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Posted: Mon Apr 16, 2012 8:12 pm
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Posted: Mon Apr 16, 2012 8:32 pm
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Posted: Mon Apr 16, 2012 9:01 pm
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Posted: Mon Apr 16, 2012 9:05 pm
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Posted: Mon Apr 16, 2012 9:30 pm
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Posted: Mon Apr 16, 2012 9:38 pm
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Posted: Mon Apr 16, 2012 10:04 pm
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Posted: Mon Apr 16, 2012 10:18 pm
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There were a few loud shouts, both of surprise and anger. At first they were still distant, but it was becoming increasingly clear as the not quite Hunter figures appeared that something was off. This area was supposed to be abandoned.
Then why the sudden intrusion?
"Hang on!" A voice, Allan, over the communications system, "We're coming to get ya trainees, hang on and fight, use your inner strength!"
BOSS FIGHT PHASE 1: TOTAL ROOM HP 300/300 THE RUNES: FOR ALL PLAYERS:- THE RUNES IN THE ROOM HAVE BEEN ACTIVATED: upon sensing the presence of a foreign Fear they glow and... the runes seemingly disappear off the tiles, leaving them all blank. All characters must select a tile number to stand on and in your ooc/ rp post in your tile choice post BEFORE you choose a target to attack. You can only choose one tile per round, please don't swap tiles until the next GM round is announced. - There are odd rune shapes on the ground, though using a Fear attack or charge near it seems to weaken the rune greatly! - Once you have attacked you cannot leave this room! DEUS:- THIS IS NOW A FREE FOR ALL BATTLE. PLEASE ALWAYS QUOTE YOUR TARGET(s) AND YOU CAN ONLY ATTACK 6 TIMES PER GM ROUND. - Hunters, you are targeting students to fend them away from damaging the room/ the runes in the room - Please also read ALL THE BATTLE RULES HERE- Runic weapons and given items can be used. Make sure to post the status effect of your runic weapon so that everyone knows. - In a small OOC blurb also briefly describe what your character looks like - A character cannot go under 0 HP, they are simply considered "DISABLED" for the rounds remaining/ unconscious until someone saves them and portals out - YOUR HP CARRIES OVER FROM THE LABYRINTH, SO IF YOU FINISHED THE LABYRINTH WITH 10/40 HP (EXAMPLE) YOU STILL HAVE 10 HP UNLESS YOU ICLY HEAL. AMITYVILLE:- THIS IS NOW A FREE FOR ALL BATTLE. PLEASE ALWAYS QUOTE YOUR TARGET(s) AND YOU CAN ONLY ATTACK 6 TIMES PER GM ROUND. - Students, you are attacking any Hunters in the room. By attacking a Hunter, you are also damaging the room with your Fear. Make sure to post the updated total HP of the room. - EXAMPLE: I attack Hunter Steve for 4 damage, which means I also damage the room for 4 damage. I see that the student above me/ in the post above me has posted that the CURRENT HP of room is 490/500, I now post in MY POST the CURRENT ROOM HP at 486/500 and immediately edit this before my rp edit so the next person knows). - Please also read ALL THE BATTLE RULES HERE- Classroom LEARNED ABILITIES Can be used. Make sure to post the status effect of your learned ability so that everyone knows. - Emergency First Aid kits earned from the Four Clans package can also be used, make sure to post/quote its status effect so everyone kn ows. - In a small OOC blurb also briefly describe what your character looks like- Natural forms ARE ALLOWED, Fear abilities are not. A character that goes under -10 HP is DISSIPATED (return to portal area, 6 hours OOC cooldown) - A Hunter CANNOT go under 0 HP, if you continue attacking them, your attack is nullified HUNTER LOOT:- When a student hits a critical hit on a hunter that is, they do MAX DICE ROLL/ MAX DICE ROLL, so if my student is rolling 2d6, and I roll 6, 6, you may now claim one Four Clans point. You can claim this for as many crits as you hit, make sure to link it in the claims thread where you hit the crit. - When a student delivers the final blow to the Hunter that is, the FIRST student to deliver the Hunter's HP to 0, that student will gain three Four Clans points, which you can claim in the usual claims thread.
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