Welcome to Gaia! ::

The Pokemon Wi-Fi Federation

Back to Guilds

A Friendly Active Pokemon Community linked together through the magic of Pokemon and Wi-Fi 

Tags: Pokemon, Battles, Wifi, League, Trading 

Reply Union Cave: Tips, Tricks, Guides & Q&A
[Strategy] Little Cup Tournament Strat-Analysis Goto Page: [] [<] 1 2 3 4 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Sentama Lin

PostPosted: Fri May 21, 2010 11:14 pm


Roland and I just play-tested our LC teams on Shoddy Battle. Those... Those battles are really fast...
PostPosted: Fri May 21, 2010 11:28 pm


are they really?

like...2 minutes fast?

Arcanas

Hunter


Sentama Lin

PostPosted: Fri May 21, 2010 11:30 pm


Well, it was on Shoddy Battle, which is faster and lighter than battling on the DSes because it doesn't have battle animations. Still, though, it was fast. HPs were dropping pretty rapidly... I was constantly switching just to keep my Pokémon healthy enough, using resists of Rol's team...

It was fast-paced. Very fast paced.
PostPosted: Fri May 21, 2010 11:30 pm


Sounds like fun..

Arcanas

Hunter


Sentama Lin

PostPosted: Fri May 21, 2010 11:34 pm


It was...
PostPosted: Fri May 21, 2010 11:40 pm


I'd like to test my team on Shoddy razz

Kibo no Yoru

Shy Seeker

11,000 Points
  • Wall Street 200
  • Tycoon 200
  • Money Never Sleeps 200

Sentama Lin

PostPosted: Sat May 22, 2010 9:32 am


Prolly can't do it tonight, but if I can I'd be able to test you out, Honoo. :3
PostPosted: Sat May 22, 2010 10:45 pm


Here's my current team choices and strategies. You all will notice I have three Madeleines. That's because I can't decide which one to choose, but I'm leaning towards the Houndour or the Cleffa:

Snover (Petit Four)
Weak: Fighting Flying Poison Rock Bug Steel Fire
Resist: Ground Water Grass Electric
Strong-Stat: Balanced -Speed
Item: Oran Berry
EVs: 116 HP 180 Attack 180 SpA
Nature: Lonely
Moves
Protect
Blizzard [Ice]
Ice Shard [Priority Ice]
Energy Ball [Grass]

Spheal (Éclair)
Weak: Fighting Rock Grass Electric
Resist: Water Ice
Strong-Stat: HP/Def/SpD -Speed
Ability: Ice Body
Item: Leftovers
EVs: 196 HP 196 Defense 76 Speed 36 SpD
Nature: Timid
Moves
Protect
Substitute
Toxic
Surf [Water]

Staryu (Nonpareils)
Weak: Grass Electric
Resist: Steel Fire Water Ice
Strong-Stat: Speed/SpA -HP
Ability: Natural Cure
Item: Life Orb
EVs: 76 Defense 236 Speed 196 SpA
Nature: Modest
Moves
Hydro Pump [Water]
Thunderbolt [Electric]
Blizzard [Ice]
Hidden Power [Ground]

Bronzor (Biscuit)
Weak: Ground Fire
Resist: Normal Flying Rock Steel Grass Psychic Ice Dragon
Immune: Poison [Ground with Levitate Ability]
Strong-Stat: HP/Def/SpD -Speed
Ability: Levitate
Item: Oran Berry
EVs: 140 HP 4 Attack 228 Defense 12 Speed 4 SpA 68 SpD
Nature: Adamant
Moves
Stealth Rock
Gyro Ball [Steel]
Earthquake [Ground]
Light Screen

Tentacool (Fondant)
Weak: Ground Electric Psychic
Resist: Fighting Poison Bug Steel Fire Water Ice
Strong-Stat: SpD/Speed -Defense
Ability: Clear Body
Item: Oran Berry
EVs: 196 Speed 116 SpA 196 SpD
Nature: Hasty
Moves
Protect
Toxic Spikes
Rapid Spin [Normal]
Blizzard [Ice]

Cleffa (Madeleine)
Weak: Fighting
Immune: Ghost
Strong-Stat: HP/SpD -Speed
Ability: Magic Guard
Item: Focus Sash
EVs: 236 Speed
Nature: Hasty
Moves
Endeavor [Normal]
Protect
Encore
Thunder Wave

