|
|
|
|
|
|
Posted: Wed Nov 04, 2009 5:08 pm
|
|
|
|
|
|
|
Posted: Wed Nov 04, 2009 8:07 pm
Gentleman Knives Name: Zigmund Nickname/Alias: Arthur Katzbalg (name as a human) Age: Looks to be in his 20s Gender: Male
Appearance:
Height: 6’0 Weight: 158 lbs Body Type: Lanky Skin type: Pale. Eye Color: Light blue Hair Color: Graying brown. Gives the appearance of something metal rusting. Hair Style: Cut Short Clothing: Black pants, grey long sleeved shirt, black vest, ,and a white long coat make up his normal apparel. Also wears glasses (he’s farsighted, for the curious) and, oddly enough, metal plated grieves and a gauntlet on his left arm Unusual Body Art/Parts: N/A Race: Nobody
Theme Song(s):
Significant Trait: Distant and Sarcastic Quotes: “This new life is a truly liberating curse” A life without guilt…I suppose that’s good. If old me were me right now, he’d kill me.” “I think I actually felt something there…wait, never mind. It was Indigestion.”
Good/Evil: Neutral Evil Homeworld: Radiant Garden/Hollow Bastion Main Weapon: Coltellino, An unusually large Katar Additional Equipment: A curved knife, Steel Gauntlet on his left arm. Job Class: (Mechanist/Magnetisist (What would be a good name for that, anyway?)) Nobody Element: Metal/Magnetism
Attack Abilities: Metal Morph- Thanks to his nobody powers, Zigmund can modify his own weapon and create new weapons by transforming metal near him. This can also be used defensively. Magnetism- Zig influence metal and bend it to his will. This can also be used defensively. Molotov - Throws a ball that bursts on command, sending a storm of shrapnel everywhere. Support Abilities:
Steel Phantom- Zigmund can walk through Metal of his own design Metal Man - Zig can create a scout made of amour and send it out to do his bidding. He can see, hear, and even communicate through these scouts Magnet Shield - Zigmund summons up a barrier that grants him immunity to conventional (Read: Non magic) metal weapons for a brief time period
Passive Abilities:
Mechanic’s Sight - If allowed physical contact and if he can concentrate, Zigmund can understand the workings, structure, and use of a piece of metal technology.
Strengths: Good with short blades, fast, genius level intellect, nigh unpredictable with his offense and defensive spells, expert mechanic Weaknesses: He himself is rather weak when it comes to taking hits, long term close range combat, doesn’t take most fights seriously until pushed.
Personality: Back when he was a human, Arthur Katzbalg was a lighthearted, empathetic young man with an eternal curiosity for the world around him. Never liking fights, bullies, or the pompous, Arthur used his wits and trickery to get out of trouble and put an obsessive amount of study into his research on the relationships between science and magic. The darkest part of his personality then was the jealousy he had towards magic users due to his own subpar skills in the arts. When he lost his heart however, things took a tailspin for the worst. Zigmund, as he came to call himself, was in many ways a dark reflection of his other. Lightheartedness had become an uneasy melancholy that spastically comes and goes. Empathy and a desire to help the world with his research have been replaced by cold dispassion and apathy towards almost everything in favor of the dark secrets that can continue his research. Secrets that his other would never even have thought of accessing. He still doesn’t like fighting, or bullies, or the pompous, and still uses his tricks and wit. But now they have taken a darker turn. He’ll kill those who irritate him, playing with them like a cat does with a mouse before dispassionately slitting their throats. He has also taken a liking to using lies and deceptions for nothing more than a cheap laugh at the victim’s expense. A laugh that subconsciously, he knows he cannot feel. Finally, and most secretly, Zigmund has gained a deep resentment and hatred towards his other, thinking of Arthur as “A weak fool, stumbling around his machines and magic tricks”. One of the only ways to truly “anger” Zig is to compare him to his past self. He does however; genuinely miss, as much as a Nobody can miss, his family and friends, having an odd desire to meet them and bring them under his care, though as to what purpose, no one can be sure. Oddly enough, his jealousy for mages is gone in this life, disappearing upon the realization of his own power. Likes: His research, weapons and technology, new things, root bear. Dislikes: Torture, the pompous, prolonged fighting, being confined, his past self Fears: Never truly finishing his research.
