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Xion Avalon Arcadia

Romantic Genius

PostPosted: Tue May 09, 2006 8:38 am


Character Information:

Screen Name: Xion-Arcadia

Character Name: Xion Avalon Arcadia

Age: Appearance of 18 ( True age... unknown )

Gender: Male

Race: Psion

-----------------------

Appearance:

Height: 6' 0"

Weight: 140

Hair: White in normal form, 2 Silver streaks in Chaos essence (Natural form), 1 Black and 2 Silver streaks in Fate essence. (Advanced form)

Eyes: Crimson Red with slight, nearly unnoticeable traces of silver nearly camouflaged by the border of his eye lens and the outer layer of flesh.

Body type: Slender, Well toned, Athletic. In basic terms, he is not the muscular juggernaut, but a much more swift and agile spearmen.

Skin: Slightly tanned.

Clothes: Protecting his forehead is a silver headband with the symbol of "Fate" in the Psion language engraved in it. Around his neck is a black tattered scarf. Its length meets the back of his knee. He wears a white shirt with slightly puffed sleeves. From his lower arm to the backside of his palm is a special composite material of psionite and mythril. These have the same markings of the Psion Avatar class. Over this he wears a black meshweave mythril armor vest. The meshweave has markings on it that are the same to the Psion Avatar class. These grant a much easier flow to the user's energy and add elemental protection to a limit. His black pants stretch down a bit past his ankles. The rim is larger then it should be only to provide a better sense of movement. His black boots are made of a durable synthetic material an old friend gave him.

Distinguishing Features: : His aura, a powerful yet warm one. Never letting rage or fury overpowering him to lose focus on his task at hand. He has been through many battles in the past. The first time he met Dirk, The war between the DHM and the AoD, His last fight with Dirk, His fight with the savage creature known as Arcadia the Ancient. His most distinguishing feature is the ability to fuse the essences of Light, Darkness, and the balancer, Spirit. Possibly the most distinguishable is when he is in his Fate essence form. He has 10 ethereal essence wings. They are semi translucent, and look more like thin strips of white cloth swaying in the wind. A slight distortion in the outline of these wings seem to make them blur. They each taper off near the end. These wings do grant flight to Xion. They each have a full length of 14 feet.

Picture: User Image

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Statistics

Strength: To the Psion's equivalent, Xion was average to decently strong. He could lift enough, but was nowhere near as strong when it came to Avalon's strength. Xion was above average to the Psion's standards.

Speed: This is one of the places where Xion had exceedingly had more focus in compared to the average Psion Avatar class. Xion's speed at times could nearly be instant. It was remarkable how he could seemingly make the debris and dust on the ground dance in his movement. His light body and lack of heavy burdening armor made it only better. At times of concentration, and the form of Fate, he nearly blurs in his movement, leaving multiple images of him in his trail.

Reflexes: Acting and moving with unbelievably accurate and swift movements was second nature to Xion. His self training in this field has made him surpass any other Psion's reflexes.

Agility: Much like reflexes, Xion tends to train for close combat. His style consists of putting the enemy into a point where they have nothing else to do but either surrender or perish.

Stamina: This is decently high compared to other Psion. With a nice and well rounded exercise routine, Xion made his body into something to be reckoned with since his younger years. Some say he was made to fulfill his part in life, by bringing harmony and peace in his wake.

Pain Tolerance: This is decently high as is all Psion's who put themselves through training for arts called "Sacrificial Rituals". These can be done in blood, spirit, or body. Though they usually tend to be for only the much more skilled and advanced spells.

Magical Resistance: Through the ranks of the Psion race rise in stature, so does the knowledge of different arts that they will develop an experience to the art, causing them to be instantaneously aware of the spell. Its more like the Psion's can file away the art in the recesses of their mind. This makes it easier to withstand the low ammount of magical resistance.

Intelligence Type: Xion has a mixture of different styles. He will take the little details of a situation into account, but react on an instant to a situation need be. If his knowledge of most magic doesn't help, he will try things on the spot.

Abilities:

-Innate Abilities- Doesn't require training, or rather given at birth or through a ritual.

Temporary Muscle Agumentation: As a Psion, the physical make up and metabolism, Xion could temporarily (1 sec - 5 sec) alter their muscle fibers to become much more responsive and much much quicker. This is used mainly for quick, and moments of dire need. But Xion can involuntarily call upon this abilty.

Psionic Detection: (Passive) This ability is passive in nature, and can grant the user the knowledge of the use of Psionics within the area. Any mental spikes that would be caused by Psionics would be detected as this.

Aura Detection: (Passive) This ability senses the altered threads of essence in the environment. Meaning this ability can detect the increase of energy signatures, entry of energy signatures, and even the movement of an attack or defense that is based in energy.

Psionic Defenses: (Passive) As everything tries to find their opposite in existence, this creates a defensive barrier to any use of Psionics. This is granted once a Psion reaches the Guardian status.

Advanced Psionic Defenses: (Passive) As one is trained for the Avatar status, they will have their Psionic Defenses to unwanted psionics pushed to the limits and even further, creating a self taught need to progress further in these defenses.

Summon, Spirit creature, Ryushu: (Spear Form) Xion, having performed a special ritual that basically ripped his essence and split it in two at a younger age, made creature that can grow and learn in experience as a normal character. This was Ryushu. The most common form of being used was the Spear form. This basically was creation via Xion's essence. Being able to carry this weapon through his essence, it gave Xion the ability to summon it at any time.

Fate Essence: (Form) This is a much more higher and more advanced form of Chaos. The magic in such form is basically upgraded in potency. Visual appearance: The only thing that changes is the newly added Ethereal Wings and the black streaks in the hair.

Ethereal Flight: (Fate form ONLY) Once entering Fate form the ethereal wings will grant access to flight. This increases the caster's speed greatly. They can blur ther image in the air. This is played on a timer system. The timer is usually 20 posts.

-Learned Abilities-


Complete profile of Xion's learned abilities in the magical arts.


-=- Fire -=-
When Xion was a little kid, he began to become in love with fire. It interested him into learning some basic Fire techniques. He did not pursue further knowledge into these arts for some unkown reason. Though he is quite resilient with the knowledge of the art he has.

-Basic Illusions
-Basic Manifestation
-Basic Manipulation


-=- Lightning / Thunder -=-
Xion became entranced by the alure of lightning and its abilities to pacify an enemy and paralyze them. It slowly grew to be quite interesting to Xion as he further advanced into it.

-Skilled Detection
-Basic Travel
-Manipulation
-Manifestation
-Absorption
-Illusion
-Advanced Magnetism

-=- Spirit -=-
This is what Xion has become the most adept in through his years. In the Psion religion, the Spirit can initiated Xion to the "Guardian" status. This led to Xion's next two elements of interest.

-Advanced Detection
-Advanced Manifestation
-Advanced Manipulation
-Skilled Travel
-Advanced Communing
-Skilled Absorption
-Skilled Binding
-Skilled Deconstruction


-=- Light -=-
Through Spirit, Xion studied Light. This was half of what his soon to be legacy descended from. Xion's interest in the Spirit arts, caused two other Arts to enter the show. One was Light.

-Advanced Detection
-Skilled Travel
-Advanced Manipulation
-Skilled Manifestation
-Skilled Illusion
-Advanced Absorption
-Skilled Deconstruction


-=- Darkness -=-
Though Spirit, he found Darkness. Darkness tended to lean towards corruption. To defeat what he hated, he must study it. He studied it in complete sync to his Light studies.

-Advanced Detection
-Skilled Travel
-Advanced Manipulation
-Skilled Manifestation
-Skilled Illusion
-Advanced Absorption
-Skilled Deconstruction


-=- Chaos -=-
The combination of Light and Darkness, balanced by Spirit. Chaos is a complex Fusion element. It creates a powerful destructive force, as well as a calm soothing pleasure. Xion made sure to study this and master it. Doing such has caused Xion to find somethings are not ment to be known.

-Detection Mastery
-Absorption Mastery
-Manipulation Mastery
-Manifestation Mastery
-Alteration Mastery
-Deconstruct Mastery
-Binding Mastery
-Travel Mastery


-=- Fate -=-
The step beyond Chaos, Fate. It is one of Xion's secrets. It is his ace-in-the-hole as it were. He would only use this refined form of Chaos when he felt his opponent did not deserve any mercy. Though how this powerful force would be so easy to use, it is too much emotional drain on Xion due to the truth behind this ability and what he has done in it.

-Detection Mastery
-Manipulation Mastery
-Advanced Manifestation
-Absorption Mastery
-Advanced Travel
-Advanced Binding
-Skilled Deconstruction
-Advanced Alteration
-Ressurection Mastery


-=- Seals -=-
Seals are a wonderous tool for Xion. He can just about perform and type of enhancement or cast any type of spell through a seal. Seals are circular writings done in essence. They can do anything a spell does, but without elemental properties.

