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Posted: Mon May 09, 2011 11:26 pm
re-tweaked the attacks, removing memory things just to be safe!
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Posted: Tue May 10, 2011 8:05 am
I just have a tiny nitpick, so please forgive me ! Corrupted senshi, well... even if they're corrupted straight into the negaverse, their hair tend to go apeshit due to the nature of their transformation. Demonstrating this are our two local corrupted studs - Spinel and Alunite (self-promotion, go ?) This doesn't change their physical apparances non-powered - Alunite has no ponytail at all as Matthew, for example, and Spinel has a much shorter ponytail as Paul. There is one corrupted with normal hair - Hel - but I honestly think this is one of the niftiest part of their design, so i'd at least give it a thought !
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Posted: Tue May 10, 2011 9:30 pm
uuumu
idk i'm not to keen on guys w long hair, but i can try?? is it actually a 'thing' or are people just like 'long hair is cool' XDDD
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Posted: Thu May 12, 2011 1:38 pm
It seems to be just a random thing that happens, but then again, since Hel's hair is short, there's nothing saying he couldn't cut it? ((RP dealing with a sudden case of LONG BEAUTIFUL FLOWING HAIR OH GOD ITS EVERYWHERE!!! could be hysterical though, you gotta admit. wink ))
[/random]
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Posted: Thu May 12, 2011 1:50 pm
gonk don't make me start liking the idea through humorous possibilities.
idk i always imagined senshi hair as something that ... magically grows back every time, since you think it would get in the way and get cut in fights which is why i try not to apply logic to magical pretty girl battle worlds
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Posted: Thu May 12, 2011 2:10 pm
Hair-lairity aside, maybe a good question for the staff question thread? *helpless shrug*
((Cussing and repeatedly having to cut it all the time = also potential hilarity.))
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Posted: Thu May 12, 2011 2:34 pm
probably, thankfully i dont' think i have to concern myself with that too much for the application quest as i don't think it's really a central part to him as a character rofl
or i could add 'hair rage' as a hobby
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Posted: Mon May 16, 2011 3:40 pm
waiting for a crit, i just had an idea for a different sphere.
gonna completely redo the senshi part (keeping the old one somewhere just in case)
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Posted: Mon May 16, 2011 4:09 pm
OuO new sphere?! I want to know what it is! (I'm sorry this isn't a crit. heart but do love this)
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Posted: Mon May 16, 2011 8:24 pm
it's um - the sphere of null. not sure how it will go over with the mods, i'll be trying to not make it OP X)
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Posted: Tue May 17, 2011 1:44 am
switched out to the other sphere idea I had, however i'm still hanging onto the previous sheet if this is given a no-go.
looking for crits and comments on his powers! i'm a little uncertain if the first two are too disjointed from each other.
thank roo!
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Posted: Tue May 17, 2011 1:56 am
OuO ooo! I do like his new sphere! (and his outfit!)
The first two attacks do seem a bit disjointed to me, like they sound like two separate attacks instead of one attack and its upgrade. Right now they seem like two related, but different attacks instead of one basic attack and it's bitching power-up.
I would maybe make attack 1a be a small ball/beam aimed at one person specifically, that nullifies their attack/action + one side effect. Maybe with it effecting people in a very small area around the target. And keep the second (1b) attack more or less as-is but make it have a larger ripple/area of effect (nullify + bigger side effect or two small side effects).
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Posted: Tue May 17, 2011 4:03 pm
o phew i was worried people would think it's too ... idk idk XDD i'm a bit uncertain with the outfit, origionally it was going to be all super pale colours, then I thought since he's corrupted he'd need dark bits ... and ended up then i ended up basing it off an ancient marvel villian naimed null xd  tried to fix up the attacks so the first and second link together more. tried using your suggestions only put them in the second. I don't think i'll be using the wave, unless I actually replace the final attack with that.