Family: Has absolutely no idea what happened to any of his family members, but likes to assume that they are still alive
Bio: Arthur was born the father of two of Radiant Garden’s most respected mages, and from an early age, showed an almost inhuman curiosity and intelligence. His parents, assuming that he had an even greater aptitude for magic then they did, naturally began trying to teach him the art early on. They quickly realized however, that this boy, prodigious in the studies of math, science, and computing, could not even cast the most basic fire or cure spell without an exceptional amount of practice and concentration. Unlike other parents though, Arthur’s family embraced his genius for what it was and allowed him to flourish as an exceptional young scientist and researcher, finishing his main education at the age of fifteen, and becoming a certified royal researcher at the age of eighteen. However, in spite of his skill and ability, he was still mocked and distanced due to his ineptitude with magic and his disinterest in the “heart research” that was going on at the time. Instead of hearts, he took interest bridging the gap between magic and technology, creating the Arcane and Runic Translator Glove (A.R.T), as well as his pet project, the battle armor Zigmund, at this time. Unfortunately, just as he was about unveil Zigmund to his peers, tragedy struck and the Heartless emerged, dragging Arthur into the darkness as he holed up in the corner of his lab, ready to take his own life. Waking up in a barren waste of a world, Arthur awoke and realized something was wrong, something was missing. All it took was the discovery of his own powers and his lack of genuine emotion, and Arthur’s mind snapped. As he lay there in the dust, feeling nothing and wanting no one, the darkness whispered. Promising improvements, knowledge, and his own peace of mind to the emotionless husk of a man. Arthur, he himself without anything left accepted, and was pulled into the darkness, loosing himself to its grip. Now, adopting the name of his last project, Zigmund set out to gain knowledge, explore this new universe, and gain secrets and power that his other would never understand. Without guilt or empathy to get in his way, Zigmund was free, the universe was his lab, and the endless possibilities of the warring stars left much to be scavenged.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Nov 09, 2009 12:30 am
Bard of Lore Name: Tsurumi T’kaa Venox Nickname/Alias: Tsu, T’kaa Age: 20 Gender: Female
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 5’3 Weight: 103 lbs Body Type: Slender Skin type: Light tan Eye Color: Forest green Hair Color: Blonde Hair Style: Mid-back length, nothing really special done. Clothing: Tsurumi wears a black 17th-century dress; black corsette with red ties; crimson bow tie; crimson reverse-crosses on the end of the sleeves and dress; white petticoats; black heels with silver pumps; loose sleeves after the elbow with arm-petticoats. Unusual Body Art/Parts: Race: Human
Theme Song(s):
Significant Trait: Devious Quotes: I’d prefer if you were to just disappear. Why don’t you go jump off a cliff onto a pile of spikes. You honestly think you can catch me?
Good/Evil: Evil Homeworld: Crinosis Main Weapon: She closes her umbrella and creates a blade of wind at the top, forming a powerful blade, just as strong as any regular blade. Additional Equipment: A black umbrella, rather flimsy in appearance, though sturdy enough to hold her weight in almost any situation. Job Class: Aeromancer
Attack Abilities:
Aeromancy- Tsu can manipulate the wind around her. - Tsu sends out razor blades of wind, cutting up anything in the way. - Tsu creates a hurricane that picks up any objects, enemies, even allies. It isn’t a picky hurricane, and she doesn’t care who gets caught up in it. Support Abilities:
Barrier of Wind- Creating a swirling wall of wind at a fixed point around her, she can deflect most projectiles and magic. She is immobile at this point, concentrating on the wind.Whisper of the Winds- By feeling the unique air currents around her for the smallest change, Tsu can create a battlefield in her mind of the positions of everything around her. Wind-powered- Tsu can manipulate the wind to increase her speed. Passive Abilities:
Strengths: Strong-willed, powerful, and she’s able to withstand pain. Weaknesses: Weakness for anything that she finds cute; children; insects; arrogance; easily offended.
Personality: Having developed a hatred for most people, she either ignores or talks down to others. Some things can break her shell, but it is rare. If she is offended, chances are that she will not hesitate to attack. Likes: Children; cute things; tea Dislikes: Insects; people in general. Fears: Tsu does not truly know what fear is, so she has yet to develop anything to fear.
Family: Father- Location unknown Mother- Location unknown Brother- Location unknown
Bio: Being born on a small country on the planet of Crinosis, Tsurumi’s home was unaffected by the larger mage’s war that was involving most of the planet. Well, for most of her life. In the last couple of years it was affected as the main combatants tried to win her country over and have it join them. Fighting desperately to prevent that, Tsu lost friends and family alike.