-=- Runes -=-
These are placed onto a seal to specify what the seal's duties are. Like a sentence, each word makes the sentence whole.






Rules and Disclaimers on the Skills below


These skills are not ALL of what Xion can do. These are just NAMED skills that Xion can do, there are many more unamed techniques and spells Xion can do that are not listed through his training over RP time.


Quote:
---|--- Light ---|---

Minor Healing: The caster can heal minor wounds to either himself/herself or others. Small cuts, flesh wounds, light burns, etc.

Light Healing: The caster can heal slightly larger wounds then minor to either himself/herself or others. Deeper cuts, scars, larger burns, small broken bones, etc.

Advanced Healing: The caster can heal much more larger wounds to either himself/herself or others. Gashes, large amounts of blood loss, broken bones, etc.

Mastery Healing: The caster can heal fatal wounds, "on-the-edge-of-life" style wounds to either himself/herself or others. Damaged vital organs, heartbeat's slowing down, internal bleeding, alot of blood loss, etc.

Haste:The caster can speed up greatly becoming embraced in a dim outline of light. This lasts for about 5 minutes after the caster casts it and has a recharge time(Cant cast again untill...) of 10 minutes.

Hastega: The caster moves at near light speed for 2 minutes then slows down gradually for another 3 minutes untill the caster returns to his/hers normal speed. The recharge time for this is about 8 minutes

Cleansing Ritual: This is a spell the caster can use to remove an inpurities in their body, essence, or mind.

Ritual of Vitality: This ability causes the caster to slowly regenerate light wounds, essence, and slowly cleanses the body. Lasts for 4 posts.

Rising Cross: The caster forms a cross out of light waves that increases in size in a direction for a certain distance and size (Shotgun style) This spell will cause damage upon contact.

Blessed Light: This forms an energy orb of light that has a strong output of force(Gravity) that repels physical objects, or deter them by slowing them down to get towards the orb. This effect does not work towards the Caster. Lasts for 2 posts.

Reflect: This spell creates a barrier around the caster that will reflect any energy-based spell or statis-effect spell. Meaning anything that isn't created naturaly in nature, such as spells, will be at bay by this spell. Lasts 2 posts.

Sacrificial Ritual: This spell is a Blood Ritual. The caster will sacrifice a small amount of blood to revive someone who recently died. Death can only be within an hour or it will be unable to revive. Purpose of this is the soul will last with the body for that much before it will wander off. This can not be done without the soul.

Sanctify: This spell works on Undead, Vampires, and any other creature that could be harmed by anything "Holy". A swift and rush of purification spreads through the area, Purifying, destroying, and repelling any "evil" in the area.

Strike from Above: One of the spells that focuses a strong force of light above a perticular area to come crashing down in a swift strike, inflicting damage upon contact.

Search for Light: This ability summons the light essence within the area to focus into a single spot, usually the caster's dominate hand.

Warding Light: This ability forms a petal of light, about 6 feet high and 4 feet wide, to take the hits of an attack. This is for medium based attacks, higher attacks and Ultimate moves require more then one petal, maybe 3-6. The petals are shaped like leaves.

Wings of Light: This ability forms a smaller version of the petals, though much more refined, to act as small sheilds. 3 are summoned and usualy stay in a Y formation. Some times the Wings can be manipulated to overlap eachother and form a single one to act as a shield that has a set place where ever the caster wills it. Mostly on the left forearm as a shield is usualy placed their. This help's in melee and the wings last for 8 turns. The wings are hexagon shaped, with two opposite sides being longer then the others. They are 3.5 feet long and 9 inches max at the part where they form the angles and 5 at the others Think of a Hexagon and streach one side outward.

Tendrils of Light: (Fate Essence Form Only)The wings on the caster's back from the Fate Essence Form will become infused with light, then strike in a lashing, stabbing, and wrapping, formation. Any choice of attack style is chosen by the caster.

Shattered Light: (Fate Essence Form Only) The wings on the back of the caster can then shatter, forming shards of light to rain towards the opponent and become a pin cushion. Once the attack completes in either failure or defeat, the shards will reform as the wings on the caster's back.

Shell of Light: (Fate Essence Form Only) The wings on the back of the caster can wrap around and form into a translucent barrier that can pretty much hold its own. Once the barrier is either let down, or broken, it will reform into the wings on the caster's back.







Quote:
---|--- Darkness ---|---

Vamperic Touch: The caster can infused darkness into their hands or weapons to leech small amounts of energy and life, upon physical contact, and transfer to the caster. Lasts 2 posts.

Into the Darkness: The caster can travel a certain distance through the darkness, nearly blending with it, turning the body into a shilouette. If light shines on the perticular spot, the body will return to the normal state.

Tendrils of Darkness: Similar to Tendrils of Light, Tendrils of Darkness works through shadows or dark areas. The Darkness will take a solidified form and rise then proceed to lash, stab, or wrap around the target.

Search For Darkness: This ability summons the Darkness essence within the area to focus into a single spot, usually the caster's dominate hand

Concealed in the Night: A shroud of darkness will embrace a perticular area, closing out any visible light and blinding them from the enviorment even during the day. This is done by wrapping the area with condensed Darkness essence to act as if they are in complete darkness.

Into the Grinder: The caster can summon several dozen blades of darkness in twice as many rings around the caster. They swirl in opposite directions, in swift movement, slicing the enviorment into ribbons. This is good for situations that the caster gets too close to an enemy. The speed from the blades cause their own slicing, wind current. This lasts for two posts.

Grip of Darkness: The caster can use the darkness to have a psychological effect, on a perticular area that is dark, bringing the fears of anything in the area, making them come alive. This is only a hullucination.

Void of Protection: The caster will create a barrier of darkness, which in a single point will create a "Wind tunnel" of sorts to condense and pressurize material against the barrier.

Opening The Abyss: A void opens up under a targeted area which exits out of another area. This is more or less a joke spell, but can be handy.


Quote:
---|--- Spirit ---|---

Spirit Summoning: This art allows the user to summon spirits from any source. Depending on how long they keep going with this ability, the more spirts will be sommoned. creates 20 souls

Communing with the Forgotten: This art is an advanced form of Spirit Summoning, summoning the spirts at a faster, and a much larger radius. creates 50 souls

Spiritual Strike: This technique causes the spirts that are summoned to go violent on anything the caster focuses at, entering the body, and doing damage on a spiritual plain. This can cause damage that can not be seen.

Soul Absorption: This allows the user to absorb spirits in the enviorment to pay for the spells instead of taping into the caster's own energy. This ability can only be used when spirits are summoned. Convert's souls to HP/MP

Spirit Shot: This ability fires off an energy wave with the caster's spiritual energy. Seeing as the Caster can be hostile or friendly to targets, It can either Harm, or heal friends or foes.

Exorcism: This ability can remove a spirits hold on a target. EX. Haunted trees, houses, people being posessed, etc.

Snuffing the Candle: This ability takes 4 posts to charge. Upon the fourth post, a black ring will appear around a target. This ring will rise becoming a semi sphere within a matter of 2 seconds(Barrier has a 10 foot radius(This sphere can not be willed, removed, or tampered with by any means other then the casters cancelation of the spell, other then that, the spell is nonstop. Only Ethereal matter can pass between the barrier, but the candle within the barrier with draw all the ethereal matter toward its wick, sealing it to the candle and it's effects.). Once trapped within this barrier of sorts, the target's soul will become visible. Once visible the soul will escape the body and become lured to a large spirit candle with several archaic incantations and seals palced on the candle. The caster's image will appear before the candle and blow it out, destroying the soul bound to the spirit candle. The barrier will drop once the spirit candle is blown out, leaving the corpse lifeless.


Quote:
~~~|~~~ Fusion Spells ~~~|~~~

These are spells that involve more then one element.


Quote:
~~~|~~~ Chaos ~~~|~~~

Essence Fusion: This is the basic term to what Xion does to combine Light, Darkness, and Spirit together to form Chaos.

Shards of Chaos: This spell creates a large crystal from the essence of Light and the essence of Darkness, then fuses them together and solidify into a large crystal, then it shatter's forming into a shotgun style attack.

Sliver of Chaos: This is done with mainly bladed weapons. The caster infuses the edge of their weapon with the Chaos essence and enhances the blade with a powerful force.

Sphere of Chaos: Fusing the essences into a single point creates a sphere which can be used as a bomb to level an area with opposite forces of energy tearing at the molecular structure of matter. The energy is dangerous to anything with a living spirit. Undead seem to have no spirits so they are not as damaged.

Blade of Chaos: This will cause the entire blade of a weapon to become infused with Chaos essence, making a devestating weapon.

