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Oblivionic Report | 01/21/2015 2:04 am
Oblivionic
ninja
PlainAndSimple Report | 10/14/2012 11:55 am
PlainAndSimple
I found a random heart on my profile from you xD <3 LOL
Darkest Silver Report | 05/01/2012 7:25 am
Darkest Silver
O.o...Long time no see....
PlainAndSimple Report | 10/04/2011 8:46 pm
PlainAndSimple
Forgot to add >.>;; I hope being 24 is so much more awesome than being 23! xD *Hugslots!*
PlainAndSimple Report | 10/04/2011 8:44 pm
PlainAndSimple
If you happen to pop on and see this! ~ Happy Belated Birthday! I hope it was wonderful! =3
WhyDoYouLieToMe1369 Report | 09/29/2011 5:55 am
WhyDoYouLieToMe1369
happeh birthday!
PlainAndSimple Report | 11/24/2010 6:52 am
PlainAndSimple
*Pokehugs!* <3
WhyDoYouLieToMe1369 Report | 11/09/2010 4:19 pm
WhyDoYouLieToMe1369
XION!!!!! -=glomps and snuggles=-
`~Miyako~` Report | 08/28/2010 10:40 am
`~Miyako~`
*pets*
LotusToaster Report | 07/28/2010 12:40 am
LotusToaster
cool avi

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A Story of a Gamer

The Real Xi.


Well, lets begin.
I go by Xion Avalon Arcadia, but my friends call me by, Xi.
I have been on since the first year Gaia was around.
I used to be a heavy Rper, and probably still am.
I like to meet new people, but hate to lose old friends.
I find it funny when people throw insults on this website as if in real life.
Well I am Xi, feel free to message me. I check this website at least once a day.


The Real Me.


Character Information:

Screen Name: Xion-Arcadia

Character Name: Xion Avalon Arcadia

Age: Appearance of 21 ( True age... unknown )

Gender: Male

Race: Psion

-----------------------

Appearance:

Height: 6' 0"

Weight: 180

Hair: White in normal form, 2 Silver streaks in Chaos essence (Natural form), 1 Black and 2 Silver streaks in Fate essence. (Advanced form)

Eyes: Crimson Red with slight, nearly unnoticeable traces of silver nearly camouflaged by the border of his eye lens and the outer layer of flesh.

Body type: Slender, Well toned, Athletic. In basic terms, he is not the muscular juggernaut, but a much more swift and agile spearmen.

Skin: Slightly tanned.

Clothes: Protecting his forehead is a silver headband with the symbol of "Fate" in the Psion language engraved in it. Around his neck is a black tattered scarf. Its length meets the back of his knee. He wears a white shirt with slightly puffed sleeves. From his lower arm to the backside of his palm is a special composite material of psionite and mythril. These have the same markings of the Psion Avatar class. Over this he wears a black meshweave mythril armor vest. The meshweave has markings on it that are the same to the Psion Avatar class. These grant a much easier flow to the user's energy and add elemental protection to a limit. His black pants stretch down a bit past his ankles. The rim is larger then it should be only to provide a better sense of movement. His black boots are made of a durable synthetic material an old friend gave him.

Distinguishing Features: : His aura, a powerful yet warm one. Never letting rage or fury overpowering him to lose focus on his task at hand. He has been through many battles in the past. The first time he met Dirk, The war between the DHM and the AoD, His last fight with Dirk, His fight with the savage creature known as Arcadia the Ancient. His most distinguishing feature is the ability to fuse the essences of Light, Darkness, and the balancer, Spirit. Possibly the most distinguishable is when he is in his Fate essence form. He has 10 ethereal essence wings. They are semi translucent, and look more like thin strips of white cloth swaying in the wind. A slight distortion in the outline of these wings seem to make them blur. They each taper off near the end. These wings do grant flight to Xion. They each have a full length of 14 feet.

Picture: User Image

-----------------------

Statistics

Strength: To the Psion's equivalent, Xion was average to decently strong. He could lift enough, but was nowhere near as strong when it came to Avalon's strength. Xion was above average to the Psion's standards.

Speed: This is one of the places where Xion had exceedingly had more focus in compared to the average Psion Avatar class. Xion's speed at times could nearly be instant. It was remarkable how he could seemingly make the debris and dust on the ground dance in his movement. His light body and lack of heavy burdening armor made it only better. At times of concentration, and the form of Fate, he nearly blurs in his movement, leaving multiple images of him in his trail.

