|
|
|
|
|
|
Posted: Fri Oct 26, 2007 5:06 pm
User-name: Sal_kik_laS Posting: I dunno, as often as I can I guess Time zone: I can't remember ~Character Data~ Name: Corneille Zetsumei Village: Iwa Clan/Bloodline: Zetsumei Element Affinity: Earth Age: 11 Gender: Female Rank: Student ~Appearance~ Headband:She has none as of yet T.T Height: She stands rather small at a nice 4'4 Weight: Around 85-95 ish Hair: Her hair is long with small ruffled spikes on the top and front of her hair resembling the tuff of feathers on a crows head. It is black as a light less sky, and smooth as silk. Eyes: They are yellow, imitating that of the nobel crow. Physical Description: She is thin, but not to the point of looking unhealthy. Her cheek bones are set high giving her an eternally hungry look. Her eyes are set perfectly apart, being her most beautiful feature next to her hair. She has only four tattoos, on her hand and ankles, signifying that she has yet to become a genin. The tattoos are black and resemble that of the tip of wings on her hand, and the image of falling feathers on her ankles. Clothing: She wears a black shirt made of the feathers of dead crows to show her respect to their hopefully well lived lives. It is a "Snug" fit but she wears it out of a symbol of respect. She also wears short black shorts, the same color of her hair with small yellow eyes dotting it here and their. If one was to see just her cloths with no background they would most likely see a monstrous deformed crow like creature. As is a motif in her wardrobe. Background: Cornielle was born and raised in the harsh mountain region that was Iwagakure. She lived learning to love the rough terrain. The crows that flutter around looking for the fresh dead meat, had their own touch of character. Her family and clan had taught her to be respectful and kind to crows, for the were finders of food. At the age of 9 she had gotten her own crow to love and take care of, never once had she let that bird fly farther then she felt comfortable. At the age of 10 she had let it off its leash, she let it fly as far as it wished to find food. It was breed and trained with many of the rest of the clans crows. And when it was sent away it simply flew to her, waiting on a branch or in a window till its master had time to talk to it. Yes, she had lived in utter bliss in her younger years, but now was not the time to dwell on the past. She had finally reached the age of 11, the year when younger shinobi finished their training in school and started their life and full fledged ninja. But as she grew, so did her crow. It had gotten wiser, more attached to her, she knew their would soon be a time where they needed each others company in order to feel secure. She would make sure once that day came both of them would have the power to protect each other from harm, less they die trying. Personality: She is not in the least bit queasy, after fetching many of the dead animals around the town. She is kind... sort of. She is withdrawn, that is not to say that she is in the least bit quite. She is normally one to shout out answers when one should raise their hand, but when it comes to people she doesnt really know her conversation seem to go down to three or four word comments. Other: Her crows name is Tin Missions: S: A: B: C: D: Jutsu: Ninjutsu- Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change. Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 3 MHp: 9 [Base + Distribute + Train = Mod] Strength: 6 + 2 + 0 = -1 Dexterity: 6 + 6 + 0 = +1 Constitution: 6 +4 + 0 = +0 Intelligence: 6 + 2 + 0 = -1 Wisdom: 6 + 2 + 0 = -1 Charisma: 6 + 2 + 0 = -1 Chakra: 6 + 4 + 0 = +0 Dodge Bonus: 10 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged:2 Base Save Bonus: 0 Fort: 0 Rex: 1 Will: -1 Damage: 1-6 Melee -3 Ranged +1 per 5 levels (taijutsu and every wepon you use) ~Skills~ Chakra Control: (Int) 0+0=0 Ninjutsu: (Chk) 0+0=0 Genjutsu: (Int) 0+0=0 Taijutsu: (Str) 0+0=0 Swim: (Str) 0+0=0 Balance: (Dex) 0+0=0 Escape Artist: (Dex) 0+0=0 Hide: (Dex) 0+0=0 Move Silently: (Dex) 0+0=0 Sleight of Hand: (Dex) 0+0=0 Tumble: (Dex) 0+0=0 Use Rope: (Dex) 0+0=0 Concentration: (Con) 0+0=0 Craft: (Int) 0+0=0 Disable Device: (Int) 0+0=0 Forgery: (Int) 0+0=0 Knowledge: (Int) 0+0=0 Repair: (Int) 0+0=0 Research: (Int) 0+0=0 Search: (Int) 0+0=0 Listen: (Wis) 0+0=0 Read Lips: (Wis) 0+0=0 Sense Motive: (Wis) 0+0=0 Spot: (Wis) 0+0=0 Survival: (Wis) 0+0=0 Treat Injury: (Wis) 0+0=0 Bluff: (Cha) 0+0=0 Diplomacy: (Cha) 0+0=0 Disguise: (Cha) 0+0=0 Gather Information: (Cha) 0+0=0 Handle Animal: (Cha) 0+0=0 Intimidate: (Cha) 0+0=0 Innuendo: (Cha) 0+0=0 Perform: (Cha) 0+0=0 Seduction: (Cha) 0+0=0 Kunai: 0 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 0 ~Possessions~ Money: Ryo: Equipment: Valuables: ----------------------------------- ~Pet Data~ Name: Tin Species: Crow Size: Small Element Affinity: Wind Age: 3 years Gender: Male ~Appearance~ Height: 1 1/2 feet tall Weight: 10 pounds Fur: Black feathers soft as silk Eyes: yellow Physical Description: Tin has very well built wings, yet seems he is vary underfeed, ever since Cornellie told it it should learn to find food on its own, only whiel she is busy training or at school Background: Tin was hatched in Cornellies own arms. He was raised to respect humans only to the extent humans respected crows. He learned to hunt small prey such as mice, gophers, and such. he has also keened his sense on finding bigger prey that had already been killed. Personality: He is almost over protective of Cornellie as a father might be his own daughter. He dislikes people coming in to close to him unless first showing their respect for him. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- ~Stats~ LV. 0 Experience:0/100 Hp:3 Cp:0 MHp:5 [Base + Distribute + Train.] Strength: 4 + 4 + 0 mod = -1 Dexterity: 8 + 2 + 0 mod = +0 Constitution: 4 + 0 + 0 mod = -3 Intelligence: 4 + 4 + 0 mod = -1 Wisdom: 8 + 0 + 0 mod = -1 Charisma: 4 + 0 + 0 mod = -3 Chakra: 4 + 2 + 0 mod = -2 Dodge Bonus: 9 Base Attack Bonus:0 Attack Melee:-1 Attack Ranged:+0 Base Save Bonus:0 Fort:0 - 3 = -3 Rex:0 + 0 = 0 Will:0 - 1 = -1 Damage: Tear: 1 - 3 + str mod causes a Bleeding wound which is -[str mod of the animal] Hp per two turns. If the modifier is negative there is no bleeding damage.. The DC for treating the wound is basically the animal's level. For example the DC for treating a wound made by a level 25 animal would be 25. Lastly, Tiny animals cannot Tear. ~Skills~ [Base + distribute + Train + stat mod] Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Tumble: (Dex) Concentration: (Con) Chakra Control: (Int) Search: (Int) Listen: (Wis) Sense: (Wis) Spot: (Wis) Survival: (Wis) Track: (Wis) Diplomacy: (Cha) Intimidate: (Cha) Perform: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Sneak Attack: ~Possessions~ Equipment: Valuables
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Nov 04, 2007 7:55 pm
Username: Nightzblade
Time Zone: Eastern
Posting: at least three times a day
Name: Rei Tategami Codename: Omen
Village: Kusagakure
Clan/Bloodline: tategami
Element Affinity: Earth and Fire
Age: 20
Gender: Male
Rank: ANBU
Headband: around neck
Height: 6’ 1”.
Weight: 190.
Hair: black long hair tied behind head
Eyes: green piercing glowing eyes
Physical Description:

Clothing: (Look in pic)
Background: Rei's was left alone in the grass village and was never given a proper home. He was soon forced to either get a job or become a shinobi. He now is a loner in the grass village and very good friends with the new kage Konpaku Kokyuu. Rei dosent really speak...at all he ussual nods or shurgs his shoulders. He is not mute just always in deep thought. He is skilled in the way of the Katana he just has not found the Katana that suits his style.
Other:
Missions: S: 0 A: 0 B: 0 C: 0 D: 0
Jutsu:
Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Douka Sabaku Kyu (Assimilated The Coffin of Crushing Sand) Just like Gaara's original jutsu of same name, but uses rock powder instead of sand. Cp cost: 50 Damage: 50 - 200 + chakra mod. Requeriments: Chakra 30 ranks. Training days: 30.
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Cp cost: 50 Damage: N/A Requeriments: Chakra 80+ Training days: 25 days.
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Cp cost: 50 Damage: 10 - 30 per bullet. Requeriments: Earth Affinity. Chakra 50+ Training days: 15 days.
Katon: Karyudan (Fire Release: Fire Dragon Missile) A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating. Cp cost: 60 Damage: 20 - 50 + chakra mod per ball that hits Requeriments: Doton Doryuudan. Fire and Earth affinity. Training days: 20 days.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod. Requeriments: Fire affinity. Chakra 50+ Training days: 20 days.
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Kawara Shuriken (Roof Tile Shuriken) Cp cost: 70 Damage: 100 - 200 Requeriments: Fire Affinity, Chakra 50 + Training days: 16 days.
Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling) The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path. Cp cost: 30 Damage: 40 - 80 Requeriments: Str 30+ Chakra 30+ Training days: 20 days.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 20 Damage: N/A Requeriments: Level 10 higher Training days: 15 days.
Yajuu Youshiki Ninpou (Beast Form Law) Chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. Legs become double-jointed, back and hips become more flexible, jaw becomes more powerful and size of ears increase. Cp cost: 80 Damage: + Chakra Mod to all Melee attacks. Requeriments: Tategami clan member, Chakra control 20, Ninjutsu 20 Training days: 6 days Special: +5 to dodge, tumble, listen +2 per 10 ranks ninjutsu.
Kyokudo Shishi youshiki (Extreme beast form) - The user first spreads blood on their Tategami mark of honor. After that the user focuses chakra hard enough that the body almost fully resembles a lion. Fur covers the body and the mane develops more like an actual lions, hands are now nearly identical to a paw of a lion, and a tail is actually grown from the spine. It is a second transformation after the beast form law. Cp cost: 220 Damage: + 8 to melee damage +2 per 10 ranks ninjutsu Requeriments: Tategami clan member. yajuu youshiki ninpou (beast form law), Ninjutsu 40 Training days: 12 days Special: +Chakra Mod to all skills
Genjutsu- Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 35 Requeriments: Genjutsu 50 Ranks Training days: 10 Will save: 20 + character level + charisma mod.
