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A family of mercenaries that join new or memberless Roleplays as a group. 

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K` the warrior

Omnipresent Krampus

PostPosted: Thu Nov 25, 2010 3:00 pm


But having two guilds would, again, draw attention from the other one. remember that the primary focus of the guild is to RP, not to have a huge Parlor-like guild. We can still have the Parlor in the new guild. But I truly don't see the need or any benefits of having two guilds.
PostPosted: Thu Nov 25, 2010 3:50 pm


Honestly if we are going to go to a new guild, then the possibility of putting in the class system could work. I only now suggest this because of what Darius said. If he is indeed intending to no longer come on to gaia, I see no reason why we could not ask him to take the idea, should we create a new guild. With a new guild it would be the perfect time to implement a system which would start every single rp character at a beginning level.

If we have the class system we could also have a tournament. Which could also spiral into different levels of tournaments depending on how far characters have advanced. All of this would be increasingly difficult to manage and create though. Just some thoughts.

Also I am posting from my phone. If anything in there is a wrong word or something, blame the phone.

Strifer Garuwashi


zariqueen

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PostPosted: Thu Nov 25, 2010 4:42 pm


*nods to K*

There's pros and cons to both ideas.

I also want to note - in reference to an earlier post in this thread - that IF the quality of RP goes down/the GML purposely lowers its standards, you can cross me off of being RP active in here ever again.

I CANNOT STAND craptastic RP. I loathe it with a furious hatred that sends spittle flying from my lips like a frothing, mad dog. burning_eyes

PostPosted: Thu Nov 25, 2010 7:32 pm


User Image☸☸Ratchet Lombax☸☸

Question...is there a link I can have that will lead someone to this guild? It would be most helpful.

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Ferregar

PostPosted: Thu Nov 25, 2010 8:29 pm


I support the implementation of a revised class system in this new guild. I think it would work, and I think that, for older members of the Guild, it would be fair to alot a designated number of "class points" to them to customize their older characters to a certain degree. That way you will be able to retain some of the power and originality of your character, without keeping the greatest aspect of their strengths.

I also STRONGLY agree with zariqueen. GML should be an RP Haven for LITERATE Roleplayers. I do not support the addition of anything less. We need to push forward and continue to develop our guild, make it more dynamic, and have more immersion. This will be impossible if we settle with recruiting less literate RPers. It will be a death knell to the guild.

I personally would like to lead a development team on the lore of the Guild. Crafting a world that contains items, history, heroes, villains, and full backstory for the entirety of the Guild's doings. This will get people involved, and I know how to do it without requiring people to read volumes of text. I would like the support of other members of the guild in this. I have been extremely limited in my capacity to contribute to the guild in my current position, I think everyone has seen the extent and quality of the work I can produce, and I would like to ask for recommendations for promotion to the new guild's crew.

Yes, this is rather shameless, but I'm not doing this out of a desire for power. I see incredible amounts of potential in this guild, a wealth of options and abilities we can implement, and my singular desire is to MAKE THIS GUILD GREAT. GREAT! That is all. Give me the chance, and I will do more than earn the position. Please consider it. I've dedicated myself to the task.
PostPosted: Thu Nov 25, 2010 9:04 pm


We'll keep it Literate, with a couple exceptions for those less-than-literate who've been with us for some time, such as Obseen. He gets a special place among us.

I'm very much against the class system. It would be more hassle than managing EVERYTHING involved in the Armeekorps, and would fail almost definitely. The oly way we could get it to work would be in an automated system, which we don't have, and probably couldn't implement if we did.

Ferregar, You may or may not be given the task of Lore-keeping and -making. As for your addition to the Crew, I will make an open forum on the concept immediately. It will be an announcement just like this one.


Also, we need a name for this new guild. Partly for leisure, and partly for nostalgia, I want the initials to remain GML. But the words can change. For example, Grand Master's Legion, or Great Muffin Lakes. Any suggestions are welcome here.

The_Master_Wielder
Captain


Ferregar

PostPosted: Thu Nov 25, 2010 9:41 pm


If the Acronym must remain the same, I suggest we keep it the Gaian Mercenary League. Otherwise, I have a number of names I think would be excellent for the guild that encompass the sense of community and dedication that the guild is about. As for the crew thread..

see you on the flip side.
PostPosted: Thu Nov 25, 2010 11:48 pm


The class system would only be applied to the guild's Main RP and the character's within. A small note. And, managing the system isn't entirely that difficult, the worst part is creating everything initially then it's only a matter of copy, paste, arrange. Creating a fully functional system would require a great investment of time, but the potential outcome is greater, paired with a ever expanding, multi-layered story, and a whole world to explore. The class system is only for the literate and dedicated at heart, so if you were to adapt it in any form you would really have to go for it with everything you got.

I think it will work, if it's done well enough. I've explored many a guild and never saw anything like how I envisioned the class system, let alone the complexity that Ferregar (possibly) envisions for it. But more on him else where.

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Strifer Garuwashi

PostPosted: Fri Nov 26, 2010 11:32 am


Aye. As Darius said it is only a hassle to get set up. If we have a chart like Darius' then we just need to set a standard amount of abilities mastered to equal one black line, and a number of attempted, then successful uses of a skill before it becomes a mastered ability.