Reflexes: Acting and moving with unbelievably accurate and swift movements was second nature to Xion. His self training in this field has made him surpass any other Psion's reflexes.

Agility: Much like reflexes, Xion tends to train for close combat. His style consists of putting the enemy into a point where they have nothing else to do but either surrender or perish.

Stamina: This is decently high compared to other Psion. With a nice and well rounded exercise routine, Xion made his body into something to be reckoned with since his younger years. Some say he was made to fulfill his part in life, by bringing harmony and peace in his wake.

Pain Tolerance: This is decently high as is all Psion's who put themselves through training for arts called "Sacrificial Rituals". These can be done in blood, spirit, or body. Though they usually tend to be for only the much more skilled and advanced spells.

Magical Resistance: Through the ranks of the Psion race rise in stature, so does the knowledge of different arts that they will develop an experience to the art, causing them to be instantaneously aware of the spell. Its more like the Psion's can file away the art in the recesses of their mind. This makes it easier to withstand the low ammount of magical resistance.

Intelligence Type: Xion has a mixture of different styles. He will take the little details of a situation into account, but react on an instant to a situation need be. If his knowledge of most magic doesn't help, he will try things on the spot.

Abilities:

-Innate Abilities- Doesn't require training, or rather given at birth or through a ritual.

Temporary Muscle Agumentation: As a Psion, the physical make up and metabolism, Xion could temporarily (1 sec - 5 sec) alter their muscle fibers to become much more responsive and much much quicker. This is used mainly for quick, and moments of dire need. But Xion can involuntarily call upon this abilty.

Psionic Detection: (Passive) This ability is passive in nature, and can grant the user the knowledge of the use of Psionics within the area. Any mental spikes that would be caused by Psionics would be detected as this.

Aura Detection: (Passive) This ability senses the altered threads of essence in the environment. Meaning this ability can detect the increase of energy signatures, entry of energy signatures, and even the movement of an attack or defense that is based in energy.

Psionic Defenses: (Passive) As everything tries to find their opposite in existence, this creates a defensive barrier to any use of Psionics. This is granted once a Psion reaches the Guardian status.

Advanced Psionic Defenses: (Passive) As one is trained for the Avatar status, they will have their Psionic Defenses to unwanted psionics pushed to the limits and even further, creating a self taught need to progress further in these defenses.

Channeling Dominance: This is an ability he has to control the applied element by channeling his will through his shards. i.e. red shard for fire, blue for water.

Summon, Spirit creature, Ryushu: (Spear Form) Xion, having performed a special ritual that basically ripped his essence and split it in two at a younger age, made creature that can grow and learn in experience as a normal character. This was Ryushu. The most common form of being used was the Spear form. This basically was creation via Xion's essence. Being able to carry this weapon through his essence, it gave Xion the ability to summon it at any time.

Fate Essence: (Form) This is a much more higher and more advanced form of Chaos. The magic in such form is basically upgraded in potency. Visual appearance: The only thing that changes is the newly added Ethereal Wings and the black streaks in the hair.

Ethereal Flight: (Fate form ONLY) Once entering Fate form the ethereal wings will grant access to flight. This increases the caster's speed greatly. They can blur ther image in the air. This is played on a timer system. The timer is usually 20 posts.

-Learned Abilities-


Complete profile of Xion's learned abilities in the magical arts.


-=- Fire -=-
When Xion was a little kid, he began to become in love with fire. It interested him into learning some basic Fire techniques. He did not pursue further knowledge into these arts for some unkown reason. Though he is quite resilient with the knowledge of the art he has.

-Basic Illusions
-Basic Manifestation
-Basic Manipulation


-=- Lightning / Thunder -=-
Xion became entranced by the alure of lightning and its abilities to pacify an enemy and paralyze them. It slowly grew to be quite interesting to Xion as he further advanced into it.

-Skilled Detection
-Basic Travel
-Manipulation
-Manifestation
-Absorption
-Illusion
-Advanced Magnetism

-=- Spirit -=-
This is what Xion has become the most adept in through his years. In the Psion religion, the Spirit can initiated Xion to the "Guardian" status. This led to Xion's next two elements of interest.