Taijutsu- Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requeriments: "Sick mind ?" Training days: 0
Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.
~Stats~: LV. 37 Experience: 0/1000 Hp: 945 Cp: 700 Mhp: 630 Strength: 14+31+6=51 {20} Dexterity: 14+31+4=49 {19} Constitution: 14+30+2=46 {18} Intelligence: 14+36+3=53 {22} Wisdom: 14+13+4=31 {10} Charisma: 14+0+2=16 {3} Chakra: 14+30+6=50 {20}
Dodge Bonus: 35
Base Points: 14.
Points for Distribution: 168
Base Attack Bonus: 35/30/25/20/15
Melee Attack Bonus: 52/47/42/37/32/27/22
Ranged Attack Bonus: 52/47/42/37/32/27/22
Damage: 18 - 181 BO-Staff: 1-36 Kunai: 1 - 33 Shuriken: 1 - 31 Fuuma Shuriken: 1 - 37
Base Save Bonus: 17
Fortitude: 34
Reflex Save: 34
Will Save: 25
Skills: Bluff: (Char) 3+0+15=18 Diplomacy: (Char) 3+0+0=3 Disguise: (Char) 3+0+0=3 Gather Information: (Cha) 3+0+3=6 Handle Animal: (Cha) 3+0+0=3 Intimidate: (Cha) 3+0+28=31 Innuendo: (Cha) 3+0+0=3 Perform: (Cha) 3+0+0=3 Sense Motive: (Wis) 10+0+25=35 Read Lips: (Wis) 8+0+27= 35 Seduction: (Cha) 2+0+23=26
Balance: (Dex) 19+0+12=31 Disable Device: (Int) 22+0+10=32 Escape Artist: (Dex) 19+0+14=33 Hide: (Dex) 19+0+12=31 Listen: (Wis) 10+0+8=18 Move Silently: (Dex) 19+0+13=32 Sleight of Hand: (Dex) 19+0+26=45 Survival: (Wis) 10+0+0=10 Swim: (Str) 19+0+0=19 Treat Injury: (Wis) 10+0+0=10 Tumble: (Dex) 19+0+0=19 Use Rope: (Dex) 19+0+0=19
Concentration: (Con) 19+0+6=25 Craft: (Int) BlackSmith: 22+0+46=68 Forgery: (Int) 22+0+0=22 Knowledge: (Int) 22+0+30=52 Repair: (Int) 22+0+0=22 Research: (Int) 22+0+0=22 Alchemy: (Wis) 10+0+0=10 Search: (Int) 22+0+0=22 Spot: (Wis) 10+0+0=10
Chakra Control: (Int) 22+0+99=121 Ninjutsu: (Chk) 20+0+99=121 Genjutsu: (Int) 22+0+69=91 Taijutsu: (Str) 20+0+99=119 Fuuin Jutsu: (Int) 22+0+0=22 Kawarimi: 29+0=29 Kunai: 43+0=43 Shuriken: 43+0=43 Ninja Weapons: BO-Staff:60+0=60 Sneak Attack: 8+0=8
Skill Points: 814
Possessions:
¥en:
Ryo:
Equipment: Kunai: x10 Shuriken: x35 Senbon: x100 Hikari Dama: x10 Hyourougan: x1 Kemuridama: x25 Kibaku Fuda: x30 Sanshoku no Ganyaku: x1 Metal Wire: x200 ft Zouketsugan: x2
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 09, 2007 8:40 pm
User-name: Brennan(0.0) Posting: Quite often Time zone: PST ~Character Data~
Name: Henka Fubuki Village: Iwagakure no Sato Clan/Bloodline: Henka (Wolf) Element Affinity: Water+Wind Age: 23 Gender: Male Rank: Jounin
~Appearance~ (Pic Coming Soon)
Headband: Black threaded wool, he wears it as a headband commonly. Height: 6' 4'' Weight: 180 lbs Hair: Dark brown, almost black. He has short, hair that spikes at the bangs. Eyes: Yellow Physical Description: Very leanly muscular, he has a lot of muscles and is pretty tall. He has a slim body with no real fat or bulgy muscle, just lean, well refined abs and pectorals. He has slender, worked thighs from hours of training a day, and he has the Henka Clan symbol branded on his chest.
Clothing: He wears a skin-tight, black silk and latex mesh undershirt with Kusa's Chuunin vest (I think Iwa has a vest) over it, unzipped. He also wears tight, yet still somewhat not touching the skin, black canvas pants with navy blue ninja shoes. (The kind everyone wears in Naruto)
Background: Fubuki had been watching Henka Xan since he had come to gain that duty, and has contemplated killing Xan for the safety of the people, but up until recently Xan has fought off his uncontrollable wild, murderous self. One night, Xan killed three waitresses in a teastore, and ate them. It was then that Fubuki struck. With his water jutsu, he easily doused Xan's life, smothering Xan and removing him from existance, just like the flickering flame Xan was. Fubuki has taken Xan's place, now a Jounin squad leader.
Personality: Fubuki is very kind, and constantly trying to keep his comrades safe. He would easily give his life to save a comrade in danger, and never have any regrets. He is very attractive, and is the polar opposite of his older brother, Xan, who he killed to keep the village safe from Xan's insanity. He is easy to get along with, and is always getting slowed down from helping people. But, he is by no means a softy. He is a trained and methodical master of Water Ninjutsu and ranged weapons. He is extremely agile and hard to hit, despite having a remotely frail constitution.
Other: Fubuki used to be a personal tracker nin to watch Xan, but I am rounding his level to Jounin level to keep balance.
Missions:
S: 2 A: 3 ((One of which was to kill Xan)) B: 7 C: 3 D: 0
Jutsu:
Ninjutsu-
Jutsu Name: 1st Stage - Kihongenri Description of Jutsu: Grants the anima a small boost in ability and skill. Comes with animal ears, tails, or other minor body parts. Cp Cost: 25 Damage: None Requirements: Anima must be level 5 and genin. Training: With the branch leader or elder (who has mastered this level) for 8 days. Special: +2 mod in the responding skill and ability. (or +3 if there is no ability with the animal) Owner: Branch Heads and various elders.
Jutsu Name: 2nd Stage - Chuukyuu Description of Jutsu: Werewolf stage where anima is half animal, half beast. Cp Cost: 50 + 5 for every two posts. Damage: None Requirements: Anima must be level 10 and chuunin. Training: With the branch leader or elder (who has mastered this level) for 15 days. Special: +6 mod in the responding skill and ability. (or +8 if there is no ability with the animal) Owner: Branch Heads and various elders.
Jutsu Name: Final Stage - Kyuukyou Description of Jutsu: Grants the anima a larger boost in skill, and allows for animal transformation. Cp Cost: 100 + 10 for every post. Damage: None Requirements: Anima must be level 25 and jounin. Training: With the branch leader or elder (who has mastered this level) for 2 months. Special: +10 mod in the responding skill and ability. (or +14 if there is no ability with the animal) Because of the painful transformation, it takes 1/6 of your health to transform to animal, and another 1/6 to turn back. Owner: Branch Heads and various elders.
Suiton: Suigadan (Water Release: Water Fang Bullet) This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block. Cp cost: 100 Damage: 80-110 + chakra mod Requirements: Water Affinity, Water source, Chakra Control 60 Training days: 8 days Special: If Chakra Control is over 75, water source isn't needed.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique) This technique is used to create a massive blast of water. Cp cost: 65 Damage: 90 - 180 + chakra mod. Requeriments: Water Affinity, 75 Chakra control. ((Thought this should be added because making water out of nothing is 75 ChakControl.)) Training days: 40 days.
Suiton: Suishoha (Water Release: Water Shockwave) A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area. Cp cost: 100 Damage: 200 - 300 + chakra mod. Requeriments: [80 Ninjutsu 80 Chakra Control Training days: 50]
Hyoton: Kokuryubo Fusetsu (Ice Release: Black Dragon Outburst Snowstorm) The user creates a black dragon stream with red eyes that is sent towards the opponent. Cp cost: 50 Damage: 50 - 200 + chakra mod. Requeriments: Wind + Water affinity Training days: 20
Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool. Cp cost: 50 Damage: 100 - 200 Requeriments: Wind Afinity. Training days: 30 days.
Tobidogu (Projectile Weapons) In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent. Cp Cost: All numbers are per item stored 2 [small objects, eg, kunai, shuriken] 8 [medium objects, eg. tanto, books] 15 [in between objects like katana] 25 [large objects, eg. human-sized puppets, kusarigama, nodachi] 40 [huge objects] Damage: N/A Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size] Training days: 2/2/3/3/4 days, must be learned in succession. So huge items would take 2+2+3+3+4 = 14 days to learn.
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade per turn Damage: weapon damage + chk mod Requeriments: Chakra Control 15 the weapons.. Training days: 9 days Special: Can control up to 5 blades + 2 more for every 10 ranks in Chakra Control.
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Damage: Exploding tag damage [10-20] Requirements: Chakra Control 5 Training: 1 day or Learn in the academy.
[Reserved for Custom Jutsu]
Genjutsu-
Taijutsu-
Summoning Contract- none
~Stats~:
LV. 30 Hp: 510 Cp: 600 MHp: 600
----------------------
Strength: 20 (Mod:+5) Dexterity: 45 (Mod:+17) Constitution: 25 (Mod:+7) Intelligence: 35 (Mod:+12) Wisdom: 30 (Mod:+10) Charisma: 12 (Mod:+1) Chakra: 45 (Mod:+17)
Dodge Bonus: 37 Base Attack Bonus:30/25/20/14/10/5 Attack Melee: 35/30/25/19/15/10 Attack Ranged: 53/47/42/37/32/13
Base Save Bonus: 15 Fort: 22 Rex: 32 Will: 25
Damage: -Taijutsu: Shuriken: 22-23 Kunai: 22-26 Fuuma Shuriken: 22-30
~Skills~
Sense Motive: (Wis) 40+10=50 Balance: (Dex) 13+17=30 Listen: (Wis) 20+10=30 Move Silently: (Dex) 23+17=40 Tumble: (Dex) 13+17=30 Chakra Control (Chk) 63+17=80 Taijutsu (Str) 15+5=20 Ninjutsu (Chk) 83+17=100 Ninja Tool: Kunai 30+17=47 Ninja Tool: Shuriken 30+17=47 Ninja Tool: Fuuma Shuriken 30+17=47
~Possessions~
Money:
Ryo: 20
Equipment:
Right Fanny Pack 6 Kunai Knives ((22-26 Damage)) 15 Shuriken ((22-23 Damage)) 10 Exploding Tags ((10-20 Damage, 3cp each))
Left Fanny Pack 15 Shuriken ((22-23 Damage)) 6 Soldier Pills ((+10% Health for 100 rounds)) 20 ft of steel wire.