Chaos Spear: The focusing of chaos energy into several trillion strands, tightly knit into the form of elongated spear head creates this attack. Each strand works on a source of matter by using condensed energy to spread the material it moves through. The caster can split the strands at will need be, but more focus is required for controlling each strand's movement.

Wrath of Chaos: This is much like Sphere of Choas, but on a larger scale and more powerful. The backlash of energy makes the Spere look like nothing. The process of this borderlines the top spells for Chaos and heads toward Fate. The reason's why this does not reach the status of a Fate spells is because it is too raw and is meant more to incapacitate the foe with a powerful blow.

Cyclone of Chaos: First the caster will have to focus Chaos into a cyntrifuge movement, letting it form energy curls on the outside of the disk, then release it into the air, shatter, and swirl in a direction. It makes its way around the target of the caster and closes in, using this as a "Finishing" move of sorts.



Quote:
~~~|+|~~~ Fate ~~~|+|~~~

Fate Essence Form: Once the caster enteres this form, the caster will emit a silverish flame around his/her body. The caster will release 8-10 strands of essence based wings, complimenting the new "aura". The concentration of this form focuses the raw power within Chaos and amplifies it, and makes it much more dangerous. This state is rare to fight, and has been used for dire situations.

Essence of Fate: The caster can harness the Fate essence and add it to their melee combat, making the combat that much more powerful, swift, and accurate.

Ryushu, the Dragon of Fate: The legendary creature can be sommoned from the correct object, with the correct user, and the correct essence. Summoning this mighty creature signifies knowledge and control over Fate. The dragon will count as a NPC

Wrath of Fate: If you play MTG, picture the card Wrath of God, and you have the basics. Wrath of fate is one of the more powerful spells of Fate. It is hard to master, but helps in situations you may need a big boom. A massive output of energy, destroying a single area with a nice big boom. What else is their to say? (Will add more info on the spell when questions arise)

Soul Discharge: This spell works through means of focusing energy into a point then releasing it at a target, supercharging them with so much energy that the molecules dispate and turn to energy unusable by the victim. It usually doesnt affect big body parts, more like a cut that leaves no scar and wound that leaves no evidence.

Inverse Wrath of Fate: This is a spell Xion himself dubbed "The Black hole". This is quite accurate if your break down the spell to a simply meaning. Take the Wrath of Fate, add a containing barrier, condense the spell further, launch toward a location, then let the barrier disipate and shroud an area. Once that is done the true nature will be shown. Wrath of Fate is an output, but the barrier disguises it, not revealing the true nature. This barrier isn't a barrier tokeep things out, but to keep them in. It will expand and reveal the core of the spell, a strong pull of energy, tearing up anything within the barrier. Once the spell has completed, all that is left is a clean shaved crater.

Shattered Blade of Fate This is another of the highest Fate techniques. This spell consists of several spells. First, the caster will receive the power of Hastega to speed his body up and embrace their outline with a silver aura. The caster will then cast a much more powerful form of Blade of Chaos, known as Blade of Fate. The essence will cause several images of the caster in different locations(10) and each will be surrounding the target. The caster will be moving too quick for the real image to be seen but they each will make a slashing attack to the enemy. The real mechanics of this attack is the fact the caster is actually moving so fast that he/she will move towards the image as the image closes in on the target to slash. So it makes it harder to target a specific illusion putting the enemy into a state of confusion and unable to predict where the real caster is. After the caster made the slash, he/she leaves an after image of their final stance from the attack. Once each image has slashed, the real Xion appears above the target, dropping down and performing a down slash attack. Once the attack passed the target's location, they will land on the ground, and each image disipates.

Overcharge: This skill is lethal. It causes Fate Essence to charge matter to the point it converts it into pure energy. This refined energy can not be used for basic spells, but for complex Fusion ones. Say if a tree was hit by this, it would cause the matter to be converted to energy and if the energy can not be used, it would disipate and be unusable. The energy would have no physical form and has no link to the physical realm if converted into energy.




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Equipment:

___________________________

Primary Weapon: Ryushu, A double bladed spear -

Length:7' 6" in total. The longer blade is 1'5", the shorter one is 7", The shaft, including the entire dragon's length is a total of 5'.

Width: The blades are about 3 inches in width and the shaft is about an inch in width.

Thickness:The blades are about 1 1/3" thick

Composition:The weapon is made of an alloy that is of Psionite. A strong alloy created by one's spirit.

Weight: Ryushu weighs in at fifteen pounds

Info: Ryushu is a double bladed spear with the forward blade twice as long as the other. The shaft is black and their is a silver dragon wrapping around the shaft with its mouth opening at the base of the larger blade.

Secondary Weapon: Eikyu -

Length:6' in length. The blade is 4.5 feet long overlapping with an additional foot over the handle. The handle is 2.5 feet long, including the end piece.

Composition:The weapon is made of an alloy that is of Psionite. A strong alloy created by one's spirit. Eikyu has runes engraved into it that aide in channeling the user's energy and multiplying it.

Weight: Eikyu weighs in at 50 pounds

Info: Eikyu is a sword of legends once used by a great warrior known as Avalon Arcadia, a great Psion general. He handed this blade to his son before he perished by his old age.

Additional Weapons: Original Metsubo -

Length:This gauntlet is the length of Xion's arm.

Composition:The weapon is made of an alloy that is of Psionite. A strong alloy created by one's spirit.

Weight: Ryushu weighs in at ten pounds

Info:This gauntlet has Dark Psionite which repels opposing energies instead of using them to grow stronger. This alloy can drain the elemental make up of spells, leaving them with sheer energy.


___________________________

Tools: Demon Dust: A strange metallic compound that is magnetic, and combustable. If sparked, an ounce of this dust can destroy a two story building.

User Image

Xion's Caster: A six-shot, easy open snap chamber with a duel-action trigger, done with a light alloy to reduce weight and only mild kick back, designed to take 9mm custom made caster shells. The trigger has a D.N.A. scanner to register the correct owner. The thumb safety is extended for easy access and it is ambidextrous for left hand use. The grips are black burned rosewood and flawlessly checkered in classic double-diamond pattern to achieve a secure grip on the pistol in any situation, including poor weather conditions. All screws are hex-head type, and are made of stainless steel, the overall body made of light alloy. The gun's been tested and fires both caster shells and regular ammunition flawlessly, though trigger pull is heavy.


Shells:

12: 9 mm hollow-point rounds.

4: Khyradin Rounds. - Carries a small sample of Khyradin within the shell

2: Uraj Rounds. - Carries the Uraj bacteria within the round. Releases on contact with physical matter.

2: Number 19 Caster Shell (Loaded)

3: Number 12 Caster Shell

6: Number 10 Caster Shell (2 x Loaded)

1: Shiva Shell: Ice Based (Loaded)

1: Ifrit Shell: Fire Based

1: Titan Shell: Earth Based (Loaded)

1: Alchemist Shell: Unknown Properties

1: Ramuh Shell: Lightning Based (Loaded)

1: Kaze Shell: Wind Based

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Personal Information:

Personality:A rather calm persona on the outside and a mysterious one. For such a warrior he has showed many people a sense of kindness, evidentially leading to his many various friendships over the years. Few know just how in-depth his true nature. Few know how he feeds off of his rather tattered soul and painful past to give him strength to a more powerful nature. To his friends he is a guardian and a counselor. To his opponents, he yields no mercy, especially those who have crossed him and brought the wrath of a Psion. Xion is one to speak through his actions as well as diplomacy. The arts of Chaos and Fate require balance, accuracy, and serenity. These are what make Xion act the way he does.

History:

--- A paradise razed by the innocent---

A long time ago there was a race known as the Psion. They had strong beliefs in the essence of everything as they saw elements made everything. Their beliefs were based on ten things that made existence. They were a highly advanced race and had science and magic together in one. The use of Symbols became part of science and this science became Symbology. Symbology was a way in accessing the essence of existence. The society of the Psion was similar to a democracy. They had a senate and a group of representatives to aide them in the people's choices. All together there blended existence of science and magic was quite amazing. Though little did they know there chapter would soon close in the history of Gaia.