-Advanced Detection
-Advanced Manifestation
-Advanced Manipulation
-Skilled Travel
-Advanced Communing
-Skilled Absorption
-Skilled Binding
-Skilled Deconstruction


-=- Light -=-
Through Spirit, Xion studied Light. This was half of what his soon to be legacy descended from. Xion's interest in the Spirit arts, caused two other Arts to enter the show. One was Light.

-Advanced Detection
-Skilled Travel
-Advanced Manipulation
-Skilled Manifestation
-Skilled Illusion
-Advanced Absorption
-Skilled Deconstruction


-=- Darkness -=-
Though Spirit, he found Darkness. Darkness tended to lean towards corruption. To defeat what he hated, he must study it. He studied it in complete sync to his Light studies.

-Advanced Detection
-Skilled Travel
-Advanced Manipulation
-Skilled Manifestation
-Skilled Illusion
-Advanced Absorption
-Skilled Deconstruction


-=- Chaos -=-
The combination of Light and Darkness, balanced by Spirit. Chaos is a complex Fusion element. It creates a powerful destructive force, as well as a calm soothing pleasure. Xion made sure to study this and master it. Doing such has caused Xion to find somethings are not ment to be known.

-Detection Mastery
-Absorption Mastery
-Manipulation Mastery
-Manifestation Mastery
-Alteration Mastery
-Deconstruct Mastery
-Binding Mastery
-Travel Mastery


-=- Fate -=-
The step beyond Chaos, Fate. It is one of Xion's secrets. It is his ace-in-the-hole as it were. He would only use this refined form of Chaos when he felt his opponent did not deserve any mercy. Though how this powerful force would be so easy to use, it is too much emotional drain on Xion due to the truth behind this ability and what he has done in it.

-Detection Mastery
-Manipulation Mastery
-Advanced Manifestation
-Absorption Mastery
-Advanced Travel
-Advanced Binding
-Skilled Deconstruction
-Advanced Alteration
-Ressurection Mastery


-=- Seals -=-
Seals are a wonderous tool for Xion. He can just about perform and type of enhancement or cast any type of spell through a seal. Seals are circular writings done in essence. They can do anything a spell does, but without elemental properties.

-=- Runes -=-
These are placed onto a seal to specify what the seal's duties are. Like a sentence, each word makes the sentence whole.






Rules and Disclaimers on the Skills below


These skills are not ALL of what Xion can do. These are just NAMED skills that Xion can do, there are many more unamed techniques and spells Xion can do that are not listed through his training over RP time.


Quote:
---|--- Light ---|---

Minor Healing: The caster can heal minor wounds to either himself/herself or others. Small cuts, flesh wounds, light burns, etc.

Light Healing: The caster can heal slightly larger wounds then minor to either himself/herself or others. Deeper cuts, scars, larger burns, small broken bones, etc.

Advanced Healing: The caster can heal much more larger wounds to either himself/herself or others. Gashes, large amounts of blood loss, broken bones, etc.

Mastery Healing: The caster can heal fatal wounds, "on-the-edge-of-life" style wounds to either himself/herself or others. Damaged vital organs, heartbeat's slowing down, internal bleeding, alot of blood loss, etc.

Haste:The caster can speed up greatly becoming embraced in a dim outline of light. This lasts for about 5 minutes after the caster casts it and has a recharge time(Cant cast again untill...) of 10 minutes.

Hastega: The caster moves at near light speed for 2 minutes then slows down gradually for another 3 minutes untill the caster returns to his/hers normal speed. The recharge time for this is about 8 minutes

Cleansing Ritual: This is a spell the caster can use to remove an inpurities in their body, essence, or mind.

Ritual of Vitality: This ability causes the caster to slowly regenerate light wounds, essence, and slowly cleanses the body. Lasts for 4 posts.

Rising Cross: The caster forms a cross out of light waves that increases in size in a direction for a certain distance and size (Shotgun style) This spell will cause damage upon contact.

Blessed Light: This forms an energy orb of light that has a strong output of force(Gravity) that repels physical objects, or deter them by slowing them down to get towards the orb. This effect does not work towards the Caster. Lasts for 2 posts.