On Back of Belt Fuuma Shuriken(Scroll) ((22-30 Damage))
Vial Containing 2 doses of Concentration Juice. ((Dodge Bonus +5, Concentration +3, Knowledge +5, for the next 50 posts or 5 minutes, whichever is sooner.))
Strapped to Right Thigh Radio
Valuables:
Xan's Treasured Locket. Herb Field Guide
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Nov 24, 2007 2:51 am
User-name: Cassidy_Love Posting: As often as possible Time zone: Pacific ~Character Data~ Name: Kuraku "Cassidy" Village: Iwagakure Clan/Bloodline: Animalia Element Affinity: Fire Age: 12 Gender: Female Rank: Genin ~Appearance~ Headband: Tied in Bandanna around head. (Mizuki style) Height: 4ft 8in Weight: 88lbs Hair: Long dark yellow hair that reaches her shoulders Eyes: An emerald green with brown surrounding it, slender like those of a serpent. Physical Description: A slender physique of beautiful pale skin with an arrangement of small scars scattered across her back from her early childhood. Clothing: Background: She is the product of an experiment conducted by an unnamed psychopath, and from her very birth she was treated as an experiment. Having her mother die before she was even born, she was born in a laboratory where she was fused with the spirit of Shinja Gishi. She was monitored and shown how to kill from a very early age, which warped her in a very serious way. She was released from the experiment at age 8 and was left for dead at the doorstep of an orphanage. Personality: Her personality has ranged from deranged psycho to sweet child, and can change on a dime. Other: Cares for a pet Black Mamba, named Sabi. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Bunshin no Jutsu Henge No Jutsu Kawarimi no Jutsu Anamaliea form Genjutsu- Taijutsu-Summoning Contract-~Stats~ LV.2 Experience: 0/100 Hp:20Cp:8MHp:22Strength: 8+2|10 mod =0 Dexterity: 8+8|16 mod =3 Constitution: 8+2|10 mod =0 Intelligence: 8+8|16 mod =3 Wisdom: 8+4|12 mod =1 (-2 in animal form) Charisma: 8+8|16 mod =3 (+5 in Animal form) Chakra: 8+4|12 mod = 1 Dodge Bonus:Base Attack Bonus: 2Attack Melee: 2Attack Ranged: 5Base Save Bonus:1Fort:1+0=1Rex:1+3=4Will:1+1=2Damage: Taijutsu:1-6 ~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) 6+3=9 (11 in animal form) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money:Ryo: Equipment:Valuables:~Pet Data~ Name: Sabi Species: Black Mamba Size: Tiny Element Affinity: Fire Age: 1 year Gender: Male ~Appearance~ Height: 1ft Weight: 1/2 lb Scale: Black and dark gray Eyes: Hazy Emerald Physical Description: A simple snake Background: Found by Kuraku in the facility where she grew up and then taken with her where ever she goes. Personality: Highly protective of Kuraku and is often her voice of reason. Other: Highly poisonous. Missions: S: A: B: C: D: Jutsu:Ninjutsu- Genjutsu- Taijutsu-~Stats~ LV. 0Experience:0/100Hp:4Cp:0MHp:5Strength: 4+8|12 mod =1 Dexterity: 8+2|10 mod =0 Constitution: 4+2|6 mod =-2 Intelligence: 4|4 mod =-3 Wisdom: 8|8 mod =-1 Charisma: 4|4 mod =-3 Chakra: 4|4 mod =-3 Dodge Bonus:Base Attack Bonus:0Attack Melee:1Attack Ranged:0Base Save Bonus:0Fort:-2Rex:0Will:-1Damage: Bite: 1 - 2+1=2-3 , chance of poison [roll 1 d4 and if it lands on 3 the victim is poisoned] Wrap: Lose [snake's str mod] Hp per turn. The DC to break free is 10 + snake's strength mod; you roll a strength check. Spit Poison: Effects of poison. ~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex)7+0=7 Tumble: (Dex) Concentration: (Con) Chakra Control: (Int) Search: (Int) Listen: (Wis) Sense: (Wis) Spot: (Wis) Survival: (Wis) Track: (Wis) Diplomacy: (Cha) Intimidate: (Cha) Perform: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Sneak Attack: ~Possessions~ Equipment:Valuables
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Nov 26, 2007 1:01 pm
User-name:Carlos Ralfer Posting: At least 3 times a week (damn school work) Time zone:USA Eastern Standard
~Character Data~
Name:Takamichi Ryoko Village: Iwagakura Clan/Bloodline: None Element Affinity: Unknown since she isn't a ninja Age: 35 [looks 12 in Haruko form] Gender: Female Rank: Jounin/Acadamy Student (Due to RP reasons, she has to go through acadamy to become a ninja)
~Appearance~
((Heres a pic of her general appearance. Just give her black hair and red eyes. ))

((Again, just change the hair to black and the eyes to red.)) Real Form
Headband: She doesn't have one since she's not a ninja.
Height: 5'11" [4'0 in Haruko form]
Weight: 145lb [80lb in Haruko form]
Hair: Black
Eyes: Red
Physical Description:Definatly couldn't tell she's a mother of two just by looking at her. She keeps a nice tone to her body through her rigourse training in the martial arts. Being that she never was allowed to become a ninja, she decided to take on the martial arts so she could at least experience something close to it. She has lovely deep taned skin thats very smooth and soft to the touch which defies how hard she can hit and how fast she can move. Her hair is like silk and blends in perfecty with a night sky. Here eyes are like rubies and shimmer when she's happy or flurty. One ninja even mistook her eyes to be a Kekkie Genkie once because of how easily subduded he was just by looking into them. (They aren't though) Very ample of body and preportioned in all the right ways to make a man (and some women) shutter in delight.
Clothing: She never wears anything too revealing but will wear something to hug (not strangle) her figure. She really doesn't care about people seeing her body but its just a common curtisy since her husband does care. Her wardrobe contains mostly warm colors, especially deep blues and blacks. 99% of her lower wear is pants and shorts with the other 1% being her wedding dress and a funeral/evening dress. She absolutly hates dresses and skirts. Her family and her husbands family litterally had to tie her down and force her wedding dress on her.
Background: She comes from a pretty normal family that lived in a small village outside Iwagakura. Being that her family had little money and clout, she wasn't able to attend the ninja school in Iwagakura like she wanted and instead followed her fathers footsteps in the martial arts. She is now a master of at least 10 different martial arts and has won a few competitions but has always dreamed of becoming a ninja one day. She realizes the dangers but she just holds it in her heart. She met her husband when he was out on a trip and stopped in her town. They hit it off and she somewhat used him to get a ticket into Iwagakura but she does truly love him and he loves her. They had 2 children and live in an upper middle class home was her husband is one of the attendents of the Chakra Trees that are important to judging once chakra affinity. She is looking forward to her youngest child's success in the Ninja world and him teaching her the ways of the Shinobi.
Personality: In a short discritption, she's happy, fun loving, energetic and motivated. She likes to keep moving and likes motivated people. She can be a serious sudductrice if she feels like it though and can sweet talk the pants off a homeless woman. She doens't care to lie and hates when people are mean for no reason. But she is quite the little pervert and has, unfortunatly, infused that into her youngest child. She hates that it's happened that way but she figures she might as well try to mold him into a respectable pervert.
Other: She's thinking of applying for a job as a taijutsu teacher but isn't sure if a non-nin can even teach at the ninja academy. She is on par with a Jounin Taijutsu speciallist and could probably last a few rounds with a ninja of a lower rank, probably even win.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requirements: Genin or higher rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Genjutsu-
Tsumibukai Seppun no Jutsu (Jutsu of the Sinful Kiss/Genjutsu) Description of Jutsu: This genjutsu is used to sudduce and 'charm' an opponent. It uses the natural pheromones created within the human body and enhances them to gain the affection of all enemies within range. If the genjutsu is successful, the user must then perform another check to give suggestions. The victim performs a sense motive check to see if they fallow orders or resist. If they fail the sense motive check, they must do as the user commands them for the next turn. Then the cycle repeats itself. This jutsu can only be used once per battle as anyone who sees it will be prepared for it, especially if they fell for it the first time. It will not be broken if the caster attacks the victim indirectly like through a sneak attack or hidden jutsu. All direct attacks (taijutsu and frontal range and such) will dispell the jutsu. Cp Cost: 35 cp + 8 per turn Damage: 10 MHP per round, at 25% MHP the victium looses the Will Save bonus Requirements: Suduction Skill 100+, Genjutsu Skill 60, Must be taught by Takamichi Ryoko Training: 5 days Special: This jutsu can work on anyone so long as the DC's are done properly. Also, there will be a penalty of -25 if the jutsu is used on someone with different sexual preferences that don't include you. Say your a girl doing this jutsu on a straight girl, you suffer. Or if you try it on a gay male and you aren't a male yourself than you suffer. Also the patter for turns will be as follows:
Users 1st Turn: Cast Genjutsu Foes 1st Turn: Will Save (fail) Users 2nd Turn: Give suggestion Foes 2nd Turn: Sense Motive check (Fail) Foes 2nd Turn cont: Follow suggestion given Users 3rd Turn: Give another suggestion Foes 3rd Turn: Another Sense Motive Check (repeat above steps if Fail or if succed perform below actions) Foes 3rd Turn cont: Resist Actions (Retry Will Save compared to previous Will DC) (success breaks jutsu, failure performs below) Users 4th Turn: Tries to reapply Genjutsu (Will DC roll) (Repeat steps as needed. Foe gets +6 on next Will Save)
Will Save: 10 + user's level + user's charisma mod + 2 per 10 points in Sudduction Skill Will Save: 10 + Will Save check (used only after sense motive check succeds/ Not compoundable) Owner: Carlos Ralfer for Takamichi Ryoko of Iwa
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requeriments: "Sick mind ?" Training days: 0
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 per throw Damage: Add fuuma shuriken damage to each shuriken throw. Requirements: Fuuma Shuriken. Gennin or higher Rank, Shuriken skill 10+ Ranks. Training days: 2
Dainamikku-Entori (Dynamic Entry) Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Damage: Double taijutsu damage. Requeriments: Jump 10 ranks. Taijutsu 10 ranks. Training days: 2 days.
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: Taijutsu damage + doble strength. Requeriments: Taijutsu 20 Ranks. Training days: 10 days.
Suiken (Drunken Fist) An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare. Damage: Increase taijutsu damage to 2 - 10 + str mod. Requeriments: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+ Training days: 10 days. Special: +15 to dodge bonus and attack roll, +10 to Reflex Save, -5 to Will Save and every skill check when drunk.