A young boy named Xion was the next in line to become the Avatar of the Spirit arts. He was quite young for such a high ranking position. His father was a legendary warrior in the Psion Wars against a force known as The Creator. He was away from his wife and two children, Xion and his other, Terra. Though their mother, Kyte Arcadia, was there, Avalon was not for most of their childhood. Xion was next in line to rise to the Avatar status of the Sprit arts and Terra was next for Guardian status of the Earth arts. It seems that even in the purest of bodies, a foreboding presence will be found. Fortunately, it has yet to be realized or cause harm.

Each sect of arts in the Psion race had a special shard to protect. These shards were what brought harmony in the city of Razz Lau. Razz Lau was the center and heart of the race's very being. Scattered within the city were different temples, one for each element, and housed within the temples were the elemental shards. Each one held an ability over there assigned element. These shards were possibly the most valued treasure of the Psion race. They were highly guarded. They each seemed to have a tie in the essence they represent. The combined powers of the different shards, in the wrong hands, could bring existence to its knees.

One night, a ritual was being commenced. The one where Xion would become an Avatar class. All of the shards were gathered in the center of the city square. They were placed in the alters and the ritual began. This ritual was common practice for the legendary stature of Avatar in the Psion class. Xion was kneeling before the alter, when a horrible enemy struck. Its name was Deceit, the left hand of The Creator. He had no physical form and was nothing but essence. Deceit seemed to move through the crowds of Psion and toward Xion nearly unnoticeable. Deceit took control of Xion, possessing him and tapping into the shards. This brought to life an energy that awaken a powerful creature known as Arcadia the Ancient. Arcadia was Xion's fully ascended and essence form. No one knew the shards could grant a jump in ascension that much. After a long series of attacks from the other Avatar class Psion, the creature unleashed a devastating and ending attack to the Psion's city. The few scattered Psion were either killed by the forces of The Creator, or vanished from time. A few escaped and even Xion survived. The shards scattered across Gaia. A new chapter in history would be shut... as well as a new one opening.

---So starts the journey---

The young boy has grown now. After suffering a painful drain from his transformation, he was reverted back to the original form. It did more damage on the boy then expected, causing amnesia. He had no clue about his Psion heritage, nor about there grim end. Years and years flew by. The young boy has found the powers within himself to be something more then the scriptures told. Due to his inevitable pull into fights, wars and battles, he has learned many things that life times of experience couldn't even show. Along these battles he had encountered a man. This man surprised him in his skills and powers. It seemed they rivaled his own. With the knowledge he learned over the many years of his life, he found out about the Psion, who they were, and a little about their religion if that is what you would call it. This brought up something called the Prophecy.

Book of the Reborn, Chapter 56 ..Fate and Destiny would clash..., page 869, Paragraph 3

...Years will pass, one will die, the other will teach. The two's never ending battles would bring the world to its knees. One was Fate, the other was Destiny. The two were linked together in more ways then one. Fate would always find Destiny in its new incarnation. Fate would teach Destiny, watch him grow, be friends. Inevitably Fate and Destiny would clash, and the two would end up restarting their symbiotic relationship. A never ending ritual of rebirth, growth, the battle. Forever this shall be....

And so the two were noted. They were within many wars. It seemed they were bound in time to continue this. One of these was a particular group known as the Rokugani. Destiny sided with one side and Fate with another. They played a minor part in how history recorded them in, but they were fulfilling their part to history the way they did. In the end, Destiny faded once more to be reincarnated as another.

Later they met up once again and came across a placed owned by a man named Senshi Ryu. Here they met up and began their long training. They began making team style attacks. It was one day a group known as the Forsaken began their attack on the guild. This fight was launched on surprise. The faction at the time was really unknown. Xion lead the counterstrike, putting a dent and more of a notice to not be foolish enough on striking again. Over time the Forsaken was destroyed from its own members losing belief in their leader. Maybe Xion had a strong effect on just showing their leader was unjust? Time went on and the true sides showed themselves. Xion and his rival, Trei, sided and joined in the war, now entering the war that raged across the entire Guilds Role-playing sub forum.

The war seemed to last forever, yet it was slowly dying...In the end both factions put their rivalry aside and Gaia was calm. Though Xion and Trei were one to be in action at this time...Peace wasn't something they could enjoy fully. They both parted their separate ways to find some action elsewhere. Xion continued his training and thus began his quest to find some skilled members. Along his journey he settled in a placed known as the Demon Army. He became the second in command in no time, and little did he know one day he would lead it. Xion was not one to lead, it wasn't his nature. At the time he was quite restless. They made a stake against humans, a move Xion did not enjoy very well. Time has made this guild become too radical and no longer a place Xion would like. He left, losing belief in the guild and wandering.

---A new home and so the chaos begins.---

During all of this chaotic time, Xion honed his skills and made them something to be noted for. Time has given Xion much time to be active in many battles and many new places, but now he will find new challenges in the FFA. He put aside his original training and began to start on a new skill, Thunder, which was soon to be a bad idea. With the few time he has with this element, his old ones became more and more needing, so that was disregarded once the temple of Kale fell. Though he found out that not all of the Psion have perished. Even his sister was found alive, as well as his father Avalon. From here history shall be writing Xion's actions. So shall Fate be in history.
PostPosted: Mon May 15, 2006 5:30 pm


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Main -

Username: Nik Espinosa.
Name: Andrew Fallon.
Alias: Drew; sometimes referred to as Fallon to rivals or enemies.
Gender: Male.
Race: Human.
Age: 20.
Occupation: Bounty Hunter.
Residence: None; Formerly a small settlement called Tristen Village. Drew calls it Tristville.

Physical -

Hair: Short, Golden Wheat Blonde; Hidden beneath black beanie.
Eyes: Ice Blue.
Skin: Peach and Fair. Drew has a scar running across the bridge of his nose from over his left eye to just under his right eye.
Build: Muscular, well-toned.
Height: 6'4"
Weight: 267lbs.
Apparel: Andrew Fallon (Full Body)
Other Shots: [Add when I get some]

Psychological -

Personality: Andrew Fallon is known throughout the land as one of the best bounty hunters around. If there is a big reward, chance are, he'll look you up. In his old town, he was known as the local attitude problem and seemed to get away with everything. Although he has a sarcastic, a*****e attitude, many people in his town trusted him as well as looked up to him. Drew has a big ego and loves to live it up to the last moment. When he left his village, he became a big womanizer. He is very risky and enjoy living his life for the moment, despite the warnings from his rival and partner, Roy Carver. Also, Drew doesn't like to cooperate with many things, including fate and destiny.
Likes: Fighting, winning, contests with Roy, woman, and things that test his abilities and limits.
Dislikes: Wimps, losing, kiss-ups, little children, and idiots.
Five Word Descrition: Arrogant, punky, handsome, daring, sarcastic.
Beliefs: Although Drew gives off a very rebellious image, he believes strongly in justice. The young man can go against the law, but he thinks that the law doesn't abide to him. When it comes to other people though, he will straighten them out if they go against the law despite the fact that he breaks the law as well. Drew doesn't believe in gods or greater beings, fate or destiny.
Brief History: Andrew Fallon was born in a small town by a huge ocean called Tristen Village. His mother had given birth to him, named him, and held him. While she was holding him, she died in a peaceful grace. Drew lived with the guilt, as his father blamed him for the death of his mother, and he promised to never marry. When he was about seven, he was a very dreary, reserved boy; almost dead to the world. He didn't have any friend and he didn't want any, but fate had other things in store for him. A young girl had moved to the village, and felt like the new kid. Although everyone was nice, and played with her, she still felt so different. One day, she saw Andrew sitting off by himself and went to talk with him. For some reason, Drew felt connected with this girl and had a lot of fun just sitting and talking with her. She was called Galanikel, but she told everyone to call her Nikki. After that day, Drew and Nikki were inseperable. They were always seen together, all the way to their tenth year of age, when another boy would come into Nikki's life. Roy Carver, a young eleven-year-old who was just suppose to be passing by.