Reflect: This spell creates a barrier around the caster that will reflect any energy-based spell or statis-effect spell. Meaning anything that isn't created naturaly in nature, such as spells, will be at bay by this spell. Lasts 2 posts.

Sacrificial Ritual: This spell is a Blood Ritual. The caster will sacrifice a small amount of blood to revive someone who recently died. Death can only be within an hour or it will be unable to revive. Purpose of this is the soul will last with the body for that much before it will wander off. This can not be done without the soul.

Sanctify: This spell works on Undead, Vampires, and any other creature that could be harmed by anything "Holy". A swift and rush of purification spreads through the area, Purifying, destroying, and repelling any "evil" in the area.

Strike from Above: One of the spells that focuses a strong force of light above a perticular area to come crashing down in a swift strike, inflicting damage upon contact.

Search for Light: This ability summons the light essence within the area to focus into a single spot, usually the caster's dominate hand.

Warding Light: This ability forms a petal of light, about 6 feet high and 4 feet wide, to take the hits of an attack. This is for medium based attacks, higher attacks and Ultimate moves require more then one petal, maybe 3-6. The petals are shaped like leaves.

Wings of Light: This ability forms a smaller version of the petals, though much more refined, to act as small sheilds. 3 are summoned and usualy stay in a Y formation. Some times the Wings can be manipulated to overlap eachother and form a single one to act as a shield that has a set place where ever the caster wills it. Mostly on the left forearm as a shield is usualy placed their. This help's in melee and the wings last for 8 turns. The wings are hexagon shaped, with two opposite sides being longer then the others. They are 3.5 feet long and 9 inches max at the part where they form the angles and 5 at the others Think of a Hexagon and streach one side outward.

Tendrils of Light: (Fate Essence Form Only)The wings on the caster's back from the Fate Essence Form will become infused with light, then strike in a lashing, stabbing, and wrapping, formation. Any choice of attack style is chosen by the caster.

Shattered Light: (Fate Essence Form Only) The wings on the back of the caster can then shatter, forming shards of light to rain towards the opponent and become a pin cushion. Once the attack completes in either failure or defeat, the shards will reform as the wings on the caster's back.

Shell of Light: (Fate Essence Form Only) The wings on the back of the caster can wrap around and form into a translucent barrier that can pretty much hold its own. Once the barrier is either let down, or broken, it will reform into the wings on the caster's back.







Quote:
---|--- Darkness ---|---

Vamperic Touch: The caster can infused darkness into their hands or weapons to leech small amounts of energy and life, upon physical contact, and transfer to the caster. Lasts 2 posts.

Into the Darkness: The caster can travel a certain distance through the darkness, nearly blending with it, turning the body into a shilouette. If light shines on the perticular spot, the body will return to the normal state.

Tendrils of Darkness: Similar to Tendrils of Light, Tendrils of Darkness works through shadows or dark areas. The Darkness will take a solidified form and rise then proceed to lash, stab, or wrap around the target.

Search For Darkness: This ability summons the Darkness essence within the area to focus into a single spot, usually the caster's dominate hand

Concealed in the Night: A shroud of darkness will embrace a perticular area, closing out any visible light and blinding them from the enviorment even during the day. This is done by wrapping the area with condensed Darkness essence to act as if they are in complete darkness.

Into the Grinder: The caster can summon several dozen blades of darkness in twice as many rings around the caster. They swirl in opposite directions, in swift movement, slicing the enviorment into ribbons. This is good for situations that the caster gets too close to an enemy. The speed from the blades cause their own slicing, wind current. This lasts for two posts.

Grip of Darkness: The caster can use the darkness to have a psychological effect, on a perticular area that is dark, bringing the fears of anything in the area, making them come alive. This is only a hullucination.

Void of Protection: The caster will create a barrier of darkness, which in a single point will create a "Wind tunnel" of sorts to condense and pressurize material against the barrier.

Opening The Abyss: A void opens up under a targeted area which exits out of another area. This is more or less a joke spell, but can be handy.


Quote:
---|--- Spirit ---|---

Spirit Summoning: This art allows the user to summon spirits from any source. Depending on how long they keep going with this ability, the more spirts will be sommoned. creates 20 souls

Communing with the Forgotten: This art is an advanced form of Spirit Summoning, summoning the spirts at a faster, and a much larger radius. creates 50 souls

Spiritual Strike: This technique causes the spirts that are summoned to go violent on anything the caster focuses at, entering the body, and doing damage on a spiritual plain. This can cause damage that can not be seen.