They fought for years to try and keep away from the larger wars, but it eventually proved impossible. The economy was failing and they needed help, so they eventually joined the war, unaware that there were only two years until the invasion of the Heartless began. As it was, for resisting so long, the side that they joined demanded a price. Half of the population would be sent to slavery, while the rest could keep their previous statuses. Big surprise that the rich stayed rich, while the poor got poorer. Separated from her family, Tsu was sent to work in the city, cleaning the plumbing along with several others.
One day, almost two years later, just as she was about to begin her day, the person in charge of her group came up with a stranger in tow. The head told her that the man had seen her going to work and found it to be a shame that she had to work in the sewers and had decided to buy her and give her a proper upbringing. While the other slaves simply shook their heads and went back to work, Tsu went with her new owner, unaware of the plans that he had for her.
It went well for several weeks, but then the man told her what was going to happen to her. He was a wealthy businessman who was going to marry her off so that a corporate merger would happen. She ran away that night, terrified. She had trusted the man, and that was how he repaid her? The terror soon turned to hatred. When she was caught, she was punished.
That night, as the man slept, Tsu killed him, leaving no murder weapon but the air around him. Then she left, dressed in a black dress as if in mourning, with a magically reinforced parasol, originally meant to protect against aerial magic, now serving as her main weapon.
When the Heartless came, she accepted them and was taken by the darkness. Expecting death, she was pleasantly surprised when she was merely thrown to another world. Since then, she has been wandering the worlds among gummi ships, seeking something to keep her interested.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Nov 14, 2009 6:54 pm
Mitsudo Tenshi Name: Mitsudo Tenshi Nickname/Alias: Lunar Guardian, Shugotenshi [Guardian Angel] Age: Looks about 12, actual age is unknown Gender: Male
Appearance:
Height: 4'11" Weight: 103 Body Type: Thin, yet definite signs of muscle Skin type: Fair, slightly pale Eye Color: Grey Hair Color: Black Hair Style: Long, tied into a ponytail. Clothing: Mitsudo wears an all black ninja-style suit, with a navy blue sleeveless robe over that, complete with the Eiengetsu Royal Guard. He also wears black leather boots and gloves, strapped on tightly. He carries a large quiver of arrows on his back at all times, as well as a longbow within the quiver. Unusual Body Parts: Race: Nobody
Theme Song(s):
Significant Trait: Determined Quotes: "Oh? You've got my nose? *riiiiiip* I've got your arm." "I won't let them be harmed." "Never surrender, never fear, and never die."
Good/Evil: Good Homeworld: Eiengetsu Main Weapon: Padded gloves with two hidden claws in each, called Gengetsu Shinku: Crimson Crescent Moon Additional Equipment: A black bow with a quiver full of dull arrows. Job Class: Monk/Assassin Nobody Element: Gravity
Attack Abilities:Fist of the Dragon- Mistudo aims a punch backed by his ability to manipulate gravity. Path of the Raining Arrows- Mitsudo fires arrows into the sky, then makes the arrows several times heavier in order to drop them on foes. Ancient's Assault- Mitsudo gathers any form of item around him [boxes, rocks, etc.] and creates a giant orb, then pushes it out in one explosion-type attack. However, after using this, Mitsudo needs time to recover. Support Abilities:Gravity Wall- Mitsudo can use his gravitational powers to form a barrier, repelling projectiles and certain physical attacks. If the attacker or projectile is fast or powerful, it can puncture the barrier or push Mistudo back. Dome of the Ancients- Mitsudo traps foes within a 10 foot radius in a dome of heavier gravity, slowing them down and making weapons and armor heavier. If he is hit, however, or a person escapes the ten foot radius, the dome dissapates. Mitsudo is mostly unaffected by the gravity shift. Magnet Monk- Mitsudo can push/pull items/enemies using gravitational shift. The farther away someone/something is, though, the less effect it will have. Passive Abilities:Acrobatic- Mitsudo is a natural acrobat, able to climb up buildings and manuever around quite expertly.
Strengths: Agile, very strong, flexible, tactical Weaknesses: stubborn, demanding, the royal children
Personality: Honor-bound | Truthful | Willing to sacrifice himself for Suzu and Kuu Likes: The moon, a nice cup of coffee Dislikes: Failure in a mission, the royal children in danger Fears: One or both of the royal children dying, failing the Emperor
Family: None that he speaks about.