-----

Houndour (Madeleine)
Weak: Fighting Ground Rock Water
Resist: Ghost Steel Fire Grass Ice Dark
Immune: Psychic
Strong-Stat: SpA/Speed -HP
Ability: Flash Fire
Item: Life Orb
EVs: 196 Attack 76 Speed 196 SpA 36 SpD
Nature: Lonely
Moves
Sucker Punch [Priority Dark]
Fire Blast [Fire]
Crunch [Dark]
Substitute

Diglett (Madeleine)
Weak: Water Grass Ice
Resist: Poison Rock
Immune: Electric
Strong-Stat: Speed/Attack -HP
Ability: Arena Trap
Item: Choice Scarf
EVs: 36 HP 236 Attack 236 Speed
Nature: Hasty
Moves
Earthquake [Ground]
Sucker Punch [Priority Dark]
Hidden Power [Ice]
Pursuit [Dark]


Snover is my lead, or, in this case, my Anti-Lead. He'll induce a permanent (until changed) Hail effect on the battlefield which will damage 1/16 of Max HP of non-Ice Pokémon, increase Blizzard's effectiveness to 100%, and give Spheal an extra 1/16 of healing thanks to Spheal's ability. From there Snover will Protect to block whatever move the other trainer's lead will use. Turn ends, and Hail will deal damage to break the other Pokémon's chance of using Focus Sash unless it recovers. Snover will then switch out to something that can resist the lead, or actually attack with one of its attacks if it can score a kill. Most of the Pokémon choices listed are Pokémon Snover can switch into reliably.

The most obvious move to predict is the opponent will either switch its lead to a Fire type, or the lead itself will use a Fire type — and hopefully you'll see a Fire type move being used when Snover Protects itself. From there, the most appropriate actions in order of best-to-use will be to switch to Houndour to absorb the Fire attack and sweep, switch to Tentacool to sponge a Fire attack and set up Toxic Spikes, or switch Cleffa into an attack — if you can guarantee an attack that will reduce Cleffa to 1 HP — and use Endeavor.

When Houndour fights a Pokémon that resists its attacks (it's hard to resist Fire or Dark), when Tentacool has set up Toxic Spikes and can't do attacks, or when Cleffa Endeavors and (most probably) dies along with the other current Pokémon, switch into Bronzor for defense, set up Stealth Rock, then damage with Gyro Ball for Same-Type Attack Boost damage or Earthquake. The obvious Bronzor counter is, again, a Fire type. Best choice of action is to either switch into Houndour again, or try your hand at Staryu or Spheal. Diglett is also an option to bring in if one of your Pokémon die.

Staryu and Spheal will take a bit more prediction, and are best used when they can safely come into an attack. Staryu can easily come in on a Pokémon that can't damage it super effectively, and more-easily come in on a Pokémon that only has moves it's resistant against. From there it can sweep with its multiple attack types. Spheal just needs to come in safely, Protect itself to heal in Hail, then survive to use a Substitute. After using Substitute, keep using Protect and Surf, and cast Substitute when necessary. The healing from Leftovers and Hail together should be able to keep teams stalled enough for the other traps to do their work.

If Diglett is used on the team, Diglett can be used to Revenge Kill, or to sponge any Electric-type attacks, which this team will be receiving. Snover can fulfill the Electric-type sponging role if Diglett isn't in the team.

If any traps are used against you, bring in Tentacool. Tentacool will absorb Toxic Spikes and can Rapid Spin away other arena traps.

Well? People's thoughts? Tear it apart and see if there's something obvious I'm overlooking. I know I'm strapped for attacks that can do Super-Effective damage, but a lot of my attacks can hit for neutral damage — especially Blizzard. Also, out of all the Madeleine choices — Houndour, Cleffa, or Diglett — which is the best Madeleine?

Edit: Now that I think it, a team that has a Hippopotas or a Psyduck could absolutely hinder this set. Hippopotas will be able to change the weather from permanent Hail to permanent Sandstorm, then switch to something that can benefit from that weather. Hippopotas also has a high chance of using a Rock attack, that can totally kill Snover if it switches into it. However, Hippopotas can be killed off with Surf, if any one of the Surfers can safely switch. Golduck's only counter in this team is the Staryu with Thunderbolt.