Soul Absorption: This allows the user to absorb spirits in the enviorment to pay for the spells instead of taping into the caster's own energy. This ability can only be used when spirits are summoned. Convert's souls to HP/MP

Spirit Shot: This ability fires off an energy wave with the caster's spiritual energy. Seeing as the Caster can be hostile or friendly to targets, It can either Harm, or heal friends or foes.

Exorcism: This ability can remove a spirits hold on a target. EX. Haunted trees, houses, people being posessed, etc.

Snuffing the Candle: This ability takes 4 posts to charge. Upon the fourth post, a black ring will appear around a target. This ring will rise becoming a semi sphere within a matter of 2 seconds(Barrier has a 10 foot radius(This sphere can not be willed, removed, or tampered with by any means other then the casters cancelation of the spell, other then that, the spell is nonstop. Only Ethereal matter can pass between the barrier, but the candle within the barrier with draw all the ethereal matter toward its wick, sealing it to the candle and it's effects.). Once trapped within this barrier of sorts, the target's soul will become visible. Once visible the soul will escape the body and become lured to a large spirit candle with several archaic incantations and seals palced on the candle. The caster's image will appear before the candle and blow it out, destroying the soul bound to the spirit candle. The barrier will drop once the spirit candle is blown out, leaving the corpse lifeless.


Quote:
~~~|~~~ Fusion Spells ~~~|~~~

These are spells that involve more then one element.


Quote:
~~~|~~~ Chaos ~~~|~~~

Essence Fusion: This is the basic term to what Xion does to combine Light, Darkness, and Spirit together to form Chaos.

Shards of Chaos: This spell creates a large crystal from the essence of Light and the essence of Darkness, then fuses them together and solidify into a large crystal, then it shatter's forming into a shotgun style attack.

Sliver of Chaos: This is done with mainly bladed weapons. The caster infuses the edge of their weapon with the Chaos essence and enhances the blade with a powerful force.

Sphere of Chaos: Fusing the essences into a single point creates a sphere which can be used as a bomb to level an area with opposite forces of energy tearing at the molecular structure of matter. The energy is dangerous to anything with a living spirit. Undead seem to have no spirits so they are not as damaged.

Blade of Chaos: This will cause the entire blade of a weapon to become infused with Chaos essence, making a devestating weapon.

Chaos Spear: The focusing of chaos energy into several trillion strands, tightly knit into the form of elongated spear head creates this attack. Each strand works on a source of matter by using condensed energy to spread the material it moves through. The caster can split the strands at will need be, but more focus is required for controlling each strand's movement.

Wrath of Chaos: This is much like Sphere of Choas, but on a larger scale and more powerful. The backlash of energy makes the Spere look like nothing. The process of this borderlines the top spells for Chaos and heads toward Fate. The reason's why this does not reach the status of a Fate spells is because it is too raw and is meant more to incapacitate the foe with a powerful blow.

Cyclone of Chaos: First the caster will have to focus Chaos into a cyntrifuge movement, letting it form energy curls on the outside of the disk, then release it into the air, shatter, and swirl in a direction. It makes its way around the target of the caster and closes in, using this as a "Finishing" move of sorts.



