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Posted: Thu Jun 30, 2011 1:56 pm
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Posted: Thu Jun 30, 2011 10:37 pm
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Posted: Fri Jul 01, 2011 10:47 am
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Posted: Sun Jul 03, 2011 9:02 am
Name: Gwyn Yubie Amount of Posts: 7 Training: Spar, outcome, I won. Where: Academy 236 - 242
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Posted: Sun Jul 03, 2011 3:07 pm
Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10 (Complete) Starts here: Housing district page 48 Ends here: Housing district page 49
15 posts.
Stage 2: Draining as much chakra as possible during brief contacts. DC: 38 d20 + Chakra Control [42] 10/10 (Complete) Starts and ends here: Housing district page 49
10 posts.
Stage 3: Maintaining chakra vacuum during combat. DC: 25 d20 + Concentration [20] 10/10 (Complete) Starts here: Housing district page 49 Ends here: Housing district page 49
11 posts.
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36 posts total!
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Posted: Sun Jul 03, 2011 8:21 pm
Dimi Deiod Chakra Molding DC: 10 + 0 = 10 Posts: 13 Training started: ]http://www.gaiaonline.com/guilds/viewtopic.php?t=8825797&page=239 +17 exp I can't give you any Chakra Control points because your DC was too low. (It has to be at least 10 + mod + skill point) So your training is considered an incomplete training. But I looked at your rolls and only one of your success rolls was below 10... that is... if you do another roll to "finish up" or whatever the exercise... I can give you that point smile And more exp follows for completion of the exerciseo f course.
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kouri-chan_xx Vice Captain
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Posted: Mon Jul 04, 2011 3:30 am
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Posted: Tue Jul 05, 2011 2:55 am
+23 exp, +1 exp for helping hand and +1 Chakra control. Try to provide more links to the posts, it will help me grade your trainings much faster.
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Posted: Tue Jul 05, 2011 2:58 am
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Posted: Tue Jul 05, 2011 3:10 am
Nosfouratwo Name: Gwyn Yubie Amount of Posts: 7 Training: Spar, outcome, I won. Where: Academy 236 - 242
10 x 2(lvl) = 20 exp.
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kouri-chan_xx Vice Captain
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Posted: Tue Jul 05, 2011 8:07 am
+1 Chakra Control +35 exp BTW, for DC, I meant dice roll 10, so your DC could probably have been 12 smile
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Posted: Tue Jul 05, 2011 8:07 am
Hoshigaki Hiru Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10 (Complete) Starts here: Housing district page 48 Ends here: Housing district page 49
15 posts.
Stage 2: Draining as much chakra as possible during brief contacts. DC: 38 d20 + Chakra Control [42] 10/10 (Complete) Starts and ends here: Housing district page 49
10 posts.
Stage 3: Maintaining chakra vacuum during combat. DC: 25 d20 + Concentration [20] 10/10 (Complete) Starts here: Housing district page 49 Ends here: Housing district page 49
11 posts.
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36 posts total! +106exp and new jutsu. Grading orginally by Kouri.
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Posted: Thu Jul 07, 2011 12:53 pm
Keiko and Tenshi Spar Where: Here How many posts: 2-3 Winner/loser: *Sigh*...Loser... gonk
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Posted: Thu Jul 07, 2011 6:01 pm
Exodus Revel Keiko and Tenshi Spar Where: Here How many posts: 2-3 Winner/loser: *Sigh*...Loser... gonk 5 x 1(Lvl) = 5exp.
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Posted: Thu Jul 07, 2011 9:03 pm
Suiton: Mizuame Teppōdama (Water Release: Syrup Gunshot)
 The user spits out condensated balls of sticky syrup at his enemy. Even though this technique is far weaker than its water counterpart due to the fact that the syrup bullets are bigger and have more wind resistance, the projectiles can reach fairly high velocities thus generating significant concussive force. Some go as far as to say the technique can be as powerful as a cannon shot for advanced ninjutsu specialists. If the bullet makes contact with a target, it bursts and partially covers it with sticky syrup, impairing its movements. The number of bullets that can be generated depends on the user's skill. Rank: B Cp cost: 100 cp Damage: (25 - 40) + chk mod per bullet Reflex DC: 15 + chk mod + 2 per 10 points in ninjutsu skill Requirements : Water affinity, Chakra Control 40, Ninjutsu 25, dexterity 20, Chakra 30, Suiton: Mizuame Nabara Training : Stage I: Chakra Control check DC 50 Generating mizuame balls. Stage II: Dexterity DC 15 Aiming the bullets at a target with accuracy. Stage III: Chakra DC 20 Generating concussive force. Stage IV: Ninjutsu DC 45 Maximizing splash effect to cover as much of the opponent as possible. Special : *User can fire one bullet for every 10 levels in chakra control. *Target must roll one reflex save per bullet to dodge them. *For every succesful hit, reduce the target's base attack bonus for all attacks by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. If this effect reduces one of the opponent's attacks to a base attack bonus lower than 1, he loses that attack until the syrup wears off. This effect is stackable. *For every succesful hit, reduce target's dodge rating, reflex saves and movement rolls by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. This effect is stackable. Owner: Hoshigaki Hiru
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Stage 1: Generating mizuame balls. DC: 50 d20 + Chakra Control [42] 10/10 Starts here: Housing district page 49 Ends here: Housing district page 49
13 posts.
Stage 2: Aiming the bullets at a target with accuracy. DC: 16 (Increased from 15 to get attribute point training) d20 + Dexterity Modifier [6] 10/10 Starts here: Shoreline page 1 Ends here: Shoreline page 1
17 posts.
Stage 3: Generating concussive force. DC: 20 d20 + Chakra Modifier [16] 10/10 Starts here: Shoreline page 1 Ends here: Shoreline page 1
11 posts.
Stage 4: Maximizing splash effect to cover as much of the opponent as possible. DC: 45 d20 + Ninjutsu [35] 10/10 Starts here: Shoreline page 1 Ends here: Shoreline page 1
15 posts.
All for a grand total of 56 posts! Forgot how long it was... At least I should get one skill point and one attribute point out of this!
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