flames and charges at a target
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire
Spell's Name: Lava Plume

Description: User sends a wave of fire across the ground in a 50 metre radius
Rank of Spell: Advanced

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire
Spell's Name: Blaze Kick

Description: User engulfs their feet in flames and delivers a powerful kick to a target
Rank of Spell: Basic

Caster | Holder | Lost

----------

Username: MajinSammy
Character's Name: Volcana

Spell's Magic Type: Fire
Spell's Name: Fire Blast

Description: User sends a blast of all-consuming fire towards a target
Rank of Spell: Ultimate

Caster | Holder | Lost

-------------------------

Kio no Tenshi

Haraaaa



p.s. Sorry, totally forgot to post these before asking for my profile to be approved!
PostPosted: Mon May 01, 2017 10:39 pm



Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Carmen Liber (Music book)
Spell's Name: Tripudio (Dance)
Description: The target hears a specifit song that only they can hear and then starts dancing to it, this spell can only be cast on the max of three people at a time, all of them hearing the same some and doing the same dance. The dancing and music goes until the target is tired and their legs can hardly move. It won't kill them or harm them.... to much.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Carmen Liber (Music book)
Spell's Name: Somnus (Sleep)
Description: A lulaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, Guild Masters and Counsel Members are not effected. (Two posts from the user and character can start waking up)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Carmen Liber (Music book)
Spell's Name: Audientia (Entrance)
Description: A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their sences and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Commemoratio Liber (Memory Book)
Spell's Name: Fenestra Mens (Window to the Mind)
Description: This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Commemoratio Liber (Memory Book)
Spell's Name: Tempus Damnum (Time Lost)
Description: This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Commemoratio Liber (Memory Book)
Spell's Name: Celo (Hidden)
Description: This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Terra Crustalli Liber (Earth Crystal Book)
Spell's Name: Acer Crustalli (Piercing Crystal)
Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Terra Crustalli Liber (Earth Crystal Book)
Spell's Name: Imber Crustalli (Rain Crystal)
Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Terra Crustalli Liber (Earth Crystal Book)
Spell's Name: Clavi Crustalli (Spike Crystal)
Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Aqua Crustalli Liber (Water Crystal Book)
Spell's Name: Labyrinthus (Crystal Maze)
Description: This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Aqua Crustalli Liber (Water Crystal Book)
Spell's Name: Crustalli Armaturae (Crystal Armor)
Description: This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Aqua Crustalli Liber (Water Crystal Book)
Spell's Name: Crustalli Spaera (Crystal Orb)
Description: This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Spell's Name: Ignis Gladius (Flame Sword)
Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Spell's Name: Ignis Hasta (Flame Lance)
Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ignis Crustalli Liber (Flame/Fire Crystal Book)
Spell's Name: Ignis Verber (Flame Whip)
Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ventus Crustalli Liber (Wind Crystal Book)
Spell's Name: Crustalli Defigo (Crystal Focus)
Description: This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ventus Crustalli Liber (Wind Crystal Book)
Spell's Name: Crustalli Ales (Crystal Wings)
Description: This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Ventus Crustalli Liber (Wind Crystal Book)
Spell's Name: Crustalli Aureola (Crystal Halo)
Description: This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Lux Crustalli Liber (Light Crystal Book)
Spell's Name: Lux Cavea (Light Cage)
Description: This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Lux Crustalli Liber (Light Crystal Book)
Spell's Name: Lux Lamna (Light Plate)
Description: This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but then moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Lux Crustalli Liber (Light Crystal Book)
Spell's Name: Crustalli Cauda (Crystal Trail)
Description: This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Anima Liber (Spirit Book)
Spell's Name: Phantasma (Ghosting)
Description: This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Anima Liber (Spirit Book)
Spell's Name: Cresco (Arise)
Description: The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Anima Liber (Spirit Book)
Spell's Name: Anima Possessio (Spirit Possession)
Description: The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. (Must have controller's permission) The spirit can not possess the character casting the spell.
Rank of Spell: Basic

Username: Kio no Tenshi
Character's Name: Hailey Blackwell
Spell's Magic Type: Vita Liber (Life Book)
Spell's Name: Restituere (Resurrect)
Description: This spell allowed the user to bring someone back from the dead, this spell only works if the person has been dead for less than 5 hours and it also takes away life from the caster. The first time this spell is used 1 minute is taken away from the user's life and every time after that the time gets multiplied by 2.
Rank of Spell: Ultimate