Hachimon (The Eight Celestial Gates)
The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)
The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.
1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength. Hp Cost: 30 Damage: - Requirements: Taijutsu 30 ranks, Gouken Training: 30 days Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.
2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started. Hp Cost: 50 Damage: - Requirements: Taijutsu 40 ranks, Gouken, Initial opened Training: 30 days Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.
3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level. Hp Cost: 75 Damage: - Requirements: Taijutsu 50 ranks, Gouken, Previous gates open Training: 30 days Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.
Summoning Contract-
~Stats~
Exp:1070/4000 LV.32 Hp: 10+32 = 42*32 = 1344 Cp: 3+6=9*32 = 288 Strength:12+82+2+[8]= 110 Mod: 50 Dexterity:12+50+[4] = 66 Mod: 28 Constitution:12+60+[2]= 74 Mod: 32 Intelligence:12+20+[3] = 35 Mod: 12 Wisdom:12+20+[4] = 36 Mod: 13 Charisma:12+40+[2] = 54 Mod: 22 Chakra:12+[6+4] = 22 Mod: 6 Dodge Bonus:10+13+28 = 51
Base Attack Bonus:32/27/22/17/12/7/2 Attack Melee:82/77/72/67/62/57/52 Attack Ranged:60/55/50/45/40/35/30
Base Save Bonus:16 Fort:48 Rex:44 Will:29
Damage: (taijutsu and every wepon you use)55-112
~Skills~ Skills=22 Skill Points=384
Swim: (Str) 50
Balance: (Dex) 28 Escape Artist: (Dex) 28+50= 78 Hide: (Dex) 28 Move Silently: (Dex) 28 Sleight of Hand: (Dex) Tumble: (Dex) 28 Use Rope: (Dex) 28
Concentration: (Con) 32+[8]= 40
Chakra Control: (Int) 12+20= 32 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) 12+0+[8]= 28 Repair: (Int) Research: (Int) Search: (Int)
Listen: (Wis) 13 Read Lips: (Wis) Sense Motive: (Wis) 13+30= 43 Spot: (Wis) 13+ Survival: (Wis) Treat Injury: (Wis) 13
Bluff: (Cha) 22 Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) 22 Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) 22+100+2= 124
Ninjutsu: (Chk) 6+22= 28 Genjutsu: (Int) 12+22+3= 37 Taijutsu: (Str) 50+140+7+[40]= 237 Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
¥en: Ryo:
Equipment: A pair of worn leather gloves for training purposes.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Dec 12, 2007 9:06 pm
User-name: Kova_Hawkfire Posting: Whenever I can. Time zone: PST ~Character Data~
Name: Mei Saishi ( But goes by Aribeth ) Village: Iwa Clan/Bloodline: Saishi Element Affinity: Water Age: 16 Gender: Female Rank: Genin
~Appearance~
 Headband: Wrapped around her neck Height: 5’’6’ Weight:113 Hair: Red Eyes: Green Physical Description: A well fit teen who is slightly small for her age. Clothing: Background: As a child, Mei, was very into plays and performances. Her parents were drug by her to go take her to see them almost every night. In schooling, other than academy, she would sign up to be into the plays she so dearly loved. Her talents as an actress was improving every play she was in. After a sometime her experiences were making her know in the little shows at her school so she started to think she was better than her peers. In a search for competition she ran into the town theater where she met Krayte, her future teacher and hero. His acting skill and mellow dramatic ways were what she longed for. She started to follow in his foot steps and joined the academy where she excelled at. Her grades were the top of the class. She was getting the grades she need to become the prodoge of Krayte. After her gratuation, she trained with a ninja-to as well with her ability to minipulate ones mind. It would come in handy to make sure her acting was at the peak. Personality: A very excited one while wild ambitions to make her way in the world. She is also very dramatic about the little things. Other:
Missions:
S: N/A A: N/A B: N/A C: N/A D: N/A
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 3 Experience: 0 / 120 Hp: 30 Cp: 28 MHp: 39 Strength: 8 + 2 = 12 [1] Dexterity: 8 + 4 = 10 [0] Constitution: 8 + 2 = 10 [0] Intelligence: 8 + 6 = 14 [2] Wisdom: 8 + 8 =16 [3] Charisma: 8 + 13 =21 [5] Chakra: 8 + 4 = 12 [1] Dodge Bonus: 10 + 1 + 3 = 13
Base Attack Bonus: 3 Attack Melee: 4 Attack Ranged: 3
Base Save Bonus: 1 Fort: 1 Rex: 1 Will: 4
Damage: Taijustu: 2-7 Ninja-to: 2-9
~Skills~
-Ninja Skills-
Genjustu (int) 4 + 2 = 6 Ninja weapon: (Ninja-to) 2
~Possessions~
Money: 0
Ryo: 0
Equipment: Ninja to: The ninja to is the sword of the ninja, it was not as well crafter as the Katana but was just as useful in combat. The ninja-to is 6 inches shorter than the katana and possess a straight blade instead of a curbed one. The ninja to is the sword carried by ANBU squads. Damage: 1 - 8 + str. mod. Range: Melee. Special: ANBU sword.
Valuable:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 20, 2007 6:05 pm
User-name: ellreka Posting: whenever I can Time zone: central ~Character Data~
Name: taida shinju Village: iwagakure no sato Clan/Bloodline: taida Element Affinity: earth/wind Age: 8 Gender: male Rank: academy student
~Appearance~
Headband: tied firmly to his forehead (when he gets it) Height: 3’10” Weight: 120 Hair: grey with short bangs over the eyes Eyes: green Physical Description: a bit tall for his age and a bit muscular for it to he has strong legs and mostly strong lower body strengths Clothing: a grayish shirt black pants a sand colored vest with blue shinobi shoes Background: kenji was born to a small branch of the taida family though they still consider themselves to be the honorable part of the family they consider themselves to be lowly and ungrateful for being small. Kenji, involved in an accident as a baby, doesn’t speak very much concerned that he will offend someone with his ideals on a topic. If he speaks though it will come out to be a polite rebuttal to the subject hopefully leaving no questions to be answered. Personality: quiet…. Other:
Missions:
S: 0 A: 0 B: 0 C: 0 D: 0
Jutsu: Kawarmi no jutsu
Summoning Contract-
~Stats~
LV. 1 Experience: 0/100 Hp: 11 Cp: 4 MHp: 11 Strength: 12 mod:+1 Dexterity: 11 mod:-1 Constitution: 7 mod:+1 Intelligence: 7 mod: +1 Wisdom: 7 mod: +1 Charisma: 7 mod: +1 Chakra: 11 mod:-1 Dodge Bonus: 12
Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 0
Base Save Bonus: 0 Fort: 1 Rex: 1 Will: 1
Damage: 1-6
~Skills~
Intimidate: 0 Alchemy: 0 Survival: 1 Knowledge (earth science):0 Concentration: 0 Move Silently: 0 Hide: 0 Tumble: 0 Sleight of Hand: 0 Innuendo: 0 Gather Information: 0
~Possessions~
Money:
Ryo: 0
Equipment: none
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2008 5:17 pm
User-name: Reclaimer9213 / Zanza9213 Posting: once a day minmum Time zone: Eastern standerd
~Character Data~
Name: Kenkomishi, Hiei Village: Konoha/Iwagakure Clan/Bloodline: Kenkomishi Description of Limit: able to hear high frequency noises and copy those noises to analyze the enemy and other useful things History: the kenkomishi clan originally formed in konohagakure no sato but later moved one of its lesser branches to kumogakure no sato the clan is very small due to the recent drop in the birth rate inside clan homes. the clans true power is the use of there keriitsu witch allows them to become human tape recorders,as in they can hear a sound and copy it to analyze and reuse it when they are ready.the kekkai genkai has three levels, the first level started when the child enters the acadamy,this is the weakest of the three stages, the user is not yet well enough to use there keriitsu so they are required to wear a piece of cloth or headband over there eyes to attune theyre sense of hearing, the second level of the clans keriitsu involves the user only covering one eye this part of the mastery allows the user to see what he/she is analyzing and more effectivly able to copy the targets movements and sound vibrations this phase of the trait is normally started when the user is chuunin,the third stage of the trait involves the users eyes to be completely uncovered at this stage the user is of jounin rank and has the full mastery of his/her keriitsu and can completely recognize a sound vibration and remember it for a longer period of time and has the full advantages of his/her kekkai genkai In game Stats: Listen +5 Ranged Attack -2, at level 20 -1, at level 30 -0. Element Affinity: Water Age: 9 Gender: Male Rank: Student Characteres Theme Song: http://www.youtube.com/watch?v=5yo6K2t-BDI&feature=related Characteres Battle song: http://www.youtube.com/watch?v=guMizF4mVuY
~Appearance~
 Headband: Non-exeistant Height: 5'1" Weight: 112 pounds Hair: Light brown Eyes: Blue Physical Description: Short, Scrawny, Slim. Background: Hiei is the son of Daisuke & Leylia, and Grandson of Yai on his fathers side. He originaly was born in Konohagakure with the main branch of the family, but he and his family left with the elemental masters apeared. He was seven when they moved, so he longed to stay with his grandfather at the main familys house hold. Instead, he and his parents now live Iwagakure and keep close ties with the homeland. He Has been in Iwa for little more than a full year and unfortuently, due to his late birthday, He had to wait a full year before joining the academy. So while the other students have been in the academey, he has used a little of his time to work with his pet and paretner, Baylonka.