Bio: Mitsudo was a sickly child at birth, suffering from an unknown disease that constantly plagued him. The disease became a constant reminder that he shouldn't strain himself, as he would cough up blood or even pass out. At age twelve, Mitsudo took a turn for the worse. He became bedridden, and in fear of having their only child crashing out, Mitsudo's parents called in a healer. The healer had given them one warning before he began, stating "Anything could happen to the boy, he will live...but at a price that I cannot begin to comprehend." The parents took one look at each other, then at the healer, saying to continue on.
As the healer began his healing procedure, the boy's body looked more well immediately, and nothing seemed out of the ordinary. The boy went on to learn two fighting styles as well as live a fairly social life...Until he turned sixteen and saw no change to his height or overall body size. The healers magic, although curing him, had damned him to be trapped inside of a twelve year old body for the rest of his life. Mitsudo decided to make a choice: Live with it...or die. Obviously, the choice he made was to live, so he continued to learn to fight in order to better his world. He quickly volunteered in the Eiengetsu Army, rising through the ranks before switching into being a part of the Royal Guards. He did his job with pride, until the Heartless began appearing.
While investigating the evil creatures, he was attacked and defeated. However, his will to live and his desire to keep the Royal Family alive turned him into a Nobody. The other guardsmen assumed he had died, and a small grave has been added to a graveyard in his village. Now he searches for the Royal Children, who have gone in search of the perpetrators of the Heartless attacks.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Nov 15, 2009 2:41 am
Enji_Chou Name: Youni ( The magi word meaning 'Cucoon or Shell') Nickname/Alias: Age: Unknown Gender: Looks female
Appearance: Height: 5'4ft Weight: unknown- it varies from weightless to very light, to regular person Body Type: Slim and fit, but her body seems to be growing and changing, sometimes you think she's has more ample female features, sometimes not. Skin type: Her skin used to be ghost white- but is slowly darkening. Currently it is still very pale but mostly flesh colored now. Eye Color: Again they used to be pale pale yellow, Now one remains yellow-gold, but the other is taking on a human pigmentation of purple. Hair Color: Silver- this used to be snowy white but has darkened somewhat into the metallic hue. Hair Style:Short and wild with a maidens peek parting over her gold eye, the fringe covers her violet one. It gets slightly longer in the lower back middle of her head. Clothing: A tunic with large cuffs on the ends of the long sleaves. She has loose cargo style pants that fit more snugly at the hip and thy. Large sneeker style shoes. And a belt with a heavy hard cover book, with blank pages inside that fits into a sling attached ot it, this rests across her waist. She has magic coded trinkets attached to the tip of her hood, and one hangs around her neck, and one the end of each sleavs cuff. A golden plate hair barrette is fastened to the back of her head. Gold and silver chains hang from ehr betl and attach to her cargo pants. Unusual Body Art/Parts: A tattoo between her shoulder blades. Race:Unknown. Looks human- but she clearly is not..yet.
Theme Song(s):
Significant Trait: {Tabula Rasa} Quotes: [ "....."] ["Tell me more..."] ["Please explain?"]
Good/Evil: Neutral Homeworld: Sanctum- A floating small continant surounded by a hurricane. The continant floats within the eye, it's geography is a valley with peeks surounding a major mountain that resisdes in the center. But one day this world vanished without a trace when a brillant light come it's core Main Weapon: Sketch Book Additional Equipment: { Her clothing is magically coded to react to elements as an armor. It can be reset only once in between battles-prior to it's begining. This is controlled by acivating one of the trinkets on her outfit. The chakram for fire, the mickeydrop for water, the moon for darkness, and the sun for holy or light. This encreases her resistance up to 20% less damage from the element selected. } Job Class: Pictomancer (Scholar)
Attack Abilities:
Meta-slash- A bold stroke of the pen- encircling an element of choice slashes at the enemy with the force equal to a large buster sword. Short ranged/ multiple hits as logn as she keeps stroking the qwill across the paper. Birn strike- A controlled flock of birds made of usually holy energy directed to collide with a selected target- like a kamikaze effect. Ranging between 10-15 per a single summoning. Long Ranged/ Single unless pre-set images are lined up for multiple assault. Soul Ray- A patterned design appears and a beam of soul energy is blasted through it's center. Long ranged/ single hit. This uses 50-60of; her mana and is her biggest attack thus far.