Quote:
~~~| |~~~ Fate ~~~| |~~~

Fate Essence Form: Once the caster enteres this form, the caster will emit a silverish flame around his/her body. The caster will release 8-10 strands of essence based wings, complimenting the new "aura". The concentration of this form focuses the raw power within Chaos and amplifies it, and makes it much more dangerous. This state is rare to fight, and has been used for dire situations.

Essence of Fate: The caster can harness the Fate essence and add it to their melee combat, making the combat that much more powerful, swift, and accurate.

Ryushu, the Dragon of Fate: The legendary creature can be sommoned from the correct object, with the correct user, and the correct essence. Summoning this mighty creature signifies knowledge and control over Fate. The dragon will count as a NPC

Wrath of Fate: If you play MTG, picture the card Wrath of God, and you have the basics. Wrath of fate is one of the more powerful spells of Fate. It is hard to master, but helps in situations you may need a big boom. A massive output of energy, destroying a single area with a nice big boom. What else is their to say? (Will add more info on the spell when questions arise)

Soul Discharge: This spell works through means of focusing energy into a point then releasing it at a target, supercharging them with so much energy that the molecules dispate and turn to energy unusable by the victim. It usually doesnt affect big body parts, more like a cut that leaves no scar and wound that leaves no evidence.

Inverse Wrath of Fate: This is a spell Xion himself dubbed "The Black hole". This is quite accurate if your break down the spell to a simply meaning. Take the Wrath of Fate, add a containing barrier, condense the spell further, launch toward a location, then let the barrier disipate and shroud an area. Once that is done the true nature will be shown. Wrath of Fate is an output, but the barrier disguises it, not revealing the true nature. This barrier isn't a barrier tokeep things out, but to keep them in. It will expand and reveal the core of the spell, a strong pull of energy, tearing up anything within the barrier. Once the spell has completed, all that is left is a clean shaved crater.

Shattered Blade of Fate This is another of the highest Fate techniques. This spell consists of several spells. First, the caster will receive the power of Hastega to speed his body up and embrace their outline with a silver aura. The caster will then cast a much more powerful form of Blade of Chaos, known as Blade of Fate. The essence will cause several images of the caster in different locations(10) and each will be surrounding the target. The caster will be moving too quick for the real image to be seen but they each will make a slashing attack to the enemy. The real mechanics of this attack is the fact the caster is actually moving so fast that he/she will move towards the image as the image closes in on the target to slash. So it makes it harder to target a specific illusion putting the enemy into a state of confusion and unable to predict where the real caster is. After the caster made the slash, he/she leaves an after image of their final stance from the attack. Once each image has slashed, the real Xion appears above the target, dropping down and performing a down slash attack. Once the attack passed the target's location, they will land on the ground, and each image disipates.

Overcharge: This skill is lethal. It causes Fate Essence to charge matter to the point it converts it into pure energy. This refined energy can not be used for basic spells, but for complex Fusion ones. Say if a tree was hit by this, it would cause the matter to be converted to energy and if the energy can not be used, it would disipate and be unusable. The energy would have no physical form and has no link to the physical realm if converted into energy.




-----------------------

Equipment:

___________________________

Primary Weapon: Ryushu, A double bladed spear -

Length:7' 6" in total. The longer blade is 1'5", the shorter one is 7", The shaft, including the entire dragon's length is a total of 5'.

Width: The blades are about 3 inches in width and the shaft is about an inch in width.

Thickness:The blades are about 1 1/3" thick

Composition:The weapon is made of an alloy that is of Psionite. A strong alloy created by one's spirit.

Weight: Ryushu weighs in at fifteen pounds

Info: Ryushu is a double bladed spear with the forward blade twice as long as the other. The shaft is black and their is a silver dragon wrapping around the shaft with its mouth opening at the base of the larger blade. As a semi-sentient object, it has developed itself in response to Xion's growth in skill. It segmented itself into 5 sections, each would unlock and allow extended movement. The length of the chain is only matched by the extent of Xion's spirit itself. It can retract and expand on his will as if a partner reading the wielders needs mid combat.

Secondary Weapon: Eikyu -

Length:6' in length. The blade is 4.5 feet long overlapping with an additional foot over the handle. The handle is 2.5 feet long, including the end piece.

Composition:The weapon is made of an alloy that is of Psionite. A strong alloy created by one's spirit. Eikyu has runes engraved into it that aide in channeling the user's energy and multiplying it.

Weight: Eikyu weighs in at 50 pounds

Info: Eikyu is a sword of legends once used by a great warrior known as Avalon Arcadia, a great Psion general. He handed this blade to his son before he perished by his old age.