Personality: Hiei is pretty play full and energetic. He loves to run, play tag, or chace things. He's kind and compeditive and even though he's not a genuis, he is a good problum solver. Missions:
S: A: B: C: D:
Jutsu:
Compleated wall walking exercise: 4/24/08 Page: 53 Iwagakure academey
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 Experience: (0/100) Hp: 10 Cp: 3 MHp: 10 Strength: 6 + 0 + 0 mod = -2 Dexterity: 6 + 4 + 0 mod = 0 Constitution: 6 + 0 + 0 mod = -2 Intelligence: 6 + 8 + 0 mod = 2 Wisdom: 6 + 0 + 0 mod = -2 Charisma: 6 + 4 + 0 mod = 0 Chakra: 6 + 4 + 0 mod = 0 Dodge Bonus: 8
Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged (-2): -1
Base Save Bonus: 0 Fort: 0 Rex: 0 Will: 0
Damage: Taijutsu: 1 - 6
~Skills~
Swim: (Str) 0 + 0 = 0
Balance: (Dex) 0 + 0 = 0 Escape Artist: (Dex) 0 + 0 = 0 Hide: (Dex) 0 + 0 = 0 Move Silently: (Dex) 0 + 0 = 0 Sleight of Hand: (Dex) 0 + 0 = 0 Tumble: (Dex) 0 + 0 = 0 Use Rope: (Dex) 0 + 0 = 0
Concentration: (Con) 0 + 0 = 0
Chakra Control: (Int) 0 + 0 = 0 Craft: (Int) 0 + 0 = 0 Disable Device: (Int) 0 + 0 = 0 Forgery: (Int) 0 + 0 = 0 Knowledge: (Int) 0 + 0 = 0 Repair: (Int) 0 + 0 = 0 Research: (Int) 0 + 0 = 0 Search: (Int) 0 + 0 = 0
Alchemy: (Wis) 0 + 0 = 0 Listen: (+5)(Wis) 0 + 0 = 5 Read Lips: (Wis) 0 + 0 = 0 Sense Motive: (Wis) 0 + 0 = 0 Spot: (Wis) 0 + 0 = 0 Survival: (Wis) 2 + 0 = 2 Treat Injury: (Wis) 0 + 0 = 0
Bluff: (Cha) 0 + 0 = 0 Diplomacy: (Cha) 2 + 0 = 2 Disguise: (Cha) 0 + 0 = 0 Gather Information: (Cha) 0 + 0 = 0 Handle Animal: (Cha) 6 + 0 = 6 Intimidate: (Cha) 0 + 0 = 0 Innuendo: (Cha) 0 + 0 = 0 Perform: (Cha) 0 + 0 = 0 Seduction: (Cha) 0 + 0 = 0
Ninjutsu: (Chk) 2 + 0 = 2 Genjutsu: (Int) 0 + 0 = 0 Taijutsu: (Str) 0 + 0 = 0 Fuuin Jutsu: (Int) 0 + 0 = 0 Kawarimi: 0 + 0 = 0 Kunai: 0 + 0 = 0 Shuriken: 0 + 0 = 0 Ninja Weapons: 0 + 0 = 0 Sneak Attack: 0 + 0 = 0
~Possessions~
Money:
Ryo:
Equipment:
Kunia - 3 Shurikin - 6
Valuables
~Pet Data~
Name: Baylonka(Means: "White Blaze" in english.) Species: Wolf Size: Tiny Element Affinity: Earth Age: 10 months Gender: Male
~Appearance~
 Height: Standing on all fours: 1'3" Weight: 29lb Fur: Snow White Eyes: Golden Physical Description: Small, Slim. Background: Baylonka was born in the far north from a pack of wolves that had been liveing outside of Kumogakure. When the village was destroyed the wolf pack was forced to scater. Part of the pack reached Iwagakure, where Baylonka's pregnant mother was aided by Hiei for over the course of a few weeks. When Baylonka was born, He took to Hiei natraly, and stayed with him while his mother and a many others moved on. Personality: Byalanka is very atached to Hiei. He is like a best freind that follows him around all the time and sleeps curled up next to him. Though sometimes he misunderstands the comands, He is pretty obedent and helps Hiei with what he can.
Missions:
S: A: B: C: D:
Jutsu:
Compleated wall walking exercise: 4/24/08 Page: 53 Iwagakure academey
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
~Stats~ LV. 1 Experience: (0/100) Hp: 6 Cp: 2 MHp: 6 Strength: 4 + 0 + 0 mod = -3 Dexterity: 8 + 4 + 0 mod = +1 Constitution: 4 + 0 + 0 mod = -3 Intelligence: 4 + 4 + 0 mod = -1 Wisdom: 8 + 0 + 0 mod = -1 Charisma: 4 + 0 + 0 mod = -3 Chakra: 4 + 4 + 0 mod = -1 Dodge Bonus: 10
Base Attack Bonus: 1 Attack Melee: -2 Attack Ranged: 2
Base Save Bonus: 0 Fort: 0 Rex: +1 Will: 0
Damage:
Bite: 1 - 2 + str mod Claws: 1 - 1 + str mod
~Skills~
Swim: (Str) 0 + 0 = 0
Balance: (Dex) 0 + 0 = 0 Escape Artist: (Dex) 0 + 0 = 0 Hide: (Dex) 0 + 0 = 0 Move Silently: (Dex) 0 + 0 = 0 Tumble: (Dex) 0 + 0 = 0
Concentration: (Con) 0 + 0 = 0
Chakra Control: (Int) 0 + 0 = 0 Search: (Int) 0 + 0 = 0
Listen: (Wis) 0 + 0 = 0 Sense: (Wis) 0 + 0 = 0 Spot: (Wis) 0 + 0 = 0 Survival: (Wis) 0 + 0 = 0 Track: (Wis) 0 + 0 = 0
Diplomacy: (Cha) 0 + 0 = 0 Intimidate(+1): (Cha) 0 + 0 = 1 Perform: (Cha) 0 + 0 = 0
Ninjutsu: (Chk) 0 + 0 = 0 Genjutsu: (Int) 0 + 0 = 0 Taijutsu: (Str) 0 + 0 = 0 Fuuin Jutsu: (Int) 0 + 0 = 0 Sneak Attack: 0 + 0 = 0
~Possessions~
Equipment:
Kunia - 3 Shurikin - 6
Valuables
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2008 5:36 pm
User-name: Akimoto Ayumi Posting: Usually Every Day But I do have a child so it might not be as often depending as what is going on. Time zone: Pacific Standard Time ~Character Data~ Name: Akimoto Ayumi aka Yumi Village: Iwa Hidden Stone Village Clan/Bloodline: Hisakata Yaiba Jikei Element Affinity: Earth, Wind Age: 10 Gender: Female Rank: Academy Student ~Appearance~ Headband: Stone and the color of the fabric is a goldenrod color. It ties around her hair and keeps it pulled out of her face. Height: 5’3 Weight: 105 lbs Biography: ((Working on this and the personality)) Personality: Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 2 MHp: 9 Strength: 8 Mod-(-1) Dexterity: 10 Mod--(0) Constitution: 8 Mod--(-1) Intelligence: 10 Mod--(-1) Wisdom: 8 Mod--(-1) Charisma: 10 Mod--(0) Chakra: 9 Mod--(-1) Dodge Bonus: 9 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 1 Base Save Bonus: 1 Fort: 0 Rex: 1 Will: 2 Damage: (0-5) ~Skills~ Swim: 0+(Str) Balance: )+(Dex) Escape Artist: 0+(Dex) Hide: 0+(Dex) Move Silently:0+ (Dex) Sleight of Hand:0+ (Dex) Tumble:0+ (Dex) Use Rope: 0+(Dex) Concentration:0+ (Con) Chakra Control: 0+(Int) Craft: 0+(Int) Disable Device:0+ (Int) Forgery: 0+(Int) Knowledge:0+ (Int) Repair: 0+(Int) Research: 0+(Int) Search: 0+(Int) Alchemy: 0+(Wis) Listen: 0+(Wis) Read Lips:0+ (Wis) Sense Motive: 0+(Wis) Spot: 0+(Wis) Survival: 0+(Wis) Treat Injury: 0+(Wis) Bluff: 0+(Cha) Diplomacy: 0+(Cha) Disguise:0+ (Cha) Gather Information: 0+(Cha) Handle Animal:0+ (Cha) Intimidate: 0+(Cha) Innuendo: 0+(Cha) Perform: 0+(Cha) Seduction: 0+(Cha) Ninjutsu: 0+(Chk) Genjutsu: 0+(Int) Taijutsu:0+ (Str) Fuuin Jutsu:0+ (Int) Kawarimi:0 Kunai: 3 Shuriken:6 Ninja Weapons: 0 Sneak Attack: 0 ~Possessions~ Money: Ryo: Equipment: Valuables:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2008 7:47 pm
User-name: KantanaAmaya Posting: At least once a day typically. Time zone: GMT -5 ---------------------------- ~Character Data~ Name: Kata Yuki[last name first] Village: Iwagakure Clan/Bloodline: Kata clan. Element Affinity: Water Age: 13 Gender: Female Rank: Genin ---------------------------- ~Appearance~ Headband: Yuki wears it around her waist, and it's made with black cloth. Height: 5'0" Weight: 98 Hair: Pale purple, almost white, that's cut slightly above her shoulders. When she's training she puts it in a messy ponytail.((think a little bit longer than Haruno Sakura's in the Shippuuden)) Eyes: Silver. Physical Description: She's very pale from staying indoors a lot, studying, and she's still very thin since she wasn't fed well when she was growing up. Clothing: She wears a long sleeve white shirt((Same style as Tenten's when she was a genin)), black shinobi shoes, and an almost knee-length skirt with net leggings underneath. She wears one fingerless glove, on her right hand, and it's a very light purple with the kanji for her last name on it. Background: When she was born her parents abandoned her, and she was found by an elderly couple. They were poor themelves, and neither of the 3 really got what they needed. The couple did call her by her true name, because of a headband she'd had on when they found her. It was a ninja's headband, her mother's, and carved onto it was the girls name. When Yuki was about 6, her home was burnt down, and the elderly couple burned with it. It was then that Yuki was told the couple weren't related to her at all, by some neighbors who'd assisted in putting the fire out. Yuki was determined to become stronger so she could save the people she loved next time. Then she also wondered where her real family was, and taking her one and only memento, the headband, she headed off to find a place to stay. That same day was the day she decided to become a shinobi. Personality: She's shy, but when something she stands for is insulted or being torn down, she'll be the first to defend it. She doesn't talk a lot, and does stutter a little, but once you know her, she'll open up to you right away. Other: ---------------------------- Missions:
S: A: B: C: D: ---------------------------- Jutsu: Ninjutsu- Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Learn in the Academy. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change.
