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Hoshigaki Hiru rolled 5 20-sided dice:
17, 15, 8, 13, 15
Total: 68 (5-100)
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Posted: Sun Jul 03, 2011 9:41 am
Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10
d20 [17] + Bo Staff [22] = 39 (pass/fail)
With this last failed attack, something unlocked in Hiru's mind. Some sort of an epiphany, he was pretty sure he knew how to do it from now on bust just to be sure he'd keep practicing it for a while. So, just after the bunshin had finished dodging his last attack, Hiru spun on himself with a 270 degree motion and landed his staff flat along the line of both the bunshins kidneys.
d20 [15] + Bo Staff [22] = 37 (pass/fail)
This time, however, instead of doing a snap motion (fast in fast out), he focused on trying to maintain contact with the clone for as long as he could before it moved out of the way. Obviously, the contact didn't last more than a second, but it was surely twice as long as the few centiseconds the contact usually lasted for normal combat with fast blunt weapons. It would be quite an adjustment but would surely work.
d20 [8] + Bo Staff [22] = 30 (pass/fail)
As the bunshin quickly moved away, Hiru did not let up the pressure. He chased him for a few steps and nailed it in the chest just as it turned around to anticipate the attack. Once again, Hiru pushed his staff against the clone's sternum to increase the duration of an eventual drain. Once again, even though it would be nearly unnoticeable to the untrained eye, the technique itself was different.
d20 [13] + Bo Staff [22] = 35 (pass/fail)
The clone took a few steps backwards and tried running away sideways. In a single motion, Hiru spun in the opposite direction of where the clone was running off to and struck him flat in the stomach, launching it back wards. As the impact threw the clone into the air, Hiru followed it as long as he could in its trajectory, keeping his staff for a good whole second pressed against the bunshins body before it landed to the ground.
d20 [15] + Bo Staff [22] = 37 (pass/fail)
Finally, as the bunshing touched the ground and after a few barrel rolls, Hiru went for the finishing blow. In any other situation, with a blunt weapon, this would be a knockout head smash. but, With this new technique, the bullseye is always the heart. So, with a jumping downward blow, Hiru struck his bunshin precisely half an inch left of the sternum, right in the heart.
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Hoshigaki Hiru rolled 10 20-sided dice:
11, 19, 20, 2, 18, 13, 18, 19, 19, 16
Total: 155 (10-200)
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Posted: Sun Jul 03, 2011 11:05 am
Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10
Stage 2 biggrin raining as much chakra as possible during brief contacts. DC: 38 d20 + Chakra Control [42] 10/10
d20 [11] + Chakra Control [42] = 53 (pass/fail)
Fairly satisfied with his performance, Hiru had pretty much learned how to alter his fighting style to optimize the efficiency of the technique, now came the hard part: succesfully doing the drain itself. If bashing had been fun and pretty simple, the delicate art that was the Chakra Kyuin would be far more complex and tedious to accomplish. Although, for far better results.
d20 [19] + Chakra Control [42] = 61 (pass/fail)
So far, Hiru had only done the classic chakra draining technique. He'd channel his chakra delicately either through his weapon, hand or through an element (water in his case) and zap away at his victim's chakra system. Even though the whole process was far from taking him long periods of time to accomplish, it certainly required less intensity than doing it in a few centiseconds.
d20 [20] + Chakra Control [42] = 62 (pass/fail)
Still, Hiru did not expect this to be easy going in. He grabbed his Samehadamaku and first tried to see how quickly he could summon up the technique. Sitting down, he grabbed his staff with both of his hands, holding it in parallel to the ground, and tried to intitate a chakra vacuum in short intense bursts. Focusing his mind, he started infusing the staff with his chakra, as he had done so many times.
d20 [02] + Chakra Control [42] = 44 (pass/fail)
After this was done, he started trying to activate the draining in short bursts. On, and off. On, and off. It was a very complex exercise that did seem to get a bit faster as time progressed but never at the extent he wished to increase its speed to. He was trying to find a solution that would allow him to trigger the drain without having to reinfuse and restart the technique from nothing...
d20 [18] + Chakra Control [42] = 60 (pass/fail)
In asking himself that question, he apparently answered it. Trying to activate the technique without having to start over from scratch every time... all he had to do was keep it active! If he tried to keep the technique going permanently instead of always shutting it down it would be much easier to have it flare in intensity on hits than to have it activate as he was swinging in combat.
d20 [13] + Chakra Control [42] = 55 (pass/fail)
So Hiru gave it a try. He stood right up and spun his bo in attack position. "Okay bunshin, just stand there for now.", he asked his copy. Obviously, the clone wasn't thrilled at the idea of getting bashed on while remaining immobile but he was aware of the fact that he was but a clone and that it was for Hiru's own good! So, he got into position and waited to be struck.