Sentama Lin


Lemon Sunrise

PostPosted: Sat May 22, 2010 11:25 pm


User Image
User Image
So!

I finally worked out a good deal of my team.

Still done nothing about it, but then, I don't really think I'll end up entering after all. The stress is absolutely killing me.

After much crossing out and hours of butt-numbing, here's my half-finished team plan so far:

Snover - Holds Big Root
Blizzard
Giga Drain
Leech Seed

Dratini
Extremespeed
Surf
Draco Meteor

Misdreavus - Levitate ability
Curse
Defog

Munchlax
Sunny Day
Earthquake
Solarbeam
Flamethrower

Houndour
Beat Up
Fire Blast

Pichu - static ability/Tyrogue

Please feel absolutely free to rip it to pieces.

In fact, I encourage it.
User Image
PostPosted: Sun May 23, 2010 5:08 pm


I love how you name your pokemon after foods...after reading that, it made me hungry >,<

From what I can tell, you're pretty much covered all your bases, regarding type switch-ins, and it looks like your team will be fairly difficult to defeat.

Arcanas

Hunter


Roland Karloseth
Captain

Invisible Hunter

9,250 Points
  • Invisibility 100
  • Brandisher 100
  • Tycoon 200
PostPosted: Sun May 23, 2010 5:28 pm


I've been considering switching my Pokewalker Beldum for a Wynaut. Though it can't learn much, Shadow Tag could be very useful.
PostPosted: Sun May 23, 2010 5:32 pm


Well, you know what, that actually could stop a lot of teams in their progress, considering that switching is an integral part in team success.

Arcanas

Hunter


Sentama Lin

PostPosted: Sun May 23, 2010 6:36 pm


@Sunny: With a Snover lead, I'd actually not recommend using Big Root. Yes, you heal 30% more using your drain attacks, but it actually doesn't damage the other Pokémon 30% more. You just get more healing than usual. With the low HP totals you'll be dealing in attacks, much of your gain will most probably be, at most, 2-3 HP with Big Root. I'd attach an Oran Berry for a pinch heal when you need it, or one of the more offensive items (like any Choice Item, or a Life Orb) to better allow you to hit a faster Pokémon. I'd actually advise not using Curse with Misdreavus, because the small amount of HP available means you won't be able to do much Cursing. A better recommendation, I'd think, is to make it a general special sweeper — a Pokémon who uses its attack to deal damage. It's a Ghost type with Levitate so it can be easy to come in on many kinds of attacks. If you still want to run a Ghost Curse set, you'll want to have Mean Look so the other Pokémon can't escape. Then your other moves should be chosen based on what will keep you alive. Substitute might be a good choice. Pain Split too to fiddle around and do some tricks — and hopefully get you back to almost full health at times. With Munchlax, I would forego Sunny Day and replace it with Blizzard because Snover activates Hail, and in Hail, Blizzard is 100% accurate. The other Pokémon you have should work, though try to be careful about your resistances. Make sure that you can safely switch to keep your Pokémon best alive should your opponent switch into something that you can't effectively kill.

@Rol: The fact that an Encoring Wynaut switching into a Pokémon resistant against the Encored attack (if it is an attack) essentially gives you a free turn, whether they switch or not, is amazing enough. Beldum could do well if the moves are planned correctly, but I feel Wynaut is a better addition because it can do many things depending on what it learns.

@Arkie: Thanks. Do you have a recommendation over which Madeleine would be a better choice? I still think it'll be difficult to win, though.
PostPosted: Sun May 23, 2010 7:06 pm


One would think that the diglett would be the most useful with it's arena trap ability, preventing a super-effective switch, or a switch to a flier, unless they're otherwise already immune to the arena trap ability.

But, my best choice would either be Cleffa or Houndour.

Arcanas

Hunter


Lemon Sunrise

PostPosted: Mon May 24, 2010 6:26 am


User Image
User Image
Thanks so much for the notes, Lin - I didn't know that about the Big Root. I was being cocky enough to assume that if I somehow found a pokemon who used Toxic Spikes as well, the HP loss would be huge regardless of the gain in return.

You can really tell how new I am to this, huh? D:

Anywho, I'll give it a think and report back.
User Image
Reply
Union Cave: Tips, Tricks, Guides & Q&A

Goto Page: [] [<] 1 2 3 4 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum