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Posted: Wed Jul 27, 2011 4:56 am
Qyp Name: Mizuiro Hoshigaki Amount of Posts: 1-6, 7, 8, 9, 10, 11, 12, 13, 14, 15-18, 19, 20, 21Training: Nawanuke no Jutsu (Rope Escape Technique) Where: Academy +25exp and +new jutsu. (former grading: +23exp and +new jutsu.)
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Posted: Wed Jul 27, 2011 5:08 am
+75exp, +1 Chakra Control and +new jutsu. (Former grading: +61exp, +1 chakra control and +new jutsu.)
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Posted: Wed Jul 27, 2011 5:42 pm
Dimi Deiod Training: Henge no jutsu. Name: Hara Keiko Amount of posts: 10 Where: Here. Well here goes nothing! +25 exp, +jutsu
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Posted: Wed Jul 27, 2011 5:46 pm
+1 ninjutsu, +23 exp (still have to do the actual training to get the jutsu!)
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Posted: Wed Jul 27, 2011 7:43 pm
Suiton: Mizuame Kawarimi no Jutsu (Water Release: Syrup Replacement technique)
 A derived jutsu from the original Kawarimi technique. Instead of replacing his body with a random object, the user replaces it with a hollow syrup clone. When the attacker makes contact with the syrup dummy, it causes it to splash open, covering him with the highly adhesive substance and impairing his movements. Rank: D Cp cost: 20 cp Dice Rolls: n/a Damage: n/a Escape artist DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Strength DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements : Water affinity, Suiton: Mizuame Nabara, Kawarimi no Jutsu Training : 3 stages Stage I: Chakra Control DC 25 Making a syrup construct in very limited time. Stage II: Ninjutsu DC 25 Switching succesfully so that opponent doesn't realize the stratagem until it's too late. Special : *This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack. *If used following a melee attack, victim is automatically stuck and must beat Reflex DC to break free. *If used following a weapon attack, victim is disarmed and has to beat strength DC to unstick his weapon. Owner: Hoshigaki Hiru
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Stage 1 : Making a syrup construct in very limited time. DC: 25 d20 + Chakra Control [42] 10/10 (Complete)
Stage 2 : Switching succesfully so that opponent doesn't realize the stratagem until it's too late. DC: 25 d20 + Ninjutsu [36] 10/10 (complete)
Starts and ends here: Shoreline page 2
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21 posts!
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Posted: Thu Jul 28, 2011 9:50 am
Raiton: Hiraishin (Lightning Release: Electric Needle Spark)
 After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. Cp Cost: 80 Cp Dice Rolls: 3 Damage: 65 – 80 + chk mod + 2 per 10 ranks in Ninjutsu Reflex DC: n/a Fortitude DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Lightning Affinity, Chakra Control 20, Ninjutsu 25, Chakra 26 Training: 3 stages Stage I: Chakra Control DC 30 Wrapping a limb with electric chakra. Stage II: Chakra DC 18 {d20 + chk mod} Forcing your electric chakra inside the target. Stage III: Ninjutsu DC 35 Not electrocuting yourself with your own jutsu despite contact. Special: Used after a succesful melee or weapon attack or during a grapple. There is no reflex save for this technique, it is an auto-hit through direct contact. Victim must roll a fortitude check. If victim fails fortitude check, he suffers -5 to all movement rolls in his next turn. Name: Misa Kunikida
Stage 1: Wrapping a limb with electric chakra. DC: 30 d20 + Chakra Control [40] 10/10 (Complete)
Stage 2: Forcing your electric chakra inside the target. DC: 18 d20 + chk mod [15] 10/10 (Complete)
Stage 3: Not electrocuting yourself with your own jutsu despite contact. DC: 35 d20 + Ninjutsu [30] 10/10 (Complete)
Starts here Ends here *********************************** 7 posts... 33 paragraphs/rolls.