d20 [18] + Chakra Control [42] = 60 (pass/fail)
Hiru started focusing the chakra kyuin into his staff. Immediately, his entire staff and hands started glowing with a blue hue, just like when he channeled the actual jutsu on a target. As he moved the staff around the blue hue followed it perfectly. It was discrete but still gace it a cool effect. Plus, the blue fit with the color of his uniform and all of his water jutsus. One heck of a fashion statement!
d20 [19] + Chakra Control [42] = 61 (pass/fail)
So, in a swift swipe, Hiru struck the clone on the shoulder. As his staff came in contact the clone's body, he increased the intensity of the drain and attempted to syphon as much chakra as he could from the slightly prolonged contact. For a second, the clone's integrity weakened as the contact area briefly returned to a water state before solidifying again. it appeared the technique worked!
d20 [19] + Chakra Control [42] = 61 (pass/fail)
Again, with a rotating swing to the kidneys, Hiru increased the draining effect. As he did, the blue glow on his staff and hands increased once more as the clone's body was syphoned from its chakra reserves. The clone was thrown forward from the impact as it struggled to reequalize its chakra distribution in order to maintain its solid form. Clearly, it was starting to run out of chakra.
d20 [16] + Chakra Control [42] = 58 (pass/fail)
As the clone turned around to face its opponent once more, Hiru concluded the fight with a very strong stab straight to the heart. As he did his technique, Hiru pulled off a drain like he had never did before and finally took out enough chakra from the bunshin that it turned back to a liquid state, crumbling straight to the ground. It was pretty obvious that all that was left now for Hiru was to polish off his skills with the technique.
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Hoshigaki Hiru rolled 5 20-sided dice:
14, 18, 8, 14, 20
Total: 74 (5-100)
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Posted: Sun Jul 03, 2011 2:15 pm
Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10 (Complete)
Stage 2: Draining as much chakra as possible during brief contacts. DC: 38 d20 + Chakra Control [42] 10/10 (Complete)
Stage 3: Draining as much chakra as possible during brief contacts. DC: 25 d20 + Concentration [20] 5/10
d20 [14] + Concentration [20] = 34 (pass/fail)
This nest step was pretty obvious, Hiru had to learn how to maintain this technique active during combat. However, if the concept behind it was simple, the application would be something entirely different. As he wondered about how he'd go about training this aspect, he realized he wouldn't have much other choice than to fight himself once more. However, he had an idea to make things interesting.
d20 [18] + Concentration [20] = 38 (pass/fail)
Hiru formed his hands into a water seal and again firmly said "Mizu bunshin no jutsu!". At that moment, not one but three clones formed from the ground. The particularity this time however was that all three clones were slightly different. The first one looked just like the one Hiru had just trained with. Basically a perfect copy of his physical appearance and chuunin uniform clothing.
d20 [08] + Concentration [20] = 28 (pass/fail)
The second and third ones were a bit more interesting though. One of them was a kid version of hiru, he looked just like Hiru did the day after he graduated from the academy with Shin and Masanori. He had his staff still very raw as it had just been summoned. The other was his age but dressed in his complete ANBU uniform, mask and all, ready for combat in the utmost secrecy. This was going to be interesting.
d20 [14] + Concentration [20] = 34 (pass/fail)
All four of the Hirus grasped their staves, and twirled it into attack position. The clones knew what their roles was and were ready to be target practice for Hiru. However, in their present role, they had to do more than just take the blows; they had to simulate actual combat to make sure hiru could maintain an effective drain even when under stress or duress. Fighting against three opponent should obviously suffice.
d20 [20] + Concentration [20] = 40 (pass/fail)
With little surprise, the first one to strike was ANBU Hiru. He lunged at him with a downward swing as all three clones had the original surrounded. With the blue light on his staff still active Hiru took two quick swings at the attacker. The first one deflected the attack as the second one, with an effective drain in effect, continued the motion to land right at the assailant's stomach, lightly liquifying it before it reformed.
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Hoshigaki Hiru rolled 5 20-sided dice:
9, 7, 1, 11, 5
Total: 33 (5-100)
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Posted: Sun Jul 03, 2011 2:36 pm
Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10 (Complete)
Stage 2: Draining as much chakra as possible during brief contacts. DC: 38 d20 + Chakra Control [42] 10/10 (Complete)
Stage 3: Draining as much chakra as possible during brief contacts. DC: 25 d20 + Concentration [20] 9/10
d20 [09] + Concentration [20] = 29 (pass/fail)
As ANBU Hiru was propelled a few feet away to the ground, chuunin Hiru flanked the original from his side trying to swipe away his legs. Hiru having noticed it quickly enough stopped the staff with his foot and used its flexibility to boost himself upwards, striking his clone from under with his flaring blue staff, liquifying the construct's chin for a second as it was knocked back.
d20 [07] + Concentration [20] = 27 (pass/fail)
As two of his opponents were staggering from his hits and his chakra drain, the third one, genin Hiru, charged Hiru with a flying kick launched with the staff as a propulsion tool. With little effort, Hiru deflected the attack with his forearm and took advantage of his rotating motion to strike the passing young Hiru across the kidneys with his staff which got brighter as it made contact.