Support Abilities: Luminous Lotus- A shielding barrier resembling a blue tinted lotus, effects 1 single target- Shell/Protect. Lotus Shield- A chamber resembling a lotus flower- completely incasing the target, nearly impenetrable as long as her mana flow supports it. Healing Dew- Sphereical droplets fall upon selected target- spell effect: Cure General Pictomancy-When not attacking or casting specialized supportive effects, Youni can simply draw something and make it happen or appear. The bigger the result, the greater the taxation on her mana and sometimes physical stamina. A gust of wind, a box, make something rise, trip a person, make something grow, create a wall or put a hole in one. This means it must be drawn first before the effect can be applied. Designating target and dureation at times.
Passive Abilities:
Sense of Hearts- Instinctively aware of any hearts nearby, whether it be in people, or objects, or worlds. Though it's never occured to her to tell anyone about it, or use this ability for anything. Absorbtion- Youni is empty in all deffinitions, mentally, no fixed physical state, and nothing in her heart... she's slowly changing this by empathically absorbing what she's missing form those around her. Positive thoughts and feelings or negitive ones. Her physical attributes will solidify and fix the more she's exposed to people.
Strengths: She has a great abundance of mana within her so her pictomancy is very powerful. Weaknesses: Her body seems unstable/fragile so is very vunerable to physical blows, isn't very fast when running, lacks common sense, and emotional awareness, lacks basic knowledge of most of the world at this point, lacks awareness of physical pain/ hot and cold.
Personality: Youni was named after the magi deffinition: Shell or Cucoon. And is just that. She was empty when she was born in every sense of the word. No sensations or preset feelings, thoughts of any kind. But thats doens't means she's incapable of gaining such things. Upon her arrival into existance, those who had custody over her descovered she's absorbing or assimilating what she's missing from exposure to living beings and the world around her. Already she's learned to speak, from listening, which made teachign her much easier. Her state could be described more accurately as infantile, in the sense that she is New. But the way she collects and applies information is like a computer of some kind. Likes: Doesn't know or understand. Dislikes: Doesn't know or understand. Fears: Doesn't fear anything yet.
Family: None related. She appeared in Traverse town was taken in by the local inhabitence.
Bio: Youni mysteriously appeared in Traverse town and wandered the streets in a complete daze, not from shock but form pure unawareness. She was descovered by Aerith who took pity on her, brought her home and upon descovery the severity of her physical state, she brought Merlin to see her, since she didn't seem to compute was 'walking' was. The wizard exmained her and came to the conclusion that the human was indeed empty, completly blank in heart, mind and body as well. Youni had no deffining features ecept for the basic humanoid form, with white hair, pale yello eyes and skin ghostly pale, almost transparent. Over the weeks she was under Aeriths & Co. care, youni began to show signs of her assimilating nature. Her gender became descernable within 2 weeks, and she began to produce deffining features. As well as speak in a limited vocabulary that was growing the more she listened. She was brought to Merlin for teaching, and the girl absorbed some kinds of information quickly, while other concept swere hard to grasp for she simply lacked the capabilities in one of her blank componants to process it properly. Like- love, or loalty, for her heart was blank. But Merlin deemed that all parts were there, they simply needed to be matured. Eventually Aerith descovered her pictomancy when Youni wished to leave the room, without being asked to, and drew a hole. Over the passing months she's spent in their collective care, Youni has learned to speak, and understand most of what people say, she can walk, run a little, and make many things appear and happen. She understand what it means to aska question... so obviously, she asks a lot of them. Aerith and Merlin have done thier best to equip her and help her craft an assortment of fixed abilities using her pictomancy so she is no longer defenceless. Youni's true personality has yet to take form, but she shows signs of curiousity, if that counts for anything.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Nov 25, 2009 12:19 am
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 11, 2009 12:01 am
|
|
|
|
|
|
|
Posted: Fri Dec 11, 2009 1:33 am
RhikoDemson Name: Benka ~ "Owl of the River" Nickname/Alias: Benk Age: 18 Gender: Male
Appearance:
Height: 6'3" Weight: 140 lbs Body Type: Athletic Skin type: Dark Tan Eye Color: Yellow Hair Color: Dark Brown Hair Style: Swept Back Spikes Clothing: Loose, Light Shorts with a small hole in the back for his tail, slots on each hip with fur lining. He wears a brown, sleaveless vest lined with fur around the collar and sleave slots, also made from a very light, brown leather material. He often wears a light brown/grey cloak over his entire body making most of his features completely invisable, though in serious situations, he is quick to discard the cheep accessory to free his movements. Unusual Body Art/Parts: Long Rabit Ears, and a small tail. Race: Rava Viera
Theme Song(s):
Significant Trait: Self Confident/Impatient Quotes:
"Oh please... like you could touch me.""If I'm the wall between you and your goal... find a new goal."
