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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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PupSage generated a random number between 23 and 38 ... 37!

PupSage

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PostPosted: Sun Jul 08, 2012 6:50 pm


Dmg per kunai aimed at Batsu.
Gideon Commando rolled 3 20-sided dice: 7, 16, 14 Total: 37 (3-60)
PostPosted: Sun Jul 08, 2012 6:54 pm


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Name: Shinzu Akara
LV. 12
Experience: 627/650
Hp: 91
Cp: 72
MHp: 168




With a nod Shinzu turned to face the big guy, and opened the 1st Gate, as Batsu healed him. "Batsu, retreat further into the library and set up a sniping position. We'll stay between these guys and you, and we'll fall back to you whenever we need healing. Understood?" Shinzu didn't wait too long for a reply, instead going straight for the big guy.

Melee: Roll (14) + MAB (14) + Tai (6) = 34 Hit

New MAB: 24
New RAB: 22
New Dodge: 24
New Reflex: 16

Gideon Commando
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Gideon Commando
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PostPosted: Sun Jul 08, 2012 6:55 pm


(Ignore...)
PostPosted: Sun Jul 08, 2012 6:56 pm


(So much fail...)

Gideon Commando
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Gideon Commando rolled 1 20-sided dice: 8 Total: 8 (1-20)

Gideon Commando
Crew

PostPosted: Sun Jul 08, 2012 6:57 pm


(Reflex: Roll ( cool + Reflex (11) = 19 vs 26)

(I keep for getting at least one roll sweatdrop )
Majikal Mayhem rolled 3 20-sided dice: 13, 8, 1 Total: 22 (3-60)
PostPosted: Sun Jul 08, 2012 7:25 pm


((Why does my luck suck...?))

((HP: 115 - 37 = 78
CP: 168 - 12 = 156))

Batsu turned and looked at Candy and saw two katanas heading his way. He easily dodged the first one, but as he did so he ended up getting nicked by the second one.The bot screamed out a bit in pain.and pulled out his bow hoping to get just a small bit of revenge. Batsu then grabbed an arrow and fired at the one called Candy.

Reflex 1: 1d20 [13] + Reflex [17] =30 vs. 26 [Dodged]
Reflex 2: 1d200 [8] + Reflex [17] = 25 vs. 26 [Hit]
Arrow 1: Auto-fail


((Saving two rolls for next turn))


Majikal Mayhem


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Gideon Commando generated a random number between 25 and 40 ... 35!

Gideon Commando
Crew

PostPosted: Sun Jul 08, 2012 7:29 pm


(Damage on Kimya)
The Ghost of Xmas Awesome rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Sun Jul 08, 2012 7:55 pm


Byakuran reflex save (( Just while I see I need one.))

10+15 25 (Shunshin+11)=36

(shunshin) -15cp 36= 21 cp remaining. !Jutsu interrupted! +30 for not using Syrup technique. 51 cp remaining. 0 rolls towards Syrup technique.

*Clones destroyed*

The Ghost of Xmas Awesome

PupSage rolled 4 20-sided dice: 3, 2, 4, 14 Total: 23 (4-80)

PupSage

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PostPosted: Sun Jul 08, 2012 8:12 pm


[Reflex]3+13=16 Fail
[Attack]2+21+6=29 Hit
[Attack]4+16+6=26 Hit
[Attack]14+11+6=31 Hit

Masa got hit by the girl's katana, but she wasn't about to let that get to her. She pointed at Candy and said, "I told you I was going to get you b***h." She slashed across Candy's stomach, switched her grip, and tore the blade over the girls throat. She fell dead as Masa turned. She jumped up onto the bookshelf and looked at Byakoran and said, "Monkey in the middle?" She hit Fai Long in the back with her sword and he went stumbling towards Byakoran. She smirked as she saw the blood.
PupSage generated a random number between 60 and 96 ... 95!
PostPosted: Sun Jul 08, 2012 8:20 pm


Dmg

PupSage

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PupSage generated a random number between 30 and 48 ... 36!