d20 [01] + Concentration [20] = 21 (pass/fail)
Everything seemed to be going perfectly when ANBU Hiru, who had apparently recovered from his blow fairly fast, activated his water gliding and managed to land a solid lateral blow to Hiru's head. A bit staggered, Hiru turned around with a swing but, even though the blow made slight contact, the hit he had just taken had shaken his concentration just enough to make him lose channeling of the technique.
d20 [11] + Concentration [20] = 31 (pass/fail)
Without leaving a second to catch his breath, chuunin Hiru got his turn as jumped at regular Hiru with a downward smash. However, Hiru anticipated the movement and got under him, thrusting his staff right at the clone's sternum. Intensifying the drain, hiru led the bunshin to the ground while stripping him of all that was left of his chakra reserves. When the clone reached the ground, all that was left was a puddle of water.
d20 [05] + Concentration [20] = 25 (pass/fail)
Seeing one of his comrades beaten, Genin Hiru attacked regular Hiru with somewhat of an overly fancy maneuver, rotating his staff over his head to intimidate his opponent. Unimpressed, Hiru timed the staff's rotation, stepped in between swings and swiped his opponent's stomach while draining him of his chakra. The clone fell to its knees before landing flat on its face and returning to water.
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Hoshigaki Hiru rolled 2 20-sided dice:
12, 10
Total: 22 (2-40)
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Posted: Sun Jul 03, 2011 2:56 pm
Hiruken (Leech Fist)
 A special fighting style in which the user is in a constant state of chakra absorption. Every single one of his attacks is aimed at major chakra centers of his opponent's body as much to drain chakra as to inflict damage. Therefore, impact intensity is sacrificed in favor of longer contact with the victim. Given the fact that every absorption is so brief and accompanied with physical pain, the victim cannot summon his will to prevent the drain. Rank: C Dice Rolls: n/a Cp Cost: n/a Damage: Reduce melee damage by 20%. Requirements: Chakra Kyuin Jutsu, Ninja Weapons (melee) or Taijutsu 20, Concentration 15. Training: 3 stages Stage I: Weapons or Taijutsu DC 30 Aiming at major life spots in combat. Stage II: Chakra Control DC 38 Draining as much chakra as possible during brief contacts. Stage III: Concentration DC 25 Maintaining chakra vacuum during combat. Special: All melee attacks drain (chk mod /2 - chk mod x1.5) cp from target. Owner: Hoshigaki Hiru
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Stage 1: Aiming at major life spots in combat. DC: 30 d20 + Bo Staff [22] 10/10 (Complete)
Stage 2: Draining as much chakra as possible during brief contacts. DC: 38 d20 + Chakra Control [42] 10/10 (Complete)
Stage 3: Draining as much chakra as possible during brief contacts. DC: 25 d20 + Concentration [20] 10/10 (Complete)
d20 [10] + Concentration [20] = 30 (pass/fail)
Finally, seeing only one opponent left standing, Hiru turned and attacked ANBU Hiru head on. Twirling his staff as a distraction he got closer and closer until he reached melee range. Just as he did, he turned into a 270 degree motion and finished his attack in a backwards thrust, landing straight against the bunshin heart. As contact was made, the bunshin liquified and returned to the ground.
"I have a feeling this will prove useful!", thought Hiru, twirling the staff around, covered in its blueish hue.
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Hoshigaki Hiru rolled 5 20-sided dice:
15, 1, 17, 4, 9
Total: 46 (5-100)
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Posted: Tue Jul 05, 2011 7:31 pm
Suiton: Mizuame Teppōdama (Water Release: Syrup Gunshot)
 The user spits out condensated balls of sticky syrup at his enemy. Even though this technique is far weaker than its water counterpart due to the fact that the syrup bullets are bigger and have more wind resistance, the projectiles can reach fairly high velocities thus generating significant concussive force. Some go as far as to say the technique can be as powerful as a cannon shot for advanced ninjutsu specialists. If the bullet makes contact with a target, it bursts and partially covers it with sticky syrup, impairing its movements. The number of bullets that can be generated depends on the user's skill. Rank: B Cp cost: 100 cp Damage: (25 - 40) + chk mod per bullet Reflex DC: 15 + chk mod + 2 per 10 points in ninjutsu skill Requirements : Water affinity, Chakra Control 40, Ninjutsu 25, dexterity 20, Chakra 30, Suiton: Mizuame Nabara Training : Stage I: Chakra Control check DC 50 Generating mizuame balls. Stage II: Dexterity DC 15 Aiming the bullets at a target with accuracy. Stage III: Chakra DC 20 Generating concussive force. Stage IV: Ninjutsu DC 35 Maximizing splash effect to cover as much of the opponent as possible. Special : *User can fire one bullet for every 10 levels in chakra control. *Target must roll one reflex save per bullet to dodge them. *For every succesful hit, reduce the target's base attack bonus for all attacks by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. If this effect reduces one of the opponent's attacks to a base attack bonus lower than 1, he loses that attack until the syrup wears off. This effect is stackable. *For every succesful hit, reduce target's dodge rating, reflex saves and movement rolls by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. This effect is stackable. Owner: Hoshigaki Hiru
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Stage 1: Generating mizuame balls. DC: 50 d20 + Chakra Control [42] 3/10
d20 [15] + Chakra Control [42] = 57 (pass/fail)
This little physical training had loosened Hiru's muscles and got his adrenaline flowing a bit more again. Also, the most surprising thing about his new technique was that even though what he had just did was as much ninjutsu training as it had been bojutsu, his chakra reserves were still as full as when he had just started. He was definately ready for a bit more of a challenge.