Good/Evil: Neutral Homeworld: Ivalice Main Weapon: Forest Guardian - Fake Keyblade Additional Equipment: Job Class: Vigilante
Attack Abilities: None- For Now Support Abilities: Barrier- Erects a magic barrier that blocks all attacks magic and physical going in or out. Passive Abilities:Feral Grace - Can move with hightened flexibility and jump to and from higher places with ease.
Limit Breaks: None Yet
Strengths: Defense, Physically Fast Weaknesses: No Direct Offensive Abilities, Physically Weak
Personality: Benk is overconfident, hasty, and superior. He tends to look down on everyone, even those above his position. He will challenge anyone given the opportunity, knowing his endurance will outlast them almost guaranteed. He has no qualms or alliances with anyone but himself. His support lies with whomever he is around at the time should they need it. Benk is very confrontational and loves to irritate those suceptable to it.
Since he is quite aware of his power, to a fault, he rarely thinks about whether or not something is the right or the smart thing to do. He ignores consequences, and does what suits him and him alone.
Likes: Entertainment and Excitement Dislikes: His Younger Sister Fears: Nothing
Family: Mother, Father, and Younger Sister- Living Back In The Tribe
Bio: Benk grew up in the tribe, as a child prophesied to be a warrior of great potential. Only after several years of training, did the tribe realize... he had no talent in the field what-so-ever. None the less, his training continued until his 18th year, at which point his tribe decided that in his best interest, it would be good for him to find a different profesion.
However, before this occured, another factor came into his life around the age of 7. A sister was born under the same star, his sister, was also a destined warrior. Only, in her case, she was smart, quick to learn, and well attuned to the spirits she was brought up to work with. Her training quickly surpassed Benk's. Meanwhile, though his training continued, Benk started passing it by to sneak off and lazy about. As his sister grew more and more renowned and considered a true warrior, and as such, she became a sore subject to Benk, who came to loath his little sister.
On a day like any other, blowing off his duties as a tribe warrior, Benk wandered deep into the jungle and came across a place cloaked deep in the shadows of the thick cannopy. A large circle of trees, so densely packed they forged their own wall created the sanctuary and grave for what was kept at its core. A large mound of plants and rocks loomed in the center of the circle taking the shape of a drake-like monster, long since slain leaving its body to harden and turn to stone.
Curious, Benk ventured closer to examine the mound. When standing, with his hand hovering over the monsters still muzzle, a bright light filled his eyes and caused him to stumble back. A voice boomed in his head, violating his mental barriers and invading the deepest recesses of his mind, "You who have forgotten yourself, are unworthy of my power. A gaurdian unwilling to protect has no purpose. You must give it all away, and remember from what you have lost."
Benk cowered, scrambling backwards. The light grew, the moss, trees, and bushes bloomed in unison with flowers of light, engulfing the sanctuary.
When Benk came to, he was alone and far from his home hidden deep in the Ivalician rain forests. He stared up at the clear star filled sky, he saw so little of in his cannopy covered village. Slowly his surroundings brought back his senses, the hustle and bustle of people, the hum of electric lights on the street side, opening and closing of doors, the suffocating, pungent scent of a back alley, the discusting taste the air left on the back of his tongue, the damp grit of his hand running through a puddle over cement, lastly, the feeling of panic running through his chest as the question rushed to the formost place of his mind, "Where am I?"