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PostPosted: Sun May 07, 2017 3:18 pm



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Fomen Tempvernam
Description: To initiate the spell, Antikinis positions his arms down, slowly moving them up while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Ignius Clamante
Description: Moving his arms up, parallel to his body, Antikinis will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows Antikinis to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Petral Solidimus
Description: Antikinis crosses his arms with balled fist while reciting the incantation. Summons a large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at Antikinis's complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Vi Caelum
Description: With his left arm up and his right arm down, Antikinis rotates his arms until his arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both Antikinis and his targets in the eye of the storm. Antikinis can use much more intense lightning magic as long as he is inside the vortex.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Impetu Pondus
Description: Antikinis moves both arms above his head, before moving them down, as if pushing an object, while chanting. When finished, an amethyst, god-like effigy covered in intricate designs appears from a portal. This causes the gravity in the area to either become heavier, or lighter. This also nullifies any gravity attacks currently in effect that aren't Ultimate-level.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Ventosus-Ieunium
Description: Antikinis holds both arms out in front of him and, while chanting, quickly move them out to his sides. Upon doing so, an aquamarine, god-like effigy covered in intricate designs appears. The effigy then speeds around the battlefield, creating a large tornado to trap enemies (and Antikinis himself) in. Mini tornadoes are sent from the "wall", which hits everyone, even Antikinis.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Elido Terrenum
Description: Antikinis holds both hands just in front of his chest, balling them both into fists and, while chanting, slowly pushes one towards the ground. Upon doing so, a topaz, god-like effigy appears from the ground, two hammers on its back. This causes the area within one hundred feet around the user to suddenly become an earthquake zone, causing stalagmites to appear from the ground and hit or pierce those standing above them.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Clipeum Parma
Description: Antikinis moves both arms in front of his face, holding them there even while chanting. Doing so causes a silver, god-like effigy with intricate designs and holding a shield to appear from a portal in front of the user. This creates a near impenetrable barrier around the effigy and Antikinis, but leaves the shield out of the barrier, The main way to get through the barrier is by breaking the shield, thus making the effigy, and barrier, disappear.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Relinquit Aetherium
Description: Antikinis moves both arms above him and, while chanting, open his hands so his palms face towards the sky. Doing so causes a pearl, god-like effigy with intricate designs to appear next to Antikinis. This causes everyone within a one hundred foot radius to be temporarily teleported to an alternate dimension, where any Space based Magic (Requip, Celestial Spirits, etc.) to be rendered useless (unlike Rules of the Arena, there is no consequence for trying to use Space-based Magic, it just won't work). The effigy can either be destroyed, or you can wait until Antikinis's Magic Power depletes to return back to the normal dimension.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Pluere Acidulus
Description: Antikinis moves both hands in front of his mouth, cupping his hands as if trying to shout to someone, while chanting. Doing so summons a peridot, god-like effigy with intricate designs to appear from a portal from behind the user. This causes a rain of acid to fall from the sky in a fifty foot radius. This acid burns through anything non-magical, and can actually kill someone if they're not careful.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Crystallos Fluctus
Description: Antikinis pulls his left arm back, and pushes his right arm forward. While chanting, he pulls his right arm back, and moves his left arm forward. Doing this causes a sapphire, god-like effigy to appear from a portal beside them. This causes a wave of water to splash around, before suddenly freezing and trapping or piercing anyone as it freezes. It then thaws, just to freeze again, doing this a few more times before disappearing.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Massa-Conflugratio
Description: Antikinis balls both hands into fists in front of his chest and, while chanting, moves them upwards towards the sky as he opens his hands. Doing this causes a garnet, god-like effigy with intricate designs to appear behind the user from a portal in the ground. This causes mini volcanoes (about the same height as the average man) to pop up around the battlefield in a fifty foot radius. All of them then erupt at once, causing lava to shoot up into the sky and fall like a rain, filling the battlefield. The lava disappears when the effigy does, as do the volcanoes.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Polus Perdoceo
Description: Antikinis punches both fists slowly together in front of his chest while chanting. Doing this causes a bronze, god-like effigy with intricate designs with a sword in each hand to appear from a portal behind Antikinis. This causes what seems to be an endless amount of metal weapons behind Antikinis and the effigy (think Gate of Babylon from Fate/Stay), all of which either fly at Antikinis's foe and break apart, or hover in the air, able to be grabbed and used to battle with. It can also cause a tornado of metal weapons which moves towards the enemy/enemies.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Tenebrae Framea
Description: Antikinis moves his hands into an upside down praying motion while chanting. Doing this causes an onyx, god-like effigy with intricate designs to appear behind Antikinis from a portal. This causes the entire battlefield to be covered in darkness (about one hundred and fifty feet), allowing only Antikinis to be able to see clearly. This allows him to strike from the shadows, unseen by any trapped within the darkness. It also nullifies the usage of any non-Ultimate Light Magic.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Adtonitus-Objex
Description: Antikinis moves both arms above his head while chanting, slowly moving them down in the lightning bolt motion (symbol). This causes a citrine, god-like effigy covering in intricate designs and holding a lightning bolt to appear above Antikinis from a portal. This causes dark clouds to form in a whirlpool shape overhead, which then sends multiple, powerful lightning bolts raining down from above. All these lightning bolts hit turn to nothing but ash.
Rank of Spell: Advanced