d20 [01] + Chakra Control [42] = 43 (pass/fail)
While he was on a roll, Hiru decided to sit down and find another way he could adapt one of his existing techniques into a new one adapted to his fighting style and specialties. Just as fusing his bo skills with his chakra draining abilities would most likely give him a significant edge in combat, he was trying to find a way to fuse two elements together again to create another new unique technique.
d20 [17] + Chakra Control [42] = 59 (pass/fail)
He tried to think of all the techniques he'd learned so far. God knows there were already quite a few of them. Obviously, given his nature, very few were focused on actually harming opponents. Most were ways to immobilize and incapacitate them without resorting to actually harming, or worse, killing his targets. Going through all he knew, there was one he had been curious to devellop so far.
d20 [04] + Chakra Control [42] = 46 (pass/fail)
He remembered his long training sessions as a student to master the art of the sticky syrup. It had been one of the techniques he had had fun using as a child, even if at a very basic level. Again, the memories of his parents beating the hell out of him for wasting his ninjutsu talents on such a pointless technique sprung to his mind. To them, anything that wasn't focused on lethality was an utter and complete waste of energy.
d20 [09] + Chakra Control [42] = 51 (pass/fail)
Still, the ease he had shown to master this jutsu revealed somewhat of a natural affinity for it. Very few toddlers show the ability to use elemental jutsu, much less an altered one. Clearly, if he could find other ways to harness its uses in other more creative ways than the classic syrup field that stuck the opponent's feet to the ground, he could definately push this jutsu to its maximum potential.
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Hoshigaki Hiru rolled 5 20-sided dice:
18, 5, 20, 15, 12
Total: 70 (5-100)
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Posted: Tue Jul 05, 2011 7:50 pm
Suiton: Mizuame Teppōdama (Water Release: Syrup Gunshot)
 The user spits out condensated balls of sticky syrup at his enemy. Even though this technique is far weaker than its water counterpart due to the fact that the syrup bullets are bigger and have more wind resistance, the projectiles can reach fairly high velocities thus generating significant concussive force. Some go as far as to say the technique can be as powerful as a cannon shot for advanced ninjutsu specialists. If the bullet makes contact with a target, it bursts and partially covers it with sticky syrup, impairing its movements. The number of bullets that can be generated depends on the user's skill. Rank: B Cp cost: 100 cp Damage: (25 - 40) + chk mod per bullet Reflex DC: 15 + chk mod + 2 per 10 points in ninjutsu skill Requirements : Water affinity, Chakra Control 40, Ninjutsu 25, dexterity 20, Chakra 30, Suiton: Mizuame Nabara Training : Stage I: Chakra Control check DC 50 Generating mizuame balls. Stage II: Dexterity DC 15 Aiming the bullets at a target with accuracy. Stage III: Chakra DC 20 Generating concussive force. Stage IV: Ninjutsu DC 35 Maximizing splash effect to cover as much of the opponent as possible. Special : *User can fire one bullet for every 10 levels in chakra control. *Target must roll one reflex save per bullet to dodge them. *For every succesful hit, reduce the target's base attack bonus for all attacks by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. If this effect reduces one of the opponent's attacks to a base attack bonus lower than 1, he loses that attack until the syrup wears off. This effect is stackable. *For every succesful hit, reduce target's dodge rating, reflex saves and movement rolls by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. This effect is stackable. Owner: Hoshigaki Hiru
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Stage 1: Generating mizuame balls. DC: 50 d20 + Chakra Control [42] 7/10
d20 [18] + Chakra Control [42] = 60 (pass/fail)
So, Hiru started to try and think of ways he could either fuse the Mizuame "element" with other techniques or other ways he could take advantage of its properties. Obviously, the classic ideas sprung to mind. As with all elements, clones or kawarimis could be made fomr the element. Even though that was certainly something not to be taken off the table, it wasn't the main focus for now.
d20 [05] + Chakra Control [42] = 47 (pass/fail)
What he needed to diversify his arsenal a bit was something that would dish out some form of damage. Hiru wasn't crazy about these jutsus in the first place but the only one he had along those lines for now was crashing gigantic waves on the head of everyone in the area. This could work in some situations but, especially for a shinobi of the ANBU black ops, something a bit more discrete would prove useful.