PupSage

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PostPosted: Sun Jul 08, 2012 8:21 pm


VS Fai Lang
Majikal Mayhem rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun Jul 08, 2012 8:52 pm


((Fail check))


Majikal Mayhem


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Hoshigaki Hiru rolled 1 20-sided dice: 3 Total: 3 (1-20)

Hoshigaki Hiru
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PostPosted: Sun Jul 08, 2012 8:59 pm


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Hp: 262
Cp: 171 - 4 = 167
Samehada Cp: 6
Dodge: 16 ---- 35
Reflex: 18 ---- 27
Attack Melee: 30/25/20/15


Hiru was glad to see his bunshin had more than avenged his beating at the hand of the bumbling brute by solidly tearing into his opponent with four deep slashes that shredded viciously upon impact. Seeing the situation seemed relatively under control down here with one opponent dead and two others in trouble, Hiru with his gliding jutsu found it wise to quickly survey the perimeter for other threats. The best point of view would obviously be the roof of the libraty. Jumping out the window in a prodigious display of athletism, Hiru then proceeded to glide up the wall and to the roof to see if anything suspicious had been going on.

d20 [03] + Awareness [37] = 40 (fails miserably)

Seeing nothing for the moment, Hiru remained perplexed and thought it tactically sound to keep watch in case something were to come up. He knew a version of himself was downstairs taking care of business anyway.

---------------------------------------------------------------------------------------------------

User Image

Hp: 34
Cp: 175
Samehada Cp: 120
Dodge: 26
Reflex: 18
Attack Melee: 30/25/20/15


Syrup Hiru realized his last attack had bitten deep into his gargantuan opponent and, seeing as he was clearly a taijutsu specialist, knew his chakra reserves had to have been severely taxed by his last assault. Wanting to capitalize on this, it clapped its hand on the ground and channeled its drain through the floor, straight to where the huge man was standing. Maybe if they could get one alive before the Hoshigaki girl killed everyone they might be able to learn what these guys were after.

Chakra Kyūin Jutsu (Chakra Absorption Technique)
This technique allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media such as earth or water. The only necessary condition is some medium through which chakra can be channeled.
Cp cost: 1/4 of chakra drained.
Dice Rolls: 4 Rolls
Damage: User can drain from (Chakra Control / 2) to (Chakra Control x 2) cp per usage
Will DC: 15 + user's chakra mod + 2 per 10 ranks in user's Ninjutsu
Special: A successful Will check prevents any chakra from being drained. A natural 1 on Will check doubles it. The user gains the Cp drained from the target. Can be used while grappling.


Will DC: 15 + Chk Mod [17] + 2 per 10 in Ninjutsu [6] = 38
Hoshigaki Hiru generated a random number between 21 and 86 ... 47!
PostPosted: Sun Jul 08, 2012 9:11 pm


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Hp: 34
Cp: 175 + 35 = 210
Samehada Cp: 120
Dodge: 26
Reflex: 18
Attack Melee: 30/25/20/15


Damage to Kimyo:

Chakra damage:

If he fails Will Save, (Chakra Control / 2 - Chakra Control x 2) = ( 21 - 86 )

Possible damage: 47 Cp

Hoshigaki Hiru
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PupSage rolled 4 20-sided dice: 16, 6, 9, 7 Total: 38 (4-80)

PupSage

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PostPosted: Mon Jul 09, 2012 6:37 pm


Fails his will save.
Does not see through the new clones
9+27+6=42 HIT
7+22+6=35 HIT
2+17+6=25 HIT

Kimya
LV. 15
Hp: 125
Cp: 31-10-21
MHp: 255


He was going to die at this rate. Only an act of the Gods would get him and Fai Lang out of here alive. Which meant it was time to take one of these ******** out. Captain Blue Gills was a prime candidate, as was his sister, who was knocking his teammates down left and right. Clone boy and the clones of the others seemed like a waste of time. Which left the other taijutsu boy and the medic. Kimya clapped his hands together and the began to glow blue. "Fai Lang, focus assault!" He punched the Taijutsu Kid, then the brat medic, and finally that blue b***h.

Damage is up to: 47-82
[Base Dmg] 1-6
[STR Mod]12-12
[Taijutsu Bonus] 16-32
[Chakra Scalpel] 18-32

Chakura no Mesu (Chakra Scalpel)
Cp cost: 10 cp per post.
Dice Rolls: n/a
Damage: (1 - 15) + [chakra control / 3] + 2 per 10 levels in Medical Ninjutsu
Special:
*If used in conjunction with a treat injury maneuver, add 3 per 10 level in Medical Ninjutsu to all treat injury checks and Hp healed.
*User can only use the technique offensively if the taijutsu requirement is met, however, the technique can still be learned to assist treat injury without it.
*Critical hits cause severe muscle injury which reduce victim's [dex mod] and [str mod] by 1 per 10 points in Medical Ninjutsu until treated.
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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