---------------------------- Taijutsu- ---------------------------- Genjutsu- ---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV. 2 Experience: 0/100 Hp: 16 Cp: 4 MHp: 17 Strength: 9 | mod: -1 Dexterity: 11 | mod: +0 Constitution: 7 | mod: -2 Chakra: 8 | mod: -1 Intelligence: 12 | mod: +1 Wisdom: 8 | mod: -1 Charisma: 7 | mod: -2 Dodge Bonus: 10
Base Attack Bonus: 2 Attack Melee: 1 Attack Ranged: 2
Base Save Bonus: 1 Fort: 0 Rex: 2 Will: 1
Damage: 0-5 ---------------------------- ~Skills~
---------------------------- ~Possessions~
Money: Ryo:
Equipment:
Valuables: The headband her mother left(although she doesn't know it was her mother's, she just knew it belonged to family), and her purple glove with the kanji for her last name on it. (Neither have any special abilities.)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 11, 2008 8:56 pm
User-name: Raeg Posting: Eh, I do what I can. Time zone: -7
~Character Data~
Name: Loki Sira Village: Iwa Clan/Bloodline: Hisakata Yaiba Jikei ((Waiting for Gig to ok that.)) Element Affinity: Earth Age: 10 Gender: Female Rank: Student ~Appearance~
Headband: Height: 4'2 Weight: 87 Lbs Hair: Black Eyes: Purple Physical Description: To lazzy to accualy write stuffs. Clothing: Refer to the picture. Background: Where to start where to start? Well at the beggining I guess. Loki was a child of simple needs, but grew to want more, and less acordingly. She wanted more power, she wanted more respect. However conversly, she didn't want to be seen. She didn't want people to judge her by looks, and instead by ability. So she hid, in a way most would not think. She wore maskes and hoods that covered her head and face, and she wore tattered cloth that could be worn by either gender. Her cloths where torn and dirty, because she knew the fault of all humans... They judged by first looks. If one looked weak then they where until proven otherwise.
To match her knew ideas and morals she renamed herself. Loki, the god of jokes and mischife, a name for one who can be either gender. She learned to act like a boy at times and a girl at others, so well in fact she could sometimes fool her parents. that is, to be cute when needed, and tough and stuborn at other needed times. So now she lived the life of both parts, and the fact remains very few know her accual gender, or name... Or really anything about her.
((Could be better I know, but I'm used to writing morbid stuff so the transaction is odd.)) Personality: Is is neither this nor that, she ebs and flows one might say, but she is always stuborn. Other: Idk my Bff Jill?
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 3 MHp: 10
Strength: 6 | 4 mod = +0 Dexterity: 6 | 4 mod = +0 Constitution: 6 | 4 mod = +0 Intelligence: 6 | 0 mod = -2 Wisdom: 6 | 4 mod = +0 Charisma: 6 | 0 mod = -2 Chakra: 6 | 4 mod = +0 Dodge Bonus: 10
Base Attack Bonus: 1 Attack Melee: 1 Attack Ranged: 1
Base Save Bonus: 0 Fort: 0 Rex: 0 Will: 0
Damage: 1-6 Taijutsu: [any other weapon you use]
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 14, 2008 4:35 pm
User-name: T.A.O. Posting: At least nightly. Unavailable during most weekdays until about 3:30 PM due to work. Time zone: United States Eastern Standard Time (GMT-5:00) ~Character Data~ Name: Jidouka Tao Village: Iwagakure Clan/Bloodline: Jidouka Element Affinity: Lightning Age: 13 Gender: Male Rank: Academy ~Appearance~ Headband: (once genin) Wrapped about left arm, with the village insignia facing outward Height: 5'-4" (Still growing) Weight: 127 lbs Hair: Black, short and slicked-back Eyes: Blue Physical Description: Tao's skin is dark, and often smeared with grease and oil thanks to his relentless tinkering and time in his clan's lab. He sometimes appears to slouch, but that's mostly due to the heavy backpack he wears at all times. Though often messy from the lab, he does try to keep his face clean and keeps himself composed, especially around elders. He has been told he "cleans up well". This is a myth, at best. The cleanest he'll get is when it rains. Clothing: He wears dark sunglasses outside (usually hating the light) and will only remove them indoors, where he is more accustomed. He wears thick, black gloves on each hand (though it is rumored they were once white before all that grime hit it). He wears an unbuttoned grey jacket overtop the common mesh undershirt worn by many ninja, and wears a pair of loose-fitting black pants overtop blue sandals. Almost without fail, he also wears a large backpack with various (at times disturbing) parts sticking out, including such things as robotic hands/claws, feet, and sometimes even a visible head. A closer look inside will see what appears to be a messily dismantled humanoid shape made mostly of metal and plexiglass, with seemingly unorganized wires and smaller parts splayed about. Any attempt to organize or remove any of these components will usually result in a violent backlash on Tao's part. Background: Tao is a member of the inventive though largely absent-minded Jidouka clan. The clan is known more for its intellectual prowess than its ninja skills. The men of the clan in particular are known to spend long hours tutoring their children in everything from thermodynamics to electrical theory, resulting in "students" who are very knowledgable. Unfortunately, the members are usually so theory-oriented that they are content to spend their lives building meaningless inventions and experiments that allow them to learn more about science, but have little if any practical application. Their natural Lightning chakra inclination is used not for jutsu, but more often to power their "mad scientist" experiments. Tao is the black sheep in this family, and it was apparent from an early age. His first words, according to his father, were "what's the point?" Though initially mistaken for apathy, the truth of the matter is Tao is much more interested in how the knowledge can be used, as opposed to simply gaining even more knowledge. Tao shows little interest in hearing about abstract theory lectures, and is more interested in the applications of his clan's knowledge base. As he became more aware of his village's place in the world, and ninja in general, he especially began to consider the military applications of his clan's abilities. As this inclination became more apparent, Tao began to apprentice under his uncle Jidouka Takehiko, who is part of the extremely small ninja contingent of the Jidouka clan. At only 13 years of age, Tao has relatively little experience. Though intelligent for his age, he is also entered into the Academy at a later age than most others due to the years of schooling that are required by all Jidouka, regardless of how they intend to use it. He has learned only basic chakra control, but the applicaton of chakra into any usable jutsu is still a mystery to him. Takehiko has promised to Tao that once he graduates from the Academy and learns the "basics", he will be made aware of the Jidouka's much-lauded "secret techniques". In line with Tao's growing cynicism, he is not particularly excited. Personality: Tao has inherited all of his clan's intelligence, with absolutely none of the wonder or excitement that all of his other "annoying" family members seem to enjoy. He does not understand why his father and most other relatives spend all their time in a lab, pursuing "pointless" experiments that advance the sciences but don't really seem to have any practical application. He is cynical for his age, though not pessimistic. Even though he's not easy to please and rather impatient, Tao is actually a rather optimistic soul who wants to use his intelligence to the benefit of the village. Tao respects his elders, though he reserves the right to define "elders" as he pleases. His parents and other "silly" relatives do not apply. His brother and teachers at the academy do, and Tao is not one to question them (at least not out loud). As for his peers, Tao isn't an outright jerk, but his education level and intolerance for "childish" behavior often comes across as such. He will attempt to gravitate towards leadership, though he won't necessarily be the most qualified. This may lead to conflicts with whoever he ends up in a team. Though Tao tends not to fit in with the eccentricities of his family, he does share one trait that is seemingly inescapable to all its members. Tao is almost obsessive when it comes to physics making sense, and as certain jutsu occassionally break these laws (or come very close to doing so), Tao is prone to be utterly distracted and stop, sometimes mid-sentence, and explain in exacting detail why what he just saw couldn't have just happened. Though often comedic to outside observers, this can be somewhat annoying or even deadly in the midst of combat. Thankfully, Tao hasn't ended up in such a situation yet, but its something that can certainly come up later in his life. Additionally, Tao is very touchy about his stuff. Don't touch his goddamn backpack. He will explode. Other: Any clan that uses insect or "bug" jutsus will likely hate Tao and everyone in his clan, likely because one of their few useful inventions is the electric bug-zapper. In fact, most animals seem creeped out by the clan, considering the use of electricity could potentially be applied to other things. Such as collars. Animals tend to be sharper than humans give them credit. Missions: S: A: B: C: D: Jutsu: None yet. Why else join the Academy? smile Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0 Hp: 9 Cp: 3 MHp: 9 Strength: 9 | mod = -1 Dexterity: 9 | mod = -1 Constitution: 8 | mod = -1 Intelligence: 11 | mod = 0 Wisdom: 9 | mod = -1 Charisma: 6 | mod = -2 Chakra: 10 | mod = 0 Dodge Bonus: 8 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 0 Base Save Bonus: 0 Fort: -1 Rex: -1 Will: -1 Damage: 0-5 Taijutsu: Weapons: Tao owns two simple kunai blades, but at the moment is not able to use them as he has been given no training ~Skills~ (None learned yet, all fields will remain so that I can choose which skills I want following the Academy training) Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: 0 Equipment: 2 kunai (provided by his uncle as a present, with the attached warning that he not use them until he is trained properly) Valuables: Tao apparently considers the contents of his backpack (filled with, to anyone else, random junk) to be sacred. It is unknown at this time whether there is any real value to what is actually contained within.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 17, 2008 1:11 pm
|
|
|
|
|
|
|
Posted: Fri Feb 22, 2008 2:07 pm
Name: Sarakai Hyoumaru Village: Iwagakure Clan/Bloodline: unknown Element Affinity: Fire, wind Age: 32 Gender: Male Rank: Hunter nin leader
~Appearance~
Headband: Red cloth (no plate) tied around left thigh. Wear a partial anbu mask with opening for his mouth. (close to pick but covering eye and nose) Height: 6' 3" Weight: 180 Hair: Somewhat long and very spikey, jet black Eyes: red pupils (center) black iris (white outside) Physical Description: The man has many many scars, covering atleast 30% of his body, due to this he usualy covers as much of his body with clothing as possible. Clothing:
Just like that. His anbu mask covers same area but eye and nose also, his anbu mask is red signifying he is lead hunter nin, the top wear it usualy has animal ears instead extends up and curls like horns. Background: unknown, he has been a resident of Iwagakure since birth. Hyoumaru durring the war him and his team were away gathering information for the Tsuchikage, him and his team were the one which brought back the information that the other village had fallen to the Go-ryu masters. Personality: Hyoumaru is usualy a very hot tempered man, which prefers violence over talking. He has a natural habit of getting drunk with his two partners, and when drunk his personality changes completly, as he become a peace loving man unwilling to harm a fly even if his life depended on it, he becomes a incredibly happy and energitic person durring shuch time as well. Durring a mission however he changes completly and act more simular to his blind teamate, he acts by the book and dose everthing possibly to aid his temates, as they do they same. Other: It unknown where, but he also carries a massive Axe (gutiar that looks and acts like axe.)
Missions:
S: confidential A: confidential B: confidential C: confidential D: confidential
Jutsu:
Ninjutsu- Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Fusajin no Jutsu (Dust Wind Technique) Using a giant fan or a wind producing object, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent. Cp cost: 10 pts. Damage: N/A Requeriments: Wind Affinity. Level 6+. Training days: 4 days Special: Opponent loses footing and attack turn. This is an area effect so everybody will have to do a Balance check. The DC is 25.
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp cost: 25 Damage: 25 - 60 Requeriments: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination Training days: 5 days for basic technique / 1 day for flame combination. Special: If combined with a flame jutsu, add 35 damage to the result.