d20 [20] + Chakra Control [42] = 62 (pass/fail)
So, Hiru decided to try and deconstruct the technique into its parts. First, you had to generate the syrup. Then, spit it out as a continous stream to cover the largest area possible on the ground. After a few moments, Hiru realized that if there was one aspect where he could significantly improve the technique based on his actual skills and enormous chakra, it could be through the delivery.
d20 [15] + Chakra Control [42] = 57 (pass/fail)
If he could exercise enough control over the syrup to form it into a condensed ball, a bullet of sorts, he coud spit it directly at an opponent and use it as a double whammy technique. First, the actual impact would cause some damage. Definately not actual bleeding wounds but the concussive force could be quite significant if he charged enough chakra behind it.
d20 [12] + Chakra Control [42] = 54 (pass/fail)
And second, the actual splash could affect the shinobi's movement since it would effectively be applied to something other than only the sole of his feet or the very most the bottom of his legs. His target, if he was hit, would be completely covered with the stuff and would surely have trouble moving normally, leaving him open to some of his other more potent incapacitation jutsus.
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Hoshigaki Hiru rolled 5 20-sided dice:
14, 15, 18, 9, 3
Total: 59 (5-100)
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Posted: Tue Jul 05, 2011 8:13 pm
Suiton: Mizuame Teppōdama (Water Release: Syrup Gunshot)
 The user spits out condensated balls of sticky syrup at his enemy. Even though this technique is far weaker than its water counterpart due to the fact that the syrup bullets are bigger and have more wind resistance, the projectiles can reach fairly high velocities thus generating significant concussive force. Some go as far as to say the technique can be as powerful as a cannon shot for advanced ninjutsu specialists. If the bullet makes contact with a target, it bursts and partially covers it with sticky syrup, impairing its movements. The number of bullets that can be generated depends on the user's skill. Rank: B Cp cost: 100 cp Damage: (25 - 40) + chk mod per bullet Reflex DC: 15 + chk mod + 2 per 10 points in ninjutsu skill Requirements : Water affinity, Chakra Control 40, Ninjutsu 25, dexterity 20, Chakra 30, Suiton: Mizuame Nabara Training : Stage I: Chakra Control check DC 50 Generating mizuame balls. Stage II: Dexterity DC 15 Aiming the bullets at a target with accuracy. Stage III: Chakra DC 20 Generating concussive force. Stage IV: Ninjutsu DC 35 Maximizing splash effect to cover as much of the opponent as possible. Special : *User can fire one bullet for every 10 levels in chakra control. *Target must roll one reflex save per bullet to dodge them. *For every succesful hit, reduce the target's base attack bonus for all attacks by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. If this effect reduces one of the opponent's attacks to a base attack bonus lower than 1, he loses that attack until the syrup wears off. This effect is stackable. *For every succesful hit, reduce target's dodge rating, reflex saves and movement rolls by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. This effect is stackable. Owner: Hoshigaki Hiru
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Stage 1: Generating mizuame balls. DC: 50 d20 + Chakra Control [42] 10/10 (Complete)
d20 [14] + Chakra Control [42] = 56 (pass/fail)
So, now that what he was going to do was settled, Hiru stood up and decided he'd give it a try. Like with the normal technique, he filled his mouth with chakra that he turned to water and then shifted to syrup. However, this time, instead of starting to spit right away and then maintaining the stream, he kept gathering more and more until it was so dense it could not taken more pressure without bursting inside his body.
d20 [15] + Chakra Control [42] = 57 (pass/fail)
Then, in a moment as sudden as he could, he released the focus from the front of the syrup ball and let inner pressure that had built up do the rest. Instantly, a ball of syrup flew out of his mouth with incredible speed and landed against a tree as it splashed away. That was pretty cool, and for the moment, relatively simple. Hiru definately felt like he could generate a rapid succession of those without too many problems.
d20 [18] + Chakra Control [42] = 60 (pass/fail)
He then decided to give this theory a try. Now that he had the basics down, he'd try sending a few of those in succession. Gathering the chakra, he focused once more, but this time tried to increase the speed with which he built up the pressure to make sure as many as possible could fly out. In the next few seconds, four clean relatively big bullets flew out of his mouth and landed a few yards away against a house.
[Exit to Shoreline]
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PupSage rolled 10 20-sided dice:
10, 1, 16, 12, 8, 14, 2, 6, 14, 11
Total: 94 (10-200)
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Posted: Mon Jul 25, 2011 6:16 am
((Continuing the prior training I had here, but still set in the past before Daichi.))
(10+25=35 PASS) Masaraku focused on the well again after a small break, the fog instantly rose as she performed the final hand sign and bellowed out of the well until it rolled up onto her feet, engulfing them in white. A malicious smirk crossed her face as she realized that the jutsu was nearly done, she just needed it to gain height.