Additional Weapons: Ten shards, tied to Xion's necklace. -

Length:Twice the length of his neck

Composition:The chain itself is Psionite, but the shards are a mystery even Xion is having trouble solving

Weight: Little less then a pound.

Info:These shards are those assigned to the ten temples of his people. Due to a catastrophic event, they were scattered. Xion has collected them and now uses them in an attempt to recover more history on his people, aswell as mastering the shards themselves. Each shard is a different color, designating the element they correspond to. Red for Fire, Blue for Water, Green for Earth, Light blue for Air, Yellow for Lightning, Purple for Mind, Orange for Time, Black for Darkness, White for Light, and Silver for Spirit. By channeling his will through them, its as if he mastered the corresponding element to the extent of another element that he doesn't need the use of the shards to use.

___________________________

Tools: Xion is an elemental magic user, but it is not just common elements. Through his inherited relics, the ten psion shards, Xion can do unimaginable things using and combining Fire, Water, Air, Earth, Light, Darkness, Spirit, Time, Lightning, and the Mind.

Demon Dust: A strange metallic compound that is magnetic, and combustable. If sparked, an ounce of this dust can destroy a two story building.

User Image

Xion's Caster: A six-shot, easy open snap chamber with a duel-action trigger, done with a light alloy to reduce weight and only mild kick back, designed to take 9mm custom made caster shells. The trigger has a D.N.A. scanner to register the correct owner. The thumb safety is extended for easy access and it is ambidextrous for left hand use. The grips are black burned rosewood and flawlessly checkered in classic double-diamond pattern to achieve a secure grip on the pistol in any situation, including poor weather conditions. All screws are hex-head type, and are made of stainless steel, the overall body made of light alloy. The gun's been tested and fires both caster shells and regular ammunition flawlessly, though trigger pull is heavy.


Shells:

12: 9 mm hollow-point rounds. (2 x loaded)

4: Khyradin Rounds. - Carries a small sample of Khyradin within the shell

2: Uraj Rounds. - Carries the Uraj bacteria within the round. Releases on contact with physical matter.

2: Number 19 Caster Shell (1 x Loaded)

3: Number 12 Caster Shell

6: Number 10 Caster Shell (1 x Loaded)

3: Shiva Shell: Ice Based (1 x Loaded)

3: Ifrit Shell: Fire Based

3: Titan Shell: Earth Based (1 x Loaded)

3: Alchemist Shell: Unknown Properties

3: Ramuh Shell: Lightning Based

3: Kaze Shell: Wind Based

------------------------

Personal Information:

Personality:A rather calm persona on the outside and a mysterious one. For such a warrior he has showed many people a sense of kindness, evidentially leading to his many various friendships over the years. Few know just how in-depth his true nature. Few know how he feeds off of his rather tattered soul and painful past to give him strength to a more powerful nature. To his friends he is a guardian and a counselor. To his opponents, he yields no mercy, especially those who have crossed him and brought the wrath of a Psion. Xion is one to speak through his actions as well as diplomacy. The arts of Chaos and Fate require balance, accuracy, and serenity. These are what make Xion act the way he does.

History:

--- A paradise razed by the innocent---

A long time ago there was a race known as the Psion. They had strong beliefs in the essence of everything as they saw elements made everything. Their beliefs were based on ten things that made existence. They were a highly advanced race and had science and magic together in one. The use of Symbols became part of science and this science became Symbology. Symbology was a way in accessing the essence of existence. The society of the Psion was similar to a democracy. They had a senate and a group of representatives to aide them in the people's choices. All together there blended existence of science and magic was quite amazing. Though little did they know there chapter would soon close in the history of Gaia.

A young boy named Xion was the next in line to become the Avatar of the Spirit arts. He was quite young for such a high ranking position. His father was a legendary warrior in the Psion Wars against a force known as The Creator. He was away from his wife and two children, Xion and his other, Terra. Though their mother, Kyte Arcadia, was there, Avalon was not for most of their childhood. Xion was next in line to rise to the Avatar status of the Sprit arts and Terra was next for Guardian status of the Earth arts. It seems that even in the purest of bodies, a foreboding presence will be found. Fortunately, it has yet to be realized or cause harm.

Each sect of arts in the Psion race had a special shard to protect. These shards were what brought harmony in the city of Razz Lau. Razz Lau was the center and heart of the race's very being. Scattered within the city were different temples, one for each element, and housed within the temples were the elemental shards. Each one held an ability over there assigned element. These shards were possibly the most valued treasure of the Psion race. They were highly guarded. They each seemed to have a tie in the essence they represent. The combined powers of the different shards, in the wrong hands, could bring existence to its knees.