The Viera had landed on the mismatched word of Traverse Town, a world where all lost seemed to go... and if not go, end up regardless of will or choice. It was here he spent the next few months, it was here he learned to surive on his own, and most of all, it was here he discovered what to him was the most useful secret of all. A keyblade. No one told him this. It was never spoken of with others. It was his secret alone. Yet somehow, despite its strange shape, it was what he felt it was meant to be called as well as the specific name he had labeled the odd weapon, Forest Guardian.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 13, 2009 1:26 am
Arylkia Name: Nomaa Blitz Nickname/Alias: "Queen of the Spanish Main," your highness (to her closest friends and crew) Age: 29 Gender: Female
Appearance: Concept Art
Height: 5'9" Weight: 138 lbs Body Type: While no one could deny that she is a woman, Nomaa's body has been toned through training and the physicality required to work on a pirate ship. Skin type: Naturally tan from her time at sea. It is flawless, save the tattoos that grace her arms and back. Eye Color: Green (She does not wear an eyepatch, as shown in the picture) Hair Color: black Hair Style: Long and naturally windswept. For whatever reason, while she hardly ever does anything with her hair, it suits her personality, and only adds to her exotic appeal. There is a small braid on her right temple, which never changes. Clothing: Nomaa's outfit consists of a loose, unbuttoned white shirt, grayed from use and age. It would almost fall completely off her frame if it were not for the black leather corset around her waist, and the leather straps that reach under her shoulders, securing her cutlass' sheath on her back. A wide brown belt with a large silver buckle holds a black skirt and gray petticoat secure. The skirt itself seems to be made from an old pirate flag, and draped in such a way that it forms a high slit above her right thigh. In fact, if it were not for the red and white stripped leggings underneath, she would probably bear all to her crew. To finish off the ensemble, she wears a pair of heeled leather boots, which come up to her knees. Unusual Body Art/Parts: Race: Human
Theme Song(s):
Bad Reputation- Joan Jett And The Blackhearts
Significant Trait: Strong-willed and flirty Quotes: "Just five me 5 minutes. You'll have your treasure." "I didn't become a pirate captain by being nice. Deal with it."
Good/Evil: Neutral -- pay her enough money, and she'll do whatever you want. Under it all, however, she has a good heart. Homeworld: Port Royal Main Weapon: Cutlass Additional Equipment: pistol; 2 Arabian Daggers Job Class: Pirate / Thief
Attack Abilities: {You can have less/more than three, if necessary}Swift Winds - When using a bladed weapon, this ability allows Nomaa to quickly close the distance between herself and a foe, striking several times in quick succession. Rope Swing- Allows Nomaa to swing into battle and kick an opponent, knocking him out of the ring or dealing a significant amount of damage, depending on the foe's level. Hit the Deck- lobs a pirate grenade at the foe, dealing significant fire damage. She can only carry a limited amount of these grenades with her, and they are ineffective if the wick is wet. Support Abilities: {You can have less/more than three, if necessary}Asp's Sting- Allows Nomaa to dip her blade in a number of poisons, all causing different status effects. This comes from knowledge of exotic animals and poisons gained in her travels. The effects of the poison last for only one battle, and she cannot apply poison once she is in combat. ~ Dart Frog Poison - Causes paralysis 3 moves after being struck with her bladed weapon. Paralysis starts with the legs and eventually moves to encompass the whole body. This is easily remedied with some simple white magic. ~ Arabian Cobra Venom - Causes confusion 3 moves after being struck with her bladed weapon. Vision becomes hazy, and it is easy to mistake friend from foe. This is a little more difficult to cure, but can be done with white magic. ~ Sea Snake Venom - Causes bleeding within 3 moves of being struck with her bladed weapon. This means that the opponent slowly loses HP over a set period of time, usually one battle, unless healed with white magic. Flashbang- Throws a flash grenade at the base of the foe's feet, resulting in a bright flash of light that distracts the enemy, giving her enough time to get away. Glittering Distraction- Throws a handful of treasure at the foe, distracting it momentarily and giving her the time to come in and deliver the finishing blow. Haste- Increases the speed of the entire party for a short period of time. This typically results in the ability to flee faster, or doubles attack speed. Passive Abilities: {YOU MAY ONLY HAVE TWO MAXIMUM}"Persuasion"- To put it delicately, Nomaa knows that she is an attractive woman, and can often use that to her advantage. She is not above putting her feminine attributes to good use, especially if there is profit to be made in the venture. Of course, not all men are as vulnerable, but men are visual creatures. Navigation- Nomaa has a superb command of the seven seas. Even on unfamiliar worlds, she appears to have a knack for getting where she needs to go, and can read a map like nobody's business. There are few times she has ever found herself lost, and even when she is, she always manages to find her way back to the main road.