Roy quickly befriended Nikki, but Drew didn't trust him one bit. Roy and Nikki got ever closer, but Drew and Roy just became rivals. They competed in competitions for Nikki's attention, and soon became friends. They never let their rivalry slip, though. Drew found himself getting more and more risky, as well developing an attitude problem. When Drew's twelveth birthday rolled around, they decided to have one last competition; one to settle the score for good. They decided on a race through the forest. While they were gone, the village was raided by a group of bandits. They came back to see the village trying to pull itself together again, putting out fires, looking for survivors, and cleaning up the area. Roy and Drew searched the village and found Nikki in her home, bloody and broken. Dead. After that day, Drew and Roy spent the next few years fixing up the village and when it was all fixed up, they left. Everyone was sad to see the two boys leave, but there was nothing holding them there any longer. They left the village on Drew's eighteenth birthday and have been traveling together for two years.
There have been arguments, fights, and squabbles, but they stayed partners. After all, they were all they had left.

Self-Defence -

Weapon:Andrew Fallon (Weapon)
Style: Andrew's fighting style relies strictly on survival. He uses his weapon and whatever else he needs. To him, everything is a potential weapon. He combines the art of swordfighting to that of street brawling. Since his weapons are hand-to-hand range, street fighting if persect for him.
Skills:
Animal Instinct
Agility
Enhanced Senses
Abilities:
Minor Wind Control

Other -

None.



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Main -

Username: Nik Espinosa
Name: Roy Carver
Alias: His Mercenary name was Axel, which he uses as his job-name currently.
Gender: Male
Race: Half-human, but tells everyone that he is Human.
Age: 21
Occupation: Bounty Hunter; Former Mercenary.
Residence: None

Physical -

Hair: Bright Red
Eyes: Green
Skin: Pale and Fair
Build: Well-toned, but somewhat thin.
Height: 6'5"
Weight: 250lbs.
Apparel:Roy Carver (Full Body)
Other Shots: Roy Carver (Half Body and Weapon)

Psychological -

Personality: Roy Carver is very funny and somewhat sarcastic. He loves making fun of people and lives for the moment, just like his partner, Andrew Fallon. He isn't as mean as Drew, but can be pretty harsh. Roy can be very optomistic and enjoys trying out new things. The red-head has a fiery spirit just like his hair and has no problem with speaking his mind. Sometimes, he says exactly what he is thinking and it gets him in a tight spot of trouble. As well, Roy is a big flirt and womanizer.
Likes: His rivalry with Drew, being funny, making people laugh, messing around, women, and pissing Drew or other people off.
Dislikes: Party-crashers, idiots, the smell of alcohol, and serious people.
Five Word Description: Goofy, Optimistic, Charming, Aloof, and Firey.
Beliefs: Roy doesn't really care about laws or breaking them. Sometimes the funnest things are only accomplished through breaking rules. After all, rules were made to be broken. Roy doesn't like people that break the law by killing innocent people, so he will break the law to kill the person who is breaking the law. His mind is a puzzle to everyone and he lives by his own secret code. Roy believes there is a god and destiny, but hates it all.
Brief History: Roy's life before he came to Tristen Village is a complete mystery to everyone. He was an eleven-year-old boy traveling by himself. No idea where he was from or where he was heading. He just happened into the village, met Nikki and Drew and decided to stay.
Roy quickly befriended Nikki, but Drew didn't trust him one bit. Roy and Nikki got ever closer, but Drew and Roy just became rivals. They competed in competitions for Nikki's attention, and soon became friends. They never let their rivalry slip, though. Roy loved the village as if it was his birthplace and decided that he wanted to stay. When Drew's twelveth birthday rolled around, they decided to have one last competition; one to settle the score for good. They decided on a race through the forest. While they were gone, the village was raided by a group of bandits. They came back to see the village trying to pull itself together again, putting out fires, looking for survivors, and cleaning up the area. Roy and Drew searched the village and found Nikki in her home, bloody and broken. Dead. After that day, the two spent the next few years fixing up the village and when it was all fixed up, they left. Everyone was sad to see the two boys leave, but there was nothing holding them there any longer. They left the village on Drew's eighteenth birthday and have been traveling together for two years.
There have been arguments, fights, and squabbles, but they stayed partners. After all, they were all they had left.


Self-Defence -


Weapon:Roy Carver (Half Body and Weapon)
Style: Roy combines close-range combat with long-range. His weapons are perfect for parrying and throwing, as well as quick recovery.
Skills:
Marksman
Enhanced Senses
The Art of Seduction
Abilities:
Control of Fire

Other -

Roy has always had the ability to control fire. He doesn't know why or how he learned it. It was always there.


[[I apologize if my pictures are too big..]]

SlumberJane

Dapper Dabbler

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GreenEyedBeast

PostPosted: Wed Jun 14, 2006 9:31 am


[ Message temporarily off-line ]
PostPosted: Fri Jun 16, 2006 11:18 am


Rough Outline-Update

Name: Surashi Ikuro Kamiosan
Alias: Captian Wolfie(against his will)
Age: 24
Race: Angelic Wolf; Lunar Spirit division
Occupation: Captian of the Spear; Wanderer
Talents:
Feather-A fighting style that uses the Hands and Feet to defend and attack the 9 areas which most fighting styles are based off of. It has several mixtures of Ryuion and Howling Wind, which are a powerful offense and defense against nearly all physical styles and attack, and added defense with Howling Wind's Gaian/Syplh Magic.

Wolf's Fist-A weapon style where smarts and strength is used. Although serect to outsiders, the Wolfen Kin of the Kamiosan Is trained at the age of 3 to perfect this version of the century old style.

Earth/Shadow Displacement- Endowed
Unlike most Displacement skills, Earth Shadow is endowed by receiving blessings from the Grim Angel from a favor. Surashi has been endowed by fighting to stablize the barrier that seperates the Realm of the Gods from the Realm of the Immortals and Mortals. The skill turns him into pure spirit, and travels along the barrior of Gaia and the Shadow World, reappearing at places that he wills himself to be. With it he can:
-Travel from Dimension to Dimension within the Realm
-Send an attack to a certain place
-Make him immune to 50% of Shadow and Earth Magic types.
But it also requires mental power and endurence to survive the transistion.

Abilities:
Tome Summoning- Learned
A skill learned when the childern of the Kamiosan come to age. They learn how to summon past members and learn their skills, which puts them under great pressure until dismissed.

Telepathy- Taught
Used and Taught young mainly for these purposes-
-To Speak to Beings/Enities/Guardians
-To Stablize the link to the pure elements
-To Strengthen the mind
-To Read unguarded thoughts
-To Reduce noise from his heightened hearing.

Luna Wolf Endowment- Guardian Endowed/Learned
Far above the normal senses of wolves, are Lunar Wolf senses. Surashi has extremely exceptional hearing to the point of him being to hear a footstep up to a mile away. His smell is highly sensitive but blood or ink does not hinder him*. Due to his former training with several races, his other senses can match a medium class Kajio Dragon**.

*Note-This does not mean a highly scented object can not knock him out.
**Further Note-Kajio translates into Spirit Dragon, a race of dragons that have exstensive elemental, mental, and physical training from birth.

Elements-Natural/Endowed/Learned.
He is able to call apon strains of the pure element, linked from the Realm of the Gods. His strong telepathic ability gives him enough control to strike out with extreme power.

Gaia/Syplh-Surashi's link to these elements are strong enough to nullify most magic cast on him. The essence of one element is usually wrapped around one foot; He uses Syplh for Speed Kicks, Gaia for powerful kicks. When he combines the two, it puts tremendous stress on his mind, and oftens leads to him losing control and going berserk.

Xuio-Surashi has gained control of this strange element in the matter of 3 years. It is the strange combanation of friction and dust that react in strange fashion. With this link, Surashi can reduce the sound of an object or being makes.

Aquallious-This link puts the most stress on his mind, due to his hatred for water. He rarely uses it for unknown reasons. Using this, he can traverse on water quickly and quietly, but if he loses concentration for even a second, he will fall straight into water.

Weapons:
Weapons-
Lunar Seraphim Greaves-A sort of leg armor that starts at the legs, and end at the foot, with claws made of pure spirit(life) energy. Increases kick power by at least 4 folds. Issued by the Lunar Seraphim's Miun(Task Force). Uses spirit and lunar magic to strike at foes.

Eclispe Wolf Blade(4.5 ft.)-_-Isumurin-_- (6 ft)
A Demi Divine fusion of a katana and short sword forged with some of the shattered remains of an ancient blade and Moon Crystal shards, Giving it the power of a Hunter's Eclispe. The razor sharp edges dull when not in use to stop it from cutting through the sheath. It's length changes when I call out the true name, transforming it into a 6 ft blue tinted crystal blade with a hilt similar to design of the masamune. It the ability to cut without impact when I say the phrase, "Yell out! Isumurin."
-Bankai Taisen Form-
Isumurin's normal transformation is changed completely. It turns completely blue, and has the the 7 phases of the moon engraved on one side, and the several forms of eclipses engraved on another. It's unfocused power is to create a strike suited for each engravestion that gives him a little of the power of each. When he has used each strike at least once, his body has been charged with Lunar energy and he can use his focused attack, Gaiden Musamuni. Gaiden Muasmuni drains Surashi completely of the newly aquired energy, and takes half his spirit energy to have his sword stablize Gaiden Musamuni.

Appearence:
Height: 5'6
Weight: 165
Eye Color: Gold
Hair Color: Golden brown