The only thing I can see as a problem is if there are no "trainers" as the new members come in. Once a member's character has reached a certain level we could then allow them to train another character, which would help them learn it a little faster, or just give them friendly battles with the intention of training in mind.

The class system would only fall into a roleplaying perspective, and it's not like we couldn't have roleplays that didn't involve the class system.
PostPosted: Fri Nov 26, 2010 11:00 pm


@Ratchet: Go to the Home page of this guild and copy the link from there.

The quality of the RP shouldn't go down. After all, we're all gonna keep RPing, right? So the quality of it would be entirely up to us. I know what everyone's getting at; you don't wanna deal with noobs. That's fine, I agree. But we should at least accept semi-literate people. Semi-lit people are usually willing to adapt, ready for change and eager to learn. We can 'mold' them, so to speak, and we can warm up to them. Hardcore literates and novelist are usually snotty and will get offended if you tell them that they need to tone down their character or that certain powers are not allowed here or something. Most of them are arrogant and annoying. I speak based on my experiences, at least. And while this could easily be solved with a friendly shove towards the exit, I would also like to point out that we should give people with potential a chance. That's one of the things I liked about this guild: It's willing to give people a chance to shine on.

I agree with Wielder on that one: The Class system would be fun but it would be one heck of a hassle to keep up with. Not only would there have to be an almost flawless system for this to work (Up to the point where if someone asks any question related to there, there's always a logical answer) but just to keep up with it. If one of our goals is to grow as a guild, then we'll have to update each new member's base, those who leave, those who are active, those who might want to chance class and so on. This would be a full time job. But if everyone's up for it, I would like to be proven wrong. The system does sound fun. The set up and maintenance doesn't.

As far as names. Wielder, have you thought about what you want the next guild to represent? I'm all up for changing the name; I think it would be refreshing. But by changing the name, we would give up the Mercenary part of the guild. I'm more than fine with that: We've never really been Mercs to begin with and I don't mean that in an offensive way. But Mercs take all sorts of jobs as long as they offer a good pay and they just do whatever. We're some sort of organized non-army that do good deeds for others..? I don't know. Anywho! The first name that comes to mind is Great Mainstray Loam. That's all I got right now.

K` the warrior

Omnipresent Krampus


Ferregar

PostPosted: Fri Nov 26, 2010 11:41 pm


K` the warrior
The Class system would be fun but it would be one heck of a hassle to keep up with. Not only would there have to be an almost flawless system for this to work (Up to the point where if someone asks any question related to there, there's always a logical answer) but just to keep up with it. If one of our goals is to grow as a guild, then we'll have to update each new member's base, those who leave, those who are active, those who might want to chance class and so on. This would be a full time job. But if everyone's up for it, I would like to be proven wrong. The system does sound fun. The set up and maintenance doesn't.


And that is why I am here!
PostPosted: Sat Nov 27, 2010 12:36 am


RE: my previous post and the responses to it...

I don't have too much problem with semi-literate RPers *IF* (and this is a big if) they take the time and effort to honestly improve their RP. So many people claim they will and never do, or stall out and don't bother after awhile.

Those types (like the aforementioned ultra-snobs) should be shown the door.


And now on to another matter or two at hand:

I think we should keep the current (and long standing) GML name (Gaian Mercenary Leage) not only in order to preserve our INNER continuity, but also OUTER. No matter how many (or few) folks we boast in our numbers, we've been known by that moniker for x years. You doodle around with that, others are not going to know how to refer to us. IE: 'Yeah, those dudes who used to be the Gaian Mercenary League' are somewhere on the big list of guilds, but crap-all if we know what they're called now, and if that's REALLY them.'

As far as different classes/rank changes go...again, I stay stick with what's' not broken (what we have now).

zariqueen

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The_Master_Wielder
Captain

PostPosted: Sat Nov 27, 2010 5:53 am


F*CK IT.

We're keeping the Name. I like it too much, and it just wouldn't be the same to change it after so many years (6?).
PostPosted: Sat Nov 27, 2010 5:56 am


User Image☸☸Ratchet Lombax☸☸

@Wielder I agree.
@ K' I knew that -shifty eyes-

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Ferregar

PostPosted: Sat Nov 27, 2010 7:59 am


Thank you, Wielder. I'm glad you decided to stick with the original name. IT seemed pointless to change it, and like zari said, we have a certain reputation and knowledge out in the community, even if our member base is currently limited.

That said, we haven't been operating like mercenaries only most recently. When we worked for Gold, it was much more sensible. We do, however, still have characters who are such, and the GML is still based around those values, plus some militant influence. I think that we should start accepting tasks for gold again. There's honestly alot of it out there, and alot of work, and I know that when we increase our presence and notoriety, people will be willing to hire us.

A simple way to do this is to originally sign on for an undisclosed amount of pay. Simply tell the contractor to pay them at the end of the mission, whatever they feel the Mercenary has earned in the extent that they can afford. For sake of grace and insuring we maintain a good reputation, the prices they pay will be non-negotiable, that way there's no chance for argument and thus no chance for any bad blood.. Besides, it's less about the money and more about the reputation.
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