Limit Breaks: {These are attacks that you can only use when your character is near defeat, as in his/her last few HP.} Damn the Code! - All the fire power she has available is thrown at the enemy, including grenades, cannon balls, pistol shots, you name it. It generally covers almost the entire area, taking out anything in her path. If it gets to the point she has to use this attack, she loses all ammunition, but hopefully lives to fight another day. n/a n/a
Strengths: Nomaa is a woman that knows what she wants and just what she is willing to do to get it. She is a strong woman, and relies on no one else in her life for anything. She keeps her friends around because she enjoys their company, more than what their skills can do for her. In battle, she is level-headed, and it takes a lot to get her to lose focus on something. Despite being a woman in a man's profession, she has a reputation for being deadly in a fight, and is much better to have on your side than against you. No matter what task is set before her, anyone can take confidence that once she is given a job she will accomplish her task, or die trying. In battle, Nomaa's main strength is her speed and agility. She also has an uncanny awareness of her surroundings, even in the most chaotic of battle situations, probably arising from her knack for navigation. She also has slightly raised energy in battle, to make up for her average offensive power, which allows her to fight for extended periods of time without much physical exhaustion. Her physicality is always a plus, and comes out in battle. Weaknesses: For those that she is close with, she can be loyal to the point of absurdity. While she sticks with most of the pirate code, she would go to great lengths to save a friend, which often leads to greater danger for the majority. Her lack of respect for authority has often gotten her in trouble, and any time she is not in charge of her own world, she can revert to an almost child-like defiance, including the silent treatment. She is intolerant of stupidity, and really dislikes children. Her main weakness is that she has no magical prowess whatsoever. Even the most simple white or magic is lost on her, so she often relies on others to take the magical side of battle. The only magic she can use seems to be haste, which only affects those in her party for a short amount of time. Furthermore, for ranged attacks, her accuracy is certainly not 100%, so throwing grenades and the like, which effective in dealing damage, have a high chance of missing the target.
Personality: Nomaa is a volatile woman with many faces. To her friends she is carefree, loving and protective. To her enemies she is ruthless, calculating and bloodthirsty. To those in between, she is ambiguous, suggestive and mysterious. She likes to mess with men, particularly in flirting with them and teasing them with a woman they can never have. She has yet to find a man that she felt could keep up with her, since her standards are so high and she is mistrustful of letting most of them into her life, at least in an intimate faculty. At the end of the day, her loyalties lie to her crew and the sea, where she is always up for an adventure. To those that get on her bad side, impeding her ability to take part in the outdoors or threaten her friends, there is no worse enemy. Likes: Being outdoors and finding treasure. Things that sparkle always catch her eye, and if there is profit to be gained, you can count her in for an adventure. There is nothing better than being near the sea, and she tends to get more agitated when she is landlocked. She also likes boys, even if she tends to be mistrustful of them. Dislikes: Stupidity. Plain and simple. She also dislikes children, which makes her intolerant of younger travelers and ignorance. She really dislikes being away from the sea for too long, and tends to get more agitated the longer she is away from her ship. Fears: Being landlocked with no way of returning to the sea. Losing her closest friends.
Family: Constance Hathaway (mother), Albert Hathaway (father)
Bio: Nomaa was born Mariana Hathaway, the only daughter of a wealthy merchant family in Port Royal, a British colony. She was given every luxury by her parents growing up. When she was a young girl, her father took her with him on a voyage, she has long since forgotten the trade they sought, but on the way back, their ship was attacked by pirates. Despite her father's every plea, Nomaa was taken captive and brought to the pirate ship, never to see her parents again. As a young, attractive woman, Nomaa performed certain "duties" aboard the ship, if only to save her own life. This hallowed out her personality, ridding her of the giddy, spoiled girl she had once been, and began her transition into the cold pirate she would one day become.
Despite the gravity of the situation, she managed to learn many "tricks of the trade" through her time with the various pirates on board. Despite the various superstitions that having a woman aboard brought bad luck, she managed to mingle with the crew, eventually asserting herself as one of their ranks through her apparent skill with the sword and navigating. She learned how to fight, how to steal, how to act and everything in between, and became quite the young pirate herself. In a world where men were known as the only captains of ships, she was kept under tight watch, until one night their ship was attacked by a rival pirate, after the loot from their latest pillage. In the fight, she managed to remain alive, her captain slain and the rest of the crew left in shambles as their rival disappeared into the fog with their treasure.
Silencing all resistance, she stepped up as captain, managing to lead their ship to Tortuga, where all the repairs were made, and a crew was re-established. As one of the only, if not the only, woman pirate captain in the waters, her crew was significantly underestimated in their first few battles, and from that they gained a heinous reputation throughout the Spanish Main. As the Heartless began appearing, her crew took to looking after themselves, and protecting their treasure from this new threat. She knows little of the heartless, but through her own cunning and leadership she has managed to form a loose alliance with some of the other pirates to try and rid their world of this new menace. Now, it is up to her to find a group that will aid her in purging their world of the Heartless, once and for all.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Dec 19, 2009 9:29 am
|
|
|
|
|
|
 |
|
|
|
|
|