Blood Type: Type A // Demon and Void Tainted
Complexion: Faint Tan
Marital Status: Enaged to Roza Mieoumo
Armor/Attire-
Imperial Uion-Segmented cloth-like armor that can withstand the basic elements. It appears as a tattered black vest, long sleeved blue shirtmail, black sash and jeans that are under the Lunar Seraphim Greaves.
Equipment:
Xeren Rucksack- Although small, the rucksack can store up to 50 lbs and fit any item up to the length of a average katana, and still remain it's original size thanks to Helion Magic. -Contains: Sleeping bag, Blade kit, several books on Gaian Alchemy and Howling Wolf Alchemy, and the Tome of the Kamiosan's Serects and Magics.
Liopian Diverse Cloak-A cloak with Mental and Magic Weaved in a fashion so Magic, Telepathy and Epathy can't penetrate and cause him to lose fashion. He had it modified to give him the ability to blend in with the surroundings so he could hide from assassins after him.
History: After hearing word of Rei's death, Surashi searched for Kyoko, since he had heard rumors that she married him. Going to Dragon Valley, the kingdom where Rei had ruled, he found a girl as the emperess with the same last name and the young appearence of Kyoko. He then challenged her and found out that she was his niece, and his nephew was traveling around with his ancestor. He asked on to find Kyoko, but she didn't know and he left, before picking up a copy of his family's secrets to find out what happened while he was in the realm of the Angels.

Surashi Kamiosan


Kanashimi Kurai

PostPosted: Mon Jul 03, 2006 2:31 pm


Bear with me, I'm still tweaking this character, adding and taking away from her description and stuff.

Name: Adrienne Desdemona (Dark Ill-fated One)
Alias: Adri, Des
Race: Basilisk
Nationality: Unknown
Gender: Female
Birthdate: Unknown
Age: Appears to be in early twenties.
Class: Servant/Slave
Job: Varies
Alignment: Neutral
Patron Diety: Still working on this.
Height: 5’8”
Weight: 120 lbs.
Blood Type: Unknown
Hair Color: Black
Eye Color: Copper
Complexion: Very, very pale. Black scales forming gauntlets that cover part of the back of her hand and go halfway to the elbow on the forearm, anklets that cover part of the top of her feet and go halfway up to her knee on the front of her legs., and collar that goes from the middle of her neck and spreads onto part of the shoulders and chest. On the back of her arms and legs the scales are a light cream color.
Marital Status: Single
Children: None
Relatives: Unknown
Residence: Unknown
Likes: Warm weather, meat, snakes, etc…
Dislikes: Cold, being blind, etc.
Clothing: http://img.photobucket.com/albums/v19/stratahawk/Misc/AdrienneOutfit.jpg <-- Looks like that, only in black and silver. The top of her veil is a black silk blindfold.
Weapon(s): Fangs, poison, eyes.
Equipment: Whatever her current master gives her.
Abilities/Skills: She keeps a blindfold over her eyes because her gaze can turn people to stone, in a figurative sense. She paralyzes her victims by looking at them, looking directly into her eyes will cause instant death because it not only paralyzes; it turns the victim to stone in a more literal sense. The victim’s body, including everything inside, hardens. The only things not affected by her gaze are reptiles. She has fangs that carry a deadly poison. She has a heightened sense of smell, since she has the use of her Jacobson’s organ. While her blindfold is on, Adri has a form of heat vision that is common amongst vipers, this is possible through loreal pits located just behind her nostrils. She can speak to snakes, having some sway over them; often she does this mentally by looking them in the eye, sometimes she uses other means.
Weaknesses: Cold, she is blind most of the time due to the blindfold, but makes up for it with heat-vision. Her heat-vision can obviously be used against her. Not physically strong, and can be charmed by the sound of a flute.
Description: Adrienne is rather fair-skinned, except where her body is covered in scales. The scales form gauntlets on her arms, starting in a point at the center of the back of her hands and spreading out to circle around her arm half way to her elbow. On the topside, the scales are black and then get lighter to a light cream color on the underside of the arm, it is the same with the scales on her legs, they move from the point on the top of her foot to wrap around her legs half way to the knee. The scales on her neck form a sort of collar that runs from half way down her neck to her shoulders, from there narrowing down her chest to come a point between her breasts and in the back between her shoulder blades. Her hair is black and is usually worn down. Adri’s eyes are copper in color, like the King Cobra’s eyes. Her body is very slender and she moves as gracefully as a snake. Adri is also cold-blooded.
Personality: Adri is quiet and contemplative, always thinking. In this way she often hides the fact that she is plagued by a deep sorrow and hatred for herself. She hates the fact that she goes through life blind, rarely able to look upon the wonders of the world because her gaze is so deadly. She also hates her blindness because she knows that if she were to ever fall in love, she could never look upon the face of her lover without killing him or her. She sometimes resents those who can see, but rarely lets it affect her relationship with others, not that there are many to speak of. Adri tends to distance herself from people, showing loyalty and fondness only to the person she serves. She can come off as being very cold to other people.
History: Coming Soon.
PostPosted: Sun Jul 16, 2006 9:35 pm


- FUCHIZAKI KIOKO -

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Name: (first) Kioko (last) Fuchizaki

Alias: The Drunken Daughter or The Drunken Dancer

Race: Human (Chinese)

Age: 19

Height: 5 ft. 3''

Weight: 105lbs

Eye Color: Honey Brown

Hair Color: Silvery-blonde

Gender: Female

Class: Fighter

Alignment: NA ATM
Patron Deity: NA ATM

Weapons/Armor/Equipment:

[||] Bladed Fans (2)
[||] Chinese Swords (2)
[||] Dagger (4)
[||] Bamboo Staff (1)
[||] Steel-Wood Staff (1)

Skills:

Abilities:

Appearance:


Personality:

Kioko is an extremely friendly person, indeed many might say overly so. She is open and seemingly naive which tends to land her in no end of trouble and precarious situations. She loves to help people and many try to take advantage of her generous nature and her naive demeanor. However, she is extremely strong willed and opinionated and has no qualms about speaking her mind. She is unbelievably stubborn.

Brief History:

Known to most people in town as Kioko the Drunken Dancer, this spunky alcoholic spends a good 80% of her time thoroughly inebriated. While she may slurr her speech at times and stagger about in a tipsy manner, she seems to handle herself surprisingly well. She has a reputation for getting into trouble in the streets and at the bars that usually wind up in a drunken brawl. Either coming out on top or tossed into a holding cell at the jail for the night... Many are surprised by her lucid fighting style.

She is the daughter of Lord Fuchizaka, Master of the Fuchizaka Dojo. Some say she ran away, some say her parents turned out for disgracing them with her uncouth behaviour. Nobody really knows, and she rarely speaks of her home or family.

Whatever her situation, she seems content to be on her own, making a living for herself by dancing and performing demonstrations of her Fan and Sword Dancing capabilities.

Lady Sierra
Captain

Eloquent Inquisitor


Kinklynn Quimbly

Naughty Lunatic

PostPosted: Fri Jul 28, 2006 11:45 pm


Name: Little Black kat

Alias: Kitty Kat

Race: Halfbreed (half kat)

Age: 21 (always)

Height: 5'9

Weight: 120

Eye Color: L-grey,R-red

Hair Color: Black

Gender: Female

Class: Healer

Alignment: Nuetral

Patron Deity: None yet

Weapons/Armor/Equipment: Mage's Rod/White silk robe/Potions galore

Skills: Medicine, Herbology, and Multiple languages

Abilities:

Appearance:

Personality: Has a tendancy to slep in and forgot everything on a regular basis but is trusty and comes through in the clinch.

Brief History: She wanders the land with her few companions in search of something worth-while or interesting to keep herself occupied as the world changes around her.
PostPosted: Thu Aug 24, 2006 1:45 pm


Kusajishi Kimiho

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Name: Kusajishi Kimiho ((Firstname Meaning: 'Kimi' = Without equal, peerless, sovereign))

Alias: "Koneko" (Kitten)
Race: Cat Demoness
Age: Unknown
Height: Cat - 9 '' at the shoulder, 14'' at the head. // Demon Form - 3ft at the shoulder, 4ft at the head. // Humanoid - 5ft 8''
Weight:
Eye Color:
Hair Color: Black
Gender: Female
Class: Familliar - Psychic/Melee combatant
Alignment: ???
Patron Deity: ???
Weapons/Armor/Equipment:
Skills:
Abilities:

[||] Shape Shifting
[||] Adept Psychic
[||] Master of Demon Magicks

Appearance:
Personality:
Brief History:

Lady Sierra
Captain

Eloquent Inquisitor


Viridiean Fey

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PostPosted: Fri Oct 13, 2006 2:40 pm


-Name-
Synthera
-Alias-
Kitsune Doll
-Race-
Kitsune/Human
-Age-
Unknown
-Height-
5’8”
-Weight-
160lbs
-Eye Color-
Crimson with rings of silver around the pupil
-Gender-
Female
-Class-
Fighter/Mercenary
-Patron Deity-
Inari, the Shinto god of fertility, rice, agriculture, and foxes.
-Weapons-
2wo Tessens or war fans.
They are similar to Leblanc (from FFX-2)’s weapons.
Each fan is about 2 and a half ft long and made of Damascus metal.
One side is painted black adorned with the image of a white Kitsune.
The other side is highly polished for the use of
blinding enemies. She usually keeps them hanging from two small hooks on a special chain belt at her waist. They're covered by lengths of fabric made from the same material as her dress. Her claws and teeth are also effective weapons.
-Armour-