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Posted: Fri Jul 29, 2011 1:37 am
Finding out about the bunshin technique Research, meditate, or simply try to figure out how the technique works so you can try to train it. d20 + Ninjutsu (4) = ??? DC: 10 + Ninjutsu (4) = 14 10/10 (People who won last round get a +2 to each roll from Hokaboku's advice without affecting their ability to get a skill point from the completion of this part of the training) ((Did not apply to Tenshi)) Name: Fubuki, Tenshi Amount of posts: 17 Where: Start One Post End
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Posted: Fri Jul 29, 2011 3:34 am
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Posted: Fri Jul 29, 2011 4:15 am
Hoshigaki Hiru Suiton: Mizuame Kawarimi no Jutsu (Water Release: Syrup Replacement technique)
 A derived jutsu from the original Kawarimi technique. Instead of replacing his body with a random object, the user replaces it with a hollow syrup clone. When the attacker makes contact with the syrup dummy, it causes it to splash open, covering him with the highly adhesive substance and impairing his movements. Rank: D Cp cost: 20 cp Dice Rolls: n/a Damage: n/a Escape artist DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Strength DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements : Water affinity, Suiton: Mizuame Nabara, Kawarimi no Jutsu Training : 3 stages Stage I: Chakra Control DC 25 Making a syrup construct in very limited time. Stage II: Ninjutsu DC 25 Switching succesfully so that opponent doesn't realize the stratagem until it's too late. Special : *This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack. *If used following a melee attack, victim is automatically stuck and must beat Reflex DC to break free. *If used following a weapon attack, victim is disarmed and has to beat strength DC to unstick his weapon. Owner: Hoshigaki Hiru
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Stage 1 : Making a syrup construct in very limited time. DC: 25 d20 + Chakra Control [42] 10/10 (Complete)
Stage 2 : Switching succesfully so that opponent doesn't realize the stratagem until it's too late. DC: 25 d20 + Ninjutsu [36] 10/10 (complete)
Starts and ends here: Shoreline page 2
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21 posts! +100exp and +new jutsu. (Former grading: +55exp and +new jutsu.)
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Posted: Fri Jul 29, 2011 4:24 am
Rachel Genova Raiton: Hiraishin (Lightning Release: Electric Needle Spark)
 After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. Cp Cost: 80 Cp Dice Rolls: 3 Damage: 65 – 80 + chk mod + 2 per 10 ranks in Ninjutsu Reflex DC: n/a Fortitude DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Lightning Affinity, Chakra Control 20, Ninjutsu 25, Chakra 26 Training: 3 stages Stage I: Chakra Control DC 30 Wrapping a limb with electric chakra. Stage II: Chakra DC 18 {d20 + chk mod} Forcing your electric chakra inside the target. Stage III: Ninjutsu DC 35 Not electrocuting yourself with your own jutsu despite contact. Special: Used after a succesful melee or weapon attack or during a grapple. There is no reflex save for this technique, it is an auto-hit through direct contact. Victim must roll a fortitude check. If victim fails fortitude check, he suffers -5 to all movement rolls in his next turn. Name: Misa Kunikida
Stage 1: Wrapping a limb with electric chakra. DC: 30 d20 + Chakra Control [40] 10/10 (Complete)
Stage 2: Forcing your electric chakra inside the target. DC: 18 d20 + chk mod [15] 10/10 Complete
Stage 3: Not electrocuting yourself with your own jutsu despite contact. DC: 35 d20 + Ninjutsu [30] 10/10 Complete
Starts here Ends here *********************************** 7 posts... 33 paragraphs/rolls. +155exp and +new jutsu. Grading is still in the process (Former grading: +125exp and +new jutsu. Next time, please add the rank of the jutsu you've trained. 3nodding )
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Posted: Fri Jul 29, 2011 4:30 am
Exodus Revel Finding out about the bunshin technique Research, meditate, or simply try to figure out how the technique works so you can try to train it. d20 + Ninjutsu (4) = ??? DC: 10 + Ninjutsu (4) = 14 10/10 (People who won last round get a +2 to each roll from Hokaboku's advice without affecting their ability to get a skill point from the completion of this part of the training) ((Did not apply to Tenshi)) Name: Fubuki, Tenshi Amount of posts: 17 Where: Start One Post End +28exp and +1 Ninjutsu. (Former grading: +24exp and +1 ninjutsu.)
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Posted: Fri Jul 29, 2011 5:14 am
+22exp and +new jutsu. In "Amount of posts" please enter the total amount of checks. It says "Posts" since the formula expects you to do one check per post. Also, you didn't add your chakra control to your rolls. Was that deliberate to achieve chakra control points or did you miss writing it? Please PM me when answering. biggrin
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Posted: Fri Jul 29, 2011 6:14 pm
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Posted: Sun Jul 31, 2011 11:37 am
Dimi Deiod +22exp and +new jutsu. In "Amount of posts" please enter the total amount of checks. It says "Posts" since the formula expects you to do one check per post. Also, you didn't add your chakra control to your rolls. Was that deliberate to achieve chakra control points or did you miss writing it? Please PM me when answering. biggrin +28exp, +1 Chakra Control and +new jutsu. (Former grading: +22exp, +1 in chakra control and +new jutsu.)
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Posted: Sun Jul 31, 2011 10:35 pm
Name: Batsu Watanabe Amount of Posts: 33 Training: Quote: Let's Go Fishin' Mayumi needs your help. The hospital has run out of two poisonous invertebrate. Catch ten fire jellyfish and ten sea nettle. Jellyfish DC: Awareness - 10, Capture - 12, Dodge - 10 Successes: 10/10 Rewards:A vial of fire jellyfish poison Where: Shoreline, pages 2 - 3
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