(1+25=26 FAIL) Masaraku did the hand signs again to try and make the mist, but she quickly learned that once again her eagerness had led to her failure. She took another deep breath to calm her and watched the fog, expecting it to roll away from her, but not seeing it happen. At least some improvement had been made towards progress.
(16+25=41 PASS) Masaraku did the hand signs again, happy that she was finally getting somewhere with this jutsu. She concentrated on the well and watched as the fog built up higher around her, all the way up from her ankles to her ... um ... groin area ... she felt the moist air there and it sent a shiver up her spine as she realized that the moisure was setting into her pants. It must have looked as if she had pissed her pants.
(12+25=37 PASS) But that was certainly not the case, because her pants were leather and leather didn't show wet spots, what Masaraku felt was the moisture on the slits at the top of her pants. She breathed a sigh of relief and focused on the well again, sending the foggy atmosphere up to her mid-section.
(8+25=33 FAIL) While wet leather did not show water marks it did have a reaction to water that was most undesirable, and as she tried to raise the fog even higher Masaraku realized that the newfound atmosphere was certainly having an effect on her wardrobe after all. The leather was tightening around her legs and making it most uncomfortable. She would have to come up with a solution soon.
(14+25=39 PASS) For now though, she would ignore it for as log as possible. Masaraku was very eager to be rid of this jutsu training and more eager to use the jutsu to her advantage against her enemies. She would become an expect tracker with these skills, and when she one day wielded the true Samehada blade she would be the best ninja that Kirigakure had ever seen. For now though, she was happy to see the fog raise up to her chin.
(2+25=27 FAIL) The pants were definitely becoming uncomfortable now, and they were to painful to ignore. Unfortunately she did not have a change of clothes and her house was surrounded by fog. She decided that the best solution was to just go without the pants, so she felt her way back to the bench to have a place to sit while she got a bit more familiar with nature.
(6+25=31 FAIL) Masaraku began unlacing her boots, slinging her leg onto her opposite knee in orders to works with them easier. The fog was not all to thick, but stacked on top of Kirigakure's natural mist it made it harder to see than she was used to. Masaraku stood up and began to slip out of her leather pants, the moisture assisting in that act, and the loosening of her buckles dealing the final blow as she pulled them past her succulent thighs and threw the wet pants to the side.
(14+25=39 PASS) Masaraku returned to the jutsu again, wearing her top, her white cotton panties, and her matching socks, both of which had a pink stripe around the top. Super Kawaii yeah? Not like she had bought them, one of the downsides of being in the hospital for so long was that her clan mom had been buying the majority of her wardrobe as of late. She shook her little toosh in the moist air, appreciating the freedom of the wet air on her bum as she did the hand signs again and she faded from view beneath a veil of fog.
(Part 2) (11+25=36 PASS) Now that she finally had high enough fog to work with she could proceed to the next step, Masaraku leaked some of her chakra into the air, willing the fog around her to thicken up. The jutsu created fog obeyed and the air directly around her became much thicker. Which was good, because who knew what kind of perverts were out there watching her do jutsu in her undies.
-------------------------------------------------- Stage 1: Chakra Control DC: 35, Vaporizing water into the air to form a mist. 10/10 Stage 2: Ninjutsu DC: 32, Flooding the mist with chakra to control density. 1/10 Stage 3: Ninjutsu + Chakra Control DC: 57, Keeping track of the victim's whereabouts.
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PupSage rolled 10 20-sided dice:
8, 3, 5, 15, 12, 7, 19, 11, 6, 18
Total: 104 (10-200)
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Posted: Tue Aug 02, 2011 9:31 pm
[8+25= 33 Pass] Masaraku stood there in her underwear and expanded the fog out further, suddenly coming up with a plan. If she could get the fog to be thick enough, over a wide enough area, she could locate her house and get a change of pants. She began to step forward and find her way towards her house, being sure to stay within the thick fog.
[3+25= 28 Fail] Masaraku spotted movement beyond the veil of fog and shrank back into it, creating the hand signs and attempting to expand it, but her mind was elsewhere, paranoid about some pervert taking pictures of her in this vulnerable state. Normally she wouldn't care, but if a pervert were taking pictures here it ould mean that said pervert was a Hoshigaki.
[5+25= 30 Fail] Masaraku could still hear the voices of her onlookers. She was not sure as to if they were coming or going, but they did not seem to know she was there. She waited until it was silent again before continuing with her jutsu training and slowly emerging from her foggy shield. She stepped forward until she could see again and prepared for the next expansion.
[15+25= 40 Pass] Masaraku then performed the hand signs again and watched as the fog spread out further away from her, thickening up drastically. As she thought about it she realized that the setting sun made the effect that much more creepy, but she tried not to think about the possibilities of axe murderers in the fog and just stepped forward.
[12+25= 37 Pass] Masaraku repeated the process again, leaking her chakra into the air as she focused on the tiger hand sign and watching the results reap before her eyes as the fog thickened up around her again, allowing for her to step forward again while hiding her partially nude body from the unsuspecting onlookers.