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Kanashibari no Jutsu (Temporary Paralysis Technique) A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 30 Damage: N/A Requirements: Chakra 20+ Level 15+ Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation. Training days: 10 days Special: This jutsu is broken upon impact.
Kyomeisen (Vibrating Sound Drill) An attack that involves the use of the sound amplifier, a device used to amplify and control the sound waves emitted from it to attack his opponent's sense of hearing. By damaging the victim's inner ear, the victim is rendered off-balance and nauseous. Cp cost: 4 points per attack. Damage: 10 - 20 + chk mod Requeriments: Sound amplifier Training days: 4 days Special: Balance -2 and all other checks -1
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Cp cost: 30 Damage: 20 - 40 + chakra modifier. Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: Fire Affinity, Chakra 20+, Chakra Control 12 Training days: 7 days/ if Uchiha teaches you, 4 days Special: Uchihas learn this at young age.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Cp cost: 15 + 3 per ball. Damage: 6 - 15 per ball that hits. Training: 7 days Requirements: Chakra Control 10 + 2 per ball. Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.
Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique) A more powerful version of Kamaitachi no Jutsu. Cp cost: 65 Damage: 60 - 100 + chakra mod. Requeriments: Wind Affinity. Chakra 40+, Chakra Control 35+ Training days: 7 days
Dokugiri (Poison Mist) The user breathes out a toxic gas from their body that can also be used as a handy smokescreen. Cp cost: 30 Damage: N/A "poison" Requeriments: Int 30+ Chakra 30+ Training days: 12 days Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke Reflex Save: 10 + half character level + half chakra mod. "To avoid" Fort: 10 + half character level + half chakra mod. To resist the poison.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 120 Damage: 80-185 + chakra mod. Requeriments: Fire affinity. Chakra 45+, Chakra Control 60 Training days:15 days
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Cp cost: 55 Damage: 40 - 70 + chk mod Requirements: Fire Affinity, Chakra 25+, Chakra Control 30, long thin object. Training days: 5 days
Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool. Cp cost: 50 Damage: 100 - 200 Requeriments: Wind Afinity. Training days: 30 days.
Katon: Haisekishō, (Fire Release: Ash Product Burning) Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period. Cp cost: 50 Damage: 50 - 80, then 20 per turn (for two turns) Requirements: Fire Affinity Training: 7 days Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)
Genjutsu- Akkiereki: Mugen'onsa (Demonic gutiar: Dream Sound Chain) The recipient will feel like they are tied with numerous wires, restricting their movement. Then, their flesh will begin to melt away from their bones, causing great pain and horror to the person receiving the jutsu. The user must be playing the Gutiar the entire time the Jutsu is being used. Cp cost: 100 Damage: 232 MHp initial damage, 30 continual damage per turn afterwards. Requirements: Genjutsu 40 Ranks, Performance: Instrument *Gutiar* 30+ Training days: 8 days Will Save:15 + half user's level + half int. mod + half wis. mod
Taijutsu-
Summoning Contract-
~Stats~
LV. 55 Hp: 1705 Cp: 1302 MHp: 1265 Strength: 16+70=86 (38 ) Dexterity: 16+60=76 (33 Constitution: 16+36=52 (21) Intelligence: 16+100=116 (53) Wisdom: 16+20=36 (13) Charisma: 16+30=46 (18 ) Chakra: 16+37=53 (21) Dodge Bonus: 10+33dex+13wis=56
Base Attack Bonus: 55 Attack Melee: 55+38=63 (156/151/146/141/136/131/126/121/116/111/106 with gutiar) Attack Ranged: 55+18=73
Base Save Bonus: 27 Fort: 27+21con=48 Rex: 27+33dex=60 Will: 27+13wis=40
Damage: (taijutsu and every wepon you use) Killer axe: 39-239
~Skills~ 53x55=2915 Ninja weapon: Killer axe: (str) 900+38=938 Ninjutsu: (Chk) 500+21=521 Intimidate: (Cha) 500+18=518 Chakra Control: (Int) 315+53=368 Perform: Stringed Instruments: (Cha) 300+18=318 Diplomacy: (Cha) 200+18=218 Concentration: (Con) 200+21=221 Genjutsu: (Int) +53
~Possessions~ Killer axe: This approiatly named killer axe is just that, a axe (term for gutiar by heavy metal musicians, and a axe) that not only kills the ear drums, but the body as well with its deadly riffs. Ones things for sure if you swing this one around you wont smash the gutiar by hitting something, instead you break the something you swung at. Weapon damage: 1-15+str Special: can be used as a muscial intrument.
Amplifier armor: Whats the point of a electric gutiar if you dont have a amp right, Hyoumaru has his amp cleveraly disguised as the armor around his lower torso. Weapon damage: n/a Special: acts like a speaker for the electric gutiar.
Money: Ryo:
Equipment: Killer axe x1 Amplifier armor x1 100ft of metal wire x3 shuriken x30
Valuables:
--------------------------------------------------------------------------------------
Name: Henka Harumi Village: Iwagakure Clan/Bloodline: Henka (feline branch) Dexterity (balance) Jutsu Name: 1st Stage - Kihongenri Description of Jutsu: Grants the anima a small boost in abilty and skill. Comes with animal ears, tails, or other minor body parts. Cp Cost: 25 Damage: None Requirements: Anima must be level 5 and genin. Training: With the branch leader or elder (who has mastered this level) for 8 days. Special: +2 mod in the responding skill and ability. (or +3 if there is no ability with the animal) Owner: Branch Heads and various elders.
Jutsu Name: 2nd Stage - Chuukyuu Description of Jutsu: Werewolf stage where anima is half animal, half beast. Cp Cost: 50 + 5 for every two posts. Damage: None Requirements: Anima must be level 10 and chuunin. Training: With the branch leader or elder (who has mastered this level) for 15 days. Special: +6 mod in the responding skill and ability. (or +8 if there is no ability with the animal) Owner: Branch Heads and various elders.
Jutsu Name: Final Stage - Kyuukyou Description of Jutsu: Grants the anima a larger boost in skill, and allows for animal transformation. Cp Cost: 100 + 10 for every post. Damage: None Requirements: Anima must be level 25 and jounin. Training: With the branch leader or elder (who has mastered this level) for 2 months. Special: +10 mod in the responding skill and ability. (or +14 if there is no ability with the animal) Because of the painful transformation, it takes 1/6 of your health to transform to animal, and another 1/6 to turn back. Owner: Branch Heads and various elders.
Element Affinity: Age: 23 (looks no onlder than 16) Gender: female Rank: hunter nin
~Appearance~
Headband: none, wears panda hunter mask to rear of head Height: 5' 3" Weight: 135 Hair: soft black, some what long shoulder length Eyes: unknown (always has the first of the clan jutsu active so eyes appear as slits) Physical Description: A little girl with a rock hard body, presumably the physcial strongest in the village, despite looking like normal sized teen. She overall small, but her breasts are large and generaly dont fit with the small body type, yet she always uses her belssing to her advantage. Clothing:
wearing this cloak (she dossent want to wear the cloak but everbody basicly makes her, as if she could she would walk around completly nude.) Background: unknown. Like hyoumaru durring the war her and the other two teamates were away gathering information for the Tsuchikage, her and the team were the one which broguht back the information that the other village had fallen to the Go-ryu masters. Personality: Much like a cat. She rapdily changes form a extremly seductive and sexy, to a energetic hyper active child, to a lazy wanting to sit around and do nothing, to a violenty destroying everthing in her way. There is no order to these emotions and due to the wild change some consider her schizophrenic. She usualy wears something very reaveling, but being in a kat state of mind would rather go nude, and some time (when drunk or situations of playing around) she literaly streaks for absoutly no reason. Other:
Missions:
S: confidential A: confidential B: confidential C: confidential D: confidential
Jutsu:
Ninjutsu- Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Genjutsu- Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Cp cost: 200 Damage: 160 for those that flee, 530-650 for those that are burned, add an additional continual 60 per turn IF burned Requirements: Genjutsu 80 Ranks Training days: 20 days Will Save:25 + half user's level + half int. mod + half wis. mod Specials: -4 to all checks if victim is burned
Shi no Kumi no Jutsu (Death Foreseeing Technique) This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress. Cp cost: 170, 15 per turn after to keep it up Damage: 300- 400MHp, 70 per turn continual damage after initial shock Requirements: Genjutsu 60 Training: 10 days Will Save:20 + half user's level + half int. mod + half wis. mod Special: -5 to fortitude and intellgience checks
Nehan Shoja no Jutsu (Temple of Nirvana Technique) This technique is an incantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away. Cp cost: 100 Requirements: Genjutsu 80 Ranks Training days: 15 Will Save:20 + half user's level + half int. mod + half wis. mod
Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambiance of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 135 Damage: 30 MHp per turn Requirements: Genjutsu 75 Ranks Training days: 10 Will Save:20 + half user's level + half int. mod + half wis. mod
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Cp cost: 60 Damage: 200 MHp Requirements: Genjutsu 50 Ranks Training days: 5 days. Will Save:15 + half user's level + half int. mod + half wis. mod Specials: If the Genjutsu is completely successfull, the Victim passes out for 1 turn, being the mind believes they have been "killed" To remain consious, roll a Fortitude Check. If fortitude check is succesfull, victim remains concious.
Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique) A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand. Cp cost: 75 Requirements: Genjutsu 45 Ranks Training days: 5 days. Will Save:15 + half user's level + half int. mod + half wis. mod
Kori Shinchu no Jutsu (Sly Mind Affect Technique) Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over. Cp cost: 40 Requirements: Genjutsu 30 Ranks Training days: 6 days. Will Save:10 + half user's level + haf int. mod + half wis. mod Specials: For every other post that the jutsu remains in effect, subtract 30 MHp and 40 Hp for fatigue
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate. Cp cost: 45 Requirements: Genjutsu 30 Ranks Training days: 5 Will Save:10 + half user's level + half int. mod + half wis. mod Intelligence check DC "Same as above" Specials: Add +20 to Sneak Attack if Genjutsu is successful AND the user attacks next turn.
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5 - 16 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blind-spot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requirements: "Sick mind ?" Training days: 0
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: Taijutsu damage + double strength. Requirements: Taijutsu 20 Ranks. Training days: 10 days.
Konoha Goriki Senpu (Leaf Strong Whirlwind) A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind). Damage: As konoha Sempu but deal triple damage. Requirements: Goukken, Taijutsu 80 Ranks. Training days: 10 days.
Suiken (Drunken Fist) An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare. Damage: Increase taijutsu damage to 2 - 10 + str mod. Requirements: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+ Training days: 10 days. Special: +15 to dodge bonus and attack roll, +10 to Reflex Save, -5 to Will Save and every skill check when drunk.