One night, a ritual was being commenced. The one where Xion would become an Avatar class. All of the shards were gathered in the center of the city square. They were placed in the alters and the ritual began. This ritual was common practice for the legendary stature of Avatar in the Psion class. Xion was kneeling before the alter, when a horrible enemy struck. Its name was Deceit, the left hand of The Creator. He had no physical form and was nothing but essence. Deceit seemed to move through the crowds of Psion and toward Xion nearly unnoticeable. Deceit took control of Xion, possessing him and tapping into the shards. This brought to life an energy that awaken a powerful creature known as Arcadia the Ancient. Arcadia was Xion's fully ascended and essence form. No one knew the shards could grant a jump in ascension that much. After a long series of attacks from the other Avatar class Psion, the creature unleashed a devastating and ending attack to the Psion's city. The few scattered Psion were either killed by the forces of The Creator, or vanished from time. A few escaped and even Xion survived. The shards scattered across Gaia. A new chapter in history would be shut... as well as a new one opening.

---So starts the journey---

The young boy has grown now. After suffering a painful drain from his transformation, he was reverted back to the original form. It did more damage on the boy then expected, causing amnesia. He had no clue about his Psion heritage, nor about there grim end. Years and years flew by. The young boy has found the powers within himself to be something more then the scriptures told. Due to his inevitable pull into fights, wars and battles, he has learned many things that life times of experience couldn't even show. Along these battles he had encountered a man. This man surprised him in his skills and powers. It seemed they rivaled his own. With the knowledge he learned over the many years of his life, he found out about the Psion, who they were, and a little about their religion if that is what you would call it. This brought up something called the Prophecy.

Book of the Reborn, Chapter 56 ..Fate and Destiny would clash..., page 869, Paragraph 3

...Years will pass, one will die, the other will teach. The two's never ending battles would bring the world to its knees. One was Fate, the other was Destiny. The two were linked together in more ways then one. Fate would always find Destiny in its new incarnation. Fate would teach Destiny, watch him grow, be friends. Inevitably Fate and Destiny would clash, and the two would end up restarting their symbiotic relationship. A never ending ritual of rebirth, growth, the battle. Forever this shall be....

And so the two were noted. They were within many wars. It seemed they were bound in time to continue this. One of these was a particular group known as the Rokugani. Destiny sided with one side and Fate with another. They played a minor part in how history recorded them in, but they were fulfilling their part to history the way they did. In the end, Destiny faded once more to be reincarnated as another.

Later they met up once again and came across a placed owned by a man named Senshi Ryu. Here they met up and began their long training. They began making team style attacks. It was one day a group known as the Forsaken began their attack on the guild. This fight was launched on surprise. The faction at the time was really unknown. Xion lead the counterstrike, putting a dent and more of a notice to not be foolish enough on striking again. Over time the Forsaken was destroyed from its own members losing belief in their leader. Maybe Xion had a strong effect on just showing their leader was unjust? Time went on and the true sides showed themselves. Xion and his rival, Trei, sided and joined in the war, now entering the war that raged across the entire Guilds Role-playing sub forum.

The war seemed to last forever, yet it was slowly dying...In the end both factions put their rivalry aside and Gaia was calm. Though Xion and Trei were one to be in action at this time...Peace wasn't something they could enjoy fully. They both parted their separate ways to find some action elsewhere. Xion continued his training and thus began his quest to find some skilled members. Along his journey he settled in a placed known as the Demon Army. He became the second in command in no time, and little did he know one day he would lead it. Xion was not one to lead, it wasn't his nature. At the time he was quite restless. They made a stake against humans, a move Xion did not enjoy very well. Time has made this guild become too radical and no longer a place Xion would like. He left, losing belief in the guild and wandering.

---A new home and so the chaos begins.---

During all of this chaotic time, Xion honed his skills and made them something to be noted for. Time has given Xion much time to be active in many battles and many new places, but now he will find new challenges in the FFA. He put aside his original training and began to start on a new skill, Thunder, which was soon to be a bad idea. With the few time he has with this element, his old ones became more and more needing, so that was disregarded once the temple of Kale fell. Though he found out that not all of the Psion have perished. Even his sister was found alive, as well as his father Avalon. From here history shall be writing Xion's actions. So shall Fate be in history.
 

Xion Avalon Arcadia

Xion Avalon Arcadia's avatar

Last Login: 01/13/2021 4:36 pm

Registered: 10/17/2003

Gender: Male

Birthday: 09/29/1987

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