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Posted: Tue May 17, 2011 5:34 pm
hey there! i hate to be a bother, but could you change his attacks some? ;; i own sailor Tucana, senshi of disruption. his approved thread is here: http://www.gaiaonline.com/guilds/viewtopic.php?t=18052377Your guy's debuff/buff/damage removal is super cool! However, the area of distortion really doesn't sit well with me, since that's Tucana's main schtick. Disrupting, annoying, and interrupting allies AND enemies are his whole shebang, and I'd really like the disruption fields to remain his own. sad They just sit a little close to each other, atm, especially since his attacks are relatively weak by comparison. fer reference-- Yours: Quote: Attacks: Sailor Scout Attack: Null Ray Limonite bunches his hands together and extends the index fingers to form a 'gun', amassing a ball of distorted air above them, then fires it off at an enemy in a small ray. When hit, it disrupts attacks and debuffs the target. It also gives a slight shove, as though the target was hit in the stomach with a basketball. Limonite can use this 4 times per battle. Super Sailor Scout Attack: Null Beam This attack targets three people. Limonite bunches his hands together and extends the index fingers to form a 'gun', amassing a larger ball of distorted air above them, then fires it off at an enemy in a large beam. The target hit with the beam has their attack disrupted, and if they have a power with limited uses, he takes away one of those uses for the remainder of the battle. They also loose any positive buffs on them. As the attack hits, it sends off a small wave of distorted air around the target, which can hit up to two other senshi/negaverses and removes all buffs/debuffs/damage over time on them, regardless of their side. He can use this power 2 times per battle. Eternal Sailor Attack: Null Dome Limonite wraps his arms around himself, then whips them out, releasing a 180% ball of distorted air, which grows to roughly 2x his height in all directions. Anyone who enters this dome is unable to use any of their powers, looses all buffs/debuffs/damage over time effecting them, and any physical damage feels like light slaps or pokes. It will also defend against attacks against it, and can take three hits before it dissipates. If not attacked, it will dissipate in 5 minutes or whenever Limonite wishes it. He can use this power once per battle. Tucana's: Quote: Attack #1 Startling Disruption! Sailor Tucana emits a field of interference around him that manifests in various ways. It disrupts, distracts and is generally annoying to anyone in range. The field, when activated, interrupts any attacks used in his immediate two foot radius for five seconds, regardless of whether the move is used by a friend or a foe. Since it requires such close quarters, Tucana often has to charge straight to his target before 'detonating' his move. The attack can be resumed as soon as the interference wears off. This can only be used once per battle-- there will still be an annoying static/white noise/smoke/bright lights presence around him once it recharges in two to three minutes, but he can not interrupt any attacks with it for the remaining duration of the battle. Attack #1a Dazzling disruption sweep! Sailor Tucana's field of interference is now more...annoying. Brighter lights, the sound of nails on chalkboards, etc. He can now forcibly shift his area of disruption to to detonate away from him/his allies, interrupting and delaying any attacks in a ten foot radius around the detonation point. This attack can be used twice per battle; he just has to be careful, as it affects his own side as well. There is a definite downtime for the aura as well as the attack, one and two minutes respectively. Note: Tucana himself is immune to the disruptions, and is affected minimally by his own interference, but if he decides to look at his own shiny shiny lights, he's only got himself to blame. ;D Attack #2 Tucana combo breaker! Sailor Tucana's focuses on a single enemy, locking in and letting them start whatever their action is before repeatedly interrupting whatever they try to do for fifteen seconds. No matter what it is, moving, talking, attacking-- it'll be like they're stuck 'stuttering' until the duration has passed, often accompanied by loud static and an aura of energy discharge around Tucana and his target. This can only be used once per battle.
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Posted: Tue May 17, 2011 9:58 pm
idk, none of my guys 'attacks' are supposed to be disruptive or disorienting, mearly cancelling out powers. the previous powers i had for the previous sphere (loss) are actually more similar, since they disrupted and disoriented. (loss of focus and concentration was my reasoning for those)
i'm not sure where the overlap is apart from the fact that they are defensive powers? closer senshi have existed (see: all the medic, medicine, and healing senshis)
the whole 'distorted air' is merely what his attack looks like, some manifest as fireballs or butterflies, his looks like there are ripples in the air. there is no actual effect from it which distracts or bothers the enemies, they just find that their last attack didn't work. Im thinking maybe it was my way of wording things that gave them the similar power feel?
as for the power level, I'm honestly just waiting on the mods for this one. if they are too overpowered, fair enough, i will tone them down. smile
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