Username: Angel of Hollowness
Character's Name: Antikinis Azok
Spell's Magic Type: Yakuma: Eighteen War Gods
Spell's Name: Crepusculum Venberare
Description: Antikinis moves both of his hands in front of his body, left hand facing up in a regular praying motion, and right hand facing down in an upside down praying motion. This causes a half-diamond half-onyx, god-like effigy covered in intricate designs to appear, holding a heart (<3) in its left hand, and a skull in its right hand. This effigy sends orbs of light and darkness mixed all over the battlefield, with no true target in its sight. Anything these orbs touch turn that object into its opposite (a living tree to a dead tree, or a good person evil, and vice versa). Or it turns them into monstrous beasts (a dog into a hellhound). But one must be careful, as the orbs effect even Antikinis.
Rank of Spell: Ultimate



Kio no Tenshi

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PostPosted: Sun May 07, 2017 3:42 pm


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PostPosted: Fri May 26, 2017 6:39 pm



Username: Kio no Tenshi
Character's Name: Helga De-Rose
Spell's Magic Type: True Body Magic
Spell's Name: True Arms
Description: This spell allows the user to turn their arms into the size that matches their physical strength. The size of the arm varies dependent on the physical strength of the user. For those who aren't very strong there could be little difference in their arm size, while those who can fight strong mages with only their body as a weapon would have a greater difference in their arm size. The size of the arm can possibly get bigger than the other parts of the human body and either one or both arms can be targeted. Depending on what the user wants. The spell doesn't increase the physical damage that the caster can do but instead gives a visual representation of how strong the person is.
Rank of Spell: Basic



Username: Kio no Tenshi
Character's Name: Helga De-Rose
Spell's Magic Type: True Body Magic
Spell's Name: True Legs
Description: This spell allows the user to turn their legs into the size that matches their physical strength. The size of the leg varies dependent on the physical strength of the user. For those who aren't very strong there could be little difference in their leg size, while those who can fight strong mages with only their body as a weapon would have a greater difference in their leg size. The size of the leg can possibly get bigger than the other parts of the human body and either one or both legs can be targeted. Depending on what the user wants. The spell doesn't increase the physical damage that the caster can do but instead gives a visual representation of how strong the person is.
Rank of Spell: Basic



Username: Kio no Tenshi
Character's Name: Helga De-Rose
Spell's Magic Type: True Body Magic
Spell's Name: True Skin
Description: This spell allows the user to take their physical strength and send it into their skin, making their skin as hard as they can hit. There is a high possibility for the attacker to brake their own bones if they are not careful in who they attack.
Rank of Spell: Advanced



Username: Kio no Tenshi
Character's Name: Helga De-Rose
Spell's Magic Type: True Body Magic
Spell's Name: True Body
Description: This spell allows the user to turn their body into the size that matches their physical strength. The size of the body varies dependent on the physical strength of the user. For those who aren't very strong there could be little difference in their body size, while those who can fight strong mages with only their body as a weapon would have a greater difference in size. The spell doesn't increase the physical damage that the caster can do but instead gives a visual representation of how strong the person is.
Rank of Spell: Ultimate


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