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Exodus Revel rolled 5 20-sided dice: 6, 7, 7, 10, 2 Total: 32 (5-100)

Exodus Revel
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PostPosted: Fri Aug 03, 2012 9:15 pm


User Image
Name: Haku Fukuushi
LV. 15
Hp: 231 - 103 = 128
Cp: 330
MHp: 225
Dodge Bonus:30
Attack Melee: +25/+20/+15 Attack Ranged: +25/+20/+15
Fort: 14 Rex: 17 Will: 12


Haku was caught off guard and tried to dodge the jutsu, however, she had was hit directly by the jutsu. With the sudden appearances of all of them, she threw three shuriken at them, but failed to hit any of them. Damn! They got the better of me on that one. She gripped her katana in fury. This boy was bugging the hell out of her, and she was going to make him pay for it! However, she could tell her movements were a little off. Oh, he is so going to pay...

d20 + Rex Save (17) = 23 vs. 29 (Haku is Hit)
d20 + Int Mod (0) = 7 vs. 25 (Fail)
d20 + RAB (25,20,15) = 32,30,17 vs. 36 (Miss)

Exodus Revel rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Fri Aug 03, 2012 9:24 pm


d20 + Fort Save (14) = 16 vs. 24 (Fail)
-5 to next attacks

Exodus Revel
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Majikal Mayhem


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PostPosted: Fri Aug 03, 2012 9:30 pm


Oops...
Majikal Mayhem generated a random number between 29 and 54 ... 42!
PostPosted: Fri Aug 03, 2012 9:33 pm


User Image
Batsu Watanabe
Medic/Archer
HP - 134| CP - 113|Mhp - 285
D: 36| F: 8| R: 19|W: 16

Batsu still had his clones and had a lot of breathing room now that the girl's attacks were missing left and right. However, his health wasn't as good as he wanted it to be and that had to change. The boy went on and healed himself again before shuffling on his back and pulling out an arrow. The bboy loaded it in his bow, pulled back and let loose. After doing so, his clones scattered all around him and he along with the clones began to run around throughout various parts of the arena.

((Batsu is now 2/8 ))






D: 36| F: 8| R: 19|W: 16


Majikal Mayhem


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Majikal Mayhem rolled 1 20-sided dice: 18 Total: 18 (1-20)


Majikal Mayhem


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PostPosted: Fri Aug 03, 2012 9:41 pm


Arrow 1: 1d20[18] + RAB [27] + Skill [2] = 45 vs. 30 [Hit]
Majikal Mayhem generated a random number between 5 and 12 ... 8!
PostPosted: Fri Aug 03, 2012 9:43 pm


Arrow Damage [RNG] 8 + DEX 12 = 20

((Forgot to add DEX last time... oh well.))


Majikal Mayhem


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Exodus Revel rolled 4 20-sided dice: 12, 18, 3, 3 Total: 36 (4-80)

Exodus Revel
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PostPosted: Fri Aug 03, 2012 9:46 pm


User Image
Name: Haku Fukuushi
LV. 15
Hp: 128 - 20 = 108
Cp: 330
MHp: 225
Dodge Bonus:30
Attack Melee: +25/+20/+15 Attack Ranged: +25/+20/+15
Fort: 14 Rex: 17 Will: 12


She needed to move, but her body was still acting abnormal after being struck by lightning. She took an arrow, the pain spreading throughout her body. F*** this... She did what she had done before and simply went after the first one she looked at. She struck at it, but it didn't poof away. She had found the real one among the clones. "Ha! Take that, boy!" She went for two more strikes, but her arms jerked, causing her to miss him by inches. It seemed she had a little bit of luck on her side.

d20 + Int Mod (0) = 12 vs. 25 (Fail)
d20 + MAB (25,20,15) + Skill (6) + 2 - 5 = 46,26,21 vs. 36 (Hitx1)

Exodus Revel rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Fri Aug 03, 2012 9:49 pm


Attack who?

Exodus Revel
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Exodus Revel generated a random number between 29 and 45 ... 31!

Exodus Revel
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PostPosted: Fri Aug 03, 2012 9:51 pm


Katana
The katana is the most artistic and well-crafted sword in the world. The curve of the katana's blade allows the user to draw the sword at a faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease.
Damage: 4 - 12 + 1.5x str. mod.
Range: Melee.
Special: Always a master work item, so +2 to attack roll and damage per roll. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks.
Dual Wield: Yes, -10 to attack roll. Calculate damage with 1x str mod.

4 - 12 + 1.5x Str. Mod (10) + Skill (8 - 16) + 2 = 29 - 45

Total Damage: 31
Majikal Mayhem generated a random number between 29 and 54 ... 45!
PostPosted: Fri Aug 03, 2012 9:59 pm


User Image
Batsu Watanabe
Medic/Archer
HP - 156| CP - 92|Mhp - 285
D: 36| F: 8| R: 19|W: 16


Damn... he was hit and that meant his clones had to go. It was no big issue. He was still okay for the most part. He simply healed himself again and smirked as he watched his opponent. Instantly, 9 more replicas came and joined him as the all looked at the girl with the same smirk as the original.



RNG [45] + CHK [8]= 53

D: 36| F: 8| R: 19|W: 16


Majikal Mayhem


Cool Loser

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Majikal Mayhem rolled 1 20-sided dice: 7 Total: 7 (1-20)


Majikal Mayhem


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PostPosted: Fri Aug 03, 2012 10:02 pm


Clones: 1d20 [7] + .5 CHK [4] + .5 INT [6] = 17

Batsu is 1/10
PostPosted: Fri Aug 03, 2012 11:42 pm


((Ex, she is a ninjutsu character too lol))

PupSage

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PupSage

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PostPosted: Sat Aug 04, 2012 12:18 am


Also, Pr0 knew the arena was Kumo Dome, so since 1 lightninng technique was used, -5 to all awareness rolls.
PostPosted: Sat Aug 04, 2012 12:31 am


((Forgot to mention it to Ex, my fault.))


Majikal Mayhem


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Exodus Revel rolled 2 20-sided dice: 5, 3 Total: 8 (2-40)

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Mon Aug 06, 2012 11:29 am


User Image
Name: Haku Fukuushi
LV. 15
Hp: 128 - 20 = 108
Cp: 330
MHp: 225
Dodge Bonus:30
Attack Melee: +25/+20/+15 Attack Ranged: +25/+20/+15
Fort: 14 Rex: 17 Will: 12


Haku was getting pissed with this kid. "Alright, time to turn the tide of this..." She still couldn't tell the difference and took a stab at one, and it poofed away. At least it was one less to deal with. She began making handseals to work on her first jutsu. After this she could use another and hopefully finish the match. He couldn't keep making clones forever, and eventually his chakra would run out and he wouldn't be able to heal himself. Then she would pounce, and end him.

d20 + Int Mod (0) - 5 = 0 vs. 25 (Fail)
d20 + MAB (25,20,15) + Skill (6) + 2 = 36 vs. 36 (Hit) 8 clones left

((2 turns needed for Suitenhofutsu))
Suiton: Suitenhōfutsu (Water Release: Water Sky Convergence)
This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas.
Cp cost: 70
Dice Rolls: 4
Damage: N/A
Reflex DC: N/A
Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30
Training: 4 stages
Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground
Stage II: Chakra Control DC 45 Vaporizing the water into the air.
Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air.
Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets.
Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.

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