Hachimon (The Eight Celestial Gates) The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)
The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.
Summoning Contract-
~Stats~ LV. 50 Hp: 2400 Cp: 300 MHp: 1400 Strength: 16+100=116 (53) Dexterity: 16+38=54 (22) Constitution: 16+70=86 (38 ) Intelligence: 16+100=116 (53) Wisdom: 16+30=46 (18 ) Charisma: 16+0=16 (3) Chakra: 16+0=16 (3) Dodge Bonus: 10+22dex+18wis=50
Base Attack Bonus: 50 Attack Melee: 50+53=103 Attack Ranged: 50+22=72
Base Save Bonus: 25 Fort: 25+38con=63 Rex: 25+22dex=47 Will: 25+18wis=43
Damage: (taijutsu and every wepon you use) taijutsu: 54-169 Aian Nakkuru: 54-207 Final taijutsu damage with Aian Nakkuru: 108-376
~Skills~ 53x50=2650 Aian Nakkuru: (str) 650+53=753 Taijutsu: (Str) 500+53=553 Genjutsu: (Int) 500+53=553 Seduction: (Cha) 500+3=503 Move Silently: (Dex) 200+22=222 Escape Artist: (Dex) 200+22=222 Gather Information: (Cha) 100+3=103
~Possessions~
Money:
Ryo:
Equipment: Aian Nakkuru x2
Valuables:
--------------------------------------------------------------------------------------
Name: Shishimaru Village: Iwagakure Clan/Bloodline: unknown Element Affinity: Earth Age: unknown Gender: female Rank: hunter-nin
~Appearance~
Headband: none, wears the kitsune hunter mask like a necklace's pendant. Height: 6' 1" Weight: 160 Hair: blonde short and spikey, with a few incredibly long bangs. Eyes: unknown (always covered by blind fold) Physical Description: Clothing: She also always wear a white blind fold over eyes. Despite the way she acts, she actualy dress quite sexy. Even though she has never shown any sign of prefference to any thing even remotely considerable to even have a likeing to any gender, or even humans for that matter. Arm is always crossed under her breasts as she basicly wear a straight jacket to keep it that way. (there always crossed as she only has one arm and she is self concious about the missing arm.) Background: Unknown, even less information is avaliable about her. The only thing known about her was she was one of the three hunter shinobi wich acted as reconnaissance during the war and, with Hyoumaru and Harumi brought back the informations that the other villages had fallen to the go-ryu masters. Personality: Extremly calm and collected at all, ALL, times. Useing her incredibly high grammar, she usualy speaks to many seeming like a machine which is only putting out information, due to this she always seems very very ireugular, because she never show any signs of emotion. Other: Its unknown if she has even swung a single fist, she keeps her arms crossed that much.
Missions:
S: confidential A: confidential B: confidential C: confidential D: confidential
Jutsu:
Ninjutsu- Doton: Isshi Ryuuko no jutsu- (Earth realese: stone dragon jutsu) The user buils a incredible amount of chakra, usualy distrabuted by touching the ground, and the chakra then literaly creats a serpentine dragon made of the grounds contents. There is always ground and in differnt area the dragon will appear different as well as be stronger and some times faster. The dragon literly burts up out of the ground as it attack and it devastating power smashing nearly anything within it path, even if the dragon misses and hits the ground it will continue in to the gound to come back out agin, it is belived it will continue untill it hits the target or the user stops it. There is always ground but different types with the different types the dragons can have different strengths despit it being the same jutsu, it simply depends on user and the terrain there around. Chakra: normal/soil 50cp, sand 75cp, rock 100cp Damage: normal/soil 50-100, sand 75-150, rock 150-300 (all + x2 chakra mod) Requirements: Earth affinity, ninjutsu 50+, chakra control 50+, chakra 25+ Training: 15 days Special: with sand +5 to ninjutsu hit, stone -5 to ninjutsu hit
Ishi Bushin no jutsu- (Stone clone technique) A jutsu created specificly in Iwagakure, The user literaly channles chakra in to the ground and forms it upwards in to a exact likness of themselves. This clone is as strong as the user and can take same damage but there slower than the actualy user. Ishi bushin can lead in to many other tecniques as it is solid and basicly like making a temperoary clone of the user. Some consider it to be Iwgakure's answer to Kohanagakure's Kage bushin. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra +30, chakra control 30+, ninjutsu 30+ Training days: Varies. Special: Stone clone can use all jutsu's the user knows (execpt actualy blood lines), half dodge, Chakra split equaly split between clones, all other stats are same as users curent stats, for technique purposes can be counted as Kage bushin
Kamikaze Bunshin Bakudan-(Divine wind clone bomb) With a stone clone the user makes the clone charge and usually try to grab on to the target before having its chakra network reverse completly. The reversal of the clones chakra network causes it to becom unstable and explode violently due to its carbon earth composotion. Cp cost: 30 per exploded clone Damage: 20-40 + chakra mod 10ft explosion radius Requeriments: Ishi Bushin no jutsu, ninjutsu 50+ Training days: 20 Special: When clones are made the user can place gunpower in to the clone as there created, for each ounce of added gunpowder add +5 damage, treated as ninjutsu
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins. Cp cost: 6 Damage: N/A Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself. Training days: 5 days, 3 days with Earth Affinity Special: If caught, the Escape Artist DC is 50.
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Doton: Dochū Eigyo no Jutsu (Earth release: Underground Projection Fish Technique) The user is able to dig underground using chakra, and to remain there until ready to attack. Useful for preparing an attack or an escape, but accomplishes nothing else on its own. Cp cost: 15 Damage: N/A Requirements: Earth Affinity, Chakra Control 8 Training: 2 days Special: +chk mod to Hide roll. If undetected, person can Sneak Attack. User suffers double damage from earth based ninjutsu.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 35 Damage: N/A Requeriments: Chakra 15+, Earth Affinity, Chakra Control 12. Training days: 7 days Special: Creates full cover, crumbles when hit.
Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Cp cost: 25 + additional 5 per rock Damage: 5 - 35 + chakra mod +2 to max per rock used. Requeriments: Chakra 25+ Training days: 8 days
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Cp cost: 60 + 8 per turn Damage: N/A Requirements: Earth Affinity, Chakra 25+, Chakra Control 30 Training days: 10 days. Special: *Must keep contact with wall to keep chakra flowing through it. Once contact is broken, the barrier looses its repairing function and can be destroyed easily. Escape roll: User's D20 + chakra control vs. target's D20 + melee attack bonus
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Cp cost: 70 Damage: N/A Requeriments: Chakra 35, Earth Affinity, Chakra Control 40+ Training days: 14 days Special: *Gives full cover bonus to next attack launched at user so long as attack is not an area effect jutsu. If an area effect jutsu is the next attack, you take only half damage.
Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction) Rocks are dislodged from above the opponent to crush them. Cp cost: 65 Damage: 50 - 120 + chk mod Requeriments: Chakra 30+ Must have some kind of celling over the person. Earth Affinity Training days: 15 days
Hari Jizo (Needle Guardian) The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike. Cp cost: 20 Damage: 15 - 25 + chakra mod. Can be used as a form of defense. Requirements: Long hair Training days: 12 days. Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn. *If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier.
Shikon no Jutsu (Dead Soul Technique) With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes. Cp cost: 70 + 10 per turn Damage: Damage dealt by the body. Requirements: Chakra 20 + Medic ninja Only. Chakra Control 50+, Treat Injury 50+ Training days: 20 days.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique) A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high. Cp cost: 50 per person, minimum 3 people Damage: N/A Requeriments: Treat Injury 80 Ranks, Chakra Control 80 Training days: 60 Days. Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Cp cost: 50 Damage: 10 - 30 per bullet. Requeriments: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga Training days: 15 days.
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Cp cost: 20 Damage: N/A Requeriments: Earth Affinity. Training days: 6 days. Special: Opponent loses his footing unless he meets a Balance check of 10 + attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Cp cost: 50 Damage: N/A Requeriments: Chakra 80+ Training days: 25 days. Special: Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75.
Inyu Shometsu (Secret Healing Wound Destruction) The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability to activate dead cells and create new ones. Cp cost: 50 Damage: N/A Requeriments: Treat Injury 80 Ranks. Training days: 50 days. Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.
Meisai Gakure no Jutsu (Hiding Camouflage Technique) This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however. Cp cost: 10 + 1 per round the jutsu is holded. Damage: N/A Requeriments: N/A Training days: 20 Roll: d20 + Chakra Control vs d20 + Spot
Ranshinsho (Important Body Points Disturbance) By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move. Cp cost: 8 per hit Damage: Normal Taijutsu hit damage. Requeriments: Knowledge anatomy 65 ranks. Training days: 20 days Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn. Must be constantly hitting opponent with this technique.
Souzou Saisei (Creation Rebirth) By releasing chakra that has been collected for some time (through Infuin: Kai (Shadow Seal: Release)), the user is able to heal all her wounds near-instantaneously, regardless of the severity of injuries. Cp cost: 15 Damage: N/A Requirements: Treat Injury 50, Chakra Control 50, Infuin: Kai Training: 6 days Genjutsu-
Taijutsu-
Fuin jutsu- Infuuin: Kai (Shadow Seal: Release) This jutsu releases the chakra stored inside a seal on the user's forehead. The user then uses this chakra for Souzou Saisei. Cp cost: 5 Damage: N/A Requirements: Fuuin Jutsu 45 Training: 10 days
Summoning Contract-
~Stats~
LV. 45 Hp: 1260 Cp: 2070 MHp: 2385 Strength: 16+=16 (3) Dexterity: 16+33=49 (19) Constitution: 16+30=46 (18 ) Intelligence: 16+100=116 (53) Wisdom: 16+80=96 (43) Charisma: 16+=16 (3) Chakra: 16+80=96 (43) Dodge Bonus: 10+19dex+43wis=72
Base Attack Bonus: 45 Attack Melee: 45+3=48 Attack Ranged: 45+19=64
Base Save Bonus: 22 Fort: 22+18con=40 Rex: 22+19dex=41 Will: 22+43wis=65
Damage: 4-9 taijutsu
~Skills~ 53x45=2385 Ninjutsu: (Chk) 900+43=943 Treat Injury: (Wis) 400+43=443 Chakra Control: (Int) 400+53=453 Listen: (Wis) 300+43=343 Sense Motive: (Wis) 300+43=343 Knowledge: Anatomy: (Int) 85+53=138 Knowledge: Life Sciences: (Int) +53 Research: (Int) +53 Fuuin Jutsu: (Int) +53
~Possessions~
Money:
Ryo:
Equipment:
Valuables:
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|