The main part of her armour is a black plate-metal molded to her body. It covers her from her collar bone down to her hips where it dips down into a point at her lower abdomen, and off each side. It is not a single piece of metal, but a series of wide strips of metal over lapping for added dexterity and durability. Her arms are covered from her knuckles to her shoulders by these same strips. Her legs are protected by long strips of metal, held together by chains that hang down to her ankles and form a kind of skirt. (Similar to the leather armour worn by Zena in Zena: Warrior Princess)
-Skills-
She can use the polished side of her fans to reflect sunlight and blind her enemies. If it happens to be an overcast day she can use her own fire to blind them, though it’s not as effective. She knows a little of healing magic, such as fixing broken bones, mending shallow cuts, etc.
Abilities: Being half Kitsune she has considerable control over fire. She can concentrate her own inner fire to imbue her weapons. She has a natural immunity to fire based attacks. She can actually absorb them to heal herself or use them offensively. Because of this she tends to do better in warmer climates. Her fire can also be used as a defense. She is able to concentrate her fire to form a wall around her that consumes projectile weapons. Water cannot extinguish the fire she uses as a defense, or the fire that covers her weapons, since it is created from her own life energy.
-Weaknesses-
Her very worst weakness is the cold. If placed in an extremely cold climate she will weaken and die slowly. Ice magic cannot kill her, but it can weaken her considerably.
-Summons-
She has the ability to call lesser Kitsune spirits to herself. They appear in the form of white foxes that are nearly see-through. Their hind legs meld into a single ghost like ‘tail’. (They’re like the things Kikyo controls in ‘Inuyasha’) They serve as messengers, companions, and can be quite useful in a fight. They can usually take the soul of a weaker being. If they’re dealing with a stronger being they merely fray the threads that connect ones body with their soul, making it easier for them to die. The more of these creatures Synthera summons, the weaker she becomes. Each spirit is a piece of her soul. If it is destroyed, the piece of her soul that created it is damaged.
-Kitsune form-
If a particular emotion overtakes her (rage, bloodlust, etc) she can transform into a Kitsune. She will retain a fairly humanoid shape. In this form her other 4 tails are visible and her senses are incredibly heightened. Fine, short white fur will grow in all over her body to match her ears and tails, along with black tiger-like stripes. Because fox-like hands and feet replace her normal human ones she is unable to use her Tessen while in Kitsune form. She more than makes up for it with her lengthened teeth and claws.
-Personal items-
A small black leather bag containing some money, a piece of embroidered black satin ribbon, a passport, dress spheres(*cough*FFX-2*cough*) and some healing ointments…
-Appearance-
Synthera is tall, faintly muscled, and curvy with a lightly bronzed complexion. She looks like an average human save for her large silvery fox ears and tail. She has an oval shaped face with high cheekbones, full lips and large eyes. Her eyes are slightly slanted. The most haunting aspect of her appearance is the seam-like scars all over her body. It’s as if someone carved the seams of a doll into her skin(Like Sally from The Nightmare Before Christmas). Thick black stitches criss-cross each one, adding to the doll quality.
-Hair-
She keeps the top, silver layer of her waist length hair tied up in a high pony tail. Black hair chop sticks inlaid with silver, and decorated with crow feathers stick out of the top of the pony tail at opposite angles. The crimson bottom layer of her hair flows down her chest , back, and shoulders in tiny braids decorated with black feathers. Her black bangs shadow her red eyes and the streaks of black hair frame her face.
-Makeup-
Thick black eyeliner in the Egyptian style lines each eye. Crimson shadow covers each eyelid and follows the lines of black extending to her temples.
-Jewelry-
Her jewelry is exclusively silver (she can’t stand gold) She always wears a thick, ornate choker with a heart shaped locket hanging off it by a metal loop. The locket itself is plain silver, except for a large old fashioned keyhole at it’s center. Her other jewelry is a large silver hoop through her left ear, a labret piercing, and a silver bindi.
-Attire-
Her typical attire is a long red pleather dress that reaches down to her ankles. It is strapless and worn quite low. The pleather molds to her body like a corset. It is slit up both sides to the hips and laces up in the back. Over this she wears a sheer black knit sweater with long bell-sleeves and a deep hood. The sweater ends at the bottom of her ribcage. The slits in the skirt of the dress show off the billowy layers of white cotton dotted with tiny red hearts(which also hide her Tessen fans). Her hands are covered by black satin gloves with holes at the tips for her long pointed black nails.
She has no use for shoes because her feet and calves are like that of a fox, but larger, longer with shorter claws that she filed off herself because they made walking difficult.
-Personality-
Synthera is eccentric, calm, and always lost in her own little world. She often has a slightly crazed, yet haunted look in her red eyes. She rarely pays attention to people, but if you catch her interest she will follow you around until you either befriend her or bribe her to go away. She’s surprisingly made quite a bit this way. She often seems out there and beyond reach, but she is actually quite friendly and loyal once you get to know her. She loves amusing people with her childish antics. Though often people will turn cruel, driving her off and making fun of her appearance and ways. These people have all mysteriously disappeared.
-History-
Synthera’s history started way back in feudal Japan. She was the daughter of a wealthy household, though shunned and pushed aside because she was not a boy, and her mother could no longer bear children. When she was finally married off to another noble family it was discovered that she could not bear any children. Her husband was enraged, he beat and abused her. It finally became too much for her and she decided if she were to be treated like a doll and cast aside, she would die looking like one. She took a kitchen knife and carved doll seams into her skin, down the sides of her legs, at her joints, and even over her stomach. As she lay bleeding to death she was discovered by a white Kitsune. The creature took pity on her and possessed her. It then went to work stitching her back together. Though the Kitsune began to lose grip on her soul and became trapped in her body. Very odd things happen to a dead person possessed by a Kitsune. The power of the Kitsune’s spirit changed her physical appearance, and melded with the creature’s own preferred human form. Though parts her soul was lost, the Kitsune managed to grasp pieces of her memories, personality, and dreams. In a way a completely different person was born of the two. Soon after the Kitsune re-grasped the girl’s despair and rage. It went on a bloody rampage killing all in the household, and impaling them on poles outside the residence. Her bloodlust could not be sated with that. An entire village was privy to her rage. When the human part of her soul awakened she was lying in the middle of forest covered in snow. She had no idea of who she was, or where she was. The Kitsune fire kept her alive long enough to wander to the house of a healer woman, who took care of her until she was strong enough to move on. She spent the rest of her years wandering from place to place, picking up on new things and ideas. She can never stay in the company of humans for long due to her appearance. She spent a great deal of her time in Northern Ireland where she picked up on their accent, and the English language. It twas a warm summers day when she wandered to the gates of the Dark Sakura Blossom Guild, rumored to be a place where outcasts such as herself might be accepted.


((This character is under construction))
PostPosted: Tue Nov 21, 2006 4:04 pm


HIGH PRIESTESS, REIYVIAN

User Image


Name: Reiyvian

Alias: The White Lady, Leiyaisha's Chosen Daughter,

Race: Celestial High Elf

Place of Birth:

Nationality: Altharian

Gender: FEMALE

Birthdate: Unknown

Age: Unknown - looks to be about 22

Class: High Priestess // Healer // Defender

Job/Occupation: Travelling Healer // High Priestess to Leiyaisha // GUARDIAN 1st Squad Oracle

Alignment: Chaotic Good

Height: 5'4"

Weight: 116lbs

Blood Type: AB +

Hair Color: Honey Blonde

Eye Color: Lavender - Amethyst

Complexion: Fair

Marital Status: Single - Has sworn a vow of celibacy

Children: None

Relatives: None. Rei was orphaned at the age of 2. The cleregy is all she's ever known.

Residence: The Dark Sakura Blossom Guild [[She can be found either in the Temple, or at the Barracks compound for the GUARDIAN Division, 1st squad quarters.]]

Likes: Candied fruit and nuts, strawberries, vanilla, honey, sweet cakes, music, poetry, reading, gardening, cat-naps in the sun, singing, children, birds, maple sugar candies.

Dislikes: Biggots, Hypocrites, Blasphemers, Slanderers, Liers, Cheats, False Prophets, Back Stabbers, Traitors, Adultorists, Bullies, Cop Outs, Irresponsible People, Close minded zealots... and sticky hands or cold, wet feet.

Clothing:




Quote:
:: Leiyaisha :: A goddess of Air, Light and Healing // Alignment's - Neutral, Chaotic & Lawful Good

Leiyaisha is an ancient deity who is both beautiful and compassionate. Her chosen servants are those pure of heart, who like their goddess, have a compassionate spirit and strive to bring peace and happiness to the world, they are loving and helpful. Her chosen children are blessed with clerical abilities of Healing and the elements of Light and Air. Priests and Priestess's of Leiy'aish'a are trained in fighting, but their style is strictly defensive as they do not believe in intentionally harming another being.

Reiyvian


Jericocross

PostPosted: Thu Dec 07, 2006 7:27 pm


Name: Jerico Cross