[7+25= 32 Pass] Masaraku was actually very relieved to be almost halfway to her home now, turning a corner and expanding the fog as she leaked her chakra into the air. Visibility was roughly four feet into the fog without much detail, and two feet with clarity. Masaraku made it a point to stay as far back as she could and still be able to see ahead.
[19+25= 44 Pass] She picked her target, the next turn that would bring her directly to her doorstep, she focused upon the tiger hand sign and leaked her chakra out around her, then she took a few steps forward as the fog thickened before her and stopped moving once her visibility return slightly. With each use she was gaining about ten feet of ground.
[11+25= 36 Pass] Masaraku stepped forward again as the shroud of fog enveloped the area around her. Her chakra was placed around the area like a big net, but crackling like electricity throughout the fog. What an odd thing to feel against the back of her neck. She began to think about other uses for this jutsu.
[6+25= 31 Fail] Masaraku's thought process was interrupted by a sound far behind her, somebody was coming her way, and they were quite loud about it. She froze on the spot and listened to the source, he stopped at the bench that she had been sitting on. A temporary wave of relief hit her before she realized that her boots and pants were still back there, and her muddy footprints wood lead them right towards her.
[18+25= 43 Pass] Masaraku quickly leaped forward and leaked out more chakra ... and possibly some urine ... in order to expand the fog further. She could see the house on house forward and around the corner, then freedom and pants awaited her in the safety of her home. Victory was so close she could taste it. -------------------------------------------------- Stage 1: Chakra Control DC: 35, Vaporizing water into the air to form a mist. 10/10 Stage 2: Ninjutsu DC: 32, Flooding the mist with chakra to control density. 8/10 Stage 3: Ninjutsu + Chakra Control DC: 57, Keeping track of the victim's whereabouts.
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Posted: Thu Aug 04, 2011 1:57 pm
[8+25=33 PASS] Masaraku sprinted up to the corner of her home and the fog caught up with her leaking chakra trail behind her, thickening around her as she tried to remember the last part of the jutsu, tracking people inside the fog. She could do that with this guy that was by her clothes, but for now she could sense he was still getting closer by his loud sloshing noises.
[14+25=39 PASS] FINALLY! Masaraku darted around the corner as the thick fog spread in front of her door and went inside of her home, locking the door behind her and slumping down a bit in relief. She removed her muddy socks and her dirty panties before leaving the door mat, then she walked them to the dirty clothes hamper and tossed them away. She then removed her wet jacket and chest wraps, tossing them onto her bed and drying herself off with a towel and removing a new outfit from her closet, same as the last, but in a shade of deep metallic blue with silver accents. Then she wrapped her breast again, tying them down firmly and slipping on her half-jacket, zipping it up to her mouth. Finally the pants and the boots, then her sword and her gear, which were sitting beside her bed. Masaraku left the house and reentered the fog in her new outfit.
Part 3: Find the target
[10+25=35+25=60 PASS] Masaraku used the chakra that she had weaved through the fog to detect her pursuer, he was across the street, which meant she just had to stay on her side and avoid him in order to get her stuff. She began to drift through the fog, keeping her awareness of the individuals whereabouts, he was still heading towards her house, however Masaraku was now heading away from there.
[9+50=59 PASS] Masaraku made her way back towards the courtyard, following the individual through the use of her chakra infused fog. She tried to get an idea of who it might be, obviously from the tall and muscular build it was a Hoshigaki male. He had a decent chakra store, about as much as Masaraku had herself, which meant he must be of a younger generation.
[8+50=58 PASS] Masaraku brushed off her concern for the targets identity temporarily and looked at the bench where she had left her items before. She still had the individual's location in her minds eys, which was a good thing considering two facts. One, her clothes were gone, and two, the man was knocking on her door. Shed had been discovered.
[17+50=67 PASS] Masaraku nearly panicked as she heard the knocking resound throughout the clans courtyard. Who was this man? He was approaching her again, she laid low and remained hidden in the fog as she tracked the man's movement. The chakra web she had made was telling her the man had a very large blade. He was a shinobi as well then.
[3+50=53 FAIL] Masaraku suddenly went on high alert as the individual faded from her chakra web's detection. Was he about to commit a surprise attack on her? No, a sigh of relief came as he drifted back into her vision, the dummy had just left the fog somehow ... But the fog was everywhere ... [17+50=67 PASS] Masaraku began to stalk towards the pervert thief that had stolen her clothes. She stopped for a moment as he walked in front of her by a mere fifteen feet, but he apparently did not see her. She fell in behind the culprit and kept her distance as she stalked her prey like a tiger in the mist.
[20=Auto Success] Masaraku got in reall close to the man, spotting her pants slung over his shoulder and her boots in his hand. The dote was completely absorbed in the fudge Popsicle that he had and did not even realized that Masaraku was directly behind him. Soon she would pounce on her prey and take him out swiftly.