Alias: Jeri
Race: Human
Age: 30
Height: 5'8
Weight: 250
Eye Color: grey
Hair Color: Navy Blue.
Gender: Male
Class: ronin
Alignment: good
Patron Deity: none
Weapons/Armor/Equipment: A white gie and a silver Katana
Skills: speed and stamina
Abilities: able to see ahd hear at an incredible level.
Appearance: User Image
Personality: Friendly, but guarded
Brief History: Jerico is a traveling Ronin, looking for peace from the world. He will help people along, but will refuse to reveal his past o anybody but those he trusts.
PostPosted: Tue Jan 23, 2007 8:53 pm


Name- Rain Yupa

Age- 34 yrs.

Birthday: March 22nd, 1973

Height: 6'3"

Weight: 203 lbs 237 lbs.

Race- Human (albiet slightly genetically altered for enhanced abilities) Half-human, Half-SCIENCE!

Description- I could describe Rain, but it'll be easier if I just show you:
Rain, as depicted in City of Heroes
Rain, as depicted on Gaia Online
Rain, as depicted on Gaia Online during the Heaven or Hell tournament.
As above, as done by Lady Sierra
In addition to those general physical descriptions, Rain is scarred to all hell. His arms, face, neck, and legs all sport dozens of scars, all keepsakes from previous battles. His torso is worse for wear though, with approximately 60% of the skin being all scar tissue; most of it located in the abdomen and lower back area.


POWERS and ABILITIES

Martial Arts: Rain has been trained in many styles of martial arts; however, his inability to stay in one place for very long means that he has never mastered any single style. His style is a mishmosh of many others. He's spent more time mastering defensive stances than offensive strikes, but in terms of ability, is not lacking in the former in any way. His focus is primarily in Atemi style Karate, since it best coexists with his electric synthesis (which can even allow him to strike chakras). Other styles used are streetfighting, boxing, nan chuan, and kung-fu.

Electric Synthesis: Rain's training in the Himilayas taught him to harness the electricity his body can produce, turning him into something of a battery or generator. This is a mystic ability, not magical, something any person can do with proper training. It is powered by his own body's energy, his ki. He can use it to give him controlled bursts of speed, or release it all at once in the form an electrical discharge. He cannot fire "blasts" of electricity, due to its desire to go to ground or opposite polarities. Most discharges are point blank range, but preferrably by touch.

After his reconstruction at Alpha~Epsilon, his body was modified to further enhance his electrical capabilities. His internal organs, while also being overclocked, were also synthetically 'insulated', thus cutting down on any electrical damage he might suffer himself. Also, he has a pair of biorganic "batteries', seperate organs grown for and wired into his nervous system. They store excess bioelectricity, up to half a megawatt each. However, the full amounts can never be released all at once; the biorganic batteries are more of a store for extra electricity, rather than weapons in their own right.

Genetic, Cybernetic, and Viral Alterations: Around a decade ago, Rain had suffered grevious injuries which almost left him crippled for life (and lucky to even be alive). He underwent genetic alterations to give him a second chance at life, at fighting. By combining his human DNA with that of a creature bigger, stronger, faster, and more enduring than any person, Rain benefitted from increased physical capabilities. It was a necessary evil to keep pace in a world of superhumans.

However, over those 10 long years, Rain's body began to break down, killing itself slowly. After seeking out Joseph Brown at Alpha~Epsilon Corp., Rain's body was given a makeover, of sorts. Cyberware was implanted in most of his organs, giving benefits of regulated filtered breathing (lungs), controlled blood flow and heart rate (heart), chemically enhanced process of breaking down of substances both safe and toxic alike (liver), increased electrolyte production (kidneys), and so on. Cyberware was even installed in his brain, to maintain control of his now cybernetic systems, and to help increase his own input/output and reaction times.

His skeletal structure was reinforced with a lightweight titanium endoskeleton surrounding his natural one, allowing for more durable bones and increased output of his limbs, increasing the strength of his arms and legs greatly (and also insulated as to not conduct stray voltages). A pair of biorganic batteries were grown and transplanted to help store and control his body's electrical energies (see above). Finally, retinal sensory arrays were installed in his eyes to allow for several types of vision, including Infared, Ultraviolet Night Vision, Low-Light Amplification, Air Density Pressure Vision, and a Zoom function. In addition, his eardrums have been upgraded as well to be able to increase sensitivity, allowing him to hear things more subtle or far away than he normally would be able to (and has to be turned "on", rather than permenant extra-sensitive ears).

To help cope with these changes which regular and controlled his body, Rain was also given a minute amount of Omnipraga Variant 13 virus. It increased his body's cell regeneration rate (which was already increased by his genetic hijinks), and allowed his body to accept the changes. His body's regeneration that is heightened, but by no means "instantaneous". Minor wounds might begin to heal in the time between battles, whereas major ones might need only days, rather than weeks. Regular viral 'boosters' are taken weekly to support the virus though, to make sure it does not wither nor grow out of control inside him.


WEAPONS-

Cable Whips

Retiring his chakrams, Rain had replaced his primary melee weapon (besides his fists). He has a pair of metal cuffs at his wrists, each with a small turbine and about 30' of lightweight steel cable in each. The cables are thin and very flexable, and come with a 1 lb. weight at the end of each. The turbines inside the cuffs are voice activated by Rain only, and have commands such as "Dispense", "Retract", "Detatch", "Reattach", "Lock", "Seal" (for the cuff itself), and "Unseal" (again, for the cuff itself). There is a "Repair" command if the cable itself is severed, as nanomachines reconnect the two parts. However, it takes a few minutes where the two ends must be held together, and is not something that can be done in the heat of combat.

Though the cybernetic parts of the cuffs are insulated against outside electrical interference, the cables and cuffs are not, and thus, conduct Rain's bioelectricity as normal.

Finally, a special feature is included in the cuffs; a "Needle Dispense", "Needle Inject", "Needle Retract", "Needle Eject", and "Needle Load" set of commands. This is for Rain's weekly viral booster injections. Three dosages are stored per cuff. The needle itself that dispenses 6" out of the cuff.

Security Measure: Alpha

The default setting for Rain's functionality. This is actually his "holding back" stage, as his body is not working at maximum capacity. The metallic endoskeleton is very fluid, allowing for minimal hinderances in the motions of Rain's body. His senses of sight and sound are also tuned down, and his brain processes things at the same speed it would have prior to his alterations.

Security Measure: Beta

This mode gives Rain's body added support. His metal endoskeleton takes over the functions of his bone one, increasing the strength of his arms and legs beyond that of normal men are capable of, even those practiced in feats of strength. His reaction time is also heightened.

Security Measure: Gamma

Upon this third security mode, Rain's biorganic batteries now feed a continual steady stream of electricity to the rest of his body. His speed is continually heightened as all his nerves are faster to respond. He also has an "electrical aura" about him in this stage. Its nothing like an electrical fence or something equally dangerous on its own, but just being near it causes electrical zaps to occur, hindering most unarmed opponents greatly as they have trouble closing with him. Some unprotected/extra sensitive machines will also short out when in close proximity to him.

Security Measure: Delta

The fourth defense mode Rain has built into his systems is his "Autopilot" mode. His electrical aura is now taken away, and his biorganic batteries cease their feed to his nervous system. Conscious decision is no longer his, as his body fights for him. All pain sensors are turned off, so Rain's consciousness is like in a half-waking dream, both aware and unaware of the battle at the same time. This system will never go to Epsilon level without Rain's conscious consent, however. When threats have been dealt with accordingly, Rain will be dropped back down to Beta level and given back full control.

Security Measure: Epsilon

As part of his enhanced heart, a small dosage of condensed viral booster is dispensed upon reaching this final level. It quickly feeds through his blood stream, feeding the V13 virus and coaxing it to full activity. This grants Rain temporary exponential regeneration. But at a cost; the same cost as unhealthy, viral-induced rapid cell growth is prone to cause. Whatever mutations that might occur can not be predicted, and are not deemed "safe". This level should be avoided at all costs, save a life or death situation.


ARMOR

Rain does not wear any armor to speak of, save for the metal cuffs mentioned above. They are durable, but by no mean indestructable. Otherwise, he now has insulated internal organs and reinforced bones to contend with dampening damage from whatever source he may encounter. The added weight from all this does slow him down some in terms of his own mobility, but with greater stores of electricity and strengthened legs, he can actually go faster, for longer than he ever has been able to, with far greater reaction time.

HISTORY
Pending...

Rain Yupa

Enduring Member

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