[17+50=67 PASS] Masaraku quickly darted against the wall as the Hoshigaki boy she was following turned left. She breathed a sigh of relief when she realized that he hadn't seen her and continued to stalk him while tracking him via his constant walking through her web of chakra. It seemed as if he was completely unaware of the origins of the dense fog that surrounded him.
-------------------------------------------------- Stage 1: Chakra Control DC: 35, Vaporizing water into the air to form a mist. 10/10 Stage 2: Ninjutsu DC: 32, Flooding the mist with chakra to control density. 10/10 Stage 3: Ninjutsu + Chakra Control DC: 57, Keeping track of the victim's whereabouts. 7/10
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PupSage rolled 10 20-sided dice:
8, 14, 10, 9, 8, 17, 3, 17, 20, 17
Total: 123 (10-200)
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Posted: Thu Aug 04, 2011 2:03 pm
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PupSage rolled 5 20-sided dice:
6, 13, 17, 14, 16
Total: 66 (5-100)
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Posted: Fri Aug 05, 2011 12:48 am
[Motivation]
6+50=56 FAIL Masaraku was about to step off of the wall when she lost the man's chakra signature again. She suddenly became nervous as she stepped off the wall and attempted to locate the man's chakra again. She would have to attack soon, he was almost out of the fog, and then she would have to take him out in public. She didn't like that option.
13+50=63 PASS Masaraku Drew closer still to the target, now she could make out his outline through the fog. She was still tracking him through chakra though in case he was a clone. How embarrassing would it have been to know that she was the one being followed all this time. She hoped that hadn't been the case. She would attack him soon.
17+50=67 PASS Masaraku got even closer to her enemy, now only a mere three feet between them she could make out his every feature. The time to pounce was now. She jumped at the taller man, grabbing her pants and running into the darkness, now she just needed the boots. Her target barely seemed to notice.
14+50=64 PASS Masaraku ran and jumped in front of her target. She knew exactly where she was because of her chakra woven throughout the fog. "Stop right there ..." She then realized who it was standing before her, Akemi Hoshigaki ... no she felt like an a** for stalking him so long because despite her bringing him within an inch of death last week the bumbling idiot still had the courtesy to return her clothes. Akemi sucked on his fudge pop another time and held out Masa's boots. "I think these are yours Masa-chan. I found them on the bench and took them to your house, but you weren't home, so I was gonna take 'em to my house and try again later." Masaraku stood there speechless as she took the boots from Akemi. Akemi smiled like the dope he was and said, [colr=blue]"Well as you can see, I am out of the hospital. I'm not supposed to train for a couple more days, but maybe when I do recover you can teach me something." He began to navigate around Masa and waved at her. "You look beat, you should take a nap." Masaraku just blinked and stared. After a bit she returned to her house and set the clothes down, she was in shock.
-------------------------------------------------- Stage 1: Chakra Control DC: 35, Vaporizing water into the air to form a mist. 10/10 Stage 2: Ninjutsu DC: 32, Flooding the mist with chakra to control density. 10/10 Stage 3: Ninjutsu + Chakra Control DC: 57, Keeping track of the victim's whereabouts. 10/10 Training took 44 rolls to complete
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Posted: Tue Aug 16, 2011 1:59 pm
((Misa Enters from the Grove)) The seemed to be setting by the time she had arrived at the Housing District. Her footsteps grew quiter while she jogged at a light pace through the street until she came upon her home. Glancing from left to right, she wanted to make sure she wasn't followed before dissappearing behind her front door. She closed it quickly behind her, glancing around her home in a sneaky manner. Misa was just a bit paranoid about entering a house with nobody inside of it. Who knew if there was anyone lurking from within. Her legs took her to her closet, where she stepped inside and shut the door behind her for a second time. Now that she was hidden within her closet, she took off the wood that guarded a hidden door to a private room that held what she was looking for.
Inside of her secured room, Misa stepped behind her shoji screen and changed into her ANBU gear. He wants me to train some students? I haven't trained anyone before... maybe this is his way of punishing me? OR.... is it that he wants me to do him a favor? Either way... Misa... don't worry about it. You don't even know what's happening yet. Don't jump to conclusions.
Misa stepped out from behind her shoji screen and stared at heself in her full length mirror. She nodded in approval at her reflection. She was ready to leave, looking to the removable floor panel in her room, she lifted it off and jumped down onto the ground beneath it. She moved the flooring back over it to keep her secret. Taking to the rooftops, Misa jumped through the Housing District towards the Shoreline where she had been summoned.
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Posted: Sun Sep 25, 2011 9:49 pm
[Enter from The Grove]  Shizoni walked up to the house and was about to knock on the door---he then saw that there was a piece of paper, folded, and stuck to the door. He took it off the door and then saw what was written really roughly.
Aozu
The beach
- Taka
"The beach?" Shizoni was not sure why he would be there. But he decided that it would be best he just do what the note said. "Looks like he is at the beach young Hoshigaki." He then decided to walk casually, because it wasn't